CN103546524A - Method and equipment for dynamic load balancing of game servers - Google Patents
Method and equipment for dynamic load balancing of game servers Download PDFInfo
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- CN103546524A CN103546524A CN201210256393.3A CN201210256393A CN103546524A CN 103546524 A CN103546524 A CN 103546524A CN 201210256393 A CN201210256393 A CN 201210256393A CN 103546524 A CN103546524 A CN 103546524A
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Abstract
The invention provides a method for dynamic load balancing of game servers. The method includes determining whether a game player is about to enter a new game scene or not; responding to the circumstance that the game player is determined to be about to enter the new game scene, and detecting load conditions of the game servers; on the basis of a detection result, choosing one game server relatively low in load to execute processing work related to the new game scene. In addition, the invention further provides equipment for dynamic load balancing of the game servers.
Description
Technical field
Present invention relates in general to data processing field, relate more specifically to a kind of method and apparatus for game server dynamic load leveling.
Background technology
Along with the development of Internet technology, the open business of increasing game has gone out increasing online game by this platform development of the Internet and has attracted player.Than the failed cluster single-play game of moving on such as PC and personal gaming machine, the maximum feature of online game is by network, each player to be connected, and this unprecedented interactive game mode has brought impayable game pleasant sensation and fresh impression to numerous players.
For the game player for numerous provides the operation based on its progress of playing separately, need to provide one or more network game servers to come to generate different " scene " for different players' game operation." scene " is herein defined as player therein with other player or " non-role (NPC Non-Player-Controlled Character) carries out mutual specific region, and whether spaced apart certain distance between the NPC between different scenes enters a new scene to make game server can distinguish game player.The example of scene of game can include but not limited to each the width map in many map game and each outpost of the tax office of reaching a standard in game.In the previous case, during the task of game player in completing current map, will enter next map and continue its new Mission Objective, now just from previous scene of game, be switched to next scene of game.Under latter event, when game player completes after the task at the current outpost of the tax office, it can enter the next outpost of the tax office naturally, enters into next scene of game thus from a scene of game.Just for example understand several examples of scene of game herein, well-known, there are many situations with the online game of this type of scene of game.
Many scene network games, bringing impression fresher and that more stimulate to user when, also bring many challenges.Compare with traditional single-play game, network game server due to a large amount of service end states and frequently data cross access and be difficult to by request, carry out balancing dynamic load as web page server, this has just caused for the unbalanced problem of the dynamic load between the game server of online game.
To a kind of conventional solution of this problem, be that the prior quantity based on scene of game is by the different game server of its average non-dispensing.Each game server produces the scene of game of identical or substantially the same quantity.This can alleviate the situation of the load imbalance on each server to a certain extent.But also there is drawback in such server-assignment method.This is because just started the stage of playing player, often most player concentrates on scene of game place above and does not enter into subsequent game scene or only have over time game player seldom to enter into follow-up scene, this has just caused a large amount of loads that are assigned with on the server that creates previous several scenes, and after responsible establishment, the server of (particularly last) scene of game is very idle.Correspondingly, player, carried out after the game of significant period of time, probably most of players have entered scene of game below, before being now assigned with, the load of the game server of scene is very little does not even have load, and be assigned with the load of the server of scene below, becomes increasing.Therefore, this method can not realize the dynamic load leveling of server well.
Summary of the invention
The present invention proposes a kind of method and apparatus for game server dynamic load leveling, thereby solved for above-mentioned reasons the game server dynamic load unbalanced problem causing with other reasons.
According to an aspect of the present invention, provide a kind of method for game server dynamic load leveling, comprising:
Determine whether game player will enter into new scene of game;
In response to definite described game player, will enter into described new scene of game, detect the loading condition of described game server; And
Result based on described detection, selects the relatively low game server of load to carry out the work for the treatment of relevant to described new scene of game.
The method according to this invention, wherein selects the relatively low game server of load to carry out the work for the treatment of relevant to described new scene of game and comprises that the relatively low game server of the described load of selection creates described new scene of game.
