CN106774821B - Display method and system based on virtual reality technology - Google Patents

Display method and system based on virtual reality technology Download PDF

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Publication number
CN106774821B
CN106774821B CN201610983466.7A CN201610983466A CN106774821B CN 106774821 B CN106774821 B CN 106774821B CN 201610983466 A CN201610983466 A CN 201610983466A CN 106774821 B CN106774821 B CN 106774821B
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virtual reality
model
display
interactive object
interactive
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CN106774821A (en
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潘师远
张硕
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Guangzhou Shiyuan Electronics Thecnology Co Ltd
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Guangzhou Shiyuan Electronics Thecnology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/013Eye tracking input arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/012Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/048Indexing scheme relating to G06F3/048
    • G06F2203/048023D-info-object: information is displayed on the internal or external surface of a three dimensional manipulable object, e.g. on the faces of a cube that can be rotated by the user

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention relates to a display method and a system based on a virtual reality technology, wherein the method comprises the following steps: calling a plurality of pre-stored virtual reality models from a storage space; wherein each virtual reality model is associated with a corresponding interactive object, and each virtual reality model is associated with first location information on a virtual reality display interface; respectively displaying each virtual reality model at a corresponding position of the virtual reality display interface according to the first position information; wherein the initial state of the display attribute of each virtual reality model on the virtual reality display interface is visible; when a first interactive object in the interactive objects is selected by the sight line selection signal, setting the display attributes of other interactive objects and the virtual reality models corresponding to the other interactive objects to be hidden, and moving the first virtual reality model corresponding to the first interactive object to be in front of the sight line.

Description

Display method and system based on virtual reality technology
Technical Field
The invention relates to the technical field of virtual reality, in particular to a display method and a display system based on a virtual reality technology.
Background
The traditional display method adopts a plane display mode such as pictures, videos and the like to display information. With the development of science and technology, flat panel display technology has been widely applied to various industries. For example, in conventional computer-aided education, the teaching contents are generally presented and explained by using a flat media such as OFFICE documents, videos, interactive animations and the like. The three-dimensional content is explained by using the plane media, so that the learner cannot connect the content on the picture or the video with the real object, the display mode is not visual enough, and the display effect is poor.
In conclusion, the conventional flat panel display mode is not intuitive enough and has poor display effect.
Disclosure of Invention
Therefore, it is necessary to provide a display method and system based on a virtual reality technology to solve the problems of the existing flat display mode that the display is not intuitive enough and the display effect is poor.
A display method based on virtual reality technology comprises the following steps:
calling a plurality of pre-stored virtual reality models from a storage space; wherein each virtual reality model is associated with a corresponding interactive object, and each virtual reality model is associated with first location information on a virtual reality display interface;
respectively displaying each virtual reality model at a corresponding position of the virtual reality display interface according to the first position information; wherein the initial state of the display attribute of each virtual reality model on the virtual reality display interface is visible;
when a first interactive object in the interactive objects is selected by the sight line selection signal, setting the display attributes of other interactive objects and the virtual reality models corresponding to the other interactive objects to be hidden, and moving the first virtual reality model corresponding to the first interactive object to be in front of the sight line.
A virtual reality technology-based display system, comprising:
the calling module is used for calling a plurality of pre-stored virtual reality models from the storage space; wherein each virtual reality model is associated with a corresponding interactive object, and each virtual reality model is associated with first location information on a virtual reality display interface;
the display module is used for respectively displaying each virtual reality model at a corresponding position of the virtual reality display interface according to the first position information; wherein the initial state of the display attribute of each virtual reality model on the virtual reality display interface is visible;
and the moving module is used for setting the display attributes of other interactive objects and the virtual reality models corresponding to the other interactive objects to be hidden and moving the first virtual reality model corresponding to the first interactive object to be right in front of the sight line when the first interactive object in the interactive objects is selected by the sight line selection signal.
