CN106683153B - A kind of display methods and system of the flight of the game object in 2D game - Google Patents
A kind of display methods and system of the flight of the game object in 2D game Download PDFInfo
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- CN106683153B CN106683153B CN201510749510.3A CN201510749510A CN106683153B CN 106683153 B CN106683153 B CN 106683153B CN 201510749510 A CN201510749510 A CN 201510749510A CN 106683153 B CN106683153 B CN 106683153B
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/80—2D [Two Dimensional] animation, e.g. using sprites
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Abstract
The invention discloses a kind of in 2D game display methods and system that game object flies, wherein display methods includes the parameter of the flying height about each game object in scene of game being added in rendering display rule, and set the parameter to be used to determine the override rank critical parameter of the hiding relation of each game object;Judge the flying height of the game object in scene of game, rendering is carried out to game object with the hiding relation that the big game object of flying height blocks the small game object of flying height and is shown;Display system includes setup module, judgment module and display module.The display methods and system of the flight of the game object in 2D game proposed by the present invention, it is smaller to the occupancy resource of system while realizing flight effect true to nature, rendering efficiency is greatly improved, to promote the experience effect of user.
Description
Technical field
A kind of fly the present invention relates to 2D field of play more particularly to game object in 2D game display methods and it is
System.
Background technique
The method of the existing effect that game object flight is created in 2D game is to carry out simulation using UI boundary layer to fly
Flying object in scene layer, is hidden by row first, then creates a transparent panel on UI boundary layer and represents flight
Layer, renders flying object on the transparent panel, to realize that flying object shelters from the effect of scene layer.Use this method
The flight display effect for realizing flying object needs the flying object in Treatment stations background layer simultaneously to carry out when flying object takes off
It hides and creates a transparent panel in UI boundary layer, and render flying object on the transparent panel, work as flying object
The flying object in Treatment stations background layer simultaneously is needed to carry out display and the transparent panel cancellation in UI boundary layer when landing;One
Aspect is larger to the occupancy resource of system, reduces efficiency;On the other hand UI boundary layer is required when flying object takes off or lands
Frame animation, which will be overlapped, when must be completed at the same time and be connected with the task of scene layer can be only achieved preferable display effect, otherwise may lead
Cause display effect untrue, user experience is bad;In addition, there is no the player of flight if it is intended to seeing flight in scene of game
In player, it is also necessary to UI boundary layer create transparent panel can just see, increase system operation cost.
Summary of the invention
In order to solve the above technical problems, the present invention proposes a kind of display methods of the game object in 2D game flight and is
System, it is smaller to the occupancy resource of system while so that realizing flight effect true to nature, rendering efficiency is greatly improved, to mention
Rise the experience effect of user.
In order to achieve the above objectives, the invention adopts the following technical scheme:
Display methods that game object flies that the invention discloses a kind of in 2D game, comprising:
The parameter of the flying height about each game object in scene of game is added in rendering display rule, and will
The parameter is set as the override rank critical parameter for determining the hiding relation of each game object;
Judge the flying height of the game object in scene of game;
With the big game object of flying height block the hiding relation of the small game object of flying height to game object into
Row rendering display.
Preferably, display methods further include: using any one game object as references object, keep other game objects opposite
Rendering is carried out after the references object is scaled according to scaling to show;The wherein calculation formula of the scaling are as follows: y=
a(x0-x1)+1, wherein y refers to that the scaling, a are predetermined coefficient, x0Refer to the flying height of the references object, x1It is
Refer to the flying height of other game objects.
Preferably, the predetermined coefficientWherein c refers to preset maximum zoom ratio, d refer to it is preset most
Big flying height.
Preferably, display methods further include: static pixel and flying height first by flying height equal to 0 are equal to 0
All game objects be rendered on a painting canvas according to original size, then with the scaling painting canvas is carried out whole
Display is rendered after scaling, wherein the x in the calculation formula of the scaling1=0.
Preferably, corresponding aircraft object is equipped on the game object of flight, when opposite with the aircraft object
When the game object flying height answered is greater than 0, the aircraft object is equipped on static pixel of the flying height equal to 0
Corresponding shadow, the shadow is to be covered on the game object that is located at the aircraft object immediately below of the flying height equal to 0
Hiding relation carry out rendering and show, wherein the shadow is also rendered on the painting canvas simultaneously, institute when rendering the painting canvas
The original size for stating shadow is equal to the original size of the aircraft object.
