CN108287657B - Skill applying method and device, storage medium and electronic equipment - Google Patents

Skill applying method and device, storage medium and electronic equipment Download PDF

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Publication number
CN108287657B
CN108287657B CN201810074920.6A CN201810074920A CN108287657B CN 108287657 B CN108287657 B CN 108287657B CN 201810074920 A CN201810074920 A CN 201810074920A CN 108287657 B CN108287657 B CN 108287657B
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information display
display area
virtual character
skill
target information
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CN108287657A (en
Inventor
柯晓丹
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present disclosure relates to the field of human-computer interaction technologies, and in particular, to a skill applying method and apparatus, a storage medium, and an electronic device. The method can comprise the following steps: providing an information display area corresponding to the virtual character on the graphical user interface; responding to a first touch operation acting in the information display area, determining a target information display area, and displaying a skill control of a virtual character corresponding to the target information display area at a preset position outside the target information display area; and responding to a second touch operation of the skill control of the virtual character corresponding to the target information display area, and applying the skill corresponding to the skill control to the virtual character corresponding to the target information display area. The method and the device ensure that the player can accurately select and position the virtual character, meet the requirements of the player on accurate selection and positioning in the game, and increase the interest and the specialty of the game.

Description

Skill applying method and device, storage medium and electronic equipment
Technical Field
The present disclosure relates to the field of human-computer interaction technologies, and in particular, to a skill applying method and apparatus, a storage medium, and an electronic device.
Background
With the rapid development of mobile communication technology, more and more game applications are appearing on touch terminals. In the running process of the game application of a multi-team, as a large number of virtual characters are usually in one scene, a player cannot accurately select and position one of the large number of virtual characters through fingers, and further cannot perform one-to-one related operation with high timeliness requirement on the virtual characters controlled by the team members.
At present, the common way to solve the above problems is mainly to eliminate the need for precise selection and positioning, i.e. to apply skills to virtual characters through range skills, specifically, to apply a certain skill to virtual characters controlled by all teammates without one-to-one precise skill application.
Obviously, in the above manner, the requirements for accurate selection and positioning are avoided, and the requirements for accurate selection and positioning of the virtual character in the game by the player cannot be met, so that the interest and the specialty of the game are reduced.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure is directed to a skill applying method and apparatus, a storage medium, and an electronic device, so as to overcome a problem that a player cannot perform accurate selection and positioning of a virtual character in a game.
According to an aspect of the present disclosure, there is provided a skill applying method applied to a touch terminal capable of presenting a graphical user interface, the graphical user interface at least partially including a game scene and at least including a virtual character, the method including:
providing an information display area corresponding to the virtual character on the graphical user interface, the information display area including: the graphic identification used for marking the virtual role and/or the parameter information of the virtual role;
responding to a first touch operation acting in the information display area, determining a target information display area, and displaying a skill control of the virtual character corresponding to the target information display area at a preset position outside the target information display area;
responding to a second touch operation of a skill control acting on the virtual character corresponding to the target information display area, and applying the skill corresponding to the skill control to the virtual character corresponding to the target information display area.
In an exemplary embodiment of the present disclosure, the displaying the skill control of the virtual character corresponding to the target information display area at the preset position outside the target information display area includes:
and displaying the skill control of the virtual character corresponding to the target information display area at the preset position in the direction vertical to the display direction of the information display area.
In an exemplary embodiment of the present disclosure, the displaying the skill control of the virtual character corresponding to the target information display area at the preset position outside the target information display area includes:
and displaying the skill control of the virtual character corresponding to the target information display area at the preset position in the same direction as the display direction of the information display area.
In an exemplary embodiment of the present disclosure, the responding to the first touch operation applied to the information display area further includes:
and displaying the graphic identification of the virtual character in the target information display area and/or the parameter information of the virtual character distinctively.
In an exemplary embodiment of the present disclosure, the method further comprises:
if the number of the skill controls of the virtual character is more than 1, displaying a preset control corresponding to the virtual character based on the information display area of the virtual character;
the responding to a first touch operation acting in the information display area, determining a target information display area, and displaying the skill control of the virtual character corresponding to the target information display area at a preset position outside the target information display area comprises:
responding to a first touch operation acting on the preset control, determining a target preset control, and displaying the skill control of the virtual role corresponding to the target preset control based on the target preset control.
In an exemplary embodiment of the present disclosure, the displaying the skill control of the virtual character corresponding to the target preset control based on the target preset control includes:
and displaying the skill control of the virtual character corresponding to the target preset control in a direction perpendicular to the display direction of the information display area based on the target preset control.
