CN102688596B - Method for controlling game process by utilizing pulling rod - Google Patents

Method for controlling game process by utilizing pulling rod Download PDF

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Publication number
CN102688596B
CN102688596B CN201110076973.XA CN201110076973A CN102688596B CN 102688596 B CN102688596 B CN 102688596B CN 201110076973 A CN201110076973 A CN 201110076973A CN 102688596 B CN102688596 B CN 102688596B
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game
pull bar
information
button
timing
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CN102688596A (en
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钟启明
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QINXIANG ELECTRONICS CO Ltd
International Games System Co Ltd
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QINXIANG ELECTRONICS CO Ltd
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Abstract

The invention discloses a method for controlling the game process by utilizing a pulling rod, wherein a pulling rod game machine table can execute one game software, and is provided with a first pulling rod and a second pulling rod; the first pulling rod and the second pulling rod generate the first pulling rod information and the second pulling rod information under the condition that a preset distance is wrenched, and the first pulling rod information and the second pulling rod information are transmitted to the pulling rod game machine table; the first pulling rod information and the second pulling rod information correspond to the first game character and the second game character in the game software; the pulling rod game machine table starts a timing unit for timing after executing the game software and displaying game pictures; within the first preset period when the timing unit times, whether the first pulling rod information or the second pulling rod information is received firstly is determined, if the first pulling rod information is received firstly, the first game character corresponding to the first pulling rod information is set to be an attack party, vice versa. Players can catch the attacking chance of the game character through wrenching the preset distance of the pulling rods on time.

Description

Utilize the method for pull bar control game flow process
Technical field
The present invention relates to utilize pull bar to control the method for game flow process, mainly that two groups of pull bars and button are set on a table of game player, the information that makes two groups of pull bars and button produce corresponds to respectively game roles different in the Games Software of this table of game player, allow the player can be in the given time, start launching an attack or defending of affiliated game role by pulling pull bar to preset distance, and carry out with the game role to another player launch an attack action or defence action by pressing corresponding button, for the manipulation game flow process of player's intuitive by pulling pull bar.
Background technology
In recent years, along with the lifting of quality of life, people more and more pay attention to stress-relieving activity, and the phase can meet amusement demand by suitable stress-relieving activity, and then discharge the pressure in life, because large-scale console Daepori is now arranged in size public place of entertainment, various places everywhere, and the variation of the game type (as: type of competing for speed, shooting type, type of action or battle fistfight type) more meet the amusement demand of different crowd, make people to gather a group of friends and together to play expediently, and then reach emotion communication and divert oneself from loneliness or boredom the objects such as time, therefore be deeply subject to youthfully to like, wherein especially to fight the game of fistfight type, not only lively rhythm smoothness, and handle simple, allow player only need to press the multiple buttons on table of game player, the role that can control in game fights fistfight mutually with different attack and defense actions, make player can see through each other the phychology of competition, experience more consumingly the entertainment effect of game, therefore be extensively subject to youthfully to like, and luxuriant be main flow in big game board.
But the table of game player of aforesaid battle fistfight type still has some disappearances; For example, opponent's game role of handling game role and another player manipulation of oneself selecting as player is to wartime, player's many can the resting on the game picture of table of game player of sight, with in response to opponent's game role dynamically, direct game role carries out the action of launching an attack or defending at any time, therefore Chang Rongyi because of sight false touch button can't be obtained, causes game role to be defeated because of the mistake of offending and defending; For avoiding false touch button, player often must divert one's attention to concentrate one's gaze on button place, with the tram of confirming button, so will to destroy consistency and the fluency of playing and carrying out, and reduce the play excitement of player to game; Therefore,, for being unfamiliar with the player of control mode or the beginner of game, the inconvenience design that multiple buttons are only set on table of game player has reduced the enjoyment of battle FTG on the contrary, has caused the loss of game population.
