CN106237616A - VR apparatus Fighting Game (FTG) based on online visual programming makes experiencing system - Google Patents
VR apparatus Fighting Game (FTG) based on online visual programming makes experiencing system Download PDFInfo
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- CN106237616A CN106237616A CN201610891680.XA CN201610891680A CN106237616A CN 106237616 A CN106237616 A CN 106237616A CN 201610891680 A CN201610891680 A CN 201610891680A CN 106237616 A CN106237616 A CN 106237616A
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/02—Miscellaneous game characteristics having an effect on the human senses
- A63F2250/025—Miscellaneous game characteristics having an effect on the human senses related to sense of touch
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Abstract
The invention discloses a kind of VR apparatus Fighting Game (FTG) based on online visual programming and make experiencing system, mainly include such as lower module;Based on HTML5 language visualization fistfight Objects scene edit cell, remote server and for user wear, carry out play control and programming information correction operation feedback unit;Visualization fistfight Objects scene edit cell includes: Virtual Space editing area;Camera position point, visual field distance, dynamic element and spherical environment matching space is at least included in this region;Graphics logic block storehouse;The logic figure block of dynamic element motion in storage has control virtual scene in this storehouse, by dragging logic figure block, formed by certain rule combination and control the described dynamic element graph block sequence that camera position, visual field distance, dynamic element and matching spatiality change in virtual scene;Operation display module;Graphics logic block editing combination zone and Virtual Space editing area.
Description
Technical field
The present invention relates to a kind of VR games system, especially facilitate user visual edit voluntarily to make and participate in experiencing
Virtual driving class game game making and experiencing system.
Background technology
Along with the fast development of VR technology, VR virtual reality technology range of application is increasingly wider, in each technical field
Apply expansion the most like a raging fire, especially with surrounding hardware technology and the development of the software engineering of kernel development so that
VR Display Technique is more ripe and perfect, and software and hardware technology is the most no longer the restriction condition of VR technology, the single ability in content
It it is the biggest obstacle of VR development.
Although hardware technology can meet all kinds of VR application and developments and making, but price is the most expensive, the closeest
The computer based VIVE system of the people is also required to nearly 7000 yuan of RMB.The most also hardware to computer has high
Requirement, it is possible to meet the main frame same price that VR plays, system smoothness is run high, the light mistake of whole system ten thousand, VR is not had
For the ordinary consumer gone overboard for, it is difficult to have enough captivations to buy whole system.
The development of VR application now is still limited to several specific area.Such as, the user fortune at entity space is received
Dynamic limit, VR game be currently still the stand game of stake kind of design be main.Same, in sightseeing field, also cannot basis
The wish of user moves freely, and can only carry out passive view, the big discounting of real experiences sense according to the movement of video camera
Button.
Summary of the invention
The present invention is directed to the proposition of problem above, and a kind of based on online visual programming the VR apparatus Grapple developed
Game making experiencing system, including: visualization based on HTML5 language fistfight Objects scene edit cell, remote server with
And wear for user, carry out play control and the operation feedback unit of programming information correction;
Visualization fistfight Objects scene edit cell includes:
Virtual Space editing area;
Camera position point, visual field distance, dynamic element and spherical environment matching space is at least included in this region;
Graphics logic block storehouse;
The logic figure block of dynamic element motion in storage has control virtual scene in this storehouse, by dragging logic figure
Block, is formed by certain rule combination and controls described dynamic element camera position, visual field distance, dynamic element in virtual scene
And the graph block sequence that matching spatiality changes;
Operation display module;
Graphics logic block editing combination zone and Virtual Space editing area, user is by the way of pulling, from described
Graphics logic storehouse interface in graphics logic block moved to the interface zone of this unit, combination formed described in graph block sequence
Row;
Operation feedback unit includes:
It is integrated in the panorama display screen of fistfight helmet front portion face shield and is integrated with the fistfight apparatus of action sensor;Described
Fistfight helmat belt position sensor and three-axis gyroscope
During game making, user visualizes, by described, the apparatus lattice that fistfight Objects scene edit cell is current
Bucket scene of game, at least has a virtual fistfight opponent, by each logical block in described graphics logic block storehouse, compiles in scene
Collect the attack defensive action sequence forming described virtual fistfight opponent with time shaft;
Using the place area of space of described fistfight apparatus as the triggering of next attack defensive action of virtual fistfight opponent
Point;
It is combined in described environment matching space the virtual environment generated, completes current visibleization fistfight Objects scene
Editor;
During game experiencing, user wears the described fistfight helmet and fistfight apparatus;According in panorama display screen
The fistfight action/of object or positive action, the locus of apparatus of grappling described in described remote server record, as attack
The trigger point of defensive action sequence, controls the motion of virtual fistfight object, completes FTG with the use of person and experiences.