The method according to this invention, wherein selects the relatively low game server of load to carry out the work for the treatment of relevant to described new scene of game and comprises described game player is assigned to the relatively low game server of load that generates described new scene.
The method according to this invention, is also included in while there is not the scene of game that wherein game player plays on game server, cancels described scene of game.
The method according to this invention, wherein detects the loading condition of described game server by detecting the hardware operational factor of described game server.
According to a further aspect in the invention, provide a kind of equipment for game server dynamic load leveling, comprising:
For determining whether game player will enter into the device of new scene of game;
For entering into described new scene of game in response to definite described game player, detect the device of the loading condition of described game server; And
For the result based on described detection, select the relatively low game server of load to carry out the device of the work for the treatment of relevant to described new scene of game.
According to equipment of the present invention, wherein select the relatively low game server of load to carry out the work for the treatment of relevant to described new scene of game and comprise that the relatively low game server of the described load of selection creates described new scene of game.
According to equipment of the present invention, wherein select the relatively low game server of load to carry out the work for the treatment of relevant to described new scene of game and comprise described game player is assigned to the relatively low game server of load that generates described new scene.
According to equipment of the present invention, also comprise when there is not the scene of game that wherein game player plays on game server, cancel the device of described scene of game.
According to equipment of the present invention, wherein by detecting the hardware operational factor of described game server, detect the loading condition of described game server.
Accompanying drawing explanation
By reference to accompanying drawing, read detailed description below, above-mentioned and other objects of embodiment of the present invention, the feature and advantage easy to understand that will become.In the accompanying drawings, in exemplary and nonrestrictive mode, show some execution modes of the present invention, wherein:
Fig. 1 is the block diagram illustrating according to the system for game server dynamic load leveling of the present invention;
Fig. 2 shows the structural representation of the control unit 1 in Fig. 1;
Fig. 3 shows according to the flow chart of the method for game server dynamic load leveling of the present invention; And
Fig. 4 shows and is suitable for for putting into practice the schematic block diagram of the computer system of embodiment of the present invention.
In the accompanying drawings, identical or corresponding label represents identical or corresponding part.And the quantity of the assembly shown in accompanying drawing, parts, element is only for illustrating, and unrestricted.
Embodiment
Fig. 1 shows according to the block diagram of the system of the dynamic load leveling for game server of the present invention.Described system comprises control unit 1, game player's database 2, game resource database 3 and a plurality of game server 4-1,4-2, ..., 4-N, described a plurality of game server 4-1,4-2, ..., 4-N can be according to region or alternate manner, divide for a plurality of game players, login to carry out game operation.Described control unit 1 is in response to game server 4-1,4-2, ..., game player on 4-N requires the request that enters new scene of game, detect a plurality of game server 4-1,4-2, ..., the load condition of 4-N, and the load condition based on detected selects the lower game server of load to carry out the work relevant to new scene.As mentioned above, a plurality of game players are distributed on described a plurality of game server and carry out game operation, and each game player's data and game data (comprising game progress data etc.) are stored in game player's database 2.Game resource for generation of the scene of game such as map etc. is stored in game resource database 3.Although figure 1 illustrates, game resource is stored in game resource database 3, but game resource can also be stored in respectively on each game server to can directly generate the scene of game of wishing from each game server in response to generating the request of scene of game in some cases.
