CN108449636B - Interaction method and device for live webcast - Google Patents

Interaction method and device for live webcast Download PDF

Info

Publication number
CN108449636B
CN108449636B CN201810265753.3A CN201810265753A CN108449636B CN 108449636 B CN108449636 B CN 108449636B CN 201810265753 A CN201810265753 A CN 201810265753A CN 108449636 B CN108449636 B CN 108449636B
Authority
CN
China
Prior art keywords
prompt
user
request
prompt information
numerical value
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
CN201810265753.3A
Other languages
Chinese (zh)
Other versions
CN108449636A (en
Inventor
李昊男
马磊
卢俊瑞
张菊元
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Longzhixin Technology Co ltd
Original Assignee
Beijing Panda Mutual Entertainment Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing Panda Mutual Entertainment Technology Co Ltd filed Critical Beijing Panda Mutual Entertainment Technology Co Ltd
Publication of CN108449636A publication Critical patent/CN108449636A/en
Application granted granted Critical
Publication of CN108449636B publication Critical patent/CN108449636B/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4882Data services, e.g. news ticker for displaying messages, e.g. warnings, reminders
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/442Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
    • H04N21/44213Monitoring of end-user related data
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • H04N21/47214End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for content reservation or setting reminders; for requesting event notification, e.g. of sport results or stock market
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • H04N21/47217End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for controlling playback functions for recorded or on-demand content, e.g. using progress bars, mode or play-point indicators or bookmarks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/475End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Human Computer Interaction (AREA)
  • Social Psychology (AREA)
  • General Health & Medical Sciences (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Health & Medical Sciences (AREA)
  • Business, Economics & Management (AREA)
  • Finance (AREA)
  • Strategic Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The invention provides a network live broadcast interaction method and a device, wherein the method comprises the following steps: and receiving interaction requests which are sent by different watching terminals and aim at any anchor user. And counting the request number of the interaction requests, and comparing the number with a preset number. And if the requested number is equal to the preset number, outputting presentation prompt information aiming at the real goods to prompt that the real goods are presented to any anchor user. The scheme of the invention realizes the effective interaction between the watching user and the field user, and greatly improves the user experience.

