CN106527924A - Role control method and apparatus for third-person perspective 3D action mobile game - Google Patents
Role control method and apparatus for third-person perspective 3D action mobile game Download PDFInfo
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- CN106527924A CN106527924A CN201610915188.1A CN201610915188A CN106527924A CN 106527924 A CN106527924 A CN 106527924A CN 201610915188 A CN201610915188 A CN 201610915188A CN 106527924 A CN106527924 A CN 106527924A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
Abstract
The invention provides a role control method and apparatus for a third-person perspective 3D action mobile game. The method comprises the steps of setting a virtual rocker or virtual direction keys on a screen of an intelligent touch screen device to control the movement of a game role; setting a combat interaction control to control combat interaction; and adopting different and easily used interactions according to states of the game role. The apparatus is the intelligent touch screen device adopting the method. According to the method and the apparatus, the problem of dull and uncoordinated operation of the third-person perspective action mobile game due to a "stake-standing" combat mode is solved; the combat effect of "combat-while-walking" of the game is achieved on the intelligent touch screen device; and more vivid and fluent combat experience is brought for players.
Description
Technical field
A kind of the present invention relates to mobile phone games Role Dilemma technical field, more particularly to third person 3D action mobile phones
The character control method and device of game.
Background technology
With the fast-developing and popularization of mobile Internet and intelligent mobile terminal technology, particularly intelligent touch-screen equipment
Hardware configuration is close to traditional PC devices increasingly.At the same time, the new mobile phone games of a class (refer to all with intelligent touch screen hand
The game run on other intelligent touch-screen equipment platforms based on machine equipment, including Intelligent flat etc.) also develop rapidly.Except early stage
Meet touch-screen mobile phone operation mobile phone games《The bird of indignation》And occur successively later《Clan conflicts》、《Royal punching
It is prominent》Deng outside, some game developers have attempted to for classical PC ends game, PS game etc. to be transplanted to intelligent touch-screen mobile phone
On the intelligence such as (hereinafter referred to as mobile phone) touch-screen equipment.Wherein, being also no lack of has successful work, but mostly turn-based game, FPS game
The electronic game of simple, processing ease is interacted Deng this class.
As the action game that interaction is the most complicated in electronic game, substitution sense is most strong, particularly third person
Action game (for example, classical MMORPG game《World of Warcraft》Deng), it is less to be transplanted on mobile phone.This kind of game is objective in PC
When family end is run, often using " keyboard+mouse " (also having part to adopt game paddle) as the input mode of man-machine interaction, behaviour
The button that work is related to is more, it is possible to achieve the man-machine interaction of more horn of plenty and complexity.
But, due to itself limiting for touch-screen equipment, the interactive mode which can be realized is obviously limited.With the above-mentioned third person
When visual angle action game is transplanted to intelligent touch-screen equipment, as a example by the existing scheme that its man-machine interaction is realized, generally:Using complete
Full locking game visual angle (by the left and right at game visual angle, move up and down it is locked) or part locking game visual angle (by game visual angle
Move up and down locked or be locked in certain limit), the movement of game role is then controlled by virtual rocking bar or click, by point
Hit and chosen, realize attacking and release technical ability by arranging interactive controls.Obviously, the man-machine interaction of pc client is compared, on
The scheme of stating has following defect:One setting for being locked out visual angle, largely reducing game, the substitution sense of particularly RPG game
And game experiencing;Two is under the setting at locking visual angle, as the war for best embodying third person action game characteristic
Bucket system, its existing man-machine interaction implementation often can only be fought using " stake formula of standing ", and mode (can only stand by game role
Original place completes to attack or discharge the action of technical ability, it is impossible to is attacked while movement according to player exercises or is discharged technical ability).It is aobvious
So, above-mentioned simple game role operation has seriously undermined game and has substituted into sense and sight, affects the game experiencing of player;Especially
It is " stake formula of standing " fight mode, is that game operation seems excessively dull and uncoordinated, smooth refreshing trip far can not be brought to player
Play fight experience.
