CN103426195B - Generate the method for bore hole viewing three-dimensional cartoon scene - Google Patents

Generate the method for bore hole viewing three-dimensional cartoon scene Download PDF

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Publication number
CN103426195B
CN103426195B CN201310406340.XA CN201310406340A CN103426195B CN 103426195 B CN103426195 B CN 103426195B CN 201310406340 A CN201310406340 A CN 201310406340A CN 103426195 B CN103426195 B CN 103426195B
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viewing
spacial flex
dimensional
space
bore hole
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CN103426195A (en
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孙毅
余春娜
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IVY ANIMATION Ltd
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IVY ANIMATION Ltd
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Abstract

The present invention generates the method for bore hole viewing three-dimensional cartoon scene, and include the processing of the 3-D view of animation effect, step is: measure spacial flex; To the information acquisition of spacial flex luminous environment; Set up the three-dimensional digital model of the three-dimensional space of spacial flex; Make the dummy object and animation that need to occur; The good dummy object made and animation are played up; Carry out projection at spacial flex to arrange, and carry out last proof-reading; Limit viewing angle and viewing distance.Realistic space and Virtual Space merge by the inventive method, and allowing spectators not need to wear any utility appliance just can bore hole viewing three-dimensional cartoon scene.

Description

Generate the method for bore hole viewing three-dimensional cartoon scene
Technical field
Technical scheme of the present invention includes the processing of the 3-D view of animation effect, specifically generates the method for bore hole viewing three-dimensional cartoon scene.
Background technology
3D film is by wearing polarization, red indigo plant or shutter glasses, two pictures are incident upon in the eye of people respectively, simultaneously because mute does not consider the combination with site environment various factors, be easy to allow spectators can distinguish video pictures and realistic space, thus rise in that moment that puts on one's glasses, spectators just expect that the picture that all glasses are seen is not real, although they look so three-dimensional, we are just seeing a film.Completely different from the viewing mode of 3D film, three-dimensional cartoon scene (3Dwall) is by constructing a default visual space in reality, allows audience watch on the vision viewing point reserved in advance.By various optical illusion, onlooker is made to see various unconventional visual experience.Owing to being play in actual environment, and combine together in the space such as the video pictures play and real wall, and this is not the image of one section of video just to allow people feel, but the object of necessary being.
CN1798350 discloses three-dimensional virtual image display device and method for displaying image, it is the stroboscopic principle utilizing light, add that light lines rotate in space, produce a kind of light cylinder sized by image radius, its shortcoming is that the stereoeffect produced by rotary light can only show fixing a few picture group sheets, and its actual effect just meets within the scope of light horizontal direction 360 degree, the positive effect of plane picture can be seen, image is not produced the effect of three-dimensional by space, just expand the angle of viewing image, the image that just a pair is bright that final human eye is watched.Secondly because its equipment can only show coarse light lines image, color is single does not allow people produce the impression of real details to virtual image.Its equipment does not have large-scale application simultaneously, and it is very large that volume own can not be done by the impact of its rotation motor, limits the application space of its equipment.
Summary of the invention
Technical matters to be solved by this invention is: provide the method generating bore hole viewing three-dimensional cartoon scene, by measuring spacial flex, the data importing that measurement obtains is carried out in three-dimensional software the virtual reappearance in space, realistic space and Virtual Space are merged, allowing spectators not need to wear any utility appliance just can bore hole viewing three-dimensional cartoon scene.
