CN108510360B - Virtual reality shopping method, system and computer readable storage medium - Google Patents
Virtual reality shopping method, system and computer readable storage medium Download PDFInfo
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Abstract
The invention discloses a virtual reality shopping method, a system and a computer readable storage medium, wherein the method comprises the following steps: the server receives and stores the three-dimensional commodity model generated by the three-dimensional animation software in a classified manner; the VR equipment receives the instruction and displays a product space of the commodity type, and the three-dimensional commodity model sent by the server is arranged in the product space; the equipment receives the instruction and adjusts the pose of the displayed three-dimensional commodity model; and/or the equipment receives the instruction and adjusts the display visual angle; the equipment receives the control instruction of ordering and purchasing the commodity, and adds the commodity into the virtual shopping cart or displays a purchasing page. The method provided by the invention enables a user to check the three-dimensional commodity model and perceive the length, width and height information of the commodity when shopping, and can adjust the position and the attitude of the commodity or adjust the position and the attitude of the user so as to adjust the display visual angle, thereby solving the problem that the user can only display the picture and text version commodity introduction in the online shopping mode in the prior art, which causes the fuzzy perception of the actual size of the commodity.
Description
Technical Field
The present invention relates to the field of virtual reality technologies, and in particular, to a method and a system for virtual reality shopping and a computer-readable storage medium.
Background
With the development of the internet and the mobile internet, the main shopping mode of people is changed from the traditional physical shop purchase to the online purchase, the commodities are selected through the computer or the smart phone by surfing the internet, and then the commodities are purchased by placing orders, so that the mode is greatly convenient for the life of people. However, the shopping method also has some disadvantages, such as that the user can only see the picture and text version of the commodity introduction, and the actual size perception of the commodity is fuzzy.
Accordingly, the prior art is yet to be improved and developed.
Disclosure of Invention
The technical problem to be solved by the present invention is to provide a virtual reality shopping method, system and computer readable storage medium for overcoming the above-mentioned drawbacks of the prior art, and to solve the problem that the online shopping mode in the prior art can only show the picture and text version of the introduction of the commodity, which results in the fuzzy perception of the user on the actual size of the commodity.
The technical scheme adopted by the invention for solving the technical problem is as follows:
a virtual reality shopping method, comprising:
the server receives and stores the three-dimensional commodity model generated by the three-dimensional animation software in a classified manner;
the method comprises the steps that VR equipment receives a control instruction for selecting a commodity type, and displays a commodity space of the commodity type, wherein three-dimensional commodity models sent by a server are arranged in the commodity space;
the VR equipment receives a control instruction for adjusting the commodity pose and adjusts the pose of the displayed three-dimensional commodity model; and/or the VR equipment receives a control instruction for adjusting the self pose of the user and adjusts the display visual angle;
and the VR equipment receives the control instruction of ordering and purchasing the commodity, and adds the commodity into the virtual shopping cart or displays a purchasing page.
Further, the server receives and classifies the three-dimensional commodity model generated by the three-dimensional animation software, and the server further comprises:
and the server receives and stores the three-dimensional shelf model generated by the three-dimensional animation software.
Further, the step of receiving and classifying the three-dimensional commodity model generated by the three-dimensional animation software by the server specifically comprises the following steps:
the three-dimensional animation software receives the three-dimensional information of the commodity and the three-dimensional information of the goods shelf, and generates a three-dimensional commodity model and a three-dimensional goods shelf model according to the three-dimensional information of the commodity and the three-dimensional information of the goods shelf respectively;
the server receives the uploaded three-dimensional commodity model and the three-dimensional goods shelf model;
and the server stores the three-dimensional commodity model, the three-dimensional shelf model and the classification dependence relationship to a database through built-in background management software.
Further, the VR device receives a manipulation instruction for selecting a commodity type, and displaying a category space of the commodity type specifically includes:
the VR equipment receives a control instruction for selecting the commodity type, and obtains a three-dimensional commodity model, a three-dimensional shelf model and a classification dependency relationship corresponding to the commodity type from a server;
and the VR equipment generates and displays a product space according to the obtained three-dimensional commodity model, the three-dimensional shelf model and the classification dependency relationship.
