CN105833525A - Game system - Google Patents

Game system Download PDF

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Publication number
CN105833525A
CN105833525A CN201610257881.4A CN201610257881A CN105833525A CN 105833525 A CN105833525 A CN 105833525A CN 201610257881 A CN201610257881 A CN 201610257881A CN 105833525 A CN105833525 A CN 105833525A
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China
Prior art keywords
user
unit
training
data
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201610257881.4A
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Chinese (zh)
Inventor
王建华
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Wuhan Zhipu Tianchuang Technology Co Ltd
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Wuhan Zhipu Tianchuang Technology Co Ltd
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Publication date
Application filed by Wuhan Zhipu Tianchuang Technology Co Ltd filed Critical Wuhan Zhipu Tianchuang Technology Co Ltd
Priority to CN201610257881.4A priority Critical patent/CN105833525A/en
Publication of CN105833525A publication Critical patent/CN105833525A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/07Responding to the occurrence of a fault, e.g. fault tolerance
    • G06F11/14Error detection or correction of the data by redundancy in operation
    • G06F11/1402Saving, restoring, recovering or retrying
    • G06F11/1446Point-in-time backing up or restoration of persistent data
    • G06F11/1458Management of the backup or restore process
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/07Responding to the occurrence of a fault, e.g. fault tolerance
    • G06F11/14Error detection or correction of the data by redundancy in operation
    • G06F11/1402Saving, restoring, recovering or retrying
    • G06F11/1446Point-in-time backing up or restoration of persistent data
    • G06F11/1458Management of the backup or restore process
    • G06F11/1464Management of the backup or restore process for networked environments
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Quality & Reliability (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention discloses a game system. The game system comprises a training module which includes games of at least three difficulty levels, wherein each difficulty level comprises a speed training unit, an attention training unit, a precision training unit, a problem solving capability training unit, a computing capability training unit and a memory training unit; the training module is used for counting up data which are correspondingly obtained in a game of each difficulty level, and the average value of six groups of data is taken as a synthetic value, and the training module is further used for switching to a game of a higher difficulty level from the game being played by a user when the synthetic value is higher than a preset value. According to the game system, the speed, the attention, the precision, the problem solving capability, the computing capability and the memory in cognitive competence are quantified and comprehensively evaluated, so that the user is helped to better know about all data of own cognitive competence, and the effect of cognitive competence training is achieved in a game mode.

Description

Games system
Technical field
The present invention relates to a kind of games system.
Background technology
The a report that this professor of American scientist Willie proposes at JAMA shows, cognitive competence is trained just as white silk Physical ability is the same, is possible to prevent the mental ability of middle-aged and elderly people to degenerate, and has had some leading mechanisms or training company to open Send out the course for individual's cognitive competence training and training method, but adhered to that the uninteresting exercise classes of comparison is for a lot of people For have certain difficulty.At present, computer game industry is flourish, and diversified game form is all by people Like, therefore, realize the training of cognitive competence also will more can be accepted as carrier using game, and the interest played Attraction people also are adhered to carrying out by taste, thus have good training effect to cognitive competence.
But, there are not the special training game for cognitive competence, the most single quick class trivial games or shooting at present Game can not reach the training effect to cognitive competence, and can not add up training result from the angle improving cognitive competence, In order to reach the good training effect to cognitive competence, need the knot finding a kind of game that can add up training cognitive competence badly Really, thus allow people improve the response speed of self in cognitive competence, attention, precision targetedly, solve problem The games system of ability, computing capability and memory.
Summary of the invention
It is an object of the invention to solve the problems referred to above, and the advantage that at least will be described later is provided.
It is a still further object of the present invention to provide a kind of games system, by different shop game to response speed, attention, Precision, ability to solve problem, computing capability and memory carry out quantifying and overall merit, help user to be more preferably known from Oneself cognitive competence, and using integrated value as benchmark, reach the training effect to cognitive competence by promoting game difficulty grade.