According to the display method and the display system based on the virtual reality technology, the plurality of pre-stored virtual reality models are called, the virtual reality models are respectively displayed at the corresponding positions of the virtual reality display interface according to the position information corresponding to the virtual reality models, when a sight line selection signal is detected to select a first interactive object in the interactive objects, the display attributes of other interactive objects and the virtual reality models corresponding to the other interactive objects are set to be hidden, the first virtual reality model corresponding to the first interactive object is moved to be right in front of the sight line, the display content is displayed in the form of the virtual reality models, and some abstract three-dimensional concepts can be directly displayed in front of eyes, so that the display mode is more visual, and the display effect is better.
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FIG. 1 is a flow chart of a display method based on virtual reality technology according to an embodiment;
FIG. 2 is a schematic diagram of a display interface according to an embodiment;
fig. 3 is a schematic structural diagram of a display system based on virtual reality technology according to an embodiment.
Detailed Description
The technical solution of the present invention will be explained below with reference to the accompanying drawings.
As shown in fig. 1, the present invention provides a display method based on virtual reality technology, which may include the following steps:
s1, calling a plurality of pre-stored virtual reality models from the storage space; wherein each virtual reality model is associated with a corresponding interactive object, and each virtual reality model is associated with first location information on a virtual reality display interface;
the virtual reality technology is a computer simulation system which can create and experience a virtual world, and uses a computer to generate a simulation environment, namely a system simulation of interactive three-dimensional dynamic visual and entity behaviors of multi-source information fusion, so that a user is immersed in the environment. Generally, a virtual reality glasses may be provided. The virtual reality model is simply a model with three-dimensional data built by three-dimensional manufacturing software through a virtual three-dimensional space. The virtual reality model may include, but is not limited to, a virtual reality anatomy model, a virtual reality nervous system model, or a virtual reality terrain map model, among others. Each virtual reality model may also be associated with a plurality of submodels, and each submodel may also be a virtual reality model. For example, the human structure model may be associated with sub-models such as a brain model, a torso model, and a limb model; the terrain map model can be associated with sub-models of hills, basins, plateaus, and the like.
In practical applications, the virtual reality model may be stored in a storage space in advance. When the virtual reality model needs to be displayed, a plurality of pre-stored virtual reality models can be called from the storage space. To facilitate performing operations on the virtual reality models, at least one interactive object may be associated for each virtual reality model. The interactive object may be a virtual key. The virtual keys may be rectangular, circular, oval, etc. Each interactive object is configured to perform a certain operation on the corresponding virtual reality model, where the operation may be a start operation (e.g., start playing video, audio, and other content corresponding to the virtual reality model), a rotation operation (e.g., rotate the virtual reality model according to a certain rule), a zoom-in/zoom-out operation (e.g., zoom in or zoom out the virtual reality model according to a certain ratio), a start operation (e.g., start an application program corresponding to the virtual reality model), or other operations.
A position information may be associated with each virtual reality model, and the position information is used to determine a display position of the corresponding virtual reality model on the display interface. The position information may be a set of coordinates in which the positions of points in the virtual reality model on the display interface may be stored.
Each interactive object may be disposed at a certain position of the display interface (for example, a part of the position may be reserved on the display interface for placing each interactive object), or may be disposed at a certain position corresponding to the virtual reality model, for example, uniformly disposed directly below the virtual reality model, and the interactive object is not overlapped with the region where the virtual reality model is located. Therefore, the model can be prevented from being shielded by the interactive object, and a user can observe the model conveniently. In one embodiment, a coordinate range of each virtual reality model in the user interface may be obtained, and the interactive object may be set according to the coordinate range. For example, the coordinate range of the first model is 10-20 on the abscissa and 15-25 on the ordinate; the coordinate range of the second model is 10-20 in abscissa range and 45-55 in ordinate range, and when the interaction object corresponding to the first model is arranged below the model, the interaction module can be arranged in an area with 10-20 in abscissa range and 25-45 in ordinate range on the user interface. The setting of the interactive object can be carried out when the interactive object leaves a factory, and can also be set by a user according to the use habit. In the initial state, the display attribute of each interactive object can be set to be in an invisible state, so that the influence on the visual experience of a user due to excessive content on a user interface is avoided.