Further, the VR device receives a control instruction for adjusting the commodity pose, and adjusting the pose of the displayed three-dimensional commodity model specifically includes:
VR equipment receives commodity selection instruction and position and orientation adjustment instruction that the user sent through controlled control, position and orientation adjustment instruction includes: moving and rotating;
and the VR equipment adjusts the pose of the selected commodity according to the received commodity selection instruction and the pose adjustment instruction.
Further, the VR device receives a control instruction for adjusting the pose of the user, and adjusting the display view specifically includes:
the VR equipment detects the moving distance or the rotating angle of the user;
and the VR equipment adjusts the shooting visual angle of the camera according to the detection result so as to complete the adjustment of the display visual angle of the VR equipment.
Further, the VR device receives a manipulation instruction for selecting a type of article, and before displaying the item space of the type of article, the VR device further includes:
and the VR equipment receives information input by a user, logs in a client and is connected with a server through the client to obtain a commodity classification list.
Further, the VR device receives a control instruction for placing an order to purchase a commodity, and further includes, before adding the commodity to the virtual shopping cart or displaying a commodity order information page:
and the VR equipment receives an operation instruction for viewing the commodity comment, and acquires and displays the commodity comment from the server.
A virtual reality shopping system comprises a server and a VR device, wherein the server is used for receiving and classifying three-dimensional commodity models generated by three-dimensional animation software;
the VR equipment is connected with the server and used for receiving a control instruction for selecting a commodity type and displaying a commodity space of the commodity type, wherein a three-dimensional commodity model sent by the server is arranged in the commodity space;
receiving a control instruction for adjusting the commodity pose, and adjusting the pose of the displayed three-dimensional commodity model; and/or the VR equipment receives a control instruction for adjusting the self pose of the user and adjusts the display visual angle;
and receiving a control instruction for ordering and purchasing the commodity, and adding the commodity into the virtual shopping cart or displaying a purchase page.
A computer readable storage medium storing one or more programs, the one or more programs being executable by one or more processors to implement the steps of the virtual reality shopping method as described above.
Compared with the prior art, the virtual reality shopping method provided by the invention has the advantages that the server is adopted to receive and store the three-dimensional commodity model generated by the three-dimensional animation software in a classified manner; secondly, receiving a control instruction for selecting the commodity type by VR equipment, and displaying a commodity space of the commodity type, wherein a three-dimensional commodity model sent by a server is arranged in the commodity space; then, the VR equipment receives a control instruction for adjusting the commodity pose and adjusts the pose of the displayed three-dimensional commodity model; and/or the VR equipment receives a control instruction for adjusting the self pose of the user and adjusts the display visual angle; and finally, receiving a control instruction of ordering and purchasing the commodity by the VR equipment, and adding the commodity into the virtual shopping cart or displaying a purchasing page. The virtual reality shopping method provided by the invention enables a user to check the three-dimensional commodity model and sense the length, width and height information of the commodity when shopping, and can adjust the position and posture of the commodity (namely rotate or move and the like) or adjust the display visual angle by adjusting the position and posture of the user.
Drawings
FIG. 1 is a flow chart of a preferred embodiment of a virtual reality shopping method of the present invention.
FIG. 2 is a diagram of the action command of the Bluetooth handle and the response action of the VR device in the preferred embodiment of the virtual reality shopping method.
FIG. 3 is a functional block diagram of a preferred embodiment of a virtual reality shopping system of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention clearer and clearer, the present invention is further described in detail below with reference to the accompanying drawings and examples. It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
As shown in fig. 1, the virtual reality shopping method according to the preferred embodiment of the present invention includes the following steps:
and S200, receiving and classifying the three-dimensional commodity model generated by the three-dimensional animation software by the server.
The server receives and stores the three-dimensional commodity model in a classified mode in two ways: firstly, receiving and then classifying, and secondly, classifying and then receiving; the two have no substantial difference, and have no contradiction, and can be used alone or in combination. Such as: before the server receives the first three-dimensional commodity model, the administrator can classify the commodities first and then upload the three-dimensional commodity model by the administrator or the merchant. For another example: the server first receives the three-dimensional commodity model and then the administrator classifies the commodity. Or when the server is started at first, the mode of receiving and classifying is adopted, and then the three-dimensional commodity model is directly added to the finished commodity classification when a new three-dimensional commodity model is added. The present invention is not particularly limited in this regard.
