CN108786111A - Overtake other vehicles reminding method and equipment in game - Google Patents

Overtake other vehicles reminding method and equipment in game Download PDF

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Publication number
CN108786111A
CN108786111A CN201810585631.2A CN201810585631A CN108786111A CN 108786111 A CN108786111 A CN 108786111A CN 201810585631 A CN201810585631 A CN 201810585631A CN 108786111 A CN108786111 A CN 108786111A
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China
Prior art keywords
virtual objects
speed
game
status indicator
virtual
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Granted
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CN201810585631.2A
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Chinese (zh)
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CN108786111B (en
Inventor
戴锐
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201810585631.2A priority Critical patent/CN108786111B/en
Publication of CN108786111A publication Critical patent/CN108786111A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the present invention provides overtake other vehicles reminding method and the equipment in a kind of game, terminal for a graphic user interface can be rendered, graphic user interface includes that at least partly scene of game, terminal includes according to the first virtual objects in the game operation instruction control scene of game received, this method:Obtain the second virtual objects being located in scene of game in the side rear preset range of the first virtual objects;When the speed of the second virtual objects is more than the speed of the first virtual objects, according to the speed of the speed of the second virtual objects and the first virtual objects, the dispaly state of the corresponding status indicator of the second virtual objects on a graphical user interface is controlled, the dispaly state of status indicator is used to indicate the length velocity relation of the first virtual objects and the second virtual objects.The present embodiment can indicate the length velocity relation of current virtual object and rear virtual objects on a graphical user interface, so that user knows risk of overtaking other vehicles.

Description

Overtake other vehicles reminding method and equipment in game
Technical field
The present embodiments relate to overtake other vehicles reminding method and the equipment in game technical field more particularly to a kind of game.
Background technology
With the fast development of mobile communication technology, occur more and more game applications in terminal.Such as mobile phone, Tablet computer etc. allows user that can quickly and easily operate game, obtains good user experience.
In the prior art, for racing game, in order to allow users to obtain better experience, it may be used first and regard It plays at angle.Wherein, the first visual angle refers to carrying out car race game with the subjective visual angle of player.Players are no longer as other trip The virtual race car that play equally manipulates in screen is played, but regarding for game cartridge is experienced in driving on the spot in person Feel impact, this just greatly strengthens the initiative and the sense of reality of game.
In the first visual angle is played, since the interface of the terminal of running game is limited, the meeting in the first visual angle is played Evade the design of rearview mirror, this will cause player that cannot timely estimate and make a response potential passed vehicle risk.
Invention content
The embodiment of the present invention provides overtake other vehicles reminding method and the equipment in a kind of game, can refer on a graphical user interface The length velocity relation for showing current virtual object and rear virtual objects, so that user knows risk of overtaking other vehicles.
In a first aspect, the embodiment of the present invention provides the reminding method of overtaking other vehicles in a kind of game, used for a figure can be rendered The terminal at family interface, the graphic user interface include that at least partly scene of game, the terminal is grasped according to the game received Make the first virtual objects in the instruction control scene of game, which is characterized in that including:
Obtain the second virtual objects in the side rear preset range of the first virtual objects in the scene of game;
When the speed of second virtual objects is more than the speed of the first virtual objects, according to second virtual objects Speed and first virtual objects speed, control the corresponding status indicator of second virtual objects in the figure Dispaly state in user interface, the dispaly state of the status indicator are used to indicate first virtual objects and described the The length velocity relation of two virtual objects.
In a kind of possible design, in the speed according to second virtual objects and first virtual objects Speed, control the dispaly state of the corresponding status indicator of second virtual objects on the graphical user interface, packet It includes:
According to the speed of the speed of second virtual objects and first virtual objects, the status indicator is obtained State change degree;
According to the state change degree of the status indicator, the corresponding status indicator of second virtual objects is controlled Dispaly state on the graphical user interface.
In a kind of possible design, the speed according to second virtual objects and first virtual objects Speed obtains the state change degree, including:
According to the difference of the speed of second virtual objects and the speed of first virtual objects, the state is obtained Variation degree, the state change degree and the difference positive correlation;Or
According to the ratio of the speed of second virtual objects and the speed of first virtual objects, the state is obtained Variation degree, the state change degree and the ratio positive correlation.
In a kind of possible design, the side rear obtained in the scene of game positioned at the first virtual objects is default The second virtual objects in range, including:
Lateral spacing and longitudinal spacing, the third for obtaining each third virtual objects and first virtual objects are empty Quasi- object is the virtual objects at first virtual objects rear;
According to the lateral spacing and longitudinal spacing of each third virtual objects and first virtual objects, will own Third virtual objects in meet the virtual objects of preset condition as second virtual objects;
Wherein, the preset condition is:It is more than the first pre-determined distance with the lateral spacings of first virtual objects, and with Longitudinal spacing of first virtual objects is less than the second pre-determined distance.
In a kind of possible design, the cross of the basis each the third virtual objects and first virtual objects It is to spacing and longitudinal spacing, the virtual objects that preset condition is met in all third virtual objects are virtual as described second Object, including:
It is according to longitudinal spacing of each the third virtual objects and first virtual objects, all thirds is virtual The virtual objects for being less than second pre-determined distance in object with longitudinal spacing of first virtual objects are virtual as the 4th Object;
It is virtual by all the 4th according to the lateral spacing of each 4th virtual objects and first virtual objects It is more than the virtual objects of first pre-determined distance as described second with the lateral distance of first virtual objects in object Virtual objects.
