CN107823888A - A kind of game team's method and Related product - Google Patents

A kind of game team's method and Related product Download PDF

Info

Publication number
CN107823888A
CN107823888A CN201711036616.4A CN201711036616A CN107823888A CN 107823888 A CN107823888 A CN 107823888A CN 201711036616 A CN201711036616 A CN 201711036616A CN 107823888 A CN107823888 A CN 107823888A
Authority
CN
China
Prior art keywords
team
network parameter
msub
mrow
parameter
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201711036616.4A
Other languages
Chinese (zh)
Other versions
CN107823888B (en
Inventor
莫瑞宏
林志泳
刘美
张俊
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangdong Oppo Mobile Telecommunications Corp Ltd
Original Assignee
Guangdong Oppo Mobile Telecommunications Corp Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Guangdong Oppo Mobile Telecommunications Corp Ltd filed Critical Guangdong Oppo Mobile Telecommunications Corp Ltd
Priority to CN201711036616.4A priority Critical patent/CN107823888B/en
Publication of CN107823888A publication Critical patent/CN107823888A/en
Application granted granted Critical
Publication of CN107823888B publication Critical patent/CN107823888B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style

Abstract

The disclosure provides a kind of method and Related product of game team, and methods described comprises the following steps:First user equipment (UE) obtains W feedback parameter of W access point, selects first network parameter of the feedback parameter optimal in the W feedback parameter as UE1;UE1 detects current First Speed value;First network parameter and First Speed value are carried and are forming a team to be sent to the first of the first game X member to form a team in request by UE1, receive X velocity amplitude of X member transmission, X network parameter and form a team to respond, UE1 determines whether to add this when being formed a team during this forms a team response comprising agreement, according to the X velocity amplitude and X network parameter and first formed a team.Technical scheme provided by the invention has the advantages of user experience is high.

