CN105721450A - Method, device and system for logging in network game - Google Patents

Method, device and system for logging in network game Download PDF

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Publication number
CN105721450A
CN105721450A CN201610056833.9A CN201610056833A CN105721450A CN 105721450 A CN105721450 A CN 105721450A CN 201610056833 A CN201610056833 A CN 201610056833A CN 105721450 A CN105721450 A CN 105721450A
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Prior art keywords
online game
client
version number
server
list
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CN201610056833.9A
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CN105721450B (en
Inventor
龙永德
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201610056833.9A priority Critical patent/CN105721450B/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/10Network architectures or network communication protocols for network security for controlling access to devices or network resources
    • H04L63/102Entity profiles

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  • Engineering & Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Computer Security & Cryptography (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention provides a method, a device and a system for logging in a network game. The method for logging in a network game comprises the steps of when receiving a network game login request input by a user is received, sending a login request message to a login server, wherein the login request message comprises a user identifier for characterizing the user; receiving a login answer message sent by the login server, wherein the login answer message comprises a server list, and the server list is acquired by the login server according to the user identifier and comprises an audit server and/or an operation server; and displaying the optional server list to the user. By adopting the method, the device and the system, the lowest authority opening of the network game is realized in releasing channel cooperation without influencing the functional review of an external channel of an organization before online; unexpected risk caused by errors of manual operation such as repacking when a client logs in corresponding servers at different phases is reduced, and then various unknown online operation accidents are reduced.

Description

The methods, devices and systems of logging in online game
Technical field
The present invention relates to online game, particularly relate to the methods, devices and systems of a kind of logging in online game.
Background technology
The logic of giving out a contract for a project of online game, first have to meet efficient, concordance and high believable basic demand, namely logic of giving out a contract for a project itself needs to ensure that data source is unanimously credible, and the error that artificial replacement operation of forgoing brings is intervened with intentional, thus avoiding the operation accident because artificial replacement operation causes.It addition, from service environment and security standpoint, online game be also satisfied the business demand in each stage in process of giving out a contract for a project, say, that the different role in each stage to have the different server range of choice, control of authority and the demand preventing data from leaking.
Online game includes client game.Wherein, the issue of client game, operation and checking role are at same company's entity or have among the collaborative mechanism of third party of strong restraint force, have the technical scheme of configuration and formation system to go to support high believable prescription.For control of authority and prevent the demand that data leak, with occupation and mechanism's constraint of related personnel, it is not required to consider especially to accomplish the outer control put in local.But as the one of which of client game, due to the market status, mobile phone games give out a contract for a project in logic, must consider how to realize in cooperate with publication channel the least privilege of mobile phone games open and don't affect reach the standard grade before the function of the outside channel of mechanism evaluate.
In the prior art, point to the different server ranges of choice by the different role in each stage, realize realizing in cooperate with publication channel the least privilege of mobile phone games open and don't affect reach the standard grade before the function of the outside channel of mechanism evaluate.Such as, the client being in the outside channel examination & verification stage only completes the examination & verification of mobile phone games with examination & verification server interaction, and the client being in operation stage only completes the operation to mobile phone games alternately with Operation Server.But this way causes: the close beta stage, the outside channel examination & verification stage and operation stage three phases, the bag that corresponding three different time points are up to respectively, and the process repeatedly packed can introduce unnecessary staff operation or flow process gaps and omissions equivalent risk, so often there is the online operation accident of various the unknown.
Summary of the invention
The present invention provides the methods, devices and systems of a kind of logging in online game, least privilege to realize online game with publication channel in cooperating open and don't affect reach the standard grade before the outside channel of mechanism function evaluation while, reduce that the error of staff operation brings can not calculated risk, and then reduce the online operation accident of various the unknown.
First aspect, the present invention provides a kind of method of logging in online game, including: when receiving the online game logging request of user's input, sending login request message to login service device, this login request message includes the ID for characterizing this user;Receiving the login response message that login service device sends, this login response message includes server list, and server list is that login service device obtains according to ID, and server list includes examination & verification server and/or Operation Server;Display to the user that alternative server list.
In the first implementation of first aspect, above-mentioned transmission login request message to before login service device, also comprises determining that whether the online game version in client is the latest edition of online game;If the online game version in client is the latest edition of online game, then send login request message to login service device.
In the second implementation of first aspect, whether the above-mentioned online game version determined in client is the latest edition of online game, including: obtain from public server and formally run list of patches;According to formally runing list of patches, it is determined that the up-to-date complete packet version number of the online game that in client, operating system is corresponding;If the online game version number in client is more than or equal to up-to-date complete packet version number, it is determined that the latest edition that online game version is online game in client.
In the third implementation of first aspect, whether the above-mentioned online game version determined in client is the latest edition of online game, including: obtain from public server and formally run list of patches;According to formally runing list of patches, it is determined that the up-to-date complete packet version number of the online game that in client, operating system is corresponding and latest patch bag version number;If the online game version number in client is more than or equal to up-to-date complete packet version number, and the online game version number in client is more than or equal to latest patch bag version number, it is determined that the latest edition that online game version is online game in client.
In the 4th kind of implementation of first aspect, the method also includes: if the online game version number in client is less than latest patch bag version number, then according to latest patch bag, the online game in client is performed the first bag and update operation, and after the first bag renewal operation completes, send login request message to login service device.
In the 5th kind of implementation of first aspect, the method also includes: if the online game version number in client is less than up-to-date complete packet version number, then according to up-to-date complete packet, the online game in client is performed the second bag and update operation, and after the second bag renewal operation completes, the login interface of display online game.
In the 6th kind of implementation of first aspect, above-mentioned login response message also includes for characterizing the instruction information whether ID is prestored user mark, before displaying to the user that alternative server list, also include: if it is determined that instruction information represents that ID is prestored user mark, then obtain close beta list of patches from public server;According to close beta list of patches, it is determined that whether the online game version in client is the up-to-date close beta version of online game.
In the 7th kind of implementation of first aspect, above-mentioned according to close beta list of patches, determine that whether the online game version in client is the up-to-date close beta version of online game, including: according to close beta list of patches, it is determined that the up-to-date close beta complete packet version number of the online game that client is corresponding;If the online game version number in client is more than or equal to up-to-date close beta complete packet version number, it is determined that the online game version in client is the up-to-date close beta version of online game.
In the 8th kind of implementation of first aspect, above-mentioned according to close beta list of patches, determine that whether the online game version in client is the up-to-date close beta version of online game, including: according to close beta list of patches, it is determined that the up-to-date close beta complete packet version number of the online game that client is corresponding and up-to-date close beta service packs version number;If the online game version number in client is more than or equal to up-to-date close beta complete packet version number, and the online game version number in client is more than or equal to up-to-date close beta service packs version number, it is determined that the online game version in client is the up-to-date close beta version of online game.
In the 9th kind of implementation of first aspect, the method also includes: if the online game version number in client is less than up-to-date close beta service packs version number, then according to up-to-date close beta service packs, the online game in client is performed three guarantees and update operation, and after three guarantees renewal operation completes, perform to display to the user that the operation of alternative server list.
In the tenth kind of implementation of first aspect, the method also includes: if the online game version number in client is less than up-to-date close beta complete packet version number, then according to up-to-date close beta complete packet, the online game in client is performed the 4th bag and update operation, and after the 4th bag renewal operation completes, perform the above-mentioned operation displaying to the user that alternative server list.
In the 11st kind of implementation of first aspect, log in response message and also include for characterizing the instruction information whether ID is prestored user mark, above-mentioned display to the user that alternative described server list before, also include: if it is determined that instruction information represents that ID is not prestored user mark, then perform the above-mentioned operation displaying to the user that alternative described server list;Wherein, when the online game version in client is higher than the online game version in Operation Server, server list includes examination & verification server list;When the online game version in client is consistent with the online game version in Operation Server, server list includes Operation Server list.
In the 12nd kind of implementation of first aspect, above-mentioned display to the user that alternative described server list after, also include: when user selects examination & verification server, receiving the active coding of user's input, this active coding is for auditing the login authentication of server.
In the 13rd kind of implementation of first aspect, above-mentioned ID is SDK account.
