CN104784931A - Identification and selection method and device for game object - Google Patents
Identification and selection method and device for game object Download PDFInfo
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- CN104784931A CN104784931A CN201510192227.5A CN201510192227A CN104784931A CN 104784931 A CN104784931 A CN 104784931A CN 201510192227 A CN201510192227 A CN 201510192227A CN 104784931 A CN104784931 A CN 104784931A
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- game object
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Abstract
The invention relates to an identification method, selection method and device for a game object. The identification method comprises the steps that an auxiliary recognition figure is bound to the game object; when selection needs to be conducted on the game object, the auxiliary recognition figure is displayed on the game object; when a mouse captures the game object, the auxiliary recognition figure can change the attributive characters of the auxiliary recognition figure. Meanwhile, the invention further relates to the selection method of the game object applying the auxiliary recognition figure and the device thereof. Compared with the prior art, by means of the identification method, selection method and device for the game object, a layer of auxiliary recognition figure is bound to the game object, the layer is preferably used for judging which game object is selected, and therefore the situation that incorrect clicking is prone to occurring in the situation of modeling overlapping is solved.
Description
Technical field
The present invention relates to a kind of identification method of game object, particularly a kind of identification method that can prevent player from selecting wrong game object; The invention still further relates to method for selecting and the device thereof of the game object applying above-mentioned identification method.
Background technology
In online game, particularly in web game, need to select personage or other object, then perform corresponding operation.Such as, when player fights in gaming, before fight bout starts, player is needed to carry out the selection of who object.
Refer to Fig. 1, it is the schematic diagram that in existing interface, who object is selected.Player when fighting, need to select who object.Such as, existing 10 who object need to select, and can perform certain set action in gaming due to who object.Such as this action is for vacillating now to the left, now to the right, and when two who object near time, wherein a who object is owing to waving, and who object subregion can be caused to overlap phenomenon.
And when player needs the selection carrying out who object, the situation of wrong choosing can be produced, affect game player's operation in gaming.Such as, when player needs to select game object 9 originally, and because game object 8 is when waving, overlap at the fringe region of some period and game object 9.Therefore, when player carries out selected, easily cause the mistake of game object to be selected.Therefore, need to provide a kind of method accurately can carrying out who object selection.
Summary of the invention
The invention reside in the shortcoming that overcomes prior art with not enough, a kind of identification method, method for selecting and the device that can facilitate the game object of player identification are provided.
The present invention is realized by following technical scheme: a kind of identification method of game object, and this identification method is: on game object, bind an aid identification figure; When game object needs to select, then on game object, show this aid identification figure; When mouse catches described game object, this aid identification figure can convert its display properties feature.
Compared to prior art, according to this layer, the present invention by by binding one deck aid identification figure on game object, and preferentially judges which game object selected be, thus situation easily overdue when solving moulding overlap.
Further, the shape of described aid identification figure is circular, and its inner transparent shape, thus the situation of multiple graphics overlay can be effectively prevent, and hide former moulding.
Further, the information of the game object of described aid identification figure inside display binding, thus can identification be provided.
A method for selecting for game object, it comprises the following steps:
Step 1: bind an aid identification figure on game object; When game object needs to select, then on game object, show this aid identification figure;
Step 2: judge whether mouse is in the toggle area of aid identification figure; If so, then step 3 is performed; If not, then continue to keep judgement state;
Step 3: judge whether this game object selected; If so, the attribute of this aid identification figure is then changed; If not, then step 2 is returned.
Compared to prior art, according to this layer, the present invention by by binding one deck aid identification figure on game object, and preferentially judges which game object selected be, thus situation easily overdue when solving moulding overlap.
Further, in step 1, the shape of described aid identification figure is circular, and its inner transparent shape, thus the situation of multiple graphics overlay can be effectively prevent, and hide former moulding.
Further, the information of the game object of described aid identification figure inside display binding, can provide identification.
Further, in described step 3, when described selected game object, change the color of the aid identification figure that this game object is bound, and selected game object is locked in top layer.
The present invention also provides a kind of selecting apparatus of game object, and it comprises drafting module, detection module and display module;
This aid identification figure and game object for drawing aid identification figure, and are bound by described drafting module;
Described detection module, for detecting the state of game object, and corresponding generation triggering signal is to display module; When game object is not in by selection mode, there is the first triggering signal to display module; When game object needs to select, and during this game object not chosen, send the second triggering signal to display module; When game object needs to select, and mouse be in aid identification figure toggle area in and carry out game object selected time, send the 3rd triggering signal to display module;
Described display module, for showing the state of this aid identification figure according to the triggering signal of detection module; When receiving the first triggering signal, do not show this aid identification figure; When receiving the second triggering signal, show the initial configuration of this aid identification figure; When receiving the 3rd triggering signal, show the conversion form of this aid identification figure.
Further, the shape of described aid identification figure is circular, and its inner transparent shape.
Further, the information of the game object of described aid identification figure inside display binding.