Description

A kind of game team's method and Related product
Technical field
The present invention relates to communication technical field, and in particular to a kind of game team's method and Related product.
Background technology
Game is a kind of conventional scene of the user in routine use, the mobile phone played from computer game till now Game, is actually a kind of game that can be used on portable terminal for mobile phone games, portable terminal can be flat Plate computer, mobile phone, personal digital assistant etc. equipment.
Existing game is when forming a team, it is not intended that the network condition of each member that forms a team, for the personnel to form a team, if Wherein any one member network is not smooth, often broken string, may influence the game experiencing entirely formed a team, and user experience is low.
The content of the invention
The embodiments of the invention provide a kind of game team's method and Related product, has the experience that lifting user plays game The advantages of spending.
First aspect, there is provided the method that game team accelerates, methods described comprise the following steps:
First user equipment (UE) obtains W feedback parameter of W access point, selects optimal in the W feedback parameter First network parameter of the feedback parameter as UE1;
UE1 detects current First Speed value;
First network parameter and the carrying of First Speed value are sent to first group of the first game by UE1 in request of forming a team X member of team, receive X velocity amplitude of X member transmission, X network parameter and form a team to respond, UE1 forms a team to ring at this Should in when being formed a team comprising agreement, determine whether to add this according to the X velocity amplitude and X network parameter and first form a team.
Optionally, it is described to determine whether to add this according to the X velocity amplitude and X network parameter and first form a team to include:
The maximum of X velocity amplitude is extracted, the maximum as described in is more than threshold speed, first is formed a team it is determined that being added without this.
Optionally, it is described to determine whether to add this according to the X velocity amplitude and X network parameter and first form a team to include:
As X velocity amplitude is below threshold speed, the minimum value of X network parameter of extraction, such as first network parameter and most Difference between small value is more than difference threshold, first is formed a team it is determined that being added without this.
Optionally, it is described to determine whether to add this according to the X velocity amplitude and X network parameter and first form a team, including:
As X velocity amplitude is below threshold speed, calculate the matching degree with X network parameter, as the matching degree less than With threshold value, form a team it is determined that adding first, as the matching degree is more than matching threshold, first formed a team it is determined that being added without this;
Specifically:
Wherein, F is matching degree, the y0For first network parameter, y1For first network parameter of X network parameter, y2For Second network parameter of X network parameter, yXFor the X network parameter of X network parameter.
Second aspect, there is provided a kind of device of game team, described device are arranged in the first user equipment (UE), the dress Put including:
Acquiring unit, for obtaining W feedback parameter of W access point;The W is the integer more than or equal to 2;
Processing unit, for selecting first network parameter of the feedback parameter optimal in W feedback parameter as UE1;
Sensor unit, for detecting current First Speed value;
Communication unit, forming a team to send in request for the first network parameter and the First Speed value to be carried To the first X member to form a team of the first game, receive X velocity amplitude of X member transmission, X network parameter and form a team Response;
Processing unit, during for being formed a team in forming a team response at this comprising agreement, join according to the X velocity amplitude and X network Number determines whether to add this and first formed a team.
Optionally, the processing unit, it is additionally operable to extract the maximum of X velocity amplitude, such as described maximum is more than speed Threshold value, first formed a team it is determined that being added without this.
Optionally, the processing unit, it is additionally operable to X velocity amplitude such as and is below threshold speed, X network parameter of extraction Minimum value, as the difference between first network parameter and minimum value is more than difference threshold, first formed a team it is determined that being added without this.
Optionally, the processing unit, threshold speed is below for such as X velocity amplitude, calculated and X network parameter Matching degree, as the matching degree is less than matching threshold, formed a team it is determined that adding first, as the matching degree is more than matching threshold, it is determined that not This is added first to form a team;
Specifically:
Wherein, F is matching degree, the y0For first network parameter, y1For first network parameter of X network parameter, y2For Second network parameter of X network parameter, yXFor the X network parameter of X network parameter.
The third aspect, there is provided a kind of user equipment, the equipment include one or more processors, memory, transceiver, Camera module and one or more programs, one or more of programs are stored in the memory, and by with Put by one or more of computing devices, described program includes being used to perform the step in the method provided such as first aspect Instruction.
Fourth aspect, there is provided a kind of computer-readable recording medium, it stores the computer journey for electronic data interchange Sequence, wherein, the computer program causes computer to perform the method that first aspect provides.
5th aspect, there is provided a kind of computer program product, the computer program product include storing computer journey The non-transient computer-readable recording medium of sequence, the computer program are operable to make computer perform first aspect offer Method.
Implement the embodiment of the present invention, have the advantages that:
As can be seen that translational speed and network are joined when UE1 needs addition first to form a team by the embodiment of the present invention Number feeds back to the first X member to form a team and causes X member to determining if to form a team to carry out a judgement, the first X to form a team Individual member returns and forms a team to respond to UE1, and the velocity amplitude and network parameter of carrying itself in response of forming a team, also can by such UE1 Enough choose whether that being added to first forms a team, to first before being formed a team due to technical scheme provided by the invention to UE1 additions first The network parameter and speed formed a team are judged, determine its probability to go offline, can so allow UE to be known in advance corresponding Network parameter and speed, the fluency of the first game can be heightened, so above-mentioned technical proposal improves the Experience Degree of user.
Brief description of the drawings
Technical scheme in order to illustrate the embodiments of the present invention more clearly, make required in being described below to embodiment Accompanying drawing is briefly described, it should be apparent that, drawings in the following description are some embodiments of the present invention, for ability For the those of ordinary skill of domain, on the premise of not paying creative work, it can also be obtained according to these accompanying drawings other attached Figure.
Fig. 1 is a kind of network architecture schematic diagram.
Figure 1A is a kind of structural representation of mobile terminal.
Figure 1B is another network architecture schematic diagram.
Fig. 2 is a kind of game team's method flow schematic diagram provided in an embodiment of the present invention.
Fig. 3 is a kind of game team's method flow schematic diagram provided in an embodiment of the present invention.
Fig. 4 is a kind of structural representation of game team's device provided in an embodiment of the present invention.
Fig. 5 is a kind of hardware architecture diagram of user equipment provided in an embodiment of the present invention.
Fig. 6 is a kind of structural representation of mobile terminal disclosed in the embodiment of the present invention.
Embodiment
Below in conjunction with the accompanying drawing in the embodiment of the present invention, the technical scheme in the embodiment of the present invention is carried out clear, complete Site preparation describes, it is clear that described embodiment is part of the embodiment of the present invention, rather than whole embodiments.Based on this hair Embodiment in bright, the every other implementation that those of ordinary skill in the art are obtained under the premise of creative work is not made Example, belongs to the scope of protection of the invention.