Display system that game object flies that the invention also discloses a kind of in 2D game, comprising:
Setup module, for adding the flight height about each game object in scene of game in rendering display rule
The parameter of degree, and set the parameter to be used to determine the override rank critical parameter of the hiding relation of each game object;
Judgment module, for judging the flying height of the game object in scene of game;
Display module, for blocking the hiding relation of the small game object of flying height with the big game object of flying height
Rendering is carried out to game object to show.
Preferably, the display module further includes computing unit, and the computing unit is used for any one game object
For references object, the scaling that other game objects are zoomed in and out relative to the references object is calculated, to each game pair
It is shown as carrying out rendering after scaling according to the scaling;The wherein calculation formula of the scaling are as follows: y=a (x0-x1)+
1, y refers to that the scaling, a are predetermined coefficient, x0Refer to the flying height of the references object, x1Refer to other described trips
The flying height of play object.
Preferably, the predetermined coefficientWherein c refers to preset maximum zoom ratio, d refer to it is preset most
Big flying height.
Preferably, translucent pixel layer is set in pre-set flight height, wherein the pre-set flight height is greater than 0 and small
In d.
Compared with prior art, it is winged by adding in rendering display rule that the beneficial effects of the present invention are: the present invention
The parameter of row height, and override rank critical parameter is set by the parameter, it is blocked with the big game object of flying height winged
The hiding relation of the small game object of row height carries out rendering to game object and shows, that is, realizes flight display effect true to nature
Fruit;The present invention, which need to only add the priority level critical parameter an of hiding relation and be set, realizes game in 2D game
The flight display effect of object, it is smaller to the occupancy resource of system, rendering efficiency is greatly improved, to promote the experience effect of user
Fruit.
In further embodiment, using any one game object in 2D game as references object, other game object phases
References object is shown with the calculated scaling of predefined function relationship to carry out rendering after scaling, trip is preferably simulated
Visual effect of the play object in flight, so that display effect is more life-like;It is 0 for flying height in preferred scheme
Then static pixel and game object rendering unified first carry out whole scaling to painting canvas, avoid high to flight on painting canvas
Degree zooms in and out in turn for each element on 0, further increases rendering efficiency.
In further scheme, in the pre-set flight height for being greater than 0 and being less than between preset ceiling altitude
It is upper to be provided with translucent pixel layer, the effect of cloud layer, and hiding relation according to the present invention are simulated, when the flight of game object
Height is greater than the pre-set flight height, then the game object is revealed on the translucent pixel layer, i.e., on cloud layer, works as game
When the flying height of object is less than the pre-set flight height, then the game object is blocked by the translucent pixel layer, i.e., in cloud
Layer or less flight effect, further make the scene of 2D game true to nature.
Detailed description of the invention
Fig. 1 is the display methods flow chart of the flight of the game object in 2D game of the embodiment of the present invention;
Fig. 2 is the display methods flow chart that game object flies in the 2D game of the preferred embodiment of the present invention.
Specific embodiment
Below against attached drawing and in conjunction with preferred embodiment, the invention will be further described.
The display methods that game object flies in 2D game as shown in Figure 1, embodiment of the invention discloses a kind of, packet
It includes: adding the parameter of flying height about each game object in scene of game in rendering display rule, and by the ginseng
Number is provided for determining the override rank critical parameter of the hiding relation of each game object;Judge the trip in scene of game
The flying height of play object;The hiding relation of the small game object of flying height is blocked to trip with the big game object of flying height
Play object carries out rendering and shows.
In a further embodiment, display methods further include: using any one game object as references object, make other
Game object carries out rendering after scaling relative to references object according to scaling and shows;The wherein calculation formula of scaling
Are as follows: y=a (x0-x1)+1, wherein y refers to that scaling, a are predetermined coefficient, x0Refer to the flying height of references object, x1Refer to
The flying height of other game objects;Wherein predetermined coefficientC refers to preset maximum zoom ratio, and d refers to default
Ceiling altitude.
Display methods in a still further embodiment further include: first by flying height equal to 0 static pixel and
Flying height is rendered on a painting canvas equal to 0 all game objects according to original size, then with scaling to painting canvas into
Display is rendered after the whole scaling of row, wherein the x in the calculation formula of scaling formula1=0.
