CN103209255A - Mobile terminal online game system - Google Patents

Mobile terminal online game system Download PDF

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Publication number
CN103209255A
CN103209255A CN2013100663132A CN201310066313A CN103209255A CN 103209255 A CN103209255 A CN 103209255A CN 2013100663132 A CN2013100663132 A CN 2013100663132A CN 201310066313 A CN201310066313 A CN 201310066313A CN 103209255 A CN103209255 A CN 103209255A
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Prior art keywords
server
data
mobile terminal
portable terminal
service device
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CN2013100663132A
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CN103209255B (en
Inventor
韦晓飞
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SHENZHEN BAOFENG NETWORK CO Ltd
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SHENZHEN BAOFENG NETWORK CO Ltd
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Publication of CN103209255B publication Critical patent/CN103209255B/en
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Abstract

The invention relates to a mobile terminal online game system. The mobile terminal online game system comprises a server, a mobile terminal and a game engine. The server is used for receiving requests sent by the mobile terminal, the mobile terminal is used for collecting user instructions, and the game engine is used for providing tools used for establishing a game world for game developing staff. The server comprises a load server, a connection server and a data server. The mobile terminal is connected to the load server, and the load server is used for establishing data connection between the mobile terminal and the data server according to load conditions of the connection server. According to the technical scheme, a universal mobile terminal online game development system is provided, game developers can reduce investment in developing games of the same kind, and the game developing staff can efficiently develop the online games on the mobile terminal.

