CN103399628A - Human-computer interaction game system - Google Patents

Human-computer interaction game system Download PDF

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Publication number
CN103399628A
CN103399628A CN2013101808783A CN201310180878A CN103399628A CN 103399628 A CN103399628 A CN 103399628A CN 2013101808783 A CN2013101808783 A CN 2013101808783A CN 201310180878 A CN201310180878 A CN 201310180878A CN 103399628 A CN103399628 A CN 103399628A
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pin
module
signal
player
head
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CN2013101808783A
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Chinese (zh)
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刘寄
万园
吴良俊
赵晨丘
申晨
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Chongqing University
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Chongqing University
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Priority to CN2013101808783A priority Critical patent/CN103399628A/en
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Abstract

The invention discloses a human-computer interaction game system. Motion trail signals of the head, the fingers, the palms, the arms, the body, the legs and the feet of a player are collected by a signal collecting module, the motion trail signals of the head, the fingers, the palms, the arms, the body, the legs and the feet of the player collected by the signal collecting module are transmitted in a wireless mode through a wireless communication module, control signals are generated by a signal processing module according to the received motion trail signals of the head, the fingers, the palms, the arms, the body, the legs and the feet of the player, the control signals output by the signal processing module are received by an electronic game terminal, and figures in a game are correspondingly controlled according to the received control signals. According to the human-computer interaction game system, the synchronization of the physical motions of the player and virtual motions of the figures in the game is achieved, entertainment of the player is assisted, and the player does physical exercise. The human-computer interaction game system is simple in structure, high in practicality, low in cost and high in popularization value and application value.

Description

A kind of man-machine interaction games system
Technical field
The invention belongs to human-computer interaction technique field, relate in particular to a kind of man-machine interaction games system.
Background technology
Electronic game is the nearly entertainment way that decades, teenager institute heating power was pursued.And, from original " handheld device ", to rocking bar, control De“ street machine ", to " computer game " of mouse, Keyboard Control, can the company's of starting ripple raging waves.And along with the renewal in epoch, the progress of science and technology, the game of 21 century will be more excellent outstanding, and human body interactive game mode, game trend that will the Fashion of Future! Existing human body interactive play structure adopts wire communication to be connected with computer more on the market, complete a series of simple instructions, as by camera, identified the action of trunk, maybe can reach required effect for the character input, only small part adopts wireless connections, but expensive.
The prior art major defect can be summarized as three aspects: the Hardware Design is subjected to that space constraint, hardware data precision are not high, error is difficult to control, the trickle action of staff can't be simulated; At first, prior art but function is comparatively single, often can only carry out single shirtsleeve operation; Secondly, can only identify the action of trunk, can not identify the action of finger, be difficult to carry out the input of data text, be only suitable for sending out simple order; Although camera has facilitated identification, the transmission and analysis of information, usually in the situation that camera is blocked is difficult to even can not work; Finally, expensive, energy consumption is huge, is difficult to allow market be accepted.
Summary of the invention
The invention provides a kind of man-machine interaction games system, be intended to solve existing games system for man-machine interaction, function is comparatively single, often can only carry out some shirtsleeve operations, when in the situation that camera be blocked, can't realize the transmission of man-machine interaction, the problem that the while is expensive, cost is high.
The object of the present invention is to provide a kind of man-machine interaction games system, this man-machine interaction games system comprises:
Signal acquisition module, be used to gathering the movement locus signal of player's head, finger, palm, arm, trunk, leg, pin, and export the movement locus signal of player's head of collection, finger, palm, arm, trunk, leg, pin;
Wireless communication module, with described signal acquisition module, be connected, for receiving the movement locus signal of player's head that described signal acquisition module gathers, finger, palm, arm, trunk, leg, pin, and the movement locus signal of player's head of described signal acquisition module collection, finger, palm, arm, trunk, leg, pin is carried out to wireless transmission;
Signal processing module, movement locus signal for player's head of receiving the output of described wireless communication module, finger, palm, arm, trunk, leg, pin, according to the movement locus signal of the player's head that receives, finger, palm, arm, trunk, leg, pin, generate control signal, and control signal is exported;
The electronic game terminal, be used to receiving the control signal of described signal processing module output, carry out corresponding control according to the control signal that receives to the personage in game.