In an exemplary embodiment of the present disclosure, the method further comprises:
if the number of the skill controls of the virtual character is equal to 1, displaying the skill controls of the virtual character based on the information display area of the virtual character;
and responding to a second touch operation of a skill control acting on the virtual character, and applying the skill corresponding to the skill control to the corresponding virtual character.
In an exemplary embodiment of the disclosure, the applying the skill corresponding to the skill control to the virtual character corresponding to the target information display area in response to a second touch operation applied to the skill control of the virtual character corresponding to the target information display area includes:
responding to a second touch operation of the skill control of the virtual character corresponding to the target information display area, acquiring a terminal position of the second touch operation, and applying a skill corresponding to the skill control at the terminal position to the virtual character corresponding to the target information display area.
According to an aspect of the present disclosure, there is provided a skill applying apparatus applied to a touch terminal capable of presenting a graphical user interface, the graphical user interface at least partially including a game scene and at least including a virtual character, the apparatus comprising:
a providing module configured to provide an information display area corresponding to the virtual character on the graphical user interface, the information display area including: the graphic identification used for marking the virtual role and/or the parameter information of the virtual role;
the display module is used for responding to a first touch operation acting in the information display area, determining a target information display area and displaying a skill control of the virtual character corresponding to the target information display area at a preset position outside the target information display area;
and the applying module is used for responding to a second touch operation of the skill control of the virtual character corresponding to the target information display area and applying the skill corresponding to the skill control to the virtual character corresponding to the target information display area.
According to an aspect of the present disclosure, there is provided a computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements a skill applying method as recited in any one of the above.
According to an aspect of the present disclosure, there is provided an electronic device including:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the skill application method of any of the above via execution of the executable instructions.
The skill applying method and device, the storage medium and the electronic device are provided by the example embodiment of the disclosure. Providing an information display area corresponding to the virtual character on the graphical user interface, responding to a first touch operation acting in the information display area, determining a target information display area, displaying a skill control of the virtual character corresponding to the target information display area at a preset position outside the target information display area, responding to a second touch operation acting on the skill control of the virtual character corresponding to the target information display area, and applying the skill corresponding to the skill control to the virtual character corresponding to the target information display area. On one hand, the information display area corresponding to the virtual character is provided, so that the player can accurately select and position the virtual character, and further in the game of a multi-player team, the player can accurately assist and fight the virtual character controlled by the teammate, the requirements of the player on accurate selection and positioning in the game are met, and the interest and the specialty of the game are increased; in another aspect, the target information display area is determined in response to the first touch operation acting in the information display area, and the skill control of the virtual character corresponding to the target information display area is displayed, so that the directivity of the graphical user interface is high, and the problems of unclear directivity caused by hiding of the skill control or visual mixing caused by excessive interaction functions of the graphical user interface are solved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The above and other features and advantages of the present disclosure will become more apparent by describing in detail exemplary embodiments thereof with reference to the attached drawings. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty. In the drawings:
FIG. 1 is a flow chart of a skill application method of the present disclosure;
FIG. 2 is a first diagram illustrating a skill control of a virtual character provided in an exemplary embodiment of the present disclosure;
FIG. 3 is a diagram two of a skill control displaying a virtual character provided in an exemplary embodiment of the present disclosure;
FIG. 4 is a third diagram illustrating a skill control for a virtual character provided in an exemplary embodiment of the present disclosure;
FIG. 5 is a diagram illustrating a fourth skill control for a displayed virtual character provided in an exemplary embodiment of the present disclosure;
FIG. 6 is a diagram illustrating a display preset control provided in an exemplary embodiment of the present disclosure;
FIG. 7 is a schematic diagram five of a skills control displaying a virtual character provided in an exemplary embodiment of the present disclosure;
fig. 8 is a schematic diagram of selecting a skill control through a second touch operation provided in an exemplary embodiment of the present disclosure;
FIG. 9 is a block diagram of a skill applying apparatus of the present disclosure;
FIG. 10 is a block diagram illustration of an electronic device in an exemplary embodiment of the disclosure;
FIG. 11 is a schematic diagram illustrating a program product in an exemplary embodiment of the disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The same reference numerals denote the same or similar parts in the drawings, and thus, a repetitive description thereof will be omitted.
Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the embodiments of the disclosure can be practiced without one or more of the specific details, or with other methods, components, materials, devices, steps, and so forth. In other instances, well-known structures, methods, devices, implementations, materials, or operations are not shown or described in detail to avoid obscuring aspects of the disclosure.