Second aspect, the present invention provides a kind of method of logging in online game, including: receiving the login request message that client sends, this login request message includes the ID for characterizing user;According to ID, obtaining server list, wherein, server list includes examination & verification server and/or Operation Server;Server list is carried in logging in response message, is sent to client, so that client completes the login of server.
In the first implementation of second aspect, above-mentioned according to ID, obtain server list, including: obtain prestored user mark;If ID belongs to prestored user mark, then select whole server list from public server.
In the second implementation of second aspect, login request message also includes the online game version number in client.Above-mentioned according to ID, obtain server list, including: obtain prestored user mark;If ID is not belonging to prestored user mark, then obtain the online game version number Operation Server from public server;If the online game version number in client is more than the online game version number in Operation Server, it is determined that the server comprised in server list is the examination & verification server that client is corresponding;Or, if the online game version number in client is equal to the online game version number in Operation Server, it is determined that the server comprised in server list is the Operation Server that client is corresponding.
In the third implementation of second aspect, above-mentioned login response message also includes for characterizing the instruction information whether ID is prestored user mark.
In the 4th kind of implementation of second aspect, above-mentioned ID is SDK account.
The third aspect, the present invention provides the device of a kind of logging in online game, including: receiver module, for receiving the online game logging request of user's input;Sending module, for when receiver module receives online game logging request, sending login request message to login service device, this login request message includes the ID for characterizing this user;Receiver module, is additionally operable to receive the login response message that login service device sends, and logs in response message and includes server list, and server list is that login service device obtains according to ID, and server list includes examination & verification server and/or Operation Server;Display module, is used for displaying to the user that alternative server list.
In the first implementation of the third aspect, said apparatus also includes: first determines module, for determining that whether online game version in client is the latest edition of online game;If the online game version in client is the latest edition of online game, then triggers sending module and send login request message to login service device.
In the second implementation of the third aspect, above-mentioned first determines that module includes: first obtains submodule, formally runs list of patches for obtaining from public server;First determines submodule, for according to formally runing list of patches, it is determined that the up-to-date complete packet version number of the online game that in client, operating system is corresponding;If the online game version number in client is more than or equal to up-to-date complete packet version number, it is determined that the latest edition that online game version is online game in client.
In the third implementation of the third aspect, above-mentioned first determines that submodule is additionally operable to: according to formally runing list of patches, it is determined that the up-to-date complete packet version number of the described online game that in client, operating system is corresponding and latest patch bag version number;If the online game version number in client is more than or equal to up-to-date complete packet version number, and the online game version number in client is more than or equal to latest patch bag version number, it is determined that the latest edition that online game version is online game in client.
In the 4th kind of implementation of the third aspect, said apparatus also includes: the first more new module;First determines submodule, if the online game version number being additionally operable in client is less than latest patch bag version number, then triggers the first more new module;First more new module, updates operation for the online game in client performing the first bag according to latest patch bag, and updates after operation completes at the first bag, triggers sending module and sends login request message to login service device.
In the 5th kind of implementation of the third aspect, said apparatus also includes: the second more new module;First determines submodule, if the online game version number being additionally operable in client is less than up-to-date complete packet version number, then and triggering second more new module;Second more new module, updates operation for the online game in client performing the second bag according to up-to-date complete packet, and updates after operation completes at the second bag, triggers the login interface of display module display online game.
In the 6th kind of implementation of the third aspect, above-mentioned login response message also includes for characterizing the instruction information whether ID is prestored user mark.Device also includes: second determines module, is used for determining that instruction information represents whether ID is prestored user mark;If it is determined that instruction information represents that ID is prestored user mark, then trigger acquisition module;Acquisition module, for obtaining close beta list of patches from public server;Second determines module, is additionally operable to according to close beta list of patches, it is determined that whether the online game version in client is the up-to-date close beta version of online game.
In the 7th kind of implementation of the third aspect, above-mentioned second determines that module is additionally operable to: according to close beta list of patches, it is determined that the up-to-date close beta complete packet version number of the online game that client is corresponding;If the online game version number in client is more than or equal to up-to-date close beta complete packet version number, it is determined that the online game version in client is the up-to-date close beta version of online game.
In the 8th kind of implementation of the third aspect, above-mentioned second determines that module is additionally operable to: according to close beta list of patches, it is determined that the up-to-date close beta complete packet version number of the described online game that client is corresponding and up-to-date close beta service packs version number;If the online game version number in client is more than or equal to up-to-date close beta complete packet version number, and the online game version number in client is more than or equal to up-to-date close beta service packs version number, it is determined that the online game version in client is the up-to-date close beta version of online game.
In the 9th kind of implementation of the third aspect, said apparatus also includes: the new module depth of the night in of;Second determines module, if the online game version number being additionally operable in client is less than up-to-date close beta service packs version number, then triggers new module depth of the night the in of;The new module depth of the night in of the, updates operation for the online game in client performing three guarantees according to up-to-date close beta service packs, and updates after operation completes in three guarantees, triggers display module and performs to display to the user that the operation of alternative server list.
In the tenth kind of implementation of the third aspect, said apparatus also includes: the 4th more new module;Second determines module, if the online game version number being additionally operable in client is less than up-to-date close beta complete packet version number, then triggers the 4th more new module;4th more new module, updates operation for the online game in client performing the 4th bag according to up-to-date close beta complete packet, and updates after operation completes at the 4th bag, triggers display module and performs to display to the user that the operation of alternative server list.
In the 11st kind of implementation of the third aspect, above-mentioned login response message also includes for characterizing the instruction information whether ID is prestored user mark, display module is additionally operable to: if it is determined that instruction information represents that ID is not prestored user mark, then perform to display to the user that the operation of alternative server list;Wherein, when the online game version in client is higher than the online game version in Operation Server, server list includes examination & verification server list;When the online game version in client is consistent with the online game version in Operation Server, server list includes Operation Server list.
In the 12nd kind of implementation of the third aspect, above-mentioned receiver module is additionally operable to: when user selects examination & verification server, receiving the active coding of user's input, this active coding is for auditing the login authentication of server.
In the 13rd kind of implementation of the third aspect, above-mentioned ID is SDK account.
Fourth aspect, the present invention provides the device of a kind of logging in online game, including: receiver module, for receiving the login request message that client sends, login request message includes the ID for characterizing user;Acquisition module, for according to ID, obtaining server list, wherein, server list includes examination & verification server and/or Operation Server;Sending module, is sent to client for server list being carried, so that client completes the login of server in logging in response message.
In the first implementation of fourth aspect, above-mentioned acquisition module specifically for: obtain prestored user mark;If ID belongs to prestored user mark, then select whole server list from public server.
In the second implementation of fourth aspect, above-mentioned login request message also includes the online game version number in client, acquisition module specifically for: obtain prestored user mark;If ID is not belonging to prestored user mark, then obtain the online game version number Operation Server from public server;If the online game version number in client is more than the online game version number in Operation Server, it is determined that the server comprised in server list is the examination & verification server that client is corresponding;Or, if the online game version number in client is equal to the online game version number in Operation Server, it is determined that the server comprised in server list is the Operation Server that client is corresponding.
In the third implementation of fourth aspect, above-mentioned login response message also includes for characterizing the instruction information whether ID is prestored user mark.
In the 4th kind of implementation of fourth aspect, above-mentioned ID is SDK account.
5th aspect, the present invention provides the system of a kind of logging in online game, including: client and login service device, wherein, this client includes the device of the logging in online game as according to any one of the third aspect, and this login service device includes the device of the logging in online game as according to any one of fourth aspect.
The method of logging in online game of the present invention, device and system, by sending the login request message including the ID for characterizing user to login service device, and receive the server list that login service device sends, wherein, server list is obtained according to ID by login service device, and server list includes examination & verification server and/or Operation Server, thus realizing user when entering online game, show the server list of this user's correspondence authority, realize in cooperating with publication channel the least privilege of online game open and don't affect reach the standard grade before the function evaluation of the outside channel of mechanism;Additionally, the client server list by display is obtained according to ID by login service device, the login of different phase client is realized by same login service device, reduce client different phase repacking of logging in that respective server causes wait that the error that staff operates brings can not calculated risk, and then reduce the online operation accident of various the unknown.
