CN106445143B - Data processing method and head-mounted virtual reality equipment - Google Patents

Data processing method and head-mounted virtual reality equipment Download PDF

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Publication number
CN106445143B
CN106445143B CN201610854848.XA CN201610854848A CN106445143B CN 106445143 B CN106445143 B CN 106445143B CN 201610854848 A CN201610854848 A CN 201610854848A CN 106445143 B CN106445143 B CN 106445143B
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wind
scene
virtual reality
head
determining
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CN106445143A (en
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应良佳
周洋
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Neighboring Science And Technology (nanchang) Co Ltd
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Neighboring Science And Technology (nanchang) Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/012Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment

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  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a control method of head-mounted virtual reality equipment and the head-mounted virtual reality equipment. The method comprises the following steps: identifying a scene presented by the head-mounted virtual reality device; determining a direction of movement of a user in the scene; when no blowing effect exists in the scene, determining the wind direction of virtual wind according to the moving direction; and controlling the head-mounted virtual reality equipment to blow according to the wind direction of the virtual wind. Therefore, by implementing the technical scheme provided by the invention, the air blowing effect matched with the scene can be increased, so that the telepresence of the head-mounted virtual reality equipment is enhanced.

Description

Data processing method and head-mounted virtual reality equipment
Technical Field
The invention relates to the technical field of virtual reality, in particular to a data processing method and head-mounted virtual reality equipment.
Background
The head-mounted virtual reality device utilizes a display worn on the head to create a sense of the human being's sense of sight, sense of hearing, and reference to the outside world in a virtual environment. The display principle is that images of the left eye and the right eye are respectively displayed on the left eye screen and the right eye screen, and the human eyes generate stereoscopic impression in the brain and sea after acquiring the information with the difference.
As virtual reality's display device, wear-type virtual reality equipment has small and exquisite and the strong characteristics of closure, can make the user produce and immerse the sense, but current wear-type virtual reality equipment still stays in the creation of vision and sense of hearing image, and the ubiquitous shortcoming of telepresence not strong, consequently, how to strengthen wear-type virtual reality's telepresence is a problem that waits to solve urgently.
Disclosure of Invention
The embodiment of the invention provides a control method of a head-mounted virtual reality device and the head-mounted virtual reality device, which can increase the blowing effect matched with a scene, thereby enhancing the telepresence of the head-mounted virtual reality device.
The first aspect of the embodiment of the invention discloses a method for controlling head-mounted virtual reality equipment, which comprises the following steps:
identifying a scene presented by the head-mounted virtual reality device;
determining a direction of movement of a user in the scene;
when no blowing effect exists in the scene, determining the wind direction of virtual wind according to the moving direction;
and controlling the head-mounted virtual reality equipment to blow according to the wind direction of the virtual wind.
With reference to the first aspect, in a first possible implementation manner of the first aspect, the method further includes:
when no blowing effect exists in the scene, determining the moving speed of the user in the scene;
determining the size of the virtual wind according to the moving speed;
control wear-type virtual reality equipment bloies according to the wind direction of virtual wind, include:
and controlling the head-mounted virtual reality equipment to blow according to the wind direction and the size of the virtual wind.
With reference to the first aspect, in a second possible implementation manner of the first aspect, the method further includes:
when a blowing effect exists in a scene, determining the wind direction of the blowing effect;
and determining the wind direction of the resultant wind according to the wind direction of the blowing effect and the moving direction.
With reference to the second possible implementation manner of the first aspect, in a third possible implementation manner of the first aspect, the method further includes:
when a blowing effect exists in a scene, determining the wind power of the blowing effect;
determining the size of the virtual wind according to the moving speed;
determining the magnitude of the resultant wind according to the wind power magnitude of the blowing effect and the magnitude of the virtual wind;
control wear-type virtual reality equipment bloies according to the wind direction of virtual wind, include:
and controlling the head-mounted virtual reality equipment to blow according to the wind direction and the size of the resultant wind.
With reference to the first aspect or the first possible implementation manner of the first aspect, in a fourth possible implementation manner of the first aspect, the method further includes:
and when detecting that the user stops moving, controlling the head-mounted virtual reality equipment to stop blowing air.
