CN104601437A - Chat information transmission method and device and chat information push method and server - Google Patents

Chat information transmission method and device and chat information push method and server Download PDF

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Publication number
CN104601437A
CN104601437A CN201410180813.3A CN201410180813A CN104601437A CN 104601437 A CN104601437 A CN 104601437A CN 201410180813 A CN201410180813 A CN 201410180813A CN 104601437 A CN104601437 A CN 104601437A
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CN
China
Prior art keywords
role
chat
information
message
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201410180813.3A
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Chinese (zh)
Inventor
董健
方学维
陶学诚
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN201410180813.3A priority Critical patent/CN104601437A/en
Priority to KR1020167027584A priority patent/KR101871876B1/en
Priority to JP2016551184A priority patent/JP6275860B2/en
Priority to PCT/CN2015/077309 priority patent/WO2015165358A1/en
Publication of CN104601437A publication Critical patent/CN104601437A/en
Pending legal-status Critical Current

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]
    • H04L51/046Interoperability with other network applications or services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/55Push-based network services

Abstract

The invention discloses a chat information transmission method and device and a chat information push method and server. The chat information transmission method includes that receiving game account number information input by a user, and generating role log-in information; sending at least one piece of role log-in information generated according to the game account number information to the chat information push server; displaying the log-in state of the corresponding game role according to the game account number information; receiving the push information pushed by the chat information push server according to the role log-in information, and displaying the chat prompting information of the corresponding role when receiving the push information. By means of the chat information transmission method and device and the chat information push method and server, several game roles can simultaneously chat on line, the complex operation for switching the game client is avoided, and the game role chatting convenience is greatly increased.

Description

Chat message transmission method and device, chat message method for pushing and server
Technical field
The present invention relates to communication technical field, particularly a kind of chat message transmission method and device, chat message method for pushing and server.
Background technology
Social activity is that the core of online game one of is experienced, and online live chat is then an important element of online game social functions.Substantially all online games at present all achieve the chat system of integrated form, as shown in Figure 1, interactive module is integrated in game server, game user wants chat, need to open game client, login in gaming world online user's chat of other use game client that could use in chat feature and game.
Because chat feature is integrated in games system, means that game user just can be chatted after can only entering game by game client, and can not exchange with the game user of non-logging in game.And for traditional game player, often can there is multiple game role in same game, or play multiple game simultaneously.But due to the restriction of present game client or the restriction of PC device performance, user cannot run multiple game client usually simultaneously.Therefore, if user wants to use different game role to chat, or chat from the player of different game, can only game client be restarted and change role, or reruning corresponding game client, operate very loaded down with trivial details.
Summary of the invention
The object of the embodiment of the present invention is to provide a kind of chat message transmission method and device, chat message method for pushing and server, switches the problem of inconvenience during to solve the chat of different game role.
The embodiment of the present invention proposes a kind of chat message transmission method, comprising:
Receive the game account information of user's input, and generate role's log-on message;
At least one the role's log-on message generated according to described game account information is sent to chat message push server;
According to described game account information, show the logging status of corresponding game role;
Real-time reception chat message push server pushes according to described role's log-on message the pushed information of coming, and when receiving pushed information, then shows the chat prompting message of corresponding role.
The embodiment of the present invention also proposes a kind of chat message method for pushing, for the transmission of the chat message before at least one game server and at least one user side, comprising:
Receive role's log-on message that also recording user end sends;
Receive the chat message of game server;
According to described role's log-on message, the chat message that described game server comes is pushed to corresponding user side.
The embodiment of the present invention also proposes a kind of chat message transmitting device, comprising:
Accounts information input unit, for receiving the game account information of user's input, and generates role's log-on message;
Transmitting element, for sending to chat message push server by least one the role's log-on message generated according to described game account information;
Logging status display unit, for according to described game account information, shows the logging status of corresponding game role;
Pushed information receiving element, pushes according to described role's log-on message the pushed information of coming for real-time reception chat message push server;
Chat reminding unit, for when receiving pushed information, then shows the chat prompting message of corresponding role.
The embodiment of the present invention also proposes a kind of chat message push server, for the transmission of the chat message before at least one game server and at least one user side, it is characterized in that, comprising:
Role Information logging modle, for receiving role's log-on message that also recording user end sends;
First communication module, for communicating with game server, and receives the chat message of game server;
Second communication module, for communicating with user side;
Pushing module, for according to described role's log-on message, is pushed to corresponding user side by the chat message that described game server comes by described second communication module.
