CN105094871B - The localization system and its method played in game machine carry portable memory device - Google Patents
The localization system and its method played in game machine carry portable memory device Download PDFInfo
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- CN105094871B CN105094871B CN201410205992.1A CN201410205992A CN105094871B CN 105094871 B CN105094871 B CN 105094871B CN 201410205992 A CN201410205992 A CN 201410205992A CN 105094871 B CN105094871 B CN 105094871B
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Abstract
The present invention is localization system and its method in relation to playing in a kind of game machine carry portable memory device, structure includes portable memory device and game machine, through the application program menu in game machine and link portable memory device, after execution, that is, searching target text unit, and search the game information in toy data base, then check whether there is cover data corresponding with toy data base coding or profile data, application program menu is read and be back to if having and is shown on picture, hereafter game is executed to start to read the game dossier in portable memory device;Reach moment carry whereby and all game read/write need not can be executed game at once whereby into game.
Description
【Technical field】
Games moment carry need not be installed on game machine and play and wait shelves to be transmitted the present invention relates to a kind of
The technology played in case to the game machine carry portable memory device of internal hard drive time, espespecially a kind of game machine carry can be taken
The localization system and its method played in formula storage device.
【Background technology】
For in terms of game machine, because of existing software files size and quantity development speed is much larger than hardware space and transmission connects
Mouth speed, when reading game, it is necessary to first read the game in portable memory device into hard in deposit game machine one by one
Disk could play, if the game in portable memory device has thousands of kinds up to a hundred, must spend larger numbers of
Time reads into game, and the internal hard drive capacity of game machine is limited, can not be packed into more game, and general known trip
Gaming machine is also because of the relationship of hard disk, and the volume for making game machine itself is excessive, cause to occupy inner space and it is not portable at
This problem of.
【Invention content】
Present invention is primarily aimed at the localization systems played in a kind of game machine carry portable memory device of offer
And its method, reach through portable memory device is emulated the asynchronous Localization Technology for the hard disk of machine interior
The advantage of moment carry game, and effective raising efficiency in turn, and the volume of game machine is further reduced, make game machine need not
Storing hard disk also can the game of moment carry.
To reach above-mentioned main purpose, solution of the invention is:
A kind of interior Localization methodologies played of game machine carry portable memory device, the game machine read the portable storage
The step of cryopreservation device information, is as follows:
(a) start the application program being installed on a machine interior storage element;
(b) whether application program connects through an at least connecting interface search sets portable memory device, if having into step
Suddenly (c), if without (g) is entered step;
(c) the target text unit (Target) in portable memory device is searched, is entered if without target text unit
Step (g), if entering step (d);
(d) search toy data base (Header) inner game information, if entering step (e), if without game information into
Enter step (g);
(e) cover data corresponding with toy data base coding or profile data are checked whether there is, if corresponding into
Enter step (f), default value is used if nothing and enters step (g);
(f) identical configuration file unit is read and encodes to enter step later such as cover data or profile data
(g);
(g) it returns to application program and is shown on menu picture.
The Localization methodologies played in a kind of game machine carry portable memory device include mainly:
(a) start the application program being installed on a machine interior storage element;
(b) whether application program connects through an at least connecting interface search sets portable memory device, if having into step
Suddenly (c), if without (f) is entered step;
(c) the target text unit (Target) in portable memory device is searched, is entered if without target text unit
Step (f), if entering step (d);
(d) search toy data base (Header) inner game information, no game information then enters step (f), if having into
Enter step (e);
(e) toy data base (Header) user partition situation is checked whether there is, is produced if not having user's bay status
Raw several toy data bases (Header), check user's subregion usage time or user's on-line state if having, if in the spare time
Situation is set, then its subregion is distributed to new user;
(f) it returns to application program and is shown on menu picture.
The localization system played in a kind of game machine carry portable memory device includes mainly:
There is an at least portable memory device target text unit (Target), the target text unit information to connect
A toy data base (Header) with sorting coding is connect, and the toy data base is able to reading one and includes at least one game shelves
The logic dispensing unit of case (file), and the game dossier has correspondence code corresponding with the coding, for toy data base
It is accurate to read;And a game machine, including at least one connected for portable memory device information and at least one provide information download or
Download the connecting interface for overriding original archives, the storage element of one tool application program of connecting interface information connection, and the application
Program is read in the toy data base, and there is the coding with the game dossier successful matching to be shown, and user is through a control
It when unit (Controller) clicks the game to be executed, is handled by a central processing unit (CPU), by the game shelves
Case is loaded onto on the core position that a main memory (Main Memory) is not configured and executes game.
