CN104102800A - Method and system for displaying achievements of game users - Google Patents

Method and system for displaying achievements of game users Download PDF

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Publication number
CN104102800A
CN104102800A CN201310113021.XA CN201310113021A CN104102800A CN 104102800 A CN104102800 A CN 104102800A CN 201310113021 A CN201310113021 A CN 201310113021A CN 104102800 A CN104102800 A CN 104102800A
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China
Prior art keywords
game
user
ranking result
rank
time
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Pending
Application number
CN201310113021.XA
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Chinese (zh)
Inventor
张煜瑾
马志勇
杨庆昌
何建威
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SHENZHEN TEEQEE NETWORK TECHNOLOGY CO., LTD.
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Shenzhen QVOD Technology Co Ltd
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Priority to CN201310113021.XA priority Critical patent/CN104102800A/en
Publication of CN104102800A publication Critical patent/CN104102800A/en
Pending legal-status Critical Current

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Abstract

The invention relates to a method and a system for displaying achievements of game users. The method comprises the following steps of 1, collecting game behavior data of the users; 2, selecting game behavior data in the recent preset period of time for counting according to a preset algorithm, and calculating game experience points of the users for current ranking; 3, displaying the current ranking result. The method also comprises a step 2 A after the step 2, namely calculating a jump rank of the users according to the last ranking result and the current ranking result; the step 3 further comprises a substep of displaying a jump ranking result. According to the method and the system for displaying the achievements of the game users, the rank of the users in the recent period of time is only calculated; once one user does not play games or the user reduces input for the games, and the rank of the user is obviously descended, so that a fair effect can be really achieved for the users, the users can be continuously attracted for competition, and the attraction of the games is enhanced.

