CN101981589B - System and method for creating, editing, and sharing video content relating to video game events - Google Patents

System and method for creating, editing, and sharing video content relating to video game events Download PDF

Info

Publication number
CN101981589B
CN101981589B CN200980110541.7A CN200980110541A CN101981589B CN 101981589 B CN101981589 B CN 101981589B CN 200980110541 A CN200980110541 A CN 200980110541A CN 101981589 B CN101981589 B CN 101981589B
Authority
CN
China
Prior art keywords
video
event
user
video segment
stored
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN200980110541.7A
Other languages
Chinese (zh)
Other versions
CN101981589A (en
Inventor
内森·皮尔斯
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment America LLC
Original Assignee
Sony Computer Entertainment America LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US12/305,623 external-priority patent/US8856225B2/en
Application filed by Sony Computer Entertainment America LLC filed Critical Sony Computer Entertainment America LLC
Publication of CN101981589A publication Critical patent/CN101981589A/en
Application granted granted Critical
Publication of CN101981589B publication Critical patent/CN101981589B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation; Time management
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/854Content authoring
    • H04N21/8549Creating video summaries, e.g. movie trailer

Landscapes

  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Multimedia (AREA)
  • Strategic Management (AREA)
  • Tourism & Hospitality (AREA)
  • General Business, Economics & Management (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Computer Security & Cryptography (AREA)
  • Physics & Mathematics (AREA)
  • Entrepreneurship & Innovation (AREA)
  • General Physics & Mathematics (AREA)
  • Economics (AREA)
  • Theoretical Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • Databases & Information Systems (AREA)
  • Primary Health Care (AREA)
  • Signal Processing (AREA)
  • Data Mining & Analysis (AREA)
  • General Health & Medical Sciences (AREA)
  • Operations Research (AREA)
  • Quality & Reliability (AREA)
  • Information Transfer Between Computers (AREA)
  • Television Signal Processing For Recording (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

Systems and methods are provided for at least partially automating generation of video clips chronicling a character's interaction with a video game. The same may combine automatic video clip generation with automatic or user-generated and/or user-edited or created narrative. Multiple video clips may be combined into a video reel prior to or subsequent to uploading the same to a file-sharing site. The video game may be a massive multiplayer online role-playing game.

Description

For the system and method creating, edit with share the video content relevant with video-game event
the cross reference of related application
This application claims on January 25th, 2008 submit to be entitled as " Automatic Gaming VideoHighlights Reel " and sequence number is the right of priority of the U.S. Provisional Patent Application of 61/062,309.
The application be on Dec 18th, 2008 submit to be entitled as " System and Method ofAutomatic Entry Creation For Blogs, Web Pages Or File Sharing Sites Based onGame Events " and sequence number is 12/305, the part of the U.S. Patent application of 623 continues, its be on January 29th, 2008 submit to sequence number be the international patent application of PCT/US2008/052362 371 and require on January 25th, 2008 submit to be entitled as " Automatic Gaming VideoHighlights Reel " and sequence number is 61/062, the U.S. Provisional Patent Application of 309 and on January 29th, 2007 submit to be entitled as " Auto-Blogs " and sequence number is 60/898, the right of priority of the U.S. Provisional Patent Application of 359.
All earlier applications are all and overallly by reference to combine therewith by assignee of the present invention.
Background technology
The player comprising the video-game of multiplayer and other multi-user systems wishes at least interestedly in many ways to publicize its achievement and achievement to friend and other for a long time.Such as, list that arcade game comprises traditionally " high score ", high score user thus can by its initials input list, if its mark is one of reached high score.
Above comprising by reference and the other system of system disclosed in the application combined provides and automatically generates the content relevant with the game role of player or game process (gameplay).Then the content generated is uploaded to individual blog or social network site.
The most vividly one of the description achieved game is the description that video provides, and video file-sharing site comprises many fragments relevant with video-game.Previously be used for generating the mode of these fragments normally manual, not intuitively and be mainly suitable for advanced level user.Specifically, the advanced level user of video-game often manually have recorded the grand or interesting event occurred during game process, is then uploaded to video sharing site, such as, and Crackle tM.Some in these videos are very popular, even popular, as notorious " leeroyJenkins " video going out large mistake about on-line session.This video is made up, but the event as described event often occurs.Because they are emergency, so there is no participant at recording of video.