Relative to prior art, the invention has the beneficial effects as follows: by chat message transmission method and device, chat message method for pushing and the server of the embodiment of the present invention, many game roles online chatting simultaneously can be realized, avoid troublesome operation when switching game client, considerably increase convenience during game role chat.
Accompanying drawing explanation
Fig. 1 is existing chat about games system schematic;
Fig. 2 is a kind of chat message transmission method of the embodiment of the present invention and the running environment schematic diagram of device, chat message method for pushing and server;
Fig. 3 is the schematic diagram of the common components of chat message push server in Fig. 2;
Fig. 4 is the schematic diagram of the common components of user side in Fig. 2;
Fig. 5 is the flow chart of a kind of chat message method for pushing of the embodiment of the present invention;
Fig. 6 is the flow chart of the another kind of chat message method for pushing of the embodiment of the present invention;
Fig. 7 is the flow chart of a kind of chat message transmission method of the embodiment of the present invention;
Fig. 8 is the schematic diagram of a kind of login interface of playing of the embodiment of the present invention;
Fig. 9 is the schematic diagram of the logging status of a kind of game role of the embodiment of the present invention;
Figure 10 is the flow chart of the another kind of chat message transmission method of the embodiment of the present invention;
Figure 11 is the schematic diagram of a kind of chat interface of the embodiment of the present invention;
Figure 12 is the structure chart of a kind of chat message push server of the embodiment of the present invention;
Figure 13 is the structure chart of a kind of chat message transmitting device of the embodiment of the present invention;
Figure 14 is the structure chart of the another kind of chat message transmitting device of the embodiment of the present invention.
Embodiment
Aforementioned and other technology contents, Characteristic for the present invention, can clearly present in following cooperation describes in detail with reference to graphic preferred embodiment.By the explanation of embodiment, when can to the present invention for the technological means reaching predetermined object and take and effect be able to more deeply and concrete understanding, however institute's accompanying drawings be only to provide with reference to and the use of explanation, be not used for being limited the present invention.
The embodiment of the present invention relates to a kind of chat message transmission method and device, chat message method for pushing and server, for the transmission of chat message between game server and user side, refer to Fig. 2, it is the applied environment schematic diagram of the method, device, server.Chat message push server 200 is connected with at least one game server 300 and at least one user side 100 respectively, chat message push server 200 can receive the chat message that game server 300 and user side 100 send, and then according to the destination information in chat message, the chat message received is pushed to corresponding user side 100 and game server 300.Chat message push server 200 and game server 300 and all can the mode of communication can be connected arbitrarily by wired, wireless, the Internet, local area network (LAN), intranet etc. between chat message push server 200 and user side 100.For the ease of understanding, only depict two game servers 100 and two user sides 300 in diagram, but the quantity of game server 300 and user side 300 is not as limit.Described user side 100 can be the smart machine that panel computer, mobile phone, electronic reader, remote controller, PC, notebook computer, mobile unit, Web TV, wearable device etc. have communication function.
With further reference to Fig. 3, the schematic diagram of its common components that may use for above-mentioned chat message push server 200, chat message push server 200 comprises: memory 102, storage control 104, one or more (only illustrating one in figure) processor 106, Peripheral Interface 108 and network controller 112.Be appreciated that the structure shown in Fig. 2 is only signal, it does not cause restriction to the structure of chat message push server 200.Such as, chat message push server 200 also can comprise than assembly more or less shown in Fig. 2, or has the configuration different from shown in Fig. 2.
Memory 102 can be used for storing software program and module, program command/module as corresponding in the chat message method for pushing in the embodiment of the present invention, processor 106 is by running the software program and module that are stored in memory 102, thus perform the application of various function and data processing, namely realize above-mentioned method.
Memory 102 can comprise high speed random asccess memory, also can comprise nonvolatile memory, as one or more magnetic storage device, flash memory or other non-volatile solid state memories.In some instances, memory 102 can comprise the memory relative to the long-range setting of processor 106 further, and these remote memories can be connected to chat message push server 200 by network.The example of above-mentioned network includes but not limited to the Internet, intranet, local area network (LAN), mobile radio communication and combination thereof.Processor 106 and other possible assemblies can carry out the access of memory 102 under the control of storage control 104.
