CN108211348A - Game article provides method for protecting - Google Patents

Game article provides method for protecting Download PDF

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Publication number
CN108211348A
CN108211348A CN201611197238.3A CN201611197238A CN108211348A CN 108211348 A CN108211348 A CN 108211348A CN 201611197238 A CN201611197238 A CN 201611197238A CN 108211348 A CN108211348 A CN 108211348A
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CN
China
Prior art keywords
equipment
server
stage property
dbserver
service device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201611197238.3A
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Chinese (zh)
Other versions
CN108211348B (en
Inventor
师磊
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SHENGQU INFORMATION TECHNOLOGY (SHANGHAI) Co Ltd
Original Assignee
SHENGQU INFORMATION TECHNOLOGY (SHANGHAI) Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by SHENGQU INFORMATION TECHNOLOGY (SHANGHAI) Co Ltd filed Critical SHENGQU INFORMATION TECHNOLOGY (SHANGHAI) Co Ltd
Priority to CN201611197238.3A priority Critical patent/CN108211348B/en
Publication of CN108211348A publication Critical patent/CN108211348A/en
Application granted granted Critical
Publication of CN108211348B publication Critical patent/CN108211348B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The present invention provides a kind of game article and provides method for protecting, which is characterized in that includes the following steps:(1) when user applies creating equipment, legitimate verification is first carried out, application is normal if server judges user, carries out next step operation, otherwise is operated without next step;(2) pass through in legitimate verification rear, application is submitted to gateway (GameGate), suitable game logic server (GameServer) is selected to handle by gateway, game logic server (GameServer) is by corresponding message distribution to persistence service device (DBServer);(3) judge equipment whether in persistence service device (DBServer) at this time, if equipment is in persistence service device (DBServer), then use existing stage property, then equipment creates, merchandises successfully, if equipment is not in persistence service device (DBServer), then resource is asked to equipment stage property server (EquipServer), in being sent to cache server (CacheServer) record, equipment creates, merchandises successfully.

