CN106621327A - User grouping method and system based on extreme value - Google Patents
User grouping method and system based on extreme value Download PDFInfo
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- CN106621327A CN106621327A CN201611201069.6A CN201611201069A CN106621327A CN 106621327 A CN106621327 A CN 106621327A CN 201611201069 A CN201611201069 A CN 201611201069A CN 106621327 A CN106621327 A CN 106621327A
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- user
- team
- list
- value
- empirical value
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
Abstract
The invention provides a user grouping method and system based on an extreme value. The user grouping method comprises the following steps: pre-configuring a system highest empirical value and user grouping extreme value configuration table in a server; introducing user information to a user waiting list by a first processing device and arraying current empirical values of users in an ascending sequence; detecting the quantity of people in the user waiting list by a second processing device; obtaining a first user with the highest current empirical value from the users through a third processing device; taking the first user as a comparison standard; obtaining a Kth user with the highest current empirical value from the users by a fourth processing device; putting the Kth user into a user grouping list; judging whether a grouping condition is met or not by a fifth processing device; if so, preserving the user information meeting the condition into the user grouping list; if not, returning the user information, which does not meet the condition, back to the user waiting list; judging whether the quantity of people in the user grouping list is more than or smaller than a minimum grouping quantity of people by a sixth processing device; and announcing grouping information by a seventh processing device and finishing one turn of grouping.
Description
Technical field
The invention belongs to technical field of the computer network, and in particular to a kind of user's organizing method based on extreme value and be
System.
Background technology
With the development of network technology, it is favorite for dismissing free time that network recreational games have become people
One of entertainment way.
The corresponding game server of leisure game generally provides the user game room, comprising multiple in each game room
Table for game, user can sign in the table for game that addition has room in game room and participate in leisure game.Traditional recreation trip
The control method of play, when game server receives user's initiation game start request, during user place table for game will be detected
Whether number of users reaches certain amount, and only when the user on table for game reaches certain amount, game could start.For example,
Leisure game is fighting landlord, and game server detects the number of users on table for game when be 3, and fighting landlord game just can be opened
Begin.Due to the unstability of the total number of users on game server, and switching of the user on different table for games, can cause to use
Family waits overlong time to participate in leisure game on a table for game.Additionally, user and good friend's agreement select the feelings that table is practised fraud
Condition also happens occasionally.
In network leisure game, the stand-by period for reducing user and the Experience Degree for improving user are extremely important.Prior art
In, by the corresponding game state of table number in detection game room, it is not actuated table number to filter out game state;Judge institute
State table number corresponding plus whether the quantity of access customer reaches first threshold;If reaching first threshold, the table number correspondence is read
The period of reservation of number of storage, the period of reservation of number is to add the table number to start the time that timing is obtained, to sentence from user
Whether the period of reservation of number that breaks exceedes Second Threshold;If the period of reservation of number exceedes Second Threshold, machine is called
Device people process participates in the corresponding leisure game of the table number.Said method and system enable a user to quickly participate in recreation trip
Play, reduces the stand-by period of user.
Replace user by calling idle machine people, reduce the stand-by period that user plays cards.But, due to robot
Participate in so that this interactive difference of participation method of playing, more like traditional unit leisure game, reduce leisure game itself
Interest and recreational, the Experience Degree of user is poor.
Based on this, it is necessary to for above-mentioned technical problem, there is provided one kind can reduce period of reservation of number and ensure user's group
The method and system of the fair and just property of team.
The content of the invention
To overcome above-mentioned the deficiencies in the prior art, the invention provides a kind of user's organizing method based on extreme value, including
Following steps:
S101, system highest empirical value, user are pre-configured with the server forming a team extreme value allocation list, the user forms a team
Extreme value allocation list includes { user experience class value=desirably up to empirical value, expect minimum empirical value };
S102, the first processing meanss obtain the information of all users that registered, and user profile is imported into user and is waited
List, and arrange by user's EXP ascending order;Guarantee that the high user priority of user's EXP is formed a team;Described
One user waits list to be stored in first storage device,;
S103, second processing device detection user wait the number in list, if user waits number in list to be more than
Minimum startup number, then into S104, if user waits the number in list less than minimum startup number, continue waiting for new
User's registration is added;
The user of S104, the 3rd processing meanss from first storage device, waits in list and obtains user's EXP most
High first user;By first user, as a comparison benchmark is directly entered user's group queue table;
S105, fourth process device are waited from user and obtain in list user EXP highest K user;By
K user is put into user's group queue table;
S106, the 5th processing meanss judge whether that satisfaction is formed a team condition;To meet the user profile of condition if meeting
Preserve to user's group queue table;The user's group queue table is stored in the second storage device;To be unsatisfactory for if being unsatisfactory for
The user profile of condition is back to user and waits list;
S107, the 6th processing meanss judge whether the number that active user forms a team in list starts people more than or equal to minimum
Number;If user's group queue table number is more than or equal to minimum startup number, into S108;If user's group queue table number is less than
Minimum startup number, then proceed to S105, continues from first storage device, user to wait take out in list user to carry out based on extreme value
Form a team;
S108, the 7th processing meanss to all users in the user's group queue table in the second storage device notify letter of forming a team
Breath, completes this wheel and forms a team.