In order to realize according to object of the present invention and further advantage, it is provided that a kind of games system, including:
Training module, it includes that the game of at least three grade of difficulty, each grade of difficulty include speed training unit, notes Meaning power training unit, precision training unit, ability to solve problem training unit, computing capability training unit and memory Training unit;
Described training module includes speed data, attention for what counting user correspondence in the game of each grade of difficulty obtained Six groups of data of force data, precision data, ability to solve problem data, computing capability data and memory data, and Using the meansigma methods of six groups of data as integrated value, described training module be additionally operable to integrated value higher than preset value time be switched to than with The higher leveled game of grade of difficulty of the game that family is carried out.
Preferably, speed data, attention data, precision data, ability to solve problem data, computing capability data And the ratio of the mark that memory data are corresponding each training unit and clearance time.
Preferably, speed training unit includes quick class game, and attention training unit includes class game of finding fault, essence Accuracy training unit includes that shooting game, ability to solve problem training unit include that Fructus Alpiniae Oxyphyllae class is played, and computing capability is instructed Practice unit to include calculating class game, and memory training unit includes that memory class is played.
Preferably, described games system also includes:
Input equipment, it is for for user input instruction;
Control module, it obtains command information for the instruction analyzing user's input, for calling described instruction according to command information Practice module to generate and more new user interface;
Display, it is controlled display user interface by described control module.
Preferably, also include:
Mixed-media network modules mixed-media, its by described control module control enable and close, described mixed-media network modules mixed-media for remote data center it Between realize transmission and the reception of integrated value, and receive the integrated value data in described training module and integrated value be transferred to it His network platform;
Remote data center, it is used for receiving and backing up integrated value.
Preferably, described control module includes:
Controller, the instruction of its analysis user's input, described controller is connected to described training module;
Logining processor, it is connected to described controller, and it is for being called described training module opened by described processor of logining Begin game, described in login processor and include:
User register unit, it is connected to described training module, for starting by arranging username and password for user Set up the integrated value that initial value is 0;
User logs in unit, and it is connected to described user register unit, and described user logs in unit by coupling user name After being connected to integrated value data with password, call the speed training unit of corresponding grade of difficulty, attention training unit, Precision training unit, ability to solve problem training unit, computing capability training unit and memory training unit are opened Begin to play;
Visitor logs in unit, and it is connected to the speed training unit in described training module, attention training unit, essence Accuracy training unit, ability to solve problem training unit, computing capability training unit and memory training unit;
Publishing unit, it is connected respectively to described user and logs in unit and described visitor logs in unit, and it is for by institute State and publish unit the integrated value of generation is saved in after described training module Exit Game or direct Exit Game.
Preferably, described remote data center includes:
Multiple independent customer data bases, the integrated value of each one user of user data library storage;
Searching data base, it stores the user name maximum with the integrated value of corresponding user of user respectively;
Processor, it is for realizing transmission or the reception of integrated value between described mixed-media network modules mixed-media, and described processor is for by every The user name of individual user is transferred to described lookup data base with the maximum of the integrated value of corresponding user, and integrated value is backed up In each customer data base;
Described mixed-media network modules mixed-media includes:
Communication unit, it is for realizing the transmission of the integrated value between described remote data center, and described communication unit connects To described control module;
Processing unit, it for being transferred to other network platforms by integrated value;
Searching unit, it is connected respectively to described lookup data base and described processor, for supplying user by coupling user Name searches other users;
Memory element, it is connected to described lookup unit, for storing the user name of other users of lookup for user with corresponding The maximum of the integrated value of user.
The present invention at least includes following beneficial effect:
1, the games system of the present invention is instructed at speed training unit, attention training unit, precision by counting user Practice the number of speed obtained in unit, ability to solve problem training unit, computing capability training unit and memory training unit According to, attention data, precision data, ability to solve problem data, computing capability data and memory data, thus To the response speed in cognitive competence, attention, precision, ability to solve problem, computing capability and memory several respects Carry out quantifying clearly, and as standard using integrated value cognitive competence carried out system, has comprehensively evaluated, thus helped User is better understood by each item data of the cognitive competence of oneself, can go targetedly to improve oneself relatively weak item Mesh, reaches the effect of the training to cognitive competence by the form of game.Game uses gradient grade of difficulty, preferably swashs Encourage user to the training of response speed, attention, precision, ability to solve problem, computing capability and memory and exploitation, Too increase the interest of game, thus preferably attract user to adhere to carrying out the training to cognitive competence.With six groups of data Meansigma methods reflects the integral level of cognitive competence as integrated value, conveniently compares, and the evaluation to cognitive competence integral level Comprehensively, objective.
