CN104941182B - A kind of game recording playback method and system - Google Patents
A kind of game recording playback method and system Download PDFInfo
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- CN104941182B CN104941182B CN201510336552.4A CN201510336552A CN104941182B CN 104941182 B CN104941182 B CN 104941182B CN 201510336552 A CN201510336552 A CN 201510336552A CN 104941182 B CN104941182 B CN 104941182B
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Abstract
This application discloses a kind of game recording playback method and system, the method includes:Encapsulation game recording packet in advance, the game recording packet includes property parameters and key parameter;When games are run, monitors and judge currently whether loading data resource;If currently loading data resource, the game recording packet is transferred, and parse to the game recording packet, obtain the property parameters and key parameter;The property parameters and key parameter are loaded using game engine, generate game recording picture, and the game recording picture is played.
Description
Technical field
This application involves video game technology fields, specifically, being related to a kind of game recording playback method and system.
Background technology
Electronic game is the important component of daily leisure amusement, possesses a large amount of player and fan, it is deep always by
Like.Electronic game type is various, and a variety of gaming platforms and game terminal can be relied on to run.Relatively large gaming platform packet
Include the game hosts such as PS4, XBOX or PC machine;Gaming platform includes the handheld devices such as PSV, 3DS with the characteristics of portable;And in recent years
Come rely on intelligent terminal development IOS and Android system, also as new gaming platform rapid rising.
No matter the game on which kind of platform, deliver play during, load data resource be all unavoidable.Institute
The data resource of load, which may come from, to be locally stored, and can also be loaded to server by network.Loading procedure duration regards number
Depending on resource volume, some only needs several seconds or a few minutes, some to be then up to dozens of minutes or a few hours.
If need to be loaded for a long time, game terminal has to that fixed load picture is presented always, i.e., so-called
" Loading pictures ".The defect of the prior art is just, during the load of data resource, user can not use game eventually substantially
Other any functions at end, can only wait for, so experience is poor.
Invention content
In view of this, this application provides a kind of game recording playback method and system, can be broadcast during data load
Game recording is put, to avoid waiting data resource load uninteresting for a long time.
In order to solve the above-mentioned technical problem, the application has following technical solution:
A kind of game recording playback method, the method includes:
Encapsulation game recording packet in advance, the game recording packet includes property parameters and key parameter;
When games are run, monitors and judge currently whether loading data resource;
If currently loading data resource, the game recording packet is transferred, and carry out to the game recording packet
Parsing, obtains the property parameters and key parameter;
The property parameters and key parameter are loaded using game engine, generate game recording picture, and by the game
Video frames play.
If described currently loading data resource, transferring the game recording packet is specially:
If it is determined that currently loading data resource, then the remaining load time is estimated;
When the remaining load time being more than preset first time threshold, then the game recording packet is transferred.
If described currently loading data resource, transferring the game recording packet is specially:
If it is determined that when the time for currently loading data resource, and loading data resource has been more than preset second
Between threshold value, then transfer the game recording packet.
It is described to transfer the game recording packet and be specially:
One corresponding label is set for game recording packet, and shows the corresponding label of multiple game recording packets;
When a label is chosen, then the corresponding game recording packet of chosen label is transferred.
The method further includes:
When game recording picture plays, whether the load of monitoring data resource is completed, and is completed when the data resource loads,
The game picture is then terminated to play.
A kind of game recording play system, the system comprises:
Package module, for encapsulating game recording packet, the game recording packet includes property parameters and key parameter;
Judgment module, for when games are run, monitoring and judging currently whether loading data resource;
Parsing module, for when currently loading data resource, transferring the game recording packet, and to the game
Video recording packet is parsed, and the property parameters and key parameter are obtained;
Playing module, for using the game engine load property parameters and key parameter, generating game recording picture,
And the game recording picture is played.
The parsing module includes:
Computing unit, for when currently loading data resource, estimating the remaining load time;
First transfers unit, for when the remaining load time being more than preset first time threshold, then transferring institute
State game recording packet;
Acquiring unit obtains the property parameters and key parameter for being parsed to the game recording packet.
