CN107783748B - Method for synchronous playing of multiple virtual reality devices and virtual reality device - Google Patents

Method for synchronous playing of multiple virtual reality devices and virtual reality device Download PDF

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Publication number
CN107783748B
CN107783748B CN201710979891.3A CN201710979891A CN107783748B CN 107783748 B CN107783748 B CN 107783748B CN 201710979891 A CN201710979891 A CN 201710979891A CN 107783748 B CN107783748 B CN 107783748B
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virtual reality
reality devices
reality device
response
event indicating
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CN107783748A (en
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邵嘉琦
梁嘉燕
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Samsung Guangzhou Mobile R&D Center
Samsung Electronics Co Ltd
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Samsung Guangzhou Mobile R&D Center
Samsung Electronics Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • G06F3/1423Digital output to display device ; Cooperation and interconnection of the display device with other functional units controlling a plurality of local displays, e.g. CRT and flat panel display
    • G06F3/1431Digital output to display device ; Cooperation and interconnection of the display device with other functional units controlling a plurality of local displays, e.g. CRT and flat panel display using a single graphics controller

Abstract

A method and virtual reality device for synchronized playback of a plurality of virtual reality devices are provided, the method being performed by one of the plurality of virtual reality devices, characterized in that the method comprises: detecting an event indicating that synchronous playing is stopped in a state where a plurality of virtual reality devices execute synchronous playing; when an event indicating that synchronous playing is stopped is detected, controlling all the virtual reality devices to execute the synchronous playing stopping and displaying a preset interface for running a preset application program; detecting an event indicating that the synchronous play can be continuously performed; and when an event indicating that the synchronous playing can be continuously executed is detected, controlling all the virtual reality devices to continuously execute the synchronous playing. By adopting the method for synchronously playing the multiple virtual reality devices and the virtual reality device, the multiple virtual reality devices can be synchronously played, and the participants who do not leave are allowed to perform other operations when the playing is paused.

Description

Method for synchronous playing of multiple virtual reality devices and virtual reality device
Technical Field
The present invention relates to the field of electronic technologies, and in particular, to a method for synchronized playback of multiple virtual reality devices and a virtual reality device.
Background
In the prior art, when a plurality of persons watch a Virtual Reality (VR) movie through a plurality of virtual reality devices simultaneously, if a person leaves temporarily, the movie will generally continue to play, and the person who leaves will miss some movie plots. In addition, the pause button can be manually pressed when someone leaves temporarily, and the person who does not leave needs to look at the pause interface all the time.
Disclosure of Invention
An object of an exemplary embodiment of the present invention is to provide a method for synchronized playing of multiple virtual reality devices and a virtual reality device, which can implement synchronized playing/pausing of multiple virtual reality devices, and allow a participant who does not leave to perform other operations while playing is paused, thereby facilitating improvement of the viewing experience of a user.
According to an aspect of exemplary embodiments of the present invention, there is provided a method for synchronized playback of a plurality of virtual reality devices, the method being performed by one of the plurality of virtual reality devices, the method comprising: (A) detecting an event indicating that synchronous playing is stopped in a state where a plurality of virtual reality devices execute synchronous playing; (B) when an event indicating that synchronous playing is stopped is detected, controlling all the virtual reality devices to execute the synchronous playing stopping and displaying a preset interface for running a preset application program; (C) detecting an event indicating that the synchronous play can be continuously performed; (D) and when an event indicating that the synchronous playing can be continuously executed is detected, controlling all the virtual reality devices to continuously execute the synchronous playing.
Optionally, before step (a), the method may further comprise: and establishing synchronous playing connection among a plurality of virtual reality devices in a near field wireless communication mode.
Alternatively, in step (a), the step of detecting an event indicating that the synchronized playback is stopped may include: determining wearing states of the plurality of virtual reality devices; determining that an event indicating that synchronized playback is stopped is detected when it is determined that any of the plurality of virtual reality devices is not normally worn.
Alternatively, when a first predetermined signal generated in response to not being normally worn by itself is received from any of the plurality of virtual reality devices, it may be determined that the any virtual reality device is not normally worn.
Optionally, the method may further comprise: receiving a first predetermined signal generated in response to not being normally worn by itself from a virtual reality device that is not normally worn after step (B).
