CN107241265A - A kind of method that question and answer activity is realized in immediate communication tool - Google Patents

A kind of method that question and answer activity is realized in immediate communication tool Download PDF

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Publication number
CN107241265A
CN107241265A CN201710552393.0A CN201710552393A CN107241265A CN 107241265 A CN107241265 A CN 107241265A CN 201710552393 A CN201710552393 A CN 201710552393A CN 107241265 A CN107241265 A CN 107241265A
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China
Prior art keywords
answer
question
client
activity
answer activity
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Pending
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CN201710552393.0A
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Chinese (zh)
Inventor
杨勇
裴开俊
庞娟
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Suzhou Tam Mdt Infotech Ltd
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Suzhou Tam Mdt Infotech Ltd
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Priority to CN201710552393.0A priority Critical patent/CN107241265A/en
Publication of CN107241265A publication Critical patent/CN107241265A/en
Pending legal-status Critical Current

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]
    • H04L51/046Interoperability with other network applications or services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/04Payment circuits
    • G06Q20/06Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme
    • G06Q20/065Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme using e-cash
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/07User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail characterised by the inclusion of specific contents
    • H04L51/10Multimedia information

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  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Accounting & Taxation (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Finance (AREA)
  • Multimedia (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)

Abstract

The invention discloses a kind of method that question and answer activity is realized in immediate communication tool, comprise the following steps:Step 1: the first client sets up question and answer activity, question and answer activity includes problem, the alternative answer of problem, the correct option of problem, correct option is one or more of alternative answer, and the first client sends question and answer activity to server together with the identification information of the first client;Step 2: server sends question and answer activity to the first group, the client of user shows question and answer activity in the first group;Step 3: user selects answer, amount of money award, i.e. red packet are obtained if correct.Question and answer activity can also be forwarded to other groups by user, can also add amount of money award etc..With it is existing rob red packet mode compared with, method of the invention adds interactive, interesting, fairness and propagated.