Description

Game article provides method for protecting
Technical field
This programme is suitable for game article and provides method for protecting.
Background technology
Massively Multiplayer Online online game provides abundant game content to player, can be generated in game process various types of The equipment of type for users to use, such as clothes, fashionable dress, liquid medicine, weapon, jewellery, task equipment etc., these equipment possess it is different Attribute, the easy-consumed goods of low value can in time be consumed by player, but high-level article equipment can be playing family hold for a long time or by transaction to Other players, this kind of very worthy equipment safety will have guarantee especially, if there is abnormal generation, as client collapse, User offline, server by plug-in rogue attacks, to have reliably can rollback method.Usually these equipments are by the legal Shen of client Please, game logic server (GameServer) generation or locked transaction, finally give user on line.In existing server often Exception when encountering player's transaction, such as the server machine of delaying restart rear stage property loss, for example stage property number does not uniquely cause player to hand over Occur accidentally destroying stage property when easily or game logic server is given to player's stage property and DBServer failure players are written and log in hair again Existing stage property is lost or replicates stage property etc. using stage property create-rule high-volume,
Invention content
Players log game after, in game normal operating article, transaction equipment, consumption equipment, decompose equipment, submit NPC equipments are likely to be abnormal, and equipment is caused to be lost or by exception record to other positions, if handled in an equipment Generated in affairs it is unexpected, can't simply rolling back action because being likely to influence other players at this time, just need Special processing is done to important equipment.The robustness of server is not only increased by the appropriate processing of program safety, moreover it is possible to big It is big to reduce customer service Artificial event, give player better experience of the process while reducing cost.So equipment, which is provided, ensures that processing exists Consider during game design necessary in place.
To solve the above problems, the present invention is newly equipped with standby stage property server, and changes stage property generation, circulation rule, ensure Stage property uniqueness and various chance error operations of delaying will not all lose stage property.
The present invention provides a kind of game article and provides method for protecting, which is characterized in that includes the following steps:(1) when When user applies creating equipment, legitimate verification is first carried out, application is normal if server judges user, carries out next step behaviour Make, otherwise operated without next step;(2) in legitimate verification by rear, submission application is to gateway (GameGate), by gateway Suitable game logic server (GameServer) is selected to handle, game logic server (GameServer) disappears corresponding Breath is distributed to persistence service device (DBServer);(3) equipment is judged at this time whether in persistence service device (DBServer), If equipment in persistence service device (DBServer), using existing stage property, is then equipped and creates, merchandises successfully, such as Fruit is equipped not in persistence service device (DBServer), then asks resource to equipment stage property server (EquipServer), in Cache server (CacheServer) record is sent to, equipment creates, merchandises successfully.
Preferably, when user applies creating equipment, server generation equipment, and carry out in server series group slow It deposits, by completing three-way handshake with client, that is, (1) application client in is sent out, server receives prefreezing stage property after request, (2) server issues stage property, and (3) client, which receives, responds server after stage property, and the latter's defrosting stage property and confirming is provided successfully, note Daily record confirms that user has received, and be included in equipment Groups List;If mistake occurs in transaction, the equipment do not provided is beaten The specific position into persistence service device (DBServer) waits for user to reach the standard grade next time active push or passive according to priority level It gets, it is final to ensure that equipment is provided successfully.
Description of the drawings
Fig. 1:The network topology structure figure of game article granting of the present invention;
Fig. 2:The business process map of game article granting of the present invention.
Specific embodiment
As depicted in figs. 1 and 2, this programme embodiment is as follows:
When user applies creating equipment, legitimate verification is first carried out, if server judges user, application is normal, into Row next step operates, otherwise is operated without next step, and in legitimate verification by rear, submission application is selected to gateway by gateway Select the processing of suitable game logic server, game logic server is by corresponding message distribution to persistence service device (DBServer), equipment is judged at this time whether in persistence service device (DBServer), if equipment is in persistence service device (DBServer) in, then using existing stage property, then equipment creates, merchandises successfully, if equipment is not in persistence service device (DBServer) in, then to equipment stage property server request resource, in being sent to cache server record, equipment is created, is handed over Easily success.
In the equipment of Massively Multiplayer Online online game provides safety guarantee scheme, when user applies creating equipment, Server generation equipment, and caching is carried out in server series group, by completing three-way handshake (i.e. with client:(1) client Application is sent out on end, server receives prefreezing stage property after request;(2) server issues stage property;(3) client is returned after receiving stage property Answer server, the latter's defrosting stage property and confirming is provided successfully, is kept a diary), confirm that user has received, and be included in equipment group row Table.If mistake occurs in transaction, the equipment do not provided is got into specific position in DBServer, is waited for according to priority level User, which reaches the standard grade next time, active push or passively to get, final to ensure that equipment is provided successfully.
Player directly gets required equipment in game, and server record equipment source, circulate flow, unique ID, And daily record is entered to equip stage property server.During abnormal generation, server can be according to the situation of client, classification processing.It is if plug-in The illegal application sent then records player ID and adds in punishment sequence.It is moved back if client collapse is dodged, then equips granting and unsuccessfully remember Typing DBServer.If player is offline, then equipment caching sequence is recorded into, is added to knapsack when next time reaches the standard grade.If knapsack is It is full, then be pushed to equipment and apply for another at " non-player's control role " (NPC) taken, and send out public notice to player, behind it is manual by player Operation is got.
In the equipment of Massively Multiplayer Online online game provides safety guarantee scheme, Major Systems include:Game logic Server, equipment stage property server, persistence service device, gateway, cache server, client etc..The specific reality of each system It is as follows to apply mode.
Game logic server (GameServer):
Stage property Processing Interface is established in game logic server, (wherein, category is distributed to different execution threads GameServer corresponds to downwards Client, corresponds to EquipServer upwards.This data of stage property processing execution thread concrete management The communication of line).
Game item execution thread does three layers of verification for equipment generation, and (wherein, the legitimacy of (1) client request is tested Card, judges player levels, map, fighting capacity, technical ability, primary attribute etc.;(2) this transactional integrity is verified;(3) to local cache Data and EquipServer send the verification of data).
What transaction thread was equipped when circulating to equipment possess and redirect (wherein, the equipment transaction between multiple players or Monster produces stage property to knapsack, such as fixed allocation stage property, roll sieves distribution stage property, by occupational distribution stage property etc.).
Equip stage property server (EquipServer):
After player logs in logical server, the stage property generated in game content circulates, and is all remembered by equipment stage property server Record.Process for producing, transaction, decomposition, abandon logic when, from equipment stage property server to logical server propelling data.Stage property During circulation, first with Hash calculation numerical value and find it is already present equipment (that is, calculate stage property UUID, ensure unique number will not It is repeated), lock calibration label.After equipment gives next player, being confirmed by hair on the latter could unlock after applying for and confirming return. After completing stage property circulation, to gateway (GameGate) propelling data book of final entry daily record, a session is completed.
Persistence service device (DBServer):
It is responsible for the persistence and unserializing of all equipments.In logical server acquisition request stage property, weighed according to stage property Weight, it is preferential to push the high equipment of severity level, and notify equipment stage property server.When equipment, which possesses, disputes on, as dress Foundation during standby stage property rollback.
Gateway (GameGate):
Receive the equipment request data of the upper hair of client.The data validation of preliminary identification client request equipment.To The rational request of logical server forwarding.The user record that illegal request is equipped is entered into blacklist, preserves daily record for artificial random Selective examination.
Client (Client):
It is responsible for using to the legal equipment of server application client, transaction, generates request.Receive server appliance data And verify the timestamp on equipment.Timing laterally checks the equipment record, judges whether internal storage data is distorted by plug-in by MD5 codes. Server, and the suspectable stage property of timing verification will be sent out on suspicious equipment.
Cache server (CacheServer):
When logical server cannot connect to equipment server, the caching of equipment and stage property is done.When equipment server opens It is dynamic to finish, cache information is pushed out.Notice is got to client transmission by gateway server.
In the case of without departing from the spirit or scope of the present invention, various repair can be carried out to the removal advertising method of the present invention Change and modification, this is apparent to those skilled in the art.Therefore, appended claims and its equivalent implementation are fallen into These modifications and changes of the present invention in the range of mode is all within the scope of the present invention.