The second aspect of the present invention discloses a head-mounted virtual reality device, including:
the recognition unit is used for determining a scene presented by the head-mounted virtual reality device;
a first determination unit for determining a moving direction of a user in the scene;
the first determining unit is further configured to determine a wind direction of virtual wind according to the moving direction when no blowing effect exists in the scene;
and the control unit is used for controlling the head-mounted virtual reality equipment to blow according to the wind direction of the virtual wind.
With reference to the second aspect, in a first possible implementation manner of the second aspect,
the first determination unit is further used for determining the moving speed of the user in the scene when no blowing effect exists in the scene;
the first determining unit is further configured to determine the size of the virtual wind according to the moving speed;
the control unit specifically controls the head-mounted virtual reality device to blow according to the wind direction and the size of the virtual wind.
With reference to the second aspect, in a second possible implementation manner of the second aspect, the head-mounted virtual reality device further includes a second determining unit;
the second determining unit is used for determining the wind direction of the blowing effect when the blowing effect exists in the scene;
the second determining unit is further configured to determine a wind direction of resultant wind according to the wind direction of the blowing effect and the moving direction.
With reference to the second possible implementation manner of the second aspect, in a third possible implementation manner of the second aspect,
the second determining unit is used for determining the wind power of the blowing effect when the blowing effect exists in the scene;
the second determining unit is further configured to determine the size of the virtual wind according to the moving speed;
the second determining unit is further configured to determine the magnitude of the resultant wind according to the wind power magnitude of the blowing effect and the magnitude of the virtual wind;
the control unit is specifically configured to control the head-mounted virtual reality device to blow according to the wind direction and the size of the resultant wind.
With reference to the second aspect or the first possible implementation manner of the second aspect, in a fourth possible implementation manner of the second aspect,
the control unit is further used for controlling the head-mounted virtual reality equipment to stop blowing air when the fact that the user stops moving is detected.
A third aspect of the present invention discloses a head-mounted virtual reality device, including:
a memory storing executable program code;
a processor coupled with the memory;
the processor calls the executable program code stored in the memory to perform the method according to the first aspect.
It can be seen that, in the scheme of the embodiment of the invention, the scene presented by the head-mounted virtual reality device is identified; determining a direction of movement of a user in the scene; when no blowing effect exists in the scene, determining the wind direction of virtual wind according to the moving direction; and controlling the head-mounted virtual reality equipment to blow according to the wind direction of the virtual wind. Therefore, by implementing the technical scheme provided by the invention, the air blowing effect matched with the scene can be increased, so that the telepresence of the head-mounted virtual reality equipment is enhanced.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings needed to be used in the embodiments will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and it is obvious for those skilled in the art that other drawings can be obtained according to these drawings without creative efforts.
Fig. 1-a is a schematic flowchart of a method for controlling a head-mounted virtual reality device according to an embodiment of the present invention;
fig. 1-b are schematic diagrams illustrating experience of a head-mounted virtual reality device in an actual scene according to an embodiment of the present invention;
fig. 2 is a schematic flowchart of another method for controlling a head-mounted virtual reality device according to an embodiment of the present invention;
fig. 3 is a schematic structural diagram of a head-mounted virtual reality device according to an embodiment of the present invention;
fig. 4 is a schematic structural diagram of another head-mounted virtual reality device according to an embodiment of the present invention;
fig. 5 is a schematic structural diagram of an entity apparatus of a head-mounted virtual reality device according to an embodiment of the present invention.
Detailed Description
The embodiment of the invention provides a control method of a head-mounted virtual reality device and the head-mounted virtual reality device, which can increase the air blowing effect matched with a scene, thereby enhancing the telepresence of the head-mounted virtual reality device and further improving the user experience.
In order to make the technical solutions of the present invention better understood by those skilled in the art, the technical solutions in the embodiments of the present invention will be clearly described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some embodiments of the present invention, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The appearances of the phrases "first," "second," and "third," or the like, in the specification, claims, and figures are not necessarily all referring to the particular order in which they are presented. Furthermore, the terms "include" and "have," as well as any variations thereof, are intended to cover non-exclusive inclusions. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements listed, but may alternatively include other steps or elements not listed, or inherent to such process, method, article, or apparatus.
