CN105024915B - Social interaction method - Google Patents

Social interaction method Download PDF

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Publication number
CN105024915B
CN105024915B CN201510315378.5A CN201510315378A CN105024915B CN 105024915 B CN105024915 B CN 105024915B CN 201510315378 A CN201510315378 A CN 201510315378A CN 105024915 B CN105024915 B CN 105024915B
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China
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platform
party
interactive
user
client
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CN105024915A (en
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刘子茂
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SHENGQU INFORMATION TECHNOLOGY (SHANGHAI) CO LTD
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SHENGQU INFORMATION TECHNOLOGY (SHANGHAI) CO LTD
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/52User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/56Unified messaging, e.g. interactions between e-mail, instant messaging or converged IP messaging [CPM]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/53Network services using third party service providers

Abstract

The invention provides a social interaction method, which is characterized in that an association between an interaction platform and a third-party account of the third-party platform is established, so that an attributive user of the third-party account creates an interactive post on the interaction platform, a replying person of the interactive post is appointed, the replying person views the interactive post, and the interaction of the content of the interactive post is confirmed. Because the interaction platform is associated with the third-party account of the third-party platform, the authenticity and the reliability of the third-party account are ensured, the phenomenon that a lawbreaker falsely uses the third-party account to log in the interaction platform is avoided, and the safety of the third-party account is improved.