Known in sum, current battle FTG still has disappearance, and cannot provide player to be convenient to the game environment of manipulation, therefore, how for the problem of tradition battle FTG, design a kind of more suitable method for gaming, allow the player can be by pulling pull bar, intuitive ground manipulation game role, make player's sight need not leave game picture, be continuable game, start launching an attack or defending of game role by pull bar being pulled to a preset distance, avoid player must divert one's attention to concentrate one's gaze on the problem at button place, and the problem of player's higher game achievement because false touch button cannot obtain, become current game design dealer and urgently think the key subjects that solve.
Because fight now the mode of playing of FTG, still cannot meet player's demand, therefore, inventor is through the permanent research and experiment of making great efforts, finally development and Design goes out a kind of method of utilizing pull bar control game flow process of the present invention, to by appearance of the present invention, and can effectively solve aforesaid problem, the game environment that makes dealer can provide game player to be convenient to manipulation, and then improve dealer's the market competitiveness.
Summary of the invention
An object of the present invention, be to provide a kind of method of utilizing pull bar control game flow process, the method is applied to a pull bar table of game player, this pull bar table of game player comprises a board body, one first pull bar, one first button, one second button, one second pull bar, one the 3rd button and one the 4th button, wherein this board body is provided with a CPU, one storage element, one display unit and a timing unit, this CPU is electrically connected to respectively this storage element, display unit and timing unit, this storage element is installed a Games Software, this CPU can be carried out this Games Software, and show game picture on this display unit, this first pull bar, the first button and the second button are electrically connected mutually with this board body respectively, and the information producing all corresponds to one first game role in this Games Software, this first pull bar can produce one first pull bar information in the situation that being pulled a preset distance, this first button and the second button can produce respectively one first action message and one second action message in the situation that being pressed, this second pull bar, the 3rd button and the 4th button are electrically connected mutually with this board body respectively, and the information producing all corresponds to one second game role in this Games Software, this second pull bar can produce one second pull bar information in the situation that being pulled a preset distance, the 3rd button and the 4th button can produce respectively one the 3rd action message and one the 4th action message in the situation that being pressed, the method makes this CPU carry out this Games Software, and show after game picture on this display unit, start this timing unit and carry out timing, within this one first scheduled period of timing unit timing, this CPU can judge whether first to receive this first pull bar information or the second pull bar information, and judging first receive this first pull bar information in the situation that, this first game role is set as to attacker, and this second game role is set as to defender, again, judge whether to receive this first action message or the second action message, and in the situation that receiving this first action message, make this attacker carry out the first action of launching an attack, and judge whether to receive the 3rd action message, judging receive the 3rd action message in the situation that, this CPU can make this defender carry out the first defence action, and on this game picture, show that launch an attack failure or this defender of this attacker defends successful information, or judging do not receive the 3rd action message in the situation that, on this game picture, show that this attacker launches an attack successfully or this defender defends failed information, be set to attacker at this first game role, this second game role is set to defender, and receive in the situation of this second action message, this CPU can make this attacker carry out the second action of launching an attack, and judge whether to receive the 4th action message, judging receive the 4th action message in the situation that, make this defender carry out the second defence action, and on this game picture, show that launch an attack failure or this defender of this attacker defends successful information, or judging do not receive the 4th action message in the situation that, on this game picture, show that this attacker launches an attack successfully or this defender defends failed information.
Another object of the present invention, can start launching an attack or defending of game role by pulling pull bar for player, and carry out with the game role to another player launch an attack action or defence action by pressing corresponding button, and launching an attack or defending the higher game achievement of acquisition in successful situation; Because player must be by pulling pull bar one preset distance, can start launching an attack or defending of game role, therefore easy false touch button can avoid player to play on traditional game board time, and cannot obtain the problem of higher game achievement, and because the method is for the manipulation game flow process of player's intuitive by pulling pull bar, make player's sight need not leave the display unit of this board body, be continuable game, therefore can significantly promote consistency and fluency that game is carried out, and then increase the excitement of playing of player to game.