Various input/output device is coupled to processor 106 by Peripheral Interface 108.Various softwares in processor 106 run memory 102, instruction, and carry out data processing.In certain embodiments, Peripheral Interface 108, processor 106 and storage control 104 can realize in one single chip.In some other example, they can respectively by independently chip realization.
Network controller 112 is for receiving and sending network signal.Above-mentioned network signal can comprise wireless signal or wire signal.In an example, above-mentioned network signal is cable network signal.Now, network controller 112 can comprise the elements such as processor, random asccess memory, transducer, crystal oscillator.
The software program and the module that are stored in memory 102 can comprise: operating system 122.Operating system 122 such as can be LINUX, UNIX, WINDOWS, it can comprise the various component software for management system task (such as memory management, memory device control, power management etc.) and/or driving, and can with various hardware or the mutual communication of component software, thus provide the running environment of other component softwares.
Consult Fig. 4 further, it is the common components schematic diagram of user side 100 in Fig. 1, can see, the structural similarity of user side 100 and chat message push server 200, its difference is, user side 100 can also comprise setting browser engine 124 in the memory 102.Browser engine 124 operates on the basis of operating system 122.Browser engine 124 such as can be Webkit browser engine.
The embodiment of the present invention proposes a kind of chat message method for pushing, is applied to chat message push server, and for the transmission of the chat message before at least one game server and at least one user side, refer to Fig. 5, the method for the present embodiment comprises the following steps:
S501, receives role's log-on message that also recording user end sends.The information that role's log-on message relates to when referring to user's logging in game role, role's log-on message can be preserved in the memory 102.Role's log-on message comprises the information of the game role that user sets up at each game server, as account, game name, role's title etc., and the information of game server and user side, as the numbering of user side, the numbering, IP address etc. of game server.Role's log-on message is used for clear and definite information direction of transfer, to realize the propelling movement of chat message.
S502, receives the chat message of game server.All game servers be connected with chat message push server all can send chat message to chat message push server, the system message etc. that this chat message such as can comprise chat content that friend gamers sends, the bulletin of game trade union mass-sending, game server send.This chat message can be deposited in memory, and correspondingly with described role's log-on message deposits.Such as, comprise game name a, role 1, account number xxx, chat content yyy in a certain bar chat message, by inquiry role log-on message, if find in a Role Information and comprise game name a, role 1, account number xxx equally, so both are carried out correspondence and store.
S503, according to described role's log-on message, is pushed to corresponding user side by the chat message that described game server comes.Owing to comprising the facility information of user side in role's log-on message, so can determine in conjunction with role's log-on message the object user side that each chat message will arrive, so just the chat message that different game server comes can be pushed to correct user side.
The unified user side being pushed to correspondence of chat message of different role of difference can being played by the method for the embodiment of the present invention, thus user need not be logged in chat message that client also can receive game role, overcoming existing chat about games system must the limitation that could chat of logging in game client, improve convenience during different game different role chat, game player also can be avoided to miss important information in game.
Refer to Fig. 6, it is the flow chart of the another kind of chat message method for pushing of the embodiment of the present invention, and it comprises the following steps:
S601, receives role's log-on message that also recording user end sends.
S602, the chat message that reception game server and user side send.
S603, according to described role's log-on message, the chat message that described game server comes is pushed to corresponding user side, and the chat message sent by user side is pushed to corresponding game server.
The method of the present embodiment, not only the chat message that each game server sends can be pushed to relative users end, also the chat message that user side sends can be pushed to corresponding game server, thus unique user end can be realized simultaneously can carry out interactive correspondence with multiple game server, in other words, can be implemented on unique user end and carry out the object how polygonal look of game is chatted simultaneously.
The embodiment of the present invention also proposes a kind of chat message transmission method, and it is applied to user side, refers to Fig. 7, and it comprises the following steps:
S701, receives the game account information of user's input, and generates role's log-on message.Described game account information comprises game account number and password.For example, as shown in Figure 8, a login interface can be provided, login interface show the icon of multiple game, when user clicks some game icon, then point out user to input corresponding game account number and password.
S702, sends to chat message push server by least one the role's log-on message generated according to described game account information.User can obtain corresponding game role information by the Internet from the game server of correspondence after inputting game account number and password, and generates role's log-on message according to game role information.Role's log-on message needs to comprise the information (as the IP address of game server and user side, device numbering etc.) of game role information (as role's title, game name etc.), game server and user side.