In a kind of possible design, the transverse direction by with first virtual objects in the 4th all virtual objects Distance be more than first pre-determined distance virtual objects as second virtual objects before, the method further includes:
Detecting that it is default that lateral distance of the 4th virtual objects with first virtual objects is less than described first Apart from when, the corresponding status indicator of the 4th virtual objects is shown above or below first virtual objects.
It is described to show that the described 4th is virtual above or below first virtual objects in a kind of possible design After the corresponding status indicator of object, the method further includes:
When the lateral distance for detecting the 4th virtual objects and first virtual objects increases, according to described the The shift position of four virtual objects and increased lateral distance control the corresponding status indicator of the 4th virtual objects in institute It states and is moved on graphic user interface;
It is greater than or equal to described the in the lateral distance for detecting the 4th virtual objects and first virtual objects When one pre-determined distance, controls the corresponding status indicator of the 4th virtual objects and be moved to the default of the graphic user interface On position.
In a kind of possible design, the preset condition further includes:
It is less than third pre-determined distance with the lateral spacing of first virtual objects, the third pre-determined distance is more than described First pre-determined distance.
In a kind of possible design, the dispaly state of the status indicator on the graphical user interface includes such as It is at least one of lower:
Shake, flicker, color depth variation, color clarity variation, size variation.
In a kind of possible design, the graphic user interface each side provides a status indicator certainly, Status indicator positioned at left side has corresponding close with second virtual objects at the left side rear positioned at first virtual objects System is located at the status indicator on right side and is located at second virtual objects at the right side rear of first virtual objects with corresponding Relationship.
In a kind of possible design, the scene of game is the first visual angle scene of game.
Second aspect, the embodiment of the present invention provide the prompt equipment of overtaking other vehicles in a kind of game, are used for that can render a figure The terminal at family interface, the graphic user interface include that at least partly scene of game, the terminal is grasped according to the game received Make the first virtual objects in the instruction control scene of game, which is characterized in that including:
Acquisition module, for obtaining in the scene of game the in the side rear preset range of the first virtual objects Two virtual objects;
Control module is used for when the speed of second virtual objects is more than the speed of the first virtual objects, according to institute The speed of the speed and first virtual objects of the second virtual objects is stated, the corresponding state of second virtual objects is controlled and refers to Show that the dispaly state of symbol on the graphical user interface, the dispaly state of the status indicator are used to indicate first void The length velocity relation of quasi- object and second virtual objects.
In a kind of possible design, the control module is specifically used for:
According to the speed of the speed of second virtual objects and first virtual objects, the status indicator is obtained State change degree;
According to the state change degree of the status indicator, the corresponding status indicator of second virtual objects is controlled Dispaly state on the graphical user interface.
In a kind of possible design, the control module is specifically used for:
According to the difference of the speed of second virtual objects and the speed of first virtual objects, the state is obtained Variation degree, the state change degree and the difference positive correlation;Or
According to the ratio of the speed of second virtual objects and the speed of first virtual objects, the state is obtained Variation degree, the state change degree and the ratio positive correlation.
In a kind of possible design, the acquisition module is specifically used for:
Lateral spacing and longitudinal spacing, the third for obtaining each third virtual objects and first virtual objects are empty Quasi- object is the virtual objects at first virtual objects rear;
According to the lateral spacing and longitudinal spacing of each third virtual objects and first virtual objects, will own Third virtual objects in meet the virtual objects of preset condition as second virtual objects;
Wherein, the preset condition is:It is more than the first pre-determined distance with the lateral spacings of first virtual objects, and with Longitudinal spacing of first virtual objects is less than the second pre-determined distance.
In a kind of possible design, the acquisition module is specifically used for:
It is according to longitudinal spacing of each the third virtual objects and first virtual objects, all thirds is virtual The virtual objects for being less than second pre-determined distance in object with longitudinal spacing of first virtual objects are virtual as the 4th Object;
It is virtual by all the 4th according to the lateral spacing of each 4th virtual objects and first virtual objects It is more than the virtual objects of first pre-determined distance as described second with the lateral distance of first virtual objects in object Virtual objects.
In a kind of possible design, further include:Display module,
The display module is specifically used for:By the transverse direction with first virtual objects in the 4th all virtual objects Before distance is more than the virtual objects of first pre-determined distance as second virtual objects, detecting that the described 4th is empty When the lateral distance of quasi- object and first virtual objects is less than first pre-determined distance, in first virtual objects Above or below show the corresponding status indicator of the 4th virtual objects.
In a kind of possible design, the control module is additionally operable to, above or below first virtual objects After showing the corresponding status indicator of the 4th virtual objects, detecting that the 4th virtual objects are empty with described first When the lateral distance of quasi- object increases, according to the shift position of the 4th virtual objects and increased lateral distance, institute is controlled The corresponding status indicator of the 4th virtual objects is stated to move on the graphical user interface;
It is greater than or equal to described the in the lateral distance for detecting the 4th virtual objects and first virtual objects When one pre-determined distance, controls the corresponding status indicator of the 4th virtual objects and be moved to the default of the graphic user interface On position.
In a kind of possible design, the preset condition further includes:
It is less than third pre-determined distance with the lateral spacing of first virtual objects, the third pre-determined distance is more than described First pre-determined distance.
In a kind of possible design, the dispaly state of the status indicator on the graphical user interface includes such as It is at least one of lower:
Shake, flicker, color depth variation, color clarity variation, size variation.
In a kind of possible design, the graphic user interface each side provides a status indicator certainly, Status indicator positioned at left side has corresponding close with second virtual objects at the left side rear positioned at first virtual objects System is located at the status indicator on right side and is located at second virtual objects at the right side rear of first virtual objects with corresponding Relationship.
In a kind of possible design, the scene of game is the first visual angle scene of game.
