CN103035018A - Simple and quick skin construction technology - Google Patents

Simple and quick skin construction technology Download PDF

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Publication number
CN103035018A
CN103035018A CN201210529011XA CN201210529011A CN103035018A CN 103035018 A CN103035018 A CN 103035018A CN 201210529011X A CN201210529011X A CN 201210529011XA CN 201210529011 A CN201210529011 A CN 201210529011A CN 103035018 A CN103035018 A CN 103035018A
Authority
CN
China
Prior art keywords
summit
bone
skin
tabulation
vertex
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201210529011XA
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Chinese (zh)
Inventor
不公告发明人
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Dalian Chuangda Technology Trade Market Co Ltd
Original Assignee
Dalian Chuangda Technology Trade Market Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Dalian Chuangda Technology Trade Market Co Ltd filed Critical Dalian Chuangda Technology Trade Market Co Ltd
Priority to CN201210529011XA priority Critical patent/CN103035018A/en
Publication of CN103035018A publication Critical patent/CN103035018A/en
Pending legal-status Critical Current

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Abstract

The invention relates to the field of computer graphics, in particular to skin construction technology aiming at low polygons. Aiming at the character that graphic designers need to carry out 100 percent control to vertex effect in the low polygons, the invention provides the quick skin construction technology. According to the quick skin construction technology, development time of the graphic designers is greatly shortened. Compared with high polygon models, the edges of the low polygons are smoother, a plurality of bones are needed to influence a vertex, then a plurality of indicators pointing at bones influencing the vertex need to be stored for each vertex, and therefore an inverse transformation vertex can not be stored in advance.

Description

A kind of dermal composition technology of Simple fast
Technical field
The present invention relates to the computer graphics field, more particularly, is a kind of dermal composition technology.
Background technology
Along with the development of online game, promote rendering efficiency and become more and more important.Because the player is more and more higher to the requirement of the view effect of game, so, for some model and scenes that does not need large accuracy of measurement, will be optimized.
Promoting more direct way of frame per second is to subtract face.Because a lot of models do not belong to player's focus, just can adopt the minimizing number of vertex to improve frame number.
Summary of the invention
Problem in view of prior art exists the present invention is directed to lower polygon, and in low polygon, the art designing need to carry out 100% characteristic of controlling to the summit effect, has proposed a kind of fast dermal composition technology, has greatly reduced art designing's development time.
To achieve these goals, the technical scheme that this law adopts is a kind of dermal composition technology of Simple fast, and concrete steps are as follows:
1) creates low polygonal model;
2) model is dwindled according to minimum ratio, and continue the skin stripping and slicing that these are little to less part, they are used as bone;
3) when all bones create complete after, just be presented a name that an additional numerical values arranged the same as skin, he will be used as bone by procedure identification;
4) get the solid of bone and with the source, summit in a large tabulation, every record in this tabulation all comprises the bone information that vertex position and this summit belong to;
5) for each summit on the skin, we seek the summit the most close with him in the bone tabulation, and the inverse matrix conversion is carried out by its most close summit in the skin summit, and this just transforms to the skin summit in the local coordinate system of bone;
6) index and pointer that points to the bone that affects it of original vertices tabulation also stored in the source, summit of conversion in the temporary table of an accumulation, and what affect its bone has a counter to record the summit number of his conversion.
Method of the present invention is quick and simple, and is particularly useful for low polygon.For high polygon model, its edge is more level and smooth, just needs several bones affect a summit, need to store the pointer that a plurality of sensings affect its bone for each summit so for a long time, and this means can not pre-stored inverse transformation summit.
Embodiment
A kind of dermal composition technology of Simple fast, concrete steps are as follows:
1) creates low polygonal model;
2) model is dwindled according to minimum ratio, and continue the skin stripping and slicing that these are little to less part, they are used as bone;
3) when all bones create complete after, just be presented a name that an additional numerical values arranged the same as skin, he will be used as bone by procedure identification;
4) get the solid of bone and with the source, summit in a large tabulation, every record in this tabulation all comprises the bone information that vertex position and this summit belong to;
5) for each summit on the skin, we seek the summit the most close with him in the bone tabulation, and the inverse matrix conversion is carried out by its most close summit in the skin summit, and this just transforms to the skin summit in the local coordinate system of bone;
6) index and pointer that points to the bone that affects it of original vertices tabulation also stored in the source, summit of conversion in the temporary table of an accumulation, and what affect its bone has a counter to record the summit number of his conversion.

Claims (1)

1. the dermal composition technology of a Simple fast, concrete steps are as follows:
1) creates low polygonal model;
2) model is dwindled according to minimum ratio, and continue the skin stripping and slicing that these are little to less part, they are used as bone;
3) when all bones create complete after, just be presented a name that an additional numerical values arranged the same as skin, he will be used as bone by procedure identification;
4) get the solid of bone and with the source, summit in a large tabulation, every record in this tabulation all comprises the bone information that vertex position and this summit belong to;
5) for each summit on the skin, we seek the summit the most close with him in the bone tabulation, and the inverse matrix conversion is carried out by its most close summit in the skin summit, and this just transforms to the skin summit in the local coordinate system of bone;
6) index and pointer that points to the bone that affects it of original vertices tabulation also stored in the source, summit of conversion in the temporary table of an accumulation, and what affect its bone has a counter to record the summit number of his conversion.
CN201210529011XA 2012-12-11 2012-12-11 Simple and quick skin construction technology Pending CN103035018A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201210529011XA CN103035018A (en) 2012-12-11 2012-12-11 Simple and quick skin construction technology

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201210529011XA CN103035018A (en) 2012-12-11 2012-12-11 Simple and quick skin construction technology

Publications (1)

Publication Number Publication Date
CN103035018A true CN103035018A (en) 2013-04-10

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN201210529011XA Pending CN103035018A (en) 2012-12-11 2012-12-11 Simple and quick skin construction technology

Country Status (1)

Country Link
CN (1) CN103035018A (en)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101101673A (en) * 2007-06-29 2008-01-09 中国科学院计算技术研究所 Animal model hierarchical division method
CN101495200A (en) * 2006-06-26 2009-07-29 索尼在线娱乐有限公司 Creation of game-based scenes
US20090202159A1 (en) * 2006-04-20 2009-08-13 Telefonaktiebolaget Lm Ericsson (Publ) Image Processing

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090202159A1 (en) * 2006-04-20 2009-08-13 Telefonaktiebolaget Lm Ericsson (Publ) Image Processing
CN101495200A (en) * 2006-06-26 2009-07-29 索尼在线娱乐有限公司 Creation of game-based scenes
CN101101673A (en) * 2007-06-29 2008-01-09 中国科学院计算技术研究所 Animal model hierarchical division method

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
德洛拉: "《游戏编程精粹1》", 31 October 2004 *

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Application publication date: 20130410

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