Summary of the invention
Disclose for realizing for preserving and sharing the apparatus and method of the technology of the online event of impromptu event from comprising manual recording technique and missing.In one implementation, player is used as the equipments of recording in thread environment of the game on line part of such as MMOPRG (MMORPG) and so on, and game on line is such as that Sony Online Entertainment Llc provides (everquest).Equipments of recording automatically record the video from game on line when game on line is carried out, and based on one group of parameter (such as mating the event of the preassigned defined by player and/or game provider) and/or inputted the paragraph selecting to store by user.In the former case, the paragraph stored comprises the part recorded before the event.In the later case, the part that the paragraph stored records before being included in user's input.Then player can check stored video, edits the video that stores, and with friend's sharing video frequency (such as, by Email, file-sharing or the server uploading to such as video sharing service and so on).
In particular, system and method provides the intuitive manner for catching the video segment (video clip) relevant with game process easily, and allows automatic and manual seizure to trigger.No matter triggering is automatic or manual, and the present invention stores the game process of last some seconds, the game process of such as 5-10 second, but the amount stored can change based on power system capacity.When manual triggers, if player recognizes the event that there occurs and wish it to be carried out to videograph, so player such as carrys out manual actuation logging software via the button in game or keyboard hot key.The game process of last some seconds and going game process before this activation makes to store and triggers, until player stops record.Record also can stop based on the generation of the event of coupling preassigned automatically.When automatically triggering, one or more standard is set up, and these standards are activation record when occurring, and comprises the game process of the previous time section (such as some seconds) before the standard that is stored in occurs.Suitable standard can be that player role (" PC ") is such as, with selected non-player role (" NPC ", the such as enemy of " group's war old strange (Raid Boss) " and so on) belligerent.In this case, record may based on user's input or based on such as fighting the end time (such as all groups war old strange to be defeated or all player roles in group are defeated) and so on automatic standard and stop.
After recording, various post-processed action can occur.Such as, if event relate to more than one player, so each camera view can be sewed up as " video spool (the video reel) " from different player by system, checks event from different perspectives to allow spectators.System can be sewed up as the video spool event relevant with one or more friends of player (if system can access " preservation friend " or " group " list).System can also be included in the title of video segment or spool and transition (transition) (comprising the title of trade council (guild) and role) wherein.May wish many different modes of the event of checking according to player, other changes many are possible.Alternative implementation comprises can at the original video record of server side or client-side capture events.
After post-processed action (if any), user interface can provide Upload Screen so that its video is posted to file sharing sites etc. automatically to player, such as Crackle tM.Title, description and one group of label can be filled automatically, and can be edited by player, if desired.
On the one hand, the present invention is devoted to a kind of system of the video segment for automatically recording and be stored in event in video-game.This system comprises the buffer memory of the video scene for the event in buffered video game, and is configured to receive from user the load module showing video segment start instruction to be stored.One receives described start instruction, the video scene stored in described buffer memory be just labeled to be sent to memory module as video segment at least partially.System also comprises memory module, for described video segment is stored therein, make stored video segment be included in described start instruction before buffer memory video data at least partially, and the video data of buffer memory or storage after described start instruction is at least partially.
It is one or more that implementation of the present invention can comprise in the following.Described system can also comprise monitoring module, for monitoring event in video-game.If there is the event of coupling preassigned, so described memory module is instructed to store from the video segment of this event of described buffer memory, make stored video segment be included in this event before buffer memory video data at least partially and after the event buffer memory video data at least partially.Described system also comprises transmission module, and on this, transmission module is used for stored one or more video segment to upload to blog, webpage, social networking site or file sharing sites.It is one or more that described preassigned can comprise in the following: whether theme (subject) player role has arrived the predetermined geographic border in multiplayer; Subject player role whether with predetermined non-player role or article mutual; Subject player role whether with predetermined player role or article mutual; Whether subject player role has defeated predetermined player role or non-player role; Whether subject player role has reached predetermined grade, or change grade in described multiplayer; Or whether subject player role has accumulated plot point or the article of at least predetermined quantity in described multiplayer.Described system also comprises editor module, is provided for and can edits stored one or more video segments before uploading.Described editor module can be used for two or more video segment to be combined as video spool.Described upper transmission module can upload to described blog, webpage, social networking site or file sharing sites the metadata be associated with described video segment.Described upper transmission module can be configured to the metadata editor accepting to be undertaken by user.