The present invention solves this technical problem adopted technical scheme: the method generating bore hole viewing three-dimensional cartoon scene, and step is:
The first step, measures spacial flex
(1) measurement of the three-dimensional space of spacial flex: with laser range finder and tape measure instrument, measure the length of object in the metope in spacial flex, ground, end face, column and all spacial flexs, depth and height, unit is remembered with millimeter, and error is between ± 5mm;
(2) to spacial flex by projection metope and the measurement of ground flat degree: with forward vertical orientations, use laser plummet projecting laser grid, whether smooth the square crossing observing laser net ruling is, obtain degree of plainness for wall surface information, body of wall favours concavo-convex difference and is and can uses body of wall within the scope of ± 1cm, to push up orientation downward vertically, use laser plummet projecting laser grid, whether smooth the square crossing observing laser net ruling is, obtain ground flat degree information, terrain slope is in concavo-convex difference and can uses ground within the scope of ± 1cm, base area plane materiel matter situation simultaneously, reuse white sub-light emulsion paint coating to spray,
Second step, to the information acquisition of spacial flex luminous environment
Completely reflecting mirror face ball is utilized in the real spacial flex of spacial flex, ten groups of ISO spherical static images is from low to high taken with digital camera, the computing machine planar graph software development importing more than PhotoshopCS3 version again goes out high dynamic range images, for retaining the Lighting information of high dynamic range in scene;
3rd step, sets up the three-dimensional digital model of the three-dimensional space of spacial flex
The related data of the spacial flex first step recorded is input in the graphics software of graphics workstation, carry out the three-dimensional modeling of projected virtual image, build in the graphics software of graphics workstation one with the three-dimensional digital model of the three-dimensional space of the spacial flex of real spacial flex geometric ratio, introduce virtual spectators simultaneously, the motion path of simulation spectators and viewing point, after determining viewing space of points coordinate, create virtual video camera, as the perspective reference coordinate in space;
4th step, makes the dummy object and animation that need to occur
The three-dimensional digital model of the three-dimensional space of the spacial flex that the information of the spacial flex luminous environment obtained by second step and the 3rd step obtain is input in the graphics software of graphics workstation, make the dummy object and animation that need to occur, the dummy object occurred in this software will with reference to real space ratio and position, according to the metope or the ground that accept projection reflection, make to protrude or cave in and enter the body of metope, body volume can not be greater than spatial volume, avoid the situation producing formal space and real space contradiction, reach virtual with real world object accurate combination spatially,
5th step, plays up the good dummy object made and animation
Use the virtual video camera that the 3rd step creates, the dummy object and space environment of making animation are played up, the light information played up can directly use in second step at the high dynamic range images that the graphics software of graphics workstation is produced, illumination spheroid is set in spacial flex or uses completely and make light source by oneself virtual scene is irradiated, the renderer property for indirect light photograph in the graphics software of graphics workstation will be opened when playing up, the namely bounce-back of photon and attenuating, setting rendering image is Sequence images image, play up by frame rate more than 30 frames per second, finally in video clipping software, carry out editing work, the image played up is exported for conventional streaming media video file,
6th step, carries out projection at spacial flex and arranges, and carry out last proof-reading
The body of wall size of the spacial flex needing projection was measured according to the first step, with projector, projected picture is projected to body of wall, until projected picture covers corresponding metope completely, projected picture edge is docked in actual body of wall, and carry out merging the boundary line eliminated picture superposition and produce between many projected pictures, the putting position of projector is not to hinder viewing point for criterion, ground or unsettled erection can be lain against, when playing beginning, all projector are connected with graphics workstation, the reproduction time ensureing the three-dimensional animated video of every platform projector is synchronous,
7th step, limits viewing angle and viewing distance
To be all effectively watch scope in the scope of picture central point viewing angle 45 degree, viewing distance is 5 ~ 500 meters, and picture area becomes equal proportion to increase with effective viewing scope area, and namely picture area is larger, and effective viewing scope area is larger.
The method of above-mentioned generation bore hole viewing three-dimensional cartoon scene, digital camera used is Canon 5DMARK2 digital camera.
The method of above-mentioned generation bore hole viewing three-dimensional cartoon scene, graphics software used is MAYA or 3Dmax.
The method of above-mentioned generation bore hole viewing three-dimensional cartoon scene, described viewing point gets intermediate value place for best place with X, Y, Z triaxial coordinate direction value in space, and to set spectators' viewpoint height of standing be 160cm, and sitting viewpoint height is 120cm.
The method of above-mentioned generation bore hole viewing three-dimensional cartoon scene, describedly plays up by frame rate more than 30 frames per second, and preferred frame rate is 48 frames per second or 60 frames per second.
The method of above-mentioned generation bore hole viewing three-dimensional cartoon scene, describedly exports the image played up as conventional streaming media video file is MP4, AVI, MOV or WMV file.
The method of above-mentioned generation bore hole viewing three-dimensional cartoon scene, described graphics workstation is that Hewlett-Packard HPz600 computing machine or Hewlett-Packard's HPz600 computing machine add hard disc player.
The method of above-mentioned generation bore hole viewing three-dimensional cartoon scene, involved equipment is all by commercially available, and the method for operating of these equipment is that those skilled in the art can grasp.
