CN107551548B - Development kit generation method and system - Google Patents

Development kit generation method and system Download PDF

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Publication number
CN107551548B
CN107551548B CN201710872408.1A CN201710872408A CN107551548B CN 107551548 B CN107551548 B CN 107551548B CN 201710872408 A CN201710872408 A CN 201710872408A CN 107551548 B CN107551548 B CN 107551548B
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dynamic data
game
target dynamic
target
development kit
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CN107551548A (en
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余晓亮
色星星
孙璐
袁颖
何铮
张鹏程
王未未
刘毓恺
田黎明
崔明晨
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Hangzhou Electronic Soul Network Technology Co Ltd
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Hangzhou Electronic Soul Network Technology Co Ltd
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Abstract

The embodiment of the invention provides a development kit generation method and system. The method can modify dynamic data in an initial development kit according to the request of a game player to generate target dynamic data, then randomly send the target dynamic data to a plurality of game players for experience, and continuously adjust the weight of the participating target dynamic data according to game evaluation information in the experience process until the game evaluation information meets preset conditions, and generate a target development kit applicable to all the players according to the target dynamic data. The invention can modify the dynamic data in the game, and give the dynamic data to part of game players for actual experience, and continuously improve the game according to the experience conditions, thereby enhancing the playability of the game, providing richer game playing methods for the game players and improving the actual experience of the game players.

Description

Development kit generation method and system
Technical Field
The invention relates to the technical field of computers, in particular to a development kit generation method and system.
Background
In the traditional game, static data are adopted for data such as equipment and skill in the game, and the static data are loaded by game players in the game process, so that the playability is poor.
Disclosure of Invention
In order to overcome the above defects in the prior art, the invention aims to provide a development kit generation method and system, which can enhance the playability of games, provide richer game play for game players, and improve the actual experience of the game players.
In order to achieve the above object, the preferred embodiment of the present invention adopts the following technical solutions:
a preferred embodiment of the present invention provides a method for generating a development kit, which is applied to a development kit generating system, where the development kit generating system includes a server, and a first client and a second client communicatively connected to the server, and the method includes:
step a, a first client responds to an operation instruction of a game player, modifies dynamic data in an initial development kit to generate modified target dynamic data, and sends the modified target dynamic data to a server, wherein the target dynamic data comprises game equipment data or game skill data;
step b, the server receives target dynamic data sent by a plurality of first clients and respectively sends each target dynamic data to a plurality of second clients randomly based on the initial weight;
step c, the second client runs a game based on the target dynamic data and sends game evaluation information of a player in a game experience process to the server, wherein the game evaluation information comprises system evaluation information and player evaluation information, and the player evaluation information comprises player scoring information and player reporting information;
d, the server audits the target dynamic data according to the game evaluation information, adjusts the weight of each target dynamic data according to the audit result, and randomly sends the corresponding target dynamic data to a plurality of second clients based on the adjusted weights;
and e, repeating the steps b to d, judging whether the game evaluation information of each target dynamic data reaches a preset condition, and if so, generating a corresponding target development kit according to the target dynamic data.
In a preferred embodiment of the present invention, the step of the second client running the game based on the target dynamic data and sending the game evaluation information of the player in the game experience process to the server includes:
generating corresponding system evaluation information according to the behavior information of the game role in the game process;
receiving input player rating information;
and sending the system evaluation information and the player evaluation information to the server.
In a preferred embodiment of the present invention, the step of determining whether the game evaluation information of each target dynamic data meets a preset condition, and if so, generating a corresponding target development kit according to the target dynamic data includes:
generating a comprehensive score of each corresponding target dynamic data according to the game evaluation information of each target dynamic data;
judging whether the comprehensive score of each target dynamic data is not less than a preset score or not;
if yes, generating a target development kit according to the target dynamic data;
and if not, the target dynamic data is not sent to the second client.
In a preferred embodiment of the present invention, the step of determining whether the game evaluation information of each target dynamic data meets a preset condition, and if so, generating a corresponding target development kit according to the target dynamic data further includes:
generating a comprehensive score of each corresponding target dynamic data according to the game evaluation information of each target dynamic data;
judging whether the comprehensive score of each target dynamic data is not less than a preset score or not;
if so, sending the target dynamic data to an auditing terminal for auditing, and determining whether a target development kit is generated according to the target dynamic data according to an auditing result;
and if not, the target dynamic data is not sent to the second client.