The third aspect, the embodiment of the present invention provide the prompt equipment of overtaking other vehicles in a kind of game, including:Memory, processor And computer program, the computer program are stored in the memory, the processor runs the computer program Execute the reminding method of overtaking other vehicles in the game described in as above first aspect and the various possible designs of first aspect.
Fourth aspect, the embodiment of the present invention provide a kind of storage medium, and the storage medium includes computer program, described Computer program is performed for executing the game described in as above first aspect and the various possible designs of first aspect In reminding method of overtaking other vehicles.
Overtake other vehicles reminding method and equipment in game provided in this embodiment, the end for a graphic user interface can be rendered End, the graphic user interface include that at least partly scene of game, this method is virtual right positioned at first in scene of game by obtaining The second virtual objects in the side rear preset range of elephant;It is more than the speed of the first virtual objects in the speed of the second virtual objects When, according to the speed of the speed of the second virtual objects and the first virtual objects, the corresponding state instruction of the second virtual objects of control The dispaly state of symbol on a graphical user interface only passes through state of a control indicator on the basis of evading Rearview Mirror Dispaly state, so that it may with the length velocity relation of vivid quickly instruction the first virtual objects and the second virtual objects so that player couple Can timely it be estimated and react in potential passed vehicle risk.
Description of the drawings
In order to more clearly explain the embodiment of the invention or the technical proposal in the existing technology, to embodiment or will show below There is attached drawing needed in technology description to be briefly described, it should be apparent that, the accompanying drawings in the following description is this hair Some bright embodiments for those of ordinary skill in the art without creative efforts, can be with root Other attached drawings are obtained according to these attached drawings.
Fig. 1 is the flow chart one of the reminding method of overtaking other vehicles in game provided in an embodiment of the present invention;
Fig. 2 is the interface state schematic diagram of graphic user interface provided in an embodiment of the present invention;
Fig. 3 is the flowchart 2 of the reminding method of overtaking other vehicles in game provided in an embodiment of the present invention;
Fig. 4 is the principle realization figure one of the prompt of overtaking other vehicles in game provided in an embodiment of the present invention;
Fig. 5 is the racing track schematic diagram in scene of game provided in an embodiment of the present invention;
Fig. 6 is the flow chart 3 of the reminding method of overtaking other vehicles in game provided in an embodiment of the present invention;
Fig. 7 is the principle realization figure two of the prompt of overtaking other vehicles in game provided in an embodiment of the present invention;
Fig. 8 is the structural schematic diagram of the prompt equipment of overtaking other vehicles in game provided in an embodiment of the present invention;
Fig. 9 is the hardware architecture diagram of the prompt equipment of overtaking other vehicles in game provided in an embodiment of the present invention.
Specific implementation mode
In order to make the object, technical scheme and advantages of the embodiment of the invention clearer, below in conjunction with the embodiment of the present invention In attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is A part of the embodiment of the present invention, instead of all the embodiments.Based on the embodiments of the present invention, those of ordinary skill in the art The every other embodiment obtained without creative efforts, shall fall within the protection scope of the present invention.
Evade Rearview Mirror for the game of the first visual angle is directed in the prior art, causes player for potential passed vehicle The problem of risk timely cannot be estimated and be reacted, the present embodiment provides the reminding method of overtaking other vehicles in a kind of game, the party Method is by the state change degree of the corresponding status indicator of rear virtual objects, to indicate rear virtual objects for front void The information of overtaking other vehicles of quasi- object, that is, occupy the graphic user interface of very little, so that it may to be prompted to player.
The executive agent of the present embodiment can be terminal, which can have aobvious for mobile phone, tablet, laptop etc. The equipment of display screen.
During specific implementation, a graphic user interface is rendered on the terminal, which includes at least Partial game scene.The virtual objects that the present embodiment is provided, can be racing car, racing boat etc. it is other it is any type of can be into scanning frequency Spend the virtual objects of match.Terminal can be according to the virtual objects in the game operation instruction control scene of game received.? In following embodiments, for convenience of description, illustrated by taking racing car as an example in depicted schematic diagram.
Technical scheme of the present invention is described in detail with specifically embodiment below.These specific implementations below Example can be combined with each other, and same or analogous concept or process may be repeated no more in some embodiments.
Fig. 1 is the flow chart one of the reminding method of overtaking other vehicles in game provided in an embodiment of the present invention.As shown in Figure 1, the party Method includes:
S101, the second virtual objects being located in scene of game in the side rear preset range of the first virtual objects are obtained.
In the present embodiment, the first virtual objects are the racing car of current player operation, and the second virtual objects are first virtual The racing car of the other player exercises in side rear of object.
Wherein it is possible to which obtain second virtual objects at rear on the left of the first virtual objects and right side rear second is virtual Object.
Since the second virtual objects are located at the side rear of the first virtual objects, rather than dead astern, then the first virtual objects Screens can not be formed to the second virtual objects, therefore, the second virtual objects surmount the channel presence of overtaking other vehicles of the first virtual objects.
Further, second virtual objects of the present embodiment are the void in the first virtual objects side rear preset range Quasi- object, which is the range that can be covered by the first virtual objects rear pre-determined distance, is located at the preset range The second interior virtual objects in a short time can carry out the first virtual objects if speed is more than the first virtual objects It overtakes other vehicles.
S102, when the speed of second virtual objects is more than the speed of the first virtual objects, it is empty according to described second The speed of the speed and first virtual objects of quasi- object controls the corresponding status indicator of second virtual objects in institute State the dispaly state on graphic user interface, the dispaly state of the status indicator be used to indicate first virtual objects with The length velocity relation of second virtual objects.