For can be to the object of the invention, technical characterictic and effect thereof, do further understanding and understand, hereby coordinate graphicly for embodiment, be described in detail as follows:
Brief description of the drawings
Fig. 1 is the disclosed pull bar table of game player of the present invention schematic diagram;
Fig. 2 is block hardware diagram of the present invention;
Fig. 3 is a game picture schematic diagram of the present invention;
Fig. 4 is another game picture schematic diagram of the present invention;
Fig. 5 is another game picture schematic diagram of the present invention;
Fig. 6 A is the flow chart one of a preferred embodiment of the present invention;
Fig. 6 B is the flowchart 2 of a preferred embodiment of the present invention; And
Fig. 7 is another game picture schematic diagram again of the present invention.
[main element symbol description]
Pull bar table of game player ... 10
Board body ... 11
The first pull bar ... 12
The first button ... 13
The second button ... 14
The second pull bar ... 15
The 3rd button ... 16
The 4th button ... 17
CPU ... 111
Storage element ... 112
Display unit ... 113
Timing unit ... 114
Games Software ... 115
The first game role ... 116
The second game role ... 117
Detailed description of the invention
In actual life, boxing or Wushu competition are the fistfight races that mass society masses are easier to touch, in every fistfight match, player is invariably teeth and nail towards opponent's weakness, such as head, chest, belly or joint offensive attack, in the hope of opponent is knocked down to win, in the time that opponent faces player's onslaught, not to try to be the first to attack player's weakness, defend exactly the weakness of self with all strength, then wait for the machine that can win, therefore, in real fistfight match, the selection of opportunity, attack pattern and defense mechanism has often determined the victory or defeat between player and opponent, therefore, battle FTG is now simulated aforesaid state to game environment completely, but for game beginner or be unfamiliar with the player of control mode, because table of game player only provides multiple buttons for manipulation game, therefore cannot or not understanding is completely in due course sequentially press multiple buttons carry out launch an attack or defend action, disorderly touch the button and only can one hide ground, therefore, inventor is the game mode for common player, design a kind of method of utilizing pull bar control game flow process of the present invention, mainly be to provide one of the game player game environment of hommization more, make player in the process of fighting FTG, can be by pulling pull bar the manipulation game flow process of intuitive.
Refer to shown in Fig. 1 and Fig. 2, in a preferred embodiment of the present invention, the method is applied to a pull bar table of game player 10, this pull bar table of game player 10 comprises a board body 11, one first pull bar 12, one first button 13, one second button 14, one second pull bar 15, one the 3rd button 16 and one the 4th button 17, wherein this board body 11 is provided with a CPU 111, one storage element 112, one display unit 113 and a timing unit 114, this CPU 111 is electrically connected to respectively this storage element 112, display unit 113 and timing unit 114, one Games Software 115 is installed in this storage element 112, in this Games Software 115, be provided with at least two game roles, in the present embodiment, be taking the first game role 116 and the second game role 117 as example (as shown in Figure 3), describe, this CPU 111 can be carried out this Games Software 115, and show game picture on this display unit 113, in actual applying, dealer can be because of different game contents, and this Games Software 115 is designed to be provided with multiple game roles.
Refer to again shown in Fig. 1 and Fig. 2, this first pull bar 12, the first button 13 and the second button 14 are electrically connected mutually with this board body 11 respectively, and the information producing all corresponds to one first game role 116 (as shown in Figure 3) in this Games Software 115, this first pull bar 12 can produce one first pull bar information in the situation that being pulled a preset distance, this first button 13 and the second button 14 can produce respectively one first action message and one second action message in the situation that being pressed, this second pull bar 15, the 3rd button 16 and the 4th button 17 are electrically connected mutually with this board body 11 respectively, and the information producing all corresponds to one second game role 117 (as shown in Figure 3) in this Games Software 115, this second pull bar 15 can produce one second pull bar information in the situation that being pulled a preset distance, the 3rd button 16 and the 4th button 17 can produce respectively one the 3rd action message and one the 4th action message in the situation that being pressed.