In a further preferred embodiment of the present invention, the steps further comprise:
and the server receives and stores the three-dimensional shelf model generated by the three-dimensional animation software.
The three-dimensional animation software in the invention refers to 3D Studio Max, Autodesk Maya or other software tools with similar functions. During specific implementation, firstly, after a merchant takes a commodity, parameters of the commodity, such as length, width and the like, are acquired; in addition, other parameters such as color, radian and the like can be included, and high-definition pictures of all angles can be taken. Then, a merchant makes a three-dimensional commodity model through three-dimensional animation software by self, or a manager makes the three-dimensional commodity model according to parameters and photos; and uploading the manufactured three-dimensional commodity model to a server. The creation of the three-dimensional shelf model is the same and is not repeated.
When the system is implemented specifically, the server is provided with an uploading interface, and a merchant or an administrator uploads the three-dimensional commodity model and the three-dimensional shelf model through the uploading interface.
The S200 specifically includes:
s210, the three-dimensional animation software receives the three-dimensional information of the commodity and the three-dimensional information of the goods shelf, and generates a three-dimensional commodity model and a three-dimensional goods shelf model according to the three-dimensional information of the commodity and the three-dimensional information of the goods shelf respectively.
S220, the server receives the uploaded three-dimensional commodity model and the three-dimensional shelf model.
And S230, the server stores the three-dimensional commodity model, the three-dimensional shelf model and the classification dependency relationship to a database through built-in background management software.
When the classification dependency relationship is set, the server firstly gives IDs to the three-dimensional shelf model and the three-dimensional commodity model, and then stores and manages the dependency relationship among the shelves, the commodities and the categories through the database.
The giving of the three-dimensional shelf model and the three-dimensional commodity model ID is completed through a management interface, and the management interface is controlled by a worker. Of course, part of the functions of the management interface can be opened to the merchant so that the merchant can perform some simple operations, such as adjusting the position of the goods on the three-dimensional shelf model through the ID. Whether the management interface is opened to the merchant or what kind of functions are opened can be controlled according to market demands, and the invention is not particularly limited to this.
The three-dimensional shelf model, the three-dimensional commodity model and the classification dependency relationship stored on the server are not in an equivalent relationship with the commodity space in the invention, but are in a relationship between the material and the finished product, for example, a png-format picture is stored on the server, the picture is only a png-format file on the server, if the picture is required to be displayed for a human to be seen, the picture is loaded in a memory by software on a computer or other electronic equipment, and then the picture is rendered through various algorithms to see the content of the picture. Similarly, the model stored in the server is also a file, and a user wants to see the specific content of the model, needs software developed by Unity3d in the VR device, loads the model into the memory of the VR device, and then renders the model, so that the user can see the model through the VR device, that is, the commodity or the shelf displayed by the VR device is finally displayed.
It should be noted that the order of assigning the three-dimensional commodity model ID and storing the three-dimensional commodity model by classification may be adjustable, for example, as described above, the commodity classification is performed first, then the storage is performed, and finally the ID assignment is performed; or after the three-dimensional commodity model is uploaded, the ID is given to the three-dimensional commodity model in advance, and then classified storage and subsequent three-dimensional shelf model binding are carried out. The adjustment of the sequence does not affect the effect of classified display of the three-dimensional commodity model.
S400, the VR equipment receives the control instruction for selecting the commodity type, and displays a commodity space of the commodity type, wherein the three-dimensional commodity model sent by the server is arranged in the commodity space.
The manipulation instruction for selecting the type of the commodity received by the VR device is issued by the user in a manner including, but not limited to: selecting the type of goods by manipulating the bluetooth handle, selecting the type of goods option by gestures, and the like. The product space is a virtual space corresponding to the commodity classification one by one, and commodities placed in the space belong to the same classification, such as tea sets, fast food, drinks, tables and chairs and the like. Some goods spaces have three-dimensional goods shelf models, and some goods spaces do not have large goods such as beds, cabinets and the like, and the goods shelves cannot be used for bearing the goods, so that the three-dimensional goods shelf models are not arranged in the goods spaces.
In a further preferred embodiment of the present invention, the S400 specifically includes:
s410, the VR equipment receives the control instruction for selecting the commodity type, and obtains a three-dimensional commodity model, a three-dimensional shelf model and a classification dependency relationship corresponding to the commodity type from the server.