In order to understand better and implement, describe the present invention in detail below in conjunction with accompanying drawing.
Accompanying drawing explanation
Fig. 1 is the schematic diagram that in existing interface, who object is selected.
Fig. 2 is the schematic diagram of aid identification figure of the present invention.
Fig. 3 is the flow chart of steps of game object method for selecting of the present invention.
Fig. 4 is the connection diagram of the selecting apparatus of game object of the present invention.
Fig. 5 is the selected schematic diagram of game object of the present invention.
Detailed description of the invention
Refer to Fig. 2, it is the schematic diagram of aid identification figure of the present invention.The present invention relates to a kind of identification method of game object, this identification method is specially: on game object 1, bind an aid identification figure 2; When game object 1 needs to select, then on game object, show this aid identification figure 2; When mouse catches described game object, this aid identification figure 2 can convert its display properties feature, is specially: change the color of aid identification figure and have the fight attribute of corresponding Word message identification of object, to remind player; Now, player clicks and then will choose this object.
Concrete, conveniently with cause between player identification who object and the identification auxiliary pattern preventing game object overlapping.In the present embodiment, the shape of described aid identification figure is circular, and its inner transparent shape.Regularly arranged due between game object, so aid identification figure is set corresponding size and shape, causes overlapping phenomenon between the aid identification figure that game object can be avoided to bind.
Further, in order to improve discrimination degree, in the information of the game object of described aid identification figure inside display binding.Such as, the information that the player such as grade, school that can add game object at circle centre position is concerned about.
Refer to Fig. 3, it is the flow chart of steps of game object method for selecting of the present invention.Invention accordingly provides a kind of method for selecting being applied to the game object of above-mentioned aid identification figure, it comprises the following steps:
Step 1: bind an aid identification figure on game object, when game object needs to select, then shows this aid identification figure on game object;
Concrete, the shape of described aid identification figure is circular, and its inner transparent shape.The information of the game object of described aid identification figure inside display binding.
Step 2: judge whether mouse is in the toggle area of aid identification figure; If so, then step 3 is performed; If not, then continue to keep judgement state;
Step 3: judge whether this game object selected; If so, the attribute of this aid identification figure is then changed; If not, then step 2 is returned.
Concrete, when described selected game object, change the color of the aid identification figure that this game object is bound, and selected game object is locked in top layer.Such as, if set original aid identification figure as blue, then, after game object is selected, this aid identification figure is become golden yellow.Meanwhile, also the synchronous game object information conversion by aid identification figure inside is golden yellow.
Please refer to Fig. 4, it is the connection diagram of the selecting apparatus of game object of the present invention.The present invention also provides a kind of selecting apparatus of game object, and it comprises drafting module 3, detection module 4 and display module 5.
This aid identification figure and game object for drawing aid identification figure, and are bound by described drafting module 3.Concrete, the shape of described aid identification figure is circular, and its inner transparent shape.The information of the game object of described aid identification figure inside display binding.
Described detection module 4, for detecting the state of game object, and corresponding generation triggering signal is to display module; When game object is not in by selection mode, there is the first triggering signal to display module; When game object needs to select, and during this game object not chosen, send the second triggering signal to display module; When game object needs to select, and mouse be in aid identification figure toggle area in and carry out game object selected time, send the 3rd triggering signal to display module.
Described display module 5, for showing the state of this aid identification figure according to the triggering signal of detection module; When receiving the first triggering signal, do not show this aid identification figure; When receiving the second triggering signal, show the initial configuration of this aid identification figure; When receiving the 3rd triggering signal, show the conversion form of this aid identification figure.
Concrete, when display module 5 receives the 3rd triggering signal, the color of described aid identification figure is changed, and selected game object is locked in top layer.Such as, if set original aid identification figure as blue, then, after game object is selected, this aid identification figure is become golden yellow.Meanwhile, also the synchronous game object information conversion by aid identification figure inside is golden yellow.
Please refer to Fig. 5, it is the selected schematic diagram of game object of the present invention.When player is when fighting, need to select who object.Such as, now need to select 10 who object needs, and certain set action can be performed in gaming due to who object.Such as this action is for vacillating now to the left, now to the right, and when two who object near time, wherein a who object is owing to waving, and who object subregion can be caused to overlap phenomenon.
And now in each game, add aid identification figure.Suppose that player needs to select game object 9, and because game object 8 is when waving, overlap at the fringe region of some period and game object 9.But, game object 9 has bound an aid identification figure, when the part of game object 8 and the aid identification figure of this game object 9 overlap, and player is when moving to mouse in the toggle area of this aid identification figure, the game object 9 that meeting prioritizing selection aid identification figure is bound, therefore, the problem due to the mistake choosing caused during who object overlap can effectively be avoided.
Compared to prior art, according to this layer, the present invention by by binding one deck aid identification figure on game object, and preferentially judges which game object selected be, thus situation easily overdue when solving moulding overlap.