Below with reference to Fig. 1, describe the specific implementation of technical scheme of the present invention in detail.As shown in fig. 1, a plurality of game users are distributed on and on a plurality of game servers, carry out game operation.According to a kind of situation of the present invention, when game has just started, control unit 1 can be ordered at game server 4-1,4-2 ..., on 4-N, all produce first scene of game, so that a large amount of game player can carry out the game of the first scene.But, due to the difference in the connection speed between each game player and different game servers and or zones of different player user unequal, the quantity of the player on possible each game server is also unequal.For a step more clearly represents technical scheme of the present invention, suppose now such a case, wherein the quantity of the player on game server 4-1 is maximum, and the quantity of player on game server 4-N is minimum.Now, along with deepening continuously of the process of playing, some players have completed the game of the first scene, are about to enter into next new scene of game to proceed game.Game and the requirement of supposing now to have the player 1 who is positioned on game server 4-1 to complete the first scene enter new scene.Control unit 1 detects from the requirement on game server 1 and enters after the request of new scene, and it detects respectively each game server 4-1,4-2 ..., the loading condition of 4-N.As known for the skilled artisan, can by detecting the hardware operational factor of game server, obtain the loading condition of game server, described hardware operational factor includes but not limited to the disk service condition of the utilization rate of the CPU of processor, the internal memory occupancy volume of game server and game server etc.For example, for the CPU usage of processor, if remained on more than 60%, be exactly the heavier performance of duty ratio.And for disk, if use amount approach physical disks theoretical velocity 70%, load is exactly higher.Here it should be noted that control unit 1 of the present invention not only detects the loading condition of each game server, it also compares the loading condition of each game server, to find the relatively light game server of load.As described in the above, because the number of the game player on game server 4-N is minimum, now control unit 1 can determine to produce next new scene of game on game server 4-N.Now, control unit 1 can send to game server 4-N to create next new scene of game by the resource relevant with creating new scene of game in game resource database 3 data such as () maps.The in the situation that of the local storage of each game server game resource, the order that control unit can send the next new scene of game of establishment to game server 4-N is simply to locally create described new scene of game from game server 4-N.Create the next new scene of game of generation on game server 4-N after, control unit 1 can send to game server 4-N from game player's database 2 by player 1 subscriber data data, and game player 1 will automatically enter into and produce the game server 4-N of new scene of game to proceed game from game server 1 thus.
Introduced a kind of relatively simple situation above.But the situation in actual play is complicated many far away possibly.For example, in actual play, on possible each game server, there are a plurality of game players in different scene of game.Like this, control unit 1, after the request that generates new scene of game being detected, can proceed as follows.First, whether control unit 1 requires the new scene of game generating on game server, to generate judgement, if be generated, continues the present load situation that judgement has generated the game server of this new scene of game.If it is relatively low to have generated the present load of game server of this new scene of game, control unit is transferred to the user who considers to seek survival into this new scene of game request on this game server that has generated described new scene of game and is continued its game.On the contrary, if it is relatively high to have generated the present load of game server of this new scene of game, even if there has been game server to generate new scene of game, control unit 1 also can be considered on the lower game server of other loads, to generate described new scene of game, to make the load of each game server reach balanced.
Below with reference to Fig. 1, describe according to another embodiment of the present invention.In this embodiment, all game players on game server 4-1 have completed the game in the first scene, and have all entered scene of game subsequently and proceed its game.In this case, when control unit 1 detects while not having player to carry out the game in the first scene on game server 1, it can cancel the first scene on game server 1 to discharge server resource, can, after the request that produces new game scene being detected, pay the utmost attention to and on the game server that has discharged server resource, generate new scene of game to reach the load balancing between game server thus.Although described the situation of cancelling scene of game on a game server above, those skilled in the art also can easily expect that this is also applicable to the situation of a plurality of servers.For example, if control unit 1 detects and have the scene that does not have player to play therein on a plurality of service server simultaneously, it can correspondingly cancel the scene of game that does not have game player on a plurality of game servers, to discharge corresponding server resource for a plurality of game servers.
