CN105678830A - Animation realization method and system of 2D game - Google Patents
Animation realization method and system of 2D game Download PDFInfo
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- CN105678830A CN105678830A CN201511033648.XA CN201511033648A CN105678830A CN 105678830 A CN105678830 A CN 105678830A CN 201511033648 A CN201511033648 A CN 201511033648A CN 105678830 A CN105678830 A CN 105678830A
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- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/80—2D [Two Dimensional] animation, e.g. using sprites
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Abstract
The present invention relates to an animation realization method and system of a 2D game. The method comprises the following steps of obtaining and saving a fixed object not needing to be moved and a movable object needing to be moved; according to the animation demands, setting an initial position, movement actions and an ending position of the movable object in the fixed object, and generating an action description file; reading the action description file via a game engine, and creating and controlling the actions of the movable object; using the movable object to execute the actions to finish the animation. According to the present invention, by dividing the objects forming the animation into the unmovable fixed object, for example, a building background, and the movable object needing to move to reach an animation effect, a picture (the fixed object) and a particle (the movable object) are assembled as parts, and the playing of the animation can be promoted by configuring the corresponding actions, thereby effectively avoiding the existing phenomena of large memory occupation space, easy forced termination of game, small reuse rate of picture, etc., caused by adopting a sequence frame mode to realize the animation.
Description
Technical field
The present invention relates to Animation Technique field, particularly to a kind of 2D cartoon implementing method played and system.
Background technology
In 2D plays, existing modal mode is to adopt sequence frame mode to realize the performance in gaming of an animation, namely carries out quickly switching formation animation with continuous print static images like that with old-fashioned film. Therefore, so can cause the many secondary pictures of broadcasting needs of an animation, and substantial amounts of frame can cause that an animation totally needs to take more internal memory; Particularly in hands lantern border, current operable internal memory generally will not be a lot, if reapplying substantial amounts of sequence frame to realize animation performance, cause that memory headroom is greatly reduced, it is easy to occur game frequently to dodge the phenomenon moved back.
Meanwhile, the performance that sequence frame realizes animation is utilized to also have an obvious defect picture reusability low. Such as, having two relatively similar animations of ratio, the details wherein only having several places is different, but needs for utilizing two set picture resources by sequence frame manifestation mode, takies twice internal memory, thus further results in picture and have more meaningless committed memory and waste.
Summary of the invention
The invention aims to solve the shortcoming and defect of above-mentioned prior art, a kind of 2D cartoon implementing method played and system are provided, effectively prevent existing employing sequence frame mode and realize the caused memory headroom of animation performance and take greatly, play to be susceptible to dodge and move back and the generation of the phenomenon such as picture reusability is little.
For solving the problems referred to above, the invention provides the cartoon implementing method of a kind of 2D game, it comprises the following steps:
Obtain and preserve the fixed object that need not move and need the Moving Objects of movement;
Need to set Moving Objects initial position in fixed object, athletic performance and final position according to animation, generate action description file;
Describe file by game engine read action, create and control the action of Moving Objects;
Moving Objects execution action, completes animation.
Pass through technique scheme, fixed object (such as building background) that the present invention does not move by constituting the object of an animation to be divided into by one and needs move the Moving Objects to reach animation effect, and by cutting the motions such as position to creating and controlling Moving Objects movement in fixed object, the establishment of animation can be realized and complete, thus picture (fixed object) and particle (Moving Objects) are assembled as parts, the broadcasting of animation can be promoted by configuring corresponding action.Then for similar animation, it is only necessary to revise discrepant parts and can push the broadcasting of new animation, thus substantially reduce picture taking memory headroom, also substantially increase the reusability of picture simultaneously. Therefore, the cartoon implementing method of 2D of the present invention game effectively prevent existing employing sequence frame mode and realizes the caused memory headroom of animation performance and take greatly, play to be susceptible to dodge and move back and the generation of the phenomenon such as picture reusability is little.
As a further improvement on the present invention, described description file is python dictionary, and game engine obtains corresponding data structure according to described description file translations, and is created the action of new Moving Objects and Moving Objects by the mode of path method and descriptive method. By being python dictionary format by description document alignment, enrich the information describing file and reduce the animation that complexity is higher realize difficulty; Also make game engine can obtain corresponding data structure according to describing file translations, it is achieved game engine can be described by path and method and create object (spirit in game) and action, improves animation creation efficiency simultaneously.