The invention has the beneficial effects as follows: compared with prior art, the outstanding feature of the inventive method has more focused on the fusion of three-dimensional cartoon scene and site environment, and do not need to wear any utility appliance, spectators just can direct viewing.Its substantial principle is:
(1) visible sensation distance factor: human eye is watching closely in about 2 meters during object, angle between two and object is larger, two different visual are needed to enter two, left and right respectively, and more than two meters outside, eyes and the angle that object produces then more are tending towards parallel, so in this distance in addition, the picture difference that eyes are seen respectively is just so not large.So at this time just do not need two pictures casting respectively human eye.
(2) medium factor is thrown in: because video pictures directly to be shown in reality on real medium, surrounding enviroment are also engaged togather with picture, be not show on the electronic equipments such as indicator screen or need to wear extra equipment, so spectators when viewing psychologically not for occurring that the position of dummy object has one to prejudge, therefore brain does not go to point out out this to be a false object in advance when virtual screen is shown out time.
(3) shadow factor: any object confidence level visually depends on its feedback to surrounding enviroment light source, by simulating or manually arrange a luminous environment matched with periphery, again dummy object is calculated according to this luminous environment completely, just obtain a genuine and believable in this environment vision object.
(4) perspective effect: because when starting most to make, just select viewing point in advance, goes to make the perspective reference point of showing object according to this viewing point.And computer graphical software is extremely accurate for the reproduction of having an X-rayed, so when picture is shown in specific spacial flex, and beholder stands after corresponding viewing point, the perspective of video pictures looked over from eyes is consistent with the perspective of real space, and then the perspective deformation of object all makes according to this point.Fusion between the two finally causes people from imperceptible place unmatched with spacial flex picture perspective.
Comprehensive above 4 key elements, finally define the realization of the technique effect of the inventive method.
Compared with prior art, the marked improvement of the inventive method is, the inventive method generates bore hole viewing three-dimensional cartoon scene not by space constraint, and space more has more greatly technology to play condition; The inventive method can be used for all kinds of site activities such as convention, artistic display, exhibition center, new media modern drama, on-the-spot performance or real estate Virtual Building sand table, make displaying content and spacial flex reach perfect fusion, virtual reality visual effect is risen to a more real level.
Accompanying drawing explanation
Below in conjunction with drawings and Examples, the present invention is further described.
Fig. 1 is the overall scenario schematic diagram of the inventive method.
Fig. 2 is relation schematic diagram between major equipment in the inventive method.
Fig. 3 is the instrumentation plan of the inventive method to spacial flex size.
Fig. 4 is the flatness schematic diagram of the measurement spacial flex of the inventive method.
Fig. 5 is the information acquisition schematic diagram to spacial flex photoenvironment of the inventive method.
Fig. 6 is the relation schematic diagram between the viewing angle of the inventive method and video pictures.
Fig. 7 is the relation schematic diagram between the effective visible sensation scope of the inventive method and viewing distance.
In figure: 1. projector, 2. projected virtual image, 3. graphics workstation, 4. watch central point, 5. best viewing scope, 6. time level viewing scope, 7. minimum effective viewing scope, 8. laser range finder, 9. laser plummet, 10. completely reflecting mirror face ball, 11. digital cameras, the actual virtual image seen of 12. human eyes, 13. miniature video dummy objects, 14. Large video dummy objects, 15. have an X-rayed with projected image the viewing point matched.
Embodiment
Embodiment illustrated in fig. 1ly to show, in the overall scenario of viewing three-dimensional animation, projector 1 is settled in the screening zone of three-dimensional animation, the installation position of projector 1 is selected to be as the criterion not block beholder's viewing, large-scale spacial flex can be positioned on the ground of spacial flex, the depth distance of spacial flex is substantially all put on the ground more than 10 meters, be less than this distance, consider that spectators can go to before projection, stop projected picture, just be placed into the spacial flex top of beholder's overhead, or on the ground of spacial flex, place projector 1 with spacial flex top as required simultaneously, the quantity that projector 1 uses becomes geometric ratio to increase according to shown picture the ratio of width to height, in Fig. 1, just display places three projector 1 respectively with spacial flex top on the ground simultaneously, in reality is thrown in, the number of units that projector 1 uses calculates according to the Aspect Ratio size of metope, the length breadth ratio of general projected picture is 4:3 or 16:9., if the length breadth ratio of metope is close to 4:3's or 16:9 in actual implementation process, a projection is just used to throw in, length breadth ratio if there is metope is close to 12:3, so just needs the projected picture splicing of three 4:3, can be by that analogy, the crevice projection angle of projection, does not have shifting ground to project on metope as criterion with final effects of demand by picture, there is between the three-dimensional animated video that projector 1 is shown and spectators' viewing location an effective coverage watched.Viewing area is divided into viewing central point 4, best viewing scope 5, secondary viewing scope 6 and minimum effective viewing scope 7.The projected virtual image 2 mirrored on the metope of spacial flex and the graphics workstation 3 placed on the ground is also show in Fig. 1.