With reference to figure 2, it shows according to the cut-away view of the control unit 1 of Fig. 1.The control unit 1 of Fig. 1 comprises that scene generates response unit 11, and it receives from game server 4-1,4-2 ..., the request of the scene of game that the generation of 4-N is new; Control unit 1 also comprises load condition detecting unit 12, it is in response to the request of the new scene of game of the generation being received by scene generation response unit 11, by for example detecting game server 4-1,4-2, ..., the hardware operational factor of 4-N is determined each game server 4-1,4-2, ..., the loading condition of 4-N.Although here represented by detecting game server 4-1,4-2 ..., the hardware operational factor of 4-N is determined each game server 4-1,4-2, ..., the loading condition of 4-N, but just as known for the skilled artisan, the invention is not restricted to the method.The method of the loading condition of other detection game server such as detect the loading condition of game server according to the online number of players of server, although these class methods are simple, can play good effect in the middle of practice in addition.In addition, control unit 1 also comprises that scene generates determining unit 13, each game server 4-1,4-2 that it provides based on load condition detecting unit 12, ..., the loading condition of 4-N, select the relatively low game server of load to carry out the work for the treatment of relevant to new scene of game, to reach load balancing.Although control unit 1 only comprises that scene generates response unit 11, load condition detecting unit 12 and scene and generates determining unit 13 shown in figure 2, but the control unit 1 of the present invention that will be appreciated that of this area can also comprise any other parts as required, no longer describe in detail herein.
Fig. 3 shows according to the flow chart of the method for game server dynamic load leveling of the present invention.At step 301 place, method starts; At step 302 place, determine whether game player will enter into new scene of game; At step 303 place, in response to definite described game player, will enter into described new scene of game, detect the loading condition of described game server; At step 304 place, the result based on described detection, select the relatively low game server of load to carry out the work relevant to described new scene of game, and at step 305 place, method finishes.
Below, with reference to Fig. 4, describe and can realize computer equipment of the present invention.Fig. 4 has schematically shown the block diagram that can realize computer equipment according to the embodiment of the present invention.
Computer system shown in Fig. 4 comprises CPU (CPU) 401, RAM (random access memory) 402, ROM (read-only memory) 403, system bus 404, hard disk controller 405, keyboard controller 406, serial interface controller 407, parallel interface controller 408, display controller 409, hard disk 410, keyboard 411, serial external equipment 412, parallel external equipment 413 and display 414.In these parts, what be connected with system bus 404 has CPU401, RAM402, ROM403, hard disk controller 405, keyboard controller 406, serial interface controller 407, parallel interface controller 408 and a display controller 409.Hard disk 410 is connected with hard disk controller 405, keyboard 411 is connected with keyboard controller 406, serial external equipment 412 is connected with serial interface controller 407, and parallel external equipment 413 is connected with parallel interface controller 408, and display 414 is connected with display controller 409.
Block diagram described in Fig. 4 illustrates just to the object of example, is not limitation of the present invention.In some cases, can add as required or reduce some equipment wherein.
In addition, embodiments of the present invention can realize with the combination of software, hardware or software and hardware.Hardware components can utilize special logic to realize; Software section can be stored in memory, and by suitable instruction execution system, for example microprocessor or special designs hardware are carried out.Those having ordinary skill in the art will appreciate that above-mentioned method and system can and/or be included in processor control routine with computer executable instructions realizes, for example, at the mounting medium such as disk, CD or DVD-ROM, provide such code on such as the programmable memory of read-only memory (firmware) or the data medium such as optics or electronic signal carrier.The system of the present embodiment and assembly thereof can be by such as very lagre scale integrated circuit (VLSIC) or gate array, realize such as the semiconductor of logic chip, transistor etc. or such as the hardware circuit of the programmable hardware device of field programmable gate array, programmable logic device etc., also can use the software of being carried out by various types of processors to realize, also can by the combination of above-mentioned hardware circuit and software for example firmware realize.
With reference to above-described embodiment, invention has been described.But it should be noted that execution mode discussed in this article is for illustration the present invention.Because these execution modes of the present invention are described with reference to illustration, so, to the various modifications of described method and/or concrete structure and adjustment, be apparent for those skilled in the art.Depend on instruction of the present invention and by these instructions, be used for advancing all this modification, the transformation of art technology or change and be all considered to drop in the spirit and scope of the present invention.Therefore, these should be described and accompanying drawing regard restrictive as, this is because of being appreciated that the execution mode of the present invention shown in only limiting to never in any form.
