Summary of the invention
The technical problem to be solved in the present invention is, for the above-mentioned defect of prior art, provides a kind of and can reflect in time that user's game drops into, constantly attracts user to go the game user achievement of competition to show method and system.
The technical solution adopted for the present invention to solve the technical problems is: propose a kind of game user achievement methods of exhibiting, comprise the steps:
S1, collection user's game behavioral data;
S2, according to the game behavioral data in the nearest predetermined amount of time of default algorithm picks, add up, the game experience value that calculates user is worked as time rank;
S3, displaying are when inferior ranking result.
In an embodiment, after described step S2, also comprise:
S2 ', according to last ranking result and when time ranking result calculate user's the rank that rises to;
Described step S3 further comprises that displaying rises to ranking result.
In an embodiment, described step S2 further comprises:
Choosing user's game behavioral data in a certain game in a gaming platform in a nearest predetermined amount of time adds up;
Described step S3 further comprises:
In described gaming platform and/or described a certain game, show when inferior ranking result and rise to ranking result.
In an embodiment, described step S2 further comprises:
The game behavioral data of choosing in all game that in a nearest predetermined amount of time, user has participated in a gaming platform is added up;
Described step S3 further comprises:
In described gaming platform, show when inferior ranking result and rise to ranking result.
In an embodiment, described step S3 further comprises:
By described ranking result with rise to the social network-i i-platform that ranking result is distributed to user-association.
In an embodiment, described game behavioral data comprises that user's game drops into data.
The present invention also proposes a kind of game user achievement display systems for solving its technical matters, comprising:
Application module, for collecting user's game behavioral data;
Statistical module, the game behavioral data sending for receiving application module, adds up according to the game behavioral data in the nearest predetermined amount of time of default algorithm picks, and the game experience value that calculates user is worked as time rank and feeds back to application module;
Display module, for showing when inferior ranking result.
In an embodiment, described application module also according to last ranking result and when time ranking result calculate user's the rank that rises to;
Described display module is further shown and is risen to ranking result.
In an embodiment, described statistical module is chosen user's game behavioral data in a certain game in a gaming platform in a nearest predetermined amount of time and is added up;
Described display module is shown when inferior ranking result and is risen to ranking result in described gaming platform and/or described a certain game.
In an embodiment, the game behavioral data that described statistical module is chosen in all game that in a nearest predetermined amount of time, user has participated in a gaming platform is added up;
Described display module is shown when inferior ranking result and is risen to ranking result in described gaming platform.
In an embodiment, described display module is further by described ranking result with rise to the social network-i i-platform that ranking result is distributed to user-association.
In an embodiment, described game behavioral data comprises that user's game drops into data.
Game user achievement of the present invention shows that method and system only calculates the user's rank in nearest a period of time, once user does not play games, or user reduces the input of game, user's rank will obviously decline, can really to user, reach fair effect like this, can constantly draw user and go competition, thereby strengthen the attractive force of game.
Embodiment
In order to make object of the present invention, technical scheme and advantage clearer, below in conjunction with drawings and Examples, the present invention is further elaborated.Should be appreciated that specific embodiment described herein, only in order to explain the present invention, is not intended to limit the present invention.
The present invention proposes a kind of game user achievement and shows method and system, by calculating user in nearest a period of time, the input of game is carried out to rank, once user does not play games, or user reduces the input of game, user's rank will obviously decline, can really to user, reach fair effect like this, can constantly draw user and go competition.
Fig. 1 shows the process flow diagram of the game user achievement methods of exhibiting 100 of one embodiment of the invention.As shown in Figure 1, the method 100 starts from step 101.
In later step 102, collect user's game behavioral data.For example, in step 102, can collect the game behavioral data of user while at every turn playing games, and can be in real time or regularly by its transmission.
In later step 103, according to the game behavioral data of user in a nearest predetermined amount of time in the game behavioral data of collecting in default algorithm picks step 102, add up, the game experience value that calculates user is worked as time rank.For example, can the various game behavioral datas of choosing be added up the weights based on certain, the game experience value that obtains user is worked as time rank.In step 103, can choose the game behavioral data of user in a day before this for rank, or the game behavioral data of choosing user in this last week is for rank.User's game behavioral data can be that user plays the game behavioral data that certain a game produces, and rank is out that the user of this game is achieved to rank.User's game behavioral data can also be the game behavioral data producing in all game of having participated in a gaming platform of user, and rank is out the total performance rank of user in this gaming platform.In a specific embodiment, the game that this game behavioral data is user drops into data, for example the making time of user to game.Based on user, the making time of game is added up to rank, can really to user, reach fair effect, constantly draw user and play games.