Embodiment illustrated in fig. 2ly show that in the inventive method, between major equipment, relation is, the spacial flex data that actual measurement is gone out, be input to the three-dimensional modeling carrying out projected virtual image 2 in the graphics software of graphics workstation 3, and make dummy object and animation, after playing up test, be connected on projector 1 and show.
Embodiment illustrated in fig. 3ly to show, in the inventive method in the instrumentation plan of spacial flex size, use laser range finder 8 and tape measure instrument, measure the length of object in the metope in spacial flex, ground, end face, column and all spacial flexs, depth and height, unit is remembered with millimeter, and error is between ± 5mm.
Embodiment illustrated in fig. 4 showing to spacial flex by projection metope and the measuring method of ground flat degree is, with forward vertical orientations, use laser plummet 9 projecting laser grid, whether smooth the square crossing observing laser net ruling is, obtain degree of plainness for wall surface information, body of wall favours concavo-convex difference within the scope of ± 1cm, is operable body of wall.
Embodiment illustrated in fig. 5 show the inventive method to the information collecting method of spacial flex photoenvironment be, completely reflecting mirror face ball 10 is utilized in the spacial flex of reality, use digital camera 11 to fix seat in the plane and take ten groups of ISO spherical static images from low to high, the computing machine planar graph software development importing more than PhotoshopCS3 version again goes out high dynamic range images, for retaining the Lighting information of high dynamic range in scene
Embodiment illustrated in fig. 6ly show that the relation between the viewing angle of the inventive method and video pictures is, projector 1 is used to show in corresponding real spacial flex by the projected virtual image 2 made, beholder stands within the scope of corresponding viewing, eyes are positioned at the viewing point 15 had an X-rayed with projected image and match, combining visual angle, after visual effect that medium, shadow and the perspective several factor play produces, after projected virtual image 2 is seen by beholder, define the impression of the actual virtual image 12 seen of the real human eye of a kind of solid in the brain.
Embodiment illustrated in fig. 7ly show that the relation between the effective visible sensation scope of the inventive method and viewing distance is, to be all effectively watch scope in the scope of picture central point α 45 degree, viewing distance γ is 5 ~ 500 meters.As in this figure, the viewing central point 4 of miniature video dummy object 13 Large video dummy object 14 viewing central point 4 1/2nd viewing distance γ place, visible, smaller video dummy object 13 is just little more than the viewing scope of Large video dummy object 14, so picture area with effectively watch range beta area and become equal proportion to increase, namely picture area is larger, and effective viewing scope area is larger.
