CN106310660A - Mechanics-based visual virtual football control system - Google Patents

Mechanics-based visual virtual football control system Download PDF

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Publication number
CN106310660A
CN106310660A CN201610829774.4A CN201610829774A CN106310660A CN 106310660 A CN106310660 A CN 106310660A CN 201610829774 A CN201610829774 A CN 201610829774A CN 106310660 A CN106310660 A CN 106310660A
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China
Prior art keywords
user
data
football
mechanics
central server
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CN201610829774.4A
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Inventor
蔡政英
文洋
刘势
孙建强
杨敏
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China Three Gorges University CTGU
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China Three Gorges University CTGU
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Priority to CN201610829774.4A priority Critical patent/CN106310660A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)

Abstract

A mechanics-based visual virtual football control system comprises a user terminal, a local area network data transmission network, a client computer, a wide area network data transmission network, a central server and a mechanical visualization database, wherein the real-time status information of a user is obtained by an input device at the user terminal, and sent to the client computer through the local area network data transmission network, and the information of each user, such as motion state, position and physiological characteristic, is calculated and analyzed by the client computer, and the computed results are transmitted to the central server through the wide area network data transmission network. According to the data of the user and the mechanical visualization database, the central server creates 3D visual modeling for the user, a scene and a football, virtualizes each athlete, necessary sound, images and the like in the scene, coordinates the cooperation, attack and defense among the athletes and the team formation, and analyzes whether an athlete is fouled and the like or not. According to the mechanics-based visual virtual football control system, no actual football field is needed to be occupied, bodily injury due to the football rivalry can be reduced, mechanical visualization experience and research reports can be provided, and a personalized training, a competition plans and a rehabilitation training program for injured players can be provided.

Description

A kind of based on mechanics visual fantasy football kinetic control system
Technical field
The present invention is a kind of based on mechanics visual fantasy football kinetic control system, belongs to virtual reality technology application neck Territory.
Background technology
Along with computer and the fast development of the information processing technology, promote people to update and improve traditional football training Theory, the training for football player provides technical reference and match suggestion.The appearance of some new science and technology equipment and application Useful facilitation is played in terms of improving the level of training of athletes, such as polar heart rate monitor known to us, Garmin motion table, Football World Championship sportsman are for detecting the intelligent chest measurement equipment etc. of kinestate.These equipment can pass through Sensor and watch-dog collect athlete or the real-time body data of user, are transferred to the calculating specified by sensor network Machine, providing data basis, user or analyst for Exercise Physiology analysis can be by computer software to user or fortune The heart rate of mobilization, physical function etc. compare detailed analysis, thus deduce health and the kinestate of user, And then design training program, rehabilitation programme or strategy of game targetedly, improve athletic training, games results.
But the shortcoming of current football training system is also clearly.First, in modern soccer training and competition, Often because of the reason of the aspects such as weather, place, equipment, funds, it is impossible to allow football training or match carry out at any time, the most easily make Some training and competitions are postponed, even cancel, be cannot be carried out.Secondly, football training, match are filled with unpredictable burst Event, sliding tackle in the body-defence of high intensity in modern general-logistics, the completing of exceedingly difficult movements, forage for the ball, the danger such as fights for Action all can cause damage in various degree, the most permanent injury to athletes ' body, and existing football training system System cannot preserve from by Protection of the sportsman under real embodiment mechanical behavior.Again, a lot of classical action in football match, only Other modes can not had to reproduce by mode records such as video recording, photos, be unfavorable for football player and research worker deeply Study its internal mechanism and scene reproduction;Finally, football is the interacting activity of team, is also the result of individual Coordinating Activity, But the physical qualification of each team member and background experience vary, and existing football training technology difficulty excavates the spy of different team member Point, also have impact on motion enthusiasm and the self-confidence of team member.Therefore, develop one not by external environmental interference, avoid motion Injury, it is necessary for the Novel training system of each sportsman.
At home, along with the development and progress of Internet technology, a kind of based on the visual fantasy football of mechanics for exploitation Kinetic control system provides condition, but, the long-term stagnant foot of development of current Chinese football not before, the football interest of the plentiful fans Increasingly decline, market seldom has a kind of based on mechanics visual fantasy football kinetic control system.