The block diagrams shown in the figures are functional entities only and do not necessarily correspond to physically separate entities. That is, these functional entities may be implemented in the form of software, or in one or more software-hardened modules, or in different networks and/or processor devices and/or microcontroller devices.
The exemplary embodiment first discloses a skill applying method, which is applied to a touch terminal capable of presenting a graphical user interface, wherein the graphical user interface at least partially comprises a game scene and at least comprises a virtual character. The touch terminal may be, for example, various electronic devices having a touch screen, such as a mobile phone, a tablet computer, a notebook computer, a game machine, and a PDA. The game application can control the touch screen of the touch terminal to present virtual characters, game scenes and the like through an application program interface of the touch terminal. Referring to fig. 1, the skill applying method may include the steps of:
s1, providing an information display area corresponding to the virtual role on the graphical user interface, wherein the information display area comprises: the graphic identification used for marking the virtual role and/or the parameter information of the virtual role;
s2, responding to a first touch operation acting in the information display area, determining a target information display area, and displaying a skill control of the virtual character corresponding to the target information display area at a preset position outside the target information display area;
and S3, responding to a second touch operation of a skill control acting on the virtual character corresponding to the target information display area, and applying the skill corresponding to the skill control to the virtual character corresponding to the target information display area.
According to the skill applying method in the exemplary embodiment, on one hand, the information display area corresponding to the virtual character is provided, so that the player can accurately select and position the virtual character, and further, the player can accurately and surely perform auxiliary and extreme cooperative fighting on the virtual character controlled by the teammates in the game of a multi-player team, the requirements of the player on accurate selection and positioning in the game are met, and the interest and the specialty of the game are increased; in another aspect, the target information display area is determined in response to the first touch operation acting in the information display area, and the skill control of the virtual character corresponding to the target information display area is displayed, so that the directivity of the graphical user interface is high, and the problems of unclear directivity caused by hiding of the skill control or visual mixing caused by excessive interaction functions of the graphical user interface are solved.
Next, the skill applying method in the present exemplary embodiment will be further explained with reference to fig. 1.
In step S1, providing an information display area corresponding to the virtual character on the graphical user interface, the information display area including: and the parameter information is used for marking the graphic identification of the virtual role and/or the parameter information of the virtual role.
In the present exemplary embodiment, the virtual character includes a player-operated virtual character or item, and a player's teammate-operated virtual character or item. The number of the virtual roles may be plural, or may be one, and this exemplary embodiment is not particularly limited to this.
And binding the skill of the virtual character with the information display area corresponding to the virtual character before providing the information display area corresponding to the virtual character on the image user interface. Specifically, the correspondence between the skill of each virtual character and the information display area corresponding to each virtual character is established, for example, when there are two virtual characters, the correspondence between the skill of the first virtual character and the information display area corresponding to the first virtual character is established, and the correspondence between the skill of the second virtual character and the information display area corresponding to the second virtual character is established. The skill of the virtual character refers to a skill that can be applied to the virtual character, the number of the skills of one virtual character may be multiple, and may also be one, and the number of the skills of each virtual character may be the same or different, which is not particularly limited in this exemplary embodiment. The skills of the virtual character may include, for example: one or more of a blood volume increasing skill, an attacking skill, a preventing skill, and the like.
After the skill of the virtual character and the information display area corresponding to the virtual character are bound, providing the information display area corresponding to the virtual character on the image user interface, where a position of the information display area in the image user interface may be set by a developer, for example, the information display area may be located on the left upper side of the image user interface, or may be located on the right upper side of the image user interface, and the like. When there are a plurality of virtual characters, as shown in fig. 2, the information display regions corresponding to the virtual characters may be sequentially displayed in the vertical direction, as shown in fig. 3, the information display regions corresponding to the virtual characters may be sequentially displayed in the horizontal direction, which is not particularly limited in the present exemplary embodiment.
The information display area may include a graphic identifier for identifying the virtual character and/or parameter information of the virtual character. The graphic identifier of the virtual character may be an avatar of the virtual character, and the parameter information of the virtual character may be a name, a number, and the like of the virtual character, which is not particularly limited in this exemplary embodiment.
Obviously, through providing the information display area corresponding to the virtual character, the player can be ensured to accurately select and position the virtual character, and then in the game of a multi-player team, the player can accurately and inerrably carry out the auxiliary and extremely cooperative combat on the virtual character controlled by the teammates, the requirements of the player on accurate selection and positioning in the game are met, and the interest and the specialty of the game are increased.
