CN104468509A - Method and system for transmitting mobile phone network game data and mobile phone user side - Google Patents

Method and system for transmitting mobile phone network game data and mobile phone user side Download PDF

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Publication number
CN104468509A
CN104468509A CN201410594607.7A CN201410594607A CN104468509A CN 104468509 A CN104468509 A CN 104468509A CN 201410594607 A CN201410594607 A CN 201410594607A CN 104468509 A CN104468509 A CN 104468509A
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message data
internet message
data
mobile phone
described internet
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曹丹阳
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North China University of Technology
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North China University of Technology
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/06Message adaptation to terminal or network requirements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

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  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Mobile Radio Communication Systems (AREA)

Abstract

The invention discloses a method and a system for transmitting mobile phone network game data and a mobile phone user side, and relates to the technical field of mobile phone network games. According to the technical scheme provided by the invention, the network message data are placed in the message sending queue and sent according to the set time interval instead of sending the network message data every time, so that the sending times are reduced; meanwhile, the same type of network message data in the message sending queue is merged first, and then the network message data is sent, so that the size of the network message data is greatly reduced. Therefore, in the mobile phone network game, the network resources occupied by data transmission are small, the data transmission rate is high, the response delay of mobile phone users is short, the mobile phone network users of different types can smoothly play the mobile phone network game, and the mobile phone users of different networks have good experience in the network game interaction.