Further, the connecting interface be able to connect with a default server (SERVER) information with carry out data download or under
It carries and overrides original archives.
Further, one configuration file unit of toy data base (Header) Info Link, the configuration file unit include
One case cover files are pressed from both sides or profile folders.
Further, game correspondence code, game name and game main program or game audio/video file are included in the game dossier.
Further, which can be computer, smartphone, XBOX, XBOX360, PS2, PS3, WII, N64 or appoint
One can with the electronic product one of which of user interaction, then the portable memory device be mmc card, SD card, MINI, MD card,
FLASH, hard disk or can carry out storage game dossier portable memory device one of which, and the connecting interface be WIFI,
Bluetooth, USB, RS-454, IEEE1394, SATA, Thunderbolt, lightning or any provide the device of data transmission
One of which.
Further, the process step of game dossier to be transmitted is as follows when which is computer:
(a) start application program and whether have external portable memory device through connecting interface search;
(b) search portable memory device in target text unit (Target), if entering step (c), if without into
Enter step (c1);
(c1) whether format, if then entering step (c2), enter step (e) if not;
(c2) target text unit (Target), toy data base (Header) and logic dispensing unit, Huo Zhefeng are established
Face file or profile folders, then enter step (e);
(c) game information in toy data base (Header) is searched, if entering step (d), if without entering step
(e);
(d) it checks whether the correspondence code on the game dossier (file) in logic dispensing unit has to encode with toy data base
It is corresponding, that is, indicate whether exist;
(e) it returns to application program and is shown in picture;
(f) again row selection computer terminal game dossier;
(g) compare check computer terminal game dossier in game coding whether in toy data base game encode phase
Together, step (f) is returned to if identical, difference enters step (h);
(h) transmission archives are to logic dispensing unit or configuration file unit, and establish and encode in toy data base.
Further, which further includes or the compact disk equipment at least one game dossier is read not comprising one
Disc storage media, the compact disk equipment read disc storage media and game dossier are written to the logic dispensing unit.
Further, steps are as follows for the downloading data that game machine link portable memory device is connect with server:
(a) application program menu (MENU) has read game information;
(b) game machine is connect with server, if connection enters step (c), (h) is entered step if not linking;
(c) whether the game information compared in portable memory device is identical as the game database in server, if nothing
It enters step (d), if entering step (f);
(d) games are downloaded in selection;
(e) the logic dispensing unit in file to portable memory device or the case cover files in configuration file unit are downloaded
Folder or profile folders, and game information is established in toy data base, then into step (h);
(f) check whether the game has update, if entering step (g), if without (h) is entered step;
(g) archives are written to logic dispensing unit or configuration file unit;
(h) application program menu (MENU) is returned to.
Further, steps are as follows for updating the data of being connect with an at least server of game machine link portable memory device
(comparing the existing archives of portable memory device):
(a) application program has read game information and show goes out menu list;
(b) the inspection archives or more new archive option of the menu are clicked;
(c) game machine is connect with server, if connection enters step (d), (g) is entered step if not linking;
(d) compare portable memory device in game information whether with the game database information in server whether phase
Together, such as different expression archives are not present or are in short supply, and such as identical expression archives exist or archives exist but breakage is to enter step
(f), (e) is entered step if archives are not present or are in short supply;
(e) archives are downloaded, and enter step (g) after the completion;
(f) it is entered step (f1) after archives download or force download;
(f1) archives are override;
(g) terminate and return to menu.
After adopting the above scheme, games moment carry can need not be installed on game machine and play and wait by the present invention
Archives to be transmitted are to the internal hard drive time, when user clicks the game on menu through control unit (Controller), then
It is handled by central processing unit (CPU), then game machine starts to directly read game dossier, and game dossier is loaded onto in main
It deposits on the core position that (Main Memory) is not configured and executes game, whereby, that is, complete the skill of game moment localization carry
Art.
By above-mentioned technology, above-mentioned the problems of game machine of commonly using can be solved by above structure and advantage.