In step S2, in response to a first touch operation performed in the information display area, a target information display area is determined, and a skill control of the virtual character corresponding to the target information display area is displayed at a preset position outside the target information display area.
In this exemplary embodiment, the player may select the target information display area in the information display area through the first touch operation by using a finger, a touch pen, or the like, specifically, when the touch terminal detects the first touch operation, obtain a position of the first touch operation, determine the information display area where the position of the first touch operation is located as the target information display area, obtain a skill of a virtual character corresponding to the target information display area, and display a control skill of the virtual character corresponding to the target information display area at a preset position outside the target information display area according to the skill of the virtual character corresponding to the target information display area.
The number of skill controls of the virtual character is the same as the number of skills of the virtual character. The skill control of the virtual character corresponds to the skill of the virtual character, that is, one skill control of the virtual character corresponds to only one skill of the virtual character, and one skill of the virtual character corresponds to only one skill control of the virtual character. The shape of the skill control may be set by a developer, and may be, for example, a square, a circle, a triangle, and the like, which is not particularly limited in this exemplary embodiment. It should be noted that the skill control may also be set according to the playing effect of the skill corresponding to the skill control. The first touch operation may be, for example, a click, a double click, a long press, a press, and the like, which is not particularly limited in this exemplary embodiment. The preset position may be the left side of the target information display area, the right side of the target information display area, and the like, and this exemplary embodiment is not particularly limited in this respect.
The displaying the skill control of the virtual character corresponding to the target information display area at the preset position outside the target information display area may include: and displaying the skill control of the virtual character corresponding to the target information display area at the preset position in the direction vertical to the display direction of the information display area.
For example, as shown in fig. 2, the graphical user interface includes information display areas of 5 virtual characters, which are an information display area 211 of a first virtual character, an information display area 212 of a second virtual character, an information display area 213 of a third virtual character, an information display area 214 of a fourth virtual character, and an information display area 215 of a fifth virtual character, respectively, and the display directions of the information display areas of the 5 virtual characters are vertical directions. When the player clicks the information display area 212 of the second virtual character with a finger, the information display area 212 of the second virtual character is a target information display area, and the skill control of the second virtual character is displayed on the right side of the information display area 212 of the second virtual character in the horizontal direction. As shown in fig. 2, the skill controls of the second virtual character include 3, a first skill control 221, a second skill control 222, and a third skill control 223. For another example, as shown in fig. 3, the interactive interface includes information display areas of 3 virtual characters, which are an information display area 311 of a first virtual character, an information display area 312 of a second virtual character, and an information display area 313 of a third virtual character, respectively, and the display directions of the information display areas of the 3 virtual characters are horizontal directions. When the player clicks the information display region 313 of the third virtual character with a finger, the information display region 313 of the third virtual character is a target information display region, and the skill control of the third virtual character is displayed vertically below the information display region 313 of the third virtual character. As shown in fig. 3, the skill controls of the third virtual character include 2 skill controls, namely a first skill control 321 and a second skill control 322.
The displaying the skill control of the virtual character corresponding to the target information display area at the preset position outside the target information display area may include: and displaying the skill control of the virtual character corresponding to the target information display area at the preset position in the same direction as the display direction of the information display area.
For example, as shown in fig. 4. The graphical user interface includes information display areas of 5 virtual characters, which are an information display area 411 of a first virtual character, an information display area 412 of a second virtual character, an information display area 413 of a third virtual character, an information display area 414 of a fourth virtual character, and an information display area 415 of a fifth virtual character, respectively, and the display directions of the information display areas of the 5 virtual characters are vertical directions. When the player clicks the information display region 412 of the second virtual character with a finger, the information display region 412 of the second virtual character is a target information display region, and the skill control of the second virtual character is displayed on the right side of the information display region 412 of the second virtual character in the vertical direction. As shown in fig. 4, the skill controls of the second virtual character include 3, i.e., a first skill control 421, a second skill control 422, and a third skill control 423. For another example, as shown in fig. 5, the interactive interface includes information display areas of 3 virtual characters, which are an information display area 511 of a first virtual character, an information display area 512 of a second virtual character, and an information display area 513 of a third virtual character, respectively, and the display directions of the information display areas of the 3 virtual characters are horizontal directions. When the player clicks the information display region 513 of the third virtual character with a finger, the information display region 513 of the third virtual character is a target information display region, and the skill control of the third virtual character is displayed below the information display region 513 of the third virtual character in the horizontal direction. As shown in fig. 5, the skill controls of the third virtual character include 2, a first skill control 521 and a second skill control 522.
