CN103092463B - The implementation method that mouse wave is floated followed by button based on transparent form - Google Patents

The implementation method that mouse wave is floated followed by button based on transparent form Download PDF

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CN103092463B
CN103092463B CN201210578768.8A CN201210578768A CN103092463B CN 103092463 B CN103092463 B CN 103092463B CN 201210578768 A CN201210578768 A CN 201210578768A CN 103092463 B CN103092463 B CN 103092463B
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button
bitmap
mouse
gradual change
size
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CN103092463A (en
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丁万年
贺小阳
陈日良
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RETURNSTAR INTERACTIVE TECHNOLOGY GROUP Co Ltd
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RETURNSTAR INTERACTIVE TECHNOLOGY GROUP Co Ltd
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Abstract

The invention provides a kind of button based on transparent form follow mouse wave float implementation method, comprising: step 10, by create memory model, build transparent form; Step 20, drawn by Draw method, generate button bitmap, this button bitmap is flushed to forms, and this button bitmap is presented in forms; Step 30, when mouse moves on button bitmap, calculate and obtain each button gradual change track, and button each under current state is drawn to cushioning bitmap; Step 40, bitmap will be cushioned refresh to forms, in forms, show the button after gradual change under current state, and realize button in transparent form and follow mouse wave and float.The present invention, by re-creating memory model, builds transparent form, and forms edge impulse-free robustness, on tool bar, each button can be arbitrary shape, then by zoom factor m=kx i+ b, obtains the size of button after gradual change participating in gradual change, realizes button gradual change, and reduce the occupancy of CPU.