As a further improvement on the present invention, after completing animation, further comprise the steps of: and will be converted the data structure buffer memory that obtains by game engine in a Global Dictionary. By method step herein, solve that the animation creation efficiency owing to causing because repeating to read file the executive capability of the file reading speed under hands lantern border and CPU has certain shortcoming is low and the problem such as take further of memory headroom, so that when needing to load identical animation, directly obtain from this buffer memory of Global Dictionary, it is to avoid repeat to read the operation of file.
As a further improvement on the present invention, when needing again to load identical animation, from Global Dictionary, directly obtain corresponding data structure, and according to this data structure, the action of Moving Objects is realized secondary control again, make Moving Objects perform corresponding action, complete animation. By this step so that when needing to load identical animation, directly obtain from this buffer memory of Global Dictionary, it is to avoid repeat to read the operation of file, the taking and improve animation creation efficiency of minimizing internal memory further.
As a further improvement on the present invention, when needing current animation is switched to new animation, comprise the following steps:
Reclaim the fixed object and Moving Objects that constitute current animation;
Extract, from the fixed object being recovered to and Moving Objects, the object needed in new animation;
Describe file by game engine read action, create and control the action of the object extracted;
Action object execution action, new animation creation completes.
Due to when user shows animation, during the switching of animation comparatively frequently, the such as switching of the animation involved by fort attack in game broadcasting needs to carry out switchings such as " lock onto target animation → attack animation → lock onto target animation → attack animations " frequently, if realized the switching of above-mentioned animation by sequence frame mode of the prior art, then the picture involved by above-mentioned animation all needs to re-create, thus causing that the computing of CPU increases further, the sudden strain of a muscle increasing the weight of game further is moved back phenomenon generation and expends time in; Therefore for solving this problem, current animation is switched to the method step of new animation when switching animation by the present invention above-mentioned, first object picture (fixed object and Moving Objects) is reclaimed, with when creating new animation, directly from the object acquisition being recovered to, without creating new object, thereby saving the animation creation time, improve animation creation efficiency, also mitigate the burden of CPU simultaneously, avoid game to occur sudden strain of a muscle to move back phenomenon further.
As a further improvement on the present invention, the action of described Moving Objects includes mobile or rotation or convergent-divergent or movement, rotation and convergent-divergent combination.
Correspondingly, present invention also offers the animation of the 2D game of a kind of cartoon implementing method for realizing above-mentioned 2D game and realize system, the animation of this 2D game realizes system and includes:
Object acquisition module, for obtaining and preserve the fixed object that need not move and needing the Moving Objects of movement;
Describe file module, for needing to set Moving Objects initial position in fixed object, athletic performance and final position according to animation, generate action description file;
Game engine modules, is used for reading described description file, creates the action of Moving Objects;
Control module, for controlling the action of Moving Objects according to described game engine modules;
Animation playing module, for according to the execution action controlling module broadcasting Moving Objects, completing animation.
As a further improvement on the present invention, described description file is python dictionary, and described game engine modules obtains corresponding data structure according to described description file translations, and created the action of new Moving Objects and Moving Objects by the mode of path method and descriptive method.
As a further improvement on the present invention, described description file module is additionally operable to after animation playing module completes animation broadcasting, game engine converts the data structure buffer memory obtained to a Global Dictionary submodule; And described control module is additionally operable to when needing again to load identical animation, corresponding data structure is directly obtained from Global Dictionary submodule, and according to this data structure, the action of Moving Objects is realized secondary control again, make Moving Objects perform corresponding action, complete animation.
As a further improvement on the present invention, the animation of the 2D game of the present invention realizes system and also includes animation handover module, for current animation switches to new animation; Described animation handover module includes object and reclaims submodule and object extraction submodule;
Described object reclaims submodule, for reclaiming the fixed object and Moving Objects constituting current animation;
Described object extraction submodule, for extracting, the fixed object being recovered to from described object recovery submodule and Moving Objects, the object needed in new animation;
And,
Described game engine modules is additionally operable to according to describing the action extracting the object obtained in document creation object extraction submodule;
Described control module is additionally operable to extract, according to game engine modules control object, the action extracting the object obtained in submodule;
Described animation playing module is additionally operable to according to the action controlling to extract in module broadcasting object extraction submodule the object obtained, and new animation creation completes.