Summary of the invention
In order to solve above-mentioned technical problem, the present invention provides a kind of based on mechanics visual fantasy football motor control system System, uses computer to carry out producing and generating of three-dimensional animation, sets up the simulation similar with real football training place, competition area Scene, and make user form mutual formation really on the sense organs such as vision, sense of touch, audition with virtual environment by sensing device Training impression, is suitable for football practitioner and the inherent law of research worker further investigation football, is improving user's football The premise of level can be greatly decreased acutely resists the actual bodily harm causing user.
The technical solution adopted in the present invention is:
A kind of based on mechanics visual fantasy football kinetic control system, including user terminal, LAN data transmission network, Client computer, wide area network data transmission network, central server, mechanics visible database.By defeated in user terminal Enter the real time status information of the sensor acquisition user of equipment, the data of collection are sent to by LAN data transmission network Client computer, client computer calculates the kinestate of each user, position, physiological characteristic information, and by wide Result of calculation is real-time transmitted to central server by area network data transmission network, the central server input information mould by user Draw up the scene of virtual world, cooperation attacking and defending between court environment and weather condition, coordination exercise person, team's formation and Analyse whether that athlete breaks the rules, calculates the flight path of football and motion feature, and by the data of these statement dummy objects Store in mechanics visible database, by 3D visual modeling, thus generate the fantasy football world that can be mutual.
Described user terminal includes that input equipment, outut device, described input equipment are that the input of virtual reality system connects Mouthful, for detecting the state of user, position, physiological parameter, gather necessary data for building mechanics visible environment;Described defeated Enter equipment and include that data glove, data suit, three-dimensional localization follow the tracks of equipment, photographic head, be used for gathering and transmit user and central authorities' clothes The input information that business device 104 is mutual.
Described outut device is the output interface of virtual reality system, for central server (104) is exported information exhibition Now give user;Described outut device includes visually-perceptible equipment, Auditory Perception equipment, tactilely-perceptible equipment, and outut device is used for By perception datas various in virtual world and Mechanical Data, change as people's sensitive multichannel stimulus signal.
Further, multiple users can be linked together by multiple user terminals by computer network, participates in simultaneously One Virtual Space, common fantasy football of experiencing experiences.
Described LAN data transmission network, uses ZigBee and WIFI wireless network transmission technology, for by user eventually The data of end input equipment collection are transferred to client computer and are analyzed and calculate;
Client computer receives the data that the input equipment of user terminal gathers, by these data to each user's Movable information carries out data process, calculates the position of user, physiology, movement state information, and these data are passed through wide area network Data transmission network is transferred to central server.
Described wide area network data transmission network passes through Internet by the real-time data transmission of client computer to central authorities Server, returns to client computer by the result of calculation of central server simultaneously.
Described central server is the control centre of virtual reality system, mainly complete interface draw, scene rendering and The work such as character animation, go out the scene of virtual world by the input information simulation of user, and the cooperation between coordination exercise person is attacked Anti-, team's formation and analysed whether that athlete contacts or foul etc., and result of calculation is set by the output of user terminal For feeding back to user, athletic training is carried out visualization processing, analyzes and add up, training athlete overall process is entered Row record, and can have access at any time and analyze.
Described mechanics visible database is used for depositing the relevant information of all object models in whole virtual world, and The intermediate object program of different user virtual reality interactive computing, and combine data visualization technique, vivider, more intuitive with one Mode represents different user interacting activity on court, the data structure in each joint of human body and relative motion relation, football Flight path and the mechanical characteristic of kinetic characteristic, pitch and weather condition.
The present invention is a kind of based on mechanics visual fantasy football kinetic control system, mainly has the advantage that
First, the present invention can make up the deficiency of modern soccer teaching and training, conditions of a competition.The present invention utilizes virtual reality system System, it is not necessary to take any football training, competition area, do not affected by factors such as weather condition, place, equipment, it is possible to really Protect training, match be smoothed out at any time.User is home-confined just can train football technique and tactics, it might even be possible in office when Between, any place training, or participate in virtual race antagonism, it is also possible to allow Ji Zhi team enter in same time, same virtual place Row match, without clashing, this is all that traditional football training, match technology cannot realize, and also allows for lacking enough The school on ground, court, unit carry out football training, improve whole people's soccer level.