Description

A kind of method that question and answer activity is realized in immediate communication tool
Technical field
The present invention relates to a kind of method that question and answer activity is realized in immediate communication tool and reward is obtained, belong to IMU Interrogate technical field.
Background technology
In the tradition of Chinese, red packet has fine implied meaning, and courtesy demands reciprocity by giving red packet by people, harmonious family Front yard, enhances emotion.
With the development of development of Mobile Internet technology, virtual red packet gradually instead of traditional red packet, be widely used in all kinds of societies Hand in software.People are by clicking on the virtual red packet in social software interface, it is possible to get the wealth of certain number.People Using the group of social software, red packet can be sent to multiple users in group, each user, which sequentially divides, to be taken in red packet The amount of money, is commonly called as " robbing red packet ".User in group is basic without thinking hard, and also has no collective cooperation sense of participation, some are notr busy User stare at the interface of mobile phone always and wait the arriving of red packet, other busy users rob less than red packet forever.
Existing to rob red packet mode, red packet is only capable of propagating in single group, it is impossible to diffuses to other groups, propagates range Greatly it is limited.
Therefore, existing virtual red packet releasing mode lacks interactive, interesting, fairness and propagated.
The content of the invention
The technical problem to be solved in the present invention is:The mode for robbing red packet in the prior art lacks interactive, interesting, justice Property and propagated.
In order to solve the above-mentioned technical problem, the invention provides a kind of side that question and answer activity is realized in immediate communication tool Method, method comprises the following steps:
Step 1: the first client sets up question and answer activity, question and answer activity includes:Problem, the alternative answer of problem, problem Correct option, correct option is one or more of alternative answer, and the first client is by question and answer activity together with the first client Identification information send to server;
Step 2: server sends question and answer activity to the first group, the client of user shows question and answer in the first group Activity.
Further, the second client of user is received after question and answer activity in the first group, and question and answer activity is forwarded into The second group where two client owning users, the second group is different groups from the first group.
Further, the first group and the second group are belonging respectively to different MSNs.
Further, the second client of user is received after question and answer activity in the first group, then receives the second client institute Belong to the OPEN of user, the problem of then the second client shows question and answer activity, alternative answer, the selection area of alternative answer;
Or, the second client receives the problem that directly displayed after question and answer activity, alternative answer, the selection area of alternative answer.
Further, the first client is associated with the first account, at the beginning of question and answer activity also includes the initial volume of bonus, bonus Beginning volume is paid from the first account;First client determines the initial volume of bonus when setting up question and answer activity, or, in question and answer activity Additional determination bonus initial volume is sent to server again.
Further, the second client is associated with the second account, and the second client owning user is added to question and answer activity and encouraged Golden increase volume is encouraged, bonus increase volume is paid from the second account, and is accumulated into bonus.
Further, the second client is associated with the second account, and the second client owning user is chosen in alternative answer One selection answer, the second client, which receives answer, to be submitted will select answer to send to server after instruction, if selection answer is One of them in correct option, then after question and answer activity end, the second account receives part or all of bonus.
Further, question and answer also include termination condition, when termination condition is achieved, question and answer activity end.
Further, termination condition refers to one of following condition:The question and answer activity default end time arrives;First client End sends END instruction.
Beneficial effects of the present invention:By knowledge or guess ability obtain red packet reward, can so further user it Between emotion connection, share common enjoyment, it helps convey knowledge.
Brief description of the drawings
Fig. 1 is the question and answer activity flow chart in a preferred embodiment of the present invention;
Fig. 2 is the question and answer activity main interface schematic diagram in a preferred embodiment of the present invention;
Fig. 3 is establishment in a preferred embodiment of the present invention and edits the interface schematic diagram of question and answer activity;
Fig. 4 is the interface schematic diagram of the reception question and answer activity in a preferred embodiment of the present invention;
Fig. 5 is the interface schematic diagram of the participation question and answer activity in a preferred embodiment of the present invention.
Embodiment
In order to facilitate the understanding of the purposes, features and advantages of the present invention, below in conjunction with the accompanying drawings to the present invention Embodiment be described in detail.It should be noted that, accompanying drawing of the present invention uses simplified form and uses non-essence Accurate ratio, only for the purpose of facilitating and clarifying the purpose of the embodiments of the invention.
In wechat group, existing red packet, which is obtained, to be needed to lean on " robbing ", and the present invention provides another red packet acquisition modes:It is close to Question and answer inscribes or guessed to obtain red packet reward, might as well be named as " guessing red packets ", reference can be made to Fig. 1 flow chart, specific behaviour Make flow as follows:
1. creating red packet, different from traditional red packet, " guessing red packets " will set several key elements:Guess problem, one with Upper answer selection, and one " correct option " is chosen, as shown in Figures 2 and 3.User is in handset Wechat client, using micro- Letter carries function, public number, small routine etc. and sets up question and answer activity, and question and answer activity includes problem, the alternative answer of problem, problem Correct option, correct option is one or more of alternative answer.
In order to increase interest, some rewards, such as integration, money etc. are set to question and answer.Money is preferably to reward hand Section, certain amount of money is assigned to " correct " answer, is exactly guess reward.Red packet is obtained by guess, here it is its title " guesses that is red The origin of bag ".
The user for setting up " guessing red packets ", can just set the initial volume of bonus at the beginning of foundation, and this amount of money is from its electronics Deducted in account.Or, after red packet is sent, then to red packet add bonus.
2. share red packet, after " guessing red packets " is created, wechat client is by the identification information one of question and answer mobile communication user With sending to wechat client, after wechat client is received, sent according to the instruction of user to the group where user, i.e., micro- Letter circle of friends is shared, and all users in group can see this question and answer activity.Recipient clicks on " guessing red packets " and can checked Guess problem, it can be seen that the guess reward that more than one answer selection and red packet founder assign, as shown in Figure 4.But Recipient can't see " correct option " that red packet founder chooses, and " correct option " is waited recipient and guessed.It can also give This question and answer activity sets the button opened a little on one " front cover ", front cover, clicks on this button, can just see above-mentioned ask The information such as topic, alternative answer and guess reward.
3. leading red packet, " guessing red packets " recipient can select an answer selection after red packet specifying information is checked, As shown in Figure 5.If recipient clicks on " getting red packet ", " guessing red packets " is somebody's turn to do by the answer selection of recipient and red packet founder " correct option " be compared.If selection is correct, after this " guessing red packets " activity end, recipient gets guess Reward;If selection is incorrect, recipient cannot guess reward.
4. forwarding red packet, after recipient checks " guessing red packets " description, if thinking that guess problem is difficult to answer, connect Receipts person can not do answer selection, but forwarding is somebody's turn to do " guessing red packets " to other wechats good friend or wechat group, and recipient is to hold Carry on a shoulder pole " guessing red packets " disseminator role.Existing to rob red packet mode, red packet can only be sent in single group.And " guessing red packets " Mode, red packet can be propagated in any number of wechat users or wechat group, it might even be possible to be across software and cross-platform group, For example accepted covert payment from the wechat group of mobile phone version is inscribed, send red packet in the QQ groups of mobile phone version, other users are from the QQ groups of PC editions Middle reception red packet.Red packet in because of the present invention, its essence is the link with some necessary informations, with graphics context mode exhibition It is existing.This is of the invention and existing wechat red packet difference.
5. increase reward, after recipient checks " guessing red packets " description, if feeling to guess, and is happy to take Identical guess problem goes to challenge other good friends, and recipient clicks on " continuing to challenge ", then selects the answer choosing of " guessing red packets " Select, and add the guess reward of oneself, forwarding afterwards is somebody's turn to do " guessing red packets " to other wechats good friend or wechat group.Because not no point Hit " getting red packet ", recipient is under conditions of " continuing to challenge ", in this case it is not apparent that the correct option of guess.
6. reward score is matched somebody with somebody, " guessing red packets " is met in the terminal of propagation when the propagation conditions that " guessing red packets " is set is terminated, than Such as:Setting " guessing red packets " life cycle is arrived, and the founder for either " guessing red packets " sends END instruction or participation to server Number reach the upper limit, will carry out guess reward distribution.In principle, the selection correct participant of answer shares reward in red packet Golden total value.For example, mean allocation, by investment pro rate or being randomly assigned.More aobvious fair way is, according to the elder generation answered questions Afterwards sequentially, by different weight distributions, many points first answered questions.
" guessing red packets " of the present invention, is the wechat red packet with property of challenging and guess, has very with current wechat red packet Big difference, than than with advantages below:
1. being no longer simple " robbing red packet ", see that whose is quick-moving, " guessing red packets " is to obtain red by knowledge or guess ability Emotion connection between the reward of bag, the wechat user that can so further, shares the common joy of life, it helps propagation is known Know.
2. being no longer that the unidirectional of " one-to-one " or " one-to-many " gives bonus, unidirectional red packet is shifted except money, red packet Sender and recipients are not exchanged, and " guessing red packets " can be forwarded, and can be added the guess for turning originator and be added correspondence Guess reward, each disseminator is participant, contributor, and the participation depth and range of wechat user is much larger.
3. traditional red packet does not have after timeliness, red packet sends, recipient at the appointed time, can click on red packet, go Red packet is robbed, untill red packet distribution terminates.And " guessing red packets " can then set many automatic end conditions, such as:Red packet is given birth to The life cycle is one hour, and either effective or red packet sender sets certain constraints before 24 points on the day of.
Preferred embodiment of the invention described in detail above.It should be appreciated that one of ordinary skill in the art without Need creative work just can make many modifications and variations according to the design of the present invention.Therefore, all technologies in the art Personnel are available by logical analysis, reasoning, or a limited experiment on the basis of existing technology under this invention's idea Technical scheme, all should be in the protection domain being defined in the patent claims.