Owing to the 2D of the present invention cartoon implementing method played has above technique effect, then the animation of the 2D game being capable of the cartoon implementing method of 2D of the present invention game realizes system and also has identical technique effect.
In order to be more fully understood that and implement, describe the present invention in detail below in conjunction with accompanying drawing.
Accompanying drawing explanation
Fig. 1 is the schematic flow sheet of the cartoon implementing method of 2D of the present invention game;
Fig. 2 is the schematic flow sheet after the cartoon implementing method that in Fig. 1,2D plays improves further;
Fig. 3 is the schematic flow sheet that the 2D of the present invention cartoon implementing method played realizes the switching of animation;
Fig. 4 is the structured flowchart that the 2D of the present invention animation played realizes system;
Fig. 5 is that in Fig. 4, the animation of 2D game realizes the structured flowchart after system is improved further.
Detailed description of the invention
Take greatly to solve prior art adopts sequence frame mode to realize the caused memory headroom of animation performance, play to be susceptible to dodge and move back and the generation of the phenomenon such as picture reusability is little, the invention provides the cartoon implementing method of a kind of 2D game, hereinafter, the method is specifically described.
Refer to the cartoon implementing method of Fig. 1, a kind of 2D game, comprise the following steps:
Step S1: obtain and preserve the fixed object that need not move and need the Moving Objects of movement;
Step S2: need to set Moving Objects initial position in fixed object, athletic performance and final position according to animation, generate action description file;
Step S3: describe file by game engine read action, creates and controls the action of Moving Objects; In the present embodiment, the effect of described description file is to tell this animation of game engine to show which object (picture or particle), when show, how will show (as in the rotation of what moment, convergent-divergent and displacement etc.).
Step S4: Moving Objects execution action, completes animation.
Hereinafter, the step S1~S4 of the present invention is illustrated by son as an example:
Such as, it is now desired to the animation of establishment has the object picture A and a fixing object picture B of a motion, then the object picture A and this fixing object picture B of this motion are first obtained and preserve. If animation needs object picture A to need first static 1 second, then move right 100 pixels, and move and turn clockwise, and when the 2nd second, arrival coordinate (0,100), and have rotated 180 °. In the period of object picture A motion, also have a particle C to spread flower at coordinate (50,50) place at needs always. That is, the animated actions needs according to object picture A and particle C, the description file of generation will be:
A:Picture:file.png; Sequence (Place (0,0), DelayTime (1,0), Spawn (MoveTo (1.0,0,100), RotateTo (1.0,180));
B:Picture:file.png;
C:Particle:part.plist; Sequence (Place (50,50));
Afterwards, game engine just reads foregoing description file, is created that the action of object picture A, simultaneously and be created that particle C and the action of particle C. Subsequently, object picture A, B and C perform corresponding action, complete animation.
Horn of plenty describes the information of file and reduces the higher animation of complexity is realized difficulty, improve animation creation efficiency, as a kind of more excellent technical scheme, described description file is python dictionary, and game engine obtains corresponding data structure according to described description file translations, and created the action of new Moving Objects and Moving Objects by the mode of path method and descriptive method.
For solving that animation creation efficiency owing to causing because repeating to read file the executive capability of the file reading speed under hands lantern border and CPU has certain shortcoming is low and the problem such as take further of memory headroom, avoid the operation repeating to read file, as a kind of more excellent technical scheme, refer to Fig. 2, after completing animation, also include step S5: the data structure buffer memory that obtains will be converted by game engine in a Global Dictionary. So that when needing to load identical animation, directly obtain from this buffer memory of Global Dictionary, it is to avoid repeat the operation of reading file.
For avoiding the operation repeating to read file further and reducing taking and improving animation creation efficiency of internal memory, as a kind of more excellent technical scheme, when needing again to load identical animation, corresponding data structure is directly obtained from Global Dictionary, and according to this data structure, the action of Moving Objects is realized secondary control again, make Moving Objects perform corresponding action, complete animation.