The system present invention also offers a kind of user based on extreme value forms a team, it is characterised in that include:
Server, system highest empirical value, user is pre-configured with the server and is formed a team extreme value allocation list, the use
Extreme value allocation list form a team comprising { user experience class value=desirably up to empirical value, expect minimum empirical value } in family;
First processing meanss, for obtaining the information of all users that registered, import to user profile user and wait
List, and arrange by user's EXP ascending order;Guarantee that the high user priority of user's EXP is formed a team;Described
One user waits list to be stored in first storage device,;
Second processing device, for detecting that user waits the number in list, if user waits the number in list little
In minimum startup number, then continue waiting for new user's registration and add;If user waits number in list to start people more than minimum
Number, then notify the 3rd processing meanss;
3rd processing meanss, wait in list for the user from first storage device, and obtain user's EXP most
High first user;By first user, as a comparison benchmark is directly entered user's group queue table;
Fourth process device, obtain in list user EXP highest K user for waiting from user;By
K user is put into user's group queue table;
5th processing meanss, for judging whether that satisfaction is formed a team condition;To meet the user profile of condition if meeting
Preserve to user's group queue table;The user's group queue table is stored in the second storage device;To be unsatisfactory for if being unsatisfactory for
The user profile of condition is back to user and waits list;
6th processing meanss, for judging whether the number that active user forms a team in list is more than or equal to minimum startup people
Number;If user's group queue table number is less than minimum startup number, continue from first storage device, user to wait in list to take out
User carries out forming a team based on extreme value;If user's group queue table number notifies the 7th device more than or equal to minimum startup number;
7th processing meanss, for notifying letter of forming a team to all users in the user's group queue table in the second storage device
Breath, completes this wheel and forms a team.
Described above is only the general introduction of technical solution of the present invention, in order to better understand the technological means of the present invention,
And can be practiced according to the content of specification, below with presently preferred embodiments of the present invention and coordinate accompanying drawing describe in detail as after.
Description of the drawings
Fig. 1 shows a kind of user's organizing method based on extreme value according to an embodiment of the invention;
Fig. 2 shows a kind of user's organizing method based on extreme value according to another embodiment of the invention;
Fig. 3 shows that a kind of user based on extreme value according to an embodiment of the invention forms a team system.
Specific embodiment
Further to illustrate the present invention to reach technological means and effect that predetermined goal of the invention is taken, below in conjunction with
Accompanying drawing and preferred embodiment, to according to a kind of user's organizing method based on extreme value proposed by the present invention, its specific embodiment,
Feature and its effect, describe in detail as after.In the following description, what different " embodiment " or " embodiment " referred to is not necessarily
Same embodiment.Additionally, the special characteristic, structure or feature in one or more embodiments can be combined by any suitable form.
Because the own characteristic of network leisure game is determined, if between simultaneously participating in the user of network leisure game
Level difference it is larger, then each side for attending a game all can not therefrom obtain preferable game experiencing, therefore personnel are being carried out
During forming a team, need consider user empirical value, arranged in pairs or groups accordingly so that participate in game each side can obtain compared with
Good Consumer's Experience.
An a kind of specific embodiment of the invention, there is provided user's organizing method based on extreme value.In system
Pre-set user in server to form a team extreme value allocation list, the form a team form of extreme value allocation list of the user is { user experience level
Not Zhi=desirably up to empirical value, expect minimum empirical value }.A preferred embodiment of the invention, wherein user Jing
Test class value=user's EXP % system highest empirical values, i.e., by by user's EXP to system highest experience
Value carries out complementation to obtain user experience class value.In accordance with another preferred embodiment of the present invention, user experience rank
Value can obtain the current Jing of user to obtain according to other modes, such as by the list for pre-setting by way of tabling look-up
Test the corresponding user experience class value of value;User's EXP is many-to-one relation with user experience class value, i.e., many
The one user experience class value of individual user's EXP correspondence;One user experience class value corresponds to the current experience of multiple users
Value.
The system highest empirical value is configured in advance by system;System highest empirical value determines total in current system
User experience number of levels;User's EXP, refers to a certain user current Jing for obtaining in current network games system
Test value;Refer to desirably up to empirical value, during the user game team of active user's experience level, for what is formed a team therewith
The best expectation of the empirical value of other users;Expect that minimum empirical value is referred to, user's game group of active user's experience level
During team, for the minimum expectation of the empirical value of the other users formed a team therewith.Each user experience rank desirably up to
Empirical value and the minimum empirical value of expectation are arranged in advance in system server by system, by arranging each user experience rank
Desirably up to empirical value and expect minimum empirical value, can be formed a team the complexity that matches with user in flexible control system.