Further, described signal processing module is by setting up the movement locus signal of iteration three-dimensional mathematical model real-time analysis player head, finger, palm, arm, trunk, leg, pin, and the generation control signal.
Further, described signal acquisition module comprises: heavy magnetometric sensor, CPLD module;
On player's head, finger, palm, arm, trunk, leg, pin, be provided with described heavy magnetometric sensor, described heavy magnetometric sensor is connected with described CPLD module;
Described wireless communication module further comprises: bluetooth transmitters, Bluetooth Receiver;
Described CPLD module is connected with described bluetooth transmitters, and described bluetooth transmitters and described Bluetooth Receiver carry out radio communication;
Described signal processing module further comprises: signal receiving module, signal resolution module, 3D rendering module;
Described Bluetooth Receiver is connected with described signal receiving module, and described signal receiving module is connected with described signal resolution module, and described signal resolution module is connected with described 3D rendering module.
Further, this man-machine interaction games system adopts 3V lithium coin cells attach most importance to magnetometric sensor and CPLD module for power supply.
Further, described heavy magnetometric sensor, CPLD module, bluetooth transmitters connect by flexible circuit.
Further, described wireless communication module adopts Bluetooth chip CC2541, and the pin one 0,21,24,27,28,29 of Bluetooth chip CC2541 connects external 3V lithium coin cells power supply;
The pin two of Bluetooth chip CC2541,3 receives input signal;
The pin two 2,23,32,33 of Bluetooth chip CC2541 is external crystal oscillating circuit the ground connection that consists of electric capacity XATL1, C221, C231, XATL2, C321, C331 respectively;
The pin 30 of Bluetooth chip CC2541 is by resistance R 301 ground connection of 5.6k Ω;
The pin 40 of Bluetooth chip CC2541 is by capacitor C 401 ground connection of 1uF;
The pin two 5,26 of Bluetooth chip CC2541 connects respectively capacitor C 6, capacitor C 5, again respectively by capacitor C 7, inductance L 1 ground connection, by inductance L 2, capacitor C 3, link together simultaneously, by inductance L 3, L4, connect signal receiving end afterwards, one capacitor C 9 is wherein arranged between inductance L 3, inductance L 4, and connect ground connection;
It is the heavy magnetometric sensor of LSM303 that described signal acquisition module adopts model, model be the heavy magnetometric sensor of LSM303 integrated 3 axis accelerometers and 3 axle magnetometers, physical circuit is connected to:
The external VDD IO of LSM303DLHC pin one, 14 pin external power supply VCC, VCC draws the capacity earth that the C3_O node meets 10uF simultaneously, draws the capacity earth that the C4_0 node meets 100uF;
LSM303DLHC pin two, 3 is respectively by the resistance R 1_0 of 10K Ω, and R2_0 meets two-wire system universal serial bus VDD I2C Bus;
LSM303DLHC pin two, 3,4,5,8,9 unsettled in order to reception information;
LSM303DLHC pin one 2 connects 13 pins by the capacitor C 2_0 of 0.22uF;
LSM303DLHC pin 6 is by the capacitor C 1_0 ground connection of 4.7uF, 7,10,11 direct ground connection of pin.