Alternatively, step (C) may comprise: when it is determined that the plurality of virtual reality devices are all normally worn, it is determined that an event indicating that the synchronized playback can be continued is detected.
Alternatively, it may be determined that the plurality of virtual reality devices are normally worn when a second predetermined signal generated in response to self being restored to normal wearing is received from all virtual reality devices that have transmitted the first predetermined signal generated in response to self not being normally worn after step (B).
Alternatively, any virtual reality device may generate the first predetermined signal in response to itself detecting that it is not normally worn or in response to a first predetermined input by the user, and any virtual reality device may generate the second predetermined signal in response to itself detecting that it is restored from not normally worn to normally worn or in response to a second predetermined input by the user.
According to another aspect of exemplary embodiments of the present invention, there is provided a virtual reality device, which is one of a plurality of virtual reality devices, including: a processor configured to: under the state that a plurality of virtual reality devices execute synchronous playing, detecting an event indicating the stop of the synchronous playing, and controlling all the virtual reality devices to execute the stop of the synchronous playing when the event indicating the stop of the synchronous playing is detected; a display screen for displaying a predetermined interface for running a predetermined application under the control of the processor when all the virtual reality devices perform stop synchronized playback, wherein the processor is further configured to: and detecting an event indicating that the synchronous playing can be continuously executed, and controlling all the virtual reality devices to continuously execute the synchronous playing when the event indicating that the synchronous playing can be continuously executed is detected.
Optionally, the processor may be further configured to: and establishing synchronous playing connection among a plurality of virtual reality devices in a near field wireless communication mode.
Alternatively, the process of detecting an event indicating that the synchronized playback is stopped may include: determining wearing states of the plurality of virtual reality devices; determining that an event indicating that synchronized playback is stopped is detected when it is determined that any of the plurality of virtual reality devices is not normally worn.
Optionally, the processor may be further configured to: when a first predetermined signal generated in response to not being normally worn by itself is received from any of the plurality of virtual reality devices, it is determined that the any virtual reality device is not normally worn.
Optionally, the processor may be further configured to: a first predetermined signal generated in response to not being worn normally by itself is received from a virtual reality device that is not being worn normally.
Alternatively, the process of detecting an event indicating that the synchronized playback can be continued may include: when it is determined that the plurality of virtual reality devices are all normally worn, it is determined that an event indicating that the synchronized playback can be continued is detected.
Optionally, the processor may be further configured to: when a second predetermined signal generated in response to the self being restored to normal wearing is received from all the virtual reality devices that have transmitted the first predetermined signal generated in response to the self not being normally worn after the virtual reality device performs stop of synchronized playback, it is determined that the plurality of virtual reality devices are all normally worn.
Alternatively, the first predetermined signal may be generated in response to any virtual reality device detecting that it is not normally worn or in response to a first predetermined input by the user, and the second predetermined signal may be generated in response to any virtual reality device detecting that it is not normally worn, returned from being normally worn, or in response to a second predetermined input by the user.
According to a further aspect of exemplary embodiments of the present invention, there is provided a computer-readable storage medium storing program instructions that, when executed by a processor, cause the processor to perform the above-described method for synchronized playback of a plurality of virtual reality devices.
By adopting the method for synchronously playing the multiple virtual reality devices and the virtual reality device, the multiple virtual reality devices can be synchronously played, and the participants who do not leave are allowed to perform other operations when the playing is paused.
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The above and other objects, features and advantages of exemplary embodiments of the present invention will become more apparent from the following detailed description when taken in conjunction with the accompanying drawings which illustrate exemplary embodiments, wherein:
FIG. 1 illustrates a flow diagram of a method for synchronized playback of multiple virtual reality devices, according to an exemplary embodiment of the present invention;
FIG. 2 shows a flowchart of steps for detecting an event indicating a stop of synchronized playback according to an exemplary embodiment of the present invention;
fig. 3 illustrates a block diagram of a virtual reality device according to an exemplary embodiment of the present invention.
Detailed Description
Various example embodiments will now be described more fully with reference to the accompanying drawings, in which some example embodiments are shown.
Fig. 1 illustrates a flowchart of a method for synchronized playback of multiple virtual reality devices, according to an exemplary embodiment of the present invention. It will be appreciated that the method is performed by one of the plurality of virtual reality devices.