Description

The method of mobile phone network game transfer of data, system and cellphone subscriber's end
Technical field
The present invention relates to the technical field of mobile phone network game, especially relate to a kind of method of mobile phone network game transfer of data, system and cellphone subscriber's end.
Background technology
Present user not only can play online game on computers, and along with the development of mobile communication technology, user also can play online game on mobile phone, and the online game played by surfing Internet with cell phone is called mobile phone network game.The convenience carried due to mobile phone and the popularity of use, mobile phone network game more and more receives an acclaim and widely uses.Mobile phone network game is generally that different user runs same online game on respective mobile phone, thus realizes the mutual battle between different user, and the preservation of server data, obtains.
When playing online game on computers, the bandwidth used due to each player is roughly the same, and therefore in game process, each player is also roughly the same for the time delay response of network.But when playing online game on mobile phone, the cell phone network type that each player uses may be different, and such as some player may use 2G network, and some player may use 2.5G network, and some player may use 3G or 4G network.And different cell phone network types, the difference of network speed can be caused, thus in mobile phone network game, use each player of different network type also can there is larger difference for the time delay response of network, and in mobile phone network game, the data of transmission are more, and the Internet resources taken are more, and the time delay of the high speed handpiece network user and low speed cell phone network user responds difference will be larger.And carry out the cellphone subscriber of same mobile phone network game, if there is larger difference in its time delay response time, then there will be cellphone subscriber's interface because waiting for internet message can not in time and other cellphone subscribers alternately, thus the phenomenon of mobile phone network game cannot be carried out smoothly.
At present, in mobile phone network game, the general Transmission Control Protocol that uses completes transfer of data, cellphone subscriber is carried out the internet message data of game operation generation, is sent to game server.Transmission Control Protocol mode is specially, each internet message data are transmitted successively according to time sequencing, after first message sends, the acknowledge message that the recipient that waits for the arrival of news sends, after receiving the confirmation message, send second message again, like this, in turn by all message sending separately one by one.
Adopt the data transfer mode of above-mentioned mobile phone network game, because the internet message data produced all need to transmit at every turn, so, need the data of transmission greatly, often, and then the Internet resources taken are many, cause message transmission rate slow, it is long that cellphone subscriber responds time delay, and slow network cellphone subscriber to respond time delay longer, thus the experience causing the cellphone subscriber of heterogeneous networks to carry out online game mutual is poor.
In addition, because Transmission Control Protocol is by the reliability of the mechanism transfer of data of Retransmission timeout, so-called Retransmission timeout refers to that Transmission Control Protocol just opens a timer after the some data of transmission, if do not obtain the ACK message of the datagram sent within a certain period of time, so just resend data, until send successfully.Therefore, adopt the data transfer mode of the mobile phone network game of prior art, need that the data bulk that again transmits is many, data greatly, often, the Internet resources taken are many, it is long that cellphone subscriber responds time delay, and slow network cellphone subscriber to respond time delay longer, thus the experience causing the cellphone subscriber of heterogeneous networks to carry out online game mutual is poor.
When cellphone subscriber's game operation produces a large amount of internet message data continuously, when cell phone network speed is low, can network be caused because of a large amount of message of burst to respond and become slower, it is longer that cellphone subscriber responds time delay, thus the experience causing the cellphone subscriber of heterogeneous networks to carry out online game mutual is poor.
Summary of the invention
The object of the present invention is to provide a kind of method of mobile phone network game transfer of data, system and cellphone subscriber's end, take into full account in mobile phone network game, the difference of the high speed handpiece network user and low speed cell phone network user, transfer of data is made not to be subject to the impact of cell phone network speed, thus make dissimilar cell phone network user can carry out mobile phone network game smoothly, and then make the cellphone subscriber of heterogeneous networks carry out online game there is good experience alternately.
To achieve these goals, the technical solution used in the present invention is as follows:
A method for mobile phone network game transfer of data, comprises the steps:
Step 1, internet message data cellphone subscriber produced when game operation put into message send queue;
Step 2, within the time interval of setting, judge whether there are described internet message data in described message send queue, if there is no described internet message data, then return step 1; If there are described internet message data, then enter step 3;
Step 3, judges the described internet message data that whether there is identical type in described message send queue, and if there is no the described internet message data of identical type, be then sent to game server by described internet message data; If there are the described internet message data of identical type, then the described internet message data of described identical type are merged, and the described internet message data after merging are sent to game server;
Step 4, repeats step 2-step 3.
Wherein, step 1 is specially, and internet message data cellphone subscriber produced when game operation put into message send queue successively according to time sequencing.
Particularly, in step 2, the described time interval is set as 1-2s.
Particularly, in step 3, the described internet message data of described identical type, comprise content and timestamp; Then in step 4, the described described internet message data by described identical type merge, and are specially, the content of the described internet message data of described identical type are merged, retain the timestamp of each described internet message data, obtain the described internet message data after a merging.
Wherein, in step 4, if the described internet message data of described identical type are can overlapping operation, then the described described internet message data by described identical type merge, be specially, the content of the described internet message data of described identical type is merged, retains the timestamp close with current time, obtain the described internet message data after a merging.
Wherein, step 3 specifically comprises the steps:
Step 301, takes out m described internet message data, forms network packet from described message send queue;