Description

The implementation method that mouse wave is floated followed by button based on transparent form
[technical field]
The present invention relates to the forms of application software, the floating implementation method of mouse wave followed by the button particularly based on transparent form.
[background technology]
Along with developing rapidly of computing machine, relevant mapping software also arises at the historic moment.Operate for the convenience of the user, most of mapping software all can provide tool bar to user, and tool bar is provided with multiple button for modify feature parameter.These tool bars arbitrarily can drag on painting canvas, but due to old-fashioned tool bar be all opaque, in operation, and the content can blocked on the painting canvas of user's scan tool bar rear, user can only pass through frequent Drag tool bar, and just can see painting canvas clearly, therefore use procedure is very inconvenient.
Now commercially have also appeared some technology that the forms of software can be made to show with arbitrary shape, but these forms all also exist forms burrs on edges, with the problem of arbitrary shape display, and the shortcomings such as CPU usage is high cannot be there is in each button in forms on tool bar.After the forms of described software refer to that any one software opens and uses, except the framework except editable interface or painting canvas and tool bar, such as: after drawing software is opened, comprising: the painting canvas of center section, tool bar and the framework around surrounding.
[summary of the invention]
The technical problem to be solved in the present invention, be to provide a kind of button based on transparent form to follow the floating implementation method of mouse wave, it realizes retaining the visible but friendly interface that forms are transparent in software editing district, and make the button in forms on each tool bar follow mouse wave float, forms edge impulse-free robustness, button on tool bar can be arbitrary shape, and CPU usage is low.
The present invention is achieved in that
The implementation method that mouse wave is floated followed by button based on transparent form, comprises the steps:
Step 10, by create memory model, build transparent form;
Step 20, drawn by Draw method, generate button bitmap, this button bitmap is flushed to forms, and this button bitmap is presented in forms; This button bitmap is decorated with a plurality of button, and each button size is size under init state, and namely each button size does not change; The size shape of user's self-defined each button as required; The button bitmap drawn by Draw method is shown in forms, can not be transparent, and there will not be burr phenomena;
Step 30, when mouse moves on button bitmap, calculate and obtain each button gradual change track, and button each under current state is drawn to cushioning bitmap; Described current state is the state that finger mouse moves on button bitmap;
Step 40, bitmap will be cushioned refresh to forms, in forms, show the button after gradual change under current state, and realize button in transparent form and follow mouse wave and float.
Described step 10 is specially:
Step 11, forms style is set: heavily loaded CreateParams method, arranges the pop-up window that window style is no title, top set, band frame;
Step 12, memory model is set:
First, create the first device context, this first device context associates with display, the essential information of iatron, and described essential information comprises: wide, high, the resolution of display; When Windows system obtains the first device context, by the display essential information redraw stored according to the first device context;
Secondly, create the second device context defined by forms painting canvas, this second device context preserves the tool bar drawn.
Then, memory parameters is set:
Create a BLENDFUNCTION categorical variable, described BLENDFUNCTION type is structure, this structure includes hybrid processing instruction BlendOp, Mixed markers BlendFlags, hybrid mode AlphaFormat, source bitmap transparency SourceConstantAlpha tetra-subparameters, the value of these four subparameters is set to AC_SRC_OVER respectively, 0,1 and 255; By described structure, the first device context and the second device context are carried out color mixture process according to described subparameter, thus obtain the picture with transparent effect;
Described picture refreshes to screen by the function UpdateLayeredWindow of step 13, use WindowsAPI, thus constructs transparent form.
Further, described step 30 is specially:
Step 31, establishment one and the equirotal buffering bitmap of described button bitmap, and each number n participating in the button of gradual change is set, n≤N, N are total button quantity;
Step 32, the size value w established under button init state o, the spacing w between adjacent two buttons d, the distance between mouse and any button center is x i, 1≤i≤N;
If the zoom factor of button is m i, and button zoom factor and the distance between mouse and button center are x ibe directly proportional, i.e. m i=kx i+ b, then the button size y after convergent-divergent i=m iw o=(kx i+ b) w o,
When n is even number:
As the distance x of mouse and i-th button center i=(w o+ w d)/2, then described i-th button size reaches full-size value y max, definition y max=2w o;
As the distance x of mouse and i-th button center i=[nw o+ (n+1) w d]/2, then described i-th button size reaches minimum dimension value y min, definition y min=w o;
By calculating zoom factor m i=kx islope k and constant b in+b,
Thus obtain n when being even number, participate in the size y of each button after gradual change of gradual change i;