Obviously, compared with the skill control of the virtual character corresponding to the target information display area displayed in the same direction as the display direction of the information display area, the skill control of the virtual character corresponding to the target information display area is displayed in the direction perpendicular to the display direction of the information display area, so that the player does not need to turn to vertical movement after the transverse movement or turn to transverse movement after the vertical movement between the selection of the information display area of the virtual character and the determination of the skill control, and the fluency of operation and the efficiency of operation are improved. In addition, the target information display area is determined by responding to the first touch operation acting in the information display area, and the skill control of the virtual character corresponding to the target display area is displayed, so that the directivity of the graphical user interface is high, and the problems of unclear directivity caused by hiding of the skill control or visual mixing caused by excessive interaction functions of the graphical user interface and the like are solved.
In order to enable the player to quickly identify the target information display area that has been selected, the responding to the first touch operation that acts on the information display area may further include: and displaying the graphic identification of the virtual character in the target information display area and/or the parameter information of the virtual character distinctively.
In the present exemplary embodiment, the graphic identification of the virtual character in the target information display area may be distinctively displayed, specifically, one or more of the graphic identification of the virtual character in the target information display area may be displayed in a highlighted manner, the graphic identification of the virtual character in the target information display area may be displayed in a bold outline manner, the graphic identification of the virtual character in the target information display area may be displayed in a blinking manner, and the like; the parameter information of the virtual character in the target information display area may also be displayed distinctively, and specifically, one or more of the parameter information of the virtual character in the target information display area may be displayed in a highlighted manner, the parameter information of the virtual character in the target information display area may be displayed in a bold outline manner, the parameter information of the virtual character in the target information display area may be displayed in a blinking manner, and the like; the graphic identifier of the virtual character in the target information display area and the parameter information of the virtual character may be displayed distinctively, and a specific distinctive display manner may be a combination of any one of the above manners of distinctively displaying the graphic identifier of the virtual character in the target information display area and any one of the manners of distinctively displaying the parameter information of the virtual character in the target information display area. It should be noted that the manner of distinctively displaying the graphic identification of the virtual character and/or the parameter information of the virtual character in the target information display area in the present exemplary embodiment is not limited to this.
In addition, in order to enable the player to quickly identify the virtual character corresponding to the target information display area, the responding to the first touch operation acting on the information display area may further include: and displaying the virtual roles corresponding to the target information display area distinctively. In this exemplary embodiment, the manner of distinctively displaying the virtual character corresponding to the target information display area may be, for example: it should be noted that the manner of distinctively displaying the virtual character in the present exemplary embodiment is not limited to this, and one or more of the virtual character corresponding to the target information display area is displayed in a highlighted manner, the virtual character corresponding to the target information display area is displayed in a bold outline manner, and the virtual character corresponding to the target information display area is displayed in a blinking manner.
Further, the method may further include: and if the number of the skill controls of the virtual character is more than 1, displaying a preset control corresponding to the virtual character based on the information display area of the virtual character.
In the present exemplary embodiment, the number of skills of the virtual character may be acquired, and it may be determined whether the number of skills of the virtual character is greater than 1. And if the number of the skills of the virtual character is more than 1, determining that the number of the skill controls of the virtual character is more than 1. The preset controls are used for displaying all skill controls of the virtual roles corresponding to the preset controls. The shape of the preset control may be set by a developer, and may be, for example, a circle, a square, a triangle, and the like, which is not particularly limited in this exemplary embodiment. When the preset control is in a non-trigger state, the skill control of the virtual character corresponding to the preset control is in a hidden state, and when the preset control is in a trigger state, the preset control displays the skill control of the virtual character corresponding to the preset control to the player.
The manner of displaying a preset control corresponding to the virtual character based on the information display area of the virtual character may include, for example: a preset control is displayed on the right side of the information display area of the virtual character, a preset control is displayed on the left side of the information display area of the virtual character, and the like, which is not particularly limited in this exemplary embodiment.
In this case, the determining a target information display area in response to the first touch operation performed in the information display area, and displaying the skill control of the virtual character corresponding to the target information display area at the preset position outside the target information display area may include: responding to a first touch operation acting on the preset control, determining a target preset control, and displaying the skill control of the virtual role corresponding to the target preset control based on the target preset control. In the exemplary embodiment, in response to a first touch operation acting on the preset control, a position of the first touch operation is obtained, the preset control at the position of the first touch operation is determined as a target preset control, and the skill control of the virtual character corresponding to the target preset control is displayed based on the target preset control. Specifically, the skill control of the virtual character corresponding to the target preset control may be displayed in a direction perpendicular to the display direction of the information display area based on the target preset control, and the skill control of the virtual character corresponding to the target preset control may also be displayed in the same direction as the display direction of the information display area based on the target preset control.