As shown in Figure 1, there is provided a kind of user's organizing method based on extreme value, the step of it is realized is as follows:
S101, system highest empirical value, user are pre-configured with the server forming a team extreme value allocation list, the user forms a team
Extreme value allocation list includes { user experience class value=desirably up to empirical value, expect minimum empirical value };
A preferred embodiment of the invention, wherein user experience class value=user's EXP % systems
Highest empirical value, i.e., obtain user experience level by the way that to system highest empirical value user's EXP is carried out into complementation
It is not worth.
In accordance with another preferred embodiment of the present invention, user experience class value can be to obtain according to other modes, example
Such as the list by pre-setting, the user experience class value corresponding to user's EXP is obtained by way of tabling look-up;
User's EXP is many-to-one relation with user experience class value, i.e. one user of multiple user's EXP correspondences
Experience level value;One user experience class value corresponds to multiple user's EXPs.
The system highest empirical value is configured in advance by system;System highest empirical value determines total in current system
User experience number of levels;User's EXP, refers to a certain user current Jing for obtaining in current network games system
Test value;Refer to desirably up to empirical value, during the user game team of active user's experience level, for what is formed a team therewith
The best expectation of the empirical value of other users;Expect that minimum empirical value is referred to, user's game group of active user's experience level
During team, for the minimum expectation of the empirical value of the other users formed a team therewith.Each user experience rank desirably up to
Empirical value and expect that minimum empirical value is arranged in advance in system server by system, numerical value is formed a team more greatly difficulty more high pass
Arrange each user experience rank desirably up to empirical value and expect minimum empirical value, can be with user in flexible control system
Form a team match complexity.
S102, the first processing meanss obtain the information of all users that registered, and user profile is imported into user and is waited
List, and arrange by user's EXP ascending order;Guarantee that the high user priority of user's EXP is formed a team;Described
One user waits list to be stored in first storage device,;
S103, second processing device detection user wait the number in list, if user waits number in list to be more than
Minimum startup number, then into S104, if user waits the number in list less than minimum startup number, continue waiting for new
User's registration is added;
The user of S104, the 3rd processing meanss from first storage device, waits in list and obtains user's EXP most
High first user;By first user, as a comparison benchmark is directly entered user's group queue table;
S105, fourth process device are waited from user and obtain in list user EXP highest K user;By
K user is put into user's group queue table;Wherein described K user refers to that user waits what is taken out according to selected by ad hoc rules in list
User;The ad hoc rules including but not limited to sorts according to user's EXP;For example can to wait according to user when
Between sort;
S106, the 5th processing meanss judge whether that satisfaction is formed a team condition;To meet the user profile of condition if meeting
Preserve to user's group queue table;The user's group queue table is stored in the second storage device;To be unsatisfactory for if being unsatisfactory for
The user profile of condition is back to user and waits list;
S107, the 6th processing meanss judge whether the number that active user forms a team in list starts people more than or equal to minimum
Number;If user's group queue table number is more than or equal to minimum startup number, into S108;If user's group queue table number is less than
Minimum startup number, then proceed to S105, continues from first storage device, user to wait take out in list user to carry out based on extreme value
Form a team.
Preferred embodiment of the invention, wherein minimum startup number can be with dynamic configuration, minimum startup number can
Free control for beginning number require be not it is very strict form a team, the effect for reducing period of reservation of number can be reached.
S108, the 7th processing meanss to all users in the user's group queue table in the second storage device notify letter of forming a team
Breath, completes this wheel and forms a team.
The core concept of the present invention is to be formed a team to reduce the stand-by period of user for user automatically, during forming a team
Ensure the fair and just property formed a team by way of extreme value is verified, desirably up to empirical value and the minimum empirical value of expectation in configuration
Higher, difficulty of forming a team is bigger.Under actual fact, can be allocated in real time as needed.
As shown in Fig. 2 the S106 can further include:
S1061, judge whether K user and first user have identical IP section;If it is judged that being no, then perform
S1062, if it is judged that being yes, then performs S1068;
S1062, the experience level that first user is calculated according to the EXP of first user;
S1063, the user for searching first user form a team extreme value allocation list;Obtain the corresponding expectation of first user experience level
Highest empirical value and the minimum empirical value of expectation;
S1064, judge in user's group queue table in addition to contrast reference user whether only one of which user;If it is, holding
Row S1065, if it is not, then performing S1066;
S1065, the experience level that K user is calculated according to the EXP of K user, judge the experience of K user
Whether rank is more than or equal to first user desirably up to empirical value, if it is, performing S1067;If it is not, then performing
S1068;
S1066, the experience level that K user is calculated according to the EXP of K user, judge the experience of K user
Whether rank is more than or equal to the minimum empirical value of expectation of first user, if it is, performing S1067;If it is not, then performing
S1068;
S1067, K user's extreme value are verified successfully, and K user is retained in user's group queue table;
S1068, K user's verification failure, return K user user and wait in list.