Description

Interaction method and device for live webcast
Technical Field
The invention belongs to the technical field of computers, and particularly relates to an interaction method and device for live webcasting.
Background
Live webcasting refers to an emerging technology that can watch videos on different communication platforms through a network system at the same time. In scenes such as entertainment programs, live meetings, concerts, live events, personal displays and the like, live broadcast data can be released through a live broadcast platform in a live broadcast mode, and watching users can synchronously watch the live broadcast data through watching terminals such as televisions, mobile phones and tablet computers.
Currently, the webcast data can be obtained by video recording for a anchor user, i.e., a user participating in video recording. In order to improve user experience, through a network live broadcast platform, a watching user can realize interaction with a main broadcast user by sending a barrage message, but the interaction effect of the interaction mode is poor, especially when the main broadcast user is a field user, the barrage message is output by display equipment on the field side, the main broadcast user cannot be guaranteed to check in time, and therefore effective interaction cannot be realized.
Disclosure of Invention
In view of this, the present invention provides an interaction method and device for live webcasting, so as to solve the technical problem that effective interaction with a host user or a live guest cannot be performed due to a single interaction manner.
In order to solve the technical problem, the invention provides a live webcast interaction method, which comprises the following steps:
receiving interaction requests aiming at any anchor user and sent by different watching terminals;
counting the request number of the interaction requests, and comparing the request number with a preset number;
and if the requested number is equal to the preset number, outputting presentation prompt information aiming at the real goods to prompt that the real goods are presented to any anchor user.
Preferably, the method further comprises the following steps:
generating progress prompt information of the interaction request based on the request number and the preset number;
and sending the progress prompt information to the watching end so that the watching end can output the progress prompt information to prompt the watching user of the difference between the request number and the preset number.
Preferably, different anchor users are located in different rooms on the live side; each room is provided with a transmission mechanism connected with the control equipment on the site side;
the outputting presentation prompt information for the real item includes:
outputting, by the control device, presentation prompt information for the real item;
the method further comprises the following steps:
and triggering the control equipment to control the transmission mechanism corresponding to the room where any anchor user is located, and transmitting the real article to the room where any anchor user is located.
Preferably, the generating of the progress prompt information of the interaction request based on the number of requests and the preset number includes:
determining the presenting quantity of the real goods corresponding to the interaction request;
calculating the product of the presenting quantity and the preset quantity to obtain a first numerical value;
adding 1 to the present quantity to obtain a first prompt quantity;
calculating the product of the first prompt quantity and the preset quantity to obtain a second numerical value;
if the number of the requests is smaller than the preset number, generating a first numerical value statistical graph based on the second numerical value;
marking the position of the first numerical value and the position of the requested number in the first numerical value statistical graph to obtain progress prompt information;
if the number of the requests is equal to the preset number, adding 1 to the first prompt number to obtain a second prompt number;
calculating the product of the second prompt quantity and the preset quantity to obtain a third numerical value;
generating a second numerical value statistical map based on the third numerical value;
and marking the position of the sum of the first prompt numerical value and the requested number in the second numerical value statistical chart to obtain progress prompt information.
Preferably, if the number of requests is equal to the preset number, adding 1 to the first prompt number to obtain a second prompt number includes:
and if the number of the requests is equal to the preset number and the inventory number is larger than the first prompt number, adding 1 to the first prompt number to obtain a second prompt number.
Preferably, the method further comprises the following steps:
if the requested number is equal to the preset number and the inventory number is equal to the first prompt number, generating a first numerical value statistical graph based on the second prompt numerical value, marking the position of the first prompt numerical value in the first numerical value statistical graph and the position of the sum of the first prompt numerical value and the requested number, and obtaining the progress prompt information.
Preferably, after obtaining the progress indication information, the method further includes:
comparing a sum of the first hint value and the requested number to a request threshold;
and if the sum of the first prompt numerical value and the request number is equal to the request threshold, outputting presentation prompt information of the special item corresponding to the request threshold to prompt the special item to be presented to any anchor user.
The invention also provides a network live broadcast interaction device, which comprises:
the receiving module is used for receiving interaction requests aiming at any anchor user and sent by different watching terminals;
the counting module is used for counting the request number of the interaction requests and comparing the request number with a preset number;
and the article presentation module is used for outputting presentation prompt information aiming at the real articles to prompt that the real articles are presented to any anchor user if the requested number is equal to the preset number.
Optionally, the method further comprises:
the progress prompt information generation module is used for generating the progress prompt information of the interaction request based on the request number and the preset number;
the progress prompt information display module is used for sending the progress prompt information to the watching end so that the watching end can output the progress prompt information to prompt the difference between the requested number and the preset number of the watching users;
optionally, different anchor users are located in different rooms on the live side; each room is provided with a transmission mechanism connected with the control equipment on the site side;
the item presentation module specifically is:
outputting, by the control device, presentation prompt information for the real item;
the device further comprises:
and the triggering module is used for triggering the control equipment to control the transmission mechanism corresponding to the room where any anchor user is located and transmitting the real article to the room where any anchor user is located.
Optionally, the progress prompt information generating module is specifically configured to:
determining the presenting quantity of the real goods corresponding to the interaction request;
calculating the product of the presenting quantity and the preset quantity to obtain a first numerical value;
adding 1 to the present quantity to obtain a first prompt quantity;
calculating the product of the first prompt quantity and the preset quantity to obtain a second numerical value;
if the number of the requests is smaller than the preset number, generating a first numerical value statistical graph based on the second numerical value;
marking the position of the first numerical value and the position of the requested number in the first numerical value statistical graph to obtain progress prompt information;
if the number of the requests is equal to the preset number, adding 1 to the first prompt number to obtain a second prompt number;
calculating the product of the second prompt quantity and the preset quantity to obtain a third numerical value;
generating a second numerical value statistical map based on the third numerical value;
and marking the position of the sum of the first prompt numerical value and the requested number in the second numerical value statistical chart to obtain progress prompt information.
Optionally, if the number of requests is equal to the preset number, adding 1 to the first prompt number to obtain a second prompt number for:
and if the number of the requests is equal to the preset number and the inventory number is larger than the first prompt number, adding 1 to the first prompt number to obtain a second prompt number.
Optionally, the progress first prompt information generating module is further specifically configured to:
and if the requested number is equal to the preset number and the inventory number is equal to the prompt number, generating a first numerical value statistical graph based on the second prompt numerical value, marking the position of the first prompt numerical value in the first numerical value statistical graph and the position of the sum of the first prompt numerical value and the requested number, and obtaining the progress prompt information.
Optionally, the progress prompt information generating module is further specifically configured to:
comparing a sum of the first hint value and the requested number to a request threshold;
and if the sum of the first prompt numerical value and the request number is equal to the request threshold, outputting presentation prompt information of the special item corresponding to the request threshold to prompt the special item to be presented to any anchor user.
Compared with the prior art, the invention can obtain the following technical effects:
the invention provides an interaction method and device for live webcasting, which are characterized in that after interaction requests aiming at any anchor user and sent by different watching terminals are received, the number of the requests of the interaction requests is counted and compared with a preset value. And if the number of the requests reaches the preset value, determining the real articles corresponding to the interaction requests. And outputting presentation prompt information for the real item to prompt presentation of the real item to any one of the anchor users. By sending an incentive viewing user to send an interaction request, the real item is exchanged to any anchor user, and particularly the game progress of the field user can be influenced. Therefore, effective interaction between the watching user and the field user is realized, and the user experience is greatly improved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description serve to explain the invention and not to limit the invention. In the drawings:
