CN108211349B - Information processing method in game, electronic device and storage medium - Google Patents

Information processing method in game, electronic device and storage medium Download PDF

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CN108211349B
CN108211349B CN201810146448.2A CN201810146448A CN108211349B CN 108211349 B CN108211349 B CN 108211349B CN 201810146448 A CN201810146448 A CN 201810146448A CN 108211349 B CN108211349 B CN 108211349B
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game
interaction
information
interactive
preset
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CN108211349A (en
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邵腾
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses an information processing method in a game, electronic equipment and a storage medium. The method comprises the steps of receiving interactive information sent by a second game terminal; judging whether the interactive information contains a preset interactive request, and if so, providing an interactive control in an interactive request display area preset in the graphical user interface; and detecting interaction triggering operation acting on the interaction control, and controlling the first virtual role to automatically execute the virtual operation corresponding to the interaction request when the interaction triggering operation is detected. The technical problems that useful interaction information is inconvenient to obtain and operation response cannot be efficiently carried out in the communication interaction process of game players are at least solved.

Description

Information processing method in game, electronic device and storage medium
Technical Field
The present invention relates to the field of games, and in particular, to an information processing method in a game, an electronic device, and a storage medium.
Background
In some multiplayer online games, a plurality of game players can be connected with a common game through a network, and during the game, the game players can interact with other game players through text input, voice sending, shortcut instruction button clicking and the like so as to better cooperate with the game. However, the existing interaction mode has some defects: on the other hand, the interaction information is more interference information, which is inconvenient for the game player to obtain useful key interaction information, such as interaction requests of "set", "retreat", "support", etc. among the interaction information; on the one hand, a game player cannot perform efficient operation response to some interactive requests, for example, the game player may not be able to clearly identify the directions or destinations indicated by some requests, especially in a game with a large scene; as another example, some game players are unfamiliar with the virtual operations of the player avatar indicated by the interaction request.
Disclosure of Invention
At least one embodiment of the invention provides an information processing method in a game, electronic equipment and a storage medium, so as to at least solve the technical problems that useful interaction information is inconvenient to obtain and operation response cannot be efficiently carried out in the communication and interaction process of game players.
According to an embodiment of the present invention, there is provided an information processing method in a game including a plurality of virtual characters including a first virtual character controlled by a first game terminal and a second virtual character controlled by a second game terminal, the method including:
receiving interactive information sent by a second game terminal;
judging whether the interactive information contains a preset interactive request, and if so, providing an interactive control in an interactive request display area preset in the graphical user interface;
and detecting interaction triggering operation acting on the interaction control, and controlling the first virtual role to automatically execute the virtual operation corresponding to the interaction request when the interaction triggering operation is detected.
Optionally, controlling the first virtual role to automatically execute a virtual operation corresponding to the interaction request includes:
and controlling the first virtual character to automatically execute the virtual operation corresponding to the interaction request and move along with the second virtual character.
Optionally, the determining whether the interaction information includes a preset interaction request includes: judging whether the interactive information contains preset target information or not; virtual operations corresponding to the interactive requests, including: and going to the position of the target indicated by the target information.
Optionally, the determining whether the interaction information includes a preset interaction request includes: judging whether the interactive information contains preset target information and preset virtual operation information; virtual operations corresponding to the interactive requests, including: and going to the position of the target indicated by the target information and executing the virtual operation indicated by the virtual operation information.
Optionally, the target information includes any one of target position information in a game scene of the game and target character information in a virtual character of the game.
Optionally, the target location indicated by the target role information includes: the position of the target role when the second game terminal sends the interactive information; or, a real-time location of the target character.
Optionally, the interactive information includes any one of text interactive information, voice interactive information, and shortcut instruction interactive information.
Optionally, the method includes: and displaying the interactive information in an interactive information display area preset by the graphical user interface.
Optionally, providing an interaction control in an interaction request display area preset in the graphical user interface, where the interaction control includes:
and providing an interaction control and an interaction instruction in an interaction request display area preset in the graphical user interface.
Optionally, the method includes: and when the preset interaction stopping operation is detected, controlling the first virtual character to stop the virtual operation.