【Description of the drawings】
Fig. 1 is the schematic block diagram of portable memory device;
Fig. 2 is the schematic block diagram of game machine;
Fig. 3 is the step flow chart that game machine reads portable memory device information;
Fig. 3 A are the implementation schematic diagram of preferred embodiment;
Fig. 3 B are the implementation schematic diagram of application program menu (MENU);
Fig. 4 is the block flow diagram for executing games;
The game file transmitting step flow chart that Fig. 5 is game machine when being computer;
Fig. 6 is the download step flow chart that game machine links that portable memory device is connect with server;
Fig. 7 be game machine link portable memory device (compare existing archives whether can normal operation or display) at least
The more new data flow chart of steps of one server connection;
Fig. 8 is the relationship configuration diagram of the application program presentation mode on memory;
Fig. 9 is the structural schematic diagram one of game dossier expansion;
Figure 10 is the structural schematic diagram two of game dossier expansion;
Figure 11 is the structure flow chart of another portable memory device;
Figure 12 is the structure chart one of another portable memory device;
Figure 13 is the structure chart two of another portable memory device.
【Symbol description】
Portable memory device 1
Target text unit 11
Toy data base 12
Gaming-related information 121
Correspondence code (GAME ID) 1211
Game name (GAME TITLE) 1212
Game dossier initial position unit (FILE START SECTOR) 1213
Cover data of playing (GAME COVER PICTURE) 1214
Logic dispensing unit 14
Game dossier 141
Game machine 2
Connecting interface 21
Storage element 22
Control unit 23
Central processing unit 24
Main memory 25
Server 3
Compact disk equipment reads disc storage media 4
Main toy data base (Header) 5
Attached toy data base (Header) 6.
【Specific implementation mode】
In order to further explain the technical solution of the present invention, being explained in detail the present invention below by specific embodiment
It states.
Refering to fig. 1 and shown in Fig. 2, the present invention includes:
At least one can be mmc card, SD card, MINI, MD card, FLASH, hard disk or can carry out store game dossier it is portable
The portable memory device 1 of storage device one of which has a target text unit 11 (Target), target text unit
11 information connection, one toy data base 12 (Header) with sorting coding, toy data base 12 (Header) Info Link one
Configuration file unit, configuration file unit include that a cover data or profile data etc. (scheme not show, and configuration file
The cover data or profile data of unit can be write direct in toy data base 12 by coding), and toy data base 12
It is able to read a logic dispensing unit 14 for including an at least game dossier 141 (file), and game dossier 141 has and coding
Corresponding correspondence code accurately reads for toy data base 12, and includes game correspondence code, game name and the main journey of game
Sequence or game audio/video file etc.;
One can be that computer, smartphone, XBOX, XBOX360, PS2, PS3, WII, N64 or any can be mutual with user
The game machine 2 of dynamic electronic product one of which, including at least one for 1 information of portable memory device connection can be WIFI,
Bluetooth, USB, RS-454, IEEE1394, SATA, Thunderbolt, lightning or any provide the device of data transmission
The connecting interface 21 of one of which, and connecting interface 21 provides information and downloads or download the original file transmission work(of overriding simultaneously
Can, the storage element 22 of 21 information of connecting interface connection, one tool application program, and application program reads tool in toy data base 12
There is the coding with 141 successful matching of game dossier to be shown, and when clicking the game to be executed, user is single through a control
When 23 (Controller) of member click the game to be executed, handled by a central processing unit 24 (CPU), by game dossier
141 are loaded onto on the core position that main memory 25 (Main Memory) is not configured and execute game, in addition, connecting interface 21
It is able to provide and be connect at least predetermined server 3 (SERVER) information, and will be in toy data base 12 through application program
Normally whether game information be compared with the game database in server 3, then gives selectivity and download an at least data
It is downloaded or downloads the original archives of overriding.
In addition, game machine 2 in addition to above structure, can further include or have at least one game dossier not comprising one
Compact disk equipment read disc storage media 4, compact disk equipment, which reads disc storage media 4 game dossier is written to logic, to be configured
In unit 14, installation is clicked by application program menu (MENU) correlation function to work as user and is played and when executing, you can by light
The game dossier that disc apparatus is read in disc storage media 4 is written to logic dispensing unit 14, transmits cover picture or game
Case cover files folder in configuration file to configuration file unit or profile folders, and establish and swim in toy data base 12
Play information, for quickly executing in the future.
Refering to fig. 1 to Fig. 3 B, the step flow when game machine portable memory device information to be read is as follows:
(a) start the application program being installed on a machine interior storage element;
(b) whether application program connects through an at least connecting interface search sets portable memory device, if having into step
Suddenly (c), if without (g) is entered step;
(c) the target text unit (Target) in portable memory device is searched, is entered if without target text unit
Step (g), if entering step (d);
(d) search toy data base (Header) inner game information, if entering step (e), if without game information into
Enter step (g);
(e) cover data corresponding with toy data base coding or profile data are checked whether there is, if corresponding into
Enter step (f), default value is used if nothing and enters step (g);
(f) it reads and encodes identical configuration file unit, such as:Cover data or profile data enter step later
Suddenly (g);
(g) it returns to application program menu and is shown on picture.