In a preferred embodiment of the present invention, the development kit generation system further includes a plurality of game terminals communicatively connected to the server, and after step e, the method further includes:
the server responds to an acquisition request of a target development kit sent by a game terminal and sends the target development kit to the game terminal;
and the game terminal receives the target development kit so as to play games based on the target development kit.
The preferred embodiment of the present invention further provides a development kit generation system, where the development kit generation system includes a server, and a first client and a second client communicatively connected to the server.
The first client is used for responding to an operation instruction of a game player, modifying the dynamic data in the initial development kit to generate modified target dynamic data, and sending the modified target dynamic data to the server, wherein the target dynamic data comprises game equipment data or game skill data.
And the server is used for receiving the target dynamic data sent by the plurality of first clients and respectively sending each target dynamic data to the plurality of second clients randomly based on the initial weight.
The second client is used for running a game based on the target dynamic data and sending game evaluation information of a player in a game experience process to the server, wherein the game evaluation information comprises system evaluation information and player evaluation information, and the player evaluation information comprises player scoring information and player reporting information.
And the server is used for auditing the target dynamic data according to the game evaluation information, adjusting the weight of each target dynamic data according to the auditing result, and randomly sending the corresponding target dynamic data to a plurality of second clients based on the adjusted weight.
The server is further used for judging whether the game evaluation information of each target dynamic data reaches a preset condition, and if so, generating a corresponding target development kit according to the target dynamic data.
Compared with the prior art, the invention has the following beneficial effects:
the embodiment of the invention provides a development kit generation method and system. The method can modify dynamic data in an initial development kit according to the request of a game player to generate target dynamic data, then randomly send the target dynamic data to a plurality of game players for experience, and continuously adjust the weight of the participating target dynamic data according to game evaluation information in the experience process until the game evaluation information meets preset conditions, and generate a target development kit applicable to all the players according to the target dynamic data. The invention can modify the dynamic data in the game, and give the dynamic data to part of game players for actual experience, and continuously improve the game according to the experience conditions, thereby enhancing the playability of the game, providing richer game playing methods for the game players and improving the actual experience of the game players.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present invention and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained according to the drawings without inventive efforts.
Fig. 1 is a block diagram of a development kit generation system according to a preferred embodiment of the present invention;
FIG. 2 is a block schematic diagram of the server shown in FIG. 1;
fig. 3 is a flowchart illustrating a method for generating a development kit according to a preferred embodiment of the present invention;
FIG. 4 is a flowchart illustrating the sub-steps included in step S130 shown in FIG. 3;
fig. 5 is another flow chart of the method for generating a development kit according to the preferred embodiment of the present invention.
Icon: 10-development kit generation system; 100-a server; 110-a memory; 120-a processor; 130-a communication unit; 200-a first client; 300-second client.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, not all, embodiments of the present invention. The components of embodiments of the present invention generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the present invention, presented in the figures, is not intended to limit the scope of the invention, as claimed, but is merely representative of selected embodiments of the invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
Some embodiments of the invention are described in detail below with reference to the accompanying drawings. The embodiments described below and the features of the embodiments can be combined with each other without conflict.
Fig. 1 is a block diagram of a development kit generation system 10 according to a preferred embodiment of the present invention. In this embodiment, the development kit generation system 10 includes a server 100, and a first client 200 and a second client 300 communicatively connected to the server 100.
The first client 200 and the second client 300 may be, but not limited to, a smart phone, a Personal Computer (PC), a notebook Computer, a tablet PC, a Personal Digital Assistant (PDA), a Mobile Internet Device (MID), and the like. The server 100 may be, but is not limited to, a Web server, a database server, an ftp (file transfer protocol) server, and the like.
In this embodiment, the server 100 may provide at least one installation package of game programs suitable for various operating systems (e.g., iOS system, Android system, Windows system, etc.) for the first client 200 and the second client 300 to download. After the first and second clients 200 and 300 access the server 100 through the wired or wireless network, an installation package of a game program (e.g., mengkong) suitable for the operating systems of the first and second clients 200 and 300 is downloaded from the server 100 to install the game development package into the first and second clients 200 and 300. The first client 200 and the second client 300 may execute the installed game according to the operation (e.g., mouse click or touch) of the game player for the game player to play.
Fig. 2 is a block diagram of the server 100 shown in fig. 1. In an embodiment of the present invention, the server 100 may include a memory 110, a processor 120, and a communication unit 130. The memory 110, the processor 120 and the communication unit 130 are electrically connected to each other directly or indirectly to realize data transmission or interaction. For example, the components may be electrically connected to each other via one or more communication buses or signal lines.