S703, according to described game account information, shows the logging status of corresponding game role.It should be noted that user can input the accounts information of multiple game, or the accounts information different to same game input.In other words, achieve the different game of login or logged in the different role of same game.For example, as shown in Figure 9, user have input a game account information to " game 1 ", then in " game 1 " hurdle, show the title of " role 1 ", illustrates that " role 1 " of " game 1 " is in logging status; User have input twice different game account information respectively to " game 2 ", then in " game 2 " hurdle, show the title of " role 1 " and " role 2 " simultaneously, illustrate that " role 1 " and " role 2 " of " playing 1 " is in logging status simultaneously.In this case, owing to being only the Role Information of three roles obtaining " game 1 " and " playing 2 " simultaneously, and do not start game client, so occupying system resources is few, the restriction of hardware can't be subject to.
S704, real-time reception chat message push server pushes according to described role's log-on message the pushed information of coming, and when receiving pushed information, then shows the chat prompting message of corresponding role.In other words, when role is in logging status, chat message push server just can record corresponding role's log-on message, and when game server sends chat message to this role (chat message can comprise the dialogue that game good friend sends, the bulletin, system message etc. of playing trade union), chat message just can be pushed to corresponding user side by chat message push server, thus on same user side, just can receive the chat message of different game or same game different role simultaneously.The form of described chat prompting message can set as required, such as directly chat content can be presented at corresponding game role one hurdle, or the quantity only showing the chat message that receives on game role one hurdle is checked with reminding user, or eject a dialog box when receiving chat message and carry out reminding user and check.
Refer to Figure 10, it is the flow chart of the another kind of chat message transmission method of the embodiment of the present invention, and it comprises the following steps:
S1001, receives the game account information of user's input.
S1002, sends to chat message push server by least one the role's log-on message generated according to described game account information.
S1003, according to described game account information, shows the logging status of corresponding game role.
S1004, the leading role's look receiving user's input arranges instruction.Described leading role's look arranges instruction and is used in the role being in logging status, arrange leading role's look, and a main role identification can be shown on role's title limit of leading role's look, the hook-shaped symbol after " role 1 " of such as, " playing 2 " in Fig. 9 is main role identification.
S1005, real-time reception chat message push server pushes according to described role's log-on message the pushed information of coming, when receiving the chat message of leading role's look, then show the chat content in pushed information, when receiving the chat message of other role except leading role's look, then show the quantity of the pushed information received.Method due to the present embodiment can log in the polygonal look of many game simultaneously, screen size especially for some mobile terminals limits, the present embodiment only shows the chat content being arranged to leading role's look, other role then shows simple reminder message, more reasonably can utilize display screen like this.
S1006, according to the chat instruction of user's input, display chat interface.For example, when user clicks the character icon of login, the menu option that a prompting enters chat interface can be ejected, after user selects to enter the option of chat interface, then show chat interface on a display screen, as shown in figure 11 be the schematic diagram of a chat interface.
S1007, receives the chat message that user inputs at chat interface.
S1008, the chat message input described user and corresponding Role Information send to chat message push server, are pushed to corresponding game server described user is inputted chat message by described chat message push server.
By the chat message transmission method of the present embodiment, many game roles online chatting simultaneously can be realized, and without the need to starting game client, improve convenience during game role chat.
The embodiment of the present invention also proposes a kind of chat message push server, for the transmission of the chat message before at least one game server and at least one user side, refer to Figure 12, the chat message push server of the present embodiment comprises: Role Information logging modle 1201, first communication module 1202, second communication module 1203 and pushing module 1204.
First communication module 1202 is for communicating with game server.Second communication module 1203 is for communicating with user side.Role Information logging modle 1201, for receiving and recording user end role's log-on message of sending, comprises the information of user side and game server in described role's log-on message, be used for clear and definite information direction of transfer, to realize the propelling movement of chat message.Pushing module 1204 is for being pushed to user side and game server by first communication module 1202 and second communication module 1203 by chat message.