Secondly, the present invention is it can be avoided that the actual bodily harm that brought of violent football training and antagonism.Along with modern soccer The development of technology, the antagonism of football and competitiveness are increasingly stronger, and technical difficulty and technical sophistication degree are more and more higher, utilize void Intend reality technology and can easily carry out virtual acting experiment, then can exempt the misgivings that user is injured.Athlete is at virtual experimental In environment, various highly difficult action and fierce fighting for and be difficult to injured can be done relievedly, it is also possible to native system it Increase protective measure further outward, thus greatly reduce the sick and wounded probability of athlete, be favorably improved team in pre race war preparedness Level.
Again, the present invention can provide mechanics visualization to experience.The present invention can itemized record and analysis in-situ match The reciprocal effect of the factors such as place, weather, football, sportsman, is shown in all directions by helmet-mounted display, shaking sensor etc. The biomechanics behavior of football process, has the advantages such as science, interactivity, mechanics visuality, it is simple to football player, Couch and the research worker further investigation internal mechanism of various football phenomenons, biomechanics behavior and scene reproduction, and can Actual, biomechanics characteristic and human motion rule in conjunction with football, reduce the mis action in technique and tactics, improves football instruction The science practiced and compete and actual effect.
Finally, the present invention can be provided with training, match scheme and sick and wounded sportsman's rehabilitation training scheme of personalization.Profit By the virtual reality technology of the present invention, recordable under the personal characteristics of each team member, physiological condition, technology speciality etc., thus The culture scheme taught students in accordance with their aptitude is proposed, according to injured situation and the rehabilitation feelings of sick and wounded sportsman in training content, task, methods Condition works out sick and wounded sportsman's postoperative rehabilitation plan that science is complete, fully improves football team, the enthusiasm of couch, training Support personnalité sportsman, make each team member have more preferable development space.
Accompanying drawing explanation
Fig. 1 is a kind of system structure based on mechanics visual fantasy football kinetic control system of the present invention signal Figure.
Fig. 2 is a kind of multiple users group based on mechanics visual fantasy football kinetic control system of the present invention The design embodiments of net.
Fig. 3 is a kind of working-flow based on mechanics visual fantasy football kinetic control system of the present invention Schematic diagram.
Detailed description of the invention
As it is shown in figure 1, for present example provide one based on mechanics visual fantasy football kinetic control system System structure schematic diagram, including such as lower module:
User terminal 100, LAN data transmission network 101, client computer 102, wide area network data transmission network 103, Central server 104, mechanics visible database 105.
In user terminal 100, input equipment includes that data glove/footmuff, data suit, three-dimensional localization follow the tracks of equipment, shooting Head, its function is the parameters such as the detection state of user, position, physiology, gathers necessary data for building mechanics visible environment; And be sent to central server 104 by data transmission network and calculate in real time, thus the state of real-time update virtual world.
Described data glove/footmuff, be worn over respectively user on hand, be through on user's foot.Preferably, CyberGlove is used Data glove/footmuff, this data glove/footmuff has 22 sensors, and < 1 degree, sensing data transmission is fast for sensor resolution Rate reaches as high as 120 record/seconds;Support that 802.11 Wi-Fi wireless networks connect;There is USB, micro SD card, and be provided with Bend sensor, bend sensor is made up of flexible PCB, force sensing element, elastic packaging material, is connected to letter by wire Number process circuit;Flexible PCB is provided with at least two wires, is coated on the big portion of flexible PCB with force-sensitive material, then Being coated with one layer of elastic packaging material on force-sensitive material, flexible PCB stays one end outside, is connected with external circuit with wire.Pass through hands The camber on bending, twist sensors and palm on finger, radian sensor, determine hands and the position in joint and direction, work as shifting When starting to refer to, client computer just can obtain the information of the action of finger, thus realize the virtual hand in environment and to void Intend the manipulation of object, and the information that contacts with dummy object can be fed back to user.Make operator with more direct, more Natural, significantly more efficient mode interacts with virtual world, greatly strengthen interactive and feeling of immersion.