fig. 1 is a flowchart of an embodiment of an interactive method for live webcasting according to an embodiment of the present invention;
fig. 2 is a flowchart of an embodiment of an interactive method for live webcasting according to an embodiment of the present invention;
FIGS. 3(a) - (b) are schematic diagrams illustrating a progress bar according to an embodiment of the present invention;
fig. 4 is a schematic structural diagram of an embodiment of an interactive apparatus for live webcasting according to an embodiment of the present invention;
fig. 5 is a schematic structural diagram of an embodiment of an interactive apparatus for live webcasting according to an embodiment of the present invention.
Detailed Description
The following detailed description of the embodiments of the present invention will be provided with reference to the accompanying drawings and examples, so that how to implement the embodiments of the present invention by using technical means to solve the technical problems and achieve the technical effects can be fully understood and implemented.
With the rapid development of internet technology, live webcasting is a new technical field to enter the public. More and more users can watch live video data through a network by using mobile phones, computers and other terminals. At present, a live broadcast system provides a live broadcast end, a live user records live video data by using the live broadcast end and uploads the live video data to a live broadcast server, the live broadcast server can send the live video data to a user end, and a watching user can play the live video data through a watching client and interact with the live user.
In order to solve the technical problem that effective interaction cannot be performed with a anchor user or a live guest due to a single interaction mode, the inventor provides a technical scheme of the embodiment of the application through a series of researches. And if the number of the requests reaches the preset number, determining the real articles corresponding to the interaction requests. And outputting presentation prompt information for the real item to prompt presentation of the real item to any one of the anchor users. The watching users are stimulated to send interaction requests, real articles are exchanged to any anchor user, particularly the game process of the field user can be influenced, so that the effective interaction between the watching users and the field user is realized, and the user experience is greatly improved.
The technical solution of the present invention will be described in detail below with reference to the accompanying drawings.
Fig. 1 is a flowchart of an embodiment of a live webcasting interaction method according to an embodiment of the present invention. The method is applied to the server side, and the method can comprise the following steps:
101: and receiving interaction requests which are sent by different watching terminals and aim at any anchor user.
The watching users can watch the live webcast through the mobile phone or the computer, and can participate in live webcast programs in a crowd funding mode in order to better realize interaction with the live webcast users in the process of watching the live webcast. Crowd funding is an interactive method capable of improving participation of watching users, and a certain target is achieved or reached through common participation of a plurality of watching users, for example, crowd funding purchases gifts and sends the gifts to an anchor user, and one hundred watching users need to participate in crowd funding activities to reach the crowd funding target so as to give the gifts to the anchor user.
In practical application, a user UI of the crowd funding user can be displayed on a watching end according to live content, and the watching user can choose to participate in any crowd funding activity through the user UI. For example, there are multiple anchor users, e.g., 10 goddess, on a live broadcast site, and there is a need to watch the program activities of the users live broadcast by crowd funding real items, which may be food, clothes, props, etc.
The interaction request can be generated by a watching user through a user option in a trigger user UI, or generated in other interaction modes such as crowd funding gifts, crowd funding props and the like. For example, in the crowd funding gifts corresponding to 10 gods in the crowd funding UI, the viewing user generates an interaction request for any anchor user by triggering a user option of the user UI corresponding to the crowd funding gift of any god.
The user UI may have user options, and if there are multiple on-air users, each on-air user may be set with one or more user options, which may include crowd funding gift lists, reward lists, etc. for selection by the viewing user. The viewing user can generate an interaction request by triggering any user option in the user UI.
102: and counting the request number of the interaction requests, and comparing the number with a preset number.
103: and if the requested number is equal to the preset number, outputting presentation prompt information aiming at the real goods to prompt that the real goods are presented to any anchor user.
And the server receives the interaction requests aiming at different anchor users sent by the watching terminals, and counts the number of the interaction requests respectively corresponding to each anchor user. Corresponding each anchor user to
The preset number is set according to actual requirements, for example, the crowd funded real object is milk, the preset number is set to be 10, 10 virtual gifts corresponding to the milk are shown, and the real milk of any anchor user can be presented by watching 10 virtual gifts of the crowd funded user. At this time, presentation prompt information for milk is output to prompt presentation of the real item to any anchor user.
Optionally, in some embodiments, different anchor users are located in different rooms on the live side; each room is provided with a transmission mechanism connected with a control device on the field side.
In order to improve the interactive experience of the watching users, in the live broadcast program, each anchor user can respectively carry out live broadcast in different rooms, and the watching users can simultaneously see the live broadcast of each anchor user. Taking 10 goddess of the host player as an example, the 10 goddess are respectively positioned in 10 different rooms for talent performance such as singing, a transmission mechanism connected with control equipment is arranged in the rooms, watching users broadcast live through watching a network, and presenting favorite virtual gifts of the goddess according to personal preferences. Certainly, the number of the virtual gifts can be multiple, the virtual gifts correspond to different real articles respectively, the virtual gifts corresponding to the real articles to be given can be selected from the virtual gift list, and when the number of the virtual gifts corresponding to any real article reaches a preset number, the giving prompt information for the real articles is output.
The outputting presentation prompt information for the real item includes:
outputting, by the control device, presentation prompt information for the real item.
The method further comprises the following steps:
and triggering the control equipment to control the transmission mechanism corresponding to the room where any anchor user is located, and transmitting the real article to the room where any anchor user is located.
The control device may be a computer connected to the server or other electronic device having a control processing function. And after receiving the presentation prompt information of the real goods sent by the server, the control equipment triggers the transmission mechanism to transmit the corresponding real goods to the room corresponding to the corresponding anchor user. The transmission mechanism can be a conveyor belt or a conveying track connected with a vending machine provided with real objects, and the transmission mechanism delivers the corresponding real objects to the conveyor belt or the conveying track according to the presentation prompt information and triggers the conveyor belt to convey the objects to the room where the corresponding anchor user is located. Of course, each anchor user obtains real objects corresponding to different virtual gifts according to different virtual gifts funded by the viewing user.
In a practical application, a watching user can watch live programs through a watching end, for example, the live programs are game matches among a plurality of anchor users, the anchor users need live props to finish a game in the game process, and the watching user can send the live props to favorite anchor users through crowd funding the live props to help the favorite anchor games to finish the game. For example, in the game match, a clue for answering questions is obtained by breaking golden eggs, a hammer is needed to break the golden eggs, and the watching user can raise the hammer for any anchor user to help any anchor user obtain more clues for answering questions to complete the game, so that the game progress can be influenced, and the favorite anchor user can be helped to win.
In the embodiment, the watching user is stimulated to send the interaction request, the real goods are exchanged to any anchor user, particularly the game process of the field user can be influenced, so that the effective interaction between the watching user and the field user is realized, and the user experience is greatly improved.
Fig. 2 is a flowchart of another embodiment of a live webcasting interaction method according to an embodiment of the present invention.
The method can comprise the following steps:
201: and receiving interaction requests which are sent by different watching terminals and aim at any anchor user.
202: and counting the request number of the interaction requests, and comparing the number with a preset number.
203: and if the requested number is equal to the preset number, outputting presentation prompt information aiming at the real goods to prompt that the real goods are presented to any anchor user.
204: and generating progress prompt information of the interaction request based on the request number and the preset number.
205: and sending the progress prompt information to the watching end so that the watching end can output the progress prompt information to prompt the watching user of the difference between the request number and the preset number.
Optionally, in order to more intuitively reflect the difference between the number of the interaction requests sent by the viewing user and the preset number, real-time progress prompt information may be generated, and the progress prompt information is sent to the viewing terminal, so that the viewing terminal displays the progress prompt information. The watching user can select whether to send the interaction request according to the progress prompt information. The progress prompt information can be displayed in the form of a progress bar, a sector graph, a column graph and the like.