Further, described signal acquisition module also can communicate by communication and the described signal processing module of Wifi, zigbee.
man-machine interaction games system provided by the invention, signal acquisition module gathers player's head, finger, palm, arm, trunk, leg, the movement locus signal of pin, player's head that wireless communication module gathers signal acquisition module, finger, palm, arm, trunk, leg, the movement locus signal of pin carries out wireless transmission, signal processing module is according to the player's head that receives, finger, palm, arm, trunk, leg, the movement locus signal of pin generates control signal, the electronic game terminal receives the control signal of signal processing module output, according to the control signal that receives, the personage in game is carried out to corresponding control, the present invention has realized the imitation of player to personage's everything in game, not only helps player's amusement, and makes the player temper health, and is simple in structure, practical, with low cost, has stronger propagation and employment and is worth.
The accompanying drawing explanation
Fig. 1 is the structured flowchart of the man-machine interaction games system that provides of the embodiment of the present invention;
Fig. 2 is the circuit theory diagrams of the signal acquisition module that provides of the embodiment of the present invention;
Fig. 3 is the circuit theory diagrams of the wireless communication module that provides of the embodiment of the present invention.
In figure: 11, signal acquisition module; 111, heavy magnetometric sensor; 112, CPLD module; 12, wireless communication module; 121, bluetooth transmitters; 122, Bluetooth Receiver; 13, signal processing module; 131 signal receiving modules 131; 132, signal resolution module; 133,3D rendering module; 14, electronic game terminal.
Embodiment
In order to make purpose of the present invention, technical scheme and advantage clearer, below in conjunction with drawings and Examples, the present invention is described in further detail.Should be appreciated that specific embodiment described herein is only in order to explain the present invention, and be not used in the restriction invention.
Fig. 1 shows the structure of the man-machine interaction games system that the embodiment of the present invention provides.For convenience of explanation, only show part related to the present invention.
This man-machine interaction games system comprises:
Signal acquisition module 11, be used to gathering the movement locus signal of player's head, finger, palm, arm, trunk, leg, pin, and export the movement locus signal of player's head of collection, finger, palm, arm, trunk, leg, pin;
Wireless communication module 12, with signal acquisition module 11, be connected, for receiving the movement locus signal of player's head that signal acquisition module 11 gathers, finger, palm, arm, trunk, leg, pin, and the movement locus signal of player's head that signal acquisition module 11 is gathered, finger, palm, arm, trunk, leg, pin carries out wireless transmission;
Signal processing module 13, movement locus signal for player's head of receiving wireless communication module 12 output, finger, palm, arm, trunk, leg, pin, according to the movement locus signal of the player's head that receives, finger, palm, arm, trunk, leg, pin, generate control signal, and control signal is exported;
Electronic game terminal 14, be used to receiving the control signal of signal processing module 13 outputs, carry out corresponding control according to the control signal that receives to the personage in game.
In embodiments of the present invention, signal processing module 13 is by setting up the movement locus signal of iteration three-dimensional mathematical model real-time analysis player head, finger, palm, arm, trunk, leg, pin, and the generation control signal.
In embodiments of the present invention, signal acquisition module 11 comprises: heavy magnetometric sensor 111, CPLD module 112;
On player's head, finger, palm, arm, trunk, leg, pin, be provided with heavy magnetometric sensor 111, heavy magnetometric sensor 111 is connected with CPLD module 112;
Wireless communication module 12 further comprises: bluetooth transmitters 121, Bluetooth Receiver 122;
CPLD module 112 is connected with bluetooth transmitters 121, and bluetooth transmitters 121 is carried out radio communication with Bluetooth Receiver 122;
Signal processing module 13 further comprises: signal receiving module 131, signal resolution module 132,3D rendering module 133;
Bluetooth Receiver 122 is connected with signal receiving module 131, and signal receiving module 131 is connected with signal resolution module 132, and signal resolution module 132 is connected with 3D rendering module 133.
In embodiments of the present invention, this man-machine interaction games system adopts 3V lithium coin cells attach most importance to magnetometric sensor 111 and 112 power supplies of CPLD module.
In embodiments of the present invention, heavy magnetometric sensor 111, CPLD module 112, bluetooth transmitters 121 connect by flexible circuit.