Refering to Fig. 4, afters aforementioned game machine reads cover data or the profile data etc. of portable memory device,
User can be by selecting to execute game on picture, and its step are as follows:
(10) game information is read by application program and show is in menu list;
(11) user selects game to execute, and enters step (12) if executing, is entered step (10) if not executing;
(12) game dossier in portable memory device is read;
(13) game dossier is executed.
Refering to Fig. 5, steps are as follows:
(a) start application program and whether have external portable memory device through connecting interface search, enter step
(b), nothing enters step (e);
(b) search portable memory device in target text unit (Target), if entering step (c), if without into
Enter step (c1);
(c1) whether format, if then entering step (c2), enter step (e) if not;
(c2) target text unit (Target), toy data base (Header) and logic dispensing unit, Huo Zhefeng are established
Face file or profile folders, then enter step (e);
(c) game information in toy data base (Header) is searched, if entering step (d), if without entering step
(e);
(d) it checks whether the correspondence code on the game dossier (file) in logic dispensing unit has to encode with toy data base
It is corresponding, that is, indicate whether exist;
(e) it returns to application program and is shown in picture;
(f) again row selection computer terminal game dossier;
(g) compare check computer terminal game dossier in game coding whether in toy data base game encode phase
Together, step (f) is returned to if identical, difference enters step (h);
(h) transmission archives are to logic dispensing unit or configuration file unit, and establish and encode in toy data base.
It please refers to shown in Fig. 6, after carry portable memory device is completed in game machine and reading menu is completed, is intended to again
The step of association service device, is as follows:
(a) application program menu (MENU) has read game information;
(b) game machine is connect with server, if connection enters step (c), (h) is entered step if not linking;
(c) whether the game information compared in portable memory device is identical as the game database in server, if nothing
It enters step (d), if entering step (f);
(d) games are downloaded in selection;
(e) the logic dispensing unit in file to portable memory device is downloaded, and game letter is established in toy data base
Breath, then into step (h);
(f) check whether the game has update, if entering step (g), if without (h) is entered step;
(g) archives are written to logic dispensing unit or configuration file unit;
(h) application program menu (MENU) is returned to.
Refering to Fig. 7, after carry portable memory device is completed in game machine and reading menu is completed, step is such as
Under:
(a) application program has read game information and show goes out menu list;
(b) the inspection archives or more new archive option of the menu are clicked;
(c) game machine is connect with server, if connection enters step (d), (g) is entered step if not linking;
(d) compare portable memory device in game information whether with the game database information in server whether phase
Together, such as different expression archives are not present or are in short supply, and such as identical expression archives exist or archives exist but breakage is to enter step
(f), (e) is entered step if archives are not present or are in short supply;
(e) archives are downloaded, and enter step (g) after the completion;
(f) it is entered step (f1) after archives download or force download;
(f1) archives are override;
(g) terminate and return to menu.
Refering to Fig. 8, aftermentioned is presentation or the method for operation on memory, and by can be seen that in figure, the application program on memory is in
For existing mode:Including at least one gaming-related information 121, gaming-related information 121 also includes the correspondence code of game
(GAME ID) 1211 either game name (GAME TITLE) 1212 or further includes game dossier initial position unit (FILE
START SECTOR) 1213 or game cover data (GAME COVER PICTURE) 1214;It is selected by application program in order to as user
When single (MENU) is selected into one of game, that is, read the correspondence code (GAME in logic dispensing unit with gaming-related information 121
ID) game dossier 141 of identical correspondence code (GAME ID) (includes game correspondence code, game name and game main program or trip
Play audio/video file (game image file or game sound shelves)), and be loaded on the core position being not configured, to provide use
Family is played, and unselected its program of gaming-related information 121 is then ignored;Asynchronous concept and localization are completed whereby
Advantage.