Optionally, the graphical user interface includes a mobile control area, and the interactive request display area is located within a preset range of the mobile control area.
Optionally, the interaction triggering operation includes: any one of a single-click operation, a double-click operation, and a slide operation.
According to an embodiment of the present invention, there is provided an electronic apparatus including: a processor; and a memory for storing executable instructions for the processor; wherein the processor is configured to perform the information processing method of any one of the above via execution of executable instructions.
According to an embodiment of the present invention, there is provided a computer-readable storage medium on which a computer program is stored, the computer program implementing the information processing method of any one of the above when executed by a processor.
In at least one embodiment of the invention, interactive information sent by the second game terminal is received; judging whether the interactive information contains a preset interactive request, and if so, providing an interactive control in an interactive request display area preset in the graphical user interface; and detecting interaction triggering operation acting on the interaction control, and controlling the first virtual role to automatically execute the virtual operation corresponding to the interaction request when the interaction triggering operation is detected. And further solve the technical problems that useful interaction information is inconvenient to obtain and operation response cannot be efficiently carried out in the communication and interaction process of game players.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a schematic diagram of a graphical user interface of a mobile terminal according to one embodiment of the present invention;
FIG. 2 is a diagram of interaction controls and interaction information, according to one embodiment of the present invention;
FIG. 3 is a diagram of interaction controls and interaction information according to another embodiment of the present invention;
FIG. 4 is a diagram of interaction controls and interaction information, according to another embodiment of the present invention;
FIG. 5 is a schematic block diagram of an electronic device according to one embodiment of the present invention;
fig. 6 is a schematic diagram of a program product according to an embodiment of the present invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In accordance with one embodiment of the present invention, there is provided an information processing method in a game, it is noted that the steps illustrated in the flowchart of the drawings may be performed in a computer system such as a set of computer executable instructions, and that while a logical order is illustrated in the flowchart, in some cases the steps illustrated or described may be performed in an order different than that described herein.
An information processing method in a game according to an embodiment of the present invention, the game including a plurality of virtual characters including a first virtual character controlled by a first game terminal and a second virtual character controlled by a second game terminal, the graphical user interface being obtained by executing a software application of the game on a processor of the first game terminal and rendering the software application on a display of the first game terminal, may include:
step S110, receiving interactive information sent by a second game terminal;
step S130, judging whether the interaction information contains a preset interaction request, and if the interaction information contains the interaction request, providing an interaction control in an interaction request display area preset in the graphical user interface;
step S150, detecting an interaction triggering operation acting on the interaction control, and controlling the first virtual character to automatically execute the virtual operation corresponding to the interaction request when the interaction triggering operation is detected.
Receiving interactive information sent by a second game terminal by an in-game information processing method in the present exemplary embodiment; judging whether the interactive information contains a preset interactive request, and if so, providing an interactive control in an interactive request display area preset in the graphical user interface; and detecting interaction triggering operation acting on the interaction control, and controlling the first virtual role to automatically execute the virtual operation corresponding to the interaction request when the interaction triggering operation is detected. The technical problems that useful interaction information is inconvenient to obtain and operation response cannot be efficiently carried out in the communication interaction process of game players are at least solved.
Next, the information processing method in the present exemplary embodiment will be further described.
The game includes a plurality of virtual characters including a first virtual character controlled by a first game terminal and a second virtual character controlled by a second game terminal, the graphical user interface being obtained by executing a software application of the game on a processor of the first game terminal and rendering on a display of the first game terminal.
The game comprises a plurality of virtual characters, a plurality of game players can be connected with a common game through a network, and the game players can operate and control the virtual characters through game clients. In the present embodiment, the plurality of virtual characters include a first virtual character controlled by the first game terminal and a second virtual character controlled by the second game terminal. The first game terminal and the second game terminal may be connected to each other through the game server or may not be connected to each other through the game server (for example, one of the first game terminal and the second game terminal may be used as a local game server). The first game terminal and the second game terminal each run a game software application.