Described data suit, is through with user, it is preferable that about more than 50 different joint can survey human body Amount, including knee, arm, trunk and foot, can capture user's chesting, body touch, lower limb touches ball, foot touches ball, collision Deng action, and by opto-electronic conversion, make the movable information of user's body by computer identification.Preferably, it is possible to shown by BOOM Show that device and data glove are mutual with virtual reality system.Preferably, data suit is made up of two parts equipment, data equipment and analysis Equipment.Data equipment includes GPS module, heart rate band, and multiaxis accelerometer, gyroscope etc., can measure athlete on the field Position, speed, run distance, changes in heart rate, impact load, endurance and fatigue loading etc..Analytical equipment, to synchronous transfer Sportsman's data to client computer 101 contrast and analyze, and understand athletic condition in time, in order to Jiao Lianjin Row sum-equal matrix, prevents sick and wounded.Preferably, analytical equipment also has alarm device, and athlete once overloads, and software will be reported to the police, Meanwhile, coach can grasp corresponding data more accurately, formulates or improves skill tactics training.
Described three-dimensional localization is followed the tracks of equipment and is arranged on data glove and Helmet Mounted Display, is provided with low frequency magnetic field formula sensing Device, the low frequency magnetic field of low frequency magnetic field formula sensor is to be produced by the magnetic field transmitter of sensor in this, and this emitter has three Orthogonal antenna composition, also installs an orthogonal antenna in accepter, and it is installed in moving object at a distance, according to connecing The magnetic field that receiver is received, can calculate accepter relative to the position of emitter and direction, and by communication cable handle Data send client computer 101 to.Therefore, calculate function indirectly pursuit movement object relative to reflector position and Direction, and by its data report to virtual reality system.By following the tracks of head position and the side of user in virtual reality system Position determines viewpoint and the direction of visual lines of user, thus determines the aobvious of virtual world scene according to viewpoint position and direction of visual lines Show.
Described photographic head, is installed on around user, for obtaining user position in three dimensions, body posture, speed The information such as degree, dynamics, it is preferable that use brand: number defence line of A LINE OF DEFENSE/, model: band The Cloud Terrace network is taken the photograph Camera, varifocal, photosensitive area: 1/3 inch, coverage is more than 30m, camera lens size specification 2.8mm.Further, described Photographic head is formed array by two or more different angles photographic head, to form omnibearing monitoring position;Further, take the photograph described in Follow the tracks of equipment as head and three-dimensional localization and jointly complete the track and localization of user, improve the position of different user during football runs further Put location, fight for ball analysis, the judgement of foul, collision calculation and sphere path curve analysis and evolution.
In user terminal 100, outut device includes visually-perceptible equipment, Auditory Perception equipment, tactilely-perceptible equipment, its merit Can be that various perceptual signals in virtual world are changed receptible multichannel stimulus signal of behaving.
Described visually-perceptible equipment mainly provides a user with the scene in the three-dimensional wide visual field and shows, and the change of this scene Change can change in real time.Visually-perceptible equipment uses Helmet Mounted Display.Helmet-mounted display is worn over in account, it is preferred that Use VR all-in-one helmet wear-type 3D huge screen cinema display, four core A7at1.3GHz CPU;MALI400MP2 is used to show Card;Running memory 1GB;Display resolution is 1280x720, self-carried USB interface, 3.5MM earphone interface, has OTG function; Built-in sensors, 360 degree of head trackings are without dead angle.Image produced by small two-dimension display is amplified by optical system, The light that specifically miniscope is launched makes image produce similar distant place effect because of refraction through convex lens.Utilize this Near objects is amplified to view and admire and reach so-called full figure vision at a distance by effect.It is a kind of stereoscopic display device, is arranged on Head, and use the method for machinery to fix, can not there is relative motion between head and the helmet, Helmet Mounted Display is furnished with space bit Putting tracking equipment, can detect the position of head in real time, virtual reality system can demonstrate instead on the screen of Helmet Mounted Display Reflect the scene image of current location.