Term " first ", " second ", " the 3rd " in description and claims of this specification and the accompanying drawing and " Four " etc. be to be used to distinguish different objects, rather than for describing particular order.In addition, term " comprising " and " having " and it Any deformation, it is intended that cover non-exclusive include.Such as contain the process of series of steps or unit, method, be The step of system, product or equipment are not limited to list or unit, but alternatively also including the step of not listing or list Member, or alternatively also include for the intrinsic other steps of these processes, method, product or equipment or unit.
Referenced herein " embodiment " is it is meant that the special characteristic, structure or the characteristic that describe can wrap in conjunction with the embodiments In at least one embodiment of the present invention.Each position in the description occur the phrase might not each mean it is identical Embodiment, nor the independent or alternative embodiment with other embodiments mutual exclusion.Those skilled in the art explicitly and Implicitly understand, embodiment described herein can be combined with other embodiments.
Game uses a kind of important user's scene for game fighting being currently android system intelligent terminal. Speed and performance when user uses for game are paid much attention to, if user when using playing, game rate and property Can, network state can not obtain the guarantee of abundant resource, then user such as will experience interim card, go offline at bad experience, the example Such as:Game key scenes are stuck, go offline, and cause a war failure, fight situations such as failure, user will feel experience very not It is good, query is produced to the performance and good opinion of mobile phone, influences the brand and reputation of product.
But current android system, the scene for user using game, not special processing, does not have at this stage Have and some are carried out to scene of game ensure that game resources are sufficiently handled, such as ensure game network speed, internal memory, CPU, GPU, IO etc. Resource.The scene for game of much forming a team in game be present, play when matching teammate to user, not by high-quality screening, lead Game rate is caused sufficiently to ensure.
Refering to Fig. 1, Fig. 1 be it is a kind of closely form a team personnel play game scene graph, wherein, between terminal and terminal away from From very short, it connects internet by mobile radio network, plays game to forming a team so as to realize, this scene is often specific at some Occasion occur, such as office is downstairs before multiple colleagues, and for example in university between multiple classmates.The mobile terminal can wrap Include smart mobile phone (such as Android phone, iOS mobile phones, Windows Phone mobile phones), tablet personal computer, palm PC, notes This computer, mobile internet device (English:Mobile Internet Devices, MID) or Wearable etc., above-mentioned shifting Dynamic terminal is only citing, and non exhaustive, including but not limited to above-mentioned mobile terminal, for convenience of description, in example below Above-mentioned mobile terminal is referred to as user equipment (English:User equipment, UE) or terminal.Between above-mentioned UE and base station eNB Communication include but is not limited to:Long Term Evolution (English:Long Term Evolution, LTE), CDMA (English Text:Code Division Multiple Access, CDMA) or (English of newly eating dishes without rice or wine:New radio, NR), in practical application In, above-mentioned connected mode can also be other modes, such as is connected by WIFI with router, and the specific embodiment of the invention is simultaneously The specific manifestation form of above-mentioned connection is not limited.
Refering to Fig. 1, as shown in figure 1, UE1, UE2, UE3, UE4 pass through access point (English by the communication mode of itself respectively Text:Access point, AP) 1, any one in AP2 or AP3 be connected with eNB, due to its scene cause UE1, UE2, UE3, UE4 distances are very near, and are the scene fought of forming a team between UE1, UE2, UE3, UE4, for UE1, UE2, UE3, UE4 conduct One troop Group A, for member UE1, UE2, UE3, UE4 in Group A, it has essentially identical user experience, Such as the member in Group A is beating BOSS (a kind of title of the ultimate task to reach a standard in game), then if Group A Any one member goes offline in interior member or network has some setbacks, and other members can be produced with important influence, if when long Between cannot be introduced into Group A, then its very possible forming a team for task will fail, and such a situation greatly reduces user's Experience Degree.
Refering to Figure 1A, Figure 1A is a kind of mobile terminal structure fruit schematic diagram, and as shown in Figure 1A, the mobile terminal can include Smart mobile phone (such as Android phone, iOS mobile phones, Windows Phone mobile phones), tablet personal computer, palm PC, notebook Computer, mobile internet device (MID, Mobile Internet Devices) or Wearable etc., above-mentioned mobile terminal is only It is citing, and it is non exhaustive, including but not limited to above-mentioned mobile terminal, for convenience of description, by above-mentioned shifting in example below Dynamic terminal is referred to as user equipment (User equipment, UE) or terminal.Certainly in actual applications, above-mentioned user equipment is not yet It is limited to above-mentioned realization form, such as can also includes:Intelligent vehicle mounted terminal, computer equipment, intelligent watch etc..Such as Fig. 1 institutes Show, the terminal includes:Processor 101, display 102, communications module 103 and memory 104, in actual applications, the communication Module 103 can be Long Term Evolution (English:Long Term Evolution, LTE) communication module, CDMA (English:Code Division Multiple Access, CDMA) communication module, WCDMA (English:Wideband Code Division Multiple Access, WCDMA) communication module or 2G communication modules, in actual applications, LTE can also be led to Letter module, CDMA module and 2G communication modules integrate, and the specific embodiment of the invention is not intended to limit above-mentioned communication mould The specific manifestation form of block.Above-mentioned UE1, UE2, UE3 and UE4 as shown in Figure 1 can use movement as shown in Figure 1A The structure of terminal.Certainly in actual applications, above-mentioned mobile terminal can also add other modules or hardware, and the present invention is to UE Concrete structure do not limit.
Refering to Figure 1B, Figure 1B is the scene graph that a kind of remote personnel that form a team play game, wherein, between terminal and terminal In larger distance, it connects internet by mobile radio network, plays game to forming a team so as to realize, this scene is often special at some Fixed occasion occurs, such as between the friend of different cities.The mobile terminal can include smart mobile phone (such as Android phone, IOS mobile phones, Windows Phone mobile phones etc.), tablet personal computer, palm PC, notebook computer, mobile internet device or wear Formula equipment etc. is worn, above-mentioned mobile terminal is only citing, and non exhaustive, including but not limited to above-mentioned mobile terminal, for description It is convenient, above-mentioned mobile terminal is referred to as user equipment (English in example below:User equipment, UE) or terminal.On The communication stated between UE and base station eNB includes but is not limited to:Long Term Evolution (English:Long Term Evolution, LTE), CDMA (English:Code Division Multiple Access, CDMA) or (English of newly eating dishes without rice or wine Text:New radio, NR), in actual applications, above-mentioned connected mode can also be other modes, such as pass through WIFI and route Device connects, and the specific embodiment of the invention is not intended to limit the specific manifestation form of above-mentioned connection.
Refering to Fig. 2, Fig. 2 is a kind of method of game team, and method as shown in Figure 2 is in scene graph as shown in Figure 1B Realize, this method there can be any one UE as shown in Figure 1B to realize, here by taking UE1 as an example, this method is as shown in Fig. 2 bag Include following steps:
Step S201, UE1 obtains W feedback parameter of W access point, selects feedback ginseng optimal in W feedback parameter First network parameter of the number as UE1;
W spans can be the integer more than or equal to 2.
Above-mentioned steps S201 implementation method can be:
UE obtains the size (i.e. capacity, how many individual MB or multiple KB) of the historical data bag of the first game;Extract history number According to the big minizone of bag, by the size interval division into N number of subinterval, the virtual N number of packets of UE, wherein in N number of packet The size of m-th packet is the intermediate value in m-th subinterval in N number of section, and N number of packet is sent to W access by UE successively Point, UE count N number of packet of each access point time delay and (i.e. N number of packet have N number of transmission packet transmission time and Receive packet receive the time between N number of time difference, the time delay and can be N number of time difference sum), obtain W time delay With, W feedback parameter of the W time delay and as W access point, minimum feedback parameter is UE1's in W feedback parameter First network parameter.
Calculation of the feedback parameter as time delay sum is illustrated using the example of a reality below;