Step S106 is the core of organizing method, with list number of forming a team whether more than 1 personal accomplishment Rule of judgment,
Purpose is that the experience level of at least one user in list of forming a team is greater than equal to experience level highest user in list of forming a team
Desirably up to empirical value, in addition, other users need be only greater than the minimum Jing of expectation equal to experience level highest user
Testing value just can be with.By way of extreme value is formed a team, using multiple threshold values (i.e. desirably up to empirical value and the minimum experience of expectation
Value) flexibly controlling the complexity that each user forms a team, for the strict control of user experience rank, enhance the conjunction formed a team
Rationality.
It is as follows the step of it is realized present invention also offers a kind of user's organizing method based on extreme value:
S101 ', it is pre-configured with system highest empirical value, user and forms a team extreme value allocation list, the user forms a team extreme value configuration
Table includes { user experience class value=desirably up to empirical value, expect minimum empirical value };
A preferred embodiment of the invention, wherein user experience class value=user's EXP % systems
Highest empirical value, i.e., obtain user experience level by the way that to system highest empirical value user's EXP is carried out into complementation
It is not worth.
In accordance with another preferred embodiment of the present invention, user experience class value can be to obtain according to other modes, example
Such as the list by pre-setting, the user experience class value corresponding to user's EXP is obtained by way of tabling look-up;
User's EXP is many-to-one relation with user experience class value, i.e. one user of multiple user's EXP correspondences
Experience level value;One user experience class value corresponds to multiple user's EXPs.
The system highest empirical value is configured in advance by system;System highest empirical value determines total in current system
User experience number of levels;User's EXP, refers to a certain user current Jing for obtaining in current network games system
Test value;Refer to desirably up to empirical value, during the user game team of active user's experience level, for what is formed a team therewith
The best expectation of the empirical value of other users;Expect that minimum empirical value is referred to, user's game group of active user's experience level
During team, for the minimum expectation of the empirical value of the other users formed a team therewith.Each user experience rank desirably up to
Empirical value and expect that minimum empirical value is arranged in advance in system server by system, numerical value is formed a team more greatly difficulty more high pass
Arrange each user experience rank desirably up to empirical value and expect minimum empirical value, can be with user in flexible control system
Form a team match complexity.
S102 ', the information for obtaining all users that registered, import to user profile user and wait list, and by use
Family EXP ascending order arrangement;Guarantee that the high user priority of user's EXP is formed a team;
S103 ', detection user wait the number in list, if user waits number in list to start people more than minimum
Number, then into S104 ', if user waits the number in list less than minimum startup number, continue waiting for new user's registration
Add;
S104 ', from user wait list in obtain user's EXP highest first user;Using first user as
Contrast benchmark is directly entered user's group queue table;
S105 ', from user wait list in obtain user EXP highest K user;K user is put into use
Family is formed a team list;Wherein described K user refers to that user waits the user taken out according to selected by ad hoc rules in list;The spy
Set pattern then including but not limited to sorts according to user's EXP;For example can be sorting according to period of reservation of number;
S106 ', judge whether that satisfaction is formed a team condition;The user profile for meeting condition is preserved to user's group if meeting
Queue table;The user profile of the condition that is unsatisfactory for is back into user if being unsatisfactory for and waits list;
S107 ', judge number that active user forms a team in list whether more than or equal to minimum startup number;If user
List number of forming a team is more than or equal to minimum startup number, into S108 ';If user's group queue table number starts people less than minimum
Number, then proceed to S105 ', continues from user to wait take out in list user to carry out forming a team based on extreme value.
Preferred embodiment of the invention, wherein minimum startup number can be with dynamic configuration, minimum startup number can
Free control for beginning number require be not it is very strict form a team, the effect for reducing period of reservation of number can be reached.
S108 ', information of forming a team to all users notice in user's group queue table, complete this wheel and form a team.