The parsing module further includes:
Second transfers unit, and for currently loading data resource, and the time for loading data resource has been more than pre-
If second time threshold when, then transfer the game recording packet.
The system also includes:
Display module for a corresponding label to be arranged for game recording packet, and shows that multiple game recording packets correspond to
Label;
Then the parsing module transfers the corresponding game recording packet of chosen label.
The system also includes:
Module is terminated, for when game recording picture plays, whether the load of monitoring data resource to be completed, when the data
Resource load is completed, then terminates the game picture and play.
Compared with prior art, method and system described herein has reached following effect:
(1) game replaying is recorded a video in the loading procedure of data resource, is avoided and is made user uninteresting etc. for a long time to be loaded
It completes, improves user experience;
(2) preferred embodiment for selecting game recording packet for user by being added, allows game recording of the user to broadcasting
It is selected, has advanced optimized user experience;
(3) it terminates video recording automatically at the end of load to play, does not influence user's normal game.
Certainly, implementing any product of the application must be not necessarily required to reach all the above technique effect simultaneously.
Description of the drawings
Attached drawing described herein is used for providing further understanding of the present application, constitutes part of this application, this Shen
Illustrative embodiments and their description please do not constitute the improper restriction to the application for explaining the application.In the accompanying drawings:
Fig. 1 is the embodiment of the present application the method flow chart;
Fig. 2 is system structure diagram described in the embodiment of the present application.
Specific implementation mode
Some vocabulary has such as been used to censure specific components in specification and claim.Those skilled in the art answer
It is understood that hardware manufacturer may call the same component with different nouns.This specification and claims are not with name
The difference of title is used as the mode for distinguishing component, but is used as the criterion of differentiation with the difference of component functionally.Such as logical
The "comprising" of piece specification and claim mentioned in is an open language, therefore should be construed to " include but do not limit
In "." substantially " refer in receivable error range, those skilled in the art can be described within a certain error range solution
Technical problem basically reaches the technique effect.In addition, " coupling " word includes any direct and indirect electric property coupling herein
Means.Therefore, if it is described herein that a first device is coupled to a second device, then representing the first device can directly electrical coupling
It is connected to the second device, or the second device indirectly electrically coupled through other devices or coupling means.Specification
Subsequent descriptions be implement the application better embodiment, so it is described description be for the purpose of the rule for illustrating the application,
It is not limited to scope of the present application.The protection domain of the application is when subject to appended claims institute defender.
This application discloses a kind of game recording playback methods.The method will be broadcast when loading data resource to user
Put game recording;To avoid in long-time data resource loading procedure, user can only see fixed load picture, and uninteresting
The case where waiting.It is the specific embodiment of herein described method shown in referring to Fig.1.In the present embodiment, the method includes with
Lower step:
Step 101, in advance encapsulation game recording packet, the game recording packet includes property parameters and key parameter.
So-called game recording is generally referred to as, and reappears the video recording of course of battle between game object.Games are come
It says, game replaying video recording is not by video player come playing video file;But game engine is utilized to load specific war
Relevant parameter during bucket, to achieve the effect that reappear the course of battle.
Game engine is part intrinsic in games.So relevant parameter need to be only encapsulated as to game recording Bao Bingbao
It deposits, just has the condition of game replaying picture.In fact, some games itself have had special broadcasting recording function
(but not being played when loading data resource), is based on this principle.
The game recording packet being saved can be generation during local game, i.e., local user records oneself and playing
The fight picture of middle generation;Also the fight picture that other users occur in gaming can be imported by network download or data transmission
Face.
In game recording packet described in the present embodiment, property parameters and key parameter are specifically included.
The property parameters, that is, the parameter of the game object in recording a video itself;Such as the grade of game object, is attacked at vital values
Hit power, equipment situation, technical ability situation etc..Alternatively, the property parameters can also include the parameter of relevant environment or scene.In a word
Property parameters are stablized relatively in game process, may immobilize, it is also possible to be sent out in strict accordance with the moving law of game engine
Changing.