The CPU computing that the mode adopting sequence frame for solving prior art realizes animation switching and causes increases, the switching broadcasting of the animation involved by fort attack that increasing the weight of plays dodges during the problem moving back phenomenon generation and time consumption length is such as played needs to carry out switchings such as " lock onto target animation → attack animation → lock onto target animation → attack animations " frequently, the mode adopting sequence frame realizes animation then picture involved by above-mentioned animation all to be needed to re-create, thus causing that the computing of CPU increases further, the sudden strain of a muscle increasing the weight of game further is moved back phenomenon generation and expends time in, therefore for solving this problem, as a kind of more excellent technical scheme, refer to Fig. 3, when needing current animation is switched to new animation, comprise the following steps:
Step S61: reclaim the fixed object and Moving Objects that constitute current animation;
Step S62: extract, from the fixed object being recovered to and Moving Objects, the object needed in new animation;
Step S63: describe file by game engine read action, creates and controls the action of the object extracted;
Step S64: action object execution action, new animation creation completes.
In the present embodiment, the action of described Moving Objects includes mobile or rotation or convergent-divergent or movement, rotation and convergent-divergent combination.
Refer to Fig. 4, correspondingly, present invention also offers the animation of the 2D game of a kind of cartoon implementing method for realizing above-mentioned 2D game and realize system, the animation of this 2D game realizes system and includes object acquisition module 1, description file module 2, game engine modules 3, controls module 4 and animation playing module 5.
Described object acquisition module 1, for obtaining and preserve the fixed object that need not move and needing the Moving Objects of movement;
Described description file module 2, for needing to set Moving Objects initial position in fixed object, athletic performance and final position according to animation, generates action description file;
Described game engine modules 3, is used for reading described description file, creates the action of Moving Objects;
Described control module 4, for controlling the action of Moving Objects according to described game engine modules 3;
Described animation playing module 5, for playing the execution action of Moving Objects according to control module 4, completes animation.
As a kind of more excellent technical scheme, described description file is python dictionary, and described game engine modules 3 obtains corresponding data structure according to described description file translations, and created the action of new Moving Objects and Moving Objects by the mode of path method and descriptive method.
As a kind of more excellent technical scheme, described description file module 2 is additionally operable to after animation playing module 5 completes animation broadcasting, game engine converts the data structure buffer memory obtained to a Global Dictionary submodule; And described control module 4 is additionally operable to when needing again to load identical animation, corresponding data structure is directly obtained from Global Dictionary submodule, and according to this data structure, the action of Moving Objects is realized secondary control again, make Moving Objects perform corresponding action, complete animation.
Referring to Fig. 5, as a kind of more excellent technical scheme, the animation of the 2D game of the present invention realizes system and also includes animation handover module 6, for current animation switches to new animation; Described animation handover module 6 includes object and reclaims submodule 61 and object extraction submodule 62;
Described object reclaims submodule 61, for reclaiming the fixed object and Moving Objects constituting current animation;
Described object extraction submodule 62, for extracting, the fixed object being recovered to from described object recovery submodule 61 and Moving Objects, the object needed in new animation;
And,
Described game engine modules 3 is additionally operable to according to describing the action extracting the object obtained in document creation object extraction submodule 62;
Described control module 4 is additionally operable to extract, according to game engine modules 3 control object, the action extracting the object obtained in submodule 62;
Described animation playing module 5 is additionally operable to play, according to control module 4, the action extracting the object obtained in object extraction submodule 62, and new animation creation completes.
Relative to prior art, fixed object (such as building background) that the present invention does not move by constituting the object of an animation to be divided into by one and needs move the Moving Objects to reach animation effect, and by cutting the motions such as position to creating and controlling Moving Objects movement in fixed object, the establishment of animation can be realized and complete, thus picture (fixed object) and particle (Moving Objects) are assembled as parts, the broadcasting of animation can be promoted by configuring corresponding action. Then for similar animation, it is only necessary to revise discrepant parts and can push the broadcasting of new animation, thus substantially reduce picture taking memory headroom, also substantially increase the reusability of picture simultaneously. Therefore, the cartoon implementing method of 2D of the present invention game efficiently avoid existing employing sequence frame mode and realizes the caused memory headroom of animation performance and take greatly, play to be susceptible to dodge and move back and the generation of the phenomenon such as picture reusability is little.