The graphical user interface is obtained by executing a software application of the game on a processor of a first game terminal and rendering on a display of the first game terminal. The content displayed by the graphical user interface may include the entire range of the game scene or may be a partial range of the game scene. For example, since the game scene is relatively large, the partial content of the game scene is displayed on the graphic user interface of the mobile terminal in the process of the game. The game scene can be square, and can also be other shapes (such as a circle and the like). The game scene can include ground, mountain, stone, flower, grass, tree, building and the like. In an alternative embodiment, the content displayed by the graphical user interface further includes at least one virtual hero object, and the virtual hero object executes corresponding virtual actions (such as virtual actions of moving, turning, shooting, and the like) according to instructions generated by the operation of the game player detected by the mobile terminal. The content presented by the graphical user interface may include all of the virtual object or may be part of the virtual object. For example, in a third person perspective game, the content presented by the graphical user interface may contain all of the virtual objects; as another example, in a first-person perspective game, the content presented by the graphical user interface may contain portions of a virtual object.
For example, as shown in fig. 1, the graphical user interface 120 is obtained by executing a game software application on a processor of the mobile terminal 110 and rendering the game software application on a touch display of the mobile terminal, and the displayed content of the graphical user interface includes at least a part of an area of a game scene 210 and a virtual character object 130 located in the game scene.
In step S110, the interactive information transmitted by the second game terminal is received. The received interactive information may have various forms, and is not limited herein. The interactive information may include any one of text interactive information, voice interactive information, and shortcut instruction interactive information. The second graphical user interface of the second game terminal may be obtained by executing a software application of the game on a processor of the second game terminal and rendering the software application on a display of the second game terminal, and the second graphical user interface includes an interactive information input and transmission area, and a player of the second game terminal may transmit interactive information (including selecting and transmitting preset text interactive information) to the first game terminal by inputting and transmitting text in the area during the game. Alternatively, a shortcut instruction icon, for example, a shortcut instruction icon corresponding to commonly used interaction information such as "attack", "person ahead", "request support", and the like, is provided in the second graphical user interface. Alternatively, the voice information of the game player may be acquired by the audio capture module of the second game terminal and transmitted to the first game terminal, or the voice information may be transmitted to the first game terminal after being subjected to voice recognition by the second game terminal or a voice recognition service.
In step S130, it is determined whether the interaction information includes a preset interaction request, and if the interaction information includes the interaction request, an interaction control is provided in an interaction request display area preset in the gui.
After the first game terminal receives the interactive information, whether the interactive information contains a preset interactive request or not is judged, and if the interactive information contains the interactive request, an interactive control is provided in an interactive request display area preset in the graphical user interface. Therefore, the game players can conveniently and quickly acquire the key information related to the game in the interactive information, the game interaction efficiency can be improved, the game can be better cooperated, meanwhile, the communication between the game players in other aspects is not influenced, and the game experience is enriched.
The preset interaction request can be various, can be a preset interaction request in a game, and can be a request customized by a game player, for example, an interaction request which may be sent to other game players by the game player during the game process: "gather", "retreat", "I need support", "I need bullet", etc.
There may be various ways to determine whether the interaction information includes a preset interaction request, which is not limited herein.
Whether the interactive information contains the preset interactive request can be judged by extracting keywords from the interactive information and judging whether the interactive information contains the preset interactive request keywords. For example, the first game client receives the interactive information sent by the second game client, i.e. "I need help! And 5, quickly rescuing people. The "help" may be a preset interaction request keyword, so that it is determined that the interaction information includes the interaction request keyword "help" by determining that the interaction information includes the interaction request. Similarly, the judgment of the corresponding interactive request can be realized by setting other possible interactive request keywords (such as "set", "withdraw", etc.).
Whether the interactive information is preset interactive information or a preset quick interactive instruction can also be judged, so that whether the interactive information contains a preset interactive request is judged. For example, one or more preset shortcut interaction command buttons may be provided on the graphical user interface of the second game client, where the shortcut interaction command buttons correspond to preset interaction requests, and may be commonly used as "set", "withdraw", "save me", and the like. Or, one or more preset interactive messages are provided in the interactive message sending area of the graphical user interface of the second game client for the game player to select to realize the input and sending of the quick interactive messages, and the interactive messages can be commonly used interactive requests such as 'set', 'withdraw', 'save me', and the like.