Step 302, judges whether there are the described internet message data identical with the type of described internet message packet in described message send queue; If there is no the described internet message data of identical type, be then sent to game server by described network packet; If there are the described internet message data of identical type, then the described internet message data of described identical type and described network packet are merged, and the described network packet after merging is sent to game server;
Step 303, repeat step 301-step 302, until m=n, wherein, 1≤m≤n, m, n are natural number, and n is the number of internet message data described in described message send queue.
Cellphone subscriber's end, comprising:
Operational module: carry out game operation for cellphone subscriber, and produce internet message data; Also for described internet message data are sent in message send queue module;
Message send queue module: for receiving described internet message data, and described internet message data are stored in message send queue;
Judge control module: whether there are described internet message data in described message send queue for judging, also for judging the described internet message data that whether there is identical type in described message send queue;
Internet message sending module: for described internet message data are sent to game server.
A system for mobile phone network game transfer of data, comprises above-mentioned cellphone subscriber end, also comprises game server;
The described internet message data that described game server sends for the described internet message sending module receiving described cellphone subscriber end.
Beneficial effect of the present invention can be summarized as follows: the present invention is by putting into message send queue by internet message data, and according to the time interval set, send internet message data, instead of all send internet message data at every turn, thus reduce transmission times; Meanwhile, by first merging the internet message data of identical type in message send queue, then sending internet message data, reducing the size of internet message data greatly; Therefore, in mobile phone network game, the Internet resources that transfer of data takies are little, message transmission rate is fast, it is short that cellphone subscriber responds time delay, dissimilar cell phone network user can be made can to carry out mobile phone network game smoothly, and then make the cellphone subscriber of heterogeneous networks carry out online game there is good experience alternately.
Accompanying drawing explanation
The method flow schematic diagram of a kind of mobile phone network game transfer of data that Fig. 1 provides for the embodiment of the present invention;
The structural representation of a kind of cellphone subscriber's end that Fig. 2 provides for the embodiment of the present invention;
The structural representation of the system of a kind of mobile phone network game transfer of data that Fig. 3 provides for the embodiment of the present invention.
Embodiment
In order to make technical problem solved by the invention, technical scheme and beneficial effect clearly understand, below in conjunction with drawings and Examples, the present invention is further elaborated.Should be appreciated that specific embodiment described herein only in order to explain the present invention, be not intended to limit the present invention.
Embodiment one
As shown in Figure 1, embodiments provide a kind of method of mobile phone network game transfer of data, comprise the steps:
Step 1, internet message data cellphone subscriber produced when game operation put into message send queue;
Step 2, within the time interval of setting, judge whether there are described internet message data in described message send queue, if there is no described internet message data, then return step 1; If there are described internet message data, then enter step 3;
Step 3, judges the described internet message data that whether there is identical type in described message send queue, and if there is no the described internet message data of identical type, be then sent to game server by described internet message data; If there are the described internet message data of identical type, then the described internet message data of described identical type are merged, and the described internet message data after merging are sent to game server;
Step 4, repeats step 2-step 3.
In the embodiment of the present invention, by the time interval that setting data sends, reduce the number of times of transfer of data, thus reduce the occupancy to Internet resources, improve network rate, also can ensure that cellphone subscriber also can carry out game experiencing smoothly in low speed cell phone network environment.
And after decreasing data transmission times, quantity and the size of the data of each transmission will increase, like this, may can cause the rate reduction of transfer of data on the contrary, make the game experiencing of user poorer.
In the embodiment of the present invention, utilize in mobile phone network game, there is the feature of a lot of repetitive operation, by the operation of identical type is merged, reduce the quantity and the size that need to carry out the data transmitted, thus make cellphone subscriber also can carry out game experiencing smoothly in low speed cell phone network environment.
The specific implementation process of the embodiment of the present invention is:
Cellphone subscriber is in the process of game operation, and the internet message data of generation are not just send to server immediately once generation, but by the internet message deposit data of generation in the message send queue of cellphone subscriber this locality, the notice of concurrent SCN Space Cable Network transmission.Then continue the operation of user on response interface, thus realize the smooth operation of user to game.
Meanwhile, program, to the internet message data deposited in message send queue, sends according to the time interval of setting.Before transmitting, first the internet message data of identical type to be merged, such as, if deposit A1-A5 five message in message send queue, and the type of these three message of A1, A3, A5 is identical, then A1, A3, A5 are merged, obtain a message, then the message after this merging is sent.Like this, just three message coalescing are defined a message, in prior art, need transmission three message, and in the present embodiment, only need transmission message, due to mobile phone network game, the message of a large amount of identical types can be produced, therefore, the message of multiple identical type can be merged, and only send a message.Thus reduce the number of times of transfer of data, also reduce quantity and the size of transfer of data.
Within the time interval of this setting, after the internet message data deposited in message send queue being all sent, then wait for the time interval arriving next setting, after arriving point of the next time interval, then carry out merging, sending.
And in process of transmitting, if there is no the internet message data of identical type, then directly send.
In the embodiment of the present invention, step 1 is specially, and internet message data cellphone subscriber produced when game operation put into message send queue successively according to time sequencing.So that send data according to time sequencing, thus in game process, can respond according to time sequencing.
In order to can relation between equilibrium criterion the number of transmissions and volume of transmitted data, ensure message transmission rate, in the embodiment of the present invention, in step 2, the time interval can be set as 1-2s.Internet message data send demand fulfillment two conditions, and one is that user operation produces internet message and needs to send, two be interval transmission processing last time more than fixing an arranged interval, such as 1 second, these two conditions need to meet simultaneously.