Optionally, the displaying of the progress prompt information may further display a relationship between a present quantity of the real items and the number of the interaction requests, and in some embodiments, the generating of the progress prompt information of the interaction request based on the number of the requests and the preset number may include:
and determining the presenting quantity of the real goods corresponding to the interaction request.
And calculating the product of the presenting quantity and the preset quantity to obtain a first numerical value.
When the number of the interactive requests reaches a preset number, presenting prompt information of a real article is correspondingly generated, for example, if the preset number is 10, the fact that 10 interactive requests can crowd and obtain a corresponding real article is shown. And if the number of the interaction requests reaches the preset number, entering the next crowd funding stage to recalculate the difference value between the number of the interaction requests and the preset number. Therefore, the first value obtained by multiplying the presenting quantity of the real goods by the preset quantity is the quantity of the interaction requests sent before the current crowd funding stage.
And adding 1 to the presentation quantity to obtain a first prompt quantity.
And calculating the product of the first prompt quantity and the preset quantity to obtain a second numerical value.
And if the number of the interaction requests is smaller than the preset number, generating a first numerical value statistical graph based on the second numerical value.
And marking the position of the first numerical value and the position of the requested number in the first numerical value statistical graph to obtain progress prompt information.
Taking the progress prompt information as the progress bar as an example, the first numerical value represents the number of the interaction requests corresponding to the presented real articles, and the second numerical value represents the total number of the interaction requests required to be reached by the presentation prompt information of the real articles generated at the current stage. Therefore, if the number of the requests sent at the current stage is smaller than the preset number, the second numerical value is used as the base value of the progress bar, the total number of the interaction requests is used as the progress value, the first numerical value statistical graph, namely the progress bar, is generated, and the progress value is updated in the progress bar in real time according to the generated number of the interaction requests.
In a practical application, determining that the number of donations is 3, and the preset number is 10, calculating to obtain a first number of 30 and a second number of 40, if the number of the interaction requests in the current stage is less than 10, the base value of the progress bar is 40, displaying a numerical value of the progress value which is the sum of the first number and the number of the interaction requests in the current stage, and updating the progress value in real time according to the generated number of the interaction requests. For example, if the number of the interaction requests in the current stage is 8, the progress value is 38, the watching user can know from the progress bar, and a real item can be given to the anchor user by subtracting two interaction requests.
And if the number of the requests is equal to the preset number, adding 1 to the first prompt number to obtain a second prompt number.
And calculating the product of the second prompt quantity and the preset quantity to obtain a third numerical value.
Generating a second numerical value statistical map based on the third numerical value.
And marking the position of the sum of the first prompt numerical value and the requested number in the second numerical value statistical chart to obtain progress prompt information.
And if the number of the interaction requests in the current stage is equal to the preset number, adding 1 to the first prompt number to obtain a third value, and generating a second value statistical chart based on the third value. Still taking the progress prompt information as the progress bar for example, when the number of the interaction requests generated at the current stage is 10 and is equal to the preset number, the progress bar corresponding to the first numerical statistical graph is calculated, and at this moment, the progress value is equal to the base value, and if the real items still have inventory, the watching user can still send the interaction requests to give away the real items to the anchor user. At this time, the base value of the progress bar needs to be increased, and therefore, a second numerical value statistical chart is generated by using the sum 40 of the first prompt numerical value and the number of the interaction requests in the current stage as a progress value based on the third numerical value 50 obtained by calculation as the base value.
Of course, the ratio of the progress value to the base value may also be displayed at any position of the numeric statistical chart, and may be displayed on a corresponding sector if the progress prompting information is a sector chart, may be displayed above the bar chart if the progress prompting information is a bar chart, and may be displayed at a right boundary position of the bar chart if the progress bar is a bar chart. Certainly, in order to more clearly display the difference relationship between the number of the interaction requests at the current stage and the preset number, the difference relationship can be displayed and updated in real time through the progress prompt information. As shown in fig. 3, taking a progress bar as an example, fig. 3(a) shows that when the number of the interaction requests is less than the preset number, a first numerical statistical graph is generated based on the second numerical value. At this time, the preset number is 10, the number of requests of the interaction request is 8, the first value is 30, the second value is 40, and the ratio of the progress value of the progress bar to the base value is 38/40. Fig. 3(b) shows that when the number of requests is equal to the preset number, a second numerical value statistical chart is generated based on the third numerical value. At this time, the third value is 50, the number of the interactive requests is 10, and the ratio of the progress value of the progress bar to the base value is 40/50.
Optionally, in some embodiments, if the number of requests is equal to the preset number, adding 1 to the first number of prompts to obtain a second number of prompts may include:
and if the number of the requests is equal to the preset number and the inventory number is larger than the first prompt number, adding 1 to the first prompt number to obtain a second prompt number.
The basic value of the progress prompt information is determined based on the inventory quantity of the real goods, and if the presentation quantity of the real goods is equal to the presentation quantity, the progress prompt information is not updated and prompts the viewing user that the real goods cannot be presented. And if the present quantity is smaller than the inventory quantity and the request quantity is equal to the preset quantity, adding 1 to the first prompt quantity to obtain a second prompt quantity and updating the progress prompt information to generate a second numerical statistical graph if the inventory quantity is larger than the first prompt quantity. For example, the inventory quantity of the real item is 5, the gift quantity is 3, the inventory quantity is greater than the first prompt quantity 4, when the requested quantity is equal to the preset quantity, the first prompt quantity is added by 1 to obtain a second prompt quantity 5, and the third value is calculated to be 50, so as to generate 40/50 second numerical statistical graph.
Optionally, in some embodiments, after calculating a product of the first number of hints and the preset number to obtain a second value, the method may further include:
if the requested number is equal to the preset number and the inventory number is equal to the first prompt number, generating a first numerical value statistical graph based on the second prompt numerical value, marking the position of the first prompt numerical value in the first numerical value statistical graph and the position of the sum of the first prompt numerical value and the requested number, and obtaining the progress prompt information.
For example, the stock quantity of the real item is 5, the gift quantity is 4, the stock quantity is equal to the first hint quantity 5, when the requested quantity is equal to the preset quantity, it indicates that the current real item is gift-finished, and the first value statistical graph of 50/50 is generated based on the second hint value 50. At this time, the viewing user may be prompted by displaying that the inventory is 0 that the real item has not been given away.
Optionally, after obtaining the progress indication information, the method further includes:
comparing a sum of the first hint value and the requested number to a request threshold.
And if the sum of the first prompt numerical value and the request number is equal to the request threshold, outputting presentation prompt information of the special item corresponding to the request threshold to prompt the special item to be presented to any anchor user.
Of course, in order to encourage the viewing user to send more interactive requests, it is also possible to give special items to the anchor user at different stages depending on the number of requests generated. For example, if the preset number is 10, and the viewing user crowd funds 10 virtual gifts, the main player user can be presented with one milk, the request threshold value is set to 40, and if the request threshold value is reached when the viewing user crowd funds 40 virtual gifts, the main player user can be presented with one bread. Optionally, the real object can be set to be game prop experience, for example, the game prop experience is turning experience, when the audience crowd generates a request number equal to a preset value to obtain the game prop experience once, the anchor user needs to lie on a mechanical device capable of turning, and turning with a small amplitude is performed. When the crowd funding number of generated requests is equal to the request threshold, the anchor user can experience one turn with a large amplitude as a special item.
According to the method and the device, the progress prompt information is displayed at the watching end, and the progress prompt information is updated in real time according to the request number of the interaction requests sent by the watching user, so that the watching user can more visually see the inventory number and crowd funding condition of real objects, the watching user can be intuitively motivated to send the interaction requests according to the difference value between the request number and the preset number, and the enthusiasm of the watching user in participating in the interaction is improved.