The memory 110 may include, among other things, high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 110 may further include remote memory remotely located from the processor 120, which may be connected to the first client 200 and the second client 300 over a network. Examples of such networks may include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 110 is used for storing a program, and the processor 120 executes the program after receiving an execution instruction. Further, the communication unit 130 couples various input/output devices to the processor 120 and the memory 110, and the software programs and modules in the memory 110 may further include an operating system, which may include various software components and/or drivers for managing system tasks (e.g., memory management, storage device control, power management, etc.), and may communicate with various hardware or software components to provide an operating environment for other software components.
The processor 120 may be an integrated circuit chip having signal processing capabilities. The Processor 120 may be a general-purpose Processor including a Central Processing Unit (CPU), a Network Processor (NP), and the like. But may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other programmable logic device, discrete gate or transistor logic device, discrete hardware components. The various methods, steps and logic blocks disclosed in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or any conventional processor or the like.
The communication unit 130 may be configured to establish a communication connection between the server 100 and the first client 200 and the second client 300. The communication unit 130 may be implemented in any possible manner, such as a WiFi module, a bluetooth communication, a fiber optic communication, etc., and the communication between the server 100 and the first and second clients 200 and 300 is implemented through the communication unit 130, so that the server 100 can transmit related data (such as a game development kit) to the first and second clients 200 and 300 and receive related data (such as dynamic data of the game development kit) transmitted by the first and second clients 200 and 300.
It will be appreciated that the configuration shown in fig. 2 is merely illustrative and that the server 100 may include more or fewer components than shown in fig. 2 or may have a different configuration than shown in fig. 2. The components shown in fig. 2 may be implemented in hardware, software, or a combination thereof.
Referring to fig. 3, a flowchart of a method for generating a development kit according to a preferred embodiment of the present invention is shown, wherein the method is executed by the development kit generating system 10 shown in fig. 1. It should be noted that the method provided by the embodiment of the present invention is not limited by the specific sequence shown in fig. 3 and described below. The method comprises the following specific steps:
in step S110, the first client 200 modifies the dynamic data in the initial development kit in response to the operation instruction of the game player to generate modified target dynamic data, and sends the modified target dynamic data to the server 100.
In detail, in this embodiment, after any first client 200 may obtain an initial development kit of the target game from the server 100 at any time, the game player may modify the dynamic data in the initial development kit, and the first client 200 may respond to a modification request of the game player to modify the dynamic data in the initial development kit, so as to generate modified target dynamic data.
The dynamic data may refer to data that can be modified or added by any client, such as the first client 200, in the game development kit, the operation instruction may include a configuration condition of the dynamic data, and the target dynamic data may include game equipment data or game skill data.
The target dynamic data can be modified data obtained by modifying existing dynamic data or directly added data. For example, modifications may be made to existing gaming equipment data or gaming skill data, a gaming equipment may be added, or a gaming skill may be created.
In step S120, the server 100 receives the target dynamic data sent by the plurality of first clients 200, and sends each target dynamic data to the plurality of second clients 300 randomly based on the initial weight.
In detail, in this embodiment, after receiving the target dynamic data sent by the plurality of first clients 200, the server 100 configures a corresponding sending weight for each target dynamic data. For example, assuming that the server 100 receives ten pieces of target dynamic data in total, and then agrees to randomly send one of the target dynamic data to the second clients 300, in the initial case, the weight of each piece of target dynamic data is 50, the total weight is 500, and thus each piece of target dynamic data has a 50-fold ratio of 500, that is, each piece of target dynamic data has a one-tenth probability of being sent to a plurality of second clients 300.
In step S130, the second client 300 runs a game based on the target dynamic data, and sends game evaluation information of the player in the game experience process to the server 100.
In this embodiment, the game evaluation information may include system evaluation information and player evaluation information. Specifically, referring to fig. 3, the step S130 may include the following sub-steps:
in the substep S131, corresponding system evaluation information is generated based on behavior information of the game character during the game.
Specifically, during the process of running the game by the second client 300 based on the target dynamic data, the role behavior of the game role in the game process, such as the task completion condition, skill improvement condition, adaptation condition in the game scene, and the like of the game role, may be detected, and the game role may be systematically scored to generate corresponding system evaluation information.
And a substep S132 of receiving the input player rating information.