When first communication module 1202 receives the chat message of game server, can first be kept in the memory of server, pushing module 1204 timing can read chat message from memory, and is pushed to corresponding user side according to role's log-on message.When second communication module 1203 receives the chat message that user side sends, can first be kept in the memory of server equally, be then pushed to corresponding game server by pushing module 1204.Like this, same user side just can transmit chat message with multiple game server simultaneously, even if user sets up to have in role or same game to set up in difference game multiple role, chat while can carrying out polygonal look by same user side, substantially increase the convenience of chat about games function.
The embodiment of the present invention also proposes a kind of chat message transmitting device, be arranged at user side, refer to Figure 13, it comprises: accounts information input unit 1301, transmitting element 1302, logging status display unit 1303, pushed information receiving element 1304 and chat reminding unit 1305.
Accounts information input unit 1301 for receiving the game account information of user's input, and generates role's log-on message.Described game account information comprises game account number and password.
Transmitting element 1302 sends to chat message push server at least one the role's log-on message generated according to game account information by accounts information input unit 1301.
Logging status display unit 1303, for according to described game account information, shows the logging status of corresponding game role.
Pushed information receiving element 1304 pushes according to described role's log-on message the pushed information of coming for real-time reception chat message push server.
Chat reminding unit 1305 for receiving pushed information when pushed information receiving element 1304, then shows the chat prompting message of corresponding role.
Refer to Figure 14, it is the structure chart of the another kind of chat message transmitting device of the embodiment of the present invention, this chat message transmitting device is except comprising: accounts information input unit 1301, transmitting element 1302, logging status display unit 1303, pushed information receiving element 1304 and chat reminding unit 1305, also comprise: leading role's look setting unit 1306, chat interface display unit 1307, chat message receiving element 1308 and transmission instruction reception unit 1309.
Leading role's look setting unit 1306 arranges instruction for the leading role's look receiving user's input.Described leading role's look arranges instruction and is used in the role being in logging status, arrange leading role's look, and can show a main role identification by logging status display unit 1303 on role's title limit of leading role's look.When pushed information receiving element 1304 receives the chat message of leading role's look (game information of the game information in pushed information, account and Role Information and leading role's look, account and Role Information are consistent), then reminding unit 1305 of chatting shows the chat content in pushed information; When pushed information receiving element 1304 receives the chat message of other role except leading role's look (game information of the game information in pushed information, account and Role Information and leading role's look, account and Role Information are inconsistent), then reminding unit 1305 of chatting shows the quantity of the pushed information received.
The chat instruction of chat interface display unit 1307 for inputting according to user, display chat interface.The chat message that chat message receiving element 1308 inputs at chat interface for receiving user.Send instruction reception unit 1309 for receiving the transmission instruction of the chat message of user's input.Instruction is sent when transmission instruction reception unit 1309 receives chat message, the chat message then user inputted by transmitting element 1302 and corresponding role's log-on message send to chat message push server, are pushed to corresponding game server described user is inputted chat message by described chat message push server.
By the chat message transmitting device of the embodiment of the present invention, many game roles online chatting simultaneously can be realized, avoid troublesome operation when switching game client, considerably increase convenience during game role chat.
Through the above description of the embodiments, those skilled in the art can be well understood to the embodiment of the present invention can by hardware implementing, and the mode that also can add necessary general hardware platform by software realizes.Based on such understanding, the technical scheme of the embodiment of the present invention can embody with the form of software product, it (can be CD-ROM that this software product can be stored in a non-volatile memory medium, USB flash disk, portable hard drive etc.) in, comprise some instructions and perform each method implementing described in scene of the embodiment of the present invention in order to make a computer equipment (can be personal computer, server, or the network equipment etc.).
The above, it is only preferred embodiment of the present invention, not any pro forma restriction is done to the present invention, although the present invention discloses as above with preferred embodiment, but and be not used to limit the present invention, any those skilled in the art, do not departing within the scope of technical scheme, make a little change when the technology contents of above-mentioned announcement can be utilized or be modified to the Equivalent embodiments of equivalent variations, in every case be do not depart from technical scheme content, according to any simple modification that technical spirit of the present invention is done above embodiment, equivalent variations and modification, all still belong in the scope of technical solution of the present invention.

Claims (12)

1. a chat message transmission method, is characterized in that, comprising:
Receive the game account information of user's input, and generate role's log-on message;
At least one the role's log-on message generated according to described game account information is sent to chat message push server;
According to described game account information, show the logging status of corresponding game role;
Real-time reception chat message push server pushes according to described role's log-on message the pushed information of coming, and when receiving pushed information, then shows the chat prompting message of corresponding role.
