CN105630160A - Virtual reality using interface system - Google Patents

Virtual reality using interface system Download PDF

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Publication number
CN105630160A
CN105630160A CN201510975053.XA CN201510975053A CN105630160A CN 105630160 A CN105630160 A CN 105630160A CN 201510975053 A CN201510975053 A CN 201510975053A CN 105630160 A CN105630160 A CN 105630160A
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China
Prior art keywords
dimensional
virtual reality
worldlet
triggered target
triggered
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CN201510975053.XA
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黄鸣生
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Individual
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Individual
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Priority to CN201510975053.XA priority Critical patent/CN105630160A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/048Indexing scheme relating to G06F3/048
    • G06F2203/048023D-info-object: information is displayed on the internal or external surface of a three dimensional manipulable object, e.g. on the faces of a cube that can be rotated by the user

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a virtual reality using interface system. The interface system presents the appearance of a three-dimensional small world, wherein the three-dimensional small world comprises a user virtual image, a plurality of triggerable objects and a plurality of non-triggerable objects; each triggerable object is associated with executable three-dimensional software and enters the associated three-dimensional software after being triggered; and the non-triggerable objects are pure appearance scenery objects. Compared with the prior art, the virtual reality using interface system disclosed in the invention is capable of enabling all the commands required by the virtual world experience to be completed in a virtual world, and even the persons that do not understand the computers can operate, so that the virtual world immersion degree is deepened and the tedious steps of the virtual reality using are simplified; and through specific appearance user self-designed functions, the small world can become a unique product of the users, so that the likeability of the users is strengthened.