As preferred embodiment, described operation feedback unit also includes hit somatosensory device;
During game experiencing, the space of the fistfight apparatus that the described currently used person of remote server real time record uses
Position, it is determined whether trigger next action in attack defensive action sequence, if fistfight apparatus does not makes action within the time limit,
Or when not appearing in as the locus that current action trigger point is corresponding, it is determined that current virtual fistfight object attack becomes
Merit;
Analyzing the relative position by user further, the hit somatosensory device described in control sends corresponding stimulation, accuses
Know that current user is hit by virtual fistfight object.
Further, described hit somatosensory device is that electrostatic stimulates vest;It is independent quiet that this vest includes gathering
Electricity irritation is pasted;Two shoulders at vest are respectively equipped with position sensor and three-axis gyroscope;
This vest in use, is close to user skin, when described remote server judges that user is hit
Time, according to the relative position pair of the user fistfight helmet with the position sensor of vest with the three-axis gyroscope currently used person of judgement
The electrostatic answered stimulates patch;Patch power supply, prompting user is stimulated to be hit for this electrostatic.
As preferred embodiment, described fistfight apparatus is with acceleration transducer;
During game experiencing, remote server perception user waves the acceleration that apparatus produces, it is determined that future time
In section, whether apparatus arrives the locus as trigger point.
As preferred embodiment, hollow out below the radiator grille of the described fistfight helmet.
As preferred embodiment, in system, registration user works out scene, is transmitted to network by communication unit
Store;In system, validated user opens purchase/free download.
Accompanying drawing explanation
For clearer explanation embodiments of the invention or the technical scheme of prior art, below will be to embodiment or existing
The accompanying drawing used required in having technology to describe does one and introduces simply, it should be apparent that, the accompanying drawing in describing below is only
Some embodiments of the present invention, for those of ordinary skill in the art, on the premise of not paying creative work, also may be used
To obtain other accompanying drawing according to these accompanying drawings.
Fig. 1 is the system module figure of the present invention
Fig. 2 is the helmet schematic diagram of the present invention
Detailed description of the invention
For making the purpose of embodiments of the invention, technical scheme and advantage clearer, below in conjunction with the embodiment of the present invention
In accompanying drawing, the technical scheme in the embodiment of the present invention is carried out the most complete description:
As shown in Figure 1: a kind of VR apparatus Fighting Game (FTG) based on online visual programming makes experiencing system, mainly wraps
Include such as lower module;Visualization based on HTML5 language fistfight Objects scene edit cell, remote server and confession user are worn
Wear, carry out play control and the operation feedback unit of programming information correction;Visualization fistfight Objects scene edit cell includes: empty
Intend space editing area;At least include in this region that camera position point, visual field distance, dynamic element and spherical environment are intended
Close space;Graphics logic block storehouse;The logic figure block of dynamic element motion in storage has control virtual scene in this storehouse, by dragging
Dynamic logic figure block, formed by certain rule combination control described dynamic element in virtual scene camera position, the visual field away from
The graph block sequence changed from, dynamic element and matching spatiality;Operation display module;Graphics logic block editing combination zone
With Virtual Space editing area, user is by the way of pulling, by graphics logic from the interface in described graphics logic storehouse
Block moves to the interface zone of this unit, the graph block sequence described in combination formation;Operation feedback unit includes: be integrated in fistfight head
The panorama display screen of helmet front portion face shield and be integrated with the fistfight apparatus of action sensor;The described fistfight helmet is with position sensing
Device and three-axis gyroscope.
During game making, user visualizes, by described, the apparatus lattice that fistfight Objects scene edit cell is current
Bucket scene of game, at least has a virtual fistfight opponent, by each logical block in described graphics logic block storehouse, compiles in scene
Collect the attack defensive action sequence forming described virtual fistfight opponent with time shaft;Space region, place with described fistfight apparatus
Territory is as the trigger point of next attack defensive action of virtual fistfight opponent;It is combined in described environment matching space generation
Virtual environment, completes the editor of current visibleization fistfight Objects scene;Communication unit, this graph block sequence described in module record
In each graph block parameter, put in order transmission to remote server;Distributed Calculation cluster it is provided with inside remote server;
The information transmitted according to communication module, after generating render scenes, is transmitted to operating feedback unit by communication unit unit;Game body
During testing, user wears the described fistfight helmet and fistfight apparatus;Action according to object of grappling in panorama display screen/
Or positive action, the locus of apparatus of grappling described in described remote server record, as attack defensive action sequence
Trigger point, controls the motion of virtual fistfight object, completes FTG with the use of person and experiences.