Wherein, corresponding aircraft object is equipped on the game object of flight, when trip corresponding with aircraft object
When object flying height of playing is greater than 0, aircraft object is equipped with corresponding shadow, shadow on static pixel of the flying height equal to 0
To carry out rendering aobvious to be covered on the hiding relation of the game object that is located at aircraft object immediately below of the flying height equal to 0 for son
Show, wherein shadow is also rendered on painting canvas simultaneously when rendering painting canvas, the original size of shadow is equal to the original of aircraft object
Size.
Another embodiment of the presently claimed invention discloses a kind of display system of flight of the game object in 2D game, packet
It includes:
Setup module, for adding the flight height about each game object in scene of game in rendering display rule
The parameter of degree, and set the parameter to be used to determine the override rank critical parameter of the hiding relation of each game object;
Judgment module, for judging the flying height of the game object in scene of game;
Display module, for blocking the hiding relation of the small game object of flying height with the big game object of flying height
Rendering is carried out to game object to show.
In further embodiment, display module further includes computing unit, and computing unit is used for any one game pair
As the scaling that other game objects are zoomed in and out relative to references object being calculated, to each game object for references object
Rendering is carried out after scaling according to scaling to show;The calculation formula of the scaling wherein scaled are as follows: y=a (x0-x1)+1, y
Refer to that scaling, a are predetermined coefficient, x0Refer to the flying height of references object, x1Refer to that the flight of other game objects is high
Degree;Wherein predetermined coefficientWherein c refers to preset maximum zoom ratio, and d refers to preset ceiling altitude.
In further embodiment, translucent pixel layer is set in pre-set flight height, wherein pre-set flight height
Greater than 0 and it is less than d.
In the display methods that game object flies in the 2D game of the preferred embodiment of the present invention, in rendering display rule
In increase a variable for each game object in scene of game and indicate flying height, with the flying height on ground for 0, fly to
Flying height is maximum value when " the sky ".The display methods of game object flight includes: in scene of game
1) parameter of the flying height about each game object in scene of game is added in rendering display rule, and
The parameter for indicating the flying height of game object is set to be used to determine the override grade of the hiding relation of each game object
Other critical parameter, judges the flying height of the game object in scene of game, blocks flight with the big game object of flying height
The hiding relation of highly small game object carries out rendering to game object and shows;
When there are flying height equal game object, then with the rendering display rule in the 2D game of the prior art
Hiding relation shows to carry out rendering to game object, as shown in Fig. 2, display methods is further comprising the steps of:
2) when there are flying height equal game object, then judge the hierarchical relationship (Z axis) of these game objects, with
The hiding relation that the high game object of level blocks the low game object of level carries out rendering to game object and shows;
3) when there are hierarchical relationship equal game object, then judge the Y axis coordinate (scene of game of these game objects
In ordinate, be upwards positive direction), block pass with what the small game object of Y axis coordinate blocked the big game object of Y axis coordinate
System carries out rendering to game object and shows;
If 4) there is the equal game object of Y axis coordinate again, according to the hiding relation of system stable sort scheme
Rendering is carried out to game object to show.
As can be seen that the present invention is in existing 2D game from the display methods that game object in above-mentioned 2D game flies
In rendering display rule in increase an override rank critical parameter, that is, flying height, in the screening for determining each game object
Before gear relationship, the flying height of each game object is first determined whether, flying height is blocked with the game object that flying height is big
The hiding relation of small game object carries out rendering and shows, to realize the display effect of game object flight true to nature.
After above-mentioned hiding relation rendering display, the game object controlled using player is references object, the reference
Object remains original size, or all zooms in or out together with every other game object;And other game objects
It is zoomed in and out relative to the references object according to scaling, wherein the calculation formula of the scaling zoomed in and out are as follows: y=a
(x0-x1)+1, wherein y refers to that the scaling, a are predetermined coefficient, x0Refer to the flying height of references object, x1Refer to except ginseng
Examine the flying height of any one game object other than object.C is set as preset maximum zoom ratio, d be it is preset most
Big flying height, works as x0=d, x1When=0, there is c=ad+1, to haveThat is the calculation formula of scaling isAccording to the calculation formula, each of scene of game game object is corresponding with a scaling,
It represents and reduces when y is less than 1, amplification is represented when y is greater than 1, represented when y is equal to 1 and neither reduce nor amplify.