Accompanying drawing explanation
In order to be illustrated more clearly that the embodiment of the present invention or technical scheme of the prior art, introduce the accompanying drawing used required in embodiment or description of the prior art is done one simply below, apparently, accompanying drawing in the following describes is some embodiments of the present invention, for those of ordinary skill in the art, under the premise not paying creative work, it is also possible to obtain other accompanying drawing according to these accompanying drawings.
Fig. 1 is the flow chart of the embodiment of the method one of logging in online game of the present invention;
Fig. 2 is a white list exemplary plot;
Fig. 3 is the signaling process figure of the embodiment of the method two of logging in online game of the present invention;
Fig. 4 is a list of patches exemplary plot;
Fig. 5 is a server list exemplary plot;
Fig. 6 is the structural representation of the device embodiment one of logging in online game of the present invention;
Fig. 7 is the structural representation of the device embodiment two of logging in online game of the present invention;
Fig. 8 is the structural representation of the device embodiment three of logging in online game of the present invention;
Fig. 9 is the structural representation of the device embodiment four of logging in online game of the present invention;
Figure 10 is the structural representation of the device embodiment five of logging in online game of the present invention.
Detailed description of the invention
For making the purpose of the embodiment of the present invention, technical scheme and advantage clearly, below in conjunction with the accompanying drawing in the embodiment of the present invention, technical scheme in the embodiment of the present invention is clearly and completely described, obviously, described embodiment is a part of embodiment of the present invention, rather than whole embodiments.Based on the embodiment in the present invention, the every other embodiment that those of ordinary skill in the art obtain under not making creative work premise, broadly fall into the scope of protection of the invention.
Fig. 1 is the flow chart of the embodiment of the method one of logging in online game of the present invention.As it is shown in figure 1, the method includes:
S101, receive user input online game logging request time, send login request message to login service device, this login request message includes the ID for characterizing this user.
Specifically, user opens client, carries out register and clicks confirmation.In this process, user inputs user name and password, and clicks confirmation.
Correspondingly, client receives the online game logging request of user's input.Wherein, ID is used for distinguishing different user.
In a kind of implementation, ID can be SDK account.The user name of user's input is through SDK (SoftwareDevelopmentKit, it is called for short: the unique SDK user identity drawn after SDK) processing proves (UserIdentification, it is called for short: UID), i.e. SDK account herein, this SDK account can generate according to channel, it is to say, channel is different, SDK account corresponding to same user name is also different.Client sends login request message to login service device.Wherein, this login request message includes SDK account.
In another kind of implementation, ID can (MediaAccessControl be called for short: MAC) address, be also called hardware address for the medium access control of the used equipment of user.Such as, the equipment that user uses is i Phone, and now, ID is identity ((identification, the abbreviation: ID) of this i Phone.
It addition, the environmental labels of the online game version number that can also include in login request message in the token (token) of client, client and client, etc., the present invention is restriction not.
The login response message that S102, reception login service device send, this login response message includes server list, and server list is that login service device obtains according to ID, and server list includes examination & verification server and/or Operation Server.
In this step, the server list entrained in response message that logs in received due to client obtains according to ID, and therefore, this server list is corresponding with ID.Consider that online game need to meet the business demand in each stage in process of giving out a contract for a project, such as, in the close beta stage, client to show Servers-all, namely examination & verification server and Operation Server, consistent with the online game version put outward with the online game version ensureing close beta;In the outside channel examination & verification stage, client to show examination & verification server;Operation stage, client to show Operation Server, therefore, in the different stages, the server comprised in server list is different, and this difference makes a distinction especially by ID, it is achieved when user enters online game, show the server list of this user's correspondence authority, realize in cooperating with publication channel the least privilege of online game open and don't affect reach the standard grade before the function evaluation of the outside channel of mechanism.
Wherein, for the ID for the close beta stage, it is possible to adopt white list list to mate.This is because the number of the ID in close beta stage is controlled, under normal circumstances, the ID in the close beta stage of each channel, less than 10, therefore can be carried out exhaustive, it is ensured that be added among white list by the ID in the close beta stage that each channel is corresponding.Such as, the white list example shown in Fig. 2 illustrates three SDK accounts: 39amcx93m, 39amcx94m and 39amcx95m, but the present invention is not limited system.
For being used for the ID in outside channel examination & verification stage and operation stage, owing to channel requires that arbitrarily registration new account all should be able to normally be evaluated, therefore, it is impossible to expection obtains the ID in the two stage.But white list can be adopted to get rid of the ID for the close beta stage, hereafter, the online game version number in the client in outside channel examination & verification stage can be in higher than the online game version number in Operation Server through a series of process, it is to say, only channel examination & verification user its is possible to obtain latest edition.
S103, display to the user that alternative server list.
Corresponding with above-mentioned steps, login service device receives the login request message that client sends;And according to the ID that login request message is carried, obtain server list;Finally, server list is carried in logging in response message, is sent to client, so that client completes the login of server.
Specifically, server list is shown to user by client, carries out the selection of server for user.
The present invention is by sending the login request message including ID to login service device, and receive the server list that login service device sends, wherein, server list is obtained according to ID by login service device, and server list includes examination & verification server and/or Operation Server, thus realizing user when entering online game, show the server list of this user's correspondence authority, realize in cooperating with publication channel the least privilege of online game open and don't affect reach the standard grade before the function evaluation of the outside channel of mechanism;Additionally, the client server list by display is obtained according to ID by login service device, the login of different phase client is realized by same login service device, reduce client different phase repacking of logging in that respective server causes wait that the error that staff operates brings can not calculated risk, and then reduce the online operation accident of various the unknown.
Adopt specific embodiment below, the technical scheme of embodiment of the method shown in Fig. 1 is described in detail.
Fig. 3 is the signaling process figure of the embodiment of the method two of logging in online game of the present invention.With reference to Fig. 3, on the basis of flow process shown in Fig. 1, the method can also include:
S301, client are when receiving the online game logging request of user's input, it is determined that whether the online game version in this client is the latest edition of online game.
For determining that whether online game version in client is the latest edition of online game, it is possible to realized by multiple implementation.
In the first implementation, client obtains from public server and formally runs list of patches;According to formally runing list of patches, it is determined that the up-to-date complete packet version number of the online game that client is corresponding;If the online game version number in client is more than or equal to up-to-date complete packet version number, it is determined that the latest edition that online game version is online game in client.
This implementation is based on being absent from the scene that service packs updates, and the online game version number namely only considered in client compares with the size of up-to-date complete packet version number.
If the online game version number in client is less than up-to-date complete packet version number, it is determined that the online game version in client is not the latest edition of online game.Afterwards, the online game in client is performed second according to up-to-date complete packet and wraps renewal operation by client;And after the second bag renewal operation completes, the login interface of display online game.Now, user inputs online game logging request at login interface again, is back to S301.
For according to formally runing list of patches, determine the up-to-date complete packet version number of online game corresponding to client, specifically determine that mode is: if the operating system in client is Android system, then in formal operation list of patches location version number maximum, patch download address is with the apk row ended up, determine it is the up-to-date complete packet version number of online game corresponding to this client, such as, the version number shown in Fig. 4 is a line of 2.0.0;If the operating system in client is IOS system, then in formal operation list of patches location version number maximum, download address is with the ipa row ended up, it is determined that be the up-to-date complete packet version number of online game corresponding to this client.Wherein, Fig. 4 illustrates version number, download address, platform identification, md5 and size five, and the concrete example for each no longer illustrates here one by one.
After determining the up-to-date complete packet version number of online game corresponding to client, compare with the online game version number in client.Specifically, the relatively front two of version number, namely to put the first two numeral separated in x.x.x, if the front two of the online game version number in client is less than the front two of up-to-date complete packet version number, it is determined that the online game version in client is not the latest edition of online game;If the front two of the online game version number in client is more than or equal to the front two of up-to-date complete packet version number, it is determined that the online game version in client is the latest edition of online game.