The internet message data that cellphone subscriber produces when game operation, comprise content and timestamp, the internet message data of identical type comprise can overlapping operation data and can not the data of overlapping operation, if can not the data of overlapping operation, its content is identical, and timestamp is not identical, in the embodiment of the present invention, when the internet message data of identical type are merged, be specially and the content of the described internet message data of described identical type is merged, retain the timestamp of each described internet message data, obtain the described internet message data after a merging; If can the data of overlapping operation, its content and timestamp are all identical, in the embodiment of the present invention, in order to reduce the size of transfer of data further, when the internet message data of identical type are merged, only retain the timestamp close with current time, obtain the described internet message data after a merging.
In the embodiment of the present invention, step 3 specifically comprises the steps:
Step 301, takes out m described internet message data, forms network packet from described message send queue;
Step 302, judges whether there are the described internet message data identical with the type of described internet message packet in described message send queue; If there is no the described internet message data of identical type, be then sent to game server by described network packet; If there are the described internet message data of identical type, then the described internet message data of described identical type and described network packet are merged, and the described network packet after merging is sent to game server;
Step 303, repeat step 301-step 302, until m=n, wherein, 1≤m≤n, m, n are natural number, and n is the number of internet message data described in described message send queue.
Adopt said method, whole message send queue can be traveled through, to all internet message data in interval sometime, all carried out the inspection of the internet message data of identical type, and the message of identical type is merged, then send to game server.With just carry out once compared with the internet message data checks of identical type to all internet message data, the internet message data of its identical type obtained can be more, and the number of times of merging can be more, so, further reduce number of times and the size of transfer of data.
Embodiment two
As shown in Figure 2, embodiments provide a kind of cellphone subscriber end, comprising:
Operational module: carry out game operation for cellphone subscriber, and produce internet message data; Also for described internet message data are sent in message send queue module;
Message send queue module: for receiving described internet message data, and described internet message data are stored in message send queue;
Judge control module: whether there are described internet message data in described message send queue for judging, also for judging the described internet message data that whether there is identical type in described message send queue;
Internet message sending module: for described internet message data are sent to game server.
The method of this cellphone subscriber end for completing the mobile phone network game transfer of data in above-described embodiment one.Its course of work and beneficial effect do not repeat them here.
Embodiment three
As shown in Figure 3, embodiments provide a kind of system of mobile phone network game transfer of data, comprise the cellphone subscriber's end in embodiment two, also comprise game server; Wherein, game server is for receiving the described internet message data of the internet message sending module transmission of described cellphone subscriber end.
This system is for completing the method for the mobile phone network game transfer of data in above-described embodiment one.Its course of work and beneficial effect do not repeat them here.
By adopting technique scheme disclosed by the invention, obtain effect useful as follows: the present invention is by putting into message send queue by internet message data, and according to the time interval set, send internet message data, instead of all send internet message data, thus reduce transmission times at every turn; Meanwhile, by merging the internet message data of identical type in message send queue, the size of internet message data is reduced greatly; Therefore, in mobile phone network game, the Internet resources that transfer of data takies are little, message transmission rate is fast, it is short that cellphone subscriber responds time delay, dissimilar cell phone network user can be made can to carry out mobile phone network game smoothly, and then make the cellphone subscriber of heterogeneous networks carry out online game there is good experience alternately.
Each embodiment in this specification all adopts the mode of going forward one by one to describe, and what each embodiment stressed is the difference with other embodiments, between each embodiment identical similar part mutually see.
Those skilled in the art it should be understood that the sequential of the method step that above-described embodiment provides can carry out accommodation according to actual conditions, also can carry out according to actual conditions are concurrent.
The hardware that all or part of step in the method that above-described embodiment relates to can carry out instruction relevant by program has come, described program can be stored in the storage medium that computer equipment can read, for performing all or part of step described in the various embodiments described above method.Described computer equipment, such as: personal computer, server, the network equipment, intelligent mobile terminal, intelligent home device, wearable intelligent equipment, vehicle intelligent equipment etc.; Described storage medium, such as: the storage of RAM, ROM, magnetic disc, tape, CD, flash memory, USB flash disk, portable hard drive, storage card, memory stick, the webserver, network cloud storage etc.
Finally, also it should be noted that, in this article, the such as relational terms of first and second grades and so on is only used for an entity or operation to separate with another entity or operating space, and not necessarily requires or imply the relation that there is any this reality between these entities or operation or sequentially.And, term " comprises ", " comprising " or its any other variant are intended to contain comprising of nonexcludability, thus make to comprise the process of a series of key element, method, commodity or equipment and not only comprise those key elements, but also comprise other key elements clearly do not listed, or also comprise by the intrinsic key element of this process, method, commodity or equipment.When not more restrictions, the key element limited by statement " comprising ... ", and be not precluded within process, method, commodity or the equipment comprising described key element and also there is other identical element.
The present invention is described in detail in preferred embodiment above by concrete; but those skilled in the art should be understood that; the present invention is not limited to the above embodiment; within the spirit and principles in the present invention all; any amendment of doing, equivalent replacement etc., all should be included within protection scope of the present invention.