In one embodiment, when a user activates the display system (e.g., powers on), a plurality of virtual reality models that are pre-stored may be invoked. Further, a starting instruction sent by a user can be received, a counter is started to count at the same time, and when the count value of the counter reaches a preset counting threshold value, a plurality of virtual reality models which are prestored are called from a storage space. The count threshold may be 3 seconds, 5 seconds, or the like. By setting the count threshold described above, the user can be given sufficient time to familiarize with the system, adjust the pose, or adjust the device (e.g., virtual reality glasses) for maximum comfort.
S2, respectively displaying each virtual reality model at the corresponding position of the virtual reality display interface according to the first position information; wherein the initial state of the display attribute of each virtual reality model on the virtual reality display interface is visible;
the virtual reality modules may be arranged horizontally or vertically on the user interface, or arranged in M rows and N columns on the user interface, or arranged in other ways on the user interface. A schematic structural diagram of the display interface of an embodiment is shown in fig. 2. In the figure, models one to four represent four virtual reality models. Each virtual reality model called from the storage space can be displayed at a corresponding position of the virtual reality display interface. For example, assuming that the position information in step S1 is a coordinate set in which the position information corresponding to three points A, B, C in the first virtual reality model is stored, and the position information is (x1, y1), (x2, y2), and (x3, y3), the position of the first virtual reality model on the display interface can be determined according to the above-mentioned (x1, y1), (x2, y2), and (x3, y 3).
The initial state of the display properties of the respective virtual reality models on the virtual reality display interface may be set to be visible. The display properties determine whether the respective virtual reality model is visible. When a display attribute of a virtual reality model is visible, the virtual reality model is visible; a virtual reality model is not visible when its displayed properties are hidden. In one embodiment, the display attribute of the interactive object corresponding to each virtual reality model can be set to be hidden in the initial state.
S3, when the first interactive object in the interactive objects is detected to be selected by the sight line selection signal, the display attributes of other interactive objects and the virtual reality models corresponding to the other interactive objects are set to be hidden, and the first virtual reality model corresponding to the first interactive object is moved to the position right in front of the sight line.
If the display attribute of the interactive object corresponding to each virtual reality model is set to be hidden in the initial state, in this step, when it is detected that the sight line interactive signal moves to the area where the first virtual reality model is located, the display attribute of the first interactive object is set to be visible, and when it is detected that the first interactive object is selected by the sight line interactive signal, other interactive objects and the display attributes of the virtual reality models corresponding to the other interactive objects are set to be hidden. By the method, misoperation caused when the user does not need to execute operation but the sight line just passes through the first interactive object can be avoided, and user experience is improved.
Further, if it is detected that the gaze interaction signal moves from the area where the first virtual reality model is located to the area where the second virtual reality model is located, the display attribute of the first interaction object corresponding to the first virtual reality model and the first virtual reality model may be set to be hidden, and the display attribute of the second interaction object corresponding to the second virtual reality model and the second virtual reality model may be set to be visible.
After the first virtual reality model corresponding to the first interactive object is moved to the position right in front of the sight line, an audio file and/or a video file corresponding to the first virtual reality model can be searched from a storage space, and the audio file and/or the video file is played. For example, assuming that the first virtual reality model is a human structure model, after the human structure model is moved to the front of the line of sight, an introduction corresponding to the human structure model can be searched from a storage space, and the introduction can be presented in the form of audio and/or video. In this way, further information about the first virtual model may be facilitated for the user.
