CN105617656B - A method of prevent network gaming user from practising fraud - Google Patents
A method of prevent network gaming user from practising fraud Download PDFInfo
- Publication number
- CN105617656B CN105617656B CN201510990397.8A CN201510990397A CN105617656B CN 105617656 B CN105617656 B CN 105617656B CN 201510990397 A CN201510990397 A CN 201510990397A CN 105617656 B CN105617656 B CN 105617656B
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- China
- Prior art keywords
- server
- game
- logic
- client
- random number
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Pinball Game Machines (AREA)
Abstract
The present invention relates to online game, the method for preventing user from practising fraud especially with logic random number.The present invention solves Data Consistency between each client in the prior art by setting logic digital command collection, while thus bring cheating risk.
Description
Technical field
The present invention relates to online game, the method for preventing user from practising fraud especially with logic random number.
Background technique
Currently, more people race, the operation of map class online game is had the disadvantage that
1, user data transmission occupancy network load amount is big, causes the data congestion of server, causes delay and Caton;
2, there are skimble-scamble situations for the data between user, and there are the possibility of folk prescription cheating.
For example cell phone client modifies to game data using local data modifiers, and now common network
Game is there is no comparison program is screened comprising data, these direct upload servers of modified local data, server is straight
It connects adjoint network data and returns to other clients, the local data of other clients is caused to cover.
Summary of the invention
The present invention provides a kind of methods for preventing network gaming user from practising fraud, and can protect in the case where low bandwidth occupies
Demonstrate,prove the smoothness of game running, whole development and easy maintenance.
The specific technical solution of the present invention is:
A method of prevent network gaming user from practising fraud, it is characterised in that method includes the following steps:
1) after server logic judges that one innings of game starts, the client for notifying local exchange game connected to it all is carried out
Data loading operations;Game formally starts after all clients data loaded;
2) client, which receives the operation of user and is translated into operational order, is sent to server, and each client is all interior to be set
The logic digital command collection to act in agreement, the logic digital command collection interval sending logic random number information is to server;
3) server is distributed to all local exchange game clients after receiving operational order, while receiving each client hair
The logic random number information sent is compared, if each client send logic random number information it is consistent, game after
It is continuous;There is the logic random number of one of them or the transmission of more than one client inconsistent if comparing discovery, sends game
Exception information gives other clients;
4) client drives local logic to advance after receiving the operational order that server issues;If receiving server
The game exception information of sending is chosen whether to continue local exchange game by user.
The present invention solves data consistency between each client in the prior art and asks by setting logic digital command collection
Topic is not easy to practise fraud so that the modification covering of local data has added one of server authentication program.
The present invention utilizes the setting of director server and sub-server, solves the problems, such as that server data is crowded, effectively
Data delay and Caton are delayed.
Detailed description of the invention
Fig. 1 is logic diagram of the present invention.
Specific embodiment
The present invention program forms by server and multiple client
As shown in Figure 1, server is responsible for receiving and distributing the instruction request data reported by client, and
Effective judgement is carried out to the data that client reports, makes respective handling
And client is also responsible for receiving the order-driven stream that server is sent other than being responsible for sending local operation, and drives
It moves local logic to advance, to reach the normal effect of display
Principle explanation:
It is opened by one innings of complete match to introduce the principle server logic judgment game of entire framework
Begin, notify local exchange connected to it compete all clients carry out load operation all clients loaded after compete just
Formula starts client and is showed according to the currently running situation of logic, and receives the operation of user and send it to service
Device server receives to be distributed to all local exchange match client clients after instruction and receive data drives local later
Logic advance thus reached the undetermined local client in order to prevent of the performance consistency between a client
The operation such as practise fraud is carried out, logic by way of being reported to the logic random number of server local for a period of time preventing from making
Disadvantage.
Claims (7)
1. a kind of method for preventing network gaming user from practising fraud, it is characterised in that method includes the following steps:
After server logic judges that one innings of game starts, the client for notifying local exchange game connected to it all carries out data and adds
Carry operation;Game formally starts after all clients data loaded;
Client, which receives the operation of user and is translated into operational order, is sent to server, and each client is all interior to set step one
The logic digital command collection of cause, the logic digital command collection interval sending logic random number information is to server;
Server is transmitted to other clients of all local exchange game after receiving operational order, while receiving each client hair
The logic random number information sent is compared, if each client send logic random number information it is consistent, game after
It is continuous;There is the logic random number of one of them or the transmission of more than one client inconsistent if comparing discovery, sends game
Exception information gives other clients;
Client drives local logic to advance after receiving the operational order that server issues;If receiving server sending
Game exception information is chosen whether to continue local exchange game by user.