When the speed of the second virtual objects is more than the speed of the first virtual objects, if then illustrating, two virtual objects maintain Present situation, then the second virtual objects can surmount the first virtual objects, obtain the corresponding status indicator of the second virtual objects at this time Dispaly state on a graphical user interface.The dispaly state of the status indicator is used to indicate the first virtual objects and the second void The length velocity relation of quasi- object.
Specifically, status indicator can be obtained according to the speed of the speed and the first virtual objects of the second virtual objects State change degree;According to the state change degree of status indicator, the corresponding status indicator of the second virtual objects of control Dispaly state on a graphical user interface.Wherein, which can be that dot, Fang Dian, triangle point, arrow etc. are each Kind shape, the present embodiment are not particularly limited the shape of the status indicator.The state change degree of the status indicator can Think at least one of following:Shake, flicker, color depth variation, color clarity variation, size variation etc..
When the second virtual objects are located in preset range, it is more than the first virtual objects in the speed of the second virtual objects When, the dispaly state of the status indicator can indicate the speed difference or ratio of the two.When the second virtual objects speed accelerate, And the speed of the first virtual objects is constant or when slowing down, the corresponding dispaly state of state change degree of the status indicator can be with To shake, more and more fierce, flicker is more and more fierce, color depth variation is getting faster, color clarity variation is getting faster Deng.
It will be understood by those skilled in the art that the status indicator can be arranged always on a graphical user interface, When two virtual objects cannot surmount the first virtual objects, then the status indicator remains stationary state, when the second virtual objects can When surmounting the first virtual objects, which takes place variation.
Optionally, which can also be when the second virtual objects may surmount the first virtual objects, in figure It is shown in user interface, and existence changes, and when the second virtual objects can not possibly surmount the first virtual objects, then The status indicator is not shown on a graphical user interface.
Further, graphic user interface each side from provide a status indicator, be located at left side state Indicator has correspondence with the second virtual objects positioned at the left side rear of first virtual objects, is located at the shape on right side State indicator has correspondence with the second virtual objects positioned at the right side rear of first virtual objects.If first is virtual When the speed of the second virtual objects in preset range behind the left side of object is more than the first virtual objects, then the state in left side refers to Show that the state of symbol changes, and/or, if the second virtual objects in the preset range at the right side rear of the first virtual objects When speed is more than the first virtual objects, then the state of the status indicator on right side changes.
The present embodiment can be applied to panorama scene of game i.e. the first player can watch on a graphical user interface The panorama of one virtual objects can also be applied in the scene of game at the first visual angle, i.e., in graphic user interface with the master of player Visual angle is seen to carry out car race game.
In the present embodiment, the specific signal of graphic user interface is given with the scene of game at the first visual angle.Fig. 2 is this The interface state schematic diagram for the graphic user interface that inventive embodiments provide.As shown in Fig. 2, the interface is with the subjective visual angle of player It is presented, shows status indicator 201 on the upper left side of graphic user interface, status indicator is shown in upper right side 202。
The status indicator is realized in a manner of dot, when the speed of the second virtual objects is more than first virtual objects When, the state of the status indicator changes, such as shake and/or flicker.
Current player can according to the variation degree of the status indicator, to be operated accordingly, such as right side shape State indicator changes, and the status indicator in left side does not change, then the first virtual objects of player exercises to the right before Side's traveling.For another example the variation degree of the status indicator in left side is violent compared to the variation degree of the status indicator on right side, Then player can be according to operation difficulty or ease, to select traveling ahead to the left or right front to travel.It will be understood by those skilled in the art that When the first virtual objects are located at the screens position of the second virtual objects, then status indicator remains stationary state, stops flicker.
Reminding method of overtaking other vehicles in game provided in this embodiment, the terminal for that can render a graphic user interface should Graphic user interface includes that at least partly scene of game, this method is located at the side of the first virtual objects by obtaining in scene of game The second virtual objects in the preset range of rear;When the speed of the second virtual objects is more than the speed of the first virtual objects, root According to the speed of the speed and the first virtual objects of the second virtual objects, the corresponding status indicator of the second virtual objects of control is being schemed Dispaly state in shape user interface only passes through the display shape of state of a control indicator on the basis of evading Rearview Mirror State, so that it may with the length velocity relation of vivid quickly instruction the first virtual objects and the second virtual objects so that player is for potential Passed vehicle risk timely can estimate and react.
Specific embodiment is used below, and the specific implementation of the reminding method of overtaking other vehicles in game provided by the invention is carried out It is described in detail.
Fig. 3 is the flowchart 2 of the reminding method of overtaking other vehicles in game provided in an embodiment of the present invention.Fig. 4 is that the present invention is implemented The principle realization figure one of prompt of overtaking other vehicles in the game that example provides.As shown in Figure 3 and Figure 4, this method includes:
S301, the lateral spacing for obtaining each third virtual objects and the first virtual objects and longitudinal spacing, the third Virtual objects are the virtual objects at the first virtual objects rear;
S302, lateral spacing and longitudinal spacing according to each third virtual objects and the first virtual objects, will be all Meet the virtual objects of preset condition in third virtual objects as second virtual objects.
During specific implementation, the third virtual objects at the rear of the first virtual objects are obtained, it is then virtual in third The second virtual objects are screened in object.Wherein, the quantity of the third virtual objects at the rear of the first virtual objects is according to practical feelings Condition may be 1, it is also possible to be multiple.
Specifically, according to the lateral spacing and longitudinal spacing of each third virtual objects and the first virtual objects, will own Third virtual objects in meet the virtual objects of preset condition as the second virtual objects.