Description

Social interaction method
Technical Field
The invention relates to the technical field of internet, in particular to a social interaction method.
Background
In many third-party platforms (such as game platforms, shopping platforms and the like), when a user finds that virtual transaction of an individual user is dishonest, uses a game plug-in or other bad behaviors to influence the normal order of the third-party platforms, the problem cannot be solved only by means of customer service events of the platforms, and the user needs a fair, notarization and public platform to advertise other users, so as to prevent the user from continuously damaging other users; furthermore, it may be that such users are not intentionally implemented, but rather may be compromised by a chance or other irresistible reason that affects the normal order of the third party platform, and it is desirable to provide a way to explain and clarify such users.
In order to meet the above requirements, an interactive platform is needed, which can open the interaction and continue the roles in the third-party virtual platform, and highlight the speech of both parties. In the prior art, the method is usually realized by means of direct call of "@" in some third-party platform. However, this method is limited by the platform, and is easily covered by the speech of other people, and when the user has different roles on different third party platforms, the user needs to switch the third party platform, and operations such as re-login are difficult to be consistent, which is very inconvenient, and the interactive process is more limited.
Another way is to interact and explain the view in a forum or a post. However, the speech initiated by the way is independent of the third-party platform, the way cannot be directly related to the role of the third-party platform, the thinking habit of the user on the role of the third-party platform is difficult to continue, the function emphasis is not specific to both parties of the party, the interaction way is difficult to highlight the speech functions of both parties of the party, and the use is inconvenient.
Disclosure of Invention
The invention aims to provide a social interaction method to solve the problem that the interactive process is limited too much and the speaking function of a party above the interaction is difficult to highlight and the use is inconvenient in the existing interaction mode.
In order to solve the technical problem, the invention provides a social interaction method, which comprises the following steps:
providing an interactive platform and a third-party platform in interactive communication with the interactive platform;
establishing association between the interactive platform and a third party account of the third party platform;
creating an interactive post on the interactive platform by a home subscriber of the third party account, and designating a replying person of the interactive post;
the replying person views the interactive post and confirms to join the interaction on the content of the interactive post;
and the user and the replying person are successfully associated, and the user and the replying person interact with each other according to the content of the interactive post.
Optionally, in the method for social interaction, the establishing of the association between the interaction platform and the third-party account of the third-party platform includes the following steps:
the interactive platform verifies whether the logged-in user is a member of a third party account of a third party platform, and if so, the interactive platform establishes the association between the interactive platform and the third party account of the third party platform;
otherwise, the user is reminded to register as a member of the third party account of the third party platform so as to establish the association between the interactive platform and the third party account of the third party platform.
Optionally, in the method for social interaction, the interaction platform includes a client and a server in interactive communication with the client.
Optionally, in the method for social interaction, the step of the interaction platform verifying whether the logged-in user is a member of a third party account of a third party platform includes:
the server receives a request instruction which is sent by the user who logs in the client and carries the role information of the third-party platform, and sends the request instruction to the third-party platform;
acquiring the role attribute of the role information on the third-party platform according to the request instruction;
the server caches the role attribute and sends a command for modifying the role attribute to the client;
modifying the role attribute to the third-party platform according to the instruction of the client for modifying the role attribute;
and inquiring the modified role attribute on the third-party platform, judging whether the modified role attribute is consistent with the command for modifying the role attribute, if so, determining that the user logged in the client is a member of a third-party account of the third-party platform, otherwise, determining that the user logged in the client is not a member of the third-party account of the third-party platform.
Optionally, in the method for social interaction, the interaction platform includes an interaction client connected to the client, and the interaction client is configured to support a user of the interaction platform, other than the responder and the user, to view a process of interaction between the responder and the user for the interaction post, and to judge the content of the interaction post.
Optionally, in the method for social interaction, the responder is a user of a third-party application associated with another third-party account of the same third-party platform in the interaction platform
In the social interaction method provided by the invention, the association between the interaction platform and the third-party account of the third-party platform is established, so that the home subscriber of the third-party account creates an interactive post on the interaction platform, and a replying person of the interactive post is appointed, the replying person looks up the interactive post, and confirms the interaction of the content of the interactive post. Because the interaction platform is associated with the third-party account of the third-party platform, the authenticity and the reliability of the third-party account are ensured, the phenomenon that a lawbreaker falsely uses the third-party account to log in the interaction platform is avoided, and the safety of the third-party account is improved. On the other hand, the interactive platform comprises an interactive client, and the interactive client is used for supporting the users of the third-party platforms except the replying person and the user to check the interactive process of the replying person and the user aiming at the interactive posts, judging the content of the interactive posts, highlighting the speech interaction between the creator of the interactive posts and the specified replying person, avoiding the interference of the users of the third-party platforms except the replying person and the user on the speech of the two parties, and enabling the interactivity of the interactive content to be better.
Drawings
FIG. 1 is a flow diagram of a method of social interaction in one embodiment of the invention;
fig. 2 is a flowchart of fig. 1 for executing step S2;
fig. 3 is a flowchart of fig. 2 for executing step S20.
Detailed Description
The social interaction method proposed by the present invention is further described in detail below with reference to the accompanying drawings and specific embodiments. Advantages and features of the present invention will become apparent from the following description and from the claims. It is to be noted that the drawings are in a very simplified form and are not to precise scale, which is merely for the purpose of facilitating and distinctly claiming the embodiments of the present invention.
Referring to fig. 1, which is a flowchart illustrating a method for social interaction according to an embodiment of the present invention, as shown in fig. 1, the method for social interaction includes the following steps:
firstly, executing step S1, providing an interactive platform and a third party platform in interactive communication with the interactive platform; the interactive platform comprises a client and a server in interactive communication with the client.
Then, step S2 is executed to establish a relationship between the interaction platform and a third party account of the third party platform;
please refer to fig. 2, which is a flowchart illustrating the step S2 executed in fig. 1. Step S2 specifically includes the following steps:
firstly, executing step S20, the interactive platform verifying whether the logged-in user is a member of the third party account of the third party platform, if yes, executing step S21, otherwise, executing step S22;
please refer to fig. 3, which is a flowchart illustrating the step S20 executed in fig. 2. As shown in fig. 3, the step S20 of the interactive platform verifying whether the logged-in user is a member of the third party account of the third party platform specifically includes the following steps:
s200, the server receives a request instruction which is sent by the user who logs in the client and carries the role information of the third party platform, and sends the request instruction to the third party platform;
s201, acquiring the role attribute of the role information on the third-party platform according to the request instruction;
s202, the server caches the role attribute and sends a command for modifying the role attribute to the client;
s203, modifying the role attribute to the third-party platform according to the instruction of the client for modifying the role attribute;
s204, inquiring the modified role attributes on the third-party platform, and judging whether the modified role attributes are consistent with the command for modifying the role attributes or not, wherein if so, the user logged in the client is a member of a third-party account of the third-party platform, otherwise, the user logged in the client is not a member of the third-party account of the third-party platform.
Then, step S21 is executed to establish a relationship between the interaction platform and a third party account of the third party platform;
next, step S22 is executed to prompt the user to register as a member of a third party account of a third party platform, so as to establish an association between the interactive platform and the third party account of the third party platform.
Then, executing step S3, the home subscriber of the third party account creating an interactive post on the interactive platform, and specifying a replying person of the interactive post; the replying person is a user of a third-party application of a third-party account related to the same third-party platform in the interaction platform.
Then, executing step S4, the replying person viewing the interactive post and confirming to join the interaction with the content of the interactive post;
then, step S5 is executed, and the user and the replying person are successfully associated, and both interact with each other with respect to the content of the interactive post.
Further, the interactive platform comprises an interactive client connected with the client, and the interactive client is used for supporting users of the interactive platform except the respondent and the user to view the interaction process of the respondent and the user for the interactive post, and to judge the content of the interactive post, such as to comment on the content of the interactive post and to draft the object (creator or designated respondent of the interactive post) supported by each of the comments and the ticketing argument. The speech interaction between the creator and the designated replying person is highlighted, so that the interference of users of third-party platforms except the two parties on the speech of the two parties is avoided, and the interactivity of the interactive content is better. The social interaction method is based on the third-party platform and independently operates with the third-party platform, so that user experience is more intimate, social functions are more concentrated, the operation flow is simple, and popularization of practical application is facilitated.
In summary, in the social interaction method provided by the present invention, by establishing the association between the interaction platform and the third party account of the third party platform, the home user of the third party account creates an interactive post on the interaction platform, and specifies the responder of the interactive post, and the responder views the interactive post and confirms to join in the interaction with the content of the interactive post. Because the interaction platform is associated with the third-party account of the third-party platform, the authenticity and the reliability of the third-party account are ensured, the phenomenon that a lawbreaker falsely uses the third-party account to log in the interaction platform is avoided, and the safety of the third-party account is improved.
The above description is only for the purpose of describing the preferred embodiments of the present invention, and is not intended to limit the scope of the present invention, and any variations and modifications made by those skilled in the art based on the above disclosure are within the scope of the appended claims.