Fig. 4 is a schematic structural diagram of an embodiment of a live webcast interaction apparatus according to an embodiment of the present invention. The method is applied to the server side, and the device can comprise:
the receiving module 401 is configured to receive interaction requests for any anchor user sent by different watching terminals.
The watching users can watch the live webcast through the mobile phone or the computer, and can participate in live webcast programs in a crowd funding mode in order to better realize interaction with the live webcast users in the process of watching the live webcast. Crowd funding is an interactive method capable of improving participation of watching users, and a certain target is achieved or reached through common participation of a plurality of watching users, for example, crowd funding purchases gifts and sends the gifts to an anchor user, and one hundred watching users need to participate in crowd funding activities to reach the crowd funding target so as to give the gifts to the anchor user.
In practical application, a user UI of the crowd funding user can be displayed on a watching end according to live content, and the watching user can choose to participate in any crowd funding activity through the user UI. For example, there are multiple anchor users, e.g., 10 goddess, on a live broadcast site, and there is a need to watch the program activities of the users live broadcast by crowd funding real items, which may be food, clothes, props, etc.
The interaction request can be generated by a watching user through a user option in a trigger user UI, or generated in other interaction modes such as crowd funding gifts, crowd funding props and the like. For example, in the crowd funding gifts corresponding to 10 gods in the crowd funding UI, the viewing user generates an interaction request for any anchor user by triggering a user option of the user UI corresponding to the crowd funding gift of any god.
The user UI may have user options, and if there are multiple on-air users, each on-air user may be set with one or more user options, which may include crowd funding gift lists, reward lists, etc. for selection by the viewing user. The viewing user can generate an interaction request by triggering any user option in the user UI.
A counting module 402, configured to count a number of requests of the interaction request, and compare the number with a preset number.
An item gifting module 403, configured to output gifting prompting information for the real item to prompt gifting of the real item to any anchor user if the requested number is equal to the preset number.
And the server receives the interaction requests aiming at different anchor users sent by the watching terminals, and counts the number of the interaction requests respectively corresponding to each anchor user. Corresponding each anchor user to
The preset number is set according to actual requirements, for example, the crowd funded real object is milk, the preset number is set to be 10, 10 virtual gifts corresponding to the milk are shown, and the real milk of any anchor user can be presented by watching 10 virtual gifts of the crowd funded user. At this time, presentation prompt information for milk is output to prompt presentation of the real item to any anchor user.
Optionally, in some embodiments, different anchor users are located in different rooms on the live side; each room is provided with a transmission mechanism connected with a control device on the field side.
In order to improve the interactive experience of the watching users, in the live broadcast program, each anchor user can respectively carry out live broadcast in different rooms, and the watching users can simultaneously see the live broadcast of each anchor user. Taking 10 goddess of the host player as an example, the 10 goddess are respectively positioned in 10 different rooms for talent performance such as singing, a transmission mechanism connected with control equipment is arranged in the rooms, watching users broadcast live through watching a network, and presenting favorite virtual gifts of the goddess according to personal preferences. Certainly, the number of the virtual gifts can be multiple, the virtual gifts correspond to different real articles respectively, the virtual gifts corresponding to the real articles to be given can be selected from the virtual gift list, and when the number of the virtual gifts corresponding to any real article reaches a preset number, the giving prompt information for the real articles is output.
The item gifting module 403 is specifically configured to:
outputting, by the control device, presentation prompt information for the real item.
The device further comprises:
and the triggering module is used for triggering the control equipment to control the transmission mechanism corresponding to the room where any anchor user is located and transmitting the real article to the room where any anchor user is located.
The control device may be a computer connected to the server or other electronic device having a control processing function. And after receiving the presentation prompt information of the real goods sent by the server, the control equipment triggers the transmission mechanism to transmit the corresponding real goods to the room corresponding to the corresponding anchor user. The transmission mechanism can be a conveyor belt or a conveying track connected with a vending machine provided with real objects, and the transmission mechanism delivers the corresponding real objects to the conveyor belt or the conveying track according to the presentation prompt information and triggers the conveyor belt to convey the objects to the room where the corresponding anchor user is located. Of course, each anchor user obtains real objects corresponding to different virtual gifts according to different virtual gifts funded by the viewing user.
In a practical application, a watching user can watch live programs through a watching end, for example, the live programs are game matches among a plurality of anchor users, the anchor users need live props to finish a game in the game process, and the watching user can send the live props to favorite anchor users through crowd funding the live props to help the favorite anchor games to finish the game. For example, in the game match, a clue for answering questions is obtained by breaking golden eggs, a hammer is needed to break the golden eggs, and the watching user can raise the hammer for any anchor user to help any anchor user obtain more clues for answering questions to complete the game, so that the game progress can be influenced, and the favorite anchor user can be helped to win.
In the embodiment, the watching user is stimulated to send the interaction request, the real goods are exchanged to any anchor user, particularly the game process of the field user can be influenced, so that the effective interaction between the watching user and the field user is realized, and the user experience is greatly improved.
Fig. 5 is a schematic structural diagram of another embodiment of a live webcast interaction method according to an embodiment of the present invention.
The apparatus may include:
the receiving module 501 receives interaction requests for any anchor user sent by different watching terminals.
The counting module 502 counts the number of requests of the interaction request and compares the number with a preset number.
And the item presentation module 503, if the requested number is equal to the preset number, outputs presentation prompt information for the real items to prompt the presentation of the real items to any anchor user.
A progress prompt information generating module 504, configured to generate progress prompt information of the interaction request based on the number of requests and the preset number.
And a progress prompt information display module 505, configured to send the progress prompt information to the viewing end, so that the viewing end outputs the progress prompt information to prompt the viewing user of a difference between the requested number and the preset number.
Optionally, in order to more intuitively reflect the difference between the number of the interaction requests sent by the viewing user and the preset number, real-time progress prompt information may be generated, and the progress prompt information is sent to the viewing terminal, so that the viewing terminal displays the progress prompt information. The watching user can select whether to send the interaction request according to the progress prompt information. The progress prompt information can be displayed in the form of a progress bar, a sector graph, a column graph and the like.
Optionally, the relationship between the present quantity of the real items and the number of the interaction requests may also be displayed through the progress prompt information display, and in some embodiments, the progress prompt information generating module 504 may be specifically configured to:
and determining the presenting quantity of the real goods corresponding to the interaction request.
And calculating the product of the presenting quantity and the preset quantity to obtain a first numerical value.
When the number of the interactive requests reaches a preset number, presenting prompt information of a real article is correspondingly generated, for example, if the preset number is 10, the fact that 10 interactive requests can crowd and obtain a corresponding real article is shown. And if the number of the interaction requests reaches the preset number, entering the next crowd funding stage to recalculate the difference value between the number of the interaction requests and the preset number. Therefore, the first value obtained by multiplying the presenting quantity of the real goods by the preset quantity is the quantity of the interaction requests sent before the current crowd funding stage.
And adding 1 to the presentation quantity to obtain a first prompt quantity.
And calculating the product of the first prompt quantity and the preset quantity to obtain a second numerical value.
And if the number of the interaction requests is smaller than the preset number, generating a first numerical value statistical graph based on the second numerical value.
And marking the position of the first numerical value and the position of the requested number in the first numerical value statistical graph to obtain progress prompt information.
Taking the progress prompt information as the progress bar as an example, the first numerical value represents the number of the interaction requests corresponding to the presented real articles, and the second numerical value represents the total number of the interaction requests required to be reached by the presentation prompt information of the real articles generated at the current stage. Therefore, if the number of the requests sent at the current stage is smaller than the preset number, the second numerical value is used as the base value of the progress bar, the total number of the interaction requests is used as the progress value, the first numerical value statistical graph, namely the progress bar, is generated, and the progress value is updated in the progress bar in real time according to the generated number of the interaction requests.