As shown in Figure 3, in embodiments of the present invention, wireless communication module 12 adopts Bluetooth chip CC2541, and the pin one 0,21,24,27,28,29 of Bluetooth chip CC2541 connects external 3V lithium coin cells power supply;
The pin two of Bluetooth chip CC2541,3 receives input signal;
The pin two 2,23,32,33 of Bluetooth chip CC2541 is external crystal oscillating circuit the ground connection that consists of electric capacity XATL1, C221, C231, XATL2, C321, C331 respectively;
The pin 30 of Bluetooth chip CC2541 is by resistance R 301 ground connection of 5.6k Ω;
The pin 40 of Bluetooth chip CC2541 is by capacitor C 401 ground connection of 1uF;
The pin two 5,26 of Bluetooth chip CC2541 connects respectively capacitor C 6, capacitor C 5, again respectively by capacitor C 7, inductance L 1 ground connection, by inductance L 2, capacitor C 3, link together simultaneously, by inductance L 3, L4, connect signal receiving end afterwards, one capacitor C 9 is wherein arranged between inductance L 3, inductance L 4, and connect ground connection;
As shown in Figure 2, it is the heavy magnetometric sensor 111 of LSM303DLHC that signal acquisition module 11 adopts models, model be the heavy magnetometric sensor 111 of LSM303DLHC integrated 3 axis accelerometers and 3 axle magnetometers, physical circuit is connected to:
The external VDD IO of LSM303DLHC pin one, 14 pin external power supply VCC, VCC draws the capacity earth that the C3_O node meets 10uF simultaneously, draws the capacity earth that the C4_0 node meets 100uF;
LSM303DLHC pin two, 3 is respectively by the resistance R 1_0 of 10K Ω, and R2_0 meets two-wire system universal serial bus VDD I2C Bus;
LSM303DLHC pin two, 3,4,5,8,9 unsettled in order to reception information;
LSM303DLHC pin one 2 connects 13 pins by the capacitor C 2_0 of 0.22uF;
LSM303DLHC pin 6 is by the capacitor C 1_0 ground connection of 4.7uF, 7,10,11 direct ground connection of pin.
In embodiments of the present invention, signal acquisition module 11 also can communicate by communication and the signal processing module 13 of Wifi, zigbee.
Below in conjunction with drawings and the specific embodiments, application principle of the present invention is further described.
The present invention is a man-machine interaction games system based on heavy Magnetic Sensor, can catch human action fully.
Whole control flow is as follows:
1, heavy magnetometric sensor 111 catches player's action, converts data to;
2, heavy magnetometric sensor 111 data that will capture pass to bluetooth transmitters 121;
3, bluetooth transmitters 121 sends the data to the Bluetooth Receiver 122 of signal processing module 13;
4, signal processing module 13 obtains the data of Bluetooth Receiver 122, by 3-d mathematics algorithm process data, and the judgement human action;
5,, after judging human action, send corresponding order to the personage in game;
6, the personage in the game carries out control.
This man-machine interaction games system adopts the cc2540 Bluetooth chip based on 51 cores, it is the heavy magnetometric sensor 111 of LSM303DLHC that signal acquisition module 11 adopts model, because the address of heavy magnetometric sensor 111 is fixed, and communication can only be adopted the mode of I2C bus, the dozens of sensor directly can not be articulated on an I2C bus; Based on such consideration, in centre, increase in addition CPLD module 112, thereby expand tens of roads I2C bus run, because the palm motion is flexible, ordinary circuit board and line easily damage, so designed flexible PCB, volume and thickness are all quite little, and is light.
The gravity and magnetic force sensor that a model is LSM303DLHC is all arranged on each dactylus, palm and trunk on hand, and sensor, along with the motion in joint, obtains each acceleration of gravity constantly, the information such as terrestrial magnetic field; The sensed data that then will collect spreads passs CPLD module 112, by CPLD module 112, send to signal processing module 13, data after signal processing module 13 will be processed finally are delivered on electronic game terminal 14 by wireless mode, realize the functions such as sign language record, real-time rendering control.