The key parameter refers to the parameter generated due to externally input instruction in game process.It can also recognize
Operational circumstances of the user in game process are had recorded for the key parameter.User's operation control game object displacement, attack,
It discharges technical ability or using stage property etc., game process can all be had an impact in the form of external command.The key parameter note
Exactly above-mentioned all external commands of record.It can be seen that the key parameter has very strong uncertain and randomness.
The game recording APMB package volume very little made of property parameters and key parameter encapsulation, can very easily exist
Locally preserved.
Step 102, when games are run, monitor and judge currently whether loading data resource.
It is different from the prior art, video recording, which plays, described in this implementation has specific trigger condition.So this step
In by judging whether loading data resource, to conclude whether the trigger condition occurs.
In fact, also not in the case of all load data resources in the present embodiment, start the stream that video recording plays
Journey.For the loading procedure that some times are shorter, may there was only several seconds or tens of seconds, play and record a video and do not have practical significance.
So it is preferred in the present embodiment, trigger condition can be further limited;In the following way, judge whether to need to start
The process that follow-up video recording plays:
A, if it is determined that currently loading data resource, then the remaining load time is estimated;When the remaining load
Between be more than preset first time threshold when, then transfer the game recording packet.
It is a kind of concrete mode judging whether to start the process that subsequently video recording plays above.According to current resource to be loaded
Total amount and loading velocity, can quickly calculate the remaining load time.If the remaining load time is long, can select
The process that follow-up video recording plays that starts is selected, enters step 103, to avoid prolonged uninteresting waiting.
It assume that first time threshold is 2 minutes in the present embodiment.That is, if the remaining load time be more than
2 minutes, that is, start the process played of subsequently recording a video.Otherwise it is assumed that the remaining load time is too short, it is not necessary that start follow-up video recording
The process of broadcasting.
B, if it is determined that current loading data resource, and the time for loading data resource has been more than preset second
Time threshold then transfers the game recording packet.
It is the concrete mode that another kind judges whether to start the process that subsequently video recording plays above.If data resource loads
Time have reached certain length, then it is reasonable that a current loading procedure will necessarily continue longer time.Institute
To start the process that follow-up video recording plays, 103 are entered step, to avoid prolonged uninteresting waiting.It can be false in the present embodiment
If second time threshold is 1 minute.
If step 103 is currently loading data resource, the game recording packet is transferred, and to the recorded game
It is parsed as wrapping, obtains the property parameters and key parameter.
It is deployed into after game recording packet, you can the game recording packet is parsed, obtains carrying out for game engine
The property parameters and key parameter of load.
Preferably, locally preserve multiple game recording packets in the case of, can also realize targetedly transfer by with
The selected particular game video recording packet in family.Specifically, can be that a corresponding label is arranged in game recording packet in the present embodiment,
And show the corresponding label of multiple game recording packets, it is selected for user.The content of label will have with corresponding game recording
Relevant property after user browses each label, can select one and oneself wish the game recording packet watched.When a label
When chosen, then the corresponding game recording packet of chosen label is transferred to be parsed.
It should be noted that depending on the screen size and resolution ratio of the mode videogame terminal of displaying label.Generally
On the small-sized game terminal such as mobile terminal or handheld device, the nine grids picture of 3*3 can be used, into the exhibition of row label
Show.Such as in PC big game terminals, then more labels can be shown with screen.To the form of label display in the present embodiment
It is not specifically limited.
The preferred embodiment for selecting game recording packet for user by being added allows user to carry out the game recording of broadcasting
Selection, has advanced optimized user experience.
Step 104 loads the property parameters and key parameter using game engine, generates game recording picture, and will
The game recording picture plays.
Known games engine is part intrinsic in games, utilizes game engine load property parameters and key
Parameter just can realize the broadcasting of game recording.
Herein on basis, can also preferably it include the following steps in the present embodiment:
Step 105 (not shown), when game recording picture plays, monitoring data resource load whether complete, when
The data resource load is completed, then terminates the game picture and play.
After game recording starts broadcasting, also need whether real-time monitoring data resource record terminates.If when one section
After game recording finishes playing, loading procedure is still continuing, then can transfer other game recording packets again, and then play another
Section game recording.But if in game recording playing process, it is found that the load of data resource is over, then terminate the trip
Picture of playing plays, and returns to normal interface, in order to avoid influence the normal game process of user.