Description

A kind of game user achievement is shown method and system
Technical field
The present invention relates to game technology, more particularly, relate to a kind of game user achievement and show method and system.
Background technology
Along with the development of computing machine and Internet technology, online game is also more and more liked by most people, has therefore occurred a large amount of web games, single-play game and game on-line.
In order to increase the attractive force of game to player, keep player's enthusiasm, a lot of online games have the game of release rank.But the rank of each family's game is all historical rank at present, i.e. an overall ranking of of the game behavior of certain user in this game.The defect of this rank is that once there be ceaselessly on-hook of user, this user's rank will can not occupy any more for a long time so, even if user no longer plays games, can stand out yet.Such rank does not really embody fair effect, cannot well reflect that user's game drops into, and to user's attractive force, just can reduce gradually.
Summary of the invention
The technical problem to be solved in the present invention is, for the above-mentioned defect of prior art, provides a kind of and can reflect in time that user's game drops into, constantly attracts user to go the game user achievement of competition to show method and system.
The technical solution adopted for the present invention to solve the technical problems is: propose a kind of game user achievement methods of exhibiting, comprise the steps:
S1, collection user's game behavioral data;
S2, according to the game behavioral data in the nearest predetermined amount of time of default algorithm picks, add up, the game experience value that calculates user is worked as time rank;
S3, displaying are when inferior ranking result.
In an embodiment, after described step S2, also comprise:
S2 ', according to last ranking result and when time ranking result calculate user's the rank that rises to;
Described step S3 further comprises that displaying rises to ranking result.
In an embodiment, described step S2 further comprises:
Choosing user's game behavioral data in a certain game in a gaming platform in a nearest predetermined amount of time adds up;
Described step S3 further comprises:
In described gaming platform and/or described a certain game, show when inferior ranking result and rise to ranking result.
In an embodiment, described step S2 further comprises:
The game behavioral data of choosing in all game that in a nearest predetermined amount of time, user has participated in a gaming platform is added up;
Described step S3 further comprises:
In described gaming platform, show when inferior ranking result and rise to ranking result.
In an embodiment, described step S3 further comprises:
By described ranking result with rise to the social network-i i-platform that ranking result is distributed to user-association.
In an embodiment, described game behavioral data comprises that user's game drops into data.
The present invention also proposes a kind of game user achievement display systems for solving its technical matters, comprising:
Application module, for collecting user's game behavioral data;
Statistical module, the game behavioral data sending for receiving application module, adds up according to the game behavioral data in the nearest predetermined amount of time of default algorithm picks, and the game experience value that calculates user is worked as time rank and feeds back to application module;
Display module, for showing when inferior ranking result.
In an embodiment, described application module also according to last ranking result and when time ranking result calculate user's the rank that rises to;
Described display module is further shown and is risen to ranking result.
In an embodiment, described statistical module is chosen user's game behavioral data in a certain game in a gaming platform in a nearest predetermined amount of time and is added up;
Described display module is shown when inferior ranking result and is risen to ranking result in described gaming platform and/or described a certain game.
In an embodiment, the game behavioral data that described statistical module is chosen in all game that in a nearest predetermined amount of time, user has participated in a gaming platform is added up;
Described display module is shown when inferior ranking result and is risen to ranking result in described gaming platform.
In an embodiment, described display module is further by described ranking result with rise to the social network-i i-platform that ranking result is distributed to user-association.
In an embodiment, described game behavioral data comprises that user's game drops into data.
Game user achievement of the present invention shows that method and system only calculates the user's rank in nearest a period of time, once user does not play games, or user reduces the input of game, user's rank will obviously decline, can really to user, reach fair effect like this, can constantly draw user and go competition, thereby strengthen the attractive force of game.
Accompanying drawing explanation
Below in conjunction with drawings and Examples, the invention will be further described, in accompanying drawing:
Fig. 1 is the process flow diagram of the game user achievement methods of exhibiting of one embodiment of the invention;
Fig. 2 is the process flow diagram of the game user achievement methods of exhibiting of another embodiment of the present invention;
Fig. 3 is the logic diagram of the game user achievement display systems of one embodiment of the invention.
Embodiment
In order to make object of the present invention, technical scheme and advantage clearer, below in conjunction with drawings and Examples, the present invention is further elaborated.Should be appreciated that specific embodiment described herein, only in order to explain the present invention, is not intended to limit the present invention.
The present invention proposes a kind of game user achievement and shows method and system, by calculating user in nearest a period of time, the input of game is carried out to rank, once user does not play games, or user reduces the input of game, user's rank will obviously decline, can really to user, reach fair effect like this, can constantly draw user and go competition.
Fig. 1 shows the process flow diagram of the game user achievement methods of exhibiting 100 of one embodiment of the invention.As shown in Figure 1, the method 100 starts from step 101.
In later step 102, collect user's game behavioral data.For example, in step 102, can collect the game behavioral data of user while at every turn playing games, and can be in real time or regularly by its transmission.
In later step 103, according to the game behavioral data of user in a nearest predetermined amount of time in the game behavioral data of collecting in default algorithm picks step 102, add up, the game experience value that calculates user is worked as time rank.For example, can the various game behavioral datas of choosing be added up the weights based on certain, the game experience value that obtains user is worked as time rank.In step 103, can choose the game behavioral data of user in a day before this for rank, or the game behavioral data of choosing user in this last week is for rank.User's game behavioral data can be that user plays the game behavioral data that certain a game produces, and rank is out that the user of this game is achieved to rank.User's game behavioral data can also be the game behavioral data producing in all game of having participated in a gaming platform of user, and rank is out the total performance rank of user in this gaming platform.In a specific embodiment, the game that this game behavioral data is user drops into data, for example the making time of user to game.Based on user, the making time of game is added up to rank, can really to user, reach fair effect, constantly draw user and play games.
In later step 104, show when inferior ranking result.For example, if the rank to certain a game in gaming platform can show ranking result in this game, also can on gaming platform, this rank be displayed.If the rank to user's total performance in gaming platform can show ranking result on gaming platform, to reach the object that shows user's honor.Further, the present invention can provide interface ranking result to be distributed to the social network-i i-platform of user-association, and, Sina microblogging rich such as playing soon, Tengxun's microblogging etc., to share with good friend.
Finally, method 100 ends at step 105.
Fig. 2 shows the process flow diagram of the game user achievement methods of exhibiting 200 of another embodiment of the present invention.As shown in Figure 2, the method 200 starts from step 201.
In later step 202, collect user's game behavioral data.As previously mentioned, in step 202, can collect the game behavioral data of user while at every turn playing games, and can be in real time or regularly by its transmission.
In later step 203, according to the game behavioral data of user in a nearest predetermined amount of time in the game behavioral data of collecting in default algorithm picks step 202, add up, the game experience value that calculates user is worked as time rank.As previously mentioned, can choose game behavioral data in all game that user in this last predetermined amount of time the game behavioral data in a certain game or user in a gaming platform participated in a gaming platform for rank.In a specific embodiment, the game that this game behavioral data is user drops into data, for example the making time of user to game.Based on user, the making time of game is added up to rank, can really to user, reach fair effect, constantly draw user and play games.
In later step 204, according to last ranking result and when time ranking result calculate user's the rank that rises to.For example, if take one day as a time period, according to user's rank on user's rank of the previous day and the same day, calculate user in the rank lifting situation of the total performance of this game or this gaming platform, and carry out the rank of rank lifting situation.This mode can reflect that user's game drops into timely, and excitation user constantly plays games.
In later step 205, show when inferior ranking result and rise to ranking result.For example,, if the rank to certain a game in gaming platform can show rank and rise to ranking result in this game.If the rank to user's total performance in gaming platform can show rank and rise to ranking result, to reach the object that shows user's honor on gaming platform.Further, the present invention can provide interface by ranking result and rise to the social network-i i-platform that ranking result is distributed to user-association, and, Sina microblogging rich such as playing soon, Tengxun's microblogging etc., to share with good friend.
Finally, method 200 ends at step 206.
Fig. 3 shows the logic diagram of the game user achievement display systems 300 of one embodiment of the invention.As shown in Figure 3, this game user achievement display systems 300 comprises application module 310, statistical module 320 and display module 330.Wherein, application module 310 for collect user's game behavioral data and in real time or timed sending to statistical module 320, for example, application module 310 behavioral data of can regularly the intraday user before this who collects being played every day sends to statistical module 320.The game behavioral data that statistical module 320 sends for receiving application module 310, and preferably by its storage; Statistical module 320 is also for adding up according to the game behavioral data of user in the nearest predetermined amount of time of default algorithm picks, and the game experience value that calculates user is worked as time rank and feeds back to application module 310.Display module 330 for show that application module 310 provides when time ranking result.Further, application module 310 is playing after rank as time user of receiving that statistical module 320 feeds back to, also according to last ranking result and when time ranking result calculate user's the rank that rises to, and information is sent to display module 330, so that display module 330 is further shown and is risen to ranking result.
In a specific embodiment, statistical module 320 is chosen user's game behavioral data in a certain game in a gaming platform in a nearest predetermined amount of time and is added up rank.Rank for user in a certain game, display module 330 can be showed in this game, can also be showed on gaming platform.
In a specific embodiment, the game behavioral data that statistical module 320 is chosen in all game that in a nearest predetermined amount of time, user has participated in a gaming platform is added up rank.Total performance rank for user in a gaming platform, display module 330 is showed on gaming platform.
In a specific embodiment, the game that the user's that application module 310 is collected game behavioral data is user drops into data, for example the making time of user to game.Based on user, the making time of game is added up to rank, can really to user, reach fair effect, constantly draw user and play games.
Further in specific embodiment, except showing the rank of game user on gaming platform in game and rising to ranking result, display module 330 also provides to the interface of the social network-i i-platform issue ranking result of user-association, so that user is played, achievement is shared with good friend.
The present invention drops into obtained feedback (game experience) to certain money game recently by calculating user and contrasts with other users, special aobvious its achievement, and by sharing, make its honor and comment can be rich to play soon, the mode such as Sina's microblogging, Tengxun's microblogging shares with good friend, thereby can continual absorption user participate in the competition, strengthen the attractive force of game.
The foregoing is only preferred embodiment of the present invention, not in order to limit the present invention, all any modifications of doing within the spirit and principles in the present invention, be equal to and replace and improvement etc., within all should being included in protection scope of the present invention.