In the second implementation, client obtains from public server and formally runs list of patches;According to formally runing list of patches, it is determined that the up-to-date complete packet version number of the online game that in client, operating system is corresponding and latest patch bag version number;If the online game version number in client is more than or equal to up-to-date complete packet version number, and the online game version number in client is more than or equal to latest patch bag version number, it is determined that the latest edition that online game version is online game in client.
Based on there is the scene that service packs updates in this implementation, the online game version number namely simultaneously considered in client compares with the size of up-to-date complete packet version number, and, the online game version number in client compares with the size of latest patch bag version number.In comparison procedure, first determine whether the size of the online game version number in client and up-to-date complete packet version number;Judge the size of online game version number in client and latest patch bag version number again.Therefore, there is again following four subfield scape in this scene.
Subfield scape one, the online game version number in client is more than or equal to up-to-date complete packet version number, and the online game version number in client is more than or equal to latest patch bag version number, i.e. the second implementation.
Subfield scape two, the online game version number in client is more than or equal to up-to-date complete packet version number, and the online game version number in client is less than latest patch bag version number.Now, online game execution the first bag renewal in client is operated by client according to latest patch bag, and after the first bag renewal operation completes, performs S302.
Subfield scape three, the online game version number in client is less than up-to-date complete packet version number, and the online game version number in client is more than or equal to latest patch bag version number.Now, client online game version number in determining client is less than, after up-to-date complete packet version number, according to up-to-date complete packet, the online game in client being performed the second bag and update operation;And after the second bag renewal operation completes, the login interface of display online game.
Then, user inputs online game logging request at login interface again, is back to S301.Owing to the online game in client has been updated to the version of up-to-date complete packet, therefore, when performing S301 again, online game version number in client is more than or equal to up-to-date complete packet version number, and the online game version number in client is more than or equal to latest patch bag version number, identical with subfield scape one.
Subfield scape four, the online game version number in client is less than up-to-date complete packet version number, and the online game version number in client is less than latest patch bag version number.Now, client online game version number in determining client is less than, after up-to-date complete packet version number, according to up-to-date complete packet, the online game in client being performed the second bag and update operation;And after the second bag renewal operation completes, the login interface of display online game.
Then, user inputs online game logging request at login interface again, is back to S301.Owing to the online game in client has been updated to the version of up-to-date complete packet, therefore, when performing S301 again, online game version number in client is more than or equal to up-to-date complete packet version number, and the online game version number in client is less than latest patch bag version number, further, online game in client is performed the first bag according to latest patch bag and updates operation by client, and after the first bag renewal operation completes, perform S302, identical with subfield scape two.
In this implementation, for determining the latest patch bag version number of online game corresponding to client, specifically determine that mode is: if the operating system in client is Android system, then in formal operation list of patches, locating platform is designated the maximum row of all.android and version number, determine it is the latest patch bag version number of online game corresponding to this client, such as, the version number shown in Fig. 4 is a line of 2.0.2;If the operating system in client is IOS system, then in formal operation list of patches, locating platform is designated the maximum row of all.ios and version number, it is determined that be the latest patch bag version number of online game corresponding to this client.
After determining the latest patch bag version number of online game corresponding to client, compare with the online game version number in client.Specifically, relatively the 3rd of version number, namely the third digit separated with point in x.x.x, if the third digit of the online game version number in client is less than the third digit of up-to-date complete packet version number, it is determined that the online game version in client is not the latest patch bag version of online game;If the third digit of the online game version number in client is more than or equal to the third digit of up-to-date complete packet version number, it is determined that the online game version in client is the latest patch bag version of online game.
After this step completes, the online game version in client is more than or equal to the online game version in formal Operation Server.
S302, client send login request message to login service device.
Wherein, this login request message includes the ID for characterizing user.
With S101 sending login request message to login service device, repeat no more herein.
S303, login service device, according to ID, obtain server list.
In a kind of implementation, login service device obtains prestored user mark;If ID belongs to prestored user mark, then selecting whole server list from public server, namely server list includes examination & verification server and Operation Server.
In another kind of implementation, login request message can also include the online game version number in client.In this implementation, S303 may include that login service device obtains prestored user mark;If ID is not belonging to prestored user mark, then obtain the online game version number Operation Server from public server;If the online game version number in client is more than the online game version number in Operation Server, it is determined that the server comprised in server list is the examination & verification server that client is corresponding;Or, if the online game version number in client is equal to the online game version number in Operation Server, it is determined that the server comprised in server list is the Operation Server that client is corresponding.
With reference to Fig. 5, if the operating system of client is Android system, then the Operation Server that client is corresponding is environmental labels is the server of android_ops, and examination & verification server corresponding to client is environmental labels is the server of androidReview;If the operating system of client is IOS system, then the Operation Server that client is corresponding is environmental labels is the server of ios_ops, and examination & verification server corresponding to client be environmental labels is the server of iosReview.Wherein, Fig. 5 illustrates that great Qu name, game garment display Name, telecommunications log in IP and port and environmental labels four, and the concrete example for each no longer illustrates here one by one.
S304, login service device send and log in response message to client.
Wherein, this login response message includes server list and for characterizing the instruction information whether ID is prestored user mark.
If it is determined that instruction information represents that ID is prestored user mark, then perform S305;If it is determined that instruction information represents that ID is not prestored user mark, then perform S307.
S305, client obtain close beta list of patches from public server.
S306, client are according to close beta list of patches, it is determined that whether the online game version in client is the up-to-date close beta version of online game.
In the first implementation, client is according to close beta list of patches, it is determined that the up-to-date close beta complete packet version number of the online game that client is corresponding;If the online game version number in client is more than or equal to up-to-date close beta complete packet version number, it is determined that the online game version in client is the up-to-date close beta version of online game.
This implementation, based on being absent from the scene that close beta service packs updates, namely only considers that online game version number in client compares with the size of up-to-date close beta complete packet version number.
If the online game version number in client is less than up-to-date close beta complete packet version number, it is determined that the online game version in client is not the up-to-date close beta version of online game.Afterwards, if the online game version number in the described client of client is less than described up-to-date close beta complete packet version number, then according to up-to-date close beta complete packet to online game execution the 4th bag renewal operation in client, and after the 4th bag renewal operation completes, perform S307.
In the second implementation, client is according to close beta list of patches, it is determined that the up-to-date close beta complete packet version number of the online game that client is corresponding and up-to-date close beta service packs version number;If the online game version number in client is more than or equal to up-to-date close beta complete packet version number, and the online game version number in client is more than or equal to up-to-date close beta service packs version number, it is determined that the online game version in client is the up-to-date close beta version of online game.
This implementation is based on there is the scene that close beta service packs updates, namely consider that online game version number in client compares with the size of up-to-date close beta complete packet version number simultaneously, and, the online game version number in client compares with the size of up-to-date close beta service packs version number.In comparison procedure, first determine whether the size of online game version number in client and up-to-date close beta complete packet version number;Judge the size of online game version number in client and up-to-date close beta service packs version number again.Therefore, there is again following four subfield scape in this scene.
Subfield scape one, the online game version number in client is more than or equal to up-to-date close beta complete packet version number, and the online game version number in client is more than or equal to up-to-date close beta service packs version number, i.e. the second implementation in S306.
Subfield scape two, the online game version number in client is more than or equal to up-to-date close beta complete packet version number, and the online game version number in client is less than up-to-date close beta service packs version number.Now, the online game in client is performed three guarantees according to up-to-date close beta service packs and updates operation by client, and after three guarantees renewal operation completes, performs S307.
Subfield scape three, the online game version number in client is less than up-to-date close beta complete packet version number, and the online game version number in client is more than or equal to up-to-date close beta service packs version number.Now, the online game in client, less than after up-to-date close beta complete packet version number, is performed the 4th bag according to up-to-date close beta complete packet and updates operation by client online game version number in determining client;And update after operation completes at the 4th bag, it is judged that the size of the online game version number in client and up-to-date close beta service packs version number.Owing to the online game version number in client is more than or equal to up-to-date close beta service packs version number, therefore perform S307.