Claims (8)

1. a method for mobile phone network game transfer of data, is characterized in that, comprises the steps:
Step 1, internet message data cellphone subscriber produced when game operation put into message send queue;
Step 2, within the time interval of setting, judge whether there are described internet message data in described message send queue, if there is no described internet message data, then return step 1; If there are described internet message data, then enter step 3;
Step 3, judges the described internet message data that whether there is identical type in described message send queue, and if there is no the described internet message data of identical type, be then sent to game server by described internet message data; If there are the described internet message data of identical type, then the described internet message data of described identical type are merged, and the described internet message data after merging are sent to game server;
Repeat step 2-step 3.
2. the method for mobile phone network game transfer of data according to claim 1, it is characterized in that, step 1 is specially, and internet message data cellphone subscriber produced when game operation put into message send queue successively according to time sequencing.
3. the method for mobile phone network game transfer of data according to claim 1, is characterized in that, in step 2, the described time interval is set as 1-2s.
4. the method for mobile phone network game transfer of data according to claim 1, is characterized in that, in step 3, the described internet message data of described identical type, comprise content and timestamp; Then in step 4, the described described internet message data by described identical type merge, and are specially, the content of the described internet message data of described identical type are merged, retain the timestamp of each described internet message data, obtain the described internet message data after a merging.
5. the method for mobile phone network game transfer of data according to claim 4, it is characterized in that, in step 4, if the described internet message data of described identical type are can overlapping operation, then the described described internet message data by described identical type merge, and are specially, the content of the described internet message data of described identical type are merged, retain the timestamp close with current time, obtain the described internet message data after a merging.
6. the method for mobile phone network game transfer of data according to claim 1, it is characterized in that, step 3 specifically comprises the steps:
Step 301, takes out m described internet message data, forms network packet from described message send queue;
Step 302, judges whether there are the described internet message data identical with the type of described internet message packet in described message send queue; If there is no the described internet message data of identical type, be then sent to game server by described network packet; If there are the described internet message data of identical type, then the described internet message data of described identical type and described network packet are merged, and the described network packet after merging is sent to game server;
Step 303, repeat step 301-step 302, until m=n, wherein, 1≤m≤n, m, n are natural number, and n is the number of internet message data described in described message send queue.
7. cellphone subscriber's end, is characterized in that, comprising:
Operational module: carry out game operation for cellphone subscriber, and produce internet message data; Also for described internet message data are sent in message send queue module;
Message send queue module: for receiving described internet message data, and described internet message data are stored in message send queue;
Judge control module: whether there are described internet message data in described message send queue for judging, also for judging the described internet message data that whether there is identical type in described message send queue;
Internet message sending module: for described internet message data are sent to game server.
8. a system for mobile phone network game transfer of data, is characterized in that, comprises cellphone subscriber according to claim 7 end, also comprises game server;
The described internet message data that described game server sends for the described internet message sending module receiving described cellphone subscriber end.
CN201410594607.7A 2014-10-29 2014-10-29 Method and system for transmitting mobile phone network game data and mobile phone user side Pending CN104468509A (en)

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