Specifically, after the game player experiences the game, the game player may score or report the target dynamic data according to the actual experience condition, and input scoring information or reporting information to the second client 300.
And a substep S133 of transmitting the system rating information and the player rating information to the server 100.
In step S140, the server 100 checks the target dynamic data according to the game evaluation information, adjusts the weight of each target dynamic data according to the result of the checking, and randomly transmits the corresponding target dynamic data to the plurality of second clients 300 based on the adjusted weight.
In this embodiment, the server 100 performs a simple review on the corresponding target dynamic data according to the system evaluation information and the player evaluation information to obtain a composite score of the target dynamic data, and then modifies the weight of the target dynamic data according to the composite score and the reporting information of the game player, for example, if there are ten target dynamic data, the weight of each target dynamic data is 50 at first, the total weight is 500, then the composite scores of the respective target dynamic data are sorted, if the composite score is a first one, the weight of 50 is increased, the weight of 40 is increased for a second one, the weight of 30 is increased for a third one, the weight of 20 is increased for a fourth one, the weight of 10 is increased for a fifth one, the weight of 10 is decreased for a sixth one, the weight of 50 is decreased for a tenth one, and so on, the weight of each target dynamic data is continuously updated, and then randomly transmits the corresponding target dynamic data to the plurality of second clients 300 based on the adjusted weights.
And S150, repeating the step S130, judging whether the game evaluation information of each target dynamic data reaches a preset condition, and if so, generating a corresponding target development kit according to the target dynamic data.
Specifically, in this embodiment, the server 100 generates a comprehensive score of each target dynamic data according to the game evaluation information of each target dynamic data, then determines whether the comprehensive score of each target dynamic data is not less than a preset score (for example, 90 points), and if so, generates a target development kit according to the target dynamic data. If not, the target dynamic data is no longer sent to the second client 300, or if the player reporting information of the target dynamic data is too much, for example, more than five reports are made, the target dynamic data is discarded and no longer sent to the second client 300.
Optionally, if the comprehensive score of the target dynamic data is not less than a preset score (for example, 90 points), the target dynamic data may also be sent to an audit terminal for audit, and whether a target development kit is generated according to the target dynamic data is determined according to an audit result. The auditing terminal may be any terminal where the game player is located, and for example, the server 100 may send the target dynamic data to a public website such as a game community, and submit all game players to audit. Or, the auditing terminal may also be a terminal where a special auditing person of the game company is located, that is, the special auditing person performs manual auditing. After the game player or a special auditor passes the audit, the server 100 adds the target dynamic data to the game initial development kit to generate a target development kit for all players to experience.
Based on the design, the dynamic data in the game are modified and handed to part of game players for actual experience, the game is continuously improved according to experience conditions, the playability of the game is enhanced, richer game playing methods are provided for the game players, and the actual experience of the game players is improved.
It should be noted that the first terminal, the second terminal, and the audit terminal provided in this embodiment are only distinguished in performing some functions, and in some cases, the first terminal, the second terminal, and the audit terminal may also be the same terminal.
Further, referring to fig. 4, in this embodiment, the development kit generation system 10 may further include a game terminal, where the game terminal is any computer device capable of running a game, and may be, for example, the first terminal and the second terminal, or a terminal such as an audit terminal. The method may further comprise:
step S160, the server 100 responds to the request for acquiring the target development kit sent by the game terminal, and sends the target development kit to the game terminal.
And the game terminal receives the target development kit so as to play games based on the target development kit.
In this embodiment, after the target development kit is generated, any game terminal may download the target development kit from the server 100 and install the target development kit to play a game, so that a game player participates in development of the development kit, the game is continuously improved, and the game is opened to all game players, thereby improving the operation efficiency of the game, improving the game experience of the game player, and getting rid of boring game modes.
In this embodiment, it should be noted that the generated target development kit and the initial development kit are relatively independent, that is, the modification of the initial development kit is not disposable and irreversible, so that the server 100 may further respond to a request for restoring the target development kit and restore the target development kit to the initial development kit, so that the server 100 may still trace (restore, etc. operations) back to each previous change until the initial development kit on the basis of the existing development kit.
Further, the preferred embodiment of the present invention also provides a development kit generation system 10, wherein the development kit generation system 10 includes a first client 200 and a server 100, which are communicatively connected to each other, and a second client 300.
The first client 200 is configured to modify the dynamic data in the initial development kit in response to an operation instruction of a game player to generate modified target dynamic data, and send the modified target dynamic data to the server 100, where the target dynamic data includes game equipment data or game skill data.