In another embodiment, each virtual reality model may be associated with several sub-models. A submodel associated with the first virtual reality model may be retrieved from a storage space, a display attribute of the first virtual reality model is set to be hidden, the submodel is displayed at a preset position of the display interface, and the display attribute of the submodel is set to be visible. For example, assume that the first virtual reality model is a model of a human structure, which in turn may include a brain model, a torso model, a limb model, and so forth. Taking the brain model as an example, the brain model may also be stored in the storage space in advance. When displaying, the brain model can be called from the storage space and displayed. In order to prevent the first virtual reality model from being affected during display, the display attribute of the first virtual reality model may be hidden and the display attribute of the brain model may be visible.
And after the user observes the first virtual reality model, the original display interface can be returned through the first interactive object. Specifically, when it is detected that the first interactive object is selected by the gaze selection signal, the first virtual reality model may be moved to a corresponding position of the virtual reality display interface, and display attributes of other virtual reality models may be set to be visible. The corresponding position referred to here is a position corresponding to the position information associated with the first virtual reality model.
In addition, in order to facilitate the user to observe the first virtual reality model, after the first virtual reality model is moved to the position right in front of the sight line, the first virtual reality model can be amplified according to a preset amplification scale, so that the user can observe the detailed characteristics of the first virtual reality model more clearly. Alternatively, the first virtual reality model may be rotated along a preset central axis at a preset rate. The preset central axis may be a central axis of the first virtual reality model, or a central axis of the display interface. In this way, the user can be facilitated to observe the features of the first virtual reality model at various angles.
According to the technical scheme, the display content is displayed in the form of the virtual reality model, and some abstract three-dimensional concepts can be directly displayed in front of eyes, so that the display mode is more visual, the display effect is better, and the immersion effect is better.
As shown in fig. 3, the present invention provides a display system based on virtual reality technology, which may include:
the calling module 10 is used for calling a plurality of pre-stored virtual reality models from the storage space; wherein each virtual reality model is associated with a corresponding interactive object, and each virtual reality model is associated with first location information on a virtual reality display interface;
the virtual reality technology is a computer simulation system which can create and experience a virtual world, and uses a computer to generate a simulation environment, namely a system simulation of interactive three-dimensional dynamic visual and entity behaviors of multi-source information fusion, so that a user is immersed in the environment. Generally, a virtual reality glasses may be provided. The virtual reality model is simply a model with three-dimensional data built by three-dimensional manufacturing software through a virtual three-dimensional space. The virtual reality model may include, but is not limited to, a virtual reality anatomy model, a virtual reality nervous system model, or a virtual reality terrain map model, among others. Each virtual reality model may also be associated with a plurality of submodels, and each submodel may also be a virtual reality model. For example, the human structure model may be associated with sub-models such as a brain model, a torso model, and a limb model; the terrain map model can be associated with sub-models of hills, basins, plateaus, and the like.
In practical applications, the virtual reality model may be stored in a storage space in advance. When the virtual reality model needs to be displayed, a plurality of pre-stored virtual reality models can be called from the storage space. To facilitate performing operations on the virtual reality models, at least one interactive object may be associated for each virtual reality model. The interactive object may be a virtual key. The virtual keys may be rectangular, circular, oval, etc. Each interactive object is configured to perform a certain operation on the corresponding virtual reality model, where the operation may be a start operation (e.g., start playing video, audio, and other content corresponding to the virtual reality model), a rotation operation (e.g., rotate the virtual reality model according to a certain rule), a zoom-in/zoom-out operation (e.g., zoom in or zoom out the virtual reality model according to a certain ratio), a start operation (e.g., start an application program corresponding to the virtual reality model), or other operations.
A position information may be associated with each virtual reality model, and the position information is used to determine a display position of the corresponding virtual reality model on the display interface. The position information may be a set of coordinates in which the positions of points in the virtual reality model on the display interface may be stored.