Description

Virtual reality uses interface system
Technical field
The present invention relates to virtual reality and use interface system, belong to virtual Display Technique field.
Background technology
Current virtual reality technology overwhelming majority user uses the vr helmet to connect computer, opens driving platform and carries out vr game or the viewing of 3d film, then put on the helmet again and enter virtual reality experience from computer. Deeper experience is then plus haptic force feel feedback devices such as data glove, forceballs. Use kinect etc. to carry out optics or electromagnetism or video ground user action catches, make user action truly feed back to virtual world. Also there is the experience equipment such as the action that adopts Ovum Anas domestica putamina to pass to user and rock the mode of concussion sense. But the experience of profound level is expensive. User is less.
The game of virtual reality has mainly used the softwares such as 3dsmax to carry out basis modeling, then adopts vrp or vrml to be shaped the mutual of modeling, and main flow adopts c/c++ language and java language to be programmed design. That supports small-sized networking at present has the laputavr Helmet Mounted Display supporting kinect. Also there is this game of vr tennis that bluetooth (R) can be used to carry out double internet game. But motion tracking, what refreshing frequency postponed reduces the difficulty calculated with large-scale many people networking data so that the large-scale of networking is difficult to carry out. The difficulty that display screen image quality promotes, and identify that the difficulty of personage's deliberate action makes game effect actualization not strong.
Although current virtual reality can be experienced. But there is following several shortcoming. First Intel Virtualization Technology is immature, and most users are unable to reach enough immersive effects when using, experience one with the virtual world being adequately isolated outward. Immature followed by networking technology, most of users still cannot be carried out the game of big quantity number networking, it is impossible to enters virtual world and sees a film together, the behavior that can carry out in the reality such as meeting together. Being followed by virtual the various of helmet operation platform mode cannot unify, user opens different game needs different platforms to drive, and downloads 3d movie resource and is also required to from line search. There is no unified support pattern. It is finally the loaded down with trivial details of operation, for being much not as understanding the old man of computer and child, even if computer basic can be used to operate, will carry out being fit into of virtual reality driving neither a nothing the matter so that this some people is strange to virtual reality or even has never heard of. Or hear time study of deflorating of being unwilling.
Summary of the invention
Goal of the invention: for problems of the prior art, present invention aim at providing virtual reality to use interface system, to solve to enter the loaded down with trivial details of virtual reality world, strengthens virtual world experience sense.
Technical scheme: for achieving the above object, the technical solution used in the present invention is: virtual reality uses interface system, described interface system presents three-dimensional worldlet outward appearance, described three-dimensional worldlet include user's virtual image, some can triggered target and some can not triggered target, each can triggered target and the association of executable three-dimensional software, be triggered laggard enter association three-dimensional software; Described can not triggered target be pure outward appearance scenery object.
Further, described interface system and VR helmet data cube computation, by click or detect user behavior triggers can triggered target.
Further, described three-dimensional software is the three-dimensional three-dimensional worldlet selecting interface, three-dimensional film, 3d gaming software or another user.
Further, described three-dimensional worldlet is provided with the first triggered target that begins of affiliated partner management program, described Object Management group program can triggered target or can not triggered target for adding or deleting, amendment can triggered target or can not the title of triggered target, profile and position, and amendment can the related information of triggered target.
Further, being provided with the first triggered target that begins of interconnected system state manager in described three-dimensional worldlet, described system mode management program is for display system state parameter.
Further, after the triggered target that just begins is triggered, ejecting a two-dimentional interface in three-dimensional worldlet, corresponding content is shown in two dimension interface.
Further, described system also includes System menu, this System menu at least have return to software continue, return select interface and return initial worldlet three order, described order can pass through click or perform setting action triggers.
Beneficial effect: compared with prior art, present invention have the advantage that
1, the virtual reality of the present invention uses interface system have only to installation and open operation from computer, user puts on after virtual implementing helmet it can be seen that the worldlet of a 3 D stereo, virtual world is experienced required order and can all be completed at this virtual worldlet, it is connected to a reality-virtualizing game driving platform as regulation object is clicked or performed some behaviors operation, or a 3d film valut, or another one user worldlet etc. Operating as real world, the people solving computer that is unable to use also can quickly use, and has deepened virtual world degree of immersing, and simplifies the tedious steps that virtual reality uses.
2, in virtual three-dimensional worldlet, gaming platform, film valut, all 3 D stereos such as world scene ground is presented in user at the moment, different object correspondence different platforms or resource, and user to switch playing or watching different films of different platform, only need to click or perform some behaviors operation and can enter selection, without leaving virtual world, solve user run different platform frequently two dimension and three-dimensional between switching and affect degree of immersing problem, enhance virtual world experience sense.
3, virtual reality uses interface system by concrete outward appearance user from setting function, and user can independently improve entirety, changes local appearance, and rename outward appearance to each object in the world, and object is placed in different positions. So that worldlet becomes oneself unique works, become a virtual worldlet of user oneself, enhance the degree of liking of user. By trigger outward appearance be user like can run order by triggered target, run more fit user's request than clicking two dimension icon.
Accompanying drawing explanation
Fig. 1 is the use schematic diagram of the embodiment of the present invention.
Detailed description of the invention
Below in conjunction with specific embodiment, it is further elucidated with the present invention, it should be understood that these embodiments are merely to illustrate the present invention rather than restriction the scope of the present invention, after having read the present invention, the amendment of the various equivalent form of values of the present invention is all fallen within the application claims limited range by those skilled in the art.
Virtual reality disclosed in the embodiment of the present invention uses interface system to be modeled on computers programming the software made, and connects at virtual implementing helmet and runs in pc situation. After running this software system program on computers, putting on virtual implementing helmet can enter. This interface system adopts class actual environment as outward appearance, present a three-dimensional worldlet outward appearance, object in three-dimensional worldlet include user's virtual image, some can triggered target and some can not triggered target, each can triggered target and the association of executable three-dimensional software, be triggered laggard enter association three-dimensional software, the three-dimensional software of this association can be three-dimensional film, 3d gaming software or the three-dimensional three-dimensional worldlet selecting interface or another user.
Use interface system can to enter game and select after the computer software such as interface or valut by triggered target by clicking three-dimensional, enter the three-dimensional world set and concrete certain film or the game etc. to enter are selected or be directly entered certain software, it is also possible to directly set click and can open certain particular game or film by triggered target. Whole process is opened with conventional two-dimensional display and is selected instruction consistent after software, and the form of expression is different. It is a three-dimensional operating system, supports the virtual three-dimensional world opening three-dimensional software, it is no longer necessary to being transformed under two dimension interface and use click desktop icons mode to enter open software, whole process need not pull down virtual implementing helmet. This virtual reality uses interface system can depart from two dimensional display in use, can use after being connected with host computer by the VR helmet.
In three-dimensional worldlet can not triggered target be pure outward appearance scenery object. Can setting the first triggered target that begins of an affiliated partner management program in three-dimensional worldlet, after triggering this first triggered target that begins, user can increase minimizing change object, changes environment, changes self virtual image etc. Except regulation initial object except, can freely set which to as if can triggered target, which object is not. User can change use interface appearance according to hobby, designs to one's name unique worldlet using interface to present.
The building process of the interface system of the present embodiment is described in detail below: with 3dsmax, virtual figure image is modeled, when user enters, own bodies structure clothing etc. can be seen with first person. Again with 3dsmax to being modeled with the object that can not set out by triggered target, construct the objects such as scenery view and form the initial worldlet in use interface. Adopt kinect equipment to follow the tracks of user's action and make consistent with virtual portrait. With c++ language can triggered target be arranged click this object as user time, open the program of a three-dimensional software. Software, if the selection interface that film game is concrete, utilizes 3dsmax structure three-dimensional to select interface, and interface background is flowing animation, and models the selection block diagram presented in face of user, and selecting block diagram is that the two dimension that user ejects in three-dimensional world selects interface. With c++ language to selecting block diagram to arrange the switching that slides page, click through the order of this object 3d film or game. If opening game or film that three-dimensional software determines that, then it is directly entered this three-dimensional software. Detecting user action with kinect, c++ language arranges control and makes, once user makes specific action, to trigger the order of ejection system menu. C++ language compilation's System menu returns to software continuation so as to have click, returns and selects interface, returns initial worldlet three order. Can not only need modeling by triggered target, not need programming trigger command. At the constant triggered target that just begins of initial worldlet default two, the two specify the triggering of object all make eject a two-dimentional interface at virtual three-dimensional worldlet. It is inserted in use interface system with c++ language compilation's the two two dimension interface. First two-dimentional interface is understood display system state parameter after playing triggering and slidably selects the effect checked in detail. Second two-dimentional interface play click can arrange worldlet which be can triggered target, trigger which software, can not triggered target be those, two class objects are in the function of worldlet particular location profile etc. The entrance using interface system is connected computer by virtual implementing helmet, puts on the helmet and enter after real world is opened system by computer. User can click the triggered three dimensional object set, and computer receives order and opens software selection interface, ejects two dimension and selects interface, and user is operated selecting the softwares such as the concrete game of entrance or film. Enter selection interface or entrance specifically game and operate triggering system selection menu time-out running software by specific action, may select and continue running software or return to selection interface or return to initial worldlet.
The virtual reality of the embodiment of the present invention uses interface system that by two dimensional display, the calculating reality of computer is transferred to three-dimensional virtual world, and is operated at three-dimensional virtual world, has deepened vr degree of immersing. Simplify the helmet to take operation and put on the cumbersome process of entrance again. With 3dsmax, the object of meeting trigger command is modeled, enhances virtual reality and use the aesthetics of system. The view scenery that multi-modeling is good can change, with overall background, the use interface allowing users to create oneself uniqueness.