On the other hand, the present invention is devoted to a kind of system of the video segment for automatically recording and be stored in event in video-game.This system comprises the buffer memory of the video scene for the event in buffered video game, and for monitoring the monitoring module of event in described video-game.If there is the event of coupling preassigned, so memory module is instructed to store from the video segment of this event of described buffer memory, make stored video segment be included in this event before buffer memory video data at least partially and after the event buffer memory video data at least partially.Described system also comprises memory module, for being stored therein by described video segment.
It is one or more that implementation of the present invention can comprise in the following.System can also comprise load module, it is configured to receive from user show video segment start instruction to be stored, make one to receive described start instruction, the video scene stored in described buffer memory be just labeled to be sent to memory module as video segment at least partially.Described system can also comprise transmission module, and on this, transmission module is used for stored one or more video segment to upload to blog, webpage, social networking site or file sharing sites.Described preassigned can comprise above-mentioned those and other.Described system can also comprise editor module, is provided for and can edits stored one or more video segments before uploading.
On the other hand, the present invention is devoted to a kind of method automatically recording and be stored in the video segment of event in video-game.The method comprises buffer memory is presented (render) vedio data by video-game.A kind of selection will be stored if user indicates described vedio data, so stores the video segment corresponding to described vedio data, and described video segment starts from the moment before user's instruction and ends at the moment after user's instruction.Alternatively, if there is the event of coupling preassigned, so store the video segment corresponding to described vedio data, described video segment starts from the moment before this event and ends at the moment after this event.Described method can also comprise the notice of described video segment or described video segment itself are sent to one or more user.Described method can also comprise stored video segment is uploaded to blog, webpage, social networking site or file sharing sites.Described preassigned can comprise above-mentioned those and other.Described method can also comprise the video segment that editor stores.At least two video segments can be stored, and described at least two video segments can be combined as video spool by described editor.The metadata that described method can also comprise being associated with described video segment uploads to described blog, webpage, social networking site or file sharing sites, and this can comprise the metadata editor accepted from user.On the other hand, the present invention is devoted to a kind of computer-readable medium, comprises the instruction for making computing machine realize said method.
On the other hand, the present invention is devoted to a kind of computer-readable medium, comprise for making computing machine realize a kind of instruction of automatically recording and being stored in the method for the video segment of event in video-game, described instruction makes computing equipment captured video image data continuously during the game process of video-game.During catching, based on the input from user received, video segment is labeled as storing, or based on the generation of the event of coupling preassigned, video segment is labeled as storing.After markers step, video segment is stored, make stored video segment be included in described markers step before the video scene that presents at least partially.
It is one or more that implementation of the present invention can comprise in the following.Described instruction can also make described computing equipment that stored video segment is uploaded to blog, webpage, social networking site or file sharing sites.At least two video segments can be stored, and described instruction can also make described computing equipment that described at least two video segments are combined as video spool.
It is one or more that the advantage of described system and method can comprise in the following.User is provided to wieldy video capture, editor and uploading tools, and this instrument makes user can share it with friend to play and achieve and the special occasion, thus enhances the experience of its game process and publicized its game played.Event in game process is trapped on video, and event type pre-determines or selected by user.The buffer memory maintained-one of " in carrying out (running) " of video triggers, and after from some seconds before triggering to triggering, institute's buffered video of variable time is just stored.Variable time can be inputted by user or the deciding of preassigned.Triggering can be manual or can be automatic.Automatic triggering can answer the generation of preassigned and activation record, preassigned to be such as mutual with selected NPC (such as rolling into a ball fight old strange).Be marked as the interested content that recorded can be stored.Post-processed can occur to combine the scene from various player, and combination associated scenario (such as all that relates to the scene of given " friend " from list of friends), provides title and transition, etc.User interface can be provided to make video easily can be uploaded to file sharing sites.
Consider instruction here and open, other advantages will be apparent to those of ordinary skill in the art.