The model that is in the palm back side is position and the rotation situation of change produce data of the real-time inducing palm of gravity and magnetic force sensor of LSM303DLHC, data are sent to the bluetooth transmitters 121 of transmitting terminal, then by the Bluetooth Receiver 122 of the good Packet Generation of certain protocol encapsulation to signal processing module 13, after signal processing module 13 receives data, send to electronic game terminal 14, electronic game terminal 14 is carried out corresponding sync-body bit map and rotation to the palm of 3D simulation in real time according to data message.
With flexible PCB, following four large advantages are arranged:
1. assembling is short man-hour, and all circuits have all configured. save the connection work of unnecessary winding displacement.
2. volume ratio PCB is little, can effectively reduce small product size. increase the convenience that carries.
3. weight ratio PCB (hardboard) is light, can reduce the weight of final products.
4. Thickness Ratio PCB is thin, can improve pliability. strengthen doing tridimensional assembling in the finite space.
The Functional Design of the corresponding sign language transmission system of Software for Design is divided into three parts:
First is the design of embedded software, and program is write to Bluetooth chip CC2540 able to programme, obtains the gravity and magnetic force sensing data, and sends to signal processing module 13;
Second portion operating system drives, and from serial ports, obtains data, and the position of analysis chip, sends corresponding operating system message, with the application program on the control operation system;
Third part 3D hand-type, adopt C++ to develop, and plays up and adopt the 3D technology, can to game hand, play up, control efficiently, and the 3D technology is as the characteristic of at present main 3D development of games, and its playing up at a high speed may for pointing that trickle action provides.
System adopts Object-oriented Technique, object abstract and encapsulation fully, adopts and inherits and the means such as polymorphic, has improved the controllability of system development, is convenient to maintenance and upgrading after system applies.
Software UI module is responsible for the direct interaction with the user, scheduling and resource distribution to other modules provide support, this module uses Qt Designer instrument to design, realize, software interface has close friend, convenience, the characteristics such as attractive in appearance, button adopts the desktop layout, swift to operate, be provided with shortcut, the keyboard operation of use is provided support.
Signal processing module 13 is divided into signal receiving module 131, signal resolution module 132,3D rendering module 133, the processing procedure of common settling signal, the entity axle rotation information of chip on hand sends to signal processing module 13 by bluetooth, signal processing module 13 has been responsible for the read work that serial ports receives data, after reading, carry out algorithm process and become receivable parameter, then use self-defined message to send.
3D rendering module 133 is responsible for 3D modules all in signal processing module 13, the submodule of this module comprises: scene drawing, game hand are drawn, game hand in rotary moving, the process communication module, the realization of these functional modules had both guaranteed to have to inhale plays up visually true to nature, identical more than 80% of the action that has guaranteed again the action of hand and staff.
1. the game glove based on the gravity and magnetic force sensor has the function that synchronously simulating shows and send in real time data, can replace the operation of mouse and keyboard fully, and more flexible, more convenient, more various.Having realized a brand-new man-machine interaction mode, is the innovation on technology and architecture;
2. the installation method of palm flexible PCB, each dactylus all has welding junction, connects the gravity and magnetic force induction chip, can become gloves by rapid-assembling, saves built-up time;
3. the employing dynamic compensation technology, given solution for the problem that not exclusively puts in place of imitating in rotary course;
4. perfect mathematical model and the algorithm of a cover, realize the position data of numerous small induction chips is based upon in same three-dimensional system of coordinate, realizes the motion model computing, comprises complicated finger space and the calculating of motion.
the man-machine interaction games system that the embodiment of the present invention provides, signal acquisition module 11 gathers player's head, finger, palm, arm, trunk, leg, the movement locus signal of pin, player's head that 12 pairs of signal acquisition module of wireless communication module 11 gather, finger, palm, arm, trunk, leg, the movement locus signal of pin carries out wireless transmission, signal processing module 13 is according to the player's head that receives, finger, palm, arm, trunk, leg, the movement locus signal of pin generates control signal, electronic game terminal 14 receives the control signal of signal processing module 13 outputs, according to the control signal that receives, the personage in game is carried out to corresponding control, the present invention has realized the imitation of player to personage's everything in game, not only helps player's amusement, and makes the player temper health, and is simple in structure, practical, with low cost, has stronger propagation and employment and is worth.