Each interactive object may be disposed at a certain position of the display interface (for example, a part of the position may be reserved on the display interface for placing each interactive object), or may be disposed at a certain position corresponding to the virtual reality model, for example, uniformly disposed directly below the virtual reality model, and the interactive object is not overlapped with the region where the virtual reality model is located. Therefore, the model can be prevented from being shielded by the interactive object, and a user can observe the model conveniently. In one embodiment, a coordinate range of each virtual reality model in the user interface may be obtained, and the interactive object may be set according to the coordinate range. For example, the coordinate range of the first model is 10-20 on the abscissa and 15-25 on the ordinate; the coordinate range of the second model is 10-20 in abscissa range and 45-55 in ordinate range, and when the interaction object corresponding to the first model is arranged below the model, the interaction module can be arranged in an area with 10-20 in abscissa range and 25-45 in ordinate range on the user interface. The setting of the interactive object can be carried out when the interactive object leaves a factory, and can also be set by a user according to the use habit. In the initial state, the display attribute of each interactive object can be set to be in an invisible state, so that the influence on the visual experience of a user due to excessive content on a user interface is avoided.
In one embodiment, when a user activates the display system (e.g., powers on), a plurality of virtual reality models that are pre-stored may be invoked. Further, a starting instruction sent by a user can be received, a counter is started to count at the same time, and when the count value of the counter reaches a preset counting threshold value, a plurality of virtual reality models which are prestored are called from a storage space. The count threshold may be 3 seconds, 5 seconds, or the like. By setting the count threshold described above, the user can be given sufficient time to familiarize with the system, adjust the pose, or adjust the device (e.g., virtual reality glasses) for maximum comfort.
The display module 20 is configured to respectively display each virtual reality model at a corresponding position of the virtual reality display interface according to the first position information; wherein the initial state of the display attribute of each virtual reality model on the virtual reality display interface is visible;
the virtual reality modules may be arranged horizontally or vertically on the user interface, or arranged in M rows and N columns on the user interface, or arranged in other ways on the user interface. A schematic structural diagram of the display interface of an embodiment is shown in fig. 2. In the figure, models one to four represent four virtual reality models. Each virtual reality model called from the storage space can be displayed at a corresponding position of the virtual reality display interface. For example, assuming that the position information in the calling module 10 is a coordinate set, and the coordinate set stores the position information corresponding to A, B, C three points in the first virtual reality model, which are (x1, y1), (x2, y2) and (x3, y3), the position of the first virtual reality model on the display interface can be determined according to the above (x1, y1), (x2, y2) and (x3, y 3).
The initial state of the display properties of the respective virtual reality models on the virtual reality display interface may be set to be visible. The display properties determine whether the respective virtual reality model is visible. When a display attribute of a virtual reality model is visible, the virtual reality model is visible; a virtual reality model is not visible when its displayed properties are hidden. In one embodiment, the display attribute of the interactive object corresponding to each virtual reality model can be set to be hidden in the initial state.
The moving module 30 is configured to, when it is detected that the first interactive object in the interactive objects is selected by the gaze selection signal, set the display attributes of the other interactive objects and the virtual reality models corresponding to the other interactive objects to be hidden, and move the first virtual reality model corresponding to the first interactive object to be directly in front of the gaze.
If the display attribute of the interactive object corresponding to each virtual reality model is set to be hidden in the initial state, the moving module 30 may set the display attribute of the first interactive object to be visible when it is detected that the sight line interactive signal moves to the region where the first virtual reality model is located, and set the display attributes of other interactive objects and the virtual reality models corresponding to the other interactive objects to be hidden when it is detected that the first interactive object is selected by the sight line interactive signal. By the method, misoperation caused when the user does not need to execute operation but the sight line just passes through the first interactive object can be avoided, and user experience is improved.
Further, if it is detected that the gaze interaction signal moves from the area where the first virtual reality model is located to the area where the second virtual reality model is located, the display attribute of the first interaction object corresponding to the first virtual reality model and the first virtual reality model may be set to be hidden, and the display attribute of the second interaction object corresponding to the second virtual reality model and the second virtual reality model may be set to be visible.