The server 100 is configured to receive target dynamic data sent by a plurality of first clients 200, and send each target dynamic data to a plurality of second clients 300 randomly based on an initial weight.
The second client 300 is configured to run a game based on the target dynamic data, and send game evaluation information of the player in a game experience process to the server 100, where the game evaluation information includes system evaluation information and player evaluation information, and the player evaluation information includes player rating information and player reporting information.
The server 100 is configured to audit the target dynamic data according to the game evaluation information, adjust the weight of each target dynamic data according to an audit result, and randomly send the corresponding target dynamic data to the plurality of second clients 300 based on the adjusted weight.
The server 100 is further configured to determine whether the game evaluation information of each target dynamic data meets a preset condition, and if so, generate a corresponding target development kit according to the target dynamic data.
Further, the second client 300 is further configured to generate corresponding system evaluation information according to behavior information of the game role in the game process; receiving input player rating information; the system rating information and the player rating information are transmitted to the server 100.
Further, the server 100 is further configured to generate a comprehensive score of each corresponding target dynamic data according to the game evaluation information of each target dynamic data; judging whether the comprehensive score of each target dynamic data is not less than a preset score or not; if yes, generating a target development kit according to the target dynamic data; if not, the target dynamic data is not sent to the second client 300.
Further, the server 100 is further configured to generate a comprehensive score of each corresponding target dynamic data according to the game evaluation information of each target dynamic data; judging whether the comprehensive score of each target dynamic data is not less than a preset score or not; if so, sending the target dynamic data to an auditing terminal for auditing, and determining whether a target development kit is generated according to the target dynamic data according to an auditing result; if not, the target dynamic data is not sent to the second client 300.
Further, the development kit generation system 10 may further include a plurality of game terminals communicatively connected to the server 100:
the server 100 is further configured to send the target development kit to the game terminal in response to an acquisition request of the target development kit sent by the game terminal.
And the game terminal is used for receiving the target development kit so as to play games based on the target development kit.
In summary, the embodiments of the present invention provide a method and a system for generating a development kit. The method can modify dynamic data in an initial development kit according to the request of a game player to generate target dynamic data, then randomly send the target dynamic data to a plurality of game players for experience, and continuously adjust the weight of the participating target dynamic data according to game evaluation information in the experience process until the game evaluation information meets preset conditions, and generate a target development kit applicable to all the players according to the target dynamic data. The invention can modify the dynamic data in the game, and give the dynamic data to part of game players for actual experience, and continuously improve the game according to the experience conditions, thereby enhancing the playability of the game, providing richer game playing methods for the game players and improving the actual experience of the game players.
In the embodiments provided by the present invention, it should be understood that the disclosed system and method can be implemented in other ways. The system and method embodiments described above are merely illustrative, for example, the flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present invention. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
In addition, the functional modules in the embodiments of the present invention may be integrated together to form an independent part, or each module may exist separately, or two or more modules may be integrated to form an independent part.
The functions, if implemented in the form of software functional modules and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, an electronic device, or a network device) to execute all or part of the steps of the method according to the embodiment of the present invention.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
It will be evident to those skilled in the art that the invention is not limited to the details of the foregoing illustrative embodiments, and that the present invention may be embodied in other specific forms without departing from the spirit or essential attributes thereof. The present embodiments are therefore to be considered in all respects as illustrative and not restrictive, the scope of the invention being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein. Any reference sign in a claim should not be construed as limiting the claim concerned.

Claims (10)

1. A development kit generation method is applied to a development kit generation system, and is characterized in that the development kit generation system comprises a server, a first client and a second client which are in communication connection with the server, and the method comprises the following steps:
step a, a first client responds to an operation instruction of a game player, modifies dynamic data in an initial development kit to generate modified target dynamic data, and sends the modified target dynamic data to a server, wherein the target dynamic data comprises game equipment data or game skill data;
step b, the server receives target dynamic data sent by a plurality of first clients and respectively sends each target dynamic data to a plurality of second clients randomly based on the initial weight;
step c, the second client runs a game based on the target dynamic data and sends game evaluation information of a player in a game experience process to the server, wherein the game evaluation information comprises system evaluation information and player evaluation information, and the player evaluation information comprises player scoring information and player reporting information;
d, the server audits the target dynamic data according to the game evaluation information, adjusts the weight of each target dynamic data according to the audit result, and randomly sends the corresponding target dynamic data to a plurality of second clients based on the adjusted weights;
and e, repeating the step c, judging whether the game evaluation information of the target dynamic data reaches a preset condition or not aiming at each target dynamic data, and if so, generating a corresponding target development kit according to the target dynamic data.