Referring to fig. 1, in step S10, in a state where a plurality of virtual reality devices perform synchronized playback, an event indicating that the synchronized playback is stopped is detected.
Here, before performing step S10, the method for synchronized playback of a plurality of virtual reality devices according to an exemplary embodiment of the present invention may further include: and establishing synchronous playing connection among a plurality of virtual reality devices in a near field wireless communication mode. The close range wireless communication means may include WIFI or bluetooth, as examples.
After a synchronous playing connection is established among a plurality of virtual reality devices, each virtual reality device in the plurality of virtual reality devices can start a synchronous playing mode, and under the synchronous playing mode, the plurality of virtual reality devices execute synchronous playing.
The steps of detecting an event indicating that the synchronized playback is stopped will be described with reference to fig. 2.
Fig. 2 shows a flowchart of steps for detecting an event indicating a stop of synchronized playback according to an exemplary embodiment of the present invention.
Referring to fig. 2, in step S101, wearing states of a plurality of virtual reality devices are determined. As an example, the wearing state of the virtual reality device may include the virtual reality device being worn normally and the virtual reality device not being worn normally. Here, the virtual reality device being worn normally may indicate that the user can normally watch the virtual reality image through the virtual reality device being worn, and the virtual reality device not being worn normally may indicate that the user cannot normally watch the virtual reality image through the virtual reality device being worn.
In step S102, it is determined whether all the virtual reality devices are normally worn.
When it is determined that all the virtual reality devices are not normally worn (i.e., any virtual reality device of the plurality of virtual reality devices is not normally worn), step S103 is performed: it is determined that an event indicating that the synchronized playback is stopped is detected.
Preferably, the step of determining that any virtual reality device of the plurality of virtual reality devices is not normally worn may include: when a first predetermined signal generated in response to not being normally worn by itself is received from any of the plurality of virtual reality devices, it is determined that the any virtual reality device is not normally worn.
For example, a first predetermined signal generated in response to not being worn normally by itself may be received from a virtual reality device that is not being worn normally.
In one example, the first predetermined signal may be generated in response to any of the plurality of virtual reality devices detecting that they are not normally worn. Preferably, whether the virtual reality device is normally worn may be detected by a sensor provided on the virtual reality device. As an example, the sensor may include a front facing camera and/or a pressure sensor. However, the present invention is not limited thereto, and whether the virtual reality device is normally worn may also be detected by other means.
In another example, the first predetermined signal may be generated in response to a first predetermined input by a user on any virtual reality device. As an example, the first predetermined input may include a selection of an entity key indicating that the virtual reality device is not normally worn by the user or a selection operation of a predetermined option on an interface displayed on the virtual reality device indicating that the virtual reality device is not normally worn.
Returning to fig. 1, when an event indicating that the synchronized playback is stopped is detected, step S20 is executed: and controlling all the virtual reality devices to stop synchronous playing and displaying a preset interface for running a preset application program.
For example, when an event indicating that the synchronous playing is stopped is detected, a synchronous playing stopping instruction is generated, the virtual reality device executing the method is controlled to stop synchronous playing, and meanwhile, the generated instruction is also sent to other virtual reality devices except the virtual reality device executing the method in the plurality of virtual reality devices so as to control the other virtual reality devices to stop synchronous playing.
Preferably, when an event indicating that the synchronous playing is stopped is detected, an instruction for displaying the predetermined interface may be further generated to control the virtual reality device executing the method to display the predetermined interface, and the generated instruction for displaying the predetermined interface is also transmitted to the other virtual reality device to control the other virtual reality device to display the predetermined interface.
Preferably, the method for synchronized playback of a plurality of virtual reality devices according to an exemplary embodiment of the present invention may further include: and running the predetermined application program according to the operation of the user on the predetermined interface. It should be understood that, here, for each virtual reality device, the predetermined application program may be executed independently according to the user operation on the predetermined interface to control the virtual reality device to execute the function of the predetermined application program, or the predetermined application program may be executed on one virtual reality device according to the user operation on the predetermined interface displayed on the one virtual reality device, and at the same time, all the virtual reality devices are controlled to synchronously display the image of the one virtual reality device.