In one embodiment of the present invention, a method for controlling a head-mounted virtual reality device is disclosed, the method including: identifying a scene presented by the head-mounted virtual reality device; determining a direction of movement of a user in the scene; when no blowing effect exists in the scene, determining the wind direction of virtual wind according to the moving direction; and controlling the head-mounted virtual reality equipment to blow according to the wind direction of the virtual wind.
Referring to fig. 1-a, fig. 1-a is a method for controlling a head-mounted virtual reality device according to an embodiment of the present invention. As shown in fig. 1-a, a method for controlling a head-mounted virtual reality device according to an embodiment of the present invention includes the following steps:
s101, identifying a scene presented by the head-mounted virtual reality equipment;
it should be noted that the subject executed by the method is a head-mounted virtual reality device, such as a virtual reality helmet, or an enclosed virtual reality instrument.
For example, a user may take a virtual reality headset and then play virtual reality content. It will be appreciated that different virtual reality content will have different scenes. Common scenes comprise an analog digital city, users can walk in the city, and the common scenes can also be game scenes, such as roller coasters, big bells, pirate ships, scenic spot scenes, movie plot scenes and the like.
S102, determining the moving direction of the user in the scene;
it will be appreciated that when the virtual reality content is played, the user can move through the scene by means of a handle or other means, of course, on foot, by means of a bicycle, or by means of a flight, but it should be noted that there will be a direction of movement as long as the movement is performed.
S103, when no blowing effect exists in the scene, determining the wind direction of virtual wind according to the moving direction;
it should be noted that different scenes may have different picture effects, and in case of an analog digital city, there may be no wind condition in the entire scene. However, when the user moves in the digital city, a virtual wind opposite to the moving direction is generated.
It should be noted that, when there is no blowing effect in the scene, the moving speed of the user in the scene needs to be determined; and determining the size of the virtual wind according to the moving speed.
It will be appreciated that the faster the user moves in the virtual scene, the greater the virtual wind that is generated.
Specifically, a mapping relationship between the user moving speed and the wind power magnitude may be stored in advance. For example, when the user is running and moving, the wind is weak, and only the hair can be blown to fly; when the user flies and moves, the wind power is strong, and the clothes on the whole body can float.
Further, it should be noted that some scenes inherently have a blowing effect, such as a scene simulating a natural scene. Then, when a blowing effect exists in the scene, determining the wind direction of the blowing effect; determining the wind direction of resultant wind according to the wind direction of the blowing effect and the moving direction; further, when a blowing effect exists in the scene, determining the wind power of the blowing effect; determining the size of the virtual wind according to the moving speed; and determining the magnitude of the resultant wind according to the wind power magnitude of the blowing effect and the magnitude of the virtual wind.
For example, if the scene has a blowing effect, when the user moves, virtual wind is generated; the user eventually feels the direction of the resultant wind. It can be understood that the direction of the resultant wind needs to be determined according to the size of the blowing wind and the size of the virtual wind. Therein, a vector of blowing and a vector of virtual wind may be constructed, and then a direction of resultant wind may be plotted. Of course, the direction of the resultant wind may be determined approximately from the direction of the blowing wind and the direction of the virtual wind.
For example, as shown in fig. 1-b, taking the user experience a roller coaster scene as an example, when the user is in a downward diving state in the video, the direction of the resultant wind should be the direction facing the user, and the magnitude of the wind force is proportional to the diving speed, which is large, and the magnitude of the wind force is small.
And S104, controlling the head-mounted virtual reality equipment to blow according to the wind direction of the virtual wind.
It can be understood that in order to enhance the presence of the user, the head-mounted virtual reality device needs to be controlled to blow air.
Specifically, the direction and the wind power of the fan blowing in the head-mounted virtual reality device can be determined according to the direction and the size of the virtual wind in the scene.
For example, if the fan in the head mounted virtual reality device has three levels, one weakest level, two moderate levels, and three levels provide the strongest wind force. The fan turns on a primary wind when the user is running in the scene, a secondary wind when the user is moving through the convertible sports car in the scene, and a tertiary wind when the user is initiating the flight condition.
In addition, it is understood that the head mounted virtual reality device is controlled to stop blowing air when the user's stop moving is detected.