In a practical application, determining that the number of donations is 3, and the preset number is 10, calculating to obtain a first number of 30 and a second number of 40, if the number of the interaction requests in the current stage is less than 10, the base value of the progress bar is 40, displaying a numerical value of the progress value which is the sum of the first number and the number of the interaction requests in the current stage, and updating the progress value in real time according to the generated number of the interaction requests. For example, if the number of the interaction requests in the current stage is 8, the progress value is 38, the watching user can know from the progress bar, and a real item can be given to the anchor user by subtracting two interaction requests.
And if the number of the requests is equal to the preset number, adding 1 to the first prompt number to obtain a second prompt number.
And calculating the product of the second prompt quantity and the preset quantity to obtain a third numerical value.
Generating a second numerical value statistical map based on the third numerical value.
And marking the position of the sum of the first prompt numerical value and the requested number in the second numerical value statistical chart to obtain progress prompt information.
And if the number of the interaction requests in the current stage is equal to the preset number, adding 1 to the first prompt number to obtain a third value, and generating a second value statistical chart based on the third value. Still taking the progress prompt information as the progress bar for example, when the number of the interaction requests generated at the current stage is 10 and is equal to the preset number, the progress bar corresponding to the first numerical statistical graph is calculated, and at this moment, the progress value is equal to the base value, and if the real items still have inventory, the watching user can still send the interaction requests to give away the real items to the anchor user. At this time, the base value of the progress bar needs to be increased, and therefore, a second numerical value statistical chart is generated by using the sum 40 of the first prompt numerical value and the number of the interaction requests in the current stage as a progress value based on the third numerical value 50 obtained by calculation as the base value.
Of course, the ratio of the progress value to the base value may also be displayed at any position of the numeric statistical chart, and may be displayed on a corresponding sector if the progress prompting information is a sector chart, may be displayed above the bar chart if the progress prompting information is a bar chart, and may be displayed at a right boundary position of the bar chart if the progress bar is a bar chart.
Optionally, in some embodiments, if the number of requests is equal to the preset number, adding 1 to the first number of prompts to obtain a second number of prompts may be used to:
and if the number of the requests is equal to the preset number and the inventory number is larger than the first prompt number, adding 1 to the first prompt number to obtain a second prompt number.
The basic value of the progress prompt information is determined based on the inventory quantity of the real goods, and if the presentation quantity of the real goods is equal to the presentation quantity, the progress prompt information is not updated and prompts the viewing user that the real goods cannot be presented. And if the present quantity is smaller than the inventory quantity and the request quantity is equal to the preset quantity, adding 1 to the first prompt quantity to obtain a second prompt quantity and updating the progress prompt information to generate a second numerical statistical graph if the inventory quantity is larger than the first prompt quantity. For example, the inventory quantity of the real item is 5, the gift quantity is 3, the inventory quantity is greater than the first prompt quantity 4, when the requested quantity is equal to the preset quantity, the first prompt quantity is added by 1 to obtain a second prompt quantity 5, and the third value is calculated to be 50, so as to generate 40/50 second numerical statistical graph.
Optionally, in some embodiments, the module 504 for generating first prompt information in calculating the progress may be further configured to:
if the requested number is equal to the preset number and the inventory number is equal to the first prompt number, generating a first numerical value statistical graph based on the second prompt numerical value, marking the position of the first prompt numerical value in the first numerical value statistical graph and the position of the sum of the first prompt numerical value and the requested number, and obtaining the progress prompt information.
For example, the stock quantity of the real item is 5, the gift quantity is 4, the stock quantity is equal to the first hint quantity 5, when the requested quantity is equal to the preset quantity, it indicates that the current real item is gift-finished, and the first value statistical graph of 50/50 is generated based on the second hint value 50. At this time, the viewing user may be prompted by displaying that the inventory is 0 that the real item has not been given away.
Optionally, the progress prompt information generating module 504 may be further specifically configured to:
comparing a sum of the first hint value and the requested number to a request threshold.
And if the sum of the first prompt numerical value and the request number is equal to the request threshold, outputting presentation prompt information of the special item corresponding to the request threshold to prompt the special item to be presented to any anchor user.
Of course, in order to encourage the viewing user to send more interactive requests, it is also possible to give special items to the anchor user at different stages depending on the number of requests generated. For example, if the preset number is 10, and the viewing user crowd funds 10 virtual gifts, the main player user can be presented with one milk, the request threshold value is set to 40, and if the request threshold value is reached when the viewing user crowd funds 40 virtual gifts, the main player user can be presented with one bread. Optionally, the real object can be set to be game prop experience, for example, the game prop experience is turning experience, when the audience crowd generates a request number equal to a preset value to obtain the game prop experience once, the anchor user needs to lie on a mechanical device capable of turning, and turning with a small amplitude is performed. When the crowd funding number of generated requests is equal to the request threshold, the anchor user can experience one turn with a large amplitude as a special item.
According to the method and the device, the progress prompt information is displayed at the watching end, and the progress prompt information is updated in real time according to the request number of the interaction requests sent by the watching user, so that the watching user can more visually see the inventory number and crowd funding condition of real objects, the watching user can be intuitively motivated to send the interaction requests according to the difference value between the request number and the preset number, and the enthusiasm of the watching user in participating in the interaction is improved.
In a typical configuration, a computing device includes one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
The memory may include forms of volatile memory in a computer readable medium, Random Access Memory (RAM) and/or non-volatile memory, such as Read Only Memory (ROM) or flash memory (flash RAM). Memory is an example of a computer-readable medium.
Computer-readable media, including both non-transitory and non-transitory, removable and non-removable media, may implement information storage by any method or technology. The information may be computer readable instructions, data structures, modules of a program, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), Static Random Access Memory (SRAM), Dynamic Random Access Memory (DRAM), other types of Random Access Memory (RAM), Read Only Memory (ROM), Electrically Erasable Programmable Read Only Memory (EEPROM), flash memory or other memory technology, compact disc read only memory (CD-ROM), Digital Versatile Discs (DVD) or other optical storage, magnetic cassettes, magnetic tape magnetic disk storage or other magnetic storage devices, or any other non-transmission medium that can be used to store information that can be accessed by a computing device. As defined herein, computer readable media does not include non-transitory computer readable media (transient media), such as modulated data signals and carrier waves.
As used in the specification and in the claims, certain terms are used to refer to particular components. As one skilled in the art will appreciate, manufacturers may refer to a component by different names. This specification and claims do not intend to distinguish between components that differ in name but not function. In the following description and in the claims, the terms "include" and "comprise" are used in an open-ended fashion, and thus should be interpreted to mean "include, but not limited to. "substantially" means within an acceptable error range, and a person skilled in the art can solve the technical problem within a certain error range to substantially achieve the technical effect. Furthermore, the term "coupled" is intended to encompass any direct or indirect electrical coupling. Thus, if a first device couples to a second device, that connection may be through a direct electrical coupling or through an indirect electrical coupling via other devices and couplings. The following description is of the preferred embodiment for carrying out the invention, and is made for the purpose of illustrating the general principles of the invention and not for the purpose of limiting the scope of the invention. The scope of the present invention is defined by the appended claims.
It is also noted that the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a good or system that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such good or system. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a commodity or system that includes the element
The foregoing description shows and describes several preferred embodiments of the invention, but as aforementioned, it is to be understood that the invention is not limited to the forms disclosed herein, but is not to be construed as excluding other embodiments and is capable of use in various other combinations, modifications, and environments and is capable of changes within the scope of the inventive concept as expressed herein, commensurate with the above teachings, or the skill or knowledge of the relevant art. And that modifications and variations may be effected by those skilled in the art without departing from the spirit and scope of the invention as defined by the appended claims.