Claims (7)

1. virtual reality uses interface system, it is characterized in that, described interface system presents three-dimensional worldlet outward appearance, described three-dimensional worldlet include user's virtual image, some can triggered target and some can not triggered target, each can triggered target and the association of executable three-dimensional software, be triggered laggard enter association three-dimensional software; Described can not triggered target be pure outward appearance scenery object.
2. virtual reality according to claim 1 uses interface system, it is characterised in that described interface system and VR helmet data cube computation, by click or detect user behavior triggers can triggered target.
3. virtual reality according to claim 1 uses interface system, it is characterised in that described three-dimensional software is the three-dimensional three-dimensional worldlet selecting interface, three-dimensional film, 3d gaming software or another user.
4. virtual reality according to claim 1 uses interface system, it is characterized in that, described three-dimensional worldlet is provided with the first triggered target that begins of affiliated partner management program, described Object Management group program can triggered target or can not triggered target for adding or deleting, amendment can triggered target or can not the title of triggered target, profile and position, and amendment can the related information of triggered target.
5. virtual reality according to claim 1 uses interface system, it is characterised in that being provided with the first triggered target that begins of interconnected system state manager in described three-dimensional worldlet, described system mode management program is for display system state parameter.
6. the virtual reality according to claim 4 or 5 uses interface system, it is characterised in that after the triggered target that just begins is triggered, and ejects a two-dimentional interface in three-dimensional worldlet, and corresponding content is shown in two dimension interface.
7. virtual reality according to claim 1 uses interface system, it is characterized in that, described system also includes System menu, this System menu have return to software continue, returning and select interface and return initial worldlet three order, described order can pass through the action triggers clicking or performing to set.
CN201510975053.XA 2015-12-21 2015-12-21 Virtual reality using interface system Pending CN105630160A (en)