These are only preferred embodiment of the present invention, not in order to limit the present invention, all any modifications of doing within the spirit and principles in the present invention, be equal to and replace and improvement etc., within all should being included in protection scope of the present invention.

Claims (7)

1. a man-machine interaction games system, is characterized in that, this man-machine interaction games system comprises:
Signal acquisition module, be used to gathering the movement locus signal of player's head, finger, palm, arm, trunk, leg, pin, and export the movement locus signal of player's head of collection, finger, palm, arm, trunk, leg, pin;
Wireless communication module, with described signal acquisition module, be connected, for receiving the movement locus signal of player's head that described signal acquisition module gathers, finger, palm, arm, trunk, leg, pin, and the movement locus signal of player's head of described signal acquisition module collection, finger, palm, arm, trunk, leg, pin is carried out to wireless transmission;
Signal processing module, movement locus signal for player's head of receiving the output of described wireless communication module, finger, palm, arm, trunk, leg, pin, according to the movement locus signal of the player's head that receives, finger, palm, arm, trunk, leg, pin, generate control signal, and control signal is exported;
The electronic game terminal, be used to receiving the control signal of described signal processing module output, carry out corresponding control according to the control signal that receives to the personage in game.
2. man-machine interaction games system as claimed in claim 1, it is characterized in that, described signal processing module is by setting up the movement locus signal of iteration three-dimensional mathematical model real-time analysis player head, finger, palm, arm, trunk, leg, pin, and the generation control signal.
3. man-machine interaction games system as claimed in claim 1, is characterized in that, described signal acquisition module further comprises: heavy magnetometric sensor, CPLD module;
On player's head, finger, palm, arm, trunk, leg, pin, be provided with described heavy magnetometric sensor, described heavy magnetometric sensor is connected with described CPLD module;
Described wireless communication module further comprises: bluetooth transmitters, Bluetooth Receiver;
Described CPLD module is connected with described bluetooth transmitters, and described bluetooth transmitters and described Bluetooth Receiver carry out radio communication;
Described signal processing module further comprises: signal receiving module, signal resolution module, 3D rendering module;
Described Bluetooth Receiver is connected with described signal receiving module, and described signal receiving module is connected with described signal resolution module, and described signal resolution module is connected with described 3D rendering module.
4. man-machine interaction games system as claimed in claim 3, is characterized in that, this man-machine interaction games system adopts 3V lithium coin cells attach most importance to magnetometric sensor and CPLD module for power supply.
5. man-machine interaction games system as claimed in claim 3, is characterized in that, described heavy magnetometric sensor, CPLD module, bluetooth transmitters connect by flexible circuit.