Refer to shown in Fig. 2 and Fig. 3, this CPU 111 is being carried out after this Games Software 115, can on this display unit 113, show game picture and menu (as: game role type menu, scene menu), select the game role of institute's wish manipulation and the scene that game is carried out for player, play as example taking one first player and one second player below, describe: when this two player selectes this first game role 116 and the second game role 117 (in the present embodiment respectively, this first player is by this first pull bar 12, the first button 13 and the second button 14 manipulate this first game role 116, this second player is by this second pull bar 15, the 3rd button 16 and the 4th button 17 manipulate this second game role 117), and jointly select after a scene of game, this CPU 111 can enter game content, and on display unit 113, demonstrate real-time situation, start this timing unit 114 simultaneously and carry out timing, in the present embodiment, this timing unit 114 carries out timing in the mode of countdowning, but its timing mode is not as limit, within these 114 one first scheduled periods of timing of timing unit (as: current zero count be zero during), this two player pulls a preset distance by the first pull bar 12 of its manipulation and the second pull bar 15 respectively, this first pull bar 12 and the second pull bar 15 can produce respectively the first pull bar information and the second pull bar information, and produced information is sent to this CPU 111, this CPU 111 can be zero at current zero count, judge whether first to receive this first pull bar information or the second pull bar information, and the corresponding game role of pull bar information of first receiving is set as to attacker, and another game role is set as to defender, for example, if this CPU 111 is judged and is first received this first pull bar information, the first corresponding this first pull bar information game role 116 can be set as to attacker, and this second game role 117 is set as to defender, afterwards, this first player can select to press this first button 13 or the second button 14, to produce corresponding one first action message or one second action message and to be transmitted to this CPU 111, because the first game role 116 of this first player manipulation is set to attacker, therefore this CPU 111 can be according to the first action message or the second action message received, this attacker (the first game role 116) is carried out corresponding to launch an attack action (as: strike) or corresponding to the second for the second action message action (as: shooting) of launching an attack of the first for the first action message, at the same time, this second player also can select to press the 3rd button 16 or the 4th button 17, to produce corresponding one the 3rd action message or one the 4th action message and to be transmitted to this CPU 111, because the second game role 117 of this second player manipulation is set to defender, therefore this CPU 111 can be according to the 3rd action message or the 4th action message received, this defender (the second game role 117) is carried out corresponding to the first for the 3rd action message and defend action (as: anti-strike) or the anti-action of a second (as: anti-shooting) corresponding to the 4th action message.
From the above, refer to shown in Fig. 2 and Fig. 4, within these 114 one second scheduled periods of timing of timing unit (as, during latter the 3rd second of zero count to zero), if this CPU 111 is received this first action message, this CPU 111 can make this attacker (the first game role 116) carry out the first action (as: strike) of launching an attack, and judges whether to receive the 3rd action message, if receive the 3rd action message, this CPU 111 can make this defender (the second game role 117) carry out the first defence action (as: anti-strike), due in the setting of this Games Software, this the first defence action (anti-strike) can be defendd the first action (strike) of launching an attack, when the first defence action of moving is launched an attack in this defender (the second game role 117) execution corresponding to the first, represent that this defender (the second game role 117) defends successfully, meaning i.e. this attacker (the first game role 116) is launched an attack unsuccessfully, now, this CPU 111 can show the information of this attacker (the first game role 116) failure of launching an attack on the game picture of this display unit 113, or this defender (the second game role 117) defends successful information (as shown in Figure 4), in like manner, if this CPU 111 is received this second action message, this CPU 111 can make this attacker (the first game role 116) carry out the second action (as: shooting) of launching an attack, and judges whether to receive the 4th action message, if receive the 4th action message, this CPU 111 can make this defender (the second game role 117) carry out the second defence action (as: anti-shooting), due in the setting of this Games Software, this the second defence action (anti-shooting) can be defendd the second action (shooting) of launching an attack, when the second defence action of moving is launched an attack in this defender (the second game role 117) execution corresponding to the second, represent that equally this defender (the second game role 117) defends successfully, meaning i.e. this attacker (the first game role 116) is launched an attack unsuccessfully, now, this CPU 111 also can show the information of this attacker (the first game role 116) failure of launching an attack on the game picture of this display unit 113, or this defender (the second game role 117) defends successful information, at this not separately with graphic explanation.