The above-described process will be described below by way of example.
For example, as shown in fig. 6, the graphical user interface includes information display areas of 5 virtual characters, which are an information display area 611 of the first virtual character, an information display area 612 of the second virtual character, an information display area 613 of the third virtual character, an information display area 614 of the fourth virtual character, and an information display area 615 of the fifth virtual character, respectively, and the display directions of the information display areas of the 5 virtual characters are vertical directions. The 5 preset controls corresponding to the information display areas of the five virtual characters are a first preset control 631, a second preset control 632, a third preset control 633, a fourth preset control 634, and a fifth preset control 635, respectively. When the player clicks the fifth preset control 635 through a finger, the fifth preset control 635 is a target skill control, and the fifth preset control 635 is controlled in the horizontal direction to display the skill control of the fifth virtual character. As shown in fig. 6, the skill controls of the fifth virtual character include 3, a first skill control 621, a second skill control 622, and a third skill control 623.
Obviously, compared with the skill control of the virtual character corresponding to the target preset control displayed in the direction same as the display direction of the information display area, the skill control of the virtual character corresponding to the target preset control is displayed in the direction perpendicular to the display direction of the information display area, so that the player does not need to turn to vertical movement or turn to horizontal movement after the player selects the preset control of the virtual character before determining the skill control, and the fluency of operation and the efficiency of operation are improved.
On the basis, if the number of the skill controls of the virtual character is equal to 1, displaying the skill controls of the virtual character based on the information display area of the virtual character; and responding to a second touch operation of a skill control acting on the virtual character, and applying the skill corresponding to the skill control to the corresponding virtual character.
In the present exemplary embodiment, it is possible to acquire the number of skills of the virtual character and determine whether the number of skills of the virtual character is equal to 1. And if the number of the skills of the virtual character is equal to 1, determining that the number of the skill controls of the virtual character is equal to 1. When the number of the skill controls of the virtual character is equal to 1, the skill controls of the virtual character can be displayed based on the information display area of the virtual character, a preset control can be displayed based on the information display area of the virtual character, and the skill controls of the virtual character are displayed in the preset control, namely the skill controls of the virtual character are always displayed in the graphical user interface.
In response to a second touch operation on a skill control of the virtual character, applying the skill corresponding to the skill control to the corresponding virtual character may include: and responding to a second touch operation of the skill control acting on the virtual character, acquiring the virtual character corresponding to the skill control at the second touch operation position, and applying the skill corresponding to the skill control at the second touch operation position to the virtual character. The second touch operation may be, for example, sliding, clicking, double clicking, and the like, which is not limited in this exemplary embodiment.
Therefore, when the number of the skill controls of the virtual character is equal to 1, the skill controls are always displayed in the graphical user interface, and the skills corresponding to the skill controls are applied to the virtual character in response to the second touch operation, that is, the step of displaying the skill controls through the first trigger operation is omitted, the operation efficiency is improved, and the operation steps are simplified.
For example, as shown in fig. 7, when the interactive interface includes information display areas of 3 virtual characters, namely, an information display area 711 of a first virtual character, an information display area 712 of a second virtual character, and an information display area 713 of a third virtual character, and the skill controls of the first to third virtual characters are all 1, as shown in fig. 7, the skills 731 to 733 of the controls of the first to third virtual characters are displayed based on the information display areas 711 to 713 of the first to third virtual characters, respectively.
In step S3, in response to a second touch operation applied to the skill control of the virtual character corresponding to the target information display area, the skill corresponding to the skill control is applied to the virtual character corresponding to the target information display area.
In this exemplary embodiment, in response to a second touch operation applied to the skill control of the virtual character corresponding to the target information display area, an end point position of the second touch operation is obtained, and a skill corresponding to the skill control at which the end point position is located is applied to the virtual character corresponding to the target information display area. The second touch operation may be, for example, clicking, double clicking, long pressing, sliding, and the like, which is not particularly limited in this exemplary embodiment.
Next, step S3 is described by way of example, as shown in fig. 8, the interactive interface includes information display areas of 3 virtual characters, namely, an information display area 811 of a first virtual character, an information display area 812 of a second virtual character, and an information display area 813 of a third virtual character, and the display directions of the information display areas of the 3 virtual characters are vertical directions. In fig. 8, the skill controls of the third virtual character are illustrated, and the skill controls of the third virtual character include 3, namely, a first skill control 821, a second skill control 822, and a third skill control 823. The player may apply the skill corresponding to the third skill control to the third virtual character by clicking on the third skill control 823.