The S106 ' can further include:
S1061 ', judge whether K user and first user have identical IP section;If it is judged that being no, then hold
Row S1062 ', if it is judged that being yes, then performs S1068 ';
S1062 ', the experience level that first user is calculated according to the EXP of first user;
S1063 ', the user for searching first user form a team extreme value allocation list;Obtain the first user experience level corresponding phase
Hope highest empirical value and expect minimum empirical value;
S1064 ', judge in user's group queue table in addition to contrast reference user whether only one of which user;If it is, holding
Row S1065 ', if it is not, then performing S1066 ';
S1065 ', the experience level that K user is calculated according to the EXP of K user, judge the experience of K user
Whether rank is more than or equal to first user desirably up to empirical value, if it is, performing S1067 ';If it is not, then performing
S1068’;
S1066 ', the experience level that K user is calculated according to the EXP of K user, judge the experience of K user
Whether rank is more than or equal to the minimum empirical value of expectation of first user, if it is, performing S1067 ';If it is not, then performing
S1068’;
S1067 ', K user's extreme value are verified successfully, and K user is retained in user's group queue table;
S1068 ', K user's verification failure, return K user user and wait in list.
In a specific embodiment of the present invention, there is provided a kind of user based on extreme value forms a team system, as shown in figure 3,
Including:Server, system highest empirical value, user is pre-configured with the server and is formed a team extreme value allocation list, the user
Extreme value of forming a team allocation list includes { user experience class value=desirably up to empirical value, expect minimum empirical value };First processes dress
Put, for obtaining the information of all users that registered, user profile is imported into user and waits list, and by the current Jing of user
Test the arrangement of value ascending order;Guarantee that the high user priority of user's EXP is formed a team;The first user waits list storage
In first storage device,;Second processing device, for detecting that user waits the number in list, if user is waited in list
Number then continues waiting for new user's registration and adds less than minimum startup number;If user waits number in list to be more than minimum
Startup number, then notify that user of the 3rd processing meanss from first storage device, wait and obtain in list user's EXP
Highest first user;By first user, as a comparison benchmark is directly entered user's group queue table;Fourth process device, for from
User waits and obtain in list user EXP highest K user;K user is put into user's group queue table;5th
Processing meanss, for judging whether that satisfaction is formed a team condition;The user profile for meeting condition is preserved to user's group if meeting
Queue table;The user's group queue table is stored in the second storage device;The user of the condition that is unsatisfactory for is believed if being unsatisfactory for
Breath is back to user and waits list;6th processing meanss, for judge number that active user forms a team in list whether be more than or
Equal to minimum startup number;If user's group queue table number continues from first storage device, user less than minimum startup number
Wait and take out in list user to carry out forming a team based on extreme value;If user's group queue table number starts people more than or equal to minimum
Number, the 7th processing meanss to all users in the user's group queue table in the second storage device notify information of forming a team, and complete this
Wheel is formed a team.
A preferred embodiment of the invention, the 5th processing meanss are further used for:
Judge whether K user has identical IP section with first user;If it is judged that being no, then use according to first
The EXP at family calculates the experience level of first user;If it is judged that being yes, then K user's verification failure, by K
User returns user and waits in list;
The user for searching first user forms a team extreme value allocation list;Obtain first user experience level corresponding desirably up to Jing
Test value and expect minimum empirical value;
Judge in user's group queue table in addition to contrast reference user whether only one of which user;If only one user,
The experience level of K user is then calculated according to the EXP of K user, whether the experience level for judging K user is more than
Equal to first user desirably up to empirical value;If it is, K user's extreme value is verified successfully, K user is retained in into user's group
In queue table;If it is not, then K user's verification failure, returns K user user and waits in list;If it is determined that user's group
In queue table in addition to contrast reference user not only one of which user;Then calculate K user's according to the EXP of K user
Whether experience level, the experience level for judging K user is more than or equal to the minimum empirical value of expectation of first user, if it is,
K user's extreme value is verified successfully, and K user is retained in user's group queue table;If it is not, then K user's verification failure, will
K user returns user and waits in list.
A preferred embodiment of the invention, wherein user experience class value=user's EXP % systems
Highest empirical value, i.e., obtain user experience level by the way that to system highest empirical value user's EXP is carried out into complementation
It is not worth.
In accordance with another preferred embodiment of the present invention, user experience class value can be to obtain according to other modes, example
Such as the list by pre-setting, the user experience class value corresponding to user's EXP is obtained by way of tabling look-up;
User's EXP is many-to-one relation with user experience class value, i.e. one user of multiple user's EXP correspondences
Experience level value;One user experience class value corresponds to multiple user's EXPs.
The system highest empirical value is configured in advance by system;System highest empirical value determines total in current system
User experience number of levels;User's EXP, refers to a certain user current Jing for obtaining in current network games system
Test value;Refer to desirably up to empirical value, during the user game team of active user's experience level, for what is formed a team therewith
The best expectation of the empirical value of other users;Expect that minimum empirical value is referred to, user's game group of active user's experience level
During team, for the minimum expectation of the empirical value of the other users formed a team therewith.Each user experience rank desirably up to
Empirical value and expect that minimum empirical value is arranged in advance in system server by system, numerical value is formed a team more greatly difficulty more high pass
Arrange each user experience rank desirably up to empirical value and expect minimum empirical value, can be with user in flexible control system
Form a team match complexity.