Otherwise, refer to shown in Fig. 2 and Fig. 5, when this first game role 116 is set to attacker, this second game role 117 is set to defender, and in these 114 one second scheduled periods of timing of timing unit (as, latter the 3rd second of zero count to zero), if this CPU 111 is received this first action message, this CPU 111 can make this attacker (the first game role 116) carry out the first action (as: strike) of launching an attack, and judges whether to receive the 3rd action message, if do not receive the 3rd action message, represent that this second player may have little time to press the 3rd button 16 within the second scheduled period, or wrong other button of pressing, make defender's (the second game role 117) cannot carry out the first defence action (as: anti-strike), due in the setting of this Games Software, only there is this first defence action (anti-strike) can defend the first action (strike) of launching an attack, therefore when this attacker (the first game role 116) carries out the first action of launching an attack, and when defender's (the second game role 117) cannot carry out the first defence action, represent that this attacker (the first game role 116) launches an attack successfully, meaning i.e. this defender (the second game role 117) is defendd unsuccessfully, now, this CPU 111 can show this attacker (the first game role 116) successful information of launching an attack on the game picture of this display unit 113, or this defender (the second game role 117) defends failed information, in like manner, if this CPU 111 is received this second action message, this CPU 111 can make this attacker (the first game role 116) carry out the second action (as: shooting) of launching an attack, and judges whether to receive the 4th action message, if do not receive the 4th action message, represent that this second player may have little time to press the 4th button 17 within the second scheduled period, or wrong other button of pressing, make defender's (the second game role 117) cannot carry out the second defence action (as: anti-shooting), due in the setting of this Games Software, only there is this second defence action (anti-shooting) can defend the second action (shooting) of launching an attack, therefore when this attacker (the first game role 116) carries out the second action of launching an attack, and when defender's (the second game role 117) cannot carry out the second defence action, represent that equally this attacker (the first game role 116) launches an attack successfully, meaning i.e. this defender (the second game role 117) is defendd unsuccessfully, now, this CPU 111 can show this attacker (the first game role 116) successful information of launching an attack equally on the game picture of this display unit 113, or this defender (the second game role 117) defends failed information, at this not separately with graphic explanation.
So, refer to again Fig. 1, shown in Fig. 2 and Fig. 3, taking the first player of selecting this first game role 116 as example, this first player can start launching an attack or defending of this first game role 116 by pulling this first pull bar 12, and by pressing corresponding the first button 13 or the second button 14, carry out with the second game role 117 to the second player launch an attack action or defence action, make this pull bar table of game player 10 (as: pull the first pull bar 12 according to the first player's operation, press the first button 13 or the second button 14) and game situation (as: the first game role 116 is launched an attack or is defendd successfully, failure), launch an attack successfully and produce in real time corresponding game role, failure or defend successfully, failed information, and demonstration display unit 113 thereon, make the first player launch an attack or to defend the higher game achievement of smooth acquisition in successful situation at the first game role 116, make the phychology that can see through competition between first and second player, experience more consumingly the entertainment effect of game.