Claims (10)
1. for a method for game server dynamic load leveling, comprising:
Determine whether game player will enter into new scene of game;
In response to definite described game player, will enter into described new scene of game, detect the loading condition of described game server; And
Result based on described detection, selects the relatively low game server of load to carry out the work for the treatment of relevant to described new scene of game.
2. the method for claim 1, wherein selects the relatively low game server of load to carry out the work for the treatment of relevant to described new scene of game and comprises that the relatively low game server of the described load of selection creates described new scene of game.
3. the method for claim 1, wherein selects the relatively low game server of load to carry out the work for the treatment of relevant to described new scene of game and comprises described game player is assigned to the relatively low game server of load that generates described new scene.
4. the method for claim 1, is also included in while there is not the scene of game that wherein game player plays on game server, cancels described scene of game.
5. the method for claim 1, wherein detects the loading condition of described game server by detecting the hardware operational factor of described game server.
6. for an equipment for game server dynamic load leveling, comprising:
For determining whether game player will enter into the device of new scene of game;
For entering into described new scene of game in response to definite described game player, detect the device of the loading condition of described game server; And
For the result based on described detection, select the relatively low game server of load to carry out the device of the work for the treatment of relevant to described new scene of game.
7. equipment as claimed in claim 6, wherein selects the relatively low game server of load to carry out the work for the treatment of relevant to described new scene of game and comprises that the relatively low game server of the described load of selection creates described new scene of game.
8. equipment as claimed in claim 6, wherein selects the relatively low game server of load to carry out the work for the treatment of relevant to described new scene of game and comprises described game player is assigned to the relatively low game server of load that generates described new scene.
9. equipment as claimed in claim 6, also comprises when there is not the scene of game that wherein game player plays on game server, cancels the device of described scene of game.
10. equipment as claimed in claim 6, wherein detects the loading condition of described game server by detecting the hardware operational factor of described game server.
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CN104778085A (en) * | 2015-03-25 | 2015-07-15 | 广州多益网络科技有限公司 | Method and device for processing game fight of hand-tour |
WO2017005149A1 (en) * | 2015-07-03 | 2017-01-12 | 北京奇虎科技有限公司 | Game acceleration method and device |
CN106422325A (en) * | 2016-09-14 | 2017-02-22 | 腾讯科技(深圳)有限公司 | Data interaction method and mobile terminals |
CN106850789A (en) * | 2017-01-22 | 2017-06-13 | 杭州碧游信息技术有限公司 | Game player's dynamic allocation system and method based on server load detection |
CN106861182A (en) * | 2017-04-05 | 2017-06-20 | 天津卓越互娱科技有限公司 | The method and server management system of a kind of efficient utilization server resource |
CN107147730A (en) * | 2017-06-02 | 2017-09-08 | 北京畅游天下网络技术有限公司 | Game scene management method and scene management server |
CN108073493A (en) * | 2017-11-21 | 2018-05-25 | 北京奇虎科技有限公司 | A kind of method and device of the display system data in interface |
CN109603150A (en) * | 2018-11-01 | 2019-04-12 | 苏州蜗牛数字科技股份有限公司 | It is a kind of to promote game on line with the method and system of scene load capacity |
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CN112506647A (en) * | 2020-11-19 | 2021-03-16 | 杭州电魂网络科技股份有限公司 | Method, system, device and storage medium for load balancing of stateful servers |
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CN109603150A (en) * | 2018-11-01 | 2019-04-12 | 苏州蜗牛数字科技股份有限公司 | It is a kind of to promote game on line with the method and system of scene load capacity |
CN111084983A (en) * | 2019-11-25 | 2020-05-01 | 腾讯科技(深圳)有限公司 | Cloud game service method, device, equipment and storage medium |
CN112506647A (en) * | 2020-11-19 | 2021-03-16 | 杭州电魂网络科技股份有限公司 | Method, system, device and storage medium for load balancing of stateful servers |
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