A preferred embodiment of the invention, wherein user experience class value=user's EXP % systems
Highest empirical value, i.e., obtain user experience level by the way that to system highest empirical value user's EXP is carried out into complementation
It is not worth.
In accordance with another preferred embodiment of the present invention, user experience class value can be to obtain according to other modes, example
Such as the list by pre-setting, the user experience class value corresponding to user's EXP is obtained by way of tabling look-up;
User's EXP is many-to-one relation with user experience class value, i.e. one user of multiple user's EXP correspondences
Experience level value;One user experience class value corresponds to multiple user's EXPs.
A preferred embodiment of the invention, system highest empirical value is 9, total user experience in current system
Number of levels is 9.
A preferred embodiment of the invention, set user forms a team extreme value allocation list in system server
For:{ experience level 1=1,1 }, { experience level 2=1,1 }, { experience level 3=2,1 }, { experience level 4=3,1 }, { experience
Rank 5=4,1 }, { experience level 6=4,1 }, { experience level 7=5,1 }, { experience level 8=6,1 }, experience level 9=7,
1}。
The experience level that above-mentioned user forms a team in extreme value allocation list has 9 grades, wherein corresponding to the user of experience level 1
1 is respectively desirably up to empirical value and the minimum empirical value of expectation;Corresponding to the user of experience level 2 desirably up to empirical value and
Expect that minimum empirical value is respectively 1;Dividing desirably up to empirical value and the minimum empirical value of expectation corresponding to the user of experience level 3
Wei 2 and 1;3 and 1 are respectively corresponding to the user of experience level 4 desirably up to empirical value and the minimum empirical value of expectation;Experience
4 and 1 are respectively corresponding to the user of rank 5 desirably up to empirical value and the minimum empirical value of expectation;The user institute of experience level 6
It is corresponding to be respectively 4 and 1 desirably up to empirical value and the minimum empirical value of expectation;Expectation corresponding to the user of experience level 7 is most
High empirical value and the minimum empirical value of expectation are respectively 5 and 1;Corresponding to the user of experience level 8 desirably up to empirical value and phase
Hope that minimum empirical value is respectively 6 and 1;Corresponding to the user of experience level 9 desirably up to empirical value and expect minimum empirical value
Respectively 7 and 1.
A preferred embodiment of the invention, when the EXP of user is 5, relative to system highest Jing
Testing value carries out complementation, and it is 5 to obtain result, that is, the rank for showing active user is experience level 5, corresponding desirably up to Jing
It is 1 that value is tested for 4, the minimum empirical value of expectation.
A preferred embodiment of the invention, when the EXP of user is 13, relative to system highest
Empirical value carries out complementation, obtains result for 4, that is, the rank for showing active user is experience level 4, it is corresponding desirably up to
Empirical value is 3, expects that minimum empirical value is 1.
A preferred embodiment of the invention, the EXP of user is M, according to the knot of per innings of game of user
Fruit dynamic change, for example, when user wins one innings of game, M values Jia 1;When user loses one innings of game, M values subtract 1, Huo Zhezhi
Connect clear 0.The dynamic change mode of M values can as needed make the setting of various ways, will not be described here.
A preferred embodiment of the invention, user's EXP is M, and experience level is M, system highest Jing
It is 9 to test value, and the current user profile for waiting is as follows:
{ user A (M=6), user B (M=5), user C (M=3), user D (M=2), user E (M=1), user F (M
=0) ...
When user wins a section (office) to play, user EXP M adds one;A section (office) game is lost, user works as
Front empirical value M resets.