After the first virtual reality model corresponding to the first interactive object is moved to the position right in front of the sight line, an audio file and/or a video file corresponding to the first virtual reality model can be searched from a storage space, and the audio file and/or the video file is played. For example, assuming that the first virtual reality model is a human structure model, after the human structure model is moved to the front of the line of sight, an introduction corresponding to the human structure model can be searched from a storage space, and the introduction can be presented in the form of audio and/or video. In this way, further information about the first virtual model may be facilitated for the user.
In another embodiment, each virtual reality model may be associated with several sub-models. A submodel associated with the first virtual reality model may be retrieved from a storage space, a display attribute of the first virtual reality model is set to be hidden, the submodel is displayed at a preset position of the display interface, and the display attribute of the submodel is set to be visible. For example, assume that the first virtual reality model is a model of a human structure, which in turn may include a brain model, a torso model, a limb model, and so forth. Taking the brain model as an example, the brain model may also be stored in the storage space in advance. When displaying, the brain model can be called from the storage space and displayed. In order to prevent the first virtual reality model from being affected during display, the display attribute of the first virtual reality model may be hidden and the display attribute of the brain model may be visible.
And after the user observes the first virtual reality model, the original display interface can be returned through the first interactive object. Specifically, when it is detected that the first interactive object is selected by the gaze selection signal, the first virtual reality model may be moved to a corresponding position of the virtual reality display interface, and display attributes of other virtual reality models may be set to be visible. The corresponding position referred to here is a position corresponding to the position information associated with the first virtual reality model.
In addition, in order to facilitate the user to observe the first virtual reality model, after the first virtual reality model is moved to the position right in front of the sight line, the first virtual reality model can be amplified according to a preset amplification scale, so that the user can observe the detailed characteristics of the first virtual reality model more clearly. Alternatively, the first virtual reality model may be rotated along a preset central axis at a preset rate. The preset central axis may be a central axis of the first virtual reality model, or a central axis of the display interface. In this way, the user can be facilitated to observe the features of the first virtual reality model at various angles.
According to the technical scheme, the display content is displayed in the form of the virtual reality model, and some abstract three-dimensional concepts can be directly displayed in front of eyes, so that the display mode is more visual, the display effect is better, and the immersion effect is better.
The display system based on the virtual reality technology of the invention and the display method based on the virtual reality technology of the invention are in one-to-one correspondence, and the technical characteristics and the beneficial effects described in the embodiment of the display method based on the virtual reality technology are all applicable to the embodiment of the display system based on the virtual reality technology, so the statement is made.
The technical features of the embodiments described above may be arbitrarily combined, and for the sake of brevity, all possible combinations of the technical features in the embodiments described above are not described, but should be considered as being within the scope of the present specification as long as there is no contradiction between the combinations of the technical features.
The above-mentioned embodiments only express several embodiments of the present invention, and the description thereof is more specific and detailed, but not construed as limiting the scope of the invention. It should be noted that, for a person skilled in the art, several variations and modifications can be made without departing from the inventive concept, which falls within the scope of the present invention. Therefore, the protection scope of the present patent shall be subject to the appended claims.

Claims (11)

1. A display method based on virtual reality technology is characterized by comprising the following steps:
calling a plurality of pre-stored virtual reality models from a storage space; wherein each virtual reality model is associated with a corresponding interactive object, and each virtual reality model is associated with first location information on a virtual reality display interface; the interactive object is used for executing certain operation on the corresponding virtual reality model;
respectively displaying each virtual reality model at a corresponding position of the virtual reality display interface according to the first position information; wherein the initial state of the display attribute of each virtual reality model on the virtual reality display interface is visible; each virtual reality model is associated with at least one interactive object; the initial state of the display attribute of the interactive object on the virtual reality display interface is visible;
when a first interactive object in the interactive objects is selected by a sight line selection signal, setting the display attributes of other interactive objects and the virtual reality models corresponding to the other interactive objects to be hidden, and moving the first virtual reality model corresponding to the first interactive object to be right in front of the sight line; after the first virtual reality model corresponding to the first interactive object is moved to the front of the sight line, the method further comprises the following steps:
when the first interactive object is selected by the sight line selection signal, the first virtual reality model is moved to the position corresponding to the virtual reality display interface, and the display attributes of other virtual reality models are set to be visible.