And S420, the VR equipment generates and displays a product space according to the obtained three-dimensional commodity model, the three-dimensional shelf model and the classification dependency relationship.
In specific implementation, a VR device can construct a three-dimensional virtual space by developing software through Unity3d, where a component in Unity3d is called "Camera", that is, a Camera, and the Camera refers to a component developed in Unity3d instead of the "Camera" in reality, and has a function similar to that of the "Camera" in reality, and continues to "shoot" forward, and the shot picture is the picture seen by the user, and the position and angle of the "Camera" in the virtual space are adjusted, so that the picture seen by the user changes accordingly.
The server stores a model of the three-dimensional shelf model and a model of the goods, and the shelf and the goods in the virtual space are seen in the VR visual field of the user and are generated locally by local software according to the model.
Preferably, before S400, after S200, the method further includes the steps of:
s300, the VR equipment receives information input by a user, logs in a client side, and is connected with a server through the client side to obtain a commodity classification list.
The client is a VR client of the virtual reality shopping system, is similar to an APP client in a smart phone, and can also receive information such as an account and a password input by a user to log in an account, and display personal information and a commodity classification list after the account is logged in so that the user can select commodity types. The commodity classification list is sent by the server, and besides the commodity classification list, recommended commodities and the like can be displayed; meanwhile, the commodity classification list can be in a contraction state or a hiding state, so that the display interface can display more contents. Preferably, after entering the VR shopping system through the VR client, a user firstly sees some recommended commodities, if the user wants to further select the commodities, the user can select the desired classification by triggering an event calling out the classification menu through the handle, at the moment, the scene is switched to a space of the selected classification, and shelves are arranged in a row around the scene.
The server supports the http protocol, provides different types of interfaces, such as interfaces in a get mode and a post mode, namely interfaces for acquiring information, interfaces in a put mode, namely interfaces for uploading resources, and the interfaces can configure fixed domain names, interface paths and related parameters at a client side, and then a VR client side initiates an http request to acquire information or upload resources. In the category space, whether a three-dimensional shelf model exists, how many three-dimensional shelf models exist, what commodities exist on the three-dimensional shelf model, the relative positions between the three-dimensional shelf models, the relative positions between the commodities on the three-dimensional shelf models, and commodity information can be configured in the background, and then the VR client side obtains the commodity information through a calling interface.
S600, the VR equipment receives a control instruction for adjusting the commodity pose and adjusts the pose of the displayed three-dimensional commodity model; and/or the VR equipment receives a control instruction for adjusting the self pose of the user and adjusts the display visual angle.
In a further preferred embodiment of the present invention, the VR device receives a control instruction for adjusting a pose of a commodity, and the adjusting the pose of the displayed three-dimensional commodity model specifically includes:
s610, the VR equipment receives a commodity selection instruction and a pose adjustment instruction sent by a user through a controlled control, and the pose adjustment instruction comprises: movement and rotation. Preferably comprising: dragging, moving, rotating and placing.
And S620, the VR equipment adjusts the pose of the selected commodity according to the received commodity selection instruction and the pose adjustment instruction.
After receiving the commodity selection instruction and the pose adjustment instruction, the VR equipment does not need to transmit the commodity selection instruction and the pose adjustment instruction to a server, and the part of instruction is processed by an application program in the VR equipment. The raw data of the three-dimensional commodity model is stored in a server, the virtual space seen by the user and the commodities in the virtual space are generated locally at the VR device, and the virtual space seen by each user through the VR device is independent.
The controlled control in the invention refers to controllers such as a Bluetooth handle, a drive-by-wire handle, a rocker and the like. As shown in fig. 2, the controlled control is a bluetooth handle, the VR device is a VR device integrated with the bluetooth handle SDK, and when the bluetooth handle shakes, the VR device represents the ray shaking of the focus; when the Bluetooth handle is static (or the static time of the Bluetooth handle is set to exceed a preset value), the VR equipment selects an object touched by the focus; when a user presses a confirm key of the Bluetooth handle, the VR equipment triggers a Touch event; when a user presses a determination key of the Bluetooth handle and moves the Bluetooth handle, the VR equipment drags an object; when the user pressed the confirm key of bluetooth handle and overturned the bluetooth handle, the VR equipment followed the direction rotation object of handle.