It can be seen that, in the scheme of the embodiment of the invention, the scene presented by the head-mounted virtual reality device is identified; determining a direction of movement of a user in the scene; when no blowing effect exists in the scene, determining the wind direction of virtual wind according to the moving direction; and controlling the head-mounted virtual reality equipment to blow according to the wind direction of the virtual wind. Therefore, by implementing the technical scheme provided by the invention, the air blowing effect matched with the scene can be increased, so that the telepresence of the head-mounted virtual reality equipment is enhanced, and the user experience is further improved.
Referring to fig. 2, fig. 2 is a control method of a head-mounted virtual reality device according to an embodiment of the present invention. As shown in fig. 2, a method for controlling a head-mounted virtual reality device according to an embodiment of the present invention includes the following steps:
s201, identifying a scene presented by the head-mounted virtual reality device.
It should be noted that the subject executed by the method is a head-mounted virtual reality device, such as a virtual reality helmet, or an enclosed virtual reality instrument.
For example, a user may take a virtual reality headset and then play virtual reality content. It will be appreciated that different virtual reality content will have different scenes. Common scenes comprise an analog digital city, users can walk in the city, and the common scenes can also be game scenes, such as roller coasters, big bells, pirates, scenic spot scenes, movie plot scenes and the like.
S202, determining the moving direction of the user in the scene.
It will be appreciated that when the virtual reality content is played, the user can move through the scene by means of a handle or other means, of course, on foot, by means of a bicycle, or by means of a flight, but it should be noted that there will be a direction of movement as long as the movement is performed.
And S203, when no blowing effect exists in the scene, determining the wind direction of the virtual wind according to the moving direction.
It should be noted that different scenes may have different picture effects, and in case of an analog digital city, there may be no wind condition in the entire scene. However, when the user moves in the digital city, a virtual wind opposite to the moving direction is generated.
S204, determining the moving speed of the user in the scene, and determining the size of the virtual wind according to the moving speed.
It should be noted that, when there is no blowing effect in the scene, the moving speed of the user in the scene needs to be determined; and determining the size of the virtual wind according to the moving speed.
It will be appreciated that the faster the user moves in the virtual scene, the greater the virtual wind that is generated.
Specifically, a mapping relationship between the user moving speed and the wind power magnitude may be stored in advance. For example, when the user is running and moving, the wind is weak, and only the hair can be blown to fly; when the user flies and moves, the wind power is strong, and the clothes on the whole body can float.
S205, controlling the head-mounted virtual reality equipment to blow according to the wind direction and the size of the virtual wind.
For example, if the fan in the head mounted virtual reality device has three levels, one weakest level, two moderate levels, and three levels provide the strongest wind force. The fan turns on a primary wind when the user is running in the scene, a secondary wind when the user is moving through the convertible sports car in the scene, and a tertiary wind when the user is initiating the flight condition.
And S206, when the fact that the user stops moving is detected, controlling the head-mounted virtual reality equipment to stop blowing air.
S207, when a blowing effect exists in a scene, determining the wind direction of the blowing effect; and determining the wind direction of the resultant wind according to the wind direction of the blowing effect and the moving direction.
S208, determining the wind power of the blowing effect; determining the size of the virtual wind according to the moving speed; and determining the magnitude of the resultant wind according to the wind power magnitude of the blowing effect and the magnitude of the virtual wind.
Therein, a vector of blowing and a vector of virtual wind may be constructed, and then a direction of resultant wind may be plotted. Of course, the direction of the resultant wind may be determined approximately from the direction of the blowing wind and the direction of the virtual wind.
S209, controlling the head-mounted virtual reality equipment to blow according to the wind direction and the size of the resultant wind.
It is understood that when the content of the virtual reality stops playing, the head-mounted virtual reality device is controlled to stop blowing air.
Therefore, the scheme of the embodiment of the invention expands the steps of constructing the resultant force wind so as to enhance the presence of the user and improve the user experience.
Referring to fig. 3, fig. 3 is a schematic structural diagram of a head-mounted virtual reality device according to an embodiment of the present invention. As shown in fig. 3, an embodiment of the present invention provides a head-mounted virtual reality device 300, where the head-mounted virtual reality device 300 may be a virtual reality helmet or other enclosed virtual reality instruments. The head mounted virtual reality apparatus 300 includes a recognition unit 301, a first determination unit 302, and a control unit 303.
An identifying unit 301, configured to determine a scene presented by the head mounted virtual reality device.