Subfield scape four, the online game version number in client is less than up-to-date close beta complete packet version number, and the online game version number in client is less than up-to-date close beta service packs version number.Now, the online game in client, less than after up-to-date close beta complete packet version number, is performed the 4th bag according to up-to-date close beta complete packet and updates operation by client online game version number in determining client;And update after operation completes at the 4th bag, it is judged that the size of the online game version number in client and up-to-date close beta service packs version number.Owing to the online game version number in client is less than up-to-date close beta service packs version number, further, online game in client is performed three guarantees according to up-to-date close beta service packs and updates operation by client, and after three guarantees renewal operation completes, performs S307.
S307, client display to the user that alternative server list.
It should be noted that, log in response message and could be included for characterizing the instruction information whether ID is prestored user mark.Above-mentioned display to the user that alternative described server list before, the method can also include: if it is determined that instruction information represents that ID is not prestored user mark, then performs to display to the user that the operation of alternative server list.Wherein, when the online game version in client is higher than the online game version in Operation Server, server list includes examination & verification server list;When the online game version in client is consistent with the online game version in Operation Server, server list includes Operation Server list.
Alternatively, for preventing channel examination & verification user from leaking the latest edition of online game, it is possible to use login service device end generates active coding, external user is only provided to limited active coding, thus minimizing the risk that online game latest edition leaks.Specifically, above-mentioned display to the user that alternative server list after, the method can also include: when user selects examination & verification server, receiving the active coding of user's input, this active coding is for auditing the login authentication of server.
It should be noted that be, the present invention is in advance by whole server list (serverlist), list of patches (patchlist) and white list (acwhitelist) are placed on the network address of High Availabitity, such as, in public server in the embodiment of the present invention, client and login service device can pass through the URLs (UniformResourceLocator, the abbreviation: URL) access this public server that set.Wherein, the network address of High Availabitity at least includes two layers of meaning: one is traditional redundancy ability, namely when the disaster that cannot access occurs in this network address, can automatically have other available reference address, closely seamlessly support access function;Two refer to High Availabitity geographically.Public server is the server zone of big territorial scope and High Availabitity, and such as (ContentDeliveryNetwork is called for short: CDN) content distributing network.Login service device is usually within operator.
It addition, list of patches includes formally operation list of patches and the close beta list of patches for close beta.When client logs in special login service device, login service device is according to ID, it is determined that the visible server list of this client;Meanwhile, in login process, it is achieved in client, the patch of online game version updates and whole bag updates, it is ensured that user normally can be mated in the server having permission all the time and logged in, and carries out corresponding feature operation.
The method of above-mentioned logging in online game from client and login service device end both sides jointly with complete, development of games process can be taken into account close beta, outside channel examination & verification, put outside internal simulation, formal operation updates the observability of various situations.The Operation Server corresponding by each operating system and examination & verification server use same environmental labels, such as, the environmental labels that the Operation Server that Android system is corresponding uses is android_ops, the environmental labels that the examination & verification server that Android system is corresponding uses is androidReview, the environmental labels of the Operation Server use that IOS system is corresponding is ios_ops, the environmental labels of the examination & verification server use that IOS system is corresponding is iosReview, can flexibly customer volume regardless of the channel identical server of ground multiplexing, reach extension and multiplexing.
In embodiments of the present invention, namely channel is distributed to online game the company of player by own application or platform, such as 360 application platforms, 4399 application platforms etc..For these channels, when the operating system of client is Android system, the environmental labels of selectable server is all the server of android_ops;When the operating system of client is IOS system, the environmental labels of selectable server is all the server of ios_ops, which also improves the operation of operator elastic, that is: when player's resource generation larger fluctuation of some channel, it is possible to realize stable server operation from the resource allocation of other channel.
Following for apparatus of the present invention embodiment, it is possible to be used for performing the inventive method embodiment.For the details not disclosed in apparatus of the present invention embodiment, refer to the inventive method embodiment.
Fig. 6 is the structural representation of the device embodiment one of logging in online game of the present invention.As shown in Figure 6, the device 60 of logging in online game includes: receiver module 61, sending module 62 and display module 63.
Wherein, receiver module 61 is for receiving the online game logging request of user's input.Sending module 62 is for when receiver module 61 receives online game logging request, sending login request message to login service device, and this login request message includes the ID for characterizing user.Receiver module 61 is additionally operable to receive the login response message that login service device sends, and logs in response message and includes server list, and server list is that login service device obtains according to ID, and server list includes examination & verification server and/or Operation Server.Display module 63 is used for displaying to the user that alternative server list.
The device of the present embodiment, it is possible to for performing the technical scheme of client side approach embodiment, it is similar with technique effect that it realizes principle, repeats no more herein.
Fig. 7 is the structural representation of the device embodiment two of logging in online game of the present invention.As it is shown in fig. 7, on the basis of structure shown in Fig. 6, the device 70 of logging in online game can also include: first determines module 71.This first determines that module 71 is for latest edition that whether the online game version determining in client is online game;If the online game version in client is the latest edition of online game, then triggers sending module 62 and send login request message to login service device.
Alternatively, first determines that module 71 may include that the first acquisition submodule 711 and first determines submodule 712.Wherein, the first acquisition submodule 711 can be used for obtaining from public server formally runing list of patches.First determines that submodule 712 can be used for according to formally runing list of patches, it is determined that the up-to-date complete packet version number of the online game that in client, operating system is corresponding;If the online game version number in client is more than or equal to up-to-date complete packet version number, it is determined that the latest edition that online game version is online game in client.
Further, first determines that submodule 712 can be also used for: according to formally runing list of patches, it is determined that the up-to-date complete packet version number of the described online game that in client, operating system is corresponding and latest patch bag version number;If the online game version number in client is more than or equal to up-to-date complete packet version number, and the online game version number in client is more than or equal to latest patch bag version number, it is determined that the latest edition that online game version is online game in client.
As a kind of implementation of the present invention, the device 70 of logging in online game can also include: the first more new module 72.Now, if first determines that online game version number that submodule 712 can be also used in client is less than latest patch bag version number, then trigger the first more new module 72.First more new module 72 update operation for the online game in client being performed the first bag according to latest patch bag, and update after operation completes at the first bag, trigger sending module 62 and send login request message to login service device.
Alternatively, the device 70 of logging in online game can also include: the second more new module 73.In this embodiment, if first determines that online game version number that submodule 712 can be also used in client is less than up-to-date complete packet version number, then trigger the second more new module 73.Second more new module 73 can be used for, according to up-to-date complete packet, the online game in client performed the second bag and update operation, and update after operation completes at the second bag, trigger display module 63 and show the login interface of online game.
On the basis of above-described embodiment, above-mentioned login response message could be included for characterizing the instruction information whether ID is prestored user mark.Now, the device 70 of logging in online game can also include: second determines module (not shown).This second determines that module is for determining that instruction information represents that whether ID is prestored user mark;If it is determined that instruction information represents that ID is prestored user mark, then trigger acquisition module (not shown).Acquisition module is for obtaining close beta list of patches from public server.Second determines that module can be also used for according to close beta list of patches, it is determined that whether the online game version in client is the up-to-date close beta version of online game.
In a kind of implementation, second determines that module is for according to close beta list of patches, when determining the up-to-date close beta version whether the online game version in client is online game, can be specifically for: according to close beta list of patches, it is determined that the up-to-date close beta complete packet version number of the online game that client is corresponding;If the online game version number in client is more than or equal to up-to-date close beta complete packet version number, it is determined that the online game version in client is the up-to-date close beta version of online game.
In another kind of implementation, second determines that module is for according to close beta list of patches, when determining the up-to-date close beta version whether the online game version in client is online game, can be specifically for: according to close beta list of patches, it is determined that the up-to-date close beta complete packet version number of the described online game that client is corresponding and up-to-date close beta service packs version number;If the online game version number in client is more than or equal to up-to-date close beta complete packet version number, and the online game version number in client is more than or equal to up-to-date close beta service packs version number, it is determined that the online game version in client is the up-to-date close beta version of online game.
Further, the device 70 of logging in online game can also include: new module (not shown) depth of the night the in of.If second determines that online game version number that module can be also used in client is less than up-to-date close beta service packs version number, then trigger new module depth of the night the in of.The depth of the night in of the, new module can be used for, according to up-to-date close beta service packs, the online game in client is performed three guarantees and updates operation, and after three guarantees renewal operation completes, trigger display module 63 and perform to display to the user that the operation of alternative server list.