2. the method according to claim 1 for preventing network game cheat, it is characterised in that the server includes total clothes
Business device and sub-server, the operational order that the client is sent are received by sub-server, are then given to director server.
3. the method according to claim 1 for preventing network game cheat, it is characterised in that the logic digital command collection
For a synchronous random data packet.
4. the method according to claim 1 for preventing network game cheat, it is characterised in that the logic digital command collection
It is 0 .5 ~ 10 second that sending logic random number information, which is spaced, to the interval time in server.
5. the method according to claim 4 for preventing network game cheat, it is characterised in that the logic digital command collection
It is 1 .5 ~ 3 second that sending logic random number information, which is spaced, to the interval time in server.
6. the method according to claim 5 for preventing network game cheat, it is characterised in that the logic digital command collection
It is 1 .5 seconds that sending logic random number information, which is spaced, to the interval time in server.
7. the method according to claim 1 for preventing network game cheat, it is characterised in that the game exception information packet
Game over instruction is included, when user selects the game over to instruct, server disconnects the transmission of the data between each client.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201510990397.8A CN105617656B (en) | 2015-12-24 | 2015-12-24 | A method of prevent network gaming user from practising fraud |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201510990397.8A CN105617656B (en) | 2015-12-24 | 2015-12-24 | A method of prevent network gaming user from practising fraud |
Publications (2)
Publication Number | Publication Date |
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CN105617656A CN105617656A (en) | 2016-06-01 |
CN105617656B true CN105617656B (en) | 2019-11-12 |
Family
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CN201510990397.8A Active CN105617656B (en) | 2015-12-24 | 2015-12-24 | A method of prevent network gaming user from practising fraud |
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Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108096831B (en) * | 2016-11-25 | 2021-07-09 | 盛趣信息技术(上海)有限公司 | Acceleration prevention control system and method for online game |
CN109939443A (en) * | 2019-03-27 | 2019-06-28 | 努比亚技术有限公司 | Prevent the method, apparatus, terminal and computer readable storage medium of game cheat |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2007105071A (en) * | 2005-10-11 | 2007-04-26 | Takashi Nagae | Network game system for executing network game, and server device |
CN102130908A (en) * | 2011-01-30 | 2011-07-20 | 上海盈游网络技术有限公司 | Asynchronous computation and synchronous backtracking method and system in delayed sensitive online game |
CN102413097A (en) * | 2010-09-21 | 2012-04-11 | 江苏立方网络科技有限公司 | Communication system of client and server and method thereof |
CN102468906A (en) * | 2010-11-04 | 2012-05-23 | 腾讯科技(深圳)有限公司 | Interactive logic fault-tolerance method in online games and online game fault-tolerance system |
-
2015
- 2015-12-24 CN CN201510990397.8A patent/CN105617656B/en active Active
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2007105071A (en) * | 2005-10-11 | 2007-04-26 | Takashi Nagae | Network game system for executing network game, and server device |
CN102413097A (en) * | 2010-09-21 | 2012-04-11 | 江苏立方网络科技有限公司 | Communication system of client and server and method thereof |
CN102468906A (en) * | 2010-11-04 | 2012-05-23 | 腾讯科技(深圳)有限公司 | Interactive logic fault-tolerance method in online games and online game fault-tolerance system |
CN102130908A (en) * | 2011-01-30 | 2011-07-20 | 上海盈游网络技术有限公司 | Asynchronous computation and synchronous backtracking method and system in delayed sensitive online game |
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CN105617656A (en) | 2016-06-01 |
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TA01 | Transfer of patent application right | ||
TA01 | Transfer of patent application right |
Effective date of registration: 20191010 Address after: 310000 No. 435, Binan Road, Binjiang District West Hing Street, Hangzhou, Zhejiang Applicant after: HANGZHOU ELECTRONIC SOUL NETWORK TECHNOLOGY CO., LTD. Address before: 310000, 7 building, Xianfeng science and technology building, 298 Weiye Road, Hangzhou, Zhejiang, Binjiang District Applicant before: HANGZHOU CAICAI NETWORK TECHNOLOGY CO., LTD. |
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