The input of the three-D realistic sound that the major function of described Auditory Perception equipment is to provide in virtual world and broadcasting Put.Auditory Perception equipment uses VRH360 earphone, it is possible to helping to differentiate sound is from which direction to transmit.VRH360 earphone It is worn over user ear, it is preferable that employ high magnetic characteristics moving-coil loudspeaker, it can be ensured that the sound of virtual world has more real Performance.By adding new generation DSP chip, under reality environment, realize sound effect and sound field location, sensitivity :-38 ± 3db;Earphone impedance :≤2.2K Ω Hz-KHz: 15Hz-25000KHz.And add VIB II generation vibration chip, chip User's sound in one's ear can be made more three-dimensional according to numeral sound source artificial intelligence vibrating effect.
Described tactilely-perceptible equipment includes perception information produced by haptic feedback and force feedback, be installed on data glove/ On footmuff and data suit.The size of haptic feedback power represents the active force acting in application on human skin, and its reflection user touches Sensation, or the sensation being under pressure on skin;And force feedback is the power in muscle, joint and the tendon of people.Such as, when During a hand-held glass, can feel that cup is smooth and hard by haptic feedback, and by force feedback, Can feel the weight of cup.Tactile sensation equipment uses inflated type haptic feedback glove.Inflated type haptic feedback glove It is to use ballonet as sensing device, glove has 20-30 ballonet be placed on the position of correspondence, when virtual connecing occurs When touching, these ballonets can be pressurizeed rapidly by the inflatable and deflatable of air pressure pump or be reduced pressure.Simultaneously by calculating In machine, the relevant mechanics mode data of storage determines each air bag atmospheric pressure value under different conditions, and combined with virtual scene Mechanics visualization technique, with reproduce touch object time the touch feeling of hands and the stressing conditions at each position thereof.
LAN data transmission network 101 is respectively arranged in head tracking receptor, glove/footmuff, data suit, helmet-type In display, and client computer (102).Preferably, using ZigBee wireless module and WIFI module, ZigBee is wireless Module nodes uses the CC2530 of TI company as master controller chip.This chip be for 2.4GHz IEEE 802.15.4, One real SOC(system on a chip) solution of ZigBee and RF4CE application.It combines the Optimality of leading RF transceiver Can, based on 51 kernels, In-System Programmable flash memory, 8KB RAM and other powerful functions many.There is low complex degree, low merit Consumption, low rate, low cost, MANET, highly reliable, the feature of over the horizon.WIFI is that a kind of permission electronic equipment is connected to one The technology of wireless lan (wlan), it is preferable that use 2.4G UHF or 5G SHF ISM radio frequency band;Transmission speed is very Hurry up, 54Mbps can be reached, meet the demand that described system high-volume audio-video signal processes;It is less than owing to launching signal power 100mw, less than mobile phone transmission power, so WIFI is the most also safety and Health for helmet-mounted display.
Client computer 102 is installed in user family, it is preferred that use chip I nter (R) Core (TM) i3- 2120 CPU@3.30GHz CPU, 4GB Memory, 2x18.2GB Internal Disk, its major function includes collecting institute There is input and output subscriber terminal equipment, the process to individual sports status information, it is processed calculating by the information collected, Analyzing user's kinestate now, the analytical calculation of each item data such as physical function, simulation generates user's in a computer The virtual information of playing football such as action, position is i.e. as real time kinematics analysis, it is possible to for Physiological Analysis conduct to user after using Basic data.
The major function of described client computer 102 includes that input, output calculate, and client computer will collect Information procession transmits after calculating, and in order to simulate generation reality environment, real time data is converted into virtual visual figure As environment, it is converted into the acoustic environments of virtual visualization, is converted into the touching feel environment of virtual visualization.
Wide area network data transmission network 103 be installed on user family neutralize football training center, it is preferable that use based on Internet network remote data transmission, transfer rate is big, frequency efficiency is high, support multiple network agreement;Wide area network data Transmission network 103, as the tie of service between client computer and central server, uses long-range based on Internet network Data transmission has higher reliability, extensibility, the integrity of business and relatively low system operation cost.