In an optional embodiment, other information in the interaction information, such as the target information, may be further obtained. For example, it is determined that a piece of interaction information includes a preset interaction request keyword, and target information (which may be name indication information, such as "i", a nickname of a certain game player in a game, a number of a game character in a game, or target position information in a game scene) that may be included in the interaction information may be further obtained, so that the interaction request may be determined more accurately, for example, interaction requests such as "save me" and "save for 3" may be distinguished more accurately, interaction requests such as "set to me" and "set to main city" may be distinguished more accurately, and so on. In an optional embodiment, if the target information is not obtained in the interactive information, default target information of the interactive request may be adopted, for example, one piece of interactive information is "help", it may be determined that the interactive information includes the interactive request by a preset interactive request keyword "help", and a virtual character controlled by a game client that sends the interactive information may be used as the default target information. In this way, an explicit interactive request can be determined by means of brief and fast interactive information.
As shown in fig. 2, if it is determined that the interaction information includes a preset interaction request, an interaction control 220 is provided in an interaction request display area 210 preset in the gui.
The outline of the interactive request display area can be any shape, such as a game system preset shape like a rectangle, a rounded rectangle, a circle, an ellipse, etc., or a shape customized by the user. The size of the interactive request display area may be any size. The interactive request display area may be located anywhere in the graphical user interface, for example, the outline of the interactive request display area is a rectangle. The interactive request display area may be located on the left side of the graphical user interface. The interactive request display area may be an area having a visual indication, such as an area having at least a partial bounding box, or filled with a color, or an area having a predetermined transparency, or other areas capable of visually indicating the extent of the interactive request display area. As another alternative embodiment, the interactive request display area may also be a touch manipulation area without a visual indication.
In an optional embodiment, the graphical user interface includes a movement control area, and the interaction request display area is located within a preset range of the movement control area. For example, as shown in fig. 2, the gui includes a movement control area 230, the movement control area 230 may include a virtual joystick 240, the movement of the virtual hero object 130 in the game may be controlled according to a touch operation applied to the movement control area 230, and the interactive request display area is located within a predetermined range of the movement control area. In this way, since the interaction request display area is located within the preset range of the movement control area, when the player performs movement control on the virtual hero object, the player can quickly operate the interaction control 220, and the response speed to the interaction request is improved.
In an alternative embodiment, the method comprises: and displaying the interactive information in an interactive information display area preset by the graphical user interface. The outline of the interactive information display area can be any shape, for example, a preset shape of a game system such as a rectangle, a rounded rectangle, a circle, an ellipse and the like, and can also be a shape customized by a user. The size of the interactive information display area may be any size. The interactive information display area can be located at any position in the graphical user interface, for example, the outline of the interactive information display area is rectangular. The interactive information display area may be located on the right side of the graphical user interface. The interactive information display area may be an area having a visual indication, such as an area having at least a partial bounding box, or filled with a color, or an area having a predetermined transparency, or other areas capable of visually indicating the extent of the interactive information display area. As another alternative, the interactive information display area may also be a touch manipulation area without a visual indication. The interactive information display area preset by the graphical user interface can display the interactive information sent by other players, so that the interactive information can be displayed even if the interactive information does not contain the information of the preset interactive request, the game players can conveniently and quickly acquire the key information related to the game in the interactive information, the game interactive efficiency is improved, the game is better cooperated, the communication between the game players in other aspects is not influenced, and the communication experience is enriched.
In an optional embodiment, the providing an interaction control in an interaction request display area preset in the gui includes: and providing an interaction control and an interaction instruction in an interaction request display area preset by the graphical user interface. The interactive instruction explains the corresponding interactive control, and can be a text instruction, a graphic instruction or a combination of the text instruction and the graphic instruction. The interaction indication may be located in a display range of the interaction control, as shown in the interaction control 310 in fig. 3, the display range of the interaction control 310 contains a corresponding interaction indication "go to: rescue number 2 ". The interaction indication may also be located within a preset range of the interaction control, as long as the game player can recognize the corresponding relationship between the interaction indication and the interaction control. In an alternative embodiment, the interaction control may be an interaction area that is not visually visible in the interaction request display area, and the interaction indication may be located in an area range of the interaction control, so that the location of the interaction indication may be used to indicate the location of the area of the interaction control.