Preferably, the predetermined interface may be a main interface of the virtual reality device, and when receiving an operation of the user on the main interface, the virtual reality device may be controlled to perform other functions besides the synchronous playing. As an example, at least one option related to a function related to virtual reality and icons of at least one application installed in the virtual reality device may be included on the main interface, and when a user's selection of one of the at least one option or one of the icons of the at least one application on the main interface is received, the virtual reality device is controlled to display a running interface of a predetermined application corresponding to the selected option or icon. Therefore, the user who does not leave (the user who still wears the virtual reality device normally) can still operate the virtual reality device during the period of stopping synchronous playing, and the user does not feel bored.
When the event instructing to stop the synchronized playback is not detected, the process returns to step S10 to continue detecting the event instructing to stop the synchronized playback.
In step S30, an event indicating that the synchronized playback can be continued is detected.
For example, when it is determined that the plurality of virtual reality devices are all normally worn, it is determined that an event indicating that the synchronized playback can be continued is detected.
Preferably, when the second predetermined signal generated in response to the self being restored to normal wearing is received from all the virtual reality devices which have transmitted the first predetermined signal generated in response to the self not being normally worn after step S20, it is determined that the plurality of virtual reality devices are normally worn.
That is, after receiving the first predetermined signal from any of the plurality of virtual reality devices and then receiving the second predetermined signal from the any of the plurality of virtual reality devices, it may be determined that all of the plurality of virtual reality devices are normally worn, and at this time, it is considered that an event indicating that the synchronized playback can be continuously performed is detected.
In one example, the second predetermined signal may be generated in response to any of the plurality of virtual reality devices detecting that it has not been restored from normal wearing to normal wearing.
Preferably, whether the virtual reality device is restored to being worn normally after not being worn normally may be detected by a sensor provided on the virtual reality device. For example, when a sensor provided on any virtual reality device of the plurality of virtual reality devices detects that the any virtual reality device is not worn normally, the any virtual reality device may receive information indicating that the virtual reality device is not worn normally from the sensor, and transmit the information to a virtual reality device that executes the method. After that, if the sensor provided on the arbitrary virtual reality device detects that the arbitrary virtual reality device is normally worn, the arbitrary virtual reality device may receive information indicating that the virtual reality device is normally worn from the sensor, and transmit the information to the virtual reality device executing the method, at this time, the virtual reality device executing the method may determine that an event indicating that the synchronized playing can be continuously executed is detected. As an example, the sensor may include a front facing camera and/or a pressure sensor. However, the present invention is not limited thereto, and whether the virtual reality device is normally worn may also be detected by other means.
In another example, the second predetermined signal may be generated in response to a second predetermined input by the user.
As an example, the second predetermined input may include a selection of a physical key indicating that the virtual reality device is normally worn by the user or a selection operation of an option on an interface displayed on the virtual reality device indicating that the virtual reality device is normally worn.
When an event indicating that the synchronous playback can be continued is detected, step S40 is performed: and controlling all the virtual reality devices to continuously execute synchronous playing.
When the event indicating that the synchronous playback can be continued is not detected, the flow returns to step S30, and the event indicating that the synchronous playback can be continued is continuously detected.
Fig. 3 illustrates a block diagram of a virtual reality device according to an exemplary embodiment of the present invention. Here, the virtual reality device should be one of a plurality of virtual reality devices that perform synchronized playback.
As shown in fig. 3, the virtual reality apparatus according to an exemplary embodiment of the present invention includes a processor 10 and a display screen 20.
In particular, the processor 10 is configured to: and under the condition that the plurality of virtual reality devices execute synchronous playing, detecting an event indicating the stop of the synchronous playing, and controlling all the virtual reality devices to execute the stop of the synchronous playing when the event indicating the stop of the synchronous playing is detected. When the event indicating the stop of the synchronized playback is not detected, the processor 10 may continue to detect the event indicating the stop of the synchronized playback.
Here, the processor may be further configured to: and establishing synchronous playing connection among a plurality of virtual reality devices in a near field wireless communication mode. The close range wireless communication means may include WIFI or bluetooth, as examples.
After establishing the synchronous play connection among the plurality of virtual reality devices, the processor 10 may control the virtual reality devices to start a synchronous play mode in which the plurality of virtual reality devices perform synchronous play.
Preferably, the process of detecting an event indicating that the synchronized playback is stopped may include: and determining the wearing states of the plurality of virtual reality devices, and determining that an event indicating that synchronous playing is stopped is detected when any virtual reality device in the plurality of virtual reality devices is determined not to be worn normally.