In order to increase the simplicity of the graphical user interface, after the skill corresponding to the skill control is applied to the virtual character corresponding to the target information display area, the skill control of the virtual character corresponding to the target information display area is cancelled.
In addition, in order to allow the player to visually recognize the skills applied to the virtual character, after the skills corresponding to the skill control are applied to the virtual character corresponding to the target information display area, the virtual character corresponding to the target information display area is controlled to play the skills applied thereto. For example, when the skill applied to the virtual character is an attack skill, the virtual character is controlled to launch an attack on a target.
It should be noted that although the various steps of the methods of the present disclosure are depicted in the drawings in a particular order, this does not require or imply that these steps must be performed in this particular order, or that all of the depicted steps must be performed, to achieve desirable results. Additionally or alternatively, certain steps may be omitted, multiple steps combined into one step execution, and/or one step broken down into multiple step executions, etc.
In an exemplary embodiment of the present disclosure, there is also provided a skill applying apparatus, as shown in fig. 9, the skill applying apparatus 900 may include: providing module 901, displaying module 902, and applying module 903, wherein:
a providing module 901, configured to provide an information display area corresponding to the virtual character on the graphical user interface, where the information display area includes: the graphic identification used for marking the virtual role and/or the parameter information of the virtual role;
the display module 902 may be configured to determine a target information display area in response to a first touch operation performed in the information display area, and display a skill control of the virtual character corresponding to the target information display area at a preset position outside the target information display area;
an applying module 903, configured to apply, in response to a second touch operation performed on a skill control of the virtual character corresponding to the target information display area, the skill corresponding to the skill control to the virtual character corresponding to the target information display area.
The details of each skill applying device module are described in detail in the corresponding skill applying method, and therefore, the details are not described herein again.
It should be noted that although in the above detailed description several modules or units of the apparatus for performing are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
In an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided.
As will be appreciated by one skilled in the art, aspects of the present invention may be embodied as a system, method or program product. Thus, various aspects of the invention may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.) or an embodiment combining hardware and software aspects that may all generally be referred to herein as a "circuit," module "or" system.
An electronic device 1000 according to this embodiment of the invention is described below with reference to fig. 10. The electronic device 1000 shown in fig. 10 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present invention.
As shown in fig. 10, the electronic device 1000 is embodied in the form of a general purpose computing device. The components of the electronic device 1000 may include, but are not limited to: the at least one processing unit 1010, the at least one memory unit 1020, a bus 1030 connecting different system components (including the memory unit 1020 and the processing unit 1010), and a display unit 1040.
Wherein the storage unit stores program code that is executable by the processing unit 1010 to cause the processing unit 1010 to perform steps according to various exemplary embodiments of the present invention as described in the "exemplary methods" section above in this specification. For example, the processing unit 1010 may perform step s1 as shown in fig. 1. an information display area corresponding to the virtual character is provided on the graphic user interface, the information display area including: the graphic identification used for marking the virtual role and/or the parameter information of the virtual role; s2, responding to a first touch operation acting in the information display area, determining a target information display area, and displaying a skill control of the virtual character corresponding to the target information display area at a preset position outside the target information display area; and S3, responding to a second touch operation of a skill control acting on the virtual character corresponding to the target information display area, and applying the skill corresponding to the skill control to the virtual character corresponding to the target information display area.
The storage unit 1020 may include readable media in the form of volatile memory units, such as a random access memory unit (RAM)10201 and/or a cache memory unit 10202, and may further include a read-only memory unit (ROM) 10203.
The memory unit 1020 may also include a program/utility 10204 having a set (at least one) of program modules 10205, such program modules 10205 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Bus 1030 may be any one or more of several types of bus structures including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, and a local bus using any of a variety of bus architectures.
The electronic device 1000 may also communicate with one or more external devices 1070 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable players to interact with the electronic device 1000, and/or with any devices (e.g., router, modem, etc.) that enable the electronic device 1000 to communicate with one or more other computing devices. Such communication may occur through input/output (I/O) interfaces 1050. Also, the electronic device 1000 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network such as the internet) via the network adapter 1060. As shown, the network adapter 1060 communicates with the other modules of the electronic device 1000 over the bus 1030. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with the electronic device 1000, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, there is also provided a computer-readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, aspects of the invention may also be implemented in the form of a program product comprising program code means for causing a terminal device to carry out the steps according to various exemplary embodiments of the invention described in the above section "exemplary methods" of the present description, when said program product is run on the terminal device.