When the game object that player is controlled i.e. do not take off by references object, the flying height of references object is 0, is flown at this time
All game objects (all game objects i.e. on ground) of ground of the row height equal to 0 and flying height equal to 0 and ginseng
The flying height for examining object is identical, then all game objects on ground and ground, which do not reduce, does not also amplify;And work as player institute
After the game object of control takes off, i.e., the flying height of references object is greater than 0, at this time all game objects on ground and ground
The calculation formula of scaling relative to references object isWherein x1=0, the calculating of scaling
Formula is alsoIn the preferred scheme, all game after references object is taken off, on ground and ground
Object is rendered on a painting canvas according to original size, renders display after carrying out whole scaling to painting canvas according still further to scaling,
Wherein the calculation formula of scaling isUnder normal circumstances in scene of game, due to the element on ground
(game object) is more, is avoided using the rendering method and is zoomed in and out in turn to the element on ground respectively, substantially increases wash with watercolours
Contaminate efficiency.
Wherein in a specific embodiment, it is 0.8 that preset maximum zoom ratio c, which can be set, preset maximum
Flying height d is that 30 (each unit can indicate that 30 units are long with the size of arbitrary unit length in game representation scene, 30
The size of degree), then the calculation formula for the scaling that other game objects are zoomed in or out relative to the references object isWherein x0、x1Also it is expressed as the multiple of unit length size;All trips on ground and ground
Object of playing relative to the scaling of references object isWherein x0It is expressed as the multiple of unit length size.
From scaling formula namely show: as the flying height x of references object0All game pair when being 30, on ground and ground
The scaling of elephant is 0.8.
Wherein, it for element important in scene of game, can not be zoomed in and out according to above-mentioned scaling, one
The straight element for keeping original size, such as the name of game object etc. to be convenient for player identification game object attribute, to avoid player
It can not identify the attribute of game object.
In some embodiments of the invention, the game object that each player is controlled is equipped with corresponding aircraft pair
As wherein aircraft object can be cultivated and upgrade, and different grades of aircraft object possesses different flying speeds etc..For into one
Step increases the vivid effect of 2D interface, and after the game object for being equipped with aircraft object takes off, aircraft object is flying
Height equal to 0 ground be equipped with corresponding shadow, shadow be with cover on the ground be located at aircraft object immediately below
The hiding relation of game object carries out rendering display, and shadow will not be blocked by the mask layer on ground.Shadow
It is the element belonged on ground, rendering mode can also be used in conjunction with the element on above-mentioned ground and is first rendered on a painting canvas
Whole again afterwards to scale, wherein the original size of shadow is equal to the size of aircraft object.Wherein in some embodiments, aircraft
Object is only just shown in corresponding game object flight course.
It is default winged between preset ceiling altitude being greater than 0 and being less than in other embodiments of the invention
Translucent pixel layer is set in row height, simulates the effect of cloud layer, hiding relation according to the present invention, when the flight of game object
Height is greater than the pre-set flight height, then the game object is revealed on the translucent pixel layer, i.e., on cloud layer, manufacture
A kind of situation that game object flies in the sky;When the flying height of game object is less than the pre-set flight height, then the game
Object is blocked by the translucent pixel layer, i.e. the effect in Beneath Clouds flight, further makes the scene of 2D game
It is true to nature.
The display methods flown using game object of the invention, game of the game object in flight course and on ground
Object can be visible mutually, without being operated such that each game object mutually it can be seen that saving by other
The running memory of game system.In addition, when the game object (references object) that player is controlled takes off, lands and when normal flight
All there is corresponding rendering mode to make display effect true to nature respectively;When taking off, all game objects on ground and ground, its
The game object that he flies all gradually becomes smaller, and the shadow and aircraft object of aircraft object are gradually disengaged;In landing, ground
It is all become larger with the game object of all game objects, other flights on ground, the shadow and aircraft of aircraft object
Object moves closer to;In normal flight, the game object of all game objects, other flights on ground and ground is all distinguished
Keep the state zoomed in or out with corresponding scaling.