A first determining unit 302, configured to determine a moving direction of the user in the scene.
The first determining unit 302 is further configured to determine, when there is no blowing effect in the scene, a wind direction of virtual wind according to the moving direction;
and the control unit 303 is configured to control the head-mounted virtual reality device to blow according to the wind direction of the virtual wind.
The identifying unit 301, the first determining unit 302, and the controlling unit 303 may be configured to execute the methods described in steps S101 to S104 in embodiment 1, and details of the method are described in embodiment 1, and are not described herein again.
Referring to fig. 4, fig. 4 is a schematic structural diagram of a head-mounted virtual reality device according to an embodiment of the present invention. As shown in fig. 4, another head-mounted virtual reality device 400 is provided in an embodiment of the present invention, wherein the head-mounted virtual reality device 400 may be a virtual reality helmet or other enclosed virtual reality instruments. The head mounted virtual reality device 400 includes a recognition unit 401, a first determination unit 402, a control unit 403, and a second determination unit 404.
An identifying unit 401, configured to determine a scene presented by the head mounted virtual reality device;
a first determining unit 402 for determining a moving direction of a user in the scene;
the first determining unit 402 is further configured to determine, when there is no blowing effect in the scene, a wind direction of virtual wind according to the moving direction;
a control unit 403, configured to control the head-mounted virtual reality device to blow according to the wind direction of the virtual wind.
Optionally, the first determining unit 402 is further configured to determine a moving speed of the user in the scene when no blowing effect exists in the scene; the first determining unit 402 is further configured to determine a size of the virtual wind according to the moving speed; the control unit 403 is specifically configured to control the head-mounted virtual reality device to blow according to the wind direction and the size of the virtual wind.
Wherein the head mounted virtual reality device further comprises a second determining unit 404; the second determining unit 404, configured to determine, when a wind blowing effect exists in a scene, a wind direction of the wind blowing effect; the second determining unit 404 is further configured to determine a wind direction of resultant wind according to the wind direction of the blowing effect and the moving direction.
The second determining unit 404 is configured to determine a wind power level of a blowing effect when the blowing effect exists in a scene; the second determining unit 404 is further configured to determine a size of the virtual wind according to the moving speed; the second determining unit is further configured to determine the magnitude of the resultant wind according to the wind power magnitude of the blowing effect and the magnitude of the virtual wind;
the control unit 403 is specifically configured to control the head-mounted virtual reality device to blow according to the wind direction and the size of the resultant wind.
Wherein the control unit 403 is further configured to control the head-mounted virtual reality device to stop blowing air when detecting that the user stops moving.
The identifying unit 401, the first determining unit 402, the controlling unit 403, and the second determining unit 404 may be configured to execute the methods described in steps S201 to S209 in embodiment 2, and the detailed description refers to the description of the method in embodiment 2, and is not repeated here.
Referring to fig. 5, in another embodiment of the present invention, a head-mounted virtual reality device is provided. The head mounted virtual reality device 500 includes a CPU501, a memory 502, a bus 503, and a display 504. The head-mounted virtual reality device 500 may be a virtual reality helmet or other enclosed virtual reality apparatus.
The CPU501 executes a program pre-stored in the memory 502, and the execution process specifically includes:
identifying a scene presented by the head-mounted virtual reality device;
determining a direction of movement of a user in the scene;
when no blowing effect exists in the scene, determining the wind direction of virtual wind according to the moving direction;
and controlling the head-mounted virtual reality equipment to blow according to the wind direction of the virtual wind.
Optionally, the executing process further includes:
when no blowing effect exists in the scene, determining the moving speed of the user in the scene;
determining the size of the virtual wind according to the moving speed;
control wear-type virtual reality equipment bloies according to the wind direction of virtual wind, include:
and controlling the head-mounted virtual reality equipment to blow according to the wind direction and the size of the virtual wind.
Optionally, the executing process further includes:
when a blowing effect exists in a scene, determining the wind direction of the blowing effect;
and determining the wind direction of the resultant wind according to the wind direction of the blowing effect and the moving direction.