The position and posture of the three-dimensional commodity model are the position and posture of the three-dimensional commodity model, when a user moves the commodity through the controlled control, the position of the three-dimensional commodity model changes, and when the user rotates the commodity through the controlled control, the posture of the three-dimensional commodity model changes.
The VR device receives a control instruction for adjusting the pose of the user, and the adjusting the display view angle specifically includes, in a further preferred embodiment of the present invention:
and S640, detecting the moving distance or the rotating angle of the user by the VR equipment.
And S650, adjusting the shooting visual angle of the camera by the VR equipment according to the detection result so as to complete adjustment of the display visual angle of the VR equipment.
After the VR device detects the distance and rotation angle that the user has moved, the local software will modify the position and rotation of the "camera" without sending it to the server.
In addition, preferably, a 6dof plug-in is arranged in the VR equipment, and through a 6dof technology, the display angle of the VR equipment can be changed along with the position change of a user; by adjusting the position and orientation of the camera, the field of view seen by the user may change. For example, a user has an object a 1m in front of the virtual space and an object B2 m in front of the virtual space, and when the user moves 1m forward in reality while wearing the VR device, the distance of the forward movement of the camera is adjusted in software to be 1m, so that the object a is 1m away from the object B in front of the eyes in the VR field of view.
In a further preferred embodiment of the present invention, before or after S600, the method further comprises the steps of: s500, the VR equipment receives an operation instruction for checking the commodity comment, and obtains and displays the commodity comment from the server.
S700, the VR equipment receives a control instruction of ordering and purchasing the commodities, and the commodities are added into the virtual shopping cart or a purchase page is displayed.
The server of the invention is provided with the following interfaces: 1) and acquiring a shelf list interface, returning the number, the position, the orientation, the id and the like of the shelves, and putting out the three-dimensional shelf model in the virtual product space after taking the information. 2) And (3) acquiring a shelf detail interface with the parameters of three-dimensional shelf model id, returning the quantity, position, id and the like of the goods on the specified shelf, and putting the goods on the shelf in the virtual space (preferably in a binding mode) after taking the information. 3) And obtaining a commodity detail interface, wherein the parameter is a commodity id, returning basic information of the commodity, and calling the interface when a user checks a specified commodity.
As shown in fig. 3, based on the virtual reality shopping method, the present invention further provides a virtual reality shopping system, where the virtual reality shopping system includes: comprises a server 101 and a VR device 102; the server 101 is configured to receive and store the three-dimensional commodity model generated by the three-dimensional animation software in a classified manner, specifically as described in the above method embodiment;
the VR device 102 is connected to the server 101, and is configured to receive a control instruction for selecting a commodity type, and display a commodity space of the commodity type, where a three-dimensional commodity model sent by the server 101 is arranged in the commodity space, specifically in the above method embodiment;
receiving a control instruction for adjusting the commodity pose, and adjusting the pose of the displayed three-dimensional commodity model; and/or the VR device 102 receives a control instruction for adjusting the pose of the user, and adjusts the display view angle, specifically as described in the above method embodiment;
and receiving a control instruction for ordering and purchasing the commodity, and adding the commodity into the virtual shopping cart or displaying a purchase page, specifically in the embodiment of the method.
The present invention also provides a computer readable storage medium having one or more programs executable by one or more processors to perform the steps of the virtual reality shopping method as described above.
It is to be understood that the invention is not limited to the examples described above, but that modifications and variations may be effected thereto by those of ordinary skill in the art in light of the foregoing description, and that all such modifications and variations are intended to be within the scope of the invention as defined by the appended claims.