The preset condition can be:Be more than the first pre-determined distance with the lateral spacing m of the first virtual objects, and with the first void Longitudinal spacing n of quasi- object is less than the second pre-determined distance.Wherein, lateral spacing can be between two adjacent boundaries of two vehicles Distance, or the spacing between the central axes of two vehicles, the present embodiment do not do especially the specific implementation of lateral spacing Limitation, as long as the spacing can express the lateral distance between two vehicles.Similarly, longitudinal spacing can be that front and back two vehicle is adjacent The distance between two boundaries, or the spacing between two vehicle central axes, specific reality of the present embodiment to longitudinal spacing Existing mode is not particularly limited, as long as the spacing can express the fore-and-aft distance between two vehicles.
Wherein, a kind of possible realization method of lateral spacing m and longitudinal spacing n are as shown in Figure 4.The transverse direction spacing is the The vertical range of the longitudinal central axis line extended line of three virtual objects and the first virtual objects, the longitudinal direction spacing are third virtual objects With the vertical range of the lateral central axes extended line of the first virtual objects.
Wherein, it is more than the first pre-determined distance and illustrates that the first virtual objects can not form screens to third virtual objects, is less than Second pre-determined distance illustrates that third virtual objects are closer at a distance from the first virtual objects, and it is virtual to there is third in a short time Object surmounts the risk of the first virtual objects.It, can basis for the concrete numerical value of the first pre-determined distance and the second pre-determined distance Empirical value determines that the present embodiment is not particularly limited herein.
Optionally, which further includes:It is less than third pre-determined distance, third with the lateral spacing of the first virtual objects Pre-determined distance is more than the first pre-determined distance.
During specific implementation, in scene of game in the case where racing track suffers setback or turns round, it may appear that racing track Situation arranged side by side.Fig. 5 is the racing track schematic diagram in scene of game provided in an embodiment of the present invention.As shown in figure 5, third is virtually right The rear for being located at the first virtual objects 501 as 502, but in practice, from the point of view of the travel direction of arrow meaning, the third is empty Quasi- object 502 is located on the road of 501 direction of advance of the first virtual objects, and it is virtual to first that there is no third virtual objects 502 The possibility that object 501 is overtaken other vehicles.
For ruled it out, the present embodiment introduces third pre-determined distance, which for example can be small It is designed in the width of a racing track, or according to actual conditions, when third virtual objects 502 and the first virtual objects 501 Lateral distance when being more than the third pre-determined distance, then both illustrate, there is no on a comparable racing track, to work as third When the lateral distance of virtual objects 502 and the first virtual objects 501 is less than third pre-determined distance, then illustrate that the two can in one The racing track compared.
The speed of the speed and the first virtual objects of S303, the second virtual objects of acquisition.
S304, determine that the speed of the second virtual objects is more than the speed of the first virtual objects.
S305, the speed according to the speed and the first virtual objects of the second virtual objects, obtain state change degree.
After determining the second virtual objects, the speed of the speed V2 and the first virtual objects of the second virtual objects are obtained V1, judges whether the speed V2 of second virtual objects is more than the speed V1 of the first virtual objects, if so, virtual according to second The speed of the speed of object and the first virtual objects obtains state change degree.
In one possible implementation, according to the difference of the speed of the second virtual objects and the speed of the first virtual objects Value obtains state change degree, the state change degree and difference positive correlation, i.e. the difference is bigger, then state change degree is got over Greatly.
In alternatively possible realization method, according to the speed of the second virtual objects and the speed of the first virtual objects Ratio obtains state change degree, the state change degree and ratio positive correlation, i.e. ratio is bigger, which gets over Greatly.
S306, the state change degree according to status indicator, state of a control indicator on a graphical user interface aobvious Show.
Wherein, the realization method of S306 is similar with the realization method of the S103 in Fig. 1 embodiments, and the present embodiment is herein no longer It repeats.
Reminding method of overtaking other vehicles in game provided in this embodiment, by according to third virtual objects and the first virtual objects Lateral spacing and longitudinal spacing, the second virtual objects are determined in third virtual objects, accurately can determine to have and overtake other vehicles Possible second virtual objects are obtained state and are become by the speed according to the speed and the first virtual objects of the second virtual objects Change degree, this gives accurate judgment mechanisms, and state change degree can be accurately obtained by the judgment mechanism, Change so as to the display of accurately state of a control indicator so that player can make correct judgement.
On the basis of the above embodiments, for positioned at the rear of the first virtual objects, there are screens cannot temporarily overtake other vehicles The case where, the present embodiment also gives concrete implementation mode.
Fig. 6 is the flow chart 3 of the reminding method of overtaking other vehicles in game provided in an embodiment of the present invention.Fig. 7 is that the present invention is implemented The principle realization figure two of prompt of overtaking other vehicles in the game that example provides, as shown in Figure 6 and Figure 7, this method includes:
S601, according to longitudinal spacing of each third virtual objects and the first virtual objects, all thirds is virtually right It is less than the virtual objects of the second pre-determined distance as the 4th virtual objects with longitudinal spacing of the first virtual objects as in.
As shown in fig. 7, longitudinal spacing of the first virtual objects A and third virtual objects B is less than the second pre-determined distance, then should Third virtual objects B is i.e. as the 4th virtual objects.
S602, the lateral distance for detecting the 4th virtual objects and the first virtual objects be less than the first pre-determined distance when, The corresponding status indicator of the 4th virtual objects is shown above or below the first virtual objects.