In this case, the processor 10 may be further configured to: when a first predetermined signal generated in response to not being normally worn by itself is received from any of the plurality of virtual reality devices, it is determined that the any virtual reality device is not normally worn. For example, the processor 10 may receive a first predetermined signal generated in response to not being normally worn by itself from a virtual reality device that is not normally worn.
As an example, the first predetermined signal may be generated in response to any of the plurality of virtual reality devices detecting that they are not normally worn, or in response to a first predetermined input by the user on any of the virtual reality devices.
When all the virtual reality devices perform stop synchronized playback, the display screen 20 displays a predetermined interface for running a predetermined application under the control of the processor 10. As an example, the predetermined interface may be a main interface of a virtual reality device.
Preferably, the virtual reality apparatus according to an exemplary embodiment of the present invention may further include an input interface, and the processor 10 may receive an operation of a user on the predetermined interface via the input interface and execute the predetermined application in response to the operation. Here, the display screen 20 and the input interface may be independent devices capable of implementing a display function and an input function, respectively, and the input interface may be an input device such as a keyboard, a touch screen, a scroll wheel, etc. as an example, in addition to this, the display screen 20 and the input interface may be integrated into a touch screen to implement a display function and an input function at the same time.
The processor 10 is further configured to: and detecting an event indicating that the synchronous playing can be continuously executed, and controlling all the virtual reality devices to continuously execute the synchronous playing when the event indicating that the synchronous playing can be continuously executed is detected. When the event indicating that the synchronous playback can be continued is not detected, the processor 10 continues to detect the event indicating that the synchronous playback can be continued.
Preferably, the process of detecting an event indicating that the synchronized playback can be continued may include: when it is determined that the plurality of virtual reality devices are all normally worn, it is determined that an event indicating that the synchronized playback can be continued is detected.
For example, when the second predetermined signal generated in response to the self being restored to normal wearing is received from all the virtual reality devices that transmitted the first predetermined signal generated in response to the self not being normally worn after the virtual reality device performs stop synchronized play, the processor 10 may determine that the plurality of virtual reality devices are all normally worn.
As an example, the second predetermined signal may be generated in response to any of the plurality of virtual reality devices detecting that it has never been restored from normal wearing to normal wearing, or in response to a second predetermined input by the user.
There is also provided in accordance with an exemplary embodiment of the present invention a computer-readable storage medium. The computer readable storage medium stores program instructions that, when executed by a processor, cause the processor to perform the above-described method for synchronized playback of multiple virtual reality devices. The computer readable recording medium is any data storage device that can store data read by a computer system. Examples of the computer-readable recording medium include: read-only memory, random access memory, read-only optical disks, magnetic tapes, floppy disks, optical data storage devices, and carrier waves (such as data transmission through the internet via wired or wireless transmission paths). The computer readable recording medium can also be distributed over network coupled computer systems so that the computer readable code is stored and executed in a distributed fashion. In addition, functional programs, codes, and code segments for accomplishing the present invention can be easily construed by programmers of ordinary skill in the art to which the present invention pertains within the scope of the present invention.
By adopting the method for synchronously playing the multiple virtual reality devices and the virtual reality device, the multiple virtual reality devices can be synchronously played, and the participants who do not leave are allowed to perform other operations when the playing is paused.
Further, the method for synchronized playback of a plurality of virtual reality devices according to an exemplary embodiment of the present invention may be implemented as computer code in a computer-readable recording medium. The computer code can be implemented by those skilled in the art from the description of the method above. The computer code when executed in a computer implements the above-described method of the present invention.
While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it will be understood by those of ordinary skill in the art that various changes in form and details may be made therein without departing from the spirit and scope of the present invention as defined by the following claims.

Claims (17)

1. A method for synchronized playback of a plurality of virtual reality devices, the method being performed by one of the plurality of virtual reality devices, the method comprising:
(A) detecting an event indicating that synchronous playing is stopped in a state where a plurality of virtual reality devices execute synchronous playing;
(B) when an event indicating that synchronous playing is stopped is detected, controlling all the virtual reality devices to execute the synchronous playing stopping and displaying a preset interface for running a preset application program;
(C) detecting an event indicating that the synchronous play can be continuously performed;
(D) and when an event indicating that the synchronous playing can be continuously executed is detected, controlling all the virtual reality devices to continuously execute the synchronous playing.