Refering to Fig. 9 and Figure 10, with for Fig. 9 when in terms of the angle of store media end, the trip in logic dispensing unit 14
Play archives 141 include it is multiple, and each game dossier 141 (FILE) unlock encapsulation can regard as game file folder (GAME BLOCK),
When clicking and unlocking, you can it includes game correspondence code (GAME ID), game name to be apparent from each game file folder
(GAME TITLE) and game main program (GAME PROGRAM) or game sound shelves (GAME SOUND DATA) or game image
File (GAME GRAPHICS DATA) etc.;It is noted that also playing with equal to Figure 10 in the state of game dossier such as Fig. 9
The concept of file as can read game from game dossier or game file folder is read, in addition, game dossier can also be trip
Play compressed file arbitrarily encapsulates shelves.If seen by host side angle, such as Figure 10 is seemed and is seen several game file folder (GAME
BLOCK), game file folder is internal game correspondence code, game name and game main program or game sound file and game
Image file etc..
Refering to fig. 11 to Figure 13, the method localized is:
(a) start the application program being installed on a machine interior storage element;
(b) whether application program connects through an at least connecting interface search sets portable memory device, if having into step
Suddenly (c), if without (f) is entered step;
(c) the target text unit (Target) in portable memory device is searched, is entered if without target text unit
Step (f), if entering step (d);
(d) search toy data base (Header) inner game information, no game information then enters step (f), if having into
Enter step (e);
(e) toy data base (Header) user partition situation is checked whether there is, is produced if not having user's bay status
Raw several toy data bases (Header), check user's subregion usage time or user's on-line state if having, if in the spare time
Situation is set, then its subregion is distributed to new user;
(f) it returns to application program and is shown on menu picture.
Whereby, the present embodiment portable memory device 1 is unlike the embodiments above, is that one kind can be one-to-many or more
To one state, in order to when the first user logins, main toy data base (Header) 5 is automatically will be other attached small-sized
Database (Header) 6 carries out data update synchronization and uses first ancillary data library, and thereafter, when second, user logins
When, then second attached toy data base (Header) 6 can be selected, make second user when playing, it will not be with head
Position user generates information collision, and in other words, each user all has one's own toy data base (Header), if there is third
When position user logins, then the attached toy data base (Header) 6 of third can be selected, and so on, whereby, when user steps on
When entering to play, using the individual independent main 5 or attached toy data bases of toy data base (Header) of user
(Header) 6 game-related program action is carried out, and effectively avoids reusing the same toy data base (Header) institute
The data collision of generation also can be simultaneously to other attached small thereafter when main toy data base (Header) 5 is updated
Type database (Header) 6 is updated, to ensure that newest program menu can be seen in every user.
The product form and style of above-described embodiment and schema and the non-limiting present invention, any technical field it is common
The appropriate changes or modifications that technical staff does it all should be regarded as the patent category for not departing from the present invention.
Claims (12)
1. the Localization methodologies played in a kind of game machine carry portable memory device, which is characterized in that the game machine is read
The step of portable memory device information, is as follows:(a) start the application program being installed on a machine interior storage element;
(b) whether application program connects through an at least connecting interface search sets portable memory device, if entering step (c), if
Nothing enters step (g);(c) the target text unit in portable memory device is searched, step is entered if without target text unit
Suddenly (g), if entering step (d);(d) game information in toy data base is searched, if entering step (e), if without game
Information enters step (g);(e) cover data corresponding with toy data base coding or profile data are checked whether there is, if
It is corresponding then enter step (f), if using default value and entering step (g) without if;(f) it reads and encodes identical configuration file list
Member enters step (g) later;(g) it returns to application program and is shown on menu picture.
2. the Localization methodologies played in a kind of game machine carry portable memory device, which is characterized in that include mainly:(a)
Start the application program being installed on a machine interior storage element;(b) application program penetrates an at least connecting interface search
Whether connect and set portable memory device, if entering step (c), if without (f) is entered step;(c) portable storage dress is searched
Interior target text unit is set, (f) is entered step if without target text unit, if entering step (d);(d) it searches small-sized
The game information of lane database, no game information then enters step (f), if entering step (e);(e) it checks whether there is small-sized
Database user bay status generates several toy data bases if not having user's bay status, if checking user
If its subregion is distributed to new user by subregion usage time or user's on-line state in idle situation;(f) it returns
To application program and it is shown on menu picture.
3. the localization system played in a kind of game machine carry portable memory device, which is characterized in that include mainly:
There is an at least portable memory device target text unit, target text unit information connection one to have sequence
The toy data base of coding, and the toy data base is able to read a logic dispensing unit for including an at least game dossier, and
The game dossier has correspondence code corresponding with the coding, so that toy data base is accurately read;And a game machine, including extremely
Few one downloads or downloads the connecting interface for overriding original archives for the connection of portable memory device information and at least one offer information,
The storage element of one tool application program of connecting interface information connection, and the application program read in the toy data base have with
The coding of the game dossier successful matching shown, and when user clicks the game to be executed through a control unit, by one
Central processing unit (CPU) is handled, which is loaded onto on the core position that a main memory is not configured and is held
Row game.