Claims (8)

1. A network live broadcast interaction method is characterized by comprising the following steps:
receiving interaction requests aiming at any anchor user and sent by different watching terminals;
counting the request number of the interaction requests, and comparing the request number with a preset number;
if the number of the requests is equal to the preset number, outputting presentation prompt information aiming at the real goods to prompt the control equipment to present the real goods to any anchor user;
different anchor users are located in different rooms on the site side; each room is provided with a transmission mechanism connected with the control equipment on the site side;
the outputting presentation prompt information for the real item includes: outputting, by the control device, presentation prompt information for the real item;
the method further comprises the following steps: triggering the control equipment to control a transmission mechanism corresponding to the room where any one anchor user is located, and transmitting the real article to the room where any one anchor user is located;
the interaction request is generated by a watching user by triggering a user option in a user UI, the user UI is provided with a user option, if a plurality of anchor users exist, one or more user options are set for each anchor user respectively, the user options comprise crowd funding gift lists and appreciation lists for the watching user to select, and the watching user can generate the interaction request by triggering any user option in the user UI;
the control equipment is a computer or other electronic equipment with a control processing function connected with the server, after receiving the presentation prompt information of the real object sent by the server, the control equipment triggers a transmission mechanism to transmit the corresponding real object to a room corresponding to the corresponding anchor user, the transmission mechanism is a conveyor belt or a conveying track connected with an automatic vending machine provided with the real object, the transmission mechanism delivers the corresponding real object to the conveyor belt or the conveying track according to the presentation prompt information, the conveyor belt is triggered to transmit the object to the room where the corresponding anchor user is located, and each anchor user obtains the real object corresponding to different virtual gifts according to the difference of the virtual gifts funded by the watching users;
generating progress prompt information of the interaction request based on the request number and the preset number;
sending the progress prompt information to the watching end so that the watching end can output the progress prompt information to prompt the difference between the request number and the preset number of the watching users;
the generating of the progress prompt information of the interaction request based on the request number and the preset number comprises:
determining the presenting quantity of the real goods corresponding to the interaction request;
calculating the product of the presenting quantity and the preset quantity to obtain a first numerical value;
adding 1 to the present quantity to obtain a first prompt quantity;
calculating the product of the first prompt quantity and the preset quantity to obtain a second numerical value;
if the number of the requests is smaller than the preset number, generating a first numerical value statistical graph based on the second numerical value;
marking the position of the first numerical value and the position of the requested number in the first numerical value statistical graph to obtain progress prompt information;
if the number of the requests is equal to the preset number, adding 1 to the first prompt number to obtain a second prompt number;
calculating the product of the second prompt quantity and the preset quantity to obtain a third numerical value;
generating a second numerical value statistical map based on the third numerical value;
and marking the position of the sum of the first prompt quantity and the request quantity in the second numerical value statistical chart to obtain progress prompt information.
2. The method of claim 1, wherein if the number of requests is equal to the preset number, adding 1 to the first number of hints to obtain a second number of hints comprises:
and if the number of the requests is equal to the preset number and the inventory number is larger than the first prompt number, adding 1 to the first prompt number to obtain a second prompt number.
3. The method of claim 1, further comprising:
if the number of the requests is equal to the preset number and the inventory number is equal to the first prompt number, generating a first numerical statistical graph based on the second prompt number, marking the position of the first prompt number in the first numerical statistical graph and the position of the sum of the first prompt number and the request number, and obtaining the progress prompt information.
4. The method according to claim 1, wherein the step of marking the position of the sum of the first prompt quantity and the request quantity in the second numerical statistic map, and after obtaining progress prompt information, further comprises:
comparing a sum of the first number of hints and the number of requests to a request threshold;
and if the sum of the first prompt quantity and the request quantity is equal to the request threshold, outputting presentation prompt information of the special item corresponding to the request threshold to prompt the special item to be presented to any anchor user.
5. A live network interaction device, comprising:
the receiving module is used for receiving interaction requests aiming at any anchor user and sent by different watching terminals;
the counting module is used for counting the request number of the interaction requests and comparing the request number with a preset number;
the goods presentation module is used for outputting presentation prompt information aiming at real goods to prompt the control equipment to present the real goods to any anchor user if the requested number is equal to the preset number;
different anchor users are located in different rooms on the site side; each room is provided with a transmission mechanism connected with the control equipment on the site side;
the item presentation module is specifically configured to: outputting, by the control device, presentation prompt information for the real item;
the device further comprises: the triggering module is used for triggering the control equipment to control the transmission mechanism corresponding to the room where any anchor user is located and transmitting the real article to the room where any anchor user is located;
the interaction request is generated by a watching user by triggering a user option in a user UI, the user UI is provided with a user option, if a plurality of anchor users exist, one or more user options are set for each anchor user respectively, the user options comprise crowd funding gift lists and appreciation lists for the watching user to select, and the watching user can generate the interaction request by triggering any user option in the user UI;
the control equipment is a computer or other electronic equipment with a control processing function connected with the server, after receiving the presentation prompt information of the real object sent by the server, the control equipment triggers a transmission mechanism to transmit the corresponding real object to a room corresponding to the corresponding anchor user, the transmission mechanism is a conveyor belt or a conveying track connected with an automatic vending machine provided with the real object, the transmission mechanism delivers the corresponding real object to the conveyor belt or the conveying track according to the presentation prompt information, the conveyor belt is triggered to transmit the object to the room where the corresponding anchor user is located, and each anchor user obtains the real object corresponding to different virtual gifts according to the difference of the virtual gifts funded by the watching users;
the progress prompt information generation module is used for generating the progress prompt information of the interaction request based on the request number and the preset number;
the progress prompt information display module is used for sending the progress prompt information to the watching end so that the watching end can output the progress prompt information to prompt the difference between the requested number and the preset number of the watching users; the progress prompt information generation module is specifically configured to:
determining the presenting quantity of the real goods corresponding to the interaction request;
calculating the product of the presenting quantity and the preset quantity to obtain a first numerical value;
adding 1 to the present quantity to obtain a first prompt quantity;
calculating the product of the first prompt quantity and the preset quantity to obtain a second numerical value;
if the number of the requests is smaller than the preset number, generating a first numerical value statistical graph based on the second numerical value;
marking the position of the first numerical value and the position of the requested number in the first numerical value statistical graph to obtain progress prompt information;
if the number of the requests is equal to the preset number, adding 1 to the first prompt number to obtain a second prompt number;
calculating the product of the second prompt quantity and the preset quantity to obtain a third numerical value;
generating a second numerical value statistical map based on the third numerical value;
and marking the position of the sum of the first prompt quantity and the request quantity in the second numerical value statistical chart to obtain progress prompt information.
6. The apparatus of claim 5, wherein if the number of requests is equal to the preset number, adding 1 to the first number of hints to obtain a second number of hints for:
and if the number of the requests is equal to the preset number and the inventory number is larger than the first prompt number, adding 1 to the first prompt number to obtain a second prompt number.
7. The apparatus according to claim 5, wherein the progress first prompt information generating module is further specifically configured to:
and if the request number is equal to the preset number and the inventory number is equal to the prompt number, generating the first numerical statistical graph based on the second prompt number, marking the position of the first prompt number in the first numerical statistical graph and the position of the sum of the first prompt number and the request number, and obtaining the progress prompt information.
8. The apparatus according to claim 5, wherein the progress-prompting-information generating module is further specifically configured to:
comparing a sum of the first number of hints and the number of requests to a request threshold;
and if the sum of the first prompt quantity and the request quantity is equal to the request threshold, outputting presentation prompt information of the special item corresponding to the request threshold to prompt the special item to be presented to any anchor user.
CN201810265753.3A 2018-03-19 2018-03-28 Interaction method and device for live webcast Expired - Fee Related CN108449636B (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN2018102251638 2018-03-19
CN201810225163 2018-03-19