As preferred embodiment, experience to increase the actual body of user, increase the sense of reality of fistfight, described
Operation feedback unit in also include hit somatosensory device.
During game experiencing, the space of the fistfight apparatus that the described currently used person of remote server real time record uses
Position, it is determined whether trigger next action in attack defensive action sequence, if fistfight apparatus does not makes action within the time limit,
Or when not appearing in as the locus that current action trigger point is corresponding, it is determined that current virtual fistfight object attack becomes
Merit;
After judging virtual fistfight object attack success, remote server analyzes the phase para-position by user further
Putting, the hit somatosensory device described in control sends corresponding stimulation, informs that current user is hit by virtual fistfight object.
In order to increase real experiences, simultaneously in order to control cost, as preferred embodiment, described hit body-sensing sets
Standby for electrostatic stimulation vest;This vest includes that the independent electrostatic gathered stimulates patch, each stimulation patch to have independent supply lines
Road, by the unified power supply of modular power.Two shoulders at vest are respectively equipped with position sensor and three-axis gyroscope.
This vest in use, is close to user skin, so as to employing effect direct to user.When described
Remote server judge user when being hit, according to the user fistfight helmet and the position sensor of vest and three axle gyros
Instrument judges the electrostatic stimulation patch that the relative position of currently used person is corresponding;Patch power supply, prompting user is stimulated to be hit for this electrostatic
In.
As other optional embodiment, it is possible to arrange multistage current intensity, according to the difference of attack movements in martial arts, be given not
Same stimulation levels, such as abrades and stabs corresponding relatively low and higher stimulation levels respectively.
In order to strengthen the real-time of experience, the delayed impact user impression that minimizing equipment may bring, as preferably
Embodiment, described fistfight apparatus is with acceleration transducer;During game experiencing, remote server perception user is waved
The acceleration that dance apparatus produces, it is determined that in future time section, whether apparatus arrives the locus as trigger point.
It is considered that user is in experience of the process, needs to move back and forth, make bigger action, pretend as the most real
Execute mode, hollow out below the radiator grille of the described fistfight helmet, be i.e. arranged on the lower section of radiator grille display screen, in game experiencing mistake
Cheng Zhong, user normal visual field is looked squarely, and observes the virtual fistfight opponent in display screen and virtual fistfight environment, is making action
When returning to home position, observe actual scene by the hollow out of lower section, it is to avoid fall down and move damage.
Further, in order to increase the interactive experience of user in system, client's viscosity is increased, as preferred embodiment party
Formula, remote server, in addition to being provided with Distributed Calculation cluster, is additionally provided with network shopping mall, the trip woven by system user
Play scene/Training scene is open, buys/free download for other user.
The above, the only present invention preferably detailed description of the invention, but protection scope of the present invention is not limited thereto,
Any those familiar with the art in the technical scope that the invention discloses, according to technical scheme and
Inventive concept equivalent or change in addition, all should contain within protection scope of the present invention.