Here the size of packet can specifically include:6MB, 5MB, 4MB, 3MB, 2MB, 1MB, what is divided here is N number of Section is by taking 2 sections as an example, and specific 2 sections may range from, section 1【6MB, 4MB】;Section 2【3MB, 1MB】, that UE fictionalizes 2 packets, for convenience of explanation, represents first interval virtual data bag, packet B here with packet A Second interval virtual data bag is represented, packet A size is 5MB, and packet B size is 2MB, by packet A and number M (here by taking three AP as an example, respectively AP1, AP2 and AP3) is sent to successively according to bag B, and AP1 is received after packet A ACK (1a) can be returned to, the reception time is tACK(1a), the packet A transmission time is t1a, AP1 receives meeting after packet B ACK (1b) is returned to, it can be t to receive the timeACK(1b), the packet B transmission time is t1b;So AP1 time delay and TAP1= (t ACK(1a)-t1a)+(t ACK(1b)-t1b).T can similarly be calculatedAP2、TAP3Value, from TAP1、TAP2、TAP3Middle selection minimum value TAP1As UE1's.
The thinking of this feedback parameter is, for AP and UE, the main influence of network shows network delay, and such as What effective analog network delay is one to feedback parameter important index, the historical data of the game of UE statistics first here The size of bag, because for the first game, the size of historical data bag may have many types, here can not possibly be to each Data package size is simulated, and in order to reduce the time of test, data package size is divided into N number of section here, then takes N The intermediate value in individual section carries out simulation transmission, the sum of transmission delay and the difference of response time is then counted, by all simulations The difference of packet and summation obtain AP time delay and i.e. feedback parameter, the analog case is with the transmission feedback of packet To realize the acquisition to feedback parameter, time to approach network asks situation, and the access point selected according to the feedback parameter also can be very Good provides corresponding network service for UE, and this detection mode is detected with first actual data packet played, and more can Embody the real network situation of the UE1.N spans can be the integer more than or equal to 2.
Feedback parameter in above-mentioned steps S201 can also be represented by other values, such as signal intensity, transmission rate Etc. parameter, the application embodiment be not intended to limit the specific manifestation form of above-mentioned feedback parameter.
Step S202, UE1 detects current First Speed value;
The mode of current First Speed value is detected in above-mentioned steps S202 can have a variety of, and the present invention is not intended to limit above-mentioned The implementation of First Speed value.
Step S203, first network parameter and First Speed value are carried and are forming a team to be sent to the first trip in request by UE1 The first X member to form a team of play.
Step S204, UE1 receives X velocity amplitude of X member transmission, X network parameter and forms a team to respond, and UE1 exists When forming a team comprising agreement in the response of forming a team, determine whether to add this first group according to the X velocity amplitude and X network parameter Team.
Concrete implementation can be:UE1, which can carry velocity amplitude and network parameter, to form a team to be sent in response UE1, certainly above-mentioned response of forming a team can also include whether the instruction that agreement is formed a team, and the instruction can be the mode of a flag bit To realize, such as represented with the value of a flag bit, 1 agree to form a team, and 0 represents to disagree to form a team, and actually should certainly It can also be realized in by a special identifier, such as 10 1 or 11 zero or other spcial character etc..
Technical scheme provided in an embodiment of the present invention is when UE1 needs addition first to form a team, to translational speed and network Parameter feedback causes X member to determining if to form a team to carry out a judgement to the first X member to form a team, and first forms a team X member, which returns, to form a team to respond to UE1, and the velocity amplitude and network parameter of carrying itself in response of forming a team, also can by such UE1 Enough choose whether that being added to first forms a team, to first before being formed a team due to technical scheme provided by the invention to UE1 additions first The network parameter and speed formed a team are judged, determine its probability to go offline, can so allow UE to be known in advance corresponding Network parameter and speed, the fluency of the first game can be heightened, so above-mentioned technical proposal improves the Experience Degree of user. X can be the integer more than or equal to 3.
It is above-mentioned determine whether to add first implementation method formed a team according to the X velocity amplitude and X network parameter it is specific Can be:
Mode A, the maximum for extracting X velocity amplitude, as the maximum is more than threshold speed, it is determined that being added without this first group Team.
The velocity amplitudes of mode B, such as X are below threshold speed, extract the minimum value of X network parameter, as first network is joined Difference between number and minimum value is more than difference threshold, first is formed a team it is determined that being added without this.
The velocity amplitudes of mode C, such as X are below threshold speed, extract the minimum value of X network parameter, as first network is joined Difference between number and minimum value is less than difference threshold, first is formed a team it is determined that adding this.
The velocity amplitudes of mode D, such as X are below threshold speed, the matching degree with X network parameter are calculated, such as the matching degree Less than matching threshold, form a team it is determined that adding first, as the matching degree is more than matching threshold, first formed a team it is determined that being added without this.
Specifically:
Wherein, F is matching degree, the y0For first network parameter, y1For first network parameter of X network parameter, y2For Second network parameter of X network parameter, yXFor the X network parameter of X network parameter.
This mode calculated is in order to determine the matching degree between each UE and UE1, specifically, can pass through network parameter Mode determine to match, i.e., if the average value of the difference between the first X network parameter formed a team and first network parameter Whether it is more than given threshold, such as larger than given threshold, determines that first network parameter and the difference of X network parameter are larger, may The fluency of the first game, such as less than given threshold can be influenceed, determine the difference of first network parameter and X network parameter compared with It is small, it can be realized to the first selection formed a team by the matching degree, allow multiple UE similar in network parameter to be added to identical Form a team, the game formed a team can be allowed more smooth.
Refering to Fig. 3, Fig. 3 is a kind of method of game team provided by the invention, and this method is in network as shown in Figure 1B Realized under framework, this method is as shown in figure 3, comprise the following steps:
Step S301,3 feedback parameters that UE1 obtains 3 access points are TAP1、TAP2、TAP3, select optimal feedback to join Number TAP1As first network parameter;
Step S302, UE1 detects current First Speed value by velocity sensor;
Step S303, first network parameter and First Speed value are carried and mass-sended in request of forming a team to the first trip by UE1 The first X member to form a team of play;
Step S304, UE1 receives X velocity amplitude of X member transmission, X network parameter and forms a team to respond.
Step S305, UE1 as X velocity amplitude is below threshold speed, counts when being formed a team during this forms a team response comprising agreement The matching degree with X network parameter is calculated, as the matching degree is less than matching threshold, it is determined that addition first is formed a team, as the matching degree is big In matching threshold, first formed a team it is determined that being added without this.
Specifically:
Wherein, F is matching degree, the y0For first network parameter, y1For first network parameter of X network parameter, y2For Second network parameter of X network parameter, yXFor the X network parameter of X network parameter.
Technical scheme provided in an embodiment of the present invention is when UE1 needs addition first to form a team, to translational speed and network Parameter feedback causes X member to determining if to form a team to carry out a judgement to the first X member to form a team, and first forms a team X member, which returns, to form a team to respond to UE1, and the velocity amplitude and network parameter of carrying itself in response of forming a team, also can by such UE1 Enough choose whether that being added to first forms a team, to first before being formed a team due to technical scheme provided by the invention to UE1 additions first The network parameter and speed formed a team are judged, determine its probability to go offline, can so allow UE to be known in advance corresponding Network parameter and speed, the fluency of the first game can be heightened, so above-mentioned technical proposal improves the Experience Degree of user.