It addition, the device 70 of logging in online game can also include: the 4th more new module (not shown).If second determines that online game version number that module can be also used in client is less than up-to-date close beta complete packet version number, then trigger the 4th more new module.4th more new module can be used for according to up-to-date close beta complete packet in client online game perform the 4th bag update operation, and after the 4th bag renewal operation completes, trigger display module 63 and perform to display to the user that the operation of alternative described server list.
On the basis of any of the above-described embodiment, when logging in response message and including for characterizing instruction information that whether ID is prestored user mark, display module 63 can be also used for: if it is determined that instruction information represents that ID is not prestored user mark, then performs to display to the user that the operation of alternative server list.Wherein, when the online game version in client is higher than the online game version in Operation Server, this server list includes examination & verification server list;When the online game version in client is consistent with the online game version in Operation Server, this server list includes Operation Server list.
Alternatively, receiver module 61 can be also used for: when user selects examination & verification server, receives the active coding of user's input.This active coding is for auditing the login authentication of server.
Fig. 8 is the structural representation of the device embodiment three of logging in online game of the present invention.With reference to Fig. 8, the device 800 of logging in online game can include following one or more assembly: processes assembly 802, memorizer 804, electric power assembly 806, multimedia groupware 808, audio-frequency assembly 810, input/output (input/output, it is called for short: interface 812 I/O), sensor cluster 814, and communications component 816.
Process the integrated operation that assembly 802 generally controls the device 800 of logging in online game, such as with display, data communication, the operation that camera operation and record operation are associated.Process assembly 802 and can include one or more processor 820 to perform instruction, to complete all or part of step of above-mentioned method.Additionally, process assembly 802 can include one or more module, it is simple to what process between assembly 802 and other assemblies is mutual.Such as, process assembly 802 and can include multi-media module, with facilitate multimedia groupware 808 and process between assembly 802 mutual.
Memorizer 804 is configured to the operation storing various types of data to support the device 800 at logging in online game.The example of these data includes any application program for operation on the device 800 of logging in online game or the instruction of method, contact data, telephone book data, message, picture, video etc..Memorizer 804 can be realized by any kind of volatibility or non-volatile memory device or their combination, such as static RAM (StaticRandomAccessMemory, it is called for short: SRAM), Electrically Erasable Read Only Memory (ElectricallyErasableProgrammableRead-OnlyMemory, it is called for short: EEPROM), Erasable Programmable Read Only Memory EPROM (ErasableProgrammableReadOnlyMemory, it is called for short: EPROM), programmable read only memory (ProgrammableRed-OnlyMemory, it is called for short: PROM), read only memory (Read-OnlyMemory, it is called for short: ROM), magnetic memory, flash memory, disk or CD.
The various assemblies of the device 800 that electric power assembly 806 is logging in online game provide electric power.Electric power assembly 806 can include power-supply management system, one or more power supplys, and other generate, manage and distribute, with the device 800 for logging in online game, the assembly that electric power is associated.
Multimedia groupware 808 includes the screen providing an output interface between device 800 and the user of described logging in online game.In certain embodiments, screen can include liquid crystal display (LiquidCrystalDisplay, be called for short: LCD) and touch panel (TouchPanel, abbreviation: TP).If screen includes touch panel, screen may be implemented as touch screen, to receive the input signal from user.Touch panel includes one or more touch sensor to sense the gesture on touch, slip and touch panel.Described touch sensor can not only sense the border of touch or sliding action, but also detects the persistent period relevant to described touch or slide and pressure.In certain embodiments, multimedia groupware 808 includes a front-facing camera and/or post-positioned pick-up head.When the device 800 of logging in online game is in operator scheme, during such as screening-mode or video mode, front-facing camera and/or post-positioned pick-up head can receive the multi-medium data of outside.Each front-facing camera and post-positioned pick-up head can be a fixing optical lens system or have focal length and optical zoom ability.
Audio-frequency assembly 810 is configured to output and/or input audio signal.Such as, audio-frequency assembly 810 includes a mike, and (Microphone, is called for short: MIC), when the device 800 of logging in online game is in operator scheme, during such as call model, logging mode and speech recognition mode, mike is configured to receive external audio signal.The audio signal received can be further stored at memorizer 804 or send via communications component 816.In certain embodiments, audio-frequency assembly 810 also includes a speaker, is used for exporting audio signal.
I/O interface 812 provides interface for processing between assembly 802 and peripheral interface module, above-mentioned peripheral interface module can be keyboard, puts striking wheel, button etc..These buttons may include but be not limited to: home button, volume button, startup button and locking press button.
Sensor cluster 814 includes one or more sensor, for providing the state estimation of various aspects for the device 800 of logging in online game.Such as, what sensor cluster 814 can detect the device 800 of logging in online game opens/closed mode, the relative localization of assembly, such as described assembly is display and the keypad of the device 800 of logging in online game, sensor cluster 814 can also detect the device 800 of logging in online game or the position change of 800 1 assemblies of device of logging in online game, the presence or absence that user contacts with the device 800 of logging in online game, the variations in temperature of the device 800 of device 800 orientation of logging in online game or acceleration/deceleration and logging in online game.Sensor cluster 814 can include proximity transducer, is configured to when not having any physical contact object near detection.Sensor cluster 814 can also include optical sensor, such as complementary metal oxide semiconductors (CMOS) (ComplementaryMetalOxideSemiconductor, CMOS) or charge coupled cell (Charge-coupledDevice it is called for short:, it is called for short: CCD) photosensitive imaging element, for using in imaging applications.In certain embodiments, this sensor cluster 814 can also include acceleration transducer, gyro sensor, Magnetic Sensor, pressure transducer or temperature sensor.
Communications component 816 is configured to facilitate between the device 800 of logging in online game and other equipment the communication of wired or wireless mode.The device 800 of logging in online game can access the wireless network based on communication standard, and such as Wireless Fidelity, (WIreless-Fidelity is called for short: WiFi), 2G or 3G, or their combination.In one exemplary embodiment, communications component 816 receives the broadcast singal or the broadcast related information that manage system from external broadcasting via broadcast channel.In one exemplary embodiment, described communications component 816 also include near-field communication (NearFieldCommunication, be called for short: NFC) module, to promote junction service.Such as, can based on RF identification (RadioFrequencyIdentification in NFC module, it is called for short: RFID) technology, Infrared Data Association (InfraredDataAssociation, being called for short: IrDA) technology, (UltraWideband, is called for short: UWB) technology ultra broadband, (Bluetooth is called for short: BT) technology and other technologies realize bluetooth.
In the exemplary embodiment, the device 800 of logging in online game can by one or more application specific integrated circuit (ApplicationSpecificIntegratedCircuit, it is called for short: ASIC), digital signal processor (DdigitalSignalProcessor, it is called for short: DSP), digital signal processing appts (DigitalSignalProcessingDevice, it is called for short: DSPD), PLD (ProgrammableLogicDevice, it is called for short: PLD), field programmable gate array (FieldProgrammableGateArray, it is called for short: FPGA), controller, microcontroller, microprocessor or other electronic components realize, for performing said method.
In the exemplary embodiment, additionally providing a kind of non-transitory computer-readable recording medium including instruction, for instance include the memorizer 804 of instruction, above-mentioned instruction can have been performed said method by the processor 820 of the device 800 of logging in online game.Such as, described non-transitory computer-readable recording medium can be ROM, random access memory (RandomAccessMemory, CD-ROM), tape, floppy disk and optical data storage devices etc. it is called for short: RAM), (CompactDiscRead-OnlyMemory, is called for short read-only optical disc:.
Fig. 9 is the structural representation of the device embodiment four of logging in online game of the present invention.As it is shown in figure 9, the device 90 of logging in online game includes: receiver module 91, acquisition module 92 and sending module 93.
Wherein, receiver module 91 is for receiving the login request message that client sends, and login request message includes the ID for characterizing user.Acquisition module 92 is for according to ID, obtaining server list, and wherein, server list includes examination & verification server and/or Operation Server.Sending module 93 is sent to client for server list being carried in logging in response message, so that client completes the login of server.