As mouse and the distance x of wherein any button center i> [nw o+ (n+1) w dduring]/2, this button does not participate in gradual change;
The button not participating in gradual change is directly copied to from button bitmap position corresponding on buffering bitmap, for the button participating in gradual change, the button after its convergent-divergent is drawn position corresponding to buffering bitmap, completes the drafting of buffering bitmap;
When n is odd number:
As the distance x of mouse and i-th button center ibe 0, then described i-th button size reaches full-size value y max, definition y max=2w o;
As the distance x of mouse and i-th button center i=[nw o+ (n+1) w d]/2, then described i-th button size reaches minimum dimension value y min, definition y min=w o;
By calculating zoom factor m i=kx islope k and constant b in+b,
Thus obtain n when being odd number, participate in the size y of each button after gradual change of gradual change i;
As mouse and the distance x of wherein any button center i> [nw o+ (n+1) w dduring]/2, this button does not participate in gradual change;
The button not participating in gradual change is directly copied to from button bitmap position corresponding on buffering bitmap, for the button participating in gradual change, the button after its convergent-divergent is drawn position corresponding to buffering bitmap, completes the drafting of buffering bitmap.
Tool of the present invention has the following advantages: by re-creating memory model, builds transparent form, and forms edge impulse-free robustness, on tool bar, each button can be arbitrary shape, then by zoom factor m=kx i+ b, obtain the size of button after gradual change participating in gradual change, button after gradual change is drawn to cushioning bitmap, the button having neither part nor lot in gradual change is directly copied from button bitmap, then drawn buffering bitmap is directly refreshed to forms, realize button to follow mouse wave and float, reduce the occupancy of CPU simultaneously.
[embodiment]
The implementation method that mouse wave is floated followed by button based on transparent form, comprises step 10, step 20, step 30 and step 40:
Step 10, by create memory model, build transparent form; Described step 10 is specially:
Step 11, forms style is set: heavily loaded CreateParams method, arranges the pop-up window that window style is no title, top set, band frame;
Step 12, memory model is set:
First, create the first device context, this first device context associates with display, the essential information of iatron, and described essential information comprises: wide, high, the resolution of display; When Windows system obtains the first device context, by the display essential information redraw stored according to the first device context;
Secondly, create the second device context defined by forms painting canvas, this second device context preserves the tool bar drawn;
Here device context is explained: described device context is the Windows data structure that one comprises the rendering attribute information about certain equipment (as display or printer).All draftings are called and are all undertaken by device context object, the WindowsAPI of these object encapsulation for drawing lines, shape and text.Device context allows to carry out in Windows and device-independent drafting.Device context can be used for being plotted to screen, printer or metafile.
Then, memory parameters is set:
Create a BLENDFUNCTION categorical variable, described BLENDFUNCTION type is structure, this structure includes hybrid processing instruction BlendOp, Mixed markers BlendFlags, hybrid mode AlphaFormat, source bitmap transparency SourceConstantAlpha tetra-subparameters, the value of these four subparameters is set to AC_SRC_OVER respectively, 0,1 and 255; By described structure, the first device context and the second device context are carried out color mixture process according to described subparameter, thus obtain the picture with transparent effect;
Here the structure principle of illustratively BLENDFUNCTION type: be AC_SRC_OVER by the instruction of setup control color mixture process, the source bitmap of making can be placed in target bitmap (two figure superpositions) according to self each pixel transparent value.When the instruction of setup control source bitmap and target bitmap hybrid mode is AC_SRC_ALPHA, will carry out color mixture to source bitmap and target bitmap, mixed new color will flush to target bitmap.Method is as follows:
Dst.Red=Src.Red+(1-Src.Alpha)*Dst.Red
Dst.Green=Src.Green+(1-Src.Alpha)*Dst.Green
Dst.Blue=Src.Blue+(1-Src.Alpha)*Dst.Blue
Dst.alpha=Src.Alpha+(1-Src.Alpha)*Dst.Alpha
Wherein: Dst is target bitmap.The Dst.Alpha on the equation left side is the new transparency of each pixel of target bitmap after mixing.Dst.Alpha on the right of equation is the former transparency of each pixel of target bitmap before mixing.Src is source bitmap.Src.Alpha is each pixel transparent angle value of source bitmap.SCA is source bitmap transparency, and value is 255.
In the present invention, source bitmap is the second device context mentioned above, and target bitmap is the first device context.This structure includes the instruction controlling color mixture process and (only has a unique value AC_SRC_OVER at present, namely order is mixed), Mixed markers (value is 0), source bitmap transparency (value is 255), (value is AC_SRC_ALPHA in the instruction of control source bitmap and target bitmap hybrid mode, this AC_SRC_ALPHA for window system provide grand, this grand value is 1, effect is for when bitmap is provided with Alpha passage (namely every pixel has alpha value) to make married operation, color can be offset, the transparency that color offsets i.e. two colors is subtracted each other, obtain new transparency,