In step S150, an interaction triggering operation acting on the interaction control is detected, and when the interaction triggering operation is detected, the first virtual character is controlled to automatically execute a virtual operation corresponding to the interaction request.
The interactive trigger operation may select a corresponding interactive control, and the operation mode of the interactive trigger operation may have various implementation modes, which are not limited herein, for example, any one of a single click operation, a double click operation, a re-press operation, and a slide operation.
And when the interaction triggering operation is detected, controlling the first virtual role to automatically execute the virtual operation corresponding to the interaction request. For example, the interaction request is determined by the interaction information "request rescue" sent by the second game client, the second game client controls the game character # 2 in the game, and the interaction information can be displayed in the interaction information display area preset in the graphical user interface, as shown in fig. 3, the right side is "number 2: request rescue ". Correspondingly, an interaction control, such as interaction control 310 in fig. 3, may be provided in the graphical user interface, and a corresponding indication of interaction may be provided in interaction control 310, such as "go to: and rescue number 2 ″, where the interaction instruction indicates an interaction control, and when an interaction triggering operation acting on the interaction control 310 is detected, the first virtual character is controlled to automatically execute a virtual operation corresponding to the interaction request, and in this example, the first virtual character is controlled to automatically go to the position of the virtual character number 2 and rescue the virtual character number 2. The virtual operation corresponding to the interactive request corresponds to a specific interactive request, and may be various (for example, gathering, withdrawing, going to subsidized ammunition, etc.), and is not limited to the going to rescue in this example, and the present invention is not limited thereto.
In an optional embodiment, the controlling the first virtual character to automatically perform the virtual operation corresponding to the interaction request includes: and controlling the first virtual role to automatically execute the virtual operation corresponding to the interaction request and move along with the second virtual role. For example, the interaction request is an aggregate, a retreat, or the like, and the first virtual character may automatically follow a virtual character controlled by the game client that sent the interaction request when automatically executing the interaction request, for example, the first virtual character may automatically move to a location where the second virtual character is located when automatically executing the interaction request, or the first virtual character may automatically move along with the second virtual character when automatically executing the interaction request.
In an optional embodiment, the controlling the first virtual character to automatically perform the virtual operation corresponding to the interaction request includes: and the first game terminal acquires the position information of a second virtual character from the game server, controls the first virtual character to automatically execute the virtual operation corresponding to the interaction request and moves along with the second virtual character. For example, the interaction request is an aggregate, a retreat, or the like, and the first virtual character may automatically follow a virtual character controlled by the game terminal that sent the interaction request when automatically executing the interaction request, for example, the first virtual character may automatically move to a location where the second virtual character is located when automatically executing the interaction request, or the first virtual character may automatically move along with the second virtual character when automatically executing the interaction request. The first game terminal may acquire the position information of the target character from the game server.
In an alternative embodiment, the first game terminal receives the interactive information transmitted from the second game terminal and the first game terminal receives the position information of the second virtual character transmitted from the second game terminal. For example, when the sender sends the shortcut command to an in-game chat channel, the coordinate information of the sender is automatically carried.
In an optional embodiment, the determining whether the interaction information includes a preset interaction request includes: judging whether the interactive information contains preset target information or not; the virtual operation corresponding to the interaction request comprises the following steps: and going to the position of the target indicated by the target information. Other information in the interaction information, such as target information, may be obtained. For example, it is determined that a piece of interaction information includes a preset interaction request keyword, and target information (which may be name indication information, such as "i", a nickname of a certain game player in a game, a number of a game character in a game, or target position information in a game scene) that may be included in the interaction information may be further obtained, so that the interaction request may be determined more accurately, for example, interaction requests such as "save me" and "save for 3" may be distinguished more accurately, interaction requests such as "set to me" and "set to main city" may be distinguished more accurately, and so on. In an optional embodiment, if the target information is not obtained in the interactive information, default target information of the interactive request may be adopted, for example, one piece of interactive information is "help", it may be determined that the interactive information includes the interactive request by a preset interactive request keyword "help", and a virtual character controlled by a game client that sends the interactive information may be used as the default target information. In this way, an explicit interactive request can be determined by means of brief and fast interactive information.