Claims (7)
1. a VR apparatus Fighting Game (FTG) based on online visual programming makes experiencing system, it is characterised in that including:
Visualization based on HTML5 language fistfight Objects scene edit cell, remote server and confession user are worn, are carried out
Game controls and the operation feedback unit of programming information correction;
Visualization fistfight Objects scene edit cell includes:
Virtual Space editing area;
Camera position point, visual field distance, dynamic element and spherical environment matching space is at least included in this region;
Graphics logic block storehouse;
In in this storehouse, storage has control virtual scene, the logic figure block of dynamic element motion, by dragging logic figure block, presses
Certain rule combination is formed and controls described dynamic element camera position, visual field distance, dynamic element and plan in virtual scene
Close the graph block sequence that spatiality changes;
Operation display module;
Graphics logic block editing combination zone and Virtual Space editing area, user is by the way of pulling, from described figure
Graphics logic block is moved to the interface zone of this unit, the graph block sequence described in combination formation by the interface of shape logical base;
Communication unit, in this graph block sequence described in module record, the parameter of each graph block, the transmission that puts in order are to remotely
Server;
Distributed Calculation cluster it is provided with inside remote server;The information transmitted according to communication module, after generating render scenes,
Transmitted to operating feedback unit by communication unit unit;
Operation feedback unit includes:
It is integrated in the panorama display screen of fistfight helmet front portion face shield and is integrated with the fistfight apparatus of action sensor;Described fistfight
Helmat belt position sensor and three-axis gyroscope;
During game making, user is swum by the apparatus fistfight that described visualization fistfight Objects scene edit cell is current
Play scene, at least has a virtual fistfight opponent, by each logical block in described graphics logic block storehouse, edits shape in scene
Become described virtual fistfight opponent with the attack defensive action sequence of time shaft;
Using the place area of space of described fistfight apparatus as the trigger point of next attack defensive action of virtual fistfight opponent;
It is combined in described environment matching space the virtual environment generated, completes the volume of current visibleization fistfight Objects scene
Volume;
During game experiencing, user wears the described fistfight helmet and fistfight apparatus;Grapple according in panorama display screen
The action/of object or positive action, the locus of apparatus of grappling described in described remote server record, defend as attack
The trigger point of action sequence, controls the motion of virtual fistfight object, completes FTG with the use of person and experiences.
VR apparatus Fighting Game (FTG) based on online visual programming the most according to claim 1 makes experiencing system, its
It is further characterized in that in described operation feedback unit and also includes hitting somatosensory device;
During game experiencing, the space bit of the fistfight apparatus that the described currently used person of remote server real time record uses
Put, it is determined whether trigger next action in attack defensive action sequence, if fistfight apparatus does not makes action within the time limit, or
When person does not appears in as the locus that current action trigger point is corresponding, it is determined that current virtual fistfight object attack success;
Analyzing the relative position by user further, the hit somatosensory device described in control sends corresponding stimulation, informs and works as
Front user is hit by virtual fistfight object.
VR apparatus Fighting Game (FTG) based on online visual programming the most according to claim 2 makes experiencing system, its
It is further characterized in that described hit somatosensory device is that electrostatic stimulates vest;This vest includes that the independent electrostatic gathered stimulates patch;
Two shoulders at vest are respectively equipped with position sensor and three-axis gyroscope;
This vest in use, is close to user skin, when described remote server judges that user is hit, and root
Judge that the relative position of currently used person corresponding with the position sensor of vest with three-axis gyroscope according to the user fistfight helmet
Electrostatic stimulates patch;Patch power supply, prompting user is stimulated to be hit for this electrostatic.
VR apparatus Fighting Game (FTG) based on online visual programming the most according to claim 3 makes experiencing system, its
The electrostatic being further characterized in that in described vest stimulates patch, is provided with different stimulation levels;
During work, described remote server is according to attack action in the attack defensive action sequence of current virtual fistfight opponent
Type, provides corresponding stimulation levels;
The electrostatic that modular power in vest regulates current power supply according to stimulation levels stimulates that pastes to supply electric intensity.
VR apparatus Fighting Game (FTG) based on online visual programming the most according to claim 1 makes experiencing system, its
It is further characterized in that described fistfight apparatus is with acceleration transducer;
During game experiencing, remote server perception user waves the acceleration that apparatus produces, it is determined that in future time section,
Whether apparatus arrives the locus as trigger point.
VR apparatus Fighting Game (FTG) based on online visual programming the most according to claim 1 makes experiencing system, its
It is further characterized in that hollow out below the radiator grille of the described fistfight helmet.
VR apparatus Fighting Game (FTG) based on online visual programming the most according to claim 1 makes experiencing system, its
It is further characterized in that inside described remote server and is also integrated with network shopping mall;
In system, registration user works out scene, is transmitted to network shopping mall by communication unit;In system, validated user is opened
Put purchase/free download.
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CN201610891680.XA CN106237616A (en) | 2016-10-12 | 2016-10-12 | VR apparatus Fighting Game (FTG) based on online visual programming makes experiencing system |
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US11783549B2 (en) | 2018-12-05 | 2023-10-10 | Tencent Technology (Shenzhen) Company Limited | Method for observing virtual environment, device, and storage medium |
CN111743250A (en) * | 2020-05-28 | 2020-10-09 | 淮北幻境智能科技有限公司 | Virtual fighting training system, method and storage medium |
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