Central server 104 is arranged on training athlete center, it is preferable that use tower ThinkServer TS140 S1225v3 server, its standard configuration CPU quantity is 1, uses four cores, four thread Intel to strong E3-1200 V3 CPU, cpu frequency is 3.2GHz;Non-ECC UDIMM four-way internal memory, memory size 4GB;1 piece of 1TB 3.5 inch 7200 Turn SATA hard disc, hard-disk capacity 1TB;Network controller is double PCI-Express;8 USB 2.0 standard interfaces, equipped with USB key Dish, USB mouse.
Central server 104 be virtual world mainly generate equipment, it can the simultaneously multiple user of real-time response defeated Enter and ask, and information user inputted is analyzed calculating in real time, calculates athletic position of precisely playing football, and coordinates Multi-user plays football, and generates virtual scene of playing football, and various information of playing football is fed back by the outut device in user terminal 100 To user.Central server 104 major function includes that 3D vision channel signal generates and display, raw in virtual reality system Become display required 3 D stereo, high realism complex scene, and real-time rendering can be carried out according to the change of viewpoint.Preferably, in Centre server 104 major function include auditory channel signal generate with display, this function support three-D realistic sound generate with Playing, so-called three-D realistic sound is to have dynamic orientation sense, distance perspective and the sound of three dimensions effect.
Mechanics visible database 105 is arranged on training athlete center, is bound up on one with described central server 104 Rise, it is preferable that use 1 Sun E4500 server to use the data of current main flow as database server, database establishment Storehouse technology Oracle 11g, the configuration of server is respectively as follows: 4x750MHz UltraSPARC CPU, 2GB Memory, 18.2GB Internal Disk.Sun E4500 server has good calculated performance, stability and autgmentability, and it is to Oracle Fine etc. data base's operation support of current main flow.Preferably, there is scene and reappear and data backup function, use Legato QUalixHA+ multimachine backup each other operation software make two-server run in the way of HA.
What mechanics visible database 105 was mainly deposited is all objects each side information in whole virtual world.In void Intend in the world containing substantial amounts of object, data base needs exist for corresponding 3D model.As when showing that image calculates, needed It is described the three-dimensional data base support of virtual environment.Preferably, select IBM Storwize V3500 (2071CU3) disk chassis, Compatible hard disk 146GB/300GB 15Krpm, 300GB/600GB/900GB 10Krpm, 500GB/1TB 7.2Krpm, standard configuration 8GB Caching, external host channel 1Gb iSCSI(optional 8Gbps optical-fibre channel), RAID supports RAID 0,1,5,6 and 10, unit magnetic Dish quantity 24, built-in hard disk interface SAS, fan full redundancy, hot plug, product power supply full redundancy, hot plug, 405W, work Temperature 10-35 DEG C.
As in figure 2 it is shown, be of the present invention a kind of based on mechanics visual fantasy football kinetic control system multiplex The design embodiments of family terminal networking, multiple user terminals can be linked together by data transmission network, in user terminal Input module, i.e. head tracking receptor, glove/footmuff tracking receiver, health tracking receiver etc., obtain user reality Time status information, the client computer of incoming every user, client computer pass through Three-dimensional tracking systems, at three dimensional sound Reason system, threedimensional haptic processing system, three-dimensional football processing system etc., the most each user calculates user terminal and obtains Information, calculate each user now state in which respectively, analyze the kinestate of each user, position, physiology is special The information such as levy, by result of calculation real-time storage and be transferred to central server by data transmission network.Central server is first Simulate the scene of virtual world, and the data of each user transmitted according to client computer, go out in scene virtual Go out the sound of each athlete, football, and necessity, image etc..By coordinating the cooperation attacking and defending between the multiple athletes of analysis, ball Whether team's formation, and have athlete's foul etc., and inquire about mechanics visible database user, scene, football are carried out three-dimensional and built Mould, forms athlete and the running orbit of football and mechanics Visual Scene, and Real-time Feedback is to different user terminals the most again, Realize the coorinated training of multi-user, even virtual race antagonism.