2, from game mark and two factors of clearance time jointly pass judgment on, the most objective clearly, help user more Good adjusting training plan, preferably reaches the training effect to cognitive competence.Played by quick class game, class of finding fault, Shooting game, the game of Fructus Alpiniae Oxyphyllae class, calculate class game and memory class game correspondence obtains six groups of data, simple and clear be easy to Implement.
3, the setting of mixed-media network modules mixed-media, provides the user with the selection of more diversification, can be by data backup by mixed-media network modules mixed-media user To Remote Data Analysis center, it is to avoid the problem of loss of data, meanwhile, by mixed-media network modules mixed-media, integrated value can be shared it His network platform, it is achieved the sharing of information between heterogeneous networks platform, the most also excitation user is carried out cognition energy perseveringly The training of power.
4, mixed-media network modules mixed-media is searched unit and the setting of memory element, enable users to realize maximum integrated value between different user Checking of data, it is simple to the data sharing between user and familiar kith and kin, excitation user is carried out recognizing perseveringly further Know the training of ability.
Part is embodied by the further advantage of the present invention, target and feature by description below, and part also will be by the present invention Research and practice and be understood by the person skilled in the art.
Accompanying drawing explanation
Fig. 1 is the operation workflow schematic diagram of the training module of the games system of the present invention;
Fig. 2 is the schematic flow sheet logined and publish of the games system of the present invention.
Detailed description of the invention
The present invention is described in further detail below in conjunction with the accompanying drawings, to make those skilled in the art with reference to description word energy Enough implement according to this.
According to a kind of way of realization of the present invention, as shown in Figure 1, it is provided that the running stream of the training module of a kind of games system Journey schematic diagram, the games system of the present invention includes:
Training module, it includes that the game of at least three grade of difficulty, each grade of difficulty include speed training unit, notes Meaning power training unit, precision training unit, ability to solve problem training unit, computing capability training unit and memory Training unit;
Described training module includes speed data, attention for what counting user correspondence in the game of each grade of difficulty obtained Six groups of data of force data, precision data, ability to solve problem data, computing capability data and memory data, and Using the meansigma methods of six groups of data as integrated value, described training module be additionally operable to integrated value higher than preset value time be switched to than with The higher leveled game of grade of difficulty of the game that family is carried out.
Speed training unit utilizes speed training game to obtain speed data, and attention training unit utilizes attention training game Gain attention force data, precision training unit utilizes precision training game to obtain precision data, ability to solve problem instruction Practicing unit utilizes ability to solve problem training training game to have been resolved problem capacity data, and computing capability training unit utilizes meter Calculating ability training game and obtain computing capability data, memory training unit utilizes memory training game to obtain memory number According to.
Training module is by speed data, attention data, precision data, ability to solve problem data, computing capability data And the meansigma methods of memory data is as integrated value, the game being switched to when integrated value is higher than preset value to carry out than user The higher leveled game of grade of difficulty.
Such as, training module includes three grade of difficulty, such as minimum difficulty, medium difficulty, the most highly difficult game.First What first user entered is the game of the speed training unit in minimum grade of difficulty, carries out attention training unit the most successively, Trip in precision training unit, ability to solve problem training unit, computing capability training unit and memory training unit Play, when connecing the game restrainting this grade of difficulty, training module will be added up the clearance time of the game of each training unit and divided Number, is multiplied by the numerical value after the coefficient of stability 0.6 as corresponding using the mark of each training unit with the ratio of clearance time or ratio The data of training unit, then take the meansigma methods of six groups of data that six training units obtain as integrated value.