4. the localization system played in game machine carry portable memory device as claimed in claim 3, which is characterized in that
The connecting interface is able to be connect with a default server information to carry out data download or download to override original archives.
5. the localization system played in game machine carry portable memory device as claimed in claim 3, which is characterized in that
One configuration file unit of toy data base Info Link, the configuration file unit include case cover files folder or configuration file text
Part presss from both sides.
6. the localization system played in game machine carry portable memory device as claimed in claim 3, which is characterized in that
In the game dossier comprising in game correspondence code, game name and game main program or the game dossier comprising game correspondence code,
Game name and game audio/video file.
7. the localization system played in game machine carry portable memory device as claimed in claim 3, which is characterized in that
The game machine be can be with the electronic product of user interaction, the portable memory device can carry out storage game dossier it is portable
Storage device, the connecting interface are that can provide the device of data transmission.
8. the localization system played in game machine carry portable memory device as claimed in claim 7, which is characterized in that
The game machine is one of computer, smartphone, XBOX, XBOX360, PS2, PS3, WII or N64, the portable storage
Cryopreservation device is one of mmc card, SD card, MINI, MD card, FLASH or hard disk, which is WIFI, bluetooth, USB,
One of RS-454, IEEE1394, SATA, Thunderbolt or lightning.
9. the localization system played in game machine carry portable memory device as claimed in claim 7, which is characterized in that
The process step of game dossier to be transmitted is as follows when the game machine is computer:(a) start application program and penetrate connecting interface
Whether search has external portable memory device;(b) the target text unit in portable memory device is searched, if having into step
Suddenly (c), if without entering step (c1);(c1) whether format, if then entering step (c2), enter step (e) if not;(c2)
Target text unit, toy data base and logic dispensing unit or case cover files folder or profile folders are established, then
It enters step (e);(c) game information in toy data base is searched, if entering step (d), if without (e) is entered step;(d)
It is corresponding with toy data base coding to check whether the correspondence code on the game dossier in logic dispensing unit has, that is, indicates whether
In the presence of;(e) it returns to application program and is shown in picture;(f) again row selection computer terminal game dossier;(g) it compares and checks
Whether the game coding in computer terminal game dossier is identical as the game coding in toy data base, and step is returned to if identical
(f), different to enter step (h);(h) archives are transmitted to logic dispensing unit or configuration file unit, and in toy data base
Establish coding.
10. the localization system played in game machine carry portable memory device as claimed in claim 3, feature exist
In the game machine further includes or the compact disk equipment at least one game dossier reads disc storage matchmaker not comprising one
Body, the compact disk equipment read disc storage media and game dossier are written to the logic dispensing unit.
11. the localization system played in game machine carry portable memory device as claimed in claim 5, feature exist
In steps are as follows for the downloading data that game machine link portable memory device is connect with server:(a) application program menu has been
Read game information;(b) game machine is connect with server, if connection enters step (c), (h) is entered step if not linking;
(c) whether the game information compared in portable memory device is identical as the game database in server, if differing entrance
Step (d), if identical enter step (f);(d) games are downloaded in selection;(e) it downloads in file to portable memory device
Logic dispensing unit or configuration file unit in case cover files folder or profile folders, and toy data base establish
Game information, then into step (h);(f) check whether the game has update, if entering step (g), if without step is entered
Suddenly (h);(g) archives are written to logic dispensing unit or configuration file unit;(h) application program menu is returned to.
12. the localization system played in game machine carry portable memory device as claimed in claim 3, feature exist
In updating the data of being connect with an at least server of, game machine link portable memory device, steps are as follows:(a) application program
It has read game information and show goes out menu list;(b) the inspection archives or more new archive option of the menu are clicked;It (c) will game
Machine is connect with server, if connection enters step (d), (g) is entered step if not linking;(d) it compares in portable memory device
Game information it is whether identical as the game database information in server, such as different expression archives be not present or be in short supply,
Such as identical expression archives exist or archives exist but breakage enters step (f), are entered step if archives are not present or are in short supply
(e);(e) archives are downloaded, and enter step (g) after the completion;(f) it is entered step (f1) after archives download or force download;(f1) it covers
Write archives;(g) terminate and return to menu.
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