Described picture refreshes to screen by the function UpdateLayeredWindow of step 13, use WindowsAPI, thus constructs transparent form;
Step 20, drawn by Draw method, generate button bitmap, this button bitmap is flushed to forms, and this button bitmap is presented in forms; This button bitmap is decorated with a plurality of button, and each button size is size under init state, and namely each button size does not change; The size shape of user's self-defined each button as required; The button bitmap drawn by Draw method is shown in forms, can not be transparent, and there will not be burr phenomena;
Step 30, when mouse moves on button bitmap, calculate and obtain each button gradual change track, and button each under current state is drawn to cushioning bitmap; Described current state is the state that finger mouse moves on button bitmap; The principle of described button gradual change track is: when mouse and button center are apart from time less, button is comparatively large relative to normal value, and when mouse arrives a certain position, button size arrives maximal value; When mouse and button center are apart from time larger, button size is between normal value and maximal value, and when mouse and button center distance arrive a certain value, button size is normal value; When mouse continues away from this button, button no longer changes, and keeps normal size always.
Described step 30 specifically comprises the steps:
Step 31, establishment one and the equirotal buffering bitmap of described button bitmap, and each number n participating in the button of gradual change is set, n≤N, N are total button quantity;
Step 32, the size value w established under button init state o, the spacing w between adjacent two buttons d, the distance between mouse and any button center is x i, 1≤i≤N;
If the zoom factor of button is m i, and button zoom factor and the distance between mouse and button center are x ibe directly proportional, i.e. m i=kx i+ b, then the button size y after convergent-divergent i=m iw o=(kx i+ b) w o,
When n is even number:
As the distance x of mouse and i-th button center i=(w o+ w d)/2, then described i-th button size reaches full-size value y max, definition y max=2w o;
As the distance x of mouse and i-th button center i=[nw o+ (n+1) w d]/2, then described i-th button size reaches minimum dimension value y min, definition y min=w o; By calculating zoom factor m i=kx islope k and constant b in+b, thus when acquisition n is even number, participate in the size y of each button after gradual change of gradual change i;
Be specially: by (x i=(w o+ w d)/2, y max=2w o) and ([nw o+ (n+1) w d]/2, y min=w o) these two groups of extreme values bring equation y=(kx into i+ b) w o, namely ask slope k and constant b,
b=w o*(2nw o-(2n+1)*w d)/((n-1)w o+n*w d)
k=-(w o*2)/((n-1)*w o+n*w d);
As mouse and the distance x of wherein any button center i> [nw o+ (n+1) w dduring]/2, this button does not participate in gradual change;
The button not participating in gradual change is directly copied to from button bitmap position corresponding on buffering bitmap, for the button participating in gradual change, the button after its convergent-divergent is drawn position corresponding to buffering bitmap, completes the drafting of buffering bitmap;
When n is odd number:
As the distance x of mouse and i-th button center ibe 0, then described i-th button size reaches full-size value y max, definition y max=2w o;
As the distance x of mouse and i-th button center i=[nw o+ (n+1) w d]/2, then described i-th button size reaches minimum dimension value y min, definition y min=w o; By calculating zoom factor m i=kx islope k and constant b in+b, thus when acquisition n is odd number, participate in the size y of each button after gradual change of gradual change i;
Be specially: by (0, y max=2w o) and (x i=[nw o+ (n+1) w d]/2, y min=w o) these two groups of extreme values bring equation y=(kx into i+ b) w o, namely ask slope k and constant b,
b=2w o,k=-w o/(n*w o+(n+1)*w d);
As mouse and the distance x of wherein any button center i> [nw o+ (n+1) w dduring]/2, this button does not participate in gradual change;
The button not participating in gradual change is directly copied to from button bitmap position corresponding on buffering bitmap, for the button participating in gradual change, the button after its convergent-divergent is drawn position corresponding to buffering bitmap, completes the drafting of buffering bitmap.
Step 40, bitmap will be cushioned refresh to forms, in forms, show the button after gradual change under current state, and realize button in transparent form and follow mouse wave and float.
The present invention is by re-creating memory model, build transparent form, and forms edge impulse-free robustness, on tool bar, each button can be arbitrary shape, then by zoom factor m=kxi+b, obtain the size of button after gradual change participating in gradual change, button after gradual change is drawn to cushioning bitmap, the button having neither part nor lot in gradual change is directly copied from button bitmap, then drawn buffering bitmap is directly refreshed to forms, realize button to follow mouse wave and float, reduce the occupancy of CPU simultaneously.
Although the foregoing describe the specific embodiment of the present invention; but be familiar with those skilled in the art to be to be understood that; specific embodiment described by us is illustrative; instead of for the restriction to scope of the present invention; those of ordinary skill in the art, in the modification of the equivalence done according to spirit of the present invention and change, should be encompassed in scope that claim of the present invention protects.