In the game of minimum grade of difficulty, the reference clearance time of each training unit is 1min, and mark full marks are 100, set in the game of minimum grade of difficulty 60 and be divided into preset value, by the mark of each training unit with by minute in units of The ratio of clearance time as the data of corresponding training unit, when user connects the game restrainting this grade of difficulty, minimum The integrated value in game in grade of difficulty is higher than during preset value such as 68, i.e. automatically into the difficulty to the game carried out than user The degree grade high one-level i.e. game of medium difficulty grade, when user's integrated value in this is played is less than preset value such as 53, Then can not be switched to the quick class game of next grade of difficulty, remain in the game of this minimum grade of difficulty, until user's weight The integrated value of the multiple minimum grade of difficulty game carried out, higher than after preset value, could enter the game of medium difficulty grade.
In another kind of technical scheme, speed data, attention data, precision data, ability to solve problem data, meter Calculation capacity data and memory data are the mark ratio with the clearance time of corresponding each training unit.
In speed training unit, being 1min with reference to the clearance time, mark full marks are 100, and the clearance time of user is 1.5min, mark is 75, then speed data is 50.
In another kind of technical scheme, speed training unit includes quick class game, and attention training unit includes finding fault Class is played, and precision training unit includes that shooting game, ability to solve problem training unit include that Fructus Alpiniae Oxyphyllae class is played, Computing capability training unit includes calculating class game, and memory training unit includes that memory class is played.
In another kind of technical scheme, games system also includes:
Input equipment, it is for for user input instruction;
Control module, it obtains command information for the instruction analyzing user's input, for calling described instruction according to command information Practice module to generate and more new user interface;
Display, it is controlled display user interface by described control module.
In another kind of technical scheme, mixed-media network modules mixed-media, it controls to enable and close by described control module, described mixed-media network modules mixed-media Between remote data center, realize transmission and the reception of integrated value, and receive the integrated value number in described training module According to and integrated value is transferred to other network platforms;
Remote data center, it is used for receiving and backing up integrated value.
When command information is for closing mixed-media network modules mixed-media, after described control module controls the closedown of described mixed-media network modules mixed-media, according to instruction letter Breath is played after calling training module, and the new integrated value that game produces is stored in training module;
When command information is for enabling mixed-media network modules mixed-media, after the described control module described mixed-media network modules mixed-media of control enables, according to instruction letter Breath is played after calling training module, and the new integrated value that game produces is stored in training module, and control module will simultaneously Personal data are transferred to mixed-media network modules mixed-media, and integrated value is transferred to remote data center by mixed-media network modules mixed-media, and remote data center receives also Backup integrated value;When because of unexpected loss integrated value data, after user can be connected to remote data center by mixed-media network modules mixed-media, Downloading integrated value from remote data center and be transmitted back to described mixed-media network modules mixed-media, integrated value is transferred to described instruction by described mixed-media network modules mixed-media Practice in module, integrated value also can by described control module control by described mixed-media network modules mixed-media be transferred to other as QQ, wechat, Other network platforms such as microblogging.
As in figure 2 it is shown, the invention provides the schematic flow sheet logined and publish of a kind of games system, this technical side In case, described control module includes:
Controller, the instruction of its analysis user's input, described controller is connected to described training module;
Logining processor, it is connected to described controller, and it is for being called described training module opened by described processor of logining Begin game, described in login processor and include:
User register unit, it is connected to described training module, for starting by arranging username and password for user Set up the integrated value that initial value is 0;
User logs in unit, and it is connected to described user register unit, and described user logs in unit by coupling user name After being connected to integrated value with password, call the speed training unit of corresponding grade of difficulty, attention training unit, precisely Degree training unit, ability to solve problem training unit, computing capability training unit and memory training unit start trip Play;
Visitor logs in unit, and it is connected to the speed training unit in described training module, attention training unit, essence Accuracy training unit, ability to solve problem training unit, computing capability training unit and memory training unit;
Publishing unit, it is connected respectively to described user and logs in unit and described visitor logs in unit, and it is for by institute State and publish unit the integrated value of generation is saved in after described training module Exit Game or direct Exit Game.