Embodiment 1
The first step, measures spacial flex
(1) measurement of the three-dimensional space of spacial flex: with laser range finder 8 and tape measure instrument, measure the metope height in spacial flex be 450cm, width 900cm and spatial depth be 720cm, error between ± 5mm,
(2) to spacial flex by projection metope and the measurement of ground flat degree: with forward vertical orientations, use laser plummet 9 projecting laser grid, whether smooth the square crossing observing laser net ruling is, obtain degree of plainness for wall surface information, body of wall favours concavo-convex difference and is and can uses body of wall within the scope of ± 1cm, to push up orientation downward vertically, use laser plummet 9 projecting laser grid, whether smooth the square crossing observing laser net ruling is, obtain ground flat degree information, terrain slope is in concavo-convex difference and can uses ground within the scope of ± 1cm, base area plane materiel matter situation simultaneously, reuse white sub-light emulsion paint coating to spray,
Second step, to the information acquisition of spacial flex luminous environment
Completely reflecting mirror face ball 10 is utilized in the real spacial flex of spacial flex, Canon 5DMARK2 digital camera 11 is used to take ten groups of ISO spherical static images from low to high, the computing machine planar graph software development importing more than PhotoshopCS3 version again goes out high dynamic range images, for retaining the Lighting information of high dynamic range in scene;
3rd step, sets up the three-dimensional digital model of the three-dimensional space of spacial flex
The related data of the spacial flex first step recorded is input in the graphics workstation 3 i.e. graphics software MAYA of Hewlett-Packard HPz600 computing machine, carry out the three-dimensional modeling of projected virtual image 2, one is built with real spacial flex geometric ratio in the graphics software MAYA of graphics workstation 3, X-direction is 90 unit-sized, 45, y-axis direction unit-sized, the cubical three-dimensional digital model of z-axis 72 unit-sized, introduce virtual spectators simultaneously, the motion path of simulation spectators and viewing point, the locus creating virtual video camera is x0, y60, z16, this position is all sight point location, be from front body of wall center vertical range 600cm height 160cm in reality scene, as the perspective reference coordinate in space,
4th step, makes the dummy object and animation that need to occur
The three-dimensional digital model of the three-dimensional space of the spacial flex that the information of the spacial flex luminous environment obtained by second step and the 3rd step obtain is input in the graphics workstation 3 i.e. graphics software MAYA of Hewlett-Packard HPz600 computing machine, make the dummy object and animation that need to occur, the dummy object occurred in this software will with reference to real space ratio and position, according to the metope or the ground that accept projection reflection, make to protrude or cave in and enter the body of metope, body volume can not be greater than spatial volume, avoid the situation producing formal space and real space contradiction, reach virtual with real world object accurate combination spatially, the present embodiment is the spheroid creating a diameter 10 units in the front of virtual body of wall, carry out one section within the walls to wall by the displacement animation of Z-direction, start frame locus is (x0, y25, z-12), intermediate frame locus is (x0, y25, z10), end frame locus is (x0, y25, z-12), duration 15 second,
5th step, plays up the good dummy object made and animation
Use the virtual video camera that the 3rd step creates, the dummy object and space environment of making animation are played up, the light information played up can directly use in second step at the high dynamic range images that the graphics software of graphics workstation is produced, illumination spheroid is set in spacial flex or uses completely and make light source by oneself virtual scene is irradiated, the renderer property for indirect light photograph in the graphics software of graphics workstation will be opened when playing up, the namely bounce-back of photon and attenuating, setting rendering image is Sequence images image, play up by frame rate more than 30 frames per second, finally in video clipping software, carry out editing work, the image played up is exported for conventional streaming media video file, specific in the enforcement of the present embodiment, described graphics workstation 3 is Hewlett-Packard HPz600 computing machine, use the virtual video camera set for playing up video camera, the high dynamic range images produced by second step imports production environment light in scene, setting rendered picture size is 1920x900 pixel, open overall light Render Options and finally assemble Render Options, and start to play up, play up by the frame rate of 48 frames per second, to exceed the physics refresh rate of human eye to image, picture format is tga form, finally in video clipping software Premierer video clipping software, carry out editing work, output format is MP4 file, use H264 compression, compression ratio is 12000kbps.
6th step, carries out projection at spacial flex and arranges, and carry out last proof-reading
The body of wall size of the spacial flex needing projection was measured according to the first step, with projector 1, projected picture is projected to body of wall, until projected picture covers corresponding metope completely, projected picture edge is docked in actual body of wall, and carry out merging the boundary line eliminated picture superposition and produce between many projected pictures, a NECPA500X+ projector 1 is used in the present embodiment, be positioned over the unsettled erection in spacial flex top, not hinder viewing point for criterion, distance is projected metope 900cm, this projector 1 is connected to HPZ600 model graphics workstation 3 i.e. Hewlett-Packard HPz600, arranging display resolution is 1920X1080, a 1920x900 pixel pure blue picture shown by screen, adjustment projector angles and focal length, are alignd with actual metope corner in blue picture 4 angles, then the video pictures that the 5th step completes is shown, viewing point is with X in space, Y, the intermediate value place of getting of Z triaxial coordinate direction value is best place, and to set spectators' viewpoint height of standing be 160cm, sitting viewpoint height is 120cm,
7th step, limits viewing angle and viewing distance
To be all effectively watch scope in the scope of picture central point viewing angle 45 degree, viewing distance is 5 ~ 500 meters, and picture area becomes equal proportion to increase with effective viewing scope area, and namely picture area is larger, and effective viewing scope area is larger.In the present embodiment, hit exactly 6 meters of at distance projection metope, use green adhesive tape to paste a cross shape on ground, centered by cross, paste the yellow annulus that a diameter is 1 meter, then be 2 meters of stickups red annulus with diameter.Cross searching is viewing central point 4, and yellow annulus is best viewing scope 5, is secondary viewing scope 6 in red annulus.