Claims (9)

1. a kind of method for realizing question and answer activity, it is characterised in that methods described comprises the following steps:
Step 1: the first client sets up question and answer activity, the question and answer activity includes:Problem, the alternative answer of described problem, institute State the correct option of problem, the correct option is one or more of described alternative answer, first client is by institute The identification information that question and answer activity is stated together with first client is sent to server;
Step 2: the server sends the question and answer activity to the first group, the client of user in first group Show the question and answer activity.
2. a kind of method for realizing question and answer activity according to claim 1, it is characterised in that user in first group The second client receive after the question and answer activity, the question and answer activity is forwarded to where the second client owning user The second group, second group is different groups from first group.
3. a kind of method for realizing question and answer activity according to claim 2, it is characterised in that first group and described Second group is belonging respectively to different MSNs.
4. a kind of method for realizing question and answer activity according to claim 1, it is characterised in that user in first group The second client receive after the question and answer activity, then receive the OPEN of the second client owning user, Ran Housuo State the second client and show the described problem of the question and answer activity, the alternative answer, the selection area of the alternative answer;
Or, second client receives and described problem directly displayed after the question and answer activity, the alternative answer, described standby Select the selection area of answer.
5. a kind of method for realizing question and answer activity according to claim 4, it is characterised in that first client and the One account is associated, and the question and answer activity also includes the initial volume of bonus, and the initial volume of bonus is paid from first account; First client determines the initial volume of the bonus when setting up question and answer activity, or, the question and answer activity send to It is additional again after the server to determine the initial volume of bonus.
6. a kind of method for realizing question and answer activity according to claim 5, it is characterised in that second client and the Two accounts are associated, and the second client owning user adds bonus increase volume to the question and answer activity, and the bonus increases Plus volume is paid from second account, and accumulate into the bonus.
7. a kind of method for realizing question and answer activity according to claim 5, it is characterised in that second client and the Two accounts are associated, and the second client owning user chooses a selection answer, second visitor in the alternative answer Family end selects answer to send to the server after receiving answer submission instruction by described, if the selection answer is described correct One of them in answer, then after the question and answer activity end, second account receive the bonus a part or All.
8. a kind of method for realizing question and answer activity according to claim 7, it is characterised in that the question and answer also include terminating Condition, when the termination condition is achieved, the question and answer activity end.
9. a kind of method for realizing question and answer activity according to claim 8, it is characterised in that the termination condition refer to as One of lower condition:The question and answer activity default end time arrives;First client sends END instruction.
CN201710552393.0A 2017-07-07 2017-07-07 A kind of method that question and answer activity is realized in immediate communication tool Pending CN107241265A (en)