2. The virtual reality technology-based display method according to claim 1, wherein the step of calling a plurality of virtual reality models from a storage space comprises:
receiving a starting instruction sent by a user, and starting a counter to start counting at the same time;
and when the counting value of the counter reaches a preset counting threshold value, calling a plurality of pre-stored virtual reality models from a storage space.
3. The virtual reality technology-based display method according to claim 1, further comprising the steps of:
setting the initial state of the display attribute of the interactive object corresponding to each virtual reality model from visible state to hidden state;
setting the display attribute of the first interactive object to be visible when the sight line interactive signal is detected to move to the area where the first virtual reality model is located;
and when the first interactive object is selected by the sight line interactive signal, setting the display attributes of other interactive objects and the virtual reality models corresponding to the other interactive objects as hidden.
4. The virtual reality technology-based display method according to claim 3, further comprising the following steps after detecting that the gaze interaction signal moves to the area where the first virtual reality model is located:
if the sight line interaction signal is detected to move from the area where the first virtual reality model is located to the area where the second virtual reality model is located, the display attribute of the first interaction object corresponding to the first virtual reality model and the first virtual reality model is set to be hidden, and the display attribute of the second interaction object corresponding to the second virtual reality model and the second virtual reality model is set to be visible.
5. The virtual reality technology-based display method according to claim 1, further comprising, after moving the first virtual reality model corresponding to the first interactive object directly in front of the line of sight:
searching an audio file and/or a video file corresponding to the first virtual reality model from a storage space;
and playing the audio file and/or the video file.
6. The virtual reality technology-based display method according to claim 1, further comprising, after moving the first virtual reality model corresponding to the first interactive object directly in front of the line of sight:
searching a storage space for a sub-model associated with the first virtual reality model;
setting the display attribute of the first virtual reality model to be hidden, displaying the sub-model at a preset position of the display interface, and setting the display attribute of the sub-model to be visible.
7. The virtual reality technology-based display method according to any one of claims 1 to 6, wherein the virtual reality model comprises a virtual reality human structure model, a virtual reality nervous system model or a virtual reality terrain map model.
8. A display system based on virtual reality technology, comprising:
the calling module is used for calling a plurality of pre-stored virtual reality models from the storage space; wherein each virtual reality model is associated with a corresponding interactive object, and each virtual reality model is associated with first location information on a virtual reality display interface; the interactive object is used for executing certain operation on the corresponding virtual reality model;
the display module is used for respectively displaying each virtual reality model at a corresponding position of the virtual reality display interface according to the first position information; wherein the initial state of the display attribute of each virtual reality model on the virtual reality display interface is visible; each virtual reality model is associated with at least one interactive object; the initial state of the display attribute of the interactive object on the virtual reality display interface is visible;
the moving module is used for setting the display attributes of other interactive objects and virtual reality models corresponding to the other interactive objects to be hidden and moving the first virtual reality model corresponding to the first interactive object to be right in front of the sight line when the sight line selection signal is detected to select the first interactive object in the interactive objects; and is also used for: when the first interactive object is selected by the sight line selection signal, the first virtual reality model is moved to the position corresponding to the virtual reality display interface, and the display attributes of other virtual reality models are set to be visible.
9. The virtual reality technology-based display system of claim 8, wherein the virtual reality model comprises a virtual reality anatomy model, a virtual reality nervous system model, or a virtual reality terrain map model.
10. A computer device comprising a processor and a memory, the memory storing a computer program, characterized in that the processor, when executing the computer program, implements the steps of the virtual reality technology-based display method of any one of claims 1 to 7.
11. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the steps of the virtual reality technology-based display method of any one of claims 1 to 7.
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