The device of the present embodiment, it is possible to for performing the technical scheme of login service device side embodiment of the method, it is similar with technique effect that it realizes principle, repeats no more herein.
In the above-described embodiments, acquisition module 92 can be specifically for: obtains prestored user mark;If ID belongs to prestored user mark, then select whole server list from public server.
Alternatively, above-mentioned login request message can also include the online game version number in client.Now, acquisition module 92 can be specifically for: obtains prestored user mark;If ID is not belonging to prestored user mark, then obtain the online game version number Operation Server from public server;If the online game version number in client is more than the online game version number in Operation Server, it is determined that the server comprised in server list is the examination & verification server that client is corresponding;Or, if the online game version number in client is equal to the online game version number in Operation Server, it is determined that the server comprised in server list is the Operation Server that client is corresponding.
Further, above-mentioned login response message could be included for characterizing the instruction information whether ID is prestored user mark.
In any of the above-described embodiment, ID can be SDK account.
Figure 10 is the structural representation of the device embodiment five of logging in online game of the present invention.With reference to Figure 10, the device 1200 of logging in online game includes processing assembly 1222, and it farther includes one or more processor and the memory resource representated by memorizer 1232, for storing the instruction that can be performed by processing component 1222, for instance application program.In memorizer 1232 application program of storage can include one or more each corresponding to the module of one group of instruction.In addition, process assembly 1222 to be configured to perform instruction, with the method performing above-mentioned logging in online game, the method for described logging in online game includes: receiving the login request message that client sends, this login request message includes the ID for characterizing user;According to ID, obtaining server list, wherein, server list includes examination & verification server and/or Operation Server;Server list is carried in logging in response message, is sent to client, so that client completes the login of server.
The device 1200 of logging in online game can also include a power supply module 1226 and be configured to perform the power management of the device 1200 of logging in online game, one wired or wireless network interface 1250 is configured to be connected to the device 1200 of logging in online game network and input and output (I/O) interface 1258.The device 1200 of logging in online game can operate based on the operating system being stored in memorizer 1232, for instance WindowsServerTM, MacOSXTM, UnixTM, LinuxTM, FreeBSDTM or similar.
The present invention also provides for the system of a kind of logging in online game, and this system includes: client and login service device.Wherein, this client includes the device of the logging in online game as shown in Fig. 6 or Fig. 7 or Fig. 8;This login service device includes the device of logging in online game as shown in fig. 9 or 10.
In several embodiments provided herein, it should be understood that disclosed equipment and method, it is possible to realize by another way.Such as, apparatus embodiments described above is merely schematic, such as, the division of described unit or module, being only a kind of logic function to divide, actual can have other dividing mode when realizing, for instance multiple unit or module can in conjunction with or be desirably integrated into another system, or some features can ignore, or do not perform.Another point, shown or discussed coupling each other or direct-coupling or communication connection can be through INDIRECT COUPLING or the communication connection of some interfaces, equipment or module, it is possible to be electrical, machinery or other form.
One of ordinary skill in the art will appreciate that: all or part of step realizing above-mentioned each embodiment of the method can be completed by the hardware that programmed instruction is relevant.Aforesaid program can be stored in a computer read/write memory medium.This program upon execution, performs to include the step of above-mentioned each embodiment of the method;And aforesaid storage medium includes: the various media that can store program code such as ROM, RAM, magnetic disc or CDs.
Last it is noted that various embodiments above is only in order to illustrate technical scheme, it is not intended to limit;Although the present invention being described in detail with reference to foregoing embodiments, it will be understood by those within the art that: the technical scheme described in foregoing embodiments still can be modified by it, or wherein some or all of technical characteristic is carried out equivalent replacement;And these amendments or replacement, do not make the essence of appropriate technical solution depart from the scope of various embodiments of the present invention technical scheme.

Claims (39)

1. the method for a logging in online game, it is characterised in that including:
When receiving the online game logging request of user's input, sending login request message to login service device, described login request message includes the ID for characterizing described user;
Receive the login response message that described login service device sends, described login response message includes server list, described server list is that described login service device obtains according to described ID, and described server list includes examination & verification server and/or Operation Server;
Display to the user that alternative described server list.
2. method according to claim 1, it is characterised in that described transmission login request message is to, before login service device, also including:
Determine that whether the online game version in client is the latest edition of described online game;
If the online game version in client is the latest edition of described online game, then send described login request message to described login service device.
3. method according to claim 2, it is characterised in that whether the described online game version determined in client is the latest edition of described online game, including:
Obtain from public server and formally run list of patches;
According to described formal operation list of patches, it is determined that the up-to-date complete packet version number of the described online game that in described client, operating system is corresponding;
If the online game version number in described client is more than or equal to described up-to-date complete packet version number, it is determined that the latest edition that online game version is described online game in described client.
4. method according to claim 2, it is characterised in that whether the described online game version determined in client is the latest edition of described online game, including:
Obtain from public server and formally run list of patches;
According to described formal operation list of patches, it is determined that the up-to-date complete packet version number of the described online game that in described client, operating system is corresponding and latest patch bag version number;
If the online game version number in described client is more than or equal to described up-to-date complete packet version number, and the online game version number in described client is more than or equal to described latest patch bag version number, it is determined that the latest edition that online game version is described online game in described client.
5. method according to claim 4, it is characterised in that also include:
If the online game version number in described client is less than described latest patch bag version number, then according to latest patch bag, the online game in described client is performed the first bag and update operation, and after described first bag renewal operation completes, send described login request message to described login service device.
6. the method according to any one of claim 3 to 5, it is characterised in that also include:
If the online game version number in described client is less than described up-to-date complete packet version number, then according to up-to-date complete packet, the online game in described client is performed the second bag and update operation, and after described second bag renewal operation completes, show the login interface of described online game.
7. method according to claim 1, it is characterised in that described login response message also includes for characterizing the instruction information whether described ID is prestored user mark, described in display to the user that alternative described server list before, also include:
If it is determined that described instruction information represents that described ID is prestored user mark, then obtain close beta list of patches from public server;
According to described close beta list of patches, it is determined that whether the online game version in described client is the up-to-date close beta version of described online game.
8. method according to claim 7, it is characterised in that described according to described close beta list of patches, it is determined that whether the online game version in described client is the up-to-date close beta version of described online game, including:
According to described close beta list of patches, it is determined that the up-to-date close beta complete packet version number of the described online game that described client is corresponding;
If the online game version number in described client is more than or equal to described up-to-date close beta complete packet version number, it is determined that the online game version in described client is the up-to-date close beta version of described online game.
9. method according to claim 7, it is characterised in that described according to described close beta list of patches, it is determined that whether the online game version in described client is the up-to-date close beta version of described online game, including:
According to described close beta list of patches, it is determined that the up-to-date close beta complete packet version number of the described online game that described client is corresponding and up-to-date close beta service packs version number;
If the online game version number in described client is more than or equal to described up-to-date close beta complete packet version number, and the online game version number in described client is more than or equal to described up-to-date close beta service packs version number, it is determined that the online game version in described client is the up-to-date close beta version of described online game.
10. method according to claim 9, it is characterised in that also include:
If the online game version number in described client is less than described up-to-date close beta service packs version number, then according to described up-to-date close beta service packs, the online game in described client is performed three guarantees and update operation, and after described three guarantees renewal operation completes, described in execution, display to the user that the operation of alternative described server list.
11. the method according to any one of claim 7-10, it is characterised in that also include:
If the online game version number in described client is less than described up-to-date close beta complete packet version number, then according to described up-to-date close beta complete packet, the online game in described client is performed the 4th bag and update operation, and after described 4th bag renewal operation completes, described in execution, display to the user that the operation of alternative described server list.
12. method according to claim 1, it is characterized in that, described login response message also includes for characterizing the instruction information whether described ID is prestored user mark, described in display to the user that alternative described server list before, also include:
If it is determined that described instruction information represents that described ID is not prestored user mark, then display to the user that the operation of alternative described server list described in performing;Wherein, when the online game version in client is higher than the online game version in Operation Server, described server list includes examination & verification server list;When the online game version in client is consistent with the online game version in Operation Server, described server list includes Operation Server list.