Description

The mobile terminal network games system
Technical field
The invention belongs to the mobile communication terminal application, particularly a kind of mobile terminal network games system.
Background technology
At present, along with popularizing and the development of radio network technique of various big screen intelligent mobile communication terminals, driven the development of mobile terminal network recreation.Several game of mobile terminal development platforms of current main-stream are: J2ME(KJAVA), Android and IOS.Above-mentioned various platform has comprised the api function that audio frequency broadcast on a whole set of exploitation mobile phone, video cartoon and so on are used.In the diverse network recreation, the online RPG recreation of many people (MMORPG) so have stronger use stickiness, have attracted increasing player because playing method is abundant, have vast potential for future development the most.
But, because various game development platform have the characteristics of himself, and lack a kind of general development system, make game developer or other game developer can reduce the input of the similar recreation of exploitation, shorten the construction cycle of recreation, can allow game developer can develop online game on the portable terminal efficiently simultaneously.
Therefore, be necessary to provide a kind of general mobile terminal network games system.
Summary of the invention
Technical problem to be solved by this invention is to provide a kind of recreation application process of mobile communication terminal, particularly a kind of mobile terminal network games system.
The objective of the invention is to be achieved through the following technical solutions:
A kind of mobile terminal network games system, described system comprises server, portable terminal and game engine, described server is used for receiving the request that described portable terminal sends, and the user is sent to other portable terminals that are connected to described server at the operating result of described portable terminal, described portable terminal is used for collecting user instruction, the data that reception sends from described server, described game engine is used for offering the instrument that game developer makes up gaming world, described server comprises the load server, Connection Service device and data server, described portable terminal is connected to described load server, described load server is according to the loading condition of described Connection Service device, sets up described portable terminal and is connected with data between the described data server.
In technical scheme of the present invention, described load server is set up described portable terminal and is connected with data between the described data server and may further comprise the steps: described load server is after described portable terminal distributes a Connection Service device, disconnection is connected with described portable terminal, described portable terminal is sent to described data server upstream data, and described data server is sent to described downlink data and carries out transfer by described Connection Service device.
In technical scheme of the present invention, described Connection Service device is divided into work cluster and idle cluster, attempt the number of users of login in the described load server statistics special time, and the Connection Service device that will work in the cluster according to statistics is transformed into idle cluster, and the Connection Service device in the cluster that maybe will leave unused is transformed into the work cluster.
In technical scheme of the present invention, the resource file of having stored the data in the online game running in the described server and being used for online game operation and reciprocal process, and recorded event in the online game.
In technical scheme of the present invention, described server also comprises multicast server, and described multicast server is used for multi-case data is sent to described Connection Service device, is forwarded to described portable terminal by described Connection Service device.
Technical scheme of the present invention provides a kind of general mobile terminal network game developing system, makes the game developer can reduce the input of the similar recreation of exploitation, can allow simultaneously game developer can develop online game on the portable terminal efficiently.
Description of drawings
Fig. 1 is the structural representation of mobile terminal network games system of the present invention.
Fig. 2 is the structural representation of the server of portable terminal charge system of the present invention.
Embodiment
In order to make purpose of the present invention, technical scheme and advantage clearer, below in conjunction with drawings and Examples, the present invention is further elaborated.Should be appreciated that specific embodiment described herein only in order to explaining the present invention, and be not used in restriction the present invention.
See also Fig. 1, mobile terminal network games system of the present invention mainly comprises server, portable terminal and game engine.
Server is used for receiving the request that sends over from portable terminal, it is responded, in order to carry out the action of customer requirements.And the operating result of other user on portable terminal be distributed to all portable terminals, thereby guarantee that all portable terminals are to the synchronism of recreation Global Information.Store the various data in the online game running in the server, and recorded the variety of event that takes place in the online game, be mainly used in monitoring and safeguarding the normal operation of recreation.The various resource files that are used for online game operation and reciprocal process have also been stored in the server.
Portable terminal is the various mobile devices that the user uses, as mobile phone, panel computer etc.Above-mentioned portable terminal has the online game interface at the user, and main instruction of being responsible for collecting the user receives the data that send over from server, and by application program with the content revealing of these data performances in gaming world.
Game engine is one and offers the instrument that game developer makes up gaming world, game developer utilizes it to create virtual gaming world map, carry out non-user and control role (NPC) setting, set the event in the recreation, and can directly be deposited in the server by the game resource data of its output.
See also Fig. 2, the server of mobile terminal network games system of the present invention comprises load server, Connection Service device and data server.Some portable terminals and load server connect, and the load server is selected suitable Connection Service device according to the loading condition of each Connection Service device, and the data of setting up between portable terminal and the data server connect.Specifically, after the load server distributes a Connection Service device to portable terminal, meeting disconnection self is connected with portable terminal, be connected with the Connection Service device by portable terminal, after this portable terminal mails to the data server upstream data, all carry out transfer by the Connection Service device, and the downlink data of data server also is transmitted to portable terminal via the Connection Service device.
In another embodiment of the present invention, this server also comprises a multicast server, is used for multi-case data is sent to the Connection Service device, is transmitted to portable terminal by the Connection Service device.According to the recreation demand, according to certain rule multi-case data to be divided into groups, grouping information is stored in the multicast server.As user profile changes in organizing, and is then registered or is nullified by data server notice multicast server.When the multicast event took place, data server sent multicast message to multicast server, comprised multi-case data and group character in this multicast message.Multicast server is received the multicast message from data server, finds user in grouping and the group according to group character, and each user in organizing is sent multi-case data.
In preferred embodiments of the present invention, this Connection Service device is divided into work and idle two clusters.The load server determines to be transformed into from the work cluster Connection Service device of the cluster that leaves unused for the number of users of the login of the trial in the special time that counts, and perhaps needs to be transformed into from idle cluster the Connection Service device of work cluster.So that the Connection Service device in the work cluster is when all being in the situation of busy condition, the Connection Service device in the idle cluster can dynamically be called in the work cluster, to alleviate the busy extent of Connection Service device in the work cluster; When the Connection Service device in the work cluster is in the situation of idle state, Connection Service device in the work cluster can dynamically be called in the idle cluster, with saving Connection Service device resource, and alleviate the very few lonely sense that brings to the user because of other users on the server.
Technical scheme of the present invention provides a kind of general mobile terminal network game developing system, makes the game developer can reduce the input of the similar recreation of exploitation, can allow simultaneously game developer can develop online game on the portable terminal efficiently.
The above only is preferred embodiment of the present invention, not in order to limiting the present invention, all any modifications of doing within the spirit and principles in the present invention, is equal to and replaces and improvement etc., all should be included within protection scope of the present invention.