Accompanying drawing explanation
Fig. 1 illustrates the schematic depiction of multi-user environment.
Fig. 2 illustrates the schematic depiction of multiplayer.
Fig. 3 is the process flow diagram of the method illustrated for automatically putting up the entry corresponding to event.
Fig. 4 is the process flow diagram of the details of the step illustrated in Fig. 3.
Fig. 5 is the process flow diagram of the details of another step illustrated in Fig. 3.
Fig. 6 is the process flow diagram of the details of the another step illustrated in Fig. 3.
Fig. 7 is the schematic diagram of the system for automatically putting up the entry corresponding to event.
Fig. 8 illustrates the exemplary blog page of role.
Fig. 9 illustrates another exemplary blog page of role.
Figure 10 illustrates the blog page of user, shows some roles and some friends or associated user.
Figure 11 illustrates record, editor and three exemplary stages of shared video segment and/or spool.
Figure 12 illustrates the timeline of the order buffer illustrated video scene.
Figure 13 illustrates the storage to the video scene be buffered.
Figure 14 illustrates the exemplary approach that the video scene of institute's buffer memory can be made to be stored as video segment.
Figure 15 be the record stage or time interim step process flow diagram.
Figure 16 illustrates the process flow diagram that event can meet the exemplary approach of preassigned.
Figure 17 be edit phase or time interim step process flow diagram.
Figure 18 be upload the shared stage or time interim step process flow diagram.
Figure 19 illustrates the modular system for automatically sharing video highlight part (video highlight), this system illustrates assembly and data stream.
The model of the display screen that Figure 20 occurs after illustrating the game survival period (session) that can have recorded video wherein.
Figure 21 illustrates various general record option.On the screen, user can disablement feature, inserts the record buffer length expected, etc.
Figure 22 illustrates the various automatic record option of the first type of play.
Figure 23 illustrates the various automatic record option of the second type of play.
Similar label indicates similar element in the whole text.
Embodiment
Employ in this instructions to give a definition.
" multi-user environment " means wherein one or more users and this environmental interaction and the networked system of (if relating to two or more users) mutual each other any type.Such as, when MMORPG, multi-user environment is multiplayer.Term " user " refers to individual.In some cases, user is associated with " entity " in environment; When multiplayer, entity is " player role " (" PC ") or incarnation, and user is usually associated with such entity.User can be associated with multiple player role and multiple multiplayer.Usually there is " non-player role " (" NPC ") in a multiplayer game, it is generated by environment self and operate but not the role controlled by user.Be also noted that, the environment in multiplayer is usually the key character of game, the pith of process and the mutual formation in environment is played games.Environment generally utilizes the geographic entitys such as such as city, building, mountains and rivers, water body, river, cave to be determined in advance." game engine ", " software engine " or only " engine " present this predetermined environment, and this environment is shown by the user interface in custom system.Along with game engine stores the data about the geographic position of PC in this environment, game engine moves along with PC and again presents the view in user interface.Term " theme PC " or " subject user " are used for describing and other PC one or more of such as group, trade council, troop etc. and so on or user-dependent specific PC or user.
" blog " is the set of content, and can be placed on webpage or website in some implementation.The set of this content can have the entry corresponding with identical general subject.In some described here implementation, this blog can be edited by user.In other implementations, this blog is not editable.Blog can be associated with multi-user environment, and can be associated with multiplayer in a particular embodiment.But blog also can be completely independently and not associate with multiplayer.In system and method described here, can be posted within blog from the video spool of event or fragment, or be sent to social networking site or other file sharing sites (such as, video file-sharing site) instead of be posted within blog.
" event " broadly refers to the one or more any generations changed wherein defined in the variable of entity situation.Such as, in a multiplayer game, event refers to the one or more any generation changed in the situation of PC, position, population, the commodity of accumulation and money, technical ability, talent, occupation etc.Event can also refer to the PC performing certain class action (such as defeat specific enemy and even defeat specific enemy in a specific way).Dissimilar game can adopt dissimilar event.Visible, event can form all kinds of generation, and the event of any type can be made video segment is stored, only by the constraint of specific implementation.