Optionally, the executing process further includes:
when a blowing effect exists in a scene, determining the wind power of the blowing effect;
determining the size of the virtual wind according to the moving speed;
determining the magnitude of the resultant wind according to the wind power magnitude of the blowing effect and the magnitude of the virtual wind;
control wear-type virtual reality equipment bloies according to the wind direction of virtual wind, include:
and controlling the head-mounted virtual reality equipment to blow according to the wind direction and the size of the resultant wind.
Optionally, the executing process further includes:
and when detecting that the user stops moving, controlling the head-mounted virtual reality equipment to stop blowing air.
It can be seen that, in the scheme of the embodiment of the invention, the scene presented by the head-mounted virtual reality device is identified; determining a direction of movement of a user in the scene; when no blowing effect exists in the scene, determining the wind direction of virtual wind according to the moving direction; and controlling the head-mounted virtual reality equipment to blow according to the wind direction of the virtual wind. Therefore, by implementing the technical scheme provided by the invention, the air blowing effect matched with the scene can be increased, so that the telepresence of the head-mounted virtual reality equipment is enhanced.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus may be implemented in other manners. For example, the above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implementing, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not implemented. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of some interfaces, devices or units, and may be an electric or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic disk, or an optical disk, which can store program codes.
The above-mentioned embodiments are only used for illustrating the technical solutions of the present invention, and not for limiting the same; although the present invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present invention.

Claims (5)

1. A method for controlling a head-mounted virtual reality device, the method comprising:
identifying a scene presented by the head-mounted virtual reality device;
determining a direction of movement of a user in the scene;
when no blowing effect exists in the scene, determining the wind direction of virtual wind according to the moving direction;
when no blowing effect exists in the scene, determining the moving speed of the user in the scene;
determining the size of the virtual wind according to the moving speed;
control wear-type virtual reality equipment bloies according to the wind direction of virtual wind, include:
controlling the head-mounted virtual reality equipment to blow according to the wind direction and the size of the virtual wind;
the fan in the head-mounted virtual reality equipment has three grades, wherein the first grade is weakest, the second grade is medium, and the third grade provides the strongest wind power; the fan starts primary wind power when the user runs in the scene, and the fan starts secondary wind power when the user moves in the scene through the convertible sports car; when a user starts a flight state, the fan starts three-level wind power;
when a blowing effect exists in a scene, determining the wind direction of the blowing effect and the wind power of the blowing effect;
and determining the wind direction of resultant wind according to the wind direction of the blowing effect and the moving direction, and determining the magnitude of the resultant wind according to the wind force magnitude of the blowing effect and the magnitude of the virtual wind.
2. The method of claim 1, further comprising:
and when detecting that the user stops moving, controlling the head-mounted virtual reality equipment to stop blowing air.
3. A head-mounted virtual reality device, comprising:
the recognition unit is used for determining a scene presented by the head-mounted virtual reality device;
a first determination unit for determining a moving direction of a user in the scene;
the first determining unit is further configured to determine a wind direction of virtual wind according to the moving direction when no blowing effect exists in the scene;
the first determination unit is further used for determining the moving speed of the user in the scene when no blowing effect exists in the scene;
the first determining unit is further configured to determine the size of the virtual wind according to the moving speed;
the control unit is specifically used for controlling the head-mounted virtual reality equipment to blow according to the wind direction and the size of the virtual wind;
the fan in the head-mounted virtual reality equipment has three grades, wherein the first grade is weakest, the second grade is medium, and the third grade provides the strongest wind power; the fan starts primary wind power when the user runs in the scene, and the fan starts secondary wind power when the user moves in the scene through the convertible sports car; when a user starts a flight state, the fan starts three-level wind power;
the second determination unit is used for determining the wind direction of the blowing effect and the wind power magnitude of the blowing effect when the blowing effect exists in the scene;
the second determining unit is further configured to determine a wind direction of resultant wind according to the wind direction of the blowing effect and the moving direction, and determine the magnitude of the resultant wind according to the magnitude of the wind force of the blowing effect and the magnitude of the virtual wind.
4. The head mounted virtual reality device of claim 3,
the control unit is further used for controlling the head-mounted virtual reality equipment to stop blowing air when the fact that the user stops moving is detected.
5. A head-mounted virtual reality device, comprising:
a memory storing executable program code;
a processor coupled with the memory;
the processor calls the executable program code stored in the memory to perform the method of any one of claims 1 to 2.
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