When the lateral distance of the 4th virtual objects B and the first virtual objects A are less than the first pre-determined distance, in the first void The corresponding status indicator of the 4th virtual objects of display above or below quasi- object.Such as shown in (1) figure in Fig. 7, state Indicator is dotted, shows status indicator below the first virtual objects, the state of the status indicator can be kept It is constant.After current player sees the status indicator, it can know that present rear car is in detent position, can not overtake other vehicles, and work as When the rear car is not at detent position, then there is a possibility that overtake other vehicles.
S603, when the lateral distance for detecting the 4th virtual objects and the first virtual objects increases, it is virtual according to the 4th The shift position of object and increased lateral distance, the corresponding status indicator of the 4th virtual objects of control is in graphic user interface Upper movement.
As shown in (2) in Fig. 7, increase in the lateral distance for detecting the 4th virtual objects B and the first virtual objects A When, according to the shift position of the 4th virtual objects and increased lateral distance, the corresponding state instructions of the 4th virtual objects B of control Symbol moves on a graphical user interface.For example, in the present embodiment, the 4th virtual objects B moves right with respect to the first virtual objects A Dynamic, then status indicator moves right, i.e. the change of status indicator existence position, but state remains unchanged.
S604, detecting that it is pre- that lateral distance of the 4th virtual objects with first virtual objects is greater than or equal to first If apart from when, the corresponding status indicator of the 4th virtual objects of control is moved on the predeterminated position of graphic user interface.
As shown in (3) in Fig. 7, detecting that the lateral distance of the 4th virtual objects B and the first virtual objects A are big When the first pre-determined distance, at this point, the channel presence of overtaking other vehicles of the 4th virtual objects B of explanation, the 4th virtual objects B can be with It overtakes other vehicles to the first virtual objects A.At this point, the corresponding status indicator of the 4th virtual objects of control is moved to graphical user circle On the predeterminated position in face, that is, it is moved to the upper right side of graphic user interface.
S605, the first pre-determined distance will be more than with the lateral distance of the first virtual objects in the 4th all virtual objects Virtual objects are as the second virtual objects.
S606, the second virtual objects speed be more than the first virtual objects speed when, according to the second virtual objects The speed of speed and the first virtual objects, the corresponding status indicator of the second virtual objects of control on a graphical user interface aobvious Show state.
In S605 and S606, using the 4th virtual objects as the second virtual objects, and according to the second virtual objects The speed of speed and the first virtual objects, the corresponding status indicator of the second virtual objects of control on a graphical user interface aobvious Show that state, concrete implementation mode can be found in above-mentioned Fig. 1 and embodiment illustrated in fig. 3, details are not described herein again.
Reminding method of overtaking other vehicles in game provided in this embodiment, can be with the first virtual objects of Dynamic Announce rear in longitudinal direction Direction can overtake other vehicles, and some the dynamic travel conditions changed for the virtual objects that can not be overtaken other vehicles in horizontal direction, such as screens shape State, direction state and speed state etc. so that player will be seen that the more contents of rear car, not only makes and changing in speed Become, can also be made a change on direction, to avoid overtaking other vehicles for rear car.
Fig. 8 is the structural schematic diagram of the prompt equipment of overtaking other vehicles in game provided in an embodiment of the present invention.As shown in figure 8, should In game overtaking other vehicles prompt equipment 80 include:Acquisition module 801, control module 802.Optionally, further include display module 803.
Acquisition module 801, for obtaining in the scene of game in the side rear preset range of the first virtual objects The second virtual objects;
Control module 802 is used for when the speed of second virtual objects is more than the speed of the first virtual objects, according to The speed of the speed of second virtual objects and first virtual objects controls the corresponding state of second virtual objects The dispaly state of the dispaly state of indicator on the graphical user interface, the status indicator is used to indicate described first The length velocity relation of virtual objects and second virtual objects.
In a kind of possible design, the control module 802 is specifically used for:
According to the speed of the speed of second virtual objects and first virtual objects, the status indicator is obtained State change degree;
According to the state change degree of the status indicator, the corresponding status indicator of second virtual objects is controlled Dispaly state on the graphical user interface.
In a kind of possible design, the control module 802 is specifically used for:
According to the difference of the speed of second virtual objects and the speed of first virtual objects, the state is obtained Variation degree, the state change degree and the difference positive correlation;Or
According to the ratio of the speed of second virtual objects and the speed of first virtual objects, the state is obtained Variation degree, the state change degree and the ratio positive correlation.
In a kind of possible design, the acquisition module 801 is specifically used for:
Lateral spacing and longitudinal spacing, the third for obtaining each third virtual objects and first virtual objects are empty Quasi- object is the virtual objects at first virtual objects rear;
According to the lateral spacing and longitudinal spacing of each third virtual objects and first virtual objects, will own Third virtual objects in meet the virtual objects of preset condition as second virtual objects;
Wherein, the preset condition is:It is more than the first pre-determined distance with the lateral spacings of first virtual objects, and with Longitudinal spacing of first virtual objects is less than the second pre-determined distance.
In a kind of possible design, the acquisition module 801 is specifically used for:
It is according to longitudinal spacing of each the third virtual objects and first virtual objects, all thirds is virtual The virtual objects for being less than second pre-determined distance in object with longitudinal spacing of first virtual objects are virtual as the 4th Object;
It is virtual by all the 4th according to the lateral spacing of each 4th virtual objects and first virtual objects It is more than the virtual objects of first pre-determined distance as described second with the lateral distance of first virtual objects in object Virtual objects.
In a kind of possible design, further include:Display module 803,
The display module is specifically used for:By the transverse direction with first virtual objects in the 4th all virtual objects Before distance is more than the virtual objects of first pre-determined distance as second virtual objects, detecting that the described 4th is empty When the lateral distance of quasi- object and first virtual objects is less than first pre-determined distance, in first virtual objects Above or below show the corresponding status indicator of the 4th virtual objects.