S301, start to form a team;
S302, the user profile for obtaining current all waits;
S303, all of wait user is carried out into descending arrangement according to user's EXP M, constitute user and wait row
Table;
S304, the user A for obtaining first (i.e. the user's EXP M highests) that sort in user's wait list;
S305, by user A, as a comparison benchmark is directly entered user's group queue table;
S306, the experience level (N=6%9=6) for obtaining user A;The experience level of user A is 6;
Rule of thumb level n=6 are looked into user's extreme value allocation list of forming a team and are obtained, user's A experience levels it is corresponding desirably up to
Empirical value MaxM=4, expects minimum empirical value MinM=1;
S307, the user B for taking out user's EXP M sequences second in user's wait list, add user's group queue
Table;
S308, the user experience rank of acquisition user B are 5 (N=5%9=5);
S309, judge that active user forms a team in list in addition to contrast reference user whether only one of which user;
Because user B is second user being added in user's group queue table, in addition to contrast reference user A, only
One user;
S310, judge user's B experience levels N (N=5) whether more than or equal to corresponding to user's A experience levels (N=6)
Desirably up to empirical value 4 (MaxM=4), list of forming a team is stayed in if greater than equal to then user B, if less than then returning user B
Reuse family waits list;Current experience level N due to user B is 5, more than corresponding to user A experience levels 6 desirably up to
Empirical value 4;Therefore user B is stayed in user's group queue table;
Whether the number that S311, judgement are formed a team in list is more than or equal to minimum game beginning number;
If S312, the number formed a team in list continue from user to wait in list less than minimum game beginning number
The user C of sequence the 3rd is chosen, user's group queue table is added;
S313, the user experience rank of acquisition user C are 3 (N=3%9=5);
S314, judge that active user forms a team in list in addition to contrast reference user whether only one of which user;
S315, it is the 3rd user being added in user's group queue table due to user C, in addition to contrast reference user A,
Also one user B, therefore active user forms a team in list in addition to contrast reference user not only one of which user;Need to judge
User's C experience levels (N=3) is more than or equal to the minimum (MinM=of empirical value 1 of expectation corresponding to user's A experience levels (N=6)
1), user's group queue table is entered if greater than equal to then user C, if less than then user C being returned into user list is waited;When
Front experience level N due to user C is 3, more than the minimum empirical value 1 of expectation corresponding to user A experience levels 6;Therefore user C
In staying in user's group queue table;
S316, make in a like fashion, from wait list in take out user D (M=2), user E (M=1), user F (M=
0) verification of forming a team is carried out, when group table list number is more than or equal to newest startup number, is started immediately.
Method and system provided by the present invention, can apply the various application scenarios for needing and being formed a team, and take into account group
On the premise of team's fairness, the waiting time formed a team is effectively shortened, pole improves efficiency of forming a team.
The above, is only presently preferred embodiments of the present invention, and any pro forma restriction is not made to the present invention, though
So the present invention is disclosed above with preferred embodiment, but is not limited to the present invention, any to be familiar with this professional technology people
Member, in the range of without departing from technical solution of the present invention, when making a little change or modification using the technology contents of the disclosure above
For the Equivalent embodiments of equivalent variations, as long as being the content without departing from technical solution of the present invention, the technical spirit of the foundation present invention
Any simple modification, equivalent variations and the modification made to above example, still falls within the range of technical solution of the present invention.
Claims (10)
1. a kind of user's organizing method based on extreme value, it is characterised in that:
S101, system highest empirical value, user are pre-configured with the server forming a team extreme value allocation list, the user forms a team extreme value
Allocation list includes { user experience class value=desirably up to empirical value, expect minimum empirical value };
S102, the first processing meanss obtain the information of all users that registered, and user profile is imported into user and waits list,
And arrange by user's EXP ascending order;Guarantee that the high user priority of user's EXP is formed a team;Described first uses
Family waits list to be stored in first storage device,;
S103, second processing device detection user wait the number in list, if user waits number in list to be more than minimum
Startup number, then into S104, if user waits the number in list less than minimum startup number, continue waiting for new user
Registration is added;
The user of S104, the 3rd processing meanss from first storage device, waits and obtain in list user's EXP highest
First user;By first user, as a comparison benchmark is directly entered user's group queue table;
S105, fourth process device are waited from user and obtain in list user EXP highest K user;K is used
Family is put into user's group queue table;
S106, the 5th processing meanss judge whether that satisfaction is formed a team condition;The user profile for meeting condition is preserved if meeting
To user's group queue table;The user's group queue table is stored in the second storage device;Condition will be unsatisfactory for if being unsatisfactory for
User profile be back to user wait list;
S107, the 6th processing meanss judge whether the number that active user forms a team in list is more than or equal to minimum startup number;
If user's group queue table number is more than or equal to minimum startup number, into S108;If user's group queue table number is less than most
Little startup number, then proceed to S105, continues from first storage device, user to wait take out in list user to carry out based on extreme value
Form a team;
S108, the 7th processing meanss to all users in the user's group queue table in the second storage device notify information of forming a team,
Complete this wheel to form a team.
2. user's organizing method of extreme value is based on as claimed in claim 1, it is characterised in that:
S106 is further included:
S1061, judge whether K user and first user have identical IP section;If it is judged that being no, then perform
S1062, if it is judged that being yes, then performs S1068;
S1062, the experience level that first user is calculated according to the EXP of first user;
S1063, the user for searching first user form a team extreme value allocation list;Obtain first user experience level it is corresponding desirably up to
Empirical value and the minimum empirical value of expectation;
S1064, judge in user's group queue table in addition to contrast reference user whether only one of which user;If it is, performing
S1065, if it is not, then performing S1066;
S1065, the experience level that K user is calculated according to the EXP of K user, judge the experience level of K user
Whether more than or equal to first user desirably up to empirical value, if it is, performing S1067;If it is not, then performing S1068;
S1066, the experience level that K user is calculated according to the EXP of K user, judge the experience level of K user
Whether the expectation minimum empirical value of first user is more than or equal to, if it is, performing S1067;If it is not, then performing S1068;
S1067, K user's extreme value are verified successfully, and K user is retained in user's group queue table;
S1068, K user's verification failure, return K user user and wait in list.