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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106200898A (en) * 2016-06-24 2016-12-07 张睿卿 Virtual reality software platform system
CN106843465A (en) * 2016-10-18 2017-06-13 朱金彪 The operating method and device of Three-dimensional Display and use its glasses or the helmet
CN106873995A (en) * 2017-02-10 2017-06-20 联想(北京)有限公司 A kind of display methods and wear-type electronic equipment
CN107066180A (en) * 2017-03-13 2017-08-18 深圳国泰安教育技术股份有限公司 A kind of task creating method and its system based on VR operations
CN107050857A (en) * 2017-04-14 2017-08-18 苏州蜗牛数字科技股份有限公司 A kind of method and system for realizing 3D dimensional user interfaces in VR game
CN109191590A (en) * 2018-09-26 2019-01-11 浙江优创信息技术有限公司 It is a kind of for making the processing system and processing method of virtual reality applications
WO2019080870A1 (en) * 2017-10-24 2019-05-02 腾讯科技(深圳)有限公司 Interaction interface display method and device, storage medium, and electronic device

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CN102289337A (en) * 2010-06-18 2011-12-21 上海三旗通信科技有限公司 Brand new display method of mobile terminal interface
CN102375741A (en) * 2010-08-12 2012-03-14 株式会社泛泰 User equipment and method for displaying augmented reality window
CN102436663A (en) * 2010-08-12 2012-05-02 株式会社泛泰 User equipment, server, and method for selectively filtering augmented reality
CN104081319A (en) * 2012-02-06 2014-10-01 索尼公司 Information processing apparatus and information processing method
CN104954536A (en) * 2014-03-25 2015-09-30 上海三旗通信科技股份有限公司 New display method for mobile terminal interface

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US20110252369A1 (en) * 2010-04-07 2011-10-13 Imran Chaudhri Device, Method, and Graphical User Interface for Managing Concurrently Open Software Applications
CN102289337A (en) * 2010-06-18 2011-12-21 上海三旗通信科技有限公司 Brand new display method of mobile terminal interface
CN102375741A (en) * 2010-08-12 2012-03-14 株式会社泛泰 User equipment and method for displaying augmented reality window
CN102436663A (en) * 2010-08-12 2012-05-02 株式会社泛泰 User equipment, server, and method for selectively filtering augmented reality
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Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106200898A (en) * 2016-06-24 2016-12-07 张睿卿 Virtual reality software platform system
CN106843465A (en) * 2016-10-18 2017-06-13 朱金彪 The operating method and device of Three-dimensional Display and use its glasses or the helmet
CN106873995A (en) * 2017-02-10 2017-06-20 联想(北京)有限公司 A kind of display methods and wear-type electronic equipment
CN107066180A (en) * 2017-03-13 2017-08-18 深圳国泰安教育技术股份有限公司 A kind of task creating method and its system based on VR operations
CN107066180B (en) * 2017-03-13 2020-05-12 深圳国泰安教育技术有限公司 Task generation method and system based on VR operation
CN107050857A (en) * 2017-04-14 2017-08-18 苏州蜗牛数字科技股份有限公司 A kind of method and system for realizing 3D dimensional user interfaces in VR game
WO2019080870A1 (en) * 2017-10-24 2019-05-02 腾讯科技(深圳)有限公司 Interaction interface display method and device, storage medium, and electronic device
CN109191590A (en) * 2018-09-26 2019-01-11 浙江优创信息技术有限公司 It is a kind of for making the processing system and processing method of virtual reality applications
CN109191590B (en) * 2018-09-26 2023-11-07 浙江优创信息技术有限公司 Processing system and processing method for manufacturing virtual reality application

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