The content of the invention
In order to overcome drawbacks described above, the game experiencing of 3D is realized and " when walking on mobile phone (or other touch-screen equipments)
Beat " fight effect true to nature, smooth refreshing and preferably game substitutes into sense, the present invention provides a kind of third person 3D action hands
The character control method and device of machine game, the method is by arranging virtual rocking bar or virtual side on intelligent touch-screen equipment screen
The movement of game role is controlled to key, arranges fight interactive controls to control fight interaction, and according to the state of game role
Take different and easy-to-use interactions;The device is the intelligent touch-screen equipment using said method.The method and device overcome
" stake formula of standing " fight mode causes the mobile phone games of third person action class to operate excessively dull and uncoordinated problem, in intelligence
The fight effect of such game " fight under way " is realized on energy touch-screen equipment, brings more true to nature and smooth refreshing war to player
Bucket body is tested.
The embodiment of the present invention provides a kind of character control method of third person 3D action mobile phone games, the method bag
Include:
Virtual rocking bar or virtual direction key are set in the side of intelligent touch-screen equipment screen, for controlling the shifting of game role
It is dynamic;When the game role is moved, its all the time intelligent touch-screen equipment screen FX (preferably in the middle part of screen or under
Portion), and mobile animation is played, while with the new scene of game of the mobile loading of the game role (control), to realize movement
Effect;
Fight interactive controls are set in the opposite side of intelligent touch-screen equipment screen, the fight for controlling game role is handed over
Mutually;Generally, the fight interactive controls mainly include attacking control, technical ability control, select toggle control etc., for controlling game
The fight interactions such as the attack of role, release technical ability, selected object switching;
The model of the game role is at least made up of upper and lower two parts, and its upper part performs fight interaction, plays war
Bucket animation, lower part perform mobile interaction, play mobile animation;
On this basis, the state according to the game role, makees following interaction respectively,
Mode A, does not lead to selecting object of attack in the game role is in non-combat situation or combat situation
When sexual assault technical ability is pointed in dynamic attack or release, player's game role by the virtual rocking bar or described in virtual direction key control
Movement, by it is described fight interactive controls enter and realize fight interaction;Now, the game role face orientation and movement
Direction is consistent;
Mode B, when game role described in player exercises, to selecting, object of attack carries out active attack or release directive property is attacked
When hitting technical ability, in preset time t behind, the described selected object of attack of the game role face orientation locking, thereon
Fight interaction is realized by the fight interactive controls in face part, and lower part is by the virtual rocking bar or virtual direction key
Control realization is moved, and now adaptively plays mobile animation;
Further, in preset time t, if the game role carries out active attack to the selected object of attack or releases
Sensing sexual assault technical ability is put, then resets t, if it is not, then after preset time t, recovering the interaction of executive mode A;
Further, the adaptively broadcasting mobile animation in mode B, specifically,
When the relatively described selected object of attack of the game role is retreated, i.e., away from described selected object of attack, its
Lower part is played and retreats animation;
When the relatively described selected object of attack of the game role is advanced, that is, described selected object of attack is close to, its
Lower part plays advance animation;
When the relatively described selected object of attack sidesway of the game role, sidesway animation is partly played below;
Further, when occurring retrogressing, advance, the switching of sidesway state in the game role moving process, then adapt to
Property ground play the animation effect turned round;
Further, when the game role carries out sidesway, its upper part is with lower sections of just facing to formation
Angle be less than 60 degree;
Further, player passes through click (clicking directly on interactive object), selected toggle control is selected or preset rules are automatic
Select the object of interaction;
Further, when there is multiple interactive objects in scene, can also select interactive right by selecting toggle control
As;
Further, on intelligent touch-screen equipment, detection is slided, the change at visual angle of being played by slip interactive controlling, such as visual angle
Rotation, scaling;
Further, the rotation at visual angle specifically, unidirectional slip is played for control;Two-way slip is used for controlling trip
The scaling at play visual angle;Generally, the rotation up and down slided up and down for controlling game visual angle on intelligent touch-screen equipment screen, left
Right slip is used for the left rotation and right rotation for controlling game visual angle;The slip of stretching is used for controlling furthering for game visual angle;The slip of contraction
For control play visual angle away from.