In later step 104, show when inferior ranking result.For example, if the rank to certain a game in gaming platform can show ranking result in this game, also can on gaming platform, this rank be displayed.If the rank to user's total performance in gaming platform can show ranking result on gaming platform, to reach the object that shows user's honor.Further, the present invention can provide interface ranking result to be distributed to the social network-i i-platform of user-association, and, Sina microblogging rich such as playing soon, Tengxun's microblogging etc., to share with good friend.
Finally, method 100 ends at step 105.
Fig. 2 shows the process flow diagram of the game user achievement methods of exhibiting 200 of another embodiment of the present invention.As shown in Figure 2, the method 200 starts from step 201.
In later step 202, collect user's game behavioral data.As previously mentioned, in step 202, can collect the game behavioral data of user while at every turn playing games, and can be in real time or regularly by its transmission.
In later step 203, according to the game behavioral data of user in a nearest predetermined amount of time in the game behavioral data of collecting in default algorithm picks step 202, add up, the game experience value that calculates user is worked as time rank.As previously mentioned, can choose game behavioral data in all game that user in this last predetermined amount of time the game behavioral data in a certain game or user in a gaming platform participated in a gaming platform for rank.In a specific embodiment, the game that this game behavioral data is user drops into data, for example the making time of user to game.Based on user, the making time of game is added up to rank, can really to user, reach fair effect, constantly draw user and play games.
In later step 204, according to last ranking result and when time ranking result calculate user's the rank that rises to.For example, if take one day as a time period, according to user's rank on user's rank of the previous day and the same day, calculate user in the rank lifting situation of the total performance of this game or this gaming platform, and carry out the rank of rank lifting situation.This mode can reflect that user's game drops into timely, and excitation user constantly plays games.
In later step 205, show when inferior ranking result and rise to ranking result.For example,, if the rank to certain a game in gaming platform can show rank and rise to ranking result in this game.If the rank to user's total performance in gaming platform can show rank and rise to ranking result, to reach the object that shows user's honor on gaming platform.Further, the present invention can provide interface by ranking result and rise to the social network-i i-platform that ranking result is distributed to user-association, and, Sina microblogging rich such as playing soon, Tengxun's microblogging etc., to share with good friend.
Finally, method 200 ends at step 206.
Fig. 3 shows the logic diagram of the game user achievement display systems 300 of one embodiment of the invention.As shown in Figure 3, this game user achievement display systems 300 comprises application module 310, statistical module 320 and display module 330.Wherein, application module 310 for collect user's game behavioral data and in real time or timed sending to statistical module 320, for example, application module 310 behavioral data of can regularly the intraday user before this who collects being played every day sends to statistical module 320.The game behavioral data that statistical module 320 sends for receiving application module 310, and preferably by its storage; Statistical module 320 is also for adding up according to the game behavioral data of user in the nearest predetermined amount of time of default algorithm picks, and the game experience value that calculates user is worked as time rank and feeds back to application module 310.Display module 330 for show that application module 310 provides when time ranking result.Further, application module 310 is playing after rank as time user of receiving that statistical module 320 feeds back to, also according to last ranking result and when time ranking result calculate user's the rank that rises to, and information is sent to display module 330, so that display module 330 is further shown and is risen to ranking result.
In a specific embodiment, statistical module 320 is chosen user's game behavioral data in a certain game in a gaming platform in a nearest predetermined amount of time and is added up rank.Rank for user in a certain game, display module 330 can be showed in this game, can also be showed on gaming platform.
In a specific embodiment, the game behavioral data that statistical module 320 is chosen in all game that in a nearest predetermined amount of time, user has participated in a gaming platform is added up rank.Total performance rank for user in a gaming platform, display module 330 is showed on gaming platform.
In a specific embodiment, the game that the user's that application module 310 is collected game behavioral data is user drops into data, for example the making time of user to game.Based on user, the making time of game is added up to rank, can really to user, reach fair effect, constantly draw user and play games.
Further in specific embodiment, except showing the rank of game user on gaming platform in game and rising to ranking result, display module 330 also provides to the interface of the social network-i i-platform issue ranking result of user-association, so that user is played, achievement is shared with good friend.
The present invention drops into obtained feedback (game experience) to certain money game recently by calculating user and contrasts with other users, special aobvious its achievement, and by sharing, make its honor and comment can be rich to play soon, the mode such as Sina's microblogging, Tengxun's microblogging shares with good friend, thereby can continual absorption user participate in the competition, strengthen the attractive force of game.
The foregoing is only preferred embodiment of the present invention, not in order to limit the present invention, all any modifications of doing within the spirit and principles in the present invention, be equal to and replace and improvement etc., within all should being included in protection scope of the present invention.