In an optional embodiment, the determining whether the interaction information includes a preset interaction request includes: judging whether the interactive information contains preset target information and preset virtual operation information; the virtual operation corresponding to the interaction request comprises the following steps: and going to the position of the target indicated by the target information and executing the virtual operation indicated by the virtual operation information. For example, in the example shown in fig. 3, the first avatar is controlled to automatically go to the location of avatar No. 2 and to rescue avatar No. 2.
There may be various ways to determine whether the interaction information includes a preset interaction request, which is not limited herein.
Whether the interactive information contains the preset interactive request can be judged by extracting keywords from the interactive information and judging whether the interactive information contains the preset interactive request keywords. For example, the first game client receives the interactive information sent by the second game client, i.e. "I need help! And 5, quickly rescuing people. The "help" may be a preset interaction request keyword, so that it is determined that the interaction information includes the interaction request keyword "help" by determining that the interaction information includes the interaction request. Similarly, the judgment of the corresponding interactive request can be realized by setting other possible interactive request keywords (such as "set", "withdraw", etc.).
Whether the interactive information is preset interactive information or a preset quick interactive instruction can be judged, so that whether the interactive information contains a preset interactive request is judged. For example, one or more preset shortcut interaction command buttons may be provided on the graphical user interface of the second game client, where the shortcut interaction command buttons correspond to preset interaction requests, and may be commonly used as "set", "withdraw", "save me", and the like. Or, one or more preset interactive messages are provided in the interactive message sending area of the graphical user interface of the second game client for the game player to select to realize the input and sending of the quick interactive messages, and the interactive messages can be commonly used interactive requests such as 'set', 'withdraw', 'save me', and the like.
Other information in the interaction information, such as target information, may be further obtained. For example, it is determined that a piece of interaction information includes a preset interaction request keyword, and target information (which may be name indication information, such as "i", a nickname of a certain game player in a game, a number of a game character in a game, or target position information in a game scene) that may be included in the interaction information may be further obtained, so that the interaction request may be determined more accurately, for example, interaction requests such as "save me" and "save for 3" may be distinguished more accurately, interaction requests such as "set to me" and "set to main city" may be distinguished more accurately, and so on. In an optional embodiment, if the target information is not obtained in the interactive information, default target information of the interactive request may be adopted, for example, one piece of interactive information is "help", it may be determined that the interactive information includes the interactive request by a preset interactive request keyword "help", and a virtual character controlled by a game client that sends the interactive information may be used as the default target information. In this way, an explicit interactive request can be determined by means of brief and fast interactive information.
In an optional embodiment, the target information includes any one of target position information in a game scene of the game and target character information in a virtual character of the game. May be a personal designation information such as "i me"; or a nickname of a certain game player in the game; or the number of the game role in the game; or target position information in the game scene.
In an optional embodiment, the target position indicated by the target role information includes: the position of the target role when the second game terminal sends the interactive information; or, a real-time location of the target character. The target position indicated by the target character information may be a fixed position, for example, the target position indicated by the target character information when the interactive information is sent; alternatively, the target position indicated by the target character information may be a dynamic/real-time position, and the target character information may indicate a target character whose position in the game may be changed (for example, the target character is a virtual character in the game), so that the target position indicated by the target character information may be the dynamic/real-time position of the target character. For example, the second game player may control a second virtual character in the game through the second game terminal, the second game terminal may send an interaction message "i has resources in the house where i is present, and is coming fast" to the first game terminal, and accordingly, the first game terminal may receive such an interaction message, provide an interaction control corresponding to the interaction message in the graphical user interface of the first game terminal, and when a trigger operation acting on the interaction control is detected, may control the first virtual character to automatically go to the position where the second virtual character sends the interaction message, where the target position indicated by the target character message (the second virtual character) may be the position of the target character (the second virtual character) when sending the interaction message. For another example, the second game player may control a second virtual character in the game through the second game terminal, the second game terminal may send an interaction message "walk with me" to the first game terminal, and accordingly, the first game terminal may receive such an interaction message, provide an interaction control corresponding to the interaction message in the graphical user interface of the first game terminal, and when a trigger operation acting on the interaction control is detected, may control the first virtual character to automatically follow the second virtual character to move, where a target position indicated by the target character information (the second virtual character) may be a dynamic/real-time position of the target character (the second virtual character).