The embodiment of the present invention also provides a kind of character control device of third person 3D action mobile phone games, the dress
Be set to the intelligent touch-screen equipment using said method, including the intelligent touch-screen mobile phone equipment that can run such mobile phone games and
Other intelligent touch-screen equipments such as Intelligent flat.
The present invention provides a kind of character control method of third person 3D action mobile phone games and device, and the method is led to
Cross and arrange virtual rocking bar or virtual direction key on intelligent touch-screen equipment screen to control the movement of game role, fight is set and is handed over
Mutually control is interacted to control to fight, and takes different and easy-to-use interactions according to the state of game role;The device is using upper
State the intelligent touch-screen equipment of method.The method and device overcome " stake formula of standing " fight mode and cause third person action
Class mobile phone games operate excessively dull and uncoordinated problem, realize such game " fight under way " on intelligent touch-screen equipment
Fight effect, bring more true to nature and smooth refreshing fight experience to player.
Description of the drawings
Fig. 1 is a kind of character control method of third person 3D action mobile phone games that the embodiment of the present invention 1 is provided
The middle state according to game role takes the schematic diagram of distinct interaction mode;
Fig. 2 is a kind of character control method of third person 3D action mobile phone games that the embodiment of the present invention 1 is provided
In non-combat situation exemplary plot;
Fig. 3 is a kind of character control method of third person 3D action mobile phone games that the embodiment of the present invention 3 is provided
Middle game role selectes exemplary plot when object of attack is retreated relatively;
Fig. 4 is a kind of character control method of third person 3D action mobile phone games that the embodiment of the present invention 3 is provided
Middle game role selectes exemplary plot during object of attack sidesway relatively.
Specific embodiment
For making the beneficial effect of purpose, technical scheme and the acquirement of the embodiment of the present invention clearer, below in conjunction with the accompanying drawings,
Technical scheme in the embodiment of the present invention is clearly and completely stated.It is understood that embodiment described herein is only
For instruction and explanation of the present invention, it is not intended to limit the present invention.Based on the embodiment in the present invention, those skilled in the art
The every other embodiment obtained under the premise of creative work is not made, belongs to the scope of protection of the invention.
The embodiment of the present invention 1 provides a kind of character control method of third person 3D action mobile phone games, the method
Including:
Virtual rocking bar or virtual direction key are set in the side of intelligent touch-screen equipment screen, for controlling the shifting of game role
It is dynamic;When the game role is moved, its all the time intelligent touch-screen equipment screen FX (preferably in the middle part of screen or under
Portion), and mobile animation is played, while with the new scene of game of the mobile loading of the game role (control), to realize movement
Effect;
Fight interactive controls are set in the opposite side of intelligent touch-screen equipment screen, the fight for controlling game role is handed over
Mutually;Generally, the fight interactive controls mainly include attacking control, technical ability control, select toggle control etc., for controlling game
The fight interactions such as the attack of role, release technical ability, selected object switching;
The model of the game role is at least made up of upper and lower two parts, and its upper part performs fight interaction, plays war
Bucket animation, lower part perform mobile interaction, play mobile animation;
On this basis, as shown in figure 1, according to the state of the game role, making following interaction respectively,
Mode A, does not lead to selecting object of attack in the game role is in non-combat situation or combat situation
When sexual assault technical ability is pointed in dynamic attack or release, player's game role by the virtual rocking bar or described in virtual direction key control
Movement, by it is described fight interactive controls enter and realize fight interaction;Now, the game role face orientation and movement
Direction is consistent (referring to exemplary plot Fig. 2);
Mode B, when game role described in player exercises, to selecting, object of attack carries out active attack or release directive property is attacked
When hitting technical ability, in preset time t behind, the described selected object of attack of the game role face orientation locking, thereon
Fight interaction is realized by the fight interactive controls in face part, and lower part is by the virtual rocking bar or virtual direction key
Control realization is moved, and now adaptively plays mobile animation.