As seen through the above technical solutions, advantageous effect existing for the present embodiment is:In the loading procedure of data resource
Game replaying is recorded a video, and is avoided and is allowed user's completion to be loaded such as uninteresting for a long time, improves user experience;By being added for user
The preferred embodiment for selecting game recording packet, allows user to select the game recording of broadcasting, has advanced optimized user
Experience;It terminates video recording automatically at the end of load to play, does not influence user's normal game.
It is shown in Figure 2, it is the specific embodiment of herein described system.System is for realizing figure described in the present embodiment
Method described in 1 illustrated embodiment.Its technical solution is substantially consistent with embodiment illustrated in fig. 1, so embodiment illustrated in fig. 1
In describe accordingly, be equally applicable in the present embodiment.
System described in the present embodiment specifically includes:
Package module 201, for encapsulating game recording packet, the game recording packet includes property parameters and key parameter.
Judgment module 202, for when games are run, monitoring and judging currently whether loading data resource.
Parsing module 203, for when currently loading data resource, transferring the game recording packet, or transfer by
The corresponding game recording packet of selected label;And the game recording packet is parsed, obtain the property parameters and crucial ginseng
Number.
The parsing module 203 includes:
Computing unit, for when currently loading data resource, estimating the remaining load time.
First transfers unit, for when the remaining load time being more than preset first time threshold, then transferring institute
State game recording packet.
Acquiring unit obtains the property parameters and key parameter for being parsed to the game recording packet.
Second transfers unit, and for currently loading data resource, and the time for loading data resource has been more than pre-
If second time threshold when, then transfer the game recording packet.
Playing module 204 generates game recording and draws for loading the property parameters and key parameter using game engine
Face, and the game recording picture is played.
205 (not shown) of display module for a corresponding label to be arranged for game recording packet, and is shown multiple
The corresponding label of game recording packet;
206 (not shown) of module is terminated, for when game recording picture plays, whether is the load of monitoring data resource
It completes, is completed when the data resource loads, then terminate the game picture and play.
As seen through the above technical solutions, advantageous effect existing for the present embodiment is:In the loading procedure of data resource
Game replaying is recorded a video, and is avoided and is allowed user's completion to be loaded such as uninteresting for a long time, improves user experience;By being added for user
The preferred embodiment for selecting game recording packet, allows user to select the game recording of broadcasting, has advanced optimized user
Experience;It terminates video recording automatically at the end of load to play, does not influence user's normal game.
By the above various embodiments it is found that advantageous effect existing for the application is:
(1) game replaying is recorded a video in the loading procedure of data resource, is avoided and is made user uninteresting etc. for a long time to be loaded
It completes, improves user experience;
(2) preferred embodiment for selecting game recording packet for user by being added, allows game recording of the user to broadcasting
It is selected, has advanced optimized user experience;
(3) it terminates video recording automatically at the end of load to play, does not influence user's normal game.
It should be understood by those skilled in the art that, embodiments herein can be provided as method, apparatus or computer program
Product.Therefore, complete hardware embodiment, complete software embodiment or reality combining software and hardware aspects can be used in the application
Apply the form of example.Moreover, the application can be used in one or more wherein include computer usable program code computer
The computer program production implemented in usable storage medium (including but not limited to magnetic disk storage, CD-ROM, optical memory etc.)
The form of product.
Several preferred embodiments of the application have shown and described in above description, but as previously described, it should be understood that the application
Be not limited to form disclosed herein, be not to be taken as excluding other embodiments, and can be used for various other combinations,
Modification and environment, and the above teachings or related fields of technology or knowledge can be passed through in the scope of the invention is set forth herein
It is modified.And changes and modifications made by those skilled in the art do not depart from spirit and scope, then it all should be in this Shen
It please be in the protection domain of appended claims.