3. user's organizing method of extreme value is based on as claimed in claim 1 or 2, it is characterised in that:
User experience class value=user's EXP % system highest empirical values,
Obtain user experience class value by the way that to system highest empirical value user's EXP is carried out into complementation.
4. the user's organizing method based on extreme value as described in claim 1-3 is arbitrary, it is characterised in that:
The system highest empirical value is configured in advance by system;
User's EXP, refers to a certain user current empirical value for obtaining in current network games system.
5. the user's organizing method based on extreme value as described in claim 1-4 is arbitrary, it is characterised in that:
Refer to desirably up to empirical value, during the user game team of active user's experience level, for form a team therewith its
The best expectation of the empirical value of his user;
Expect that minimum empirical value is referred to, during the user game team of active user's experience level, for form a team therewith its
The minimum expectation of the empirical value of his user.
6. a kind of user based on extreme value forms a team system, it is characterised in that include:
Server, system highest empirical value, user is pre-configured with the server and is formed a team extreme value allocation list, the user's group
Team's extreme value allocation list includes { user experience class value=desirably up to empirical value, expect minimum empirical value };
First processing meanss, for obtaining the information of all users that registered, import to user profile user and wait list,
And arrange by user's EXP ascending order;Guarantee that the high user priority of user's EXP is formed a team;Described first uses
Family waits list to be stored in first storage device,;
Second processing device, for detecting that user waits the number in list, if user waits the number in list less than most
Little startup number, then continue waiting for new user's registration and add;If user waits number in list to be more than minimum startup number,
Notify the 3rd processing meanss;
3rd processing meanss, wait for the user from first storage device, and obtain in list user's EXP highest
First user;By first user, as a comparison benchmark is directly entered user's group queue table;
Fourth process device, obtain in list user EXP highest K user for waiting from user;K is used
Family is put into user's group queue table;
5th processing meanss, for judging whether that satisfaction is formed a team condition;The user profile for meeting condition is preserved if meeting
To user's group queue table;The user's group queue table is stored in the second storage device;Condition will be unsatisfactory for if being unsatisfactory for
User profile be back to user wait list;
6th processing meanss, for judging whether the number that active user forms a team in list is more than or equal to minimum startup number;
If user's group queue table number is less than minimum startup number, continue from first storage device, user to wait in list to take out user
Carry out forming a team based on extreme value;If user's group queue table number notifies the 7th device more than or equal to minimum startup number;
7th processing meanss, for notifying information of forming a team to all users in the user's group queue table in the second storage device,
Complete this wheel to form a team.
7. the user based on extreme value as claimed in claim 6 forms a team system, it is characterised in that:
5th processing meanss are further used for:
Judge whether K user has identical IP section with first user;If it is judged that be no, then according to first user
EXP calculates the experience level of first user;If it is judged that being yes, then K user's verification failure, by K user
Return user to wait in list;
The user for searching first user forms a team extreme value allocation list;Obtain first user experience level corresponding desirably up to empirical value
With the minimum empirical value of expectation;
Judge in user's group queue table in addition to contrast reference user whether only one of which user;If only one user, root
The experience level of K user is calculated according to the EXP of K user, whether the experience level for judging K user is more than or equal to
First user desirably up to empirical value;If it is, K user's extreme value is verified successfully, K user is retained in into user's group queue
In table;If it is not, then K user's verification failure, returns K user user and waits in list;If it is determined that user's group queue
In table in addition to contrast reference user not only one of which user;The experience of K user is then calculated according to the EXP of K user
Whether rank, the experience level for judging K user is more than or equal to the minimum empirical value of expectation of first user, if it is, K is used
Family extreme value is verified successfully, and K user is retained in user's group queue table;If it is not, then K user's verification failure, K is used
Family returns user and waits in list.
8. being formed a team system based on the user of extreme value as claimed in claims 6 or 7, it is characterised in that:
User experience class value=user's EXP % system highest empirical values,
Obtain user experience class value by the way that to system highest empirical value user's EXP is carried out into complementation.
9. being formed a team system based on the user of extreme value as described in claim 6-8 is arbitrary, it is characterised in that:
The system highest empirical value is configured in advance by system;
User's EXP, refers to a certain user current empirical value for obtaining in current network games system.
10. being formed a team system based on the user of extreme value as described in claim 6-9 is arbitrary, it is characterised in that:
Refer to desirably up to empirical value, during the user game team of active user's experience level, for form a team therewith its
The best expectation of the empirical value of his user;
Expect that minimum empirical value is referred to, during the user game team of active user's experience level, for form a team therewith its
The minimum expectation of the empirical value of his user.
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