The embodiment of the present invention 2 provides a kind of character control method of third person 3D action mobile phone games, is implementing
On the basis of example 1, in preset time t, if the game role carries out active attack to the selected object of attack or release refers to
To sexual assault technical ability, then t is reset, if it is not, then after preset time t, recovering the interaction of executive mode A.
The embodiment of the present invention 3 provides a kind of character control method of third person 3D action mobile phone games, is implementing
On the basis of example 1, the adaptively broadcasting mobile animation in mode B, specifically,
When the relatively described selected object of attack of the game role is retreated, i.e., away from described selected object of attack, its
Lower part is played and retreats animation (referring to exemplary plot Fig. 3);
When the relatively described selected object of attack of the game role is advanced, that is, described selected object of attack is close to, its
Lower part plays advance animation;
When the relatively described selected object of attack sidesway of the game role, below part play sidesway animation (referring to
Exemplary plot Fig. 4).
The embodiment of the present invention 4 provides a kind of character control method of third person 3D action mobile phone games, is implementing
On the basis of example 3, when occurring retrogressing, advance, the switching of sidesway state in the game role moving process, then adaptively play
The animation effect turned round.
The embodiment of the present invention 5 provides a kind of character control method of third person 3D action mobile phone games, is implementing
On the basis of example 3, when the game role carries out sidesway, its upper part with it is lower sections of just facing to formed angle not
More than 60 degree.
The embodiment of the present invention 6 provides a kind of character control method of third person 3D action mobile phone games, is implementing
On the basis of example 1, player by clicking on, select or preset rules are selected automatically and handed over by (clicking directly on interactive object), selected toggle control
Mutual object.
The embodiment of the present invention 7 provides a kind of character control method of third person 3D action mobile phone games, is implementing
On the basis of example 6, when there is multiple interactive objects in scene, also interactive object can be selected by selecting toggle control.
The embodiment of the present invention 8 provides a kind of character control method of third person 3D action mobile phone games, is implementing
On the basis of example 1, the detection on intelligent touch-screen equipment is slided, the change at visual angle of being played by slip interactive controlling, the such as rotation at visual angle
Turn, scale.
The embodiment of the present invention 9 provides a kind of character control method of third person 3D action mobile phone games, is implementing
On the basis of example 8, the change at the control game visual angle, specifically, rotation of the unidirectional slip for control game visual angle;It is two-way
Slip for control game visual angle scaling;Generally, sliding up and down for controlling game on intelligent touch-screen equipment screen
The rotation up and down at visual angle, the left rotation and right rotation horizontally slipped for controlling game visual angle;The slip of stretching is used for controlling visual angle of playing
Further;Contraction slip for control play visual angle away from.
The embodiment of the present invention 10 also provides a kind of character control device of third person 3D action mobile phone games, described
Device is the intelligent touch-screen equipment using any of the above-described method, and the intelligent touch-screen equipment refers to run such mobile phone
Other intelligent touch-screen equipments such as the intelligent touch-screen mobile phone equipment of game and Intelligent flat.
The method and device that above-described embodiment is provided overcomes " stake formula of standing " fight mode and third person is moved
Make class mobile phone games and operate excessively dull and uncoordinated problem, realize such on intelligent touch-screen equipment and play " when walking
Beat " fight effect, to player bring it is more true to nature and it is smooth feel well fight experience.