When user first enters into game, after controller obtains the command information starting to play, it is introduced into and logins processor, user Optional log in unit by visitor and be directly entered game or first pass through user register unit, username and password is set and starts Set up initial value and be the integrated value of 0, then log in unit by user and enter game, pass through user through user register unit The approach logging in unit entrance game can make user integrated value be set up and preserve, and log in unit by visitor and directly enter Enter game and then can not carry out the preservation of integrated value.
User is non-first enter into game after, can directly by user log in unit enter game.Log in unit by user to enter Enter the user of game, the integrated value after game every time can be preserved before Exit Game, and log in unit by visitor and be directly entered Game then can not carry out the preservation of integrated value.
In this technical scheme, described remote data center includes:
Multiple independent customer data bases, the integrated value of each one user of user data library storage;
Searching data base, it stores the user name maximum with the integrated value of corresponding user of user respectively;
Processor, it is for realizing transmission or the reception of integrated value between described mixed-media network modules mixed-media, and described processor is for by every The user name of individual user is transferred to described lookup data base with the maximum of the integrated value of corresponding user, and integrated value is backed up In each customer data base;
Described mixed-media network modules mixed-media includes:
Communication unit, it is for realizing the transmission of the integrated value between described remote data center, and described communication unit connects To described control module;
Processing unit, it for being transferred to other network platforms by integrated value;
Searching unit, it is connected respectively to described lookup data base and described processor, for supplying user by coupling user Name searches other users;
Memory element, it is connected to described lookup unit, for storing the user name of other users of lookup for user with corresponding The maximum of the integrated value of user.
Mixed-media network modules mixed-media is searched unit and the setting of memory element, enables users to be led in searching data base by lookup unit Overmatching user name finds other users such as relatives and friends, and from searching the integrated value finding corresponding user data base Big value, its user name receiving other users such as relatives and friends is single in storage respectively with after the maximum of corresponding user's integrated value Unit, it is simple to user checks and compares, thus encourages user to carry out the training to cognitive competence perseveringly.
When the games system of the present invention runs, starting the instruction of game from input equipment input, control module obtains starting game Command information after, call training module and show in user interface by display, when user first enters into game, control After device obtains the command information starting to play and open mixed-media network modules mixed-media, being introduced into and login processor, user selects to first pass through user Registering unit is set up initial value and is the integrated value of 0 after arranging username and password, then log in unit input by user and use Game is entered after name in an account book and password.
What user initially entered is the game of the speed training unit of one-level grade of difficulty, then sequentially enters one-level grade of difficulty Attention training unit, precision training unit, ability to solve problem training unit, computing capability training unit and note Recalling power training unit, during training, training module adds up clearance time and the mark of the game of each training unit, will be every The mark of individual training unit as the data of corresponding training unit, connects the game restrainting this grade of difficulty with the ratio of clearance time Time take the meansigma methods of six groups of data that six training units obtain as integrated value, when integrated value is higher than preset value automatically into To the game of two grades of grade of difficulty, enter three grades or the game of more highly difficult grade by that analogy, when user is in this difficulty etc. When integrated value in level game is less than preset value, then can not be switched to the quick class game of next grade of difficulty, remain in this In grade of difficulty game, after the integrated value after repeating the game of this grade of difficulty until user is higher than preset value, could enter The game of high one-level grade of difficulty.
During this period, user is used by coupling in the lookup data base of remote data center by the unit of searching of mixed-media network modules mixed-media Name in an account book searches other users, then the user name of other users that user searches is deposited with the maximum of the integrated value of corresponding user Storage is in the memory unit.
When user wants to exit game, publish by publishing unit, before publishing, the integrated value of generation be saved in training module, And be transferred in the customer data base of remote data center preserve by mixed-media network modules mixed-media, then Exit Game.
Although embodiment of the present invention are disclosed as above, but it is not restricted in description and embodiment listed fortune With, it can be applied to various applicable the field of the invention completely, for those skilled in the art, and can be easily Realizing other amendment, therefore under the general concept limited without departing substantially from claim and equivalency range, the present invention does not limit In specific details with shown here as the legend with description.