" noticeable (notable) " or " triggering " event, or " meeting the event of preassigned " etc. is generally referred to and merits attention and thus can be created the event of video segment by this system and method for it.In a multiplayer game, such event can be such as: reach predetermined grade (or increase of even any grade), find specific geographic position or find specific NPC and/or first PC mutual with specific NPC, the money of specified quantitative or plot point is have accumulated (such as in preset time, experience points), complete exploration, dungeon or group's war, defeat specific enemy or other enemy of a specific order, defeat enemy in a specific way, etc.This event can also be assessed as according to its priority in time: be such as the first for whole game community, be the first for given server, be the first in all PC be associated with single player or user, etc.The event relating to PC in some way with the event of entity " about (pertain) " (such as with PC about).Such as, completed by group if explored, then event of exploring is by relevant with all members (that is, all PC in this group) of this group.Then, all members in this group can explore the theme as video segment or video spool.Such as, if this group itself is entity, if there is the page of the storage for video segment or video spool in trade council, or have on it can the blog of store video fragment or video spool, then this exploration completes and also can be remembered there.
" event data " can be video related data, comprises about event and describes the screenshotss of this event, audio frequency, video and/or text and description, and their combination.The user associated therewith that such event data has to a certain degree generates.Such as, user can generate themselves description text or can edit the text automatically generated.In some implementation, the angle that user also can select view or screenshotss or video to be illustrated.In some implementation, user " can reconstitute " (reconstruct) image, not to provide or not by PC or NPC that aesthetically formed or environmental characteristic to comprise in original screenshot.Reconstruct can also comprise to be eliminated incoherent NPC or environment detail and pays close attention to change into the NPC or environment detail that user is most interested in.Event data can also comprise manyly relate to which PC and NPC about in this event, which group, trade council and Tuan Zhan troop is relate in this event, the geographic position of this event and the target information of ambient As, and about other data any of this event and/or metadata.
" autotext establishment " or " text (or description) automatically generated " refers to text that is that pre-set or that set up from predetermined assembly, and is used in entry itself or can be edited by user.Such as, be done if explored, then usually exist and show the text how PC completes exploration rightly.If PC finds specific geographic position, article or PC or NPC, reach a certain grade etc., too so.
" automatically " performs an action and namely making this action after the condition of satisfied triggering, occurring when not having user intervention.Such as, after the event meeting preassigned occurs, can from buffer memory automatically store video fragment.Then video segment can be automatically made to appear in file sharing sites or other this forums.
" entry " describes to meet " media item " of the event of preassigned, and wherein can to comprise in text, image, video etc. one or more for media item.Entry by the software module described being created, and automatically or after the suitable instruction of user is posted to blog, social networking site or file sharing sites below.Also can such as make to manipulate entry by user by converting entry to XML format.Like this, user can manually by replicate entries in blog.If user wishes that then such function may be very appropriate by the replicate entries of establishment or semi-automatic establishment automatically to automatically not putting up in the blog of ability.The exemplary blog with this character can be living journal type (life-journal-type) blog or the blog irrelevant with multi-user environment." generation " entry refers to that the subset of employing at least this event data is to form such code, and the communicating information about this event is given other users when being posted or come forth by this code.
" video segment " entry is a series of video lens.This sequence in other words " video scene ", not necessarily from single " shooting ", also needs not be continuous print, but is like this in many cases.Video scene can comprise the event of mating more than one preassigned, and multiple video segment can be stored in this case, and this multiple video segment can be overlapping in described video scene.Video segment can be edited, experience reconstruct, etc.Will be appreciated that, term " video segment " also can refer to the voice data storing together with fragment or store in fragment.Video spool entry is one group of video segment, its be associated by spool standard or be manually chosen as together in groups by user.Such as, video spool can comprise a collection of video segment, and wherein user makes PC defeat another PC in mode interesting especially.Video spool can also comprise the video segment of the some members from trade council or other group, and these video segments are sewn to together to illustrate the view of some different angles of event.The video spool of many other types will be apparent.
" social networking site " is usually via the on-line communities of the user of Internet connection.User usually can transmit via message and Email comes mutual each other, and can to the preference expressed each other about various interest and group.An exemplary social networking site is many facilities had for shared video or view data in these social networking site.
Video or image " file sharing sites " are the websites mainly