Refering to Fig. 4, Fig. 4 provides the device that a kind of game team accelerates, and described device is arranged on framework as shown in Figure 1 UE1 in, the device includes:
Acquiring unit 401, for obtaining W feedback parameter of W access point;The W is the integer more than or equal to 2;
Processing unit 402, for selecting first network parameter of the feedback parameter optimal in W feedback parameter as UE1;
Sensor unit 404, for detecting current First Speed value;
Communication unit 403, for the first network parameter and the First Speed value to be carried in request of forming a team Be sent to the first of the first game X member to form a team, receive X velocity amplitude of X member's transmission, X network parameter and Form a team to respond;
Processing unit 402, for this form a team response in formed a team comprising agreement when, according to the X velocity amplitude and X network Parameter determines whether to add this and first formed a team.
Optionally, processing unit 402, it is additionally operable to extract the maximum of X velocity amplitude, such as described maximum is more than speed threshold Value, first formed a team it is determined that being added without this.
Optionally, processing unit 402, threshold speed is below for such as X velocity amplitude, X network parameter of extraction is most Small value, as the difference between first network parameter and minimum value is more than difference threshold, first formed a team it is determined that being added without this.
Optionally, processing unit 402, it is additionally operable to X velocity amplitude such as and is below threshold speed, calculate and X network parameter Matching degree, as the matching degree is less than matching threshold, formed a team it is determined that adding first, as the matching degree is more than matching threshold, it is determined that This is added without first to form a team;
Specifically:
Wherein, F is matching degree, the y0For first network parameter, y1For first network parameter of X network parameter, y2For Second network parameter of X network parameter, yXFor the X network parameter of X network parameter.
Optionally, acquiring unit 401, specifically for obtain first game historical data bag size (i.e. capacity, how much Individual MB or multiple KB);The big minizone of historical data bag is extracted, the size interval division is virtually N number of into N number of subinterval, UE Packet, wherein the size of the m-th packet in N number of packet is the intermediate value in m-th subinterval in N number of section, UE will be N number of Packet is sent to W access point successively, and UE counts the time delay of N number of packet of each access point and (i.e. N number of packet has N number of transmission packet, which sends the time and receives packet, receives N number of time difference between the time, the time delay and can be that this is N number of Time difference sum), obtain W time delay and, W feedback parameter of the W time delay and as W access point, in W feedback parameter Minimum feedback parameter is UE1 first network parameter.
Refering to Fig. 5, Fig. 5 provides a kind of user equipment, and the equipment includes one or more processors 506, memory 507th, transceiver 508, gyroscope 509 and one or more programs, one or more of programs are stored in the storage In device, and it is configured to include being used to perform such as Fig. 2 or such as Fig. 3 institutes by one or more of computing devices, described program The instruction of step in the method that the game team shown accelerates.
Specifically, processor 506 can call the degree of memory 507 to perform W feedback ginseng for obtaining W access point Number;The W is the integer more than or equal to 2, selects feedback parameter optimal in W feedback parameter to join as UE1 first network Number;
Processor 506 calls the programme-control gyroscope 509 of memory 507 to detect current First Speed value;
Processor 506 calls the programme-control transceiver 508 of memory 507 by the first network parameter and described the One velocity amplitude carries is sent to the first of the first game X member to form a team in request of forming a team, and receives the X that X member sends Individual velocity amplitude, X network parameter and form a team to respond;
Processor 506 calls the program of memory 507 when being formed a team during this forms a team response comprising agreement, according to this X speed Angle value and X network parameter determine whether to add this and first formed a team.
Optionally, processor 506, it is additionally operable to extract the maximum of X velocity amplitude, such as described maximum is more than speed threshold Value, first formed a team it is determined that being added without this.
Processor 506, the program being additionally operable in schedule memory 507 perform such as X velocity amplitude and are below threshold speed, carry The minimum value of X network parameter is taken, as the difference between first network parameter and minimum value is more than difference threshold, it is determined that being added without This first is formed a team.
Optionally, processor 506, the program for being additionally operable to schedule memory obtain the size of the first historical data bag played (i.e. capacity, how many individual MB or multiple KB);The big minizone of historical data bag is extracted, by the size interval division into N number of sub-district Between, the virtual N number of packets of UE, wherein the size of the m-th packet in N number of packet is m-th subinterval in N number of section N number of packet is sent to W access point by intermediate value, UE successively, and UE counts the time delay and (i.e. N of N number of packet of each access point Individual packet have it is N number of transmission packet send the time and receive packet receive the time between N number of time difference, the time delay and Can be N number of time difference sum), obtain W time delay and, W feedback parameter of the W time delay and as W access point, W Minimum feedback parameter is UE1 first network parameter in individual feedback parameter.
Optionally, processor 506, program execution such as the X velocity amplitude for being additionally operable to schedule memory are below threshold speed, The matching degree with X network parameter is calculated, as the matching degree is less than matching threshold, it is determined that addition first is formed a team, such as the matching degree More than matching threshold, first formed a team it is determined that being added without this;
Specifically:
Wherein, F is matching degree, the y0For first network parameter, y1For first network parameter of X network parameter, y2For Second network parameter of X network parameter, yXFor the X network parameter of X network parameter
Fig. 6 is illustrated that the block diagram of the part-structure of the mobile phone related to mobile terminal provided in an embodiment of the present invention.Ginseng Fig. 6 is examined, mobile phone includes:Radio frequency (Radio Frequency, RF) circuit 910, memory 920, input block 930, sensor 950th, voicefrequency circuit 960, Wireless Fidelity (Wireless Fidelity, WiFi) module 970, application processor AP980, communication The parts such as module 991, gyroscope 790 and power supply 990.It will be understood by those skilled in the art that the handset structure shown in Fig. 6 The restriction to mobile phone is not formed, can include than illustrating more or less parts, either combine some parts or difference Part arrangement.
Each component parts of mobile phone is specifically introduced with reference to Fig. 6:
Above-mentioned communication module 991 is specifically as follows LTE communication module, and certain above-mentioned communication module can also be other branch Hold the communication module of CSFB functions.
Input block 930 can be used for the numeral or character information for receiving input, and produce with the user of mobile phone set with And the key signals input that function control is relevant.Specifically, input block 930 may include touching display screen 933, fingerprint identification device 931 and other input equipments 932.Fingerprint identification device 931 is bound to touching display screen 933.Input block 930 can also wrap Include other input equipments 932.Specifically, other input equipments 932 can include but is not limited to physical button, function key (such as Volume control button, switch key etc.), trace ball, mouse, the one or more in action bars etc..Wherein, the touch-control is shown Screen 933, for when detecting that user operates in the 933 enterprising line slip of touching display screen, gathering touch parameter collection, and lead to Know that the fingerprint identification device 931 carries out fingerprint collecting, and the touch parameter collection is sent to the AP980;The finger Line identification device 931, the AP980 is sent to for gathering fingerprint image, and by the fingerprint image;The AP980, is used for The touch parameter collection and the fingerprint image are verified respectively.