2. The method of claim 1, wherein prior to step (a), the method further comprises:
and establishing synchronous playing connection among a plurality of virtual reality devices in a near field wireless communication mode.
3. The method of claim 1, wherein in step (a), the step of detecting an event indicating that the synchronized playback is stopped comprises:
determining wearing states of the plurality of virtual reality devices;
determining that an event indicating that synchronized playback is stopped is detected when it is determined that any of the plurality of virtual reality devices is not normally worn.
4. The method of claim 3, wherein it is determined that any virtual reality device of the plurality of virtual reality devices is not normally worn when a first predetermined signal generated in response to not being normally worn by itself is received from the any virtual reality device.
5. The method of claim 4, wherein the method further comprises: receiving a first predetermined signal generated in response to not being normally worn by itself from a virtual reality device that is not normally worn after step (B).
6. The method of any one of claims 1 to 5, wherein step (C) comprises:
when it is determined that the plurality of virtual reality devices are all normally worn, it is determined that an event indicating that the synchronized playback can be continued is detected.
7. The method of claim 6, wherein it is determined that the plurality of virtual reality devices are normally worn when a second predetermined signal generated in response to self being restored to normal wearing is received from all virtual reality devices that have transmitted the first predetermined signal generated in response to self not being normally worn after step (B).
8. The method of claim 7, wherein any virtual reality device generates the first predetermined signal in response to itself detecting that it is not normally worn or in response to a first predetermined input by the user, and wherein any virtual reality device generates the second predetermined signal in response to itself detecting that it has not returned from being normally worn to being normally worn or in response to a second predetermined input by the user.
9. A virtual reality device that is one of a plurality of virtual reality devices, the virtual reality device comprising:
a processor configured to: under the state that a plurality of virtual reality devices execute synchronous playing, detecting an event indicating the stop of the synchronous playing, and controlling all the virtual reality devices to execute the stop of the synchronous playing when the event indicating the stop of the synchronous playing is detected;
a display screen for displaying a predetermined interface for running a predetermined application under the control of the processor when all the virtual reality devices perform stop of the synchronized playback,
wherein the processor is further configured to: and detecting an event indicating that the synchronous playing can be continuously executed, and controlling all the virtual reality devices to continuously execute the synchronous playing when the event indicating that the synchronous playing can be continuously executed is detected.
10. The virtual reality device of claim 9, wherein the processor is further configured to: and establishing synchronous playing connection among a plurality of virtual reality devices in a near field wireless communication mode.
11. The virtual reality device of claim 9, wherein the process of detecting an event indicating a stop of synchronized playback comprises:
determining wearing states of the plurality of virtual reality devices;
determining that an event indicating that synchronized playback is stopped is detected when it is determined that any of the plurality of virtual reality devices is not normally worn.
12. The virtual reality device of claim 11, wherein the processor is further configured to: when a first predetermined signal generated in response to not being normally worn by itself is received from any of the plurality of virtual reality devices, it is determined that the any virtual reality device is not normally worn.
13. The virtual reality device of claim 12, wherein the processor is further configured to: a first predetermined signal generated in response to not being worn normally by itself is received from a virtual reality device that is not being worn normally.
14. The virtual reality device of any one of claims 9 to 13, wherein detecting an event indicating that synchronized playback can continue comprises:
when it is determined that the plurality of virtual reality devices are all normally worn, it is determined that an event indicating that the synchronized playback can be continued is detected.
15. The virtual reality device of claim 14, wherein the processor is further configured to: when a second predetermined signal generated in response to the self being restored to normal wearing is received from all the virtual reality devices that have transmitted the first predetermined signal generated in response to the self not being normally worn after the virtual reality device performs stop of synchronized playback, it is determined that the plurality of virtual reality devices are all normally worn.
16. The virtual reality device of claim 15, wherein the first predetermined signal is generated in response to any virtual reality device detecting that it is not being worn normally or in response to a first predetermined input by the user, and the second predetermined signal is generated in response to any virtual reality device detecting that it is being returned from being worn normally to being worn normally or in response to a second predetermined input by the user.
17. A computer readable storage medium storing program instructions which, when executed by a processor, cause the processor to perform the method for synchronized playback of multiple virtual reality devices of any one of claims 1-8.
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