Further, the shape of described aid identification figure is circular, and its inner transparent shape, thus the situation of multiple graphics overlay can be effectively prevent, and hide former moulding.
Further, the information of the game object of described aid identification figure inside display binding, can provide identification.
The present invention is not limited to above-mentioned embodiment, if do not depart from the spirit and scope of the present invention to various change of the present invention or distortion, if these are changed and distortion belongs within claim of the present invention and equivalent technologies scope, then the present invention is also intended to comprise these changes and distortion.
Claims (10)
1. an identification method for game object, is characterized in that: on game object, bind an aid identification figure; When game object needs to select, then on game object, show this aid identification figure; When mouse catches described game object, this aid identification figure can convert its display properties feature.
2. the identification method of game object according to claim 1, is characterized in that: the shape of described aid identification figure is for circular, and its inner transparent shape.
3. the identification method of game object according to claim 2, is characterized in that: the information of the game object of described aid identification figure inside display binding.
4. a method for selecting for game object, is characterized in that: comprise the following steps:
Step 1: bind an aid identification figure on game object; When game object needs to select, then on game object, show this aid identification figure;
Step 2: judge whether mouse is in the toggle area of aid identification figure; If so, then step 3 is performed; If not, then continue to keep judgement state;
Step 3: judge whether this game object selected; If so, the attribute of this aid identification figure is then changed; If not, then step 2 is returned.
5. the method for selecting of game object according to claim 4, is characterized in that: in step 1, and the shape of described aid identification figure is circular, and its inner transparent shape.
6. the method for selecting of game object according to claim 5, is characterized in that: the information of the game object of described aid identification figure inside display binding.
7. the method for selecting of game object according to claim 4, is characterized in that: in described step 3, when described selected game object, changes the color of the aid identification figure that this game object is bound, and selected game object is locked in top layer.
8. a selecting apparatus for game object, is characterized in that: comprise drafting module, detection module and display module;
This aid identification figure and game object for drawing aid identification figure, and are bound by described drafting module;
Described detection module, for detecting the state of game object, and corresponding generation triggering signal is to display module; When game object is not in by selection mode, there is the first triggering signal to display module; When game object needs to select, and during this game object not chosen, send the second triggering signal to display module; When game object needs to select, and mouse be in aid identification figure toggle area in and carry out game object selected time, send the 3rd triggering signal to display module;
Described display module, for showing the state of this aid identification figure according to the triggering signal of detection module; When receiving the first triggering signal, do not show this aid identification figure; When receiving the second triggering signal, show the initial configuration of this aid identification figure; When receiving the 3rd triggering signal, show the conversion form of this aid identification figure.
9. the selecting apparatus of game object according to claim 8, is characterized in that: the shape of described aid identification figure is for circular, and its inner transparent shape.
10. the selecting apparatus of game object according to claim 9, is characterized in that: the information of the game object of described aid identification figure inside display binding.
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CN105677184A (en) * | 2016-01-11 | 2016-06-15 | 福州市马尾区朱雀网络信息技术有限公司 | Method for selecting objects |
CN106709229A (en) * | 2015-11-12 | 2017-05-24 | 网易(杭州)网络有限公司 | Method and device for preferentially responding to NPC (non player character) objects in game systems |
CN107789837A (en) * | 2017-09-12 | 2018-03-13 | 网易(杭州)网络有限公司 | Information processing method, device and computer-readable recording medium |
CN107924234A (en) * | 2015-08-28 | 2018-04-17 | 汤姆逊许可公司 | Have an X-rayed the auxiliary items selection of glasses |
CN109248439A (en) * | 2017-09-12 | 2019-01-22 | 网易(杭州)网络有限公司 | Information processing method, device and computer readable storage medium |
CN109568954A (en) * | 2018-11-30 | 2019-04-05 | 广州要玩娱乐网络技术股份有限公司 | The arm of the services switches display methods, device, storage medium and terminal |
US10807001B2 (en) | 2017-09-12 | 2020-10-20 | Netease (Hangzhou) Network Co., Ltd. | Information processing method, apparatus and computer readable storage medium |
CN112169332A (en) * | 2020-09-07 | 2021-01-05 | 广州多益网络股份有限公司 | Display method, device and equipment of 2D map and storage medium |
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CN106709229B (en) * | 2015-11-12 | 2019-07-12 | 网易(杭州)网络有限公司 | The method and device of NPC object priority response in a kind of game system |
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CN109568954A (en) * | 2018-11-30 | 2019-04-05 | 广州要玩娱乐网络技术股份有限公司 | The arm of the services switches display methods, device, storage medium and terminal |
CN109568954B (en) * | 2018-11-30 | 2020-08-28 | 广州要玩娱乐网络技术股份有限公司 | Weapon type switching display method and device, storage medium and terminal |
CN112169332A (en) * | 2020-09-07 | 2021-01-05 | 广州多益网络股份有限公司 | Display method, device and equipment of 2D map and storage medium |
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