Claims (7)

1. a games system, it is characterised in that including:
Training module, it includes that the game of at least three grade of difficulty, each grade of difficulty include speed training unit, notes Meaning power training unit, precision training unit, ability to solve problem training unit, computing capability training unit and memory Training unit;
Described training module includes speed data, attention for what counting user correspondence in the game of each grade of difficulty obtained Six groups of data of force data, precision data, ability to solve problem data, computing capability data and memory data, and Using the meansigma methods of six groups of data as integrated value, described training module be additionally operable to integrated value higher than preset value time be switched to than with The higher leveled game of grade of difficulty of the game that family is carried out.
2. games system as claimed in claim 1, it is characterised in that speed data, attention data, the accurate number of degrees According to, ability to solve problem data, computing capability data and memory data be that the mark of corresponding each training unit is with logical The ratio of pass time.
3. games system as claimed in claim 1, it is characterised in that speed training unit includes quick class game, Attention training unit includes class game of finding fault, and precision training unit includes shooting game, and ability to solve problem is instructed Practicing unit and include that Fructus Alpiniae Oxyphyllae class is played, computing capability training unit includes calculating class game, and in memory training unit Play including memory class.
4. games system as claimed in claim 1, it is characterised in that described games system also includes:
Input equipment, it is for for user input instruction;
Control module, it obtains command information for the instruction analyzing user's input, for calling described instruction according to command information Practice module to generate and more new user interface;
Display, it is controlled display user interface by described control module.
5. games system as claimed in claim 4, it is characterised in that also include:
Mixed-media network modules mixed-media, its by described control module control enable and close, described mixed-media network modules mixed-media for remote data center it Between realize transmission and the reception of integrated value, and receive the integrated value data in described training module and integrated value be transferred to it His network platform;
Remote data center, it is used for receiving and backing up integrated value.
6. games system as claimed in claim 5, it is characterised in that described control module includes:
Controller, the instruction of its analysis user's input, described controller is connected to described training module;
Logining processor, it is connected to described controller, and it is for being called described training module opened by described processor of logining Begin game, described in login processor and include:
User register unit, it is connected to described training module, for starting by arranging username and password for user Set up the integrated value that initial value is 0;
User logs in unit, and it is connected to described user register unit, and described user logs in unit by coupling user name After being connected to integrated value data with password, call the speed training unit of corresponding grade of difficulty, attention training unit, Precision training unit, ability to solve problem training unit, computing capability training unit and memory training unit are opened Begin to play;
Visitor logs in unit, and it is connected to the speed training unit in described training module, attention training unit, essence Accuracy training unit, ability to solve problem training unit, computing capability training unit and memory training unit;
Publishing unit, it is connected respectively to described user and logs in unit and described visitor logs in unit, and it is for by institute State and publish unit the integrated value of generation is saved in after described training module Exit Game or direct Exit Game.
7. games system as claimed in claim 6, it is characterised in that described remote data center includes:
Multiple independent customer data bases, the integrated value of each one user of user data library storage;
Searching data base, it stores the user name maximum with the integrated value of corresponding user of user respectively;
Processor, it is for realizing transmission or the reception of integrated value between described mixed-media network modules mixed-media, and described processor is for by every The user name of individual user is transferred to described lookup data base with the maximum of the integrated value of corresponding user, and integrated value is backed up In each customer data base;
Described mixed-media network modules mixed-media includes:
Communication unit, it is for realizing the transmission of the integrated value between described remote data center, and described communication unit connects To described control module;
Processing unit, it for being transferred to other network platforms by integrated value;
Searching unit, it is connected respectively to described lookup data base and described processor, for supplying user by coupling user Name searches other users;
Memory element, it is connected to described lookup unit, for storing the user name of other users of lookup for user with corresponding The maximum of the integrated value of user.
CN201610257881.4A 2016-04-25 2016-04-25 Game system Pending CN105833525A (en)

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