In an alternative embodiment, the first game terminal may receive the interactive information sent by the third game terminal; judging whether the interaction information contains a preset interaction request, and if so, providing an interaction control in an interaction request display area preset in the graphical user interface; and detecting an interaction triggering operation acting on the interaction control, and controlling the first virtual character to automatically execute the virtual operation corresponding to the interaction request when the interaction triggering operation is detected, wherein a game comprises a third virtual character controlled by a third game terminal in a plurality of virtual characters. For example, the third game client controls the third virtual character in the game to be the game character No. 3 in the game, the first game terminal may receive the interactive information "i want rifle bullets" sent by the third game terminal, and may display the interactive information in the interactive information display area preset in the graphical user interface, as shown in fig. 4, the right side "No. 3: i want rifle bullets ", correspondingly, an interactive control" go to: subsidizing No. 3 rifle bullets ". The interactive information displayed on the graphical user interface of the first game terminal may be indicated by the number of the virtual character in the game as shown in fig. 3 and 4, or may be indicated by a nickname or avatar icon of the player in the game.
In an optional embodiment, it may be determined whether the interaction request relates to a game item or a game resource, and if so, further determine whether the first virtual character owns the game item or the game resource, and if so, provide an interaction control in an interaction request display area preset in the graphical user interface. For example, the third game client controls the third virtual character in the game to be the game character with number 3 in the game, the first game terminal may receive the interaction information "i want rifle bullets" sent by the third game terminal, and determine that the interaction information includes the interaction request according to the preset interaction information keyword "rifle bullets", where the "rifle bullets" in the interaction request relate to game props, and may further determine whether the third virtual character has rifle bullets, and if so (meeting the qualification condition), may provide an interaction control "go to on the graphical user interface: subsidizing No. 3 rifle bullets ".
In an alternative embodiment, the method comprises: and when the preset interaction stopping operation is detected, controlling the first virtual character to stop the virtual operation. In the process that the first virtual character automatically executes the virtual operation corresponding to the interaction request, when the first game terminal detects a preset interaction stop operation, the first virtual character may be controlled to stop the virtual operation. The preset interactive stop operation may be a touch operation performed on a preset stop control, or a touch operation performed on a blank area (non-control area) in the graphical user interface. In this way, during the process that the first virtual character automatically executes the virtual operation corresponding to the interaction request, the current automatic operation of the virtual character can be conveniently interrupted, and the operation control of the game player on the virtual character can be resumed.
In an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided.
As will be appreciated by one skilled in the art, aspects of the present invention may be embodied as a system, method or program product. Thus, various aspects of the invention may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.) or an embodiment combining hardware and software aspects that may all generally be referred to herein as a "circuit," module "or" system.
An electronic device 700 according to this embodiment of the invention is described below with reference to fig. 5. The electronic device 700 shown in fig. 5 is only an example and should not bring any limitation to the functions and the scope of use of the embodiments of the present invention.
As shown in fig. 5, electronic device 700 is embodied in the form of a general purpose computing device. The components of the electronic device 700 may include, but are not limited to: the at least one processing unit 710, the at least one memory unit 720, a bus 730 connecting different system components (including the memory unit 720 and the processing unit 710), and a display unit 740.
Wherein the storage unit stores program code that can be executed by the processing unit 710 to cause the processing unit 710 to perform the steps according to various exemplary embodiments of the present invention described above in this specification. The storage unit 720 may include readable media in the form of volatile memory units, such as a random access memory unit (RAM)7201 and/or a cache memory unit 7202, and may further include a read only memory unit (ROM) 7203.