Embodiment 2
Except following concrete data:
In the first step, the metope height measured in spacial flex is 320cm, width 960cm and spatial depth are 1200cm.
In 3rd step, building an X-direction in the graphics software 3Dmax of the Hewlett-Packard HPz600 computing machine in graphics workstation 3 is 9.6m, y-axis direction 3.2m, z-axis direction is the cubical three-dimensional digital model of 12m size, introduce virtual spectators simultaneously, the motion path of simulation spectators and exquisite viewing point, the locus creating virtual video camera is x0, y10, z16, this position is all sight point location, is from front body of wall center vertical range 1000cm height 160cm, as the perspective reference coordinate in space in reality scene;
In 4th step, create the spheroid of a diameter 1m in the front of virtual body of wall, carry out one section within the walls to wall by the displacement animation of Z-direction, start frame locus is (x0, y2, z-1.2), intermediate frame locus is (x0, y2.5, z1), end frame locus is (x0, y2.5, z-1.2), duration 15 second.
In 5th step, setting rendered picture size is 3072x768 pixel, and frames per second speed is 60 frames, and picture format is tga form.Open overall light Render Options and finally assemble Render Options, using the virtual video camera set for playing up video camera, and start to play up.Sequence frame picture after having played up is imported in Premierer software and exports, picture is divided into three equal parts, each 15 pixels that extend about every picture, and do transparency gradual change, arranging output frame speed is 60 frames per second, and output format is avi file, uses H264 compression, compression ratio is 24000kbps, finally obtains three, left, center, right video file.
In 6th step, graphics workstation 3 is that Hewlett-Packard's HPz600 computing machine adds three Eaget H8 high definition hard disc players, use three SANYOXP1000C projector 1, be positioned over spacial flex ground, its putting position is not to hinder viewing point for criterion, distance is projected metope 800cm, three projector 1 spacing 320cm, by three Eaget H8 high definition hard disc players in three projector 1 respectively connection layout workstation 3, three, left, center, right video file is transferred to respectively in the every platform Eaget H8 high definition hard disc player respectively on three positions in graphics workstation 3, the resolution arranging above-mentioned every platform projector 1 is 1024x768 pixel, successively from being projected metope the most left or the rightest splicing three width projected picture, finally determine that complete picture projects metope four angles, middle junction region is without obviously superposition or dislocation, can show, use a telepilot to choose three files during projection to play simultaneously, picture synchronization can be realized,
In 7th step, hit exactly 10 meters of at distance projection metope, use green adhesive tape to paste a cross shape on ground, centered by cross, paste the yellow annulus of a diameter 1.5 meters, then be 3 meters of stickups red annulus with diameter.Cross searching is viewing central point 4, and yellow annulus is best viewing scope 5, is secondary viewing scope 6 in red annulus.
Other are all with embodiment 1.
Embodiment 3
Except the image that will play up exports as except MOV video file, other are all with embodiment 1.
Embodiment 4
Except the image that will play up exports as except WMV video file, other are all with embodiment 2.
Equipment involved in above-described embodiment is all by commercially available, and the method for operating of these equipment is that those skilled in the art can grasp.