Refer to shown in Fig. 2 and Fig. 6 A, Fig. 6 B, for knowing the process step of the method for expressing this case, below hereby taking the handling procedure of CPU 111 as example, this CPU 111 is being carried out this Games Software 115, and on this display unit 113, show after game picture, can carry out the following step:
(201) start this timing unit 114 and carry out timing, enter step (202);
(202) within these 114 one first scheduled periods of timing of timing unit, judge whether first to receive this first pull bar information, if so, enter step (203), if not, enter step 213;
(203) this first game role 116 is set as to attacker, and this second game role 117 is set as to defender, enter step (204);
(204) within these 114 one second scheduled periods of timing of timing unit, judge whether to receive this first action message, if so, enter step (205), if not, enter step (208);
(205) make this attacker carry out the first action of launching an attack, and judge whether to receive the 3rd action message, if so, enter step (206), if not, enter step (207);
(206) make this defender carry out the first defence action, and on this game picture, show that launch an attack failure or this defender of this attacker defends successful information;
(207) on this game picture, show that this attacker launches an attack successfully or this defender defends failed information;
(208) judge whether to receive this second action message, if so, enter step (209), if not, enter step (212);
(209) make this attacker carry out the second action of launching an attack, and judge whether to receive the 4th action message, if so, enter step (210), if not, enter step (211);
(210) make this defender carry out the second defence action, and on this game picture, show that launch an attack failure or this defender of this attacker defends successful information;
(211) on this game picture, show that this attacker launches an attack successfully or this defender defends failed information;
(212) on this game picture, show that launch an attack failure or this defender of this attacker defends successful information;
(213) judge whether first to receive this second pull bar information, if so, enter step (214), if not, enter step (203);
(214) this second game role 117 is set as to attacker, and this first game role 116 is set as to defender, enter step (215);
(215) within these 114 one second scheduled periods of timing of timing unit, judge whether to receive the 3rd action message, if so, enter step (216), if not, enter step (219);
(216) make this attacker carry out the first action of launching an attack, and judge whether to receive this first action message, if so, enter step (217), if not, enter step (218);
(217) make this defender carry out the first defence action, and on this game picture, show that launch an attack failure or this defender of this attacker defends successful information;
(218) on this game picture, show that this attacker launches an attack successfully or this defender defends failed information;
(219) judge whether to receive the 4th action message, if so, enter step (220), if not, enter step (223);
(220) make this attacker carry out the second action of launching an attack, and judge whether to receive this second action message, if so, enter step (221), if not, enter step (222);
(221) make this defender carry out the second defence action, and on this game picture, show that launch an attack failure or this defender of this attacker defends successful information;
(222) on this game picture, show that this attacker launches an attack successfully or this defender defends failed information; And
(223) on this game picture, show that launch an attack failure or this defender of this attacker defends successful information.
Taking current the first player who plays as example, by aforementioned flow process, this CPU 111 can be judged the first player rapidly whether within these 114 first scheduled periods of timing of timing unit, exactly this first pull bar 12 is pulled to a preset distance, start according to this attack or the defence (being set as attacker or defender) of this first game role 116, and judging attacker's the success or not of launching an attack, or after defender's defence success or not, relevant information is presented on game picture, making the first player not only need not one hide ground disorderly touches the button, also the button place of must not diverting one's attention to concentrate one's gaze on, only need this first pull bar 12 to pull a preset distance, can manipulate this first game role 116 in intuitive ground, and smoothness is successfully played, and experience the entertainment effect of game by the success or failure of the first game role 116 attacking and defending performances, only, aforesaid flow process is only an implementing procedure figure of the present invention, part steps is wherein when changing according to dealer's demand, be not limited with person described in this enforcement, separately, in the present embodiment, this CPU 111 still can be within this one first scheduled period of timing unit timing, the information of informing of sending is given this display unit 113, so, this display unit 113 can show one and inform state on game picture, for example: flash the cresset of countdowning, can learn to the opportunity of pulling pull bar for player.