Claims (8)
1. A virtual reality shopping method is characterized by comprising the following steps:
the server receives and stores the three-dimensional commodity model generated by the three-dimensional animation software in a classified manner; locally generating a virtual space and commodities in the virtual space by the VR equipment;
the method comprises the steps that VR equipment receives a control instruction for selecting a commodity type, and displays a commodity space of the commodity type, wherein three-dimensional commodity models sent by a server are arranged in the commodity space;
the VR equipment receives a control instruction for adjusting the commodity pose and adjusts the pose of the displayed three-dimensional commodity model; and/or the VR equipment receives a control instruction for adjusting the self pose of the user and adjusts the display visual angle; wherein the pose is the position and the posture of the three-dimensional commodity model;
the VR equipment receives a control instruction for ordering and purchasing commodities, and adds the commodities into a virtual shopping cart or displays a purchasing page; the VR equipment receives a control instruction for selecting the commodity type, and before displaying the item space of the commodity type, the VR equipment further comprises:
the VR equipment receives information input by a user, logs in a client and is connected with a server through the client to obtain a commodity classification list;
the step of receiving and storing the three-dimensional commodity model generated by the three-dimensional animation software by the server in a classified mode specifically comprises the following steps:
the three-dimensional animation software receives the three-dimensional information of the commodity and the three-dimensional information of the goods shelf, and generates a three-dimensional commodity model and a three-dimensional goods shelf model according to the three-dimensional information of the commodity and the three-dimensional information of the goods shelf respectively;
the server receives the uploaded three-dimensional commodity model and the three-dimensional goods shelf model;
and the server stores the three-dimensional commodity model, the three-dimensional shelf model and the classification dependence relationship to a database through built-in background management software.
2. The virtual reality shopping method according to claim 1, wherein the server receiving and classifying the three-dimensional commodity model generated by the three-dimensional animation software further comprises:
and the server receives and stores the three-dimensional shelf model generated by the three-dimensional animation software.
3. The virtual reality shopping method of claim 2, wherein the VR device receives a manipulation instruction to select a type of item, and displaying the item space of the type of item specifically comprises:
the VR equipment receives a control instruction for selecting the commodity type, and obtains a three-dimensional commodity model, a three-dimensional shelf model and a classification dependency relationship corresponding to the commodity type from a server;
and the VR equipment generates and displays a product space according to the obtained three-dimensional commodity model, the three-dimensional shelf model and the classification dependency relationship.
4. The virtual reality shopping method according to claim 1, wherein the VR device receives a manipulation instruction for commodity pose adjustment, and adjusting the pose of the displayed three-dimensional commodity model specifically comprises:
VR equipment receives commodity selection instruction and position and orientation adjustment instruction that the user sent through controlled control, position and orientation adjustment instruction includes: moving and rotating;
and the VR equipment adjusts the pose of the selected commodity according to the received commodity selection instruction and the pose adjustment instruction.
5. The virtual reality shopping method according to claim 1, wherein the VR device receives a manipulation instruction for adjusting the pose of the user, and adjusting the display perspective specifically comprises:
the VR equipment detects the moving distance or the rotating angle of the user;
and the VR equipment adjusts the shooting visual angle of the camera according to the detection result so as to complete the adjustment of the display visual angle of the VR equipment.
6. The virtual reality shopping method of claim 1, wherein the VR device receives a manipulation instruction to place an order to purchase the item, and before adding the item to the virtual shopping cart or displaying an item order information page, the method further comprises:
and the VR equipment receives an operation instruction for viewing the commodity comment, and acquires and displays the commodity comment from the server.
7. A virtual reality shopping system comprises a server and VR equipment, and is characterized in that the server is used for receiving and classifying three-dimensional commodity models generated by three-dimensional animation software; the server acquires a three-dimensional commodity model, a three-dimensional shelf model and a classification dependency relationship corresponding to the commodity type;
locally generating a virtual space and commodities in the virtual space by the VR equipment;
the VR equipment is connected with the server and used for receiving a control instruction for selecting a commodity type and displaying a commodity space of the commodity type, wherein a three-dimensional commodity model sent by the server is arranged in the commodity space;
receiving a control instruction for adjusting the commodity pose, and adjusting the pose of the displayed three-dimensional commodity model; and/or the VR equipment receives a control instruction for adjusting the self pose of the user and adjusts the display visual angle; wherein the pose is the position and the posture of the three-dimensional commodity model;
receiving a control instruction of ordering and purchasing the commodities, and adding the commodities into the virtual shopping cart or displaying a purchasing page;
the VR equipment receives a control instruction for selecting the commodity type, and the method further comprises the following steps before displaying the item space of the commodity type:
and the VR equipment receives information input by a user, logs in a client and is connected with a server through the client to obtain a commodity classification list.
8. A computer readable storage medium, characterized in that the computer readable storage medium stores one or more programs executable by one or more processors to implement the steps of the virtual reality shopping method according to any one of claims 1-6.
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