Claims (2)

1. the floating implementation method of mouse wave followed by the button based on transparent form, it is characterized in that: comprise the steps:
Step 10, by create memory model, build transparent form;
Step 20, drawn by Draw method, generate button bitmap, this button bitmap is flushed to forms, and this button bitmap is presented in forms; This button bitmap is decorated with a plurality of button, and each button size is size under init state, and namely each button size does not change; The size shape of user's self-defined each button as required;
Step 30, when mouse moves on button bitmap, calculate and obtain each button gradual change track, and button each under current state is drawn to cushioning bitmap; Described current state is the state that finger mouse moves on button bitmap;
Step 40, bitmap will be cushioned refresh to forms, in forms, show the button after gradual change under current state, and realize button in transparent form and follow mouse wave and float;
Described step 10 is specially:
Step 11, forms style is set: heavily loaded CreateParams method, arranges the pop-up window that window style is no title, top set, band frame;
Step 12, memory model is set:
First, create the first device context, this first device context associates with display, the essential information of iatron, and described essential information comprises: wide, high, the resolution of display; When Windows system obtains the first device context, by the display essential information redraw stored according to the first device context;
Secondly, create the second device context defined by forms painting canvas, this second device context preserves the tool bar drawn;
Then, memory parameters is set:
Create a BLENDFUNCTION categorical variable, described BLENDFUNCTION type is structure, this structure includes hybrid processing instruction BlendOp, Mixed markers BlendFlags, hybrid mode AlphaFormat, source bitmap transparency SourceConstantAlpha tetra-subparameters, the value of these four subparameters is set to AC_SRC_OVER respectively, 0,1 and 255; By described structure, the first device context and the second device context are carried out color mixture process according to described subparameter, thus obtain the picture with transparent effect;
Described picture refreshes to screen by the function UpdateLayeredWindow of step 13, use WindowsAPI, thus constructs transparent form.
2. the implementation method that mouse wave is floated followed by the button based on transparent form according to claim 1, it is characterized in that: described step 30 is specially:
Step 31, establishment one and the equirotal buffering bitmap of described button bitmap, and each number n participating in the button of gradual change is set, n≤N, N are total button quantity;
Step 32, the size value w established under button init state o, the spacing w between adjacent two buttons d, the distance between mouse and any button center is x i, 1≤i≤N;
If the zoom factor of button is m i, and button zoom factor and the distance between mouse and button center are x ibe directly proportional, i.e. m i=kx i+ b, then the button size y=m after convergent-divergent iw o=(kx i+ b) w o, wherein, k is slope, and b is constant;
When n is even number:
As the distance x of mouse and i-th button center i=(w o+ w d)/2, then described i-th button size reaches full-size value y max, definition y max=2w o;
As the distance x of mouse and i-th button center i=[nw o+ (n+1) w d]/2, then described i-th button size reaches minimum dimension value y min, definition y min=w o;
By calculating zoom factor m i=kx islope k and constant b in+b,
Thus obtain n when being even number, participate in the size y of each button after gradual change of gradual change i;
As mouse and the distance x of wherein any button center i> [nw o+ (n+1) w dduring]/2, this button does not participate in gradual change;
The button not participating in gradual change is directly copied to from button bitmap position corresponding on buffering bitmap, for the button participating in gradual change, the button after its convergent-divergent is drawn position corresponding to buffering bitmap, completes the drafting of buffering bitmap;
When n is odd number:
As the distance x of mouse and i-th button center ibe 0, then described i-th button size reaches full-size value y max, definition y max=2w o;
As the distance x of mouse and i-th button center i=[nw o+ (n+1) w d]/2, then described i-th button size reaches minimum dimension value y min, definition y min=w o;
By calculating zoom factor m i=kx islope k and constant b in+b,
Thus obtain n when being odd number, participate in the size y of each button after gradual change of gradual change i;
As mouse and the distance x of wherein any button center i> [nw o+ (n+1) w dduring]/2, this button does not participate in gradual change;
The button not participating in gradual change is directly copied to from button bitmap position corresponding on buffering bitmap, for the button participating in gradual change, the button after its convergent-divergent is drawn position corresponding to buffering bitmap, completes the drafting of buffering bitmap.
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CN103970422A (en) * 2014-05-26 2014-08-06 深圳市中兴移动通信有限公司 Screen transparency automatic changing method of mobile terminal and mobile terminal
CN110569453B (en) * 2018-03-27 2021-10-15 阿里巴巴(中国)有限公司 Path blurring method and device based on canvas element

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Address after: 350000 6, No. 1 Innovation Park, No. 3 east science and technology road, Minhou street, Minhou, Fuzhou.

Patentee after: Returnstar Interactive Technology Group Co., Ltd.

Address before: 350000 Building 8, Gulou garden, Citrus Industrial Park, 618 Jinshan Road, Jianxin Town, Cangshan District, Fuzhou, Fujian, China

Patentee before: Returnstar Interactive Technology Group Co., Ltd.