The invention is not limited in above-mentioned embodiment, if to the various changes of the present invention or deformation without departing from the spirit and scope of the present invention, if these are changed and deform within the claim and the equivalent technologies scope that belong to the present invention, then the present invention is also intended to comprise these changes and deformation.
Claims (10)
1. the cartoon implementing method of a 2D game, it is characterised in that: comprise the following steps:
Obtain and preserve the fixed object that need not move and need the Moving Objects of movement;
Need to set Moving Objects initial position in fixed object, athletic performance and final position according to animation, generate action description file;
Describe file by game engine read action, create and control the action of Moving Objects;
Moving Objects execution action, completes animation.
2. method according to claim 1, it is characterized in that: described description file is python dictionary, and game engine obtains corresponding data structure according to described description file translations, and created the action of new Moving Objects and Moving Objects by the mode of path method and descriptive method.
3. method according to claim 2, it is characterised in that: after completing animation, further comprise the steps of: and will be converted the data structure buffer memory that obtains by game engine in a Global Dictionary.
4. method according to claim 3, it is characterized in that: when needing again to load identical animation, corresponding data structure is directly obtained from Global Dictionary, and according to this data structure, the action of Moving Objects is realized secondary control again, make Moving Objects perform corresponding action, complete animation.
5. method according to claim 1, it is characterised in that: when needing current animation is switched to new animation, comprise the following steps:
Reclaim the fixed object and Moving Objects that constitute current animation;
Extract, from the fixed object being recovered to and Moving Objects, the object needed in new animation;
Describe file by game engine read action, create and control the action of the object extracted;
Action object execution action, new animation creation completes.
6. method according to claim 1, it is characterised in that: the action of described Moving Objects includes mobile or rotation or convergent-divergent or movement, rotation and convergent-divergent combination.
7. the animation of a 2D game realizes system, it is characterised in that: include
Object acquisition module, for obtaining and preserve the fixed object that need not move and needing the Moving Objects of movement;
Describe file module, for needing to set Moving Objects initial position in fixed object, athletic performance and final position according to animation, generate action description file;
Game engine modules, is used for reading described description file, creates the action of Moving Objects;
Control module, for controlling the action of Moving Objects according to described game engine modules;
Animation playing module, for according to the execution action controlling module broadcasting Moving Objects, completing animation.
8. system according to claim 7, it is characterized in that: described description file is python dictionary, and described game engine modules obtains corresponding data structure according to described description file translations, and created the action of new Moving Objects and Moving Objects by the mode of path method and descriptive method.
9. system according to claim 8, it is characterised in that: described description file module is additionally operable to after animation playing module completes animation broadcasting, game engine converts the data structure buffer memory obtained to a Global Dictionary submodule; And described control module is additionally operable to when needing again to load identical animation, corresponding data structure is directly obtained from Global Dictionary submodule, and according to this data structure, the action of Moving Objects is realized secondary control again, make Moving Objects perform corresponding action, complete animation.
10. system according to claim 1, it is characterised in that: also include animation handover module, for current animation being switched to new animation; Described animation handover module includes object and reclaims submodule and object extraction submodule;
Described object reclaims submodule, for reclaiming the fixed object and Moving Objects constituting current animation;
Described object extraction submodule, for extracting, the fixed object being recovered to from described object recovery submodule and Moving Objects, the object needed in new animation;
And,
Described game engine modules is additionally operable to according to describing the action extracting the object obtained in document creation object extraction submodule;
Described control module is additionally operable to extract, according to game engine modules control object, the action extracting the object obtained in submodule;
Described animation playing module is additionally operable to according to the action controlling to extract in module broadcasting object extraction submodule the object obtained, and new animation creation completes.
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Address after: 510000 3, 1 building, 90 ho he road, Luogang District, Guangzhou, Guangdong. Applicant after: Guangzhou Duoyi Network Co., Ltd. Address before: 510000 3, 1 building, 90 ho he road, Luogang District, Guangzhou, Guangdong. Applicant before: Guangzhou Baiyun Bio-Tech Co., Ltd. |
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Application publication date: 20160615 |