From the above, in the present embodiment, when in these 114 one first scheduled periods of timing of timing unit, and this CPU 111 is not received in the situation of this first pull bar information and the second pull bar information, this CPU 111 can directly be set as attacker by this first game role 116, and this second game role 117 is set as to defender, but, in actual applying, this CPU 111 still can be at random by this two game role 116,117 wherein one be set as attacker, and another game role is set as to defender, to proceed the flow process of playing, separately, start timing until before the first scheduled period at this timing unit 114, this CPU 111 still can continue to judge whether to receive pull bar information, and in the situation that receiving pull bar information, judge whether pull bar information is this first pull bar information, if, enter step (214), this CPU 111 can be set as defender by the first game role 116 corresponding to the first pull bar information, and this second game role 117 is set as to attacker, if not, represent that the pull bar information that this CPU 111 is received is this second pull bar information, and enter step (203), this CPU 111 can be set as defender by the second game role 117 corresponding to the second pull bar information, and this first game role 116 is set as to attacker, by aforementioned flow process, this CPU 111 can be by continuing to judge whether to receive pull bar information, judge rapidly and whether have player to start timing until before the first scheduled period at this timing unit 114, pull bar has been pulled to a preset distance (meaning pulls pull bar too early), and the game role according to this this player being manipulated is set as defender, because another player does not pull its pull bar too early, the game role that therefore can manipulate by self is set to attacker and gets the mastery, so can increase the stimulation enjoyment of game, make players concentrate in game more absorbedly, obtain by pulling on time pull bar the achievement of preferably playing.
Refer to again shown in Fig. 2 and Fig. 5, when showing this attacker (the first game role 116) on the game picture of this display unit 113, this CPU 111 launches an attack after successful information, this CPU 111 can add up to demonstrate on the game picture of this display unit 113 number of times of this attacker (the first game role 116) successful information of launching an attack, and reach a predetermined quantity (as: 3 times) at the demonstration cumulative number of this attacker (the first game role 116) successful information of launching an attack, and in this 3rd scheduled period of timing unit 114 timing 1 (as, on the game picture of this display unit 113, show and launch an attack after successful information in 3 seconds) situation under, if this CPU 111 is received this first pull bar information, this CPU 111 can be as shown in Fig. 2 and Fig. 7, on the game picture of this display unit 113, show that this attacker (the first game role 116) promotes the information of grade, meaning, when this attacker (the first game role 116) promotes after grade, its performed the first corresponding to the first action message launch an attack action (as: strike) or corresponding to the second of the second action message launch an attack action (as: shooting) power grade also by with lifting, again to carry out action (as: strike) or the second action (as: shooting) of launching an attack of launching an attack of this first this attacker (the first game role 116), and this attacker (the first game role 116) launches an attack in successful situation, make this first player obtain smoothly more last time launching an attack successfully higher game achievement, so can increase the stimulation enjoyment of game, make the phychology that can see through competition between first and second player, experience more consumingly the entertainment effect of game.
Known in sum, taking the first player as example, because this first player must be by pulling a preset distance by this first pull bar 12, can start attack or the defence of this first game role 116, therefore easy false touch button can avoid playing on traditional game board time, and cannot obtain the problem of higher game achievement, and carry out the manipulation game flow process of intuitive by pulling these the first pull bar 12 to one preset distances for this first player due to method of the present invention, make this first player's sight need not leave the display unit 113 of this board body 11, be continuable game, therefore can significantly promote consistency and fluency that game is carried out, and then increase this first player to the excitement of playing of playing.So, method of the present invention can be applied on current existing computer hardware, reduces dealer and changes the cost of hardware, and the game environment of the intimate and hommization of one of player can be provided, effectively consolidate the loyalty of player to game, and then can keep dealer's the market competitiveness.