The storage unit 720 may also include a program/utility 7204 having a set (at least one) of program modules 7205, such program modules 7205 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Bus 730 may be any representation of one or more of several types of bus structures, including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 700 may also communicate with one or more external devices 900 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 700, and/or with any devices (e.g., router, modem, etc.) that enable the electronic device 700 to communicate with one or more other computing devices. Such communication may occur via an input/output (I/O) interface 750. Also, the electronic device 700 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network such as the internet) via the network adapter 760. As shown, the network adapter 760 communicates with the other modules of the electronic device 700 via the bus 730. It should be appreciated that although not shown in the figures, other hardware and/or software modules may be used in conjunction with the electronic device 700, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAI D systems, tape drives, and data backup storage systems, etc.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, there is also provided a computer-readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, the various aspects of the invention may also be implemented in the form of a program product comprising program code means for causing a terminal device to carry out the steps according to various exemplary embodiments of the invention described above in this description, when said program product is run on the terminal device.
Referring to fig. 6, a program product 800 for implementing the above method according to an embodiment of the present invention is described, which may employ a portable compact disc read only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the present invention is not limited in this regard and, in the present document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
Furthermore, the above-described figures are merely schematic illustrations of processes involved in methods according to exemplary embodiments of the invention, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is to be limited only by the terms of the appended claims.

Claims (10)

1. An information processing method in a game, the game including a plurality of virtual characters including a first virtual character controlled by a first game terminal and a second virtual character controlled by a second game terminal, the graphical user interface being obtained by executing a software application of the game on a processor of the first game terminal and rendering on a display of the first game terminal, the method comprising:
receiving interactive information sent by a second game terminal;
judging whether the interactive information contains a preset interactive request, if so, providing an interactive control in an interactive request display area preset by the graphical user interface, wherein the judging whether the interactive information contains the preset interactive request comprises the following steps: judging whether the interactive information contains preset target information or not; the target information includes any one of target position information in a game scene of the game and target character information in a virtual character of the game;
detecting an interaction triggering operation acting on the interaction control, and controlling the first virtual character to automatically go to the position of the target indicated by the target information when the interaction triggering operation is detected, wherein the target position indicated by the target character information comprises: the position of the target role when the second game terminal sends the interactive information; or, a real-time location of the target character.
2. An information processing method in a game, the game including a plurality of virtual characters including a first virtual character controlled by a first game terminal and a second virtual character controlled by a second game terminal, the graphical user interface being obtained by executing a software application of the game on a processor of the first game terminal and rendering on a display of the first game terminal, the method comprising:
receiving interactive information sent by a second game terminal;
judging whether the interactive information contains a preset interactive request, if so, providing an interactive control in an interactive request display area preset by the graphical user interface, wherein the judging whether the interactive information contains the preset interactive request comprises the following steps: judging whether the interactive information contains preset target information and preset virtual operation information; the target information includes any one of target position information in a game scene of the game and target character information in a virtual character of the game;
detecting an interaction triggering operation acting on the interaction control, and when the interaction triggering operation is detected, controlling the first virtual character to automatically go to the position of the target indicated by the target information and executing the virtual operation indicated by the virtual operation information, wherein the target position indicated by the target character information includes: the position of the target role when the second game terminal sends the interactive information; or, a real-time location of the target character.
3. The method according to any one of claims 1-2, wherein the interactive information includes any one of text interactive information, voice interactive information, and shortcut instruction interactive information.
4. The method according to any one of claims 1-2, characterized in that the method comprises: and displaying the interactive information in an interactive information display area preset by the graphical user interface.
5. The method according to any one of claims 1-2, wherein providing an interaction control in the interaction request display area preset in the graphical user interface comprises:
and providing an interaction control and an interaction instruction in an interaction request display area preset by the graphical user interface.
6. The method according to any one of claims 1-2, characterized in that the method comprises: and when the preset interaction stopping operation is detected, controlling the first virtual character to stop the virtual operation.
7. The method according to any one of claims 1-2, wherein a movement control area is included in the graphical user interface, and the interaction request display area is located within a preset range of the movement control area.
8. The method of any of claims 1-2, the interaction-triggering operation comprising: any one of a single-click operation, a double-click operation, and a slide operation.
9. An electronic device, comprising:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the information processing method of any one of claims 1-8 via execution of the executable instructions.
10. A computer-readable storage medium on which a computer program is stored, the computer program, when being executed by a processor, implementing the information processing method according to any one of claims 1 to 8.
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