Claims (7)

1. generate the method for bore hole viewing three-dimensional cartoon scene, it is characterized in that step is:
The first step, measures spacial flex
(1) measurement of the three-dimensional space of spacial flex: with laser range finder and tape measure instrument, measure the length of object in the metope in spacial flex, ground, end face, column and all spacial flexs, depth and height, unit is remembered with millimeter, and error is between ± 5mm;
(2) to spacial flex by projection metope and the measurement of ground flat degree: with forward vertical orientations, use laser plummet projecting laser grid, whether smooth the square crossing observing laser net ruling is, obtain degree of plainness for wall surface information, body of wall favours concavo-convex difference and is and can uses body of wall within the scope of ± 1cm, to push up orientation downward vertically, use laser plummet projecting laser grid, whether smooth the square crossing observing laser net ruling is, obtain ground flat degree information, terrain slope is in concavo-convex difference and can uses ground within the scope of ± 1cm, base area plane materiel matter situation simultaneously, reuse white sub-light emulsion paint coating to spray,
Second step, to the information acquisition of spacial flex luminous environment
Completely reflecting mirror face ball is utilized in the real spacial flex of spacial flex, ten groups of ISO spherical static images is from low to high taken with digital camera, the computing machine planar graph software development importing more than PhotoshopCS3 version again goes out high dynamic range images, for retaining the Lighting information of high dynamic range in scene;
3rd step, sets up the three-dimensional digital model of the three-dimensional space of spacial flex
The related data of the spacial flex first step recorded is input in the graphics software of graphics workstation, carry out the three-dimensional modeling of projected virtual image, build in the graphics software of graphics workstation one with the three-dimensional digital model of the three-dimensional space of the spacial flex of real spacial flex geometric ratio, introduce virtual spectators simultaneously, the motion path of simulation spectators and viewing point, after determining viewing space of points coordinate, create virtual video camera, as the perspective reference coordinate in space;
4th step, makes the dummy object and animation that need to occur
The three-dimensional digital model of the three-dimensional space of the spacial flex that the information of the spacial flex luminous environment obtained by second step and the 3rd step obtain is input in the graphics software of graphics workstation, make the dummy object and animation that need to occur, the dummy object occurred in this software will with reference to real space ratio and position, according to the metope or the ground that accept projection reflection, make to protrude or cave in and enter the body of metope, body volume can not be greater than spatial volume, avoid the situation producing formal space and real space contradiction, reach virtual with real world object accurate combination spatially,
5th step, plays up the good dummy object made and animation
Use the virtual video camera that the 3rd step creates, the dummy object and space environment of making animation are played up, the light information played up can directly use in second step at the high dynamic range images that the graphics software of graphics workstation is produced, illumination spheroid is set in spacial flex or uses completely and make light source by oneself virtual scene is irradiated, the renderer property for indirect light photograph in the graphics software of graphics workstation will be opened when playing up, the namely bounce-back of photon and attenuating, setting rendering image is Sequence images image, play up by frame rate more than 30 frames per second, finally in video clipping software, carry out editing work, the image played up is exported for conventional streaming media video file,
6th step, carries out projection at spacial flex and arranges, and carry out last proof-reading
The body of wall size of the spacial flex needing projection was measured according to the first step, with projector, projected picture is projected to body of wall, until projected picture covers corresponding metope completely, projected picture edge is docked in actual body of wall, and carry out merging the boundary line eliminated picture superposition and produce between many projected pictures, the putting position of projector is not to hinder viewing point for criterion, ground or unsettled erection can be lain against, when playing beginning, all projector are connected with graphics workstation, the reproduction time ensureing the three-dimensional animated video of every platform projector is synchronous,
7th step, limits viewing angle and viewing distance
To be all effectively watch scope in the scope of picture central point viewing angle 45 degree, viewing distance is 5 ~ 500 meters, and picture area becomes equal proportion to increase with effective viewing scope area, and namely picture area is larger, and effective viewing scope area is larger.
2., according to the method for claim 1 said generation bore hole viewing three-dimensional cartoon scene, it is characterized in that: digital camera used is Canon 5DMARK2 digital camera.
3., according to the method for claim 1 said generation bore hole viewing three-dimensional cartoon scene, it is characterized in that: graphics software used is MAYA or 3Dmax.
4. according to the method for claim 1 said generation bore hole viewing three-dimensional cartoon scene, it is characterized in that: described viewing point gets intermediate value place for best place with X, Y, Z triaxial coordinate direction value in space, and to set spectators' viewpoint height of standing be 160cm, sitting viewpoint height is 120cm.
5. according to the method for claim 1 said generation bore hole viewing three-dimensional cartoon scene, it is characterized in that: describedly to play up by frame rate more than 30 frames per second, the frame rate selected is 48 frames per second or 60 frames per second.
6. according to the method for claim 1 said generation bore hole viewing three-dimensional cartoon scene, it is characterized in that: described the image played up to be exported as conventional streaming media video file is MP4, AVI, MOV or WMV file.
7., according to the method for claim 1 said generation bore hole viewing three-dimensional cartoon scene, it is characterized in that: described graphics workstation is that Hewlett-Packard HPz600 computing machine or Hewlett-Packard's HPz600 computing machine add hard disc player.
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