2. chat message transmission method as claimed in claim 1, is characterized in that,
Comprise after the step of the logging status of the corresponding game role of described display: the leading role's look receiving user's input arranges instruction;
Described when receiving pushed information, the step then showing the chat prompting message of corresponding role comprises: when the game information in described pushed information, account and Role Information are with arranging the game information of leading role's look, account and Role Information that instruction arranges according to described leading role's look consistent, then show the chat content in pushed information.
3. chat message transmission method as claimed in claim 2, it is characterized in that, described when receiving pushed information, the step then showing the chat prompting message of corresponding role comprises: when the game information in described pushed information, account and Role Information with to arrange according to described leading role's look the game information of leading role's look, account and Role Information that instruction arranges inconsistent, then show the quantity of the pushed information received.
4. chat message transmission method as claimed in claim 1, it is characterized in that, described chat message transmission method also comprises:
According to the chat instruction of user's input, display chat interface;
Receive the chat message that user inputs at chat interface;
The chat message input described user and corresponding Role Information send to chat message push server, are pushed to corresponding game server described user is inputted chat message by described chat message push server.
5. a chat message method for pushing, for the transmission of the chat message before at least one game server and at least one user side, is characterized in that, comprising:
Receive role's log-on message that also recording user end sends;
Receive the chat message of game server;
According to described role's log-on message, the chat message that described game server comes is pushed to corresponding user side.
6. chat message method for pushing as claimed in claim 5, it is characterized in that, described chat message method for pushing also comprises:
The chat message that reception user side sends and corresponding role's log-on message;
According to role's log-on message, the chat message sent by user side is pushed to corresponding game server.
7. a chat message transmitting device, is characterized in that, comprising:
Accounts information input unit, for receiving the game account information of user's input, and generates role's log-on message;
Transmitting element, for sending to chat message push server by least one the role's log-on message generated according to described game account information;
Logging status display unit, for according to described game account information, shows the logging status of corresponding game role;
Pushed information receiving element, pushes according to described role's log-on message the pushed information of coming for real-time reception chat message push server;
Chat reminding unit, for when receiving pushed information, then shows the chat prompting message of corresponding role.
8. chat message transmitting device as claimed in claim 7, it is characterized in that, described chat message transmitting device also comprises:
Leading role's look setting unit, arranges instruction for the leading role's look receiving user's input;
When the game information in described pushed information, account and Role Information are with arrange the game information of leading role's look, account and Role Information that instruction arranges according to described leading role's look consistent, then described chat reminding unit shows the chat content in pushed information.
9. chat message transmitting device as claimed in claim 8, it is characterized in that, when the game information in described pushed information, account and Role Information with to arrange according to described leading role's look the game information of leading role's look, account and Role Information that instruction arranges inconsistent, then described chat reminding unit shows the quantity of the pushed information received.
10. chat message transmitting device as claimed in claim 7, it is characterized in that, described chat message transmitting device also comprises:
Chat interface display unit, for the chat instruction inputted according to user, display chat interface;
Chat message receiving element, for receiving the chat message that user inputs at chat interface;
Send instruction reception unit, for receiving the transmission instruction of the chat message of user's input;
Instruction is sent when described transmission instruction reception unit receives chat message, the chat message then described user inputted by described transmitting element and corresponding role's log-on message send to chat message push server, are pushed to corresponding game server described user is inputted chat message by described chat message push server.
11. 1 kinds of chat message push server, for the transmission of the chat message before at least one game server and at least one user side, is characterized in that, comprising:
Role Information logging modle, for receiving role's log-on message that also recording user end sends;
First communication module, for communicating with game server, and receives the chat message of game server;
Second communication module, for communicating with user side;
Pushing module, for according to described role's log-on message, is pushed to corresponding user side by the chat message that described game server comes by described second communication module.
12. chat message push server as claimed in claim 11, is characterized in that,
Described second communication module is also for receiving the chat message and corresponding role's log-on message that user side sends;
Described pushing module is also for according to role's log-on message, and the chat message sent by user side is pushed to corresponding game server by described first communication module.
CN201410180813.3A 2014-04-30 2014-04-30 Chat information transmission method and device and chat information push method and server Pending CN104601437A (en)

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