Claims (10)

1. a game user achievement methods of exhibiting, is characterized in that, comprises the steps:
S1, collection user's game behavioral data;
S2, according to the game behavioral data in the nearest predetermined amount of time of default algorithm picks, add up, the game experience value that calculates user is worked as time rank;
S3, displaying are when inferior ranking result.
2. method according to claim 1, is characterized in that, after described step S2, also comprises:
S2 ', according to last ranking result and when time ranking result calculate user's the rank that rises to;
Described step S3 further comprises that displaying rises to ranking result.
3. method according to claim 2, is characterized in that,
Described step S2 further comprises:
Choosing user's game behavioral data in a certain game in a gaming platform in a nearest predetermined amount of time adds up;
Described step S3 further comprises:
In described gaming platform and/or described a certain game, show when inferior ranking result and rise to ranking result.
4. method according to claim 2, is characterized in that,
Described step S2 further comprises:
The game behavioral data of choosing in all game that in a nearest predetermined amount of time, user has participated in a gaming platform is added up;
Described step S3 further comprises:
In described gaming platform, show when inferior ranking result and rise to ranking result.
5. method according to claim 2, is characterized in that, described step S3 further comprises:
By described ranking result with rise to the social network-i i-platform that ranking result is distributed to user-association.
6. method according to claim 1, is characterized in that, described game behavioral data comprises that user's game drops into data.
7. a game user achievement display systems, is characterized in that, comprising:
Application module, for collecting user's game behavioral data;
Statistical module, the game behavioral data sending for receiving application module, adds up according to the game behavioral data in the nearest predetermined amount of time of default algorithm picks, and the game experience value that calculates user is worked as time rank and feeds back to application module;
Display module, for showing when inferior ranking result.
8. system according to claim 7, is characterized in that,
Described application module also according to last ranking result and when time ranking result calculate user's the rank that rises to;
Described display module is further shown and is risen to ranking result.
9. system according to claim 8, is characterized in that,
The game behavioral data that described statistical module is chosen in all game that in a nearest predetermined amount of time, user has participated in a gaming platform is added up;
Described display module is shown when inferior ranking result and is risen to ranking result in described gaming platform.
10. system according to claim 8, is characterized in that, described display module is further by described ranking result with rise to the social network-i i-platform that ranking result is distributed to this gaming platform and user-association.
CN201310113021.XA 2013-04-02 2013-04-02 Method and system for displaying achievements of game users Pending CN104102800A (en)

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Application Number Priority Date Filing Date Title
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WO2020073205A1 (en) * 2018-10-09 2020-04-16 深圳市欢太科技有限公司 Game icon display method, related device, and computer-readable storage medium
CN111275340A (en) * 2020-01-21 2020-06-12 大连理工大学 Community cooperation governance simulation system
CN112190953A (en) * 2020-10-23 2021-01-08 网易(杭州)网络有限公司 Game ranking list generation method and device, electronic equipment and storage medium

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