AP980 is the control centre of mobile phone, using various interfaces and the various pieces of connection whole mobile phone, passes through fortune Row performs the software program and/or module being stored in memory 920, and calls the data being stored in memory 920, The various functions and processing data of mobile phone are performed, so as to carry out integral monitoring to mobile phone.Optionally, AP980 may include one or Multiple processing units;Optionally, AP980 can integrate application processor and modem processor, wherein, application processor is main Operating system, user interface and application program etc. are handled, modem processor mainly handles radio communication.It is appreciated that It is that above-mentioned modem processor can not also be integrated into AP980.
In addition, memory 920 can include high-speed random access memory, nonvolatile memory, example can also be included Such as at least one disk memory, flush memory device or other volatile solid-state parts.
RF circuits 910 can be used for the reception and transmission of information.Generally, RF circuits 910 include but is not limited to antenna, at least one Individual amplifier, transceiver, coupler, low-noise amplifier (Low Noise Amplifier, LNA), duplexer etc..In addition, RF circuits 910 can also be communicated by radio communication with network and other equipment.Above-mentioned radio communication can use any communication Standard or agreement, including but not limited to global system for mobile communications (Global System of Mobile Communication, GSM), general packet radio service (General Packet Radio Service, GPRS), code division it is more Location (Code Division Multiple Access, CDMA), WCDMA (Wideband Code Division Multiple Access, WCDMA), Long Term Evolution (Long Term Evolution, LTE), Email, Short Message Service (Short Messaging Service, SMS) etc..
Mobile phone may also include at least one sensor 950, such as optical sensor, motion sensor and other sensors. Specifically, optical sensor may include ambient light sensor and proximity transducer, wherein, ambient light sensor can be according to ambient light Light and shade adjust the brightness of touching display screen, proximity transducer can when mobile phone is moved in one's ear, close touching display screen and/ Or backlight.As one kind of motion sensor, accelerometer sensor can detect in all directions (generally three axles) acceleration Size, size and the direction of gravity are can detect that when static, available for identification mobile phone posture application (such as horizontal/vertical screen switching, Dependent game, magnetometer pose calibrating), Vibration identification correlation function (such as pedometer, tap) etc.;It can also configure as mobile phone Gyroscope, barometer, hygrometer, thermometer, the other sensors such as infrared ray sensor, will not be repeated here.
Voicefrequency circuit 960, loudspeaker 961, microphone 962 can provide the COBBAIF between user and mobile phone.Audio-frequency electric Electric signal after the voice data received conversion can be transferred to loudspeaker 961, sound is converted to by loudspeaker 961 by road 960 Signal plays;On the other hand, the voice signal of collection is converted to electric signal by microphone 962, is turned after being received by voicefrequency circuit 960 It is changed to voice data, then after voice data is played into AP980 processing, through RF circuits 910 to be sent to such as another mobile phone, or Voice data is played to memory 920 further to handle.
WiFi belongs to short range wireless transmission technology, and mobile phone can help user's transceiver electronicses postal by WiFi module 970 Part, browse webpage and access streaming video etc., it has provided the user wireless broadband internet and accessed.Although Fig. 6 is shown WiFi module 970, but it is understood that, it is simultaneously not belonging to must be configured into for mobile phone, can not change as needed completely Become in the essential scope of invention and omit.
Mobile phone also includes the power supply 990 (such as battery) to all parts power supply, and optionally, power supply can pass through power supply pipe Reason system and AP980 are logically contiguous, so as to realize the work(such as management charging, electric discharge and power managed by power-supply management system Energy.
Although being not shown, mobile phone can also include camera, bluetooth module, light compensating apparatus, light sensor etc., herein not Repeat again.
The embodiment of the present invention also provides a kind of computer-readable storage medium, wherein, the computer-readable storage medium is stored for electricity The computer program that subdata exchanges, it is any as described in above-mentioned embodiment of the method that the computer program make it that computer performs A kind of part or all of step of the method for game team.
The embodiment of the present invention also provides a kind of computer program product, and the computer program product includes storing calculating The non-transient computer-readable recording medium of machine program, the computer program are operable to make computer perform side as described above The part or all of step of the method for any game team described in method embodiment.
It should be noted that for foregoing each method embodiment, in order to be briefly described, therefore it is all expressed as a series of Combination of actions, but those skilled in the art should know, the present invention is not limited by described sequence of movement because According to the present invention, some steps can use other orders or carry out simultaneously.Secondly, those skilled in the art should also know Know, embodiment described in this description belongs to alternative embodiment, and involved action and module are not necessarily of the invention It is necessary.
In the above-described embodiments, the description to each embodiment all emphasizes particularly on different fields, and does not have the portion being described in detail in some embodiment Point, it may refer to the associated description of other embodiment.
In several embodiments provided herein, it should be understood that disclosed device, can be by another way Realize.For example, device embodiment described above is only schematical, such as the division of the unit, it is only one kind Division of logic function, can there is an other dividing mode when actually realizing, such as multiple units or component can combine or can To be integrated into another system, or some features can be ignored, or not perform.Another, shown or discussed is mutual Coupling direct-coupling or communication connection can be by some interfaces, the INDIRECT COUPLING or communication connection of device or unit, Can be electrical or other forms.
The unit illustrated as separating component can be or may not be physically separate, show as unit The part shown can be or may not be physical location, you can with positioned at a place, or can also be distributed to multiple On NE.Some or all of unit therein can be selected to realize the mesh of this embodiment scheme according to the actual needs 's.
In addition, each functional unit in each embodiment of the present invention can be integrated in a processing unit, can also That unit is individually physically present, can also two or more units it is integrated in a unit.Above-mentioned integrated list Member can both be realized in the form of hardware, can also be realized in the form of software program module.
If the integrated unit is realized in the form of software program module and is used as independent production marketing or use When, it can be stored in a computer-readable access to memory.Based on such understanding, technical scheme substantially or Person say the part to be contributed to prior art or the technical scheme all or part can in the form of software product body Reveal and, the computer software product is stored in a memory, including some instructions are causing a computer equipment (can be personal computer, server or network equipment etc.) performs all or part of each embodiment methods described of the present invention Step.And foregoing memory includes:USB flash disk, read-only storage (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disc or CD etc. are various can be with the medium of store program codes.
One of ordinary skill in the art will appreciate that all or part of step in the various methods of above-described embodiment is can To instruct the hardware of correlation to complete by program, the program can be stored in a computer-readable memory, memory It can include:Flash disk, read-only storage (English:Read-Only Memory, referred to as:ROM), random access device (English: Random Access Memory, referred to as:RAM), disk or CD etc..
The embodiment of the present invention is described in detail above, specific case used herein to the principle of the present invention and Embodiment is set forth, and the explanation of above example is only intended to help the method and its core concept for understanding the present invention; Meanwhile for those of ordinary skill in the art, according to the thought of the present invention, can in specific embodiments and applications There is change part, in summary, this specification content should not be construed as limiting the invention.