In a kind of possible design, the control module 802 is additionally operable to, the top of first virtual objects or under After side shows the corresponding status indicator of the 4th virtual objects, the 4th virtual objects and described first are being detected When the lateral distance of virtual objects increases, according to the shift position of the 4th virtual objects and increased lateral distance, control The corresponding status indicator of 4th virtual objects moves on the graphical user interface;
It is greater than or equal to described the in the lateral distance for detecting the 4th virtual objects and first virtual objects When one pre-determined distance, controls the corresponding status indicator of the 4th virtual objects and be moved to the default of the graphic user interface On position.
In a kind of possible design, the preset condition further includes:
It is less than third pre-determined distance with the lateral spacing of first virtual objects, the third pre-determined distance is more than described First pre-determined distance.
In a kind of possible design, the dispaly state of the status indicator on the graphical user interface includes such as It is at least one of lower:
Shake, flicker, color depth variation, color clarity variation, size variation.
In a kind of possible design, the graphic user interface each side provides a status indicator certainly, Status indicator positioned at left side has corresponding close with second virtual objects at the left side rear positioned at first virtual objects System is located at the status indicator on right side and is located at second virtual objects at the right side rear of first virtual objects with corresponding Relationship.
In a kind of possible design, the scene of game is the first visual angle scene of game.
Equipment provided in this embodiment can be used for executing above-mentioned embodiment of the method, implementing principle and technical effect class Seemingly, details are not described herein again for the present embodiment.
Fig. 9 is the hardware architecture diagram of the prompt equipment of overtaking other vehicles in game provided in an embodiment of the present invention.Such as Fig. 9 institutes Show, the prompt equipment 90 of overtaking other vehicles in the game of the present embodiment may include:Memory 901, processor 902;Wherein
Memory 901, for storing computer program;
Processor 902, the computer program for executing memory storage, to realize above method embodiment.Specifically may be used With referring to the associated description in preceding method embodiment.
Optionally, memory 901 can also be integrated with processor 902 either independent.
When device except the memory 901 is independently of processor 902, the equipment 90 can also include:
Bus 903, for connecting the memory 901 and processor 902.
The present invention also provides a kind of storage medium, the storage medium includes computer program, the computer program quilt For executing the prompt equipment of overtaking other vehicles in game as described above when execution.
The above-mentioned integrated unit being realized in the form of SFU software functional unit can be stored in one and computer-readable deposit In storage media.Above-mentioned SFU software functional unit is stored in a storage medium, including several computer programs are used so that one Computer equipment (can be personal computer, server or the network equipment etc.) or processor (English:Processor it) holds The part steps of each embodiment the method for the row present invention.And storage medium above-mentioned includes:USB flash disk, read-only is deposited mobile hard disk Reservoir (English:Read-Only Memory, referred to as:ROM), random access memory (English:Random Access Memory, referred to as:RAM), the various media that can store program code such as magnetic disc or CD.
The present invention also provides a kind of program product, described program product includes computer program, and the computer program is deposited In readable storage medium storing program for executing, at least one processor of terminal can read the computer journey from the readable storage medium storing program for executing for storage Sequence, at least one processor execute the computer program and terminal are made to implement the production method of above-mentioned game skill.
In several embodiments provided by the present invention, it should be understood that disclosed device and method can pass through it Its mode is realized.For example, the apparatus embodiments described above are merely exemplary, for example, the division of the unit, only Only a kind of division of logic function, formula that in actual implementation, there may be another division manner, such as multiple units or component can be tied Another system is closed or is desirably integrated into, or some features can be ignored or not executed.Another point, it is shown or discussed Mutual coupling, direct-coupling or communication connection can be the INDIRECT COUPLING or logical by some interfaces, device or unit Letter connection can be electrical, machinery or other forms.
The unit illustrated as separating component may or may not be physically separated, aobvious as unit The component shown may or may not be physical unit, you can be located at a place, or may be distributed over multiple In network element.Some or all of unit therein can be selected according to the actual needs to realize the mesh of this embodiment scheme 's.
In addition, each functional unit in each embodiment of the present invention can be integrated in a processing unit, it can also It is that each unit physically exists alone, it can also be during two or more units be integrated in one unit.Above-mentioned integrated list The form that hardware had both may be used in member is realized, can also be realized in the form of hardware adds SFU software functional unit.
It should be understood that above-mentioned processor can be central processing unit (English:Central Processing Unit, letter Claim:CPU), it can also be other general processors, digital signal processor (English:Digital Signal Processor, Referred to as:DSP), application-specific integrated circuit (English:Application Specific Integrated Circuit, referred to as: ASIC) etc..General processor can be microprocessor or the processor can also be any conventional processor etc..In conjunction with this The step of application disclosed method, can be embodied directly in hardware processor and execute completion, or in processor hardware and Software module combination executes completion.
Finally it should be noted that:The above embodiments are only used to illustrate the technical solution of the present invention., rather than its limitations;To the greatest extent Present invention has been described in detail with reference to the aforementioned embodiments for pipe, it will be understood by those of ordinary skill in the art that:Its according to So can with technical scheme described in the above embodiments is modified, either to which part or all technical features into Row equivalent replacement;And these modifications or replacements, various embodiments of the present invention technology that it does not separate the essence of the corresponding technical solution The range of scheme.