Claims (6)

1. A method of social interaction, comprising:
providing an interactive platform and a third-party platform in interactive communication with the interactive platform;
establishing association between the interactive platform and a third party account of the third party platform; the association requires the interactive platform to verify whether the logged-in user is a member of a third party account of a third party platform, and if so, the association between the interactive platform and the third party account of the third party platform is established;
creating an interactive post on the interactive platform by a home subscriber of the third party account, and designating a replying person of the interactive post;
the replying person views the interactive post and confirms to join the interaction on the content of the interactive post;
and the user and the replying person are successfully associated, the user and the replying person interact with each other according to the content of the interactive post, and the interactive post can highlight the interactive content of the attributive user of the third party account and the replying person.
2. The method of social interaction of claim 1, wherein said establishing an association of said interactive platform with a third party account of said third party platform comprises the steps of:
the interactive platform verifies whether the logged-in user is a member of a third party account of a third party platform, and if so, the interactive platform establishes the association between the interactive platform and the third party account of the third party platform;
otherwise, the user is reminded to register as a member of the third party account of the third party platform so as to establish the association between the interactive platform and the third party account of the third party platform.
3. The method of social interaction of claim 2, wherein the interaction platform comprises a client and a server in interactive communication with the client.
4. The method of social interaction of claim 3, wherein the interactive platform verifying whether the logged-in user is a member of the third party account of the third party platform comprises the steps of:
the server receives a request instruction which is sent by the user who logs in the client and carries the role information of the third-party platform, and sends the request instruction to the third-party platform;
acquiring the role attribute of the role information on the third-party platform according to the request instruction;
the server caches the role attribute and sends a command for modifying the role attribute to the client;
modifying the role attribute to the third-party platform according to the instruction of the client for modifying the role attribute;
and inquiring the modified role attribute on the third-party platform, judging whether the modified role attribute is consistent with the command for modifying the role attribute, if so, determining that the user logged in the client is a member of a third-party account of the third-party platform, otherwise, determining that the user logged in the client is not a member of the third-party account of the third-party platform.
5. The method of social interaction of claim 3, wherein the interactive platform comprises an interactive client connected to the client, and the interactive client is used for supporting a user of the interactive platform except the replenisher and the user to view the interaction process of the replenisher and the user for the interactive post and to judge the content of the interactive post.
6. The method of claim 1, wherein the respondent is a user of a third party application associated with a third party account of the same third party platform with another third party application in the interactive platform.
CN201510315378.5A 2015-06-10 2015-06-10 Social interaction method Active CN105024915B (en)

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CN103188143A (en) * 2011-12-31 2013-07-03 腾讯科技(深圳)有限公司 Comment information notification method and comment information notification system
CN103621106A (en) * 2011-06-20 2014-03-05 微软公司 Providing video presentation commentary

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CN102970337B (en) * 2012-10-30 2016-05-25 腾讯科技(深圳)有限公司 Obtain method and the device of client comment
EP2745893B1 (en) * 2012-12-21 2019-03-20 Sony Computer Entertainment America LLC Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay
CN104580451B (en) * 2014-12-30 2018-04-13 北京奇虎科技有限公司 Realize the method and system and electronic equipment of multi-platform account synchronization

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7752553B2 (en) * 2006-12-01 2010-07-06 Red Hat, Inc. Method and system for aggregating and displaying an event stream
CN103621106A (en) * 2011-06-20 2014-03-05 微软公司 Providing video presentation commentary
CN103188143A (en) * 2011-12-31 2013-07-03 腾讯科技(深圳)有限公司 Comment information notification method and comment information notification system

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