Claims (5)

1. mobile terminal network games system, described system comprises server, portable terminal and game engine, described server is used for receiving the request that described portable terminal sends, and the user is sent to other portable terminals that are connected to described server at the operating result of described portable terminal, described portable terminal is used for collecting user instruction, the data that reception sends from described server, described game engine is used for offering the instrument that game developer makes up gaming world, it is characterized in that, described server comprises the load server, Connection Service device and data server, described portable terminal is connected to described load server, described load server is according to the loading condition of described Connection Service device, sets up described portable terminal and is connected with data between the described data server.
2. mobile terminal network games system as claimed in claim 1, it is characterized in that, described load server is set up described portable terminal and is connected with data between the described data server and may further comprise the steps: described load server is after described portable terminal distributes a Connection Service device, disconnection is connected with described portable terminal, described portable terminal is sent to described data server upstream data, and described data server is sent to described downlink data and carries out transfer by described Connection Service device.
3. mobile terminal network games system as claimed in claim 2, it is characterized in that, described Connection Service device is divided into work cluster and idle cluster, attempt the number of users of login in the described load server statistics special time, and the Connection Service device that will work in the cluster according to statistics is transformed into idle cluster, and the Connection Service device in the cluster that maybe will leave unused is transformed into the work cluster.
4. as any described mobile terminal network games system of claim 1 to 3, it is characterized in that, the resource file of having stored the data in the online game running in the described server and being used for online game operation and reciprocal process, and recorded event in the online game.
5. as any described mobile terminal network games system of claim 1 to 3, it is characterized in that, described server also comprises multicast server, and described multicast server is used for multi-case data is sent to described Connection Service device, is forwarded to described portable terminal by described Connection Service device.
CN201310066313.2A 2013-02-28 2013-02-28 Mobile terminal network games system Expired - Fee Related CN103209255B (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103902871A (en) * 2014-04-10 2014-07-02 上海电力学院 User identity authentication method adopting iris recognition to realize cloud computation
CN105208131A (en) * 2015-10-12 2015-12-30 深圳市豹风网络股份有限公司 Mobile terminal online game server configuration system
CN105381613A (en) * 2015-10-12 2016-03-09 深圳市豹风网络股份有限公司 Mobile terminal online game server configuration system
CN108837505A (en) * 2018-06-14 2018-11-20 北京金山安全软件有限公司 Network game data transmission method and system

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Publication number Priority date Publication date Assignee Title
CN1797412A (en) * 2004-12-30 2006-07-05 中山大学 Method for implementing multiple games on mobile digital terminal
CN1903404A (en) * 2006-07-28 2007-01-31 华为技术有限公司 Wireless network game system and method for exchanging game data
CN1920838A (en) * 2005-08-25 2007-02-28 乐金电子(昆山)电脑有限公司 Network game system and control method thereof
US20100113145A1 (en) * 2007-06-15 2010-05-06 Tencent Technology (Shenzhen) Company Ltd. Main controller, control method and management system of online game
CN102724201A (en) * 2012-06-25 2012-10-10 北京像素软件科技股份有限公司 Online game system and data multicast method for online game system
CN102811209A (en) * 2011-06-03 2012-12-05 南京中兴新软件有限责任公司 Online game processing method, apparatus and system

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1797412A (en) * 2004-12-30 2006-07-05 中山大学 Method for implementing multiple games on mobile digital terminal
CN1920838A (en) * 2005-08-25 2007-02-28 乐金电子(昆山)电脑有限公司 Network game system and control method thereof
CN1903404A (en) * 2006-07-28 2007-01-31 华为技术有限公司 Wireless network game system and method for exchanging game data
US20100113145A1 (en) * 2007-06-15 2010-05-06 Tencent Technology (Shenzhen) Company Ltd. Main controller, control method and management system of online game
CN102811209A (en) * 2011-06-03 2012-12-05 南京中兴新软件有限责任公司 Online game processing method, apparatus and system
CN102724201A (en) * 2012-06-25 2012-10-10 北京像素软件科技股份有限公司 Online game system and data multicast method for online game system

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103902871A (en) * 2014-04-10 2014-07-02 上海电力学院 User identity authentication method adopting iris recognition to realize cloud computation
CN105208131A (en) * 2015-10-12 2015-12-30 深圳市豹风网络股份有限公司 Mobile terminal online game server configuration system
CN105381613A (en) * 2015-10-12 2016-03-09 深圳市豹风网络股份有限公司 Mobile terminal online game server configuration system
CN108837505A (en) * 2018-06-14 2018-11-20 北京金山安全软件有限公司 Network game data transmission method and system
CN108837505B (en) * 2018-06-14 2021-09-28 超级魔方(北京)科技有限公司 Network game data transmission method and system

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