As it is shown on figure 3, the working-flow schematic diagram provided for present example, after user opens user terminal, it is System proceeds by virtual environment and initializes and wait that user profile inputs, and after having initialized, user need to choose whether to start instruction Practice;If user selects no, then can be to sportsman's model, prototype soccerballs, place model, match model, mechanics Visualization Model etc. A series of models are safeguarded;If user selects to start training, then system starts to set up virtual reality model for user, and waits User selects team's pattern;In training mode, several users are necessary to determine whether into team's pattern, if user selects no, then to use Family will start single training mode, and in single training mode, every user can consult, learn and imitate various football action, The training of personalization, match scheme and sick and wounded can also be had according to what historical data and personal characteristics selected to meet oneself feature Sportsman's rehabilitation training scheme, and the pluses and minuses of every kind of scheme are provided quantitative evaluation and reference proposition;If user selects team to instruct Practice pattern, then system starts team's training mode;Then system waits and selecting further, if for match mode, if user's choosing Select no, then system starts team's training mode, and starts place virtual reality modelling and football virtual reality modelling, can be ball Team recommends multiple training program selective, and the pluses and minuses of every kind of scheme are given quantitative evaluation and reference proposition;If user selects Select match mode, then system starts team's match and cooperated computing, and starts place virtual reality modelling and football virtual reality Modeling;Result of calculation is delivered to virtual reality terminal by final system in real time, provides omnibearing mechanics visual for each user Change and experience, and when end of match, the data output every time trained or compete can be formed form, for further study and discussion.
Embodiment of above is only applicable to illustrate that the present invention is open, and not to restriction disclosed by the invention, relevant technology The those of ordinary skill in field, in the case of without departing from precision disclosed by the invention and scope, it is also possible to make a variety of changes And modification, the technical scheme of the most all equivalents falls within category disclosed by the invention, patent protection category disclosed by the invention Should limit from claim.

Claims (7)

1., based on a mechanics visual fantasy football kinetic control system, pass including user terminal (100), LAN data Defeated network (101), client computer (102), wide area network data transmission network (103), central server (104), mechanics can Depending on changing data base (105), it is characterised in that: by the sensor acquisition user of input equipment real-time in user terminal (100) The data gathered are sent to client computer (102), client by LAN data transmission network (101) by status information End computer (102) calculates the kinestate of each user, position, physiological characteristic information, and is transmitted by wide area network data Result of calculation is real-time transmitted to central server (104) by network (103), and central server (104) is believed by the input of user Breath simulate the scene of virtual world, cooperation attacking and defending between court environment and weather condition, coordination exercise person, team's formation, And analyse whether that athlete contacts or break the rules, calculating flight path and the motion feature of football, and by virtual for these statements The data of object and Mechanical Data store in mechanics visible database (105), and by 3D visual modeling, thus generation can The mutual fantasy football world.
It is a kind of based on mechanics visual fantasy football kinetic control system, it is characterised in that: institute State user terminal (100) and include that input equipment, outut device, described input equipment are the input interfaces of virtual reality system, use In the detection state of user, position, physiological parameter, gather necessary data for building mechanics visible environment;Described input sets For including that data glove, data suit, three-dimensional localization follow the tracks of equipment, photographic head, it is used for gathering and transmit user and central server (104) mutual input information;
Described outut device is the output interface of virtual reality system, for central server (104) output information being presented to User;Described outut device includes visually-perceptible equipment, Auditory Perception equipment, tactilely-perceptible equipment, and outut device is for by void Intend various perception datas and Mechanical Data in the world, change as people's sensitive multichannel stimulus signal;
Multiple users can be linked together by multiple user terminals (100) by computer network, and participation one is virtual simultaneously Space, common fantasy football of experiencing experiences.
It is a kind of based on mechanics visual fantasy football kinetic control system, it is characterised in that: institute State LAN data transmission network (101), use ZigBee and WIFI wireless network transmission technology, for by user terminal (100) data of input equipment collection are transferred to client computer (102) and are analyzed and calculate;
Client computer (102) receives the data that the input equipment of user terminal (100) gathers, by these data pair The movable information of each user carries out processing calculating, analyzes the position of user, health, movement state information, and by these data It is transferred to central server (104) by wide area network data transmission network (103);
Described wide area network data transmission network (103) passes through Internet by the real-time data transmission of client computer (102) To central server (104), the result of calculation of central server (104) is returned to client computer (102) simultaneously.