Claims (11)

  1. A kind of 1. method of game team, it is characterised in that methods described comprises the following steps:
    First user equipment (UE) obtains W feedback parameter of W access point, selects feedback optimal in the W feedback parameter First network parameter of the parameter as UE1;
    UE1 detects current First Speed value;
    UE1, which carries first network parameter and First Speed value, to be sent to the first of the first game in request of forming a team and forms a team X member, receive X velocity amplitude of X member transmission, X network parameter and form a team to respond, UE1 is formed a team at this in response During comprising agreeing to form a team, determining whether to add this according to the X velocity amplitude and X network parameter and first forming a team.
  2. 2. according to the method for claim 1, it is characterised in that described to be determined according to the X velocity amplitude and X network parameter This whether is added first to form a team to include:
    The maximum of X velocity amplitude is extracted, the maximum as described in is more than threshold speed, first is formed a team it is determined that being added without this.
  3. 3. according to the method for claim 1, it is characterised in that described to be determined according to the X velocity amplitude and X network parameter This whether is added first to form a team to include:
    As X velocity amplitude is below threshold speed, the minimum value of X network parameter of extraction, such as first network parameter and minimum value Between difference be more than difference threshold, first formed a team it is determined that being added without this.
  4. 4. according to the method for claim 1, it is characterised in that described to be determined according to the X velocity amplitude and X network parameter This whether is added first to form a team, including:
    As X velocity amplitude is below threshold speed, the matching degree with X network parameter is calculated, threshold is matched as the matching degree is less than Value, first form a team it is determined that adding, as the matching degree is more than matching threshold, first formed a team it is determined that being added without this;
    Specifically:
    <mrow> <mi>F</mi> <mo>=</mo> <mfrac> <msqrt> <mrow> <msup> <mrow> <mo>(</mo> <msub> <mi>y</mi> <mn>1</mn> </msub> <mo>-</mo> <msub> <mi>y</mi> <mn>0</mn> </msub> <mo>)</mo> </mrow> <mn>2</mn> </msup> <mo>+</mo> <msup> <mrow> <mo>(</mo> <msub> <mi>y</mi> <mn>2</mn> </msub> <mo>-</mo> <msub> <mi>y</mi> <mn>0</mn> </msub> <mo>)</mo> </mrow> <mn>2</mn> </msup> <mo>+</mo> <mn>...</mn> <mo>+</mo> <msup> <mrow> <mo>(</mo> <msub> <mi>y</mi> <mi>x</mi> </msub> <mo>-</mo> <msub> <mi>y</mi> <mn>0</mn> </msub> <mo>)</mo> </mrow> <mn>2</mn> </msup> </mrow> </msqrt> <mi>X</mi> </mfrac> </mrow>
    Wherein, F is matching degree, the y0For first network parameter, y1For first network parameter of X network parameter, y2For X Second network parameter of network parameter, yXFor the X network parameter of X network parameter.
  5. 5. a kind of device of game team, it is characterised in that described device is arranged in the first user equipment (UE), described device bag Include:
    Acquiring unit, for obtaining W feedback parameter of W access point;The W is the integer more than or equal to 2;
    Processing unit, for selecting first network parameter of the feedback parameter optimal in W feedback parameter as UE1;
    Sensor unit, for detecting current First Speed value;
    Communication unit, the is sent in request of forming a team for the first network parameter and the First Speed value to be carried The first X member to form a team of one game, receive X velocity amplitude of X member transmission, X network parameter and form a team to respond;
    Processing unit, for this form a team response in formed a team comprising agreement when, it is true according to the X velocity amplitude and X network parameter It is fixed whether to add this and first form a team.
  6. 6. device according to claim 5, it is characterised in that
    The processing unit, it is additionally operable to extract the maximum of X velocity amplitude, such as described maximum is more than threshold speed, it is determined that not This is added first to form a team.
  7. 7. device according to claim 6, is very characterised by,
    The processing unit, it is additionally operable to X velocity amplitude such as and is below threshold speed, extract the minimum value of X network parameter, such as the Difference between one network parameter and minimum value is more than difference threshold, first is formed a team it is determined that being added without this.
  8. 8. device according to claim 6, it is characterised in that
    The processing unit, threshold speed is below for such as X velocity amplitude, calculates the matching degree with X network parameter, such as should Matching degree is less than matching threshold, first is formed a team it is determined that adding, as the matching degree is more than matching threshold, it is determined that being added without this first group Team;
    Specifically:
    <mrow> <mi>F</mi> <mo>=</mo> <mfrac> <msqrt> <mrow> <msup> <mrow> <mo>(</mo> <msub> <mi>y</mi> <mn>1</mn> </msub> <mo>-</mo> <msub> <mi>y</mi> <mn>0</mn> </msub> <mo>)</mo> </mrow> <mn>2</mn> </msup> <mo>+</mo> <msup> <mrow> <mo>(</mo> <msub> <mi>y</mi> <mn>2</mn> </msub> <mo>-</mo> <msub> <mi>y</mi> <mn>0</mn> </msub> <mo>)</mo> </mrow> <mn>2</mn> </msup> <mo>+</mo> <mn>...</mn> <mo>+</mo> <msup> <mrow> <mo>(</mo> <msub> <mi>y</mi> <mi>x</mi> </msub> <mo>-</mo> <msub> <mi>y</mi> <mn>0</mn> </msub> <mo>)</mo> </mrow> <mn>2</mn> </msup> </mrow> </msqrt> <mi>X</mi> </mfrac> </mrow>
    Wherein, F is matching degree, the y0For first network parameter, y1For first network parameter of X network parameter, y2For X Second network parameter of network parameter, yXFor the X network parameter of X network parameter.
  9. 9. a kind of user equipment, it is characterised in that the equipment includes one or more processors, memory, transceiver, shooting Head mould group and one or more programs, one or more of programs are stored in the memory, and be configured by One or more of computing devices, described program include being used to perform in the method as described in claim any one of 1-4 The step of instruction.
  10. A kind of 10. computer-readable recording medium, it is characterised in that it stores the computer program for electronic data interchange, Wherein, the computer program causes computer to perform the method as described in claim any one of 1-4.
  11. 11. a kind of computer program product, it is characterised in that the computer program product includes storing computer program Non-transient computer-readable recording medium, the computer program are operable to make computer perform such as claim 1-4 Method described in one.
CN201711036616.4A 2017-10-30 2017-10-30 Game team forming method and related product Active CN107823888B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201711036616.4A CN107823888B (en) 2017-10-30 2017-10-30 Game team forming method and related product