6. man-machine interaction games system as claimed in claim 3, is characterized in that, described wireless communication module adopts Bluetooth chip CC2541, and the pin one 0,21,24,27,28,29 of Bluetooth chip CC2541 connects external 3V lithium coin cells power supply;
The pin two of Bluetooth chip CC2541,3 receives input signal;
The pin two 2,23,32,33 of Bluetooth chip CC2541 is external crystal oscillating circuit the ground connection that consists of electric capacity XATL1, C221, C231, XATL2, C321, C331 respectively;
The pin 30 of Bluetooth chip CC2541 is by resistance R 301 ground connection of 5.6k Ω;
The pin 40 of Bluetooth chip CC2541 is by capacitor C 401 ground connection of 1uF;
The pin two 5,26 of Bluetooth chip CC2541 connects respectively capacitor C 6, capacitor C 5, again respectively by capacitor C 7, inductance L 1 ground connection, by inductance L 2, capacitor C 3, link together simultaneously, by inductance L 3, L4, connect signal receiving end afterwards, one capacitor C 9 is wherein arranged between inductance L 3, inductance L 4, and connect ground connection;
It is the heavy magnetometric sensor of LSM303DLHC that described signal acquisition module adopts model, model be the heavy magnetometric sensor of LSM303DLHC integrated 3 axis accelerometers and 3 axle magnetometers, physical circuit is connected to:
The external VDD IO of LSM303DLHC pin one, 14 pin external power supply VCC, VCC draws the capacity earth that the C3_O node meets 10uF simultaneously, draws the capacity earth that the C4_0 node meets 100uF;
LSM303DLHC pin two, 3 is respectively by the resistance R 1_0 of 10K Ω, and R2_0 meets two-wire system universal serial bus VDD I2C Bus;
LSM303DLHC pin two, 3,4,5,8,9 unsettled in order to reception information;
LSM303DLHC pin one 2 connects 13 pins by the capacitor C 2_0 of 0.22uF;
LSM303DLHC pin 6 is by the capacitor C 1_0 ground connection of 4.7uF, 7,10,11 direct ground connection of pin.
7. man-machine interaction games system as claimed in claim 1, is characterized in that, described signal acquisition module also can communicate by communication and the described signal processing module of Wifi, zigbee.
CN2013101808783A 2013-05-13 2013-05-13 Human-computer interaction game system Pending CN103399628A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104298978A (en) * 2014-11-01 2015-01-21 国家电网公司 Human body limb micro-motion recognition device based on multiple sensors
CN106233227A (en) * 2014-03-14 2016-12-14 索尼互动娱乐股份有限公司 There is the game device of volume sensing
CN107632699A (en) * 2017-08-01 2018-01-26 东南大学 Natural human-machine interaction system based on the fusion of more perception datas

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Publication number Priority date Publication date Assignee Title
CN1696874A (en) * 2005-06-28 2005-11-16 中国海洋大学 Attitude measurement device and attitude measurement method based on skeleton model
CN102063825A (en) * 2010-12-15 2011-05-18 北京理工大学 Sign language recognizing device based on data gloves
CN102402291A (en) * 2011-12-07 2012-04-04 北京盈胜泰科技术有限公司 Body posture identifying method and device
CN102426477A (en) * 2011-08-09 2012-04-25 广东科学中心 Gesture detecting method and detecting device

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Publication number Priority date Publication date Assignee Title
CN1696874A (en) * 2005-06-28 2005-11-16 中国海洋大学 Attitude measurement device and attitude measurement method based on skeleton model
CN102063825A (en) * 2010-12-15 2011-05-18 北京理工大学 Sign language recognizing device based on data gloves
CN102426477A (en) * 2011-08-09 2012-04-25 广东科学中心 Gesture detecting method and detecting device
CN102402291A (en) * 2011-12-07 2012-04-04 北京盈胜泰科技术有限公司 Body posture identifying method and device

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106233227A (en) * 2014-03-14 2016-12-14 索尼互动娱乐股份有限公司 There is the game device of volume sensing
CN106233227B (en) * 2014-03-14 2020-04-28 索尼互动娱乐股份有限公司 Game device with volume sensing
CN104298978A (en) * 2014-11-01 2015-01-21 国家电网公司 Human body limb micro-motion recognition device based on multiple sensors
CN107632699A (en) * 2017-08-01 2018-01-26 东南大学 Natural human-machine interaction system based on the fusion of more perception datas
CN107632699B (en) * 2017-08-01 2019-10-11 东南大学 Natural human-machine interaction system based on the fusion of more perception datas

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Application publication date: 20131120