2. The development kit generation method according to claim 1, wherein the step of the second client running the game based on the target dynamic data and sending the game evaluation information of the player in the game experience to the server comprises:
generating corresponding system evaluation information according to the behavior information of the game role in the game process;
receiving input player rating information;
and sending the system evaluation information and the player evaluation information to the server.
3. The development kit generation method according to claim 1, wherein the step of determining whether the game evaluation information of each target dynamic data meets a preset condition, and if so, generating a corresponding target development kit according to the target dynamic data includes:
generating a comprehensive score of each corresponding target dynamic data according to the game evaluation information of each target dynamic data;
judging whether the comprehensive score of each target dynamic data is not less than a preset score or not;
if yes, generating a target development kit according to the target dynamic data;
and if not, the target dynamic data is not sent to the second client.
4. The development kit generation method according to claim 1, wherein the step of determining whether the game evaluation information of each target dynamic data meets a preset condition, and if so, generating a corresponding target development kit according to the target dynamic data further comprises:
generating a comprehensive score of each corresponding target dynamic data according to the game evaluation information of each target dynamic data;
judging whether the comprehensive score of each target dynamic data is not less than a preset score or not;
if so, sending the target dynamic data to an auditing terminal for auditing, and determining whether a target development kit is generated according to the target dynamic data according to an auditing result;
and if not, the target dynamic data is not sent to the second client.
5. The development kit generation method according to claim 1, wherein the development kit generation system further includes a plurality of game terminals communicatively connected to the server, and after the step e, the method further includes:
the server responds to an acquisition request of a target development kit sent by a game terminal and sends the target development kit to the game terminal;
and the game terminal receives the target development kit so as to play games based on the target development kit.
6. The development kit generation system is characterized by comprising a server, a first client and a second client which are in communication connection with the server;
the first client is used for responding to an operation instruction of a game player, modifying the dynamic data in the initial development kit to generate modified target dynamic data, and sending the modified target dynamic data to the server, wherein the target dynamic data comprises game equipment data or game skill data;
the server is used for receiving the target dynamic data sent by the first clients and respectively sending each target dynamic data to the second clients randomly based on the initial weight;
the second client is used for running a game based on the target dynamic data and sending game evaluation information of a player in a game experience process to the server, wherein the game evaluation information comprises system evaluation information and player evaluation information, and the player evaluation information comprises player scoring information and player reporting information;
the server is used for auditing the target dynamic data according to the game evaluation information, adjusting the weight of each target dynamic data according to the auditing result, and randomly sending the corresponding target dynamic data to a plurality of second clients based on the adjusted weights;
the server is further configured to, after the second client runs the game based on the target dynamic data corresponding to the adjusted weight and sends the game evaluation information of the player in the game experience process to the server, determine, for each target dynamic data, whether the game evaluation information of the target dynamic data meets a preset condition, and if so, generate a corresponding target development kit according to the target dynamic data.
7. The development kit generation system according to claim 6, characterized in that:
the second client is also used for generating corresponding system evaluation information according to the behavior information of the game role in the game process; receiving input player rating information; and sending the system evaluation information and the player evaluation information to the server.
8. The development kit generation system according to claim 6, characterized in that:
the server is further used for generating a corresponding comprehensive score of each target dynamic data according to the game evaluation information of each target dynamic data; judging whether the comprehensive score of each target dynamic data is not less than a preset score or not; if yes, generating a target development kit according to the target dynamic data; and if not, the target dynamic data is not sent to the second client.
9. The development kit generation system according to claim 6, characterized in that:
the server is further used for generating a corresponding comprehensive score of each target dynamic data according to the game evaluation information of each target dynamic data; judging whether the comprehensive score of each target dynamic data is not less than a preset score or not; if so, sending the target dynamic data to an auditing terminal for auditing, and determining whether a target development kit is generated according to the target dynamic data according to an auditing result; and if not, the target dynamic data is not sent to the second client.
10. The development kit generation system according to claim 6, further comprising a plurality of game terminals communicatively connected to the server:
the server is also used for responding to an acquisition request of a target development kit sent by a game terminal and sending the target development kit to the game terminal;
and the game terminal is used for receiving the target development kit so as to play games based on the target development kit.
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