Finally it should be noted that:Above example is merely to illustrate technical scheme, rather than a limitation;Although
With reference to the foregoing embodiments the present invention is described in detail, those skilled in the art should be understood:Which still can be right
Technical scheme described in foregoing embodiments is modified, or carries out equivalent to which part technical characteristic;And this
A little modifications are replaced, and do not make the essence of appropriate technical solution depart from spirit and the model of various embodiments of the present invention technical scheme
Enclose.
Claims (10)
1. a kind of character control method of third person 3D action mobile phone games, it is characterised in that the method includes:
Virtual rocking bar or virtual direction key are set in the side of intelligent touch-screen equipment screen, for controlling the movement of game role;
Fight interactive controls are set in the opposite side of intelligent touch-screen equipment screen, the fight for controlling game role is interacted;
The model of the game role is at least made up of upper and lower two parts, and it is dynamic that its upper part performs interactive, broadcasting fight of fighting
Draw, lower part performs mobile interaction, plays mobile animation;
On this basis, the state according to the game role, makees following interaction respectively,
Mode A, in the game role is in non-combat situation or combat situation does not carry out actively attacking to selecting object of attack
When hitting or discharge sensing sexual assault technical ability, the shifting of player's game role by the virtual rocking bar or described in virtual direction key control
It is dynamic, fight interaction is entered and realizes by the fight interactive controls;Now, the game role face orientation and moving direction
Unanimously;
Mode B, when the game role carries out active attack or release sensing sexual assault technical ability to selecting object of attack, at which
In preset time t afterwards, the described selected object of attack of the game role face orientation locking, its upper part is by described
Fight interactive controls realize fight interaction, and lower part is moved by the control realization of the virtual rocking bar or virtual direction key,
Mobile animation is adaptively played now.
2. the character control method of a kind of third person 3D action mobile phone games according to claim 1, its feature
It is,
In preset time t, if the game role carries out active attack to the selected object of attack or release directive property is attacked
Technical ability is hit, then resets t, if it is not, then after preset time t, recovering the interaction of executive mode A.
3. the character control method of a kind of third person 3D action mobile phone games according to claim 1, its feature
It is,
Adaptively broadcasting mobile animation in mode B, specifically,
When the relatively described selected object of attack of the game role is retreated, part is played and retreats animation below;
When the relatively described selected object of attack of the game role is advanced, advance animation is played in part below;
When the relatively described selected object of attack sidesway of the game role, sidesway animation is partly played below.
4. the character control method of a kind of third person 3D action mobile phone games according to claim 3, its feature
It is,
When occurring retrogressing, advance, the switching of sidesway state in the game role moving process, then adaptively play what is turned round
Animation effect.
5. the character control method of a kind of third person 3D action mobile phone games according to claim 3, its feature
It is,
When the game role carries out sidesway, its upper part is just less than 60 facing to the angle for being formed with lower sections of
Degree.
6. the character control method of a kind of third person 3D action mobile phone games according to claim 1, its feature
It is,
Player passes through click, selected toggle control is selected or preset rules select interactive object automatically.
7. the character control method of a kind of third person 3D action mobile phone games according to claim 6, its feature
It is,
When there is multiple interactive objects in scene, interactive object is selected by selecting toggle control.
8. the character control method of a kind of third person 3D action mobile phone games according to claim 1, its feature
It is,
On intelligent touch-screen equipment, detection is slided, the change at visual angle of being played by slip interactive controlling.
9. the character control method of a kind of third person 3D action mobile phone games according to claim 8, its feature
It is,
The change at the control game visual angle, specifically, rotation of the unidirectional slip for control game visual angle;Two-way slip
For controlling the scaling at game visual angle.
10. a kind of character control device of third person 3D action mobile phone games, it is characterised in that described device is employing
The intelligent touch screen of the character control method of arbitrary described a kind of third person 3D action mobile phone games in claim 1-9
Equipment.
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CN111416748B (en) * | 2020-04-02 | 2020-10-27 | 广州锦行网络科技有限公司 | Attack and defense actual combat large screen drawing method based on intranet topology |
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