Claims (7)

1. a kind of game article provides method for protecting, which is characterized in that includes the following steps:
(1) when user applies creating equipment, legitimate verification is first carried out, if server judges user, application is normal, into Row operates in next step, otherwise is operated without next step;
(2) in legitimate verification by rear, submission application to gateway (GameGate) selects suitable game logic to take by gateway Device (GameServer) of being engaged in is handled, and game logic server (GameServer) is by corresponding message distribution to persistence service device (DBServer);
(3) equipment is judged at this time whether in persistence service device (DBServer), if equipment is in persistence service device (DBServer) in, then using existing stage property, then equipment creates, merchandises successfully, if equipment is not in persistence service device (DBServer) in, then resource is asked to equipment stage property server (EquipServer), in being sent to cache server (CacheServer) it records, equipment creates, merchandises successfully.
2. the method as described in claim 1, further, when user applies creating equipment, server generation equipment, and Caching is carried out in server series group, by completing three-way handshake with client, that is, (1) application is sent out in client, server is received Prefreezing stage property after to request, (2) server issue stage property, and (3) client responds server, the latter's defrosting road after receiving stage property Have and confirm and provide successfully, keep a diary, confirm that user has received, and be included in equipment Groups List;If mistake occurs in transaction, The equipment do not provided is then got into specific position in persistence service device (DBServer), user's next time is waited for according to priority level Active push of reaching the standard grade passively is got, final to ensure that equipment is provided successfully.
3. method as claimed in claim 2, wherein, stage property processing is established in game logic server (GameServer) and is connect Mouthful, category is distributed to different execution threads.
4. method as claimed in claim 2 further, after player logs in logical server (GameServer), is being played The stage property circulation generated in content, is all recorded by equipment stage property server (EquipServer);In process for producing, transaction, divide Solution, when abandoning logic, from equipment stage property server (EquipServer) to logical server (GameServer) propelling data.
5. method as claimed in claim 4, further, when stage property circulates, first with Hash calculation numerical value and find existing Equipment, that is, calculate the UUID of stage property, ensure that unique number will not be repeated, lock calibration label;Equipment gives next player Afterwards, being confirmed by hair on the latter could unlock after applying for and confirming return;After completing stage property circulation, pushed to gateway (GameGate) A session is completed in data book of final entry daily record.
6. method as claimed in claim 2, further, persistence service device (DBServer) are responsible for the lasting of all equipments Change and unserializing;In logical server (GameServer) acquisition request stage property, according to stage property weight, preferentially push important The high equipment of rank, and notify equipment stage property server (EquipServer);When equipment, which possesses, disputes on, as equipment Foundation during stage property rollback.
7. method as claimed in claim 2, further, gateway (GameGate) receive the equipment request of the upper hair of client Data;The data validation of preliminary identification client request equipment;Reasonably please to logical server (GameServer) forwarding It asks;The user record that illegal request is equipped is entered into blacklist, daily record is preserved and supplies artificial random inspection.
CN201611197238.3A 2016-12-22 2016-12-22 Game equipment issuing safety guarantee method Active CN108211348B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201611197238.3A CN108211348B (en) 2016-12-22 2016-12-22 Game equipment issuing safety guarantee method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201611197238.3A CN108211348B (en) 2016-12-22 2016-12-22 Game equipment issuing safety guarantee method

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CN108211348A true CN108211348A (en) 2018-06-29
CN108211348B CN108211348B (en) 2021-08-10

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101388097A (en) * 2007-09-11 2009-03-18 华友讯联股份有限公司 Virtual treasure network trading method in virtual network game and system thereof
CN102013067A (en) * 2010-06-24 2011-04-13 孙强 Method and system for preventing abnormal deal of prop and currency in online game
KR101220597B1 (en) * 2012-02-20 2013-01-10 씨제이포디플렉스 주식회사 Facilities for showing picture having game function
CN103854218A (en) * 2012-12-06 2014-06-11 腾讯科技(深圳)有限公司 Online application virtual resource transfer method, device and system
CN105260171A (en) * 2015-09-10 2016-01-20 深圳市创梦天地科技有限公司 Virtual item generation method and apparatus

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101388097A (en) * 2007-09-11 2009-03-18 华友讯联股份有限公司 Virtual treasure network trading method in virtual network game and system thereof
CN102013067A (en) * 2010-06-24 2011-04-13 孙强 Method and system for preventing abnormal deal of prop and currency in online game
KR101220597B1 (en) * 2012-02-20 2013-01-10 씨제이포디플렉스 주식회사 Facilities for showing picture having game function
CN103854218A (en) * 2012-12-06 2014-06-11 腾讯科技(深圳)有限公司 Online application virtual resource transfer method, device and system
CN105260171A (en) * 2015-09-10 2016-01-20 深圳市创梦天地科技有限公司 Virtual item generation method and apparatus

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
郁大威: "网络游戏服务器架构技术研究与优化", 《中国优秀硕士学位论文全文数据库信息科技辑》 *

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