Claims (8)
1. a kind of game recording playback method, which is characterized in that the method includes:
Encapsulation game recording packet in advance, the game recording packet includes property parameters and key parameter, the property parameters are recorded
The parameter of game object as in itself;Grade, vital values, attack, equipment situation, technical ability situation including game object,
The property parameters further include the parameter of relevant environment or scene;The key parameter is due to external input in game process
Instruction and the parameter that generates, the key parameter have recorded operational circumstances of the user in game process, user's operation control
Game object displacement, attack, release technical ability use stage property, are had an impact to game process in the form of external command;
When games are run, monitors and judge currently whether loading data resource;
If currently loading data resource, the game recording packet is transferred:If it is determined that currently loading data
Resource then estimates the remaining load time;When the remaining load time being more than preset first time threshold, then transfer described
Game recording packet;And the game recording packet is parsed, obtain the property parameters and key parameter;
The property parameters and key parameter are loaded using game engine, generate game recording picture, and by the game recording
Picture plays.
2. method according to claim 1, which is characterized in that if described currently loading data resource, transfer institute
Stating game recording packet is specially:
If it is determined that current loading data resource, and the time for loading data resource has been more than preset second time threshold
Value, then transfer the game recording packet.
3. according to claim 1~2 any one the method, which is characterized in that described to transfer the game recording packet specific
For:
One corresponding label is set for game recording packet, and shows the corresponding label of multiple game recording packets;
When a label is chosen, then the corresponding game recording packet of chosen label is transferred.
4. according to claim 1~2 any one the method, which is characterized in that the method further includes:
When game recording picture plays, whether the load of monitoring data resource is completed, and is completed when the data resource loads, then eventually
Only the game picture plays.
5. a kind of game recording play system, which is characterized in that the system comprises:
Package module, for encapsulating game recording packet, the game recording packet includes property parameters and key parameter, the attribute
Parameter, that is, the parameter of the game object in recording a video itself;Grade, vital values, attack including game object, equipment situation,
Technical ability situation, the property parameters further include the parameter of relevant environment or scene;The key parameter is due in game process
The parameter of externally input instruction and generation, the key parameter have recorded operational circumstances of the user in game process, user
The displacement of operation and control game object, attack, release technical ability use stage property, are generated to game process in the form of external command
It influences;
Judgment module, for when games are run, monitoring and judging currently whether loading data resource;
Parsing module, for when currently loading data resource, transferring the game recording packet, and to the game recording
Packet is parsed, and the property parameters and key parameter are obtained;
The parsing module includes:
Computing unit, for when currently loading data resource, estimating the remaining load time;
First transfers unit, for when the remaining load time being more than preset first time threshold, then transferring the trip
Play video recording packet;
Acquiring unit obtains the property parameters and key parameter for being parsed to the game recording packet
Playing module generates game recording picture, and will for loading the property parameters and key parameter using game engine
The game recording picture plays.
6. system according to claim 5, which is characterized in that the parsing module further includes:
Second transfers unit, and for currently loading data resource, and the time for loading data resource has been more than preset
When second time threshold, then the game recording packet is transferred.
7. according to system described in claim 5~6 any one, which is characterized in that the system also includes:
Display module for a corresponding label to be arranged for game recording packet, and shows the corresponding mark of multiple game recording packets
Label;
Then the parsing module transfers the corresponding game recording packet of chosen label.
8. according to system described in claim 5~6 any one, which is characterized in that the system also includes:
Module is terminated, for when game recording picture plays, whether the load of monitoring data resource to be completed, when the data resource
Load is completed, then terminates the game picture and play.
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CN105749550A (en) * | 2016-02-24 | 2016-07-13 | 戴佳佳 | Mobile game video-recording method for iOS system |
CN105763825B (en) * | 2016-04-12 | 2019-11-12 | 杭州电魂网络科技股份有限公司 | A method of frame synchronization recording function is optimized in gaming |
CN106039710B (en) * | 2016-06-28 | 2019-11-26 | 网易(杭州)网络有限公司 | Treating method and apparatus is recorded in game |
CN107899247A (en) * | 2017-11-30 | 2018-04-13 | 杭州电魂网络科技股份有限公司 | Game recording dissemination method, apparatus and system |
CN111359221A (en) * | 2020-03-08 | 2020-07-03 | 北京智明星通科技股份有限公司 | Anti-theft method, system and server for mobile phone game account |
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