Claims (14)

1. the reminding method of overtaking other vehicles in a kind of game, which is characterized in that the terminal for a graphic user interface can be rendered, it is described Graphic user interface includes that at least partly scene of game, the terminal controls the game according to the game operation instruction received The first virtual objects in scene, which is characterized in that including:
Obtain the second virtual objects in the side rear preset range of the first virtual objects in the scene of game;
When the speed of second virtual objects is more than the speed of the first virtual objects, according to the speed of second virtual objects The speed of degree and first virtual objects controls the corresponding status indicator of second virtual objects in the graphical user The dispaly state of dispaly state on interface, the status indicator is used to indicate first virtual objects and second void The length velocity relation of quasi- object.
2. according to the method described in claim 1, it is characterized in that, in the speed according to second virtual objects and institute The speed of the first virtual objects is stated, controls the corresponding status indicator of second virtual objects on the graphical user interface Dispaly state, including:
According to the speed of the speed of second virtual objects and first virtual objects, the shape of the status indicator is obtained State variation degree;
According to the state change degree of the status indicator, the corresponding status indicator of second virtual objects is controlled in institute State the dispaly state on graphic user interface.
3. according to the method described in claim 2, it is characterized in that, the speed according to second virtual objects with it is described The speed of first virtual objects obtains the state change degree, including:
According to the difference of the speed of second virtual objects and the speed of first virtual objects, the state change is obtained Degree, the state change degree and the difference positive correlation;Or
According to the ratio of the speed of second virtual objects and the speed of first virtual objects, the state change is obtained Degree, the state change degree and the ratio positive correlation.
4. according to the method described in claim 1, it is characterized in that, virtual right positioned at first in the acquisition scene of game The second virtual objects in the side rear preset range of elephant, including:
Lateral spacing and longitudinal spacing, the third for obtaining each third virtual objects and first virtual objects are virtually right As the virtual objects for first virtual objects rear;
According to the lateral spacing of each third virtual objects and first virtual objects and longitudinal direction spacing, by all the Meet the virtual objects of preset condition in three virtual objects as second virtual objects;
Wherein, the preset condition is:Be more than the first pre-determined distance with the lateral spacings of first virtual objects, and with it is described Longitudinal spacing of first virtual objects is less than the second pre-determined distance.
5. according to the method described in claim 4, it is characterized in that, each third virtual objects and described the of the basis The lateral spacing of one virtual objects and longitudinal spacing, the virtual objects that preset condition is met in all third virtual objects are made For second virtual objects, including:
According to longitudinal spacing of each the third virtual objects and first virtual objects, by all third virtual objects In with longitudinal spacings of first virtual objects be less than the virtual objects of second pre-determined distance as the 4th virtual objects;
According to the lateral spacing of each 4th virtual objects and first virtual objects, by the 4th all virtual objects In be more than with the lateral distances of first virtual objects first pre-determined distance virtual objects it is virtual as described second Object.
6. according to the method described in claim 5, it is characterized in that, it is described by the 4th all virtual objects with described first The lateral distance of virtual objects be more than first pre-determined distance virtual objects as second virtual objects before, it is described Method further includes:
It is less than first pre-determined distance in the lateral distance for detecting the 4th virtual objects and first virtual objects When, the corresponding status indicator of the 4th virtual objects is shown above or below first virtual objects.
7. according to the method described in claim 6, it is characterized in that, described show above or below first virtual objects After showing the corresponding status indicator of the 4th virtual objects, the method further includes:
It is empty according to the described 4th when detecting that the lateral distance of the 4th virtual objects and first virtual objects increases The shift position of quasi- object and increased lateral distance control the corresponding status indicator of the 4th virtual objects in the figure It is moved in shape user interface;
Detecting that it is pre- that lateral distance of the 4th virtual objects with first virtual objects is greater than or equal to described first If apart from when, control the predeterminated position that the corresponding status indicator of the 4th virtual objects is moved to the graphic user interface On.
8. according to the method described in claim 4, it is characterized in that, the preset condition further includes:
It is less than third pre-determined distance with the lateral spacing of first virtual objects, the third pre-determined distance is more than described first Pre-determined distance.
9. according to the method described in claim 1, it is characterized in that, the status indicator on the graphical user interface Dispaly state includes at least one of following:
Shake, flicker, color depth variation, color clarity variation, size variation.
10. according to the method described in claim 1, it is characterized in that, the graphic user interface each side provides certainly One status indicator, second for being located at the status indicator in left side and being located at the left side rear of first virtual objects are virtual Object has correspondence, is located at the status indicator on right side and second void at the right side rear for being located at first virtual objects Quasi- object has correspondence.
11. the method according to any of claims 1 to 10, which is characterized in that the scene of game is swum for the first visual angle Play scene.
12. the prompt equipment of overtaking other vehicles in a kind of game, which is characterized in that the terminal for a graphic user interface can be rendered, institute It includes that at least partly scene of game, the terminal controls the trip according to the game operation instruction received to state graphic user interface The first virtual objects in scene of playing, which is characterized in that including:
Acquisition module, for obtaining the second void in the scene of game in the side rear preset range of the first virtual objects Quasi- object;
Control module, for when the speed of second virtual objects is more than the speed of the first virtual objects, according to described the The speed of the speed of two virtual objects and first virtual objects controls the corresponding status indicator of second virtual objects Dispaly state on the graphical user interface, it is virtual right that the dispaly state of the status indicator is used to indicate described first As the length velocity relation with second virtual objects.
13. the prompt equipment of overtaking other vehicles in a kind of game, which is characterized in that including:Memory, processor and computer program, The computer program is stored in the memory, and the processor runs the computer program and executes claim as above Reminding method of overtaking other vehicles in the game of 1 to 8 any one of them.
14. a kind of storage medium, which is characterized in that the storage medium includes computer program, and the computer program is held For executing the reminding method of overtaking other vehicles in claim 1 to 8 any one of them game as above when row.
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