13. method according to claim 12, it is characterised in that described in display to the user that alternative described server list after, also include:
When user selects described examination & verification server, receiving the active coding of user's input, described active coding is for the login authentication of described examination & verification server.
14. method according to claim 1, it is characterised in that described ID is SDK SDK account.
15. the method for a logging in online game, it is characterised in that including:
Receiving the login request message that client sends, described login request message includes the ID for characterizing user;
According to described ID, obtaining server list, wherein, server list includes examination & verification server and/or Operation Server;
Described server list is carried in logging in response message, is sent to described client, so that described client completes the login of server.
16. method according to claim 15, it is characterised in that described according to described ID, obtain server list, including:
Acquisition prestored user identifies;
If described ID belongs to described prestored user mark, then select whole server list from public server.
17. method according to claim 15, it is characterised in that described login request message also includes the online game version number in described client, described according to described ID, obtains server list, including:
Acquisition prestored user identifies;
If described ID is not belonging to described prestored user mark, then obtain the online game version number Operation Server from public server;
If the online game version number in described client is more than the online game version number in described Operation Server, it is determined that the server comprised in described server list is the examination & verification server that described client is corresponding;
Or, if the online game version number in described client is equal to the online game version number in described Operation Server, it is determined that the server comprised in described server list is the Operation Server that described client is corresponding.
18. the method according to claim 16 or 17, it is characterised in that described login response message also includes for characterizing the instruction information whether described ID is prestored user mark.
19. method according to claim 15, it is characterised in that described ID is SDK SDK account.
20. the device of a logging in online game, it is characterised in that including:
Receiver module, for receiving the online game logging request of user's input;
Sending module, for when described receiver module receives described online game logging request, sending login request message to login service device, described login request message includes the ID for characterizing described user;
Described receiver module, it is additionally operable to receive the login response message that described login service device sends, described login response message includes server list, described server list is that described login service device obtains according to described ID, and described server list includes examination & verification server and/or Operation Server;
Display module, is used for displaying to the user that alternative described server list.
21. device according to claim 20, it is characterised in that described device also includes:
First determines module, for determining that whether online game version in client is the latest edition of described online game;If the online game version in client is the latest edition of described online game, then triggers sending module and send described login request message to described login service device.
22. device according to claim 21, it is characterised in that described first determines that module includes:
First obtains submodule, formally runs list of patches for obtaining from public server;
First determines submodule, for according to described formal operation list of patches, it is determined that the up-to-date complete packet version number of the described online game that in described client, operating system is corresponding;If the online game version number in described client is more than or equal to described up-to-date complete packet version number, it is determined that the latest edition that online game version is described online game in described client.
23. device according to claim 22, it is characterised in that described first determines that submodule is additionally operable to:
According to described formal operation list of patches, it is determined that the up-to-date complete packet version number of the described online game that in described client, operating system is corresponding and latest patch bag version number;If the online game version number in described client is more than or equal to described up-to-date complete packet version number, and the online game version number in described client is more than or equal to described latest patch bag version number, it is determined that the latest edition that online game version is described online game in described client.
24. device according to claim 23, it is characterised in that described device also includes: the first more new module;
Described first determines submodule, if the online game version number being additionally operable in described client is less than described latest patch bag version number, then triggers the described first more new module;
Described first more new module, operation is updated for the online game in described client being performed the first bag according to latest patch bag, and after described first bag renewal operation completes, trigger described sending module and send described login request message to described login service device.
25. the device according to any one of claim 22 to 24, it is characterised in that also include: the second more new module;
Described first determines submodule, if the online game version number being additionally operable in described client is less than described up-to-date complete packet version number, then triggers the described second more new module;
Described second more new module, updates operation for the online game in described client performing the second bag according to up-to-date complete packet, and updates after operation completes at described second bag, triggers described display module and shows the login interface of described online game.
26. device according to claim 20, it is characterised in that described login response message also includes for characterizing the instruction information whether described ID is prestored user mark, and described device also includes:
Second determines module, is used for determining that described instruction information represents that described ID is whether for the account that prestores;If it is determined that described instruction information represents that described ID is prestored user mark, then trigger acquisition module;
Described acquisition module, for obtaining close beta list of patches from public server;
Described second determines module, is additionally operable to according to described close beta list of patches, it is determined that whether the online game version in described client is the up-to-date close beta version of described online game.
27. device according to claim 26, it is characterised in that described second determines that module is additionally operable to:
According to described close beta list of patches, it is determined that the up-to-date close beta complete packet version number of the described online game that described client is corresponding;
If the online game version number in described client is more than or equal to described up-to-date close beta complete packet version number, it is determined that the online game version in described client is the up-to-date close beta version of described online game.
28. device according to claim 26, it is characterised in that described second determines that module is additionally operable to:
According to described close beta list of patches, it is determined that the up-to-date close beta complete packet version number of the described online game that described client is corresponding and up-to-date close beta service packs version number;
If the online game version number in described client is more than or equal to described up-to-date close beta complete packet version number, and the online game version number in described client is more than or equal to described up-to-date close beta service packs version number, it is determined that the online game version in described client is the up-to-date close beta version of described online game.
29. device according to claim 28, it is characterised in that described device also includes: the new module depth of the night in of;
Described second determines module, if the online game version number being additionally operable in described client is less than described up-to-date close beta service packs version number, then triggers new module depth of the night the in of described;
The new module depth of the night in of described, operation is updated for the online game in described client being performed three guarantees according to described up-to-date close beta service packs, and after described three guarantees renewal operation completes, trigger the operation displaying to the user that alternative described server list described in the execution of described display module.
30. the device according to any one of claim 26-29, it is characterised in that described device also includes: the 4th more new module;
Described second determines module, if the online game version number being additionally operable in described client is less than described up-to-date close beta complete packet version number, then triggers the described 4th more new module;
Described 4th more new module, operation is updated for the online game in described client being performed the 4th bag according to described up-to-date close beta complete packet, and after described 4th bag renewal operation completes, trigger the operation displaying to the user that alternative described server list described in the execution of described display module.
31. device according to claim 20, it is characterised in that described login response message also includes for characterizing the instruction information whether described ID is prestored user mark, and described display module is additionally operable to:
If it is determined that described instruction information represents that described ID is not prestored user mark, then display to the user that the operation of alternative described server list described in performing;Wherein, when the online game version in client is higher than the online game version in Operation Server, described server list includes examination & verification server list;When the online game version in client is consistent with the online game version in Operation Server, described server list includes Operation Server list.
32. device according to claim 31, it is characterised in that described receiver module is additionally operable to:
When user selects described examination & verification server, receiving the active coding of user's input, described active coding is for the login authentication of described examination & verification server.
33. device according to claim 20, it is characterised in that described ID is SDK SDK account.
34. the device of a logging in online game, it is characterised in that including:
Receiver module, for receiving the login request message that client sends, described login request message includes the ID for characterizing user;
Acquisition module, for according to described ID, obtaining server list, wherein, server list includes examination & verification server and/or Operation Server;
Sending module, is sent to described client for described server list being carried, so that described client completes the login of server in logging in response message.
35. device according to claim 34, it is characterised in that described acquisition module specifically for:
Acquisition prestored user identifies;
If described ID belongs to described prestored user mark, then select whole server list from public server.
36. device according to claim 34, it is characterised in that described login request message also includes the online game version number in described client, described acquisition module specifically for:
Acquisition prestored user identifies;
If described ID is not belonging to described prestored user mark, then obtain the online game version number Operation Server from public server;
If the online game version number in described client is more than the online game version number in described Operation Server, it is determined that the server comprised in described server list is the examination & verification server that described client is corresponding;
Or, if the online game version number in described client is equal to the online game version number in described Operation Server, it is determined that the server comprised in described server list is the Operation Server that described client is corresponding.
37. the device according to claim 35 or 36, it is characterised in that described login response message also includes for characterizing the instruction information whether described ID is prestored user mark.
38. device according to claim 34, it is characterised in that described ID is SDK SDK account.
39. the system of a logging in online game, it is characterized in that, including: client and login service device, wherein, described client includes the device of the logging in online game as according to any one of claim 20-33, and described login service device includes the device of the logging in online game as according to any one of claim 34-38.
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