Publications (2)

Publication Number Publication Date
CN108449636A CN108449636A (en) 2018-08-24
CN108449636B true CN108449636B (en) 2020-11-06

Family

ID=63197257

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201810265753.3A Expired - Fee Related CN108449636B (en) 2018-03-19 2018-03-28 Interaction method and device for live webcast

Country Status (1)

Country Link
CN (1) CN108449636B (en)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112312143A (en) * 2019-07-31 2021-02-02 腾讯科技(深圳)有限公司 Information processing method, intelligent terminal, server and storage medium
CN110944229A (en) * 2019-12-06 2020-03-31 网易(杭州)网络有限公司 Data processing method and device for live room object
CN111045568B (en) * 2019-12-20 2021-05-14 腾讯科技(深圳)有限公司 Virtual article processing method, device, equipment and storage medium based on block chain
CN111683265B (en) * 2020-06-23 2021-10-29 腾讯科技(深圳)有限公司 Live broadcast interaction method and device
CN112291575A (en) * 2020-10-09 2021-01-29 北京达佳互联信息技术有限公司 Live broadcast interaction method and device
CN115462087A (en) * 2022-07-28 2022-12-09 广州酷狗计算机科技有限公司 Live broadcast interaction method, device, equipment, storage medium and program product

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102821062A (en) * 2012-07-25 2012-12-12 上海量明科技发展有限公司 Method and system for presenting real gift in instant messaging
CN104363519A (en) * 2014-11-21 2015-02-18 广州华多网络科技有限公司 Online-live-broadcast-based information display method, device and system
CN105657469A (en) * 2015-12-30 2016-06-08 广州华多网络科技有限公司 Online crowd funding method, platform and system based on network video broadcast
CN105897770A (en) * 2016-06-20 2016-08-24 武汉斗鱼网络科技有限公司 Virtual gift display method and device based on live broadcasting
CN106161219A (en) * 2016-09-29 2016-11-23 广州华多网络科技有限公司 Message treatment method and device
CN107248090A (en) * 2017-06-06 2017-10-13 湖南匡楚科技有限公司 Folk art promotion method based on the live platform in internet

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2001031913A1 (en) * 1999-10-22 2001-05-03 Sarnoff Corporation Method and system for providing personalized broadcast television highlights service
CN206312227U (en) * 2016-12-27 2017-07-07 百度在线网络技术(北京)有限公司 Live middle gift delivery apparatus in kind

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102821062A (en) * 2012-07-25 2012-12-12 上海量明科技发展有限公司 Method and system for presenting real gift in instant messaging
CN104363519A (en) * 2014-11-21 2015-02-18 广州华多网络科技有限公司 Online-live-broadcast-based information display method, device and system
CN105657469A (en) * 2015-12-30 2016-06-08 广州华多网络科技有限公司 Online crowd funding method, platform and system based on network video broadcast
CN105897770A (en) * 2016-06-20 2016-08-24 武汉斗鱼网络科技有限公司 Virtual gift display method and device based on live broadcasting
CN106161219A (en) * 2016-09-29 2016-11-23 广州华多网络科技有限公司 Message treatment method and device
CN107248090A (en) * 2017-06-06 2017-10-13 湖南匡楚科技有限公司 Folk art promotion method based on the live platform in internet

Also Published As

Publication number Publication date
CN108449636A (en) 2018-08-24

Similar Documents

Publication Publication Date Title
CN108449636B (en) Interaction method and device for live webcast
CN113058270B (en) Live interaction method and device, storage medium and electronic equipment
CN104980809B (en) A kind of barrage treating method and apparatus
US8753183B2 (en) Techniques to automatically provide assistance for electronic games
US20130304820A1 (en) Network system with interaction mechanism and method of operation thereof
US8974303B2 (en) Ad-hoc user and device engagement platform
US20130305158A1 (en) Network system with reaction mechanism and method of operation thereof
AU2013205824B2 (en) Network system with challenge mechanism and method of operation thereof
CN103607659A (en) Method, device and server for displaying program comments on intelligent display equipment
US8561099B2 (en) Systems and methods for using interactive content to increase viewership
US8715081B2 (en) System and method for using a game to interact with television programs
JP2017121036A (en) System, method and program for distributing digital content
JP2017121021A (en) System, method and program for distributing digital content
CN111654716B (en) Live broadcast room recommendation method and device, electronic equipment and computer readable storage medium
CN108449605B (en) Information synchronous playing method, device, equipment, system and storage medium
CN113473208A (en) Barrage display method and device, computer equipment and storage medium
AU2015213191A1 (en) Methods and systems for algorithmically selected trivia gaming content
CN114268810B (en) Live video display method, system, equipment and storage medium
CN111800661A (en) Live broadcast room display control method, electronic device and storage medium
CN107583275B (en) Method, server, equipment, coin pushing game machine and medium for live game
CN112135159B (en) Public screen broadcasting method and device, intelligent terminal and storage medium
KR20210056988A (en) Method for providing contents
CN113573131B (en) Data processing method and device applied to live broadcast, electronic equipment and storage medium
JP2019165505A (en) System, method and program for distributing digital content
CN112957739B (en) Game live broadcast processing method, device and system

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant
TR01 Transfer of patent right

Effective date of registration: 20210208

Address after: 101300 309, 3rd floor, 60 Fuqian 1st Street, Tianzhu District, Shunyi District, Beijing

Patentee after: Beijing longzhixin Technology Co.,Ltd.

Address before: 100041 room 120, 4th floor, building 17, yard 30, Shixing street, Shijingshan District, Beijing

Patentee before: BEIJING PANDA MUTUAL ENTERTAINMENT TECHNOLOGY Co.,Ltd.

TR01 Transfer of patent right
CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20201106

CF01 Termination of patent right due to non-payment of annual fee