The present invention sets override grade for the parameter by adding the parameter of flying height in rendering display rule
Other critical parameter blocks the hiding relation of the small game object of flying height to game object with the big game object of flying height
It carries out rendering to show, that is, realizes flight display effect true to nature;The present invention need to only add the priority level of a hiding relation
Critical parameter is simultaneously set the flight display effect for realizing game object in 2D game, to the occupancy resource of system compared with
It is small, rendering efficiency is greatly improved, to promote the experience effect of user.
The above content is a further detailed description of the present invention in conjunction with specific preferred embodiments, and it cannot be said that
Specific implementation of the invention is only limited to these instructions.For those skilled in the art to which the present invention belongs, it is not taking off
Under the premise of from present inventive concept, several equivalent substitute or obvious modifications can also be made, and performance or use is identical, all answered
When being considered as belonging to protection scope of the present invention.
Claims (9)
1. a kind of display methods of the flight of the game object in 2D game characterized by comprising
Add the parameter of flying height about each game object in scene of game in rendering display rule, and by the ginseng
Number is provided for determining the override rank critical parameter of the hiding relation of each game object;
Judge the flying height of the game object in scene of game;
Wash with watercolours is carried out to game object with the hiding relation that the big game object of flying height blocks the small game object of flying height
Dye display.
2. display methods according to claim 1, which is characterized in that further include: with any one game object be reference
Object carries out rendering after scaling other game objects according to scaling relative to the references object and shows;It is wherein described
The calculation formula of scaling are as follows: y=a (x0-x1)+1, wherein y refers to that the scaling, a are predetermined coefficient, x0Refer to institute
State the flying height of references object, x1Refer to the flying height of other game objects.
3. display methods according to claim 2, which is characterized in that the predetermined coefficientWherein c refers to pre-
If maximum zoom ratio, d refers to preset ceiling altitude.
4. display methods according to claim 2 or 3, which is characterized in that further include: flying height is equal to 0 first
All game objects of static pixel and flying height equal to 0 are rendered on a painting canvas according to original size, then with described
Scaling renders display after carrying out whole scaling to the painting canvas, wherein the x in the calculation formula of the scaling1=0.
5. display methods according to claim 4, which is characterized in that be equipped with corresponding flight on the game object of flight
Device object, when the game object flying height corresponding with the aircraft object is greater than 0, the aircraft object exists
Static pixel of the flying height equal to 0 is equipped with corresponding shadow, and the shadow is located at institute to be covered on flying height equal to 0
The hiding relation for stating the game object immediately below aircraft object carries out rendering and shows, wherein when rendering the painting canvas, it is described
Shadow is also rendered on the painting canvas simultaneously, and the original size of the shadow is equal to the original size of the aircraft object.
6. a kind of display system of the flight of the game object in 2D game characterized by comprising
Setup module, for adding the flying height about each game object in scene of game in rendering display rule
Parameter, and set the parameter to be used to determine the override rank critical parameter of the hiding relation of each game object;
Judgment module, for judging the flying height of the game object in scene of game;
Display module, for blocking the hiding relation of the small game object of flying height with the big game object of flying height to trip
Play object carries out rendering and shows.
7. display system according to claim 6, which is characterized in that the display module further includes computing unit, described
Computing unit be used for using any one game object as references object, calculate other game objects relative to the references object into
The scaling of row scaling, carries out rendering after scaling to each game object according to the scaling and shows;The wherein contracting
Put the calculation formula of ratio are as follows: y=a (x0-x1)+1, y refers to that the scaling, a are predetermined coefficient, x0Refer to the reference
The flying height of object, x1Refer to the flying height of other game objects.
8. display system according to claim 7, which is characterized in that the predetermined coefficientWherein c refers to pre-
If maximum zoom ratio, d refers to preset ceiling altitude.
9. display system according to claim 8, which is characterized in that translucent pixel is arranged in pre-set flight height
Layer, wherein the pre-set flight height is greater than 0 and is less than d.
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CN111701236A (en) * | 2020-06-18 | 2020-09-25 | 福建天晴在线互动科技有限公司 | Method and system for realizing 3D (three-dimensional) game simulation effect by adopting 2D (two-dimensional) resource mode |
CN112190939A (en) * | 2020-10-15 | 2021-01-08 | 上海米哈游天命科技有限公司 | Method, device, equipment and medium for controlling component display in game scene |
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