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201711036616.4A CN107823888B (en) 2017-10-30 2017-10-30 Game team forming method and related product

Publications (2)

Publication Number Publication Date
CN107823888A true CN107823888A (en) 2018-03-23
CN107823888B CN107823888B (en) 2020-09-08

Family

ID=61650030

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201711036616.4A Active CN107823888B (en) 2017-10-30 2017-10-30 Game team forming method and related product

Country Status (1)

Country Link
CN (1) CN107823888B (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110251943A (en) * 2019-07-19 2019-09-20 北京字节跳动网络技术有限公司 A kind of matching process of game player, device, equipment and storage medium
CN110602217A (en) * 2019-09-17 2019-12-20 腾讯科技(深圳)有限公司 Block chain-based alliance management method, device, equipment and storage medium

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1384449A (en) * 2001-04-27 2002-12-11 科乐美大阪电脑娱乐股份有限公司 Game server, network game control program and network game control method
CN1903404A (en) * 2006-07-28 2007-01-31 华为技术有限公司 Wireless network game system and method for exchanging game data
WO2009139363A1 (en) * 2008-05-12 2009-11-19 株式会社コナミデジタルエンタテインメント Match game system and method for selecting competition player in match game system
CN103310084A (en) * 2012-03-13 2013-09-18 腾讯科技(深圳)有限公司 Network distance-based game matching method and game server
CN104436656A (en) * 2014-12-24 2015-03-25 深圳市腾讯计算机系统有限公司 Method and device for matching users in game application
JP2016049202A (en) * 2014-08-29 2016-04-11 株式会社コロプラ Matching system of multi-player on-line game
US9776091B1 (en) * 2014-05-16 2017-10-03 Electronic Arts Inc. Systems and methods for hardware-based matchmaking

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1384449A (en) * 2001-04-27 2002-12-11 科乐美大阪电脑娱乐股份有限公司 Game server, network game control program and network game control method
CN1903404A (en) * 2006-07-28 2007-01-31 华为技术有限公司 Wireless network game system and method for exchanging game data
WO2009139363A1 (en) * 2008-05-12 2009-11-19 株式会社コナミデジタルエンタテインメント Match game system and method for selecting competition player in match game system
CN103310084A (en) * 2012-03-13 2013-09-18 腾讯科技(深圳)有限公司 Network distance-based game matching method and game server
US9776091B1 (en) * 2014-05-16 2017-10-03 Electronic Arts Inc. Systems and methods for hardware-based matchmaking
JP2016049202A (en) * 2014-08-29 2016-04-11 株式会社コロプラ Matching system of multi-player on-line game
CN104436656A (en) * 2014-12-24 2015-03-25 深圳市腾讯计算机系统有限公司 Method and device for matching users in game application

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110251943A (en) * 2019-07-19 2019-09-20 北京字节跳动网络技术有限公司 A kind of matching process of game player, device, equipment and storage medium
CN110251943B (en) * 2019-07-19 2022-11-29 北京字节跳动网络技术有限公司 Game player matching method, device, equipment and storage medium
CN110602217A (en) * 2019-09-17 2019-12-20 腾讯科技(深圳)有限公司 Block chain-based alliance management method, device, equipment and storage medium
CN110602217B (en) * 2019-09-17 2022-04-01 腾讯科技(深圳)有限公司 Block chain-based alliance management method, device, equipment and storage medium

Also Published As

Publication number Publication date
CN107823888B (en) 2020-09-08

Similar Documents

Publication Publication Date Title
CN103458305B (en) Video broadcasting method, device, terminal unit server
CN107146616A (en) Apparatus control method and Related product
CN107425888A (en) Multi-input/output antenna, mobile terminal and antenna switching method
CN107291317B (en) The selection method and device of target in a kind of virtual scene
CN107463481A (en) Data interactive method, mobile terminal and storage medium
CN107870790A (en) PUSH message processing method and Related product based on game application
CN106845422A (en) A kind of fingerprint recognition module, fingerprint identification method and mobile terminal
CN103346921A (en) User management method, relevant equipment and communication system
CN109922504A (en) Data distribution method and Related product
CN107871235A (en) A kind of terminal fee payment method, mobile terminal, network center and storage medium
CN107748699A (en) Resource allocation methods and Related product
CN109922539A (en) Method for connecting network and Related product
CN107197100A (en) Method for processing message of incoming call and Related product
CN106209608A (en) The method and device that the difference of a kind of chat message synchronizes
CN107786412A (en) A kind of communication means and Related product of game virtual dedicated network
CN107634970A (en) A kind of communication means and Related product of game virtual dedicated network of forming a team
CN107786557A (en) One kind is formed a team accelerated method and the Related product of playing
CN107707618A (en) Method and Related product based on position adjustment download
CN107181872A (en) Push message management method and related product
CN107786965A (en) One kind is formed a team Game communication method and Related product
CN107823888A (en) A kind of game team&#39;s method and Related product
CN104978488B (en) The behavior analysis method and device of game role
CN106713648B (en) A kind of communication means and mobile terminal
CN107635289A (en) The method and Related product of detection terminal call
CN109358796A (en) A kind of game visual field sharing method, terminal and readable storage medium storing program for executing

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
CB02 Change of applicant information
CB02 Change of applicant information

Address after: Changan town in Guangdong province Dongguan 523860 usha Beach Road No. 18

Applicant after: GUANGDONG OPPO MOBILE TELECOMMUNICATIONS Corp.,Ltd.

Address before: Changan town in Guangdong province Dongguan 523860 usha Beach Road No. 18

Applicant before: GUANGDONG OPPO MOBILE TELECOMMUNICATIONS Corp.,Ltd.

GR01 Patent grant
GR01 Patent grant