It is a kind of based on mechanics visual fantasy football kinetic control system, it is characterised in that: institute State the control centre that central server (104) is virtual reality system, mainly complete interface drafting, scene rendering and personage and move The work such as picture, go out the scene of virtual world, the cooperation attacking and defending between coordination exercise person, team by the input information simulation of user Formation and analysed whether athlete's foul etc., and result of calculation is fed back to by the outut device of user terminal (100) User, carries out visualization processing, analyzes and add up, Athletes overall process is carried out record athletic motion conditions, And can have access at any time and analyze.
It is a kind of based on mechanics visual fantasy football kinetic control system, it is characterised in that: institute State mechanics visible database (105) to be used for depositing the mechanical model of all objects in whole virtual world, and different user The intermediate object program of virtual reality interactive computing, and combine data visualization technique, represent in a kind of mode vivider, more intuitive Different user interacting activity, the data structure in each joint of human body and relative motion relation, the flight path of football on court Mechanical characteristic with kinetic characteristic, pitch and weather condition.
6. one kind based on mechanics visual fantasy football kinetic control system, it is characterised in that: multiple user terminals (100) energy Enough linked together by LAN data transmission network (101), the input module in user terminal (100), i.e. head tracking Receptor, glove/footmuff tracking receiver, health tracking receiver, image the real time status information of first-class acquisition user, incoming Client computer (102), client computer (102) passes through Three-dimensional tracking systems, three dimensional sound processing system, threedimensional haptic Processing system, three-dimensional football processing system, the most each user calculate information that user terminal obtains, calculate each User's now state in which, analyze the information such as the kinestate of each user, position, physiological feature, biomechanical characterization; It is transferred to central server (104) by result of calculation real-time storage and by LAN data transmission network (101);
Central server (104) first simulates the scene of virtual world, and transmit according to client computer (102) The data of each user, go out to fictionalize the sound of each athlete, football, and necessity, image in scene;Analyzed many by coordination Cooperation attacking and defending between individual athlete, team's formation, and whether have athlete contact or break the rules;And these are stated dummy object Data will be stored in mechanics visible database (105), Real-time Feedback is to different user terminals (100) the most again, real The coorinated training of existing multi-user, even virtual race antagonism.
7. one kind based on mechanics visual fantasy football kinetic control system, it is characterised in that: user opens user terminal (100) after, system proceeds by virtual environment and initializes and wait that user profile inputs, and after having initialized, user needs to select Whether start training;If user selects no, then can to sportsman's model, prototype soccerballs, place model, match model, mechanics can Safeguard depending on changing a series of models such as model;If user selects to start training, then system starts to set up virtual reality for user Model, and wait that user selects team's pattern;In training mode, several users are necessary to determine whether as team's pattern, if user Select no, then user will start single training mode, and in single training mode, every user can consult, learn and imitate respectively Kind of football action, it is also possible to have the training of personalization, match according to what historical data and personal characteristics selected to meet oneself feature Scheme and sick and wounded sportsman's rehabilitation training scheme, and the pluses and minuses of every kind of scheme are provided quantitative evaluation and reference proposition;If user Select team's training mode, then system starts team's training mode;Then system waits and selecting further, if for match mould Formula, if user selects no, then system starts team's training mode, and starts place virtual reality modelling and football virtual reality is built Mould, can be that team recommends multiple training program selective, and the pluses and minuses of every kind of scheme are provided quantitative evaluation and with reference to building View;If user selects match mode, then system starts team's match and cooperated computing, and starts place virtual reality modelling and foot Ball virtual reality modelling;Result of calculation is delivered to virtual reality terminal by final system in real time, provides comprehensive for each user Mechanics visualization experience, and the data output will every time can trained or compete when end of match forms form, for further Research and discussion.
CN201610829774.4A 2016-09-18 2016-09-18 Mechanics-based visual virtual football control system Pending CN106310660A (en)

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