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Cited By (9)

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WO2018137476A1 (en) * 2017-01-24 2018-08-02 腾讯科技(深圳)有限公司 Information processing method, first terminal, second terminal and server
CN109087081A (en) * 2018-07-23 2018-12-25 腾讯科技(深圳)有限公司 A kind of sub conditione electronics red packet processing method and processing device
WO2019072197A1 (en) * 2017-10-11 2019-04-18 上海掌门科技有限公司 Red packet distribution method, device, and medium
CN109949023A (en) * 2019-03-20 2019-06-28 上海掌门科技有限公司 One population resource allocation methods and equipment
WO2019140826A1 (en) * 2018-01-22 2019-07-25 平安科技(深圳)有限公司 Electronic red envelope gifting device and method and computer readable storage medium
CN111147881A (en) * 2019-12-31 2020-05-12 北京达佳互联信息技术有限公司 Electronic resource distribution method and device in live broadcast, storage medium and equipment
CN111311308A (en) * 2020-01-19 2020-06-19 深圳市云歌人工智能技术有限公司 Method, apparatus and storage medium for distributing rewards based on interactive content
CN111556333A (en) * 2020-05-29 2020-08-18 广州酷狗计算机科技有限公司 Live broadcast interaction method, device, equipment and storage medium
CN115250381A (en) * 2021-04-26 2022-10-28 上海哔哩哔哩科技有限公司 User determination method and device

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CN106603253A (en) * 2015-10-14 2017-04-26 福州百益百利自动化科技有限公司 Personal red packet delivery method, system and mobile terminal
CN106845958A (en) * 2017-01-07 2017-06-13 上海洪洋通信科技有限公司 A kind of interactive red packet distribution method and system

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US20110131085A1 (en) * 2009-11-30 2011-06-02 Lead Wey Method, System and Computer Program Product for Advertising Supported Matchmaking Services
CN102469040A (en) * 2010-11-15 2012-05-23 许穗生 Questioning and answering system based on instant massager
CN106603253A (en) * 2015-10-14 2017-04-26 福州百益百利自动化科技有限公司 Personal red packet delivery method, system and mobile terminal
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Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2018137476A1 (en) * 2017-01-24 2018-08-02 腾讯科技(深圳)有限公司 Information processing method, first terminal, second terminal and server
WO2019072197A1 (en) * 2017-10-11 2019-04-18 上海掌门科技有限公司 Red packet distribution method, device, and medium
WO2019140826A1 (en) * 2018-01-22 2019-07-25 平安科技(深圳)有限公司 Electronic red envelope gifting device and method and computer readable storage medium
CN109087081A (en) * 2018-07-23 2018-12-25 腾讯科技(深圳)有限公司 A kind of sub conditione electronics red packet processing method and processing device
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CN109949023A (en) * 2019-03-20 2019-06-28 上海掌门科技有限公司 One population resource allocation methods and equipment
CN111147881A (en) * 2019-12-31 2020-05-12 北京达佳互联信息技术有限公司 Electronic resource distribution method and device in live broadcast, storage medium and equipment
CN111147881B (en) * 2019-12-31 2022-01-25 北京达佳互联信息技术有限公司 Electronic resource distribution method and device in live broadcast, storage medium and equipment
CN111311308A (en) * 2020-01-19 2020-06-19 深圳市云歌人工智能技术有限公司 Method, apparatus and storage medium for distributing rewards based on interactive content
CN111556333A (en) * 2020-05-29 2020-08-18 广州酷狗计算机科技有限公司 Live broadcast interaction method, device, equipment and storage medium
CN115250381A (en) * 2021-04-26 2022-10-28 上海哔哩哔哩科技有限公司 User determination method and device

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Application publication date: 20171010