Referring to fig. 11, a program product 1100 for implementing the above method according to an embodiment of the present invention is described, which may employ a portable compact disc read only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the present invention is not limited in this regard and, in the present document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the player-computing device, partly on the player device, as a stand-alone software package, partly on the player-computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the player computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
Furthermore, the above-described figures are merely schematic illustrations of processes involved in methods according to exemplary embodiments of the invention, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is to be limited only by the terms of the appended claims.

Claims (11)

1. A skill application method applied to a game for a multi-player team running on a touch terminal capable of presenting a graphical user interface, wherein the graphical user interface at least partially includes a game scene and at least includes a virtual character, the method comprising:
providing an information display area corresponding to the virtual character on the graphical user interface, the information display area including: the graphic identification used for marking the virtual role and/or the parameter information of the virtual role;
responding to a first touch operation acting in the information display area, determining a target information display area, and displaying skill controls of the virtual character corresponding to the target information display area at a preset position outside the target information display area, wherein the number of the skill controls of the virtual character is the same as that of the skills of the virtual character;
responding to a second touch operation of a skill control acting on the virtual character corresponding to the target information display area, and applying the skill corresponding to the skill control to the virtual character corresponding to the target information display area.
2. The skill applying method according to claim 1, wherein the displaying the skill control of the virtual character corresponding to the target information display area at the preset position outside the target information display area comprises:
and displaying the skill control of the virtual character corresponding to the target information display area at the preset position in the direction vertical to the display direction of the information display area.
3. The skill applying method according to claim 1, wherein the displaying the skill control of the virtual character corresponding to the target information display area at the preset position outside the target information display area comprises:
and displaying the skill control of the virtual character corresponding to the target information display area at the preset position in the same direction as the display direction of the information display area.
4. The skill application method of claim 1, wherein said responding to the first touch operation applied within the information display area further comprises:
and displaying the graphic identification of the virtual character in the target information display area and/or the parameter information of the virtual character distinctively.
5. The skill application method of claim 1, further comprising:
if the number of the skill controls of the virtual character is more than 1, displaying a preset control corresponding to the virtual character based on the information display area of the virtual character;
the responding to a first touch operation acting in the information display area, determining a target information display area, and displaying the skill control of the virtual character corresponding to the target information display area at a preset position outside the target information display area comprises:
responding to a first touch operation acting on the preset control, determining a target preset control, and displaying the skill control of the virtual role corresponding to the target preset control based on the target preset control.
6. The skill application method of claim 5, wherein the displaying the skill control of the virtual character corresponding to the target preset control based on the target preset control comprises:
and displaying the skill control of the virtual character corresponding to the target preset control in a direction perpendicular to the display direction of the information display area based on the target preset control.
7. The skill application method of claim 5, further comprising:
if the number of the skill controls of the virtual character is equal to 1, displaying the skill controls of the virtual character based on the information display area of the virtual character;
and responding to a second touch operation of a skill control acting on the virtual character, and applying the skill corresponding to the skill control to the corresponding virtual character.
8. The skill application method according to claim 1, wherein the applying the skill corresponding to the skill control to the virtual character corresponding to the target information display area in response to a second touch operation applied to the skill control of the virtual character corresponding to the target information display area comprises:
responding to a second touch operation of the skill control of the virtual character corresponding to the target information display area, acquiring a terminal position of the second touch operation, and applying a skill corresponding to the skill control at the terminal position to the virtual character corresponding to the target information display area.
9. A skill applying apparatus applied to a game for a multi-player team running on a touch terminal capable of presenting a graphical user interface, the graphical user interface at least partially including a game scene and at least including a virtual character, the apparatus comprising:
a providing module configured to provide an information display area corresponding to the virtual character on the graphical user interface, the information display area including: the graphic identification used for marking the virtual role and/or the parameter information of the virtual role;
the display module is used for responding to a first touch operation acting in the information display area, determining a target information display area, and displaying skill controls of the virtual character corresponding to the target information display area at a preset position outside the target information display area, wherein the number of the skill controls of the virtual character is the same as the number of the skills of the virtual character;
and the applying module is used for responding to a second touch operation of the skill control of the virtual character corresponding to the target information display area and applying the skill corresponding to the skill control to the virtual character corresponding to the target information display area.
10. A computer-readable storage medium on which a computer program is stored, the computer program, when being executed by a processor, implementing the skill applying method according to any one of claims 1 to 8.
11. An electronic device, comprising:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the skill application method of any of claims 1-8 via execution of the executable instructions.
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