Press, embodiments of the invention vocabulary used is only for narration, should not be considered as restriction of the present invention, separately, although embodiments of the invention and graphic in, simple element title and annexation are only enumerated, but only for convenience of description, allow the practitioner of general masses or this skill can understand according to this essence and the main idea of disclosure of the present invention, and be not only defined as above-mentioned hardware system structure, in reality is implemented, be familiar with this field skill personage when grasping after technical characterictic of the present invention, utilize other type of play, structure, device, System and method for is realized, for example timing unit and CPU are integrated mutually, or multiple timing units are set, thereby reach object of the present invention, therefore, the interest field that the present invention advocates, be not limited to this, press all this skill personages that is familiar with, according to the disclosed technology contents of the present invention, can think easily and equivalence change, all should belong to and not depart from protection category of the present invention.

Claims (4)

1. one kind is utilized the method for pull bar control game flow process, be applied to a pull bar table of game player, this pull bar table of game player comprises a board body, one first pull bar, one first button, one second button, one second pull bar, one the 3rd button and one the 4th button, wherein this board body is provided with a CPU, one storage element, one display unit and a timing unit, this CPU is electrically connected to respectively this storage element, display unit and timing unit, this storage element is installed a Games Software, this CPU can be carried out this Games Software, and show game picture on this display unit, this first pull bar, the first button and the second button are electrically connected mutually with this CPU respectively, and the information producing all corresponds to one first game role in this Games Software, this first pull bar can produce one first pull bar information in the situation that being pulled a preset distance, this first button and the second button can produce respectively one first action message and one second action message in the situation that being pressed, this second pull bar, the 3rd button and the 4th button are electrically connected mutually with this CPU respectively, and the information producing all corresponds to one second game role in this Games Software, this second pull bar can produce one second pull bar information in the situation that being pulled a preset distance, the 3rd button and the 4th button can produce respectively one the 3rd action message and one the 4th action message in the situation that being pressed, it is characterized in that, the method makes this CPU carry out this Games Software, and show after game picture on this display unit, carry out the following step:
Start this timing unit and carry out timing;
Within this one first scheduled period of timing unit timing, judge whether first to receive this first pull bar information or the second pull bar information;
Judging first receive this first pull bar information in the situation that, this first game role is set as to attacker, and this second game role is set as to defender;
Within this one second scheduled period of timing unit timing, judge whether to receive this first action message or the second action message;
Judging receive this first action message in the situation that, making this attacker carry out the first action of launching an attack, and judge whether to receive the 3rd action message; And
Judging receive the 3rd action message in the situation that, making this defender carry out the first defence action, and on this game picture, showing that launch an attack failure or this defender of this attacker defends successful information; Or judging do not receive the 3rd action message in the situation that, on this game picture, show that this attacker launches an attack successfully or this defender defends failed information.
2. the method for claim 1, wherein still comprises the following steps:
Within this 3rd scheduled period of timing unit timing 1, judge whether to receive this first pull bar information or the second pull bar information; And
Judging receive this first pull bar information in the situation that, on this game picture, show that this first game role promotes the information of grade, or judging receive this second pull bar information in the situation that, on this game picture, show that this second game role promotes the information of grade.
3. method as claimed in claim 1 or 2, wherein this CPU is within this first scheduled period of this timing unit timing, and the information of informing that still can transmit is given this display unit.
4. method as claimed in claim 3, wherein this timing unit is with mode timing reciprocal.
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CN105976650A (en) * 2016-06-30 2016-09-28 小天才科技有限公司 Method and device for learning subtraction
CN106984044B (en) * 2017-03-03 2020-09-01 网易(杭州)网络有限公司 Method and equipment for starting preset process

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CN1202382A (en) * 1997-06-16 1998-12-23 科乐美股份有限公司 Competitive video game apparatus, method of playing video game, and computer-readable recording medium
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CN101376060A (en) * 2007-08-29 2009-03-04 史克威尔·艾尼克斯股份有限公司 Device for providing and managing game

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CN101376060A (en) * 2007-08-29 2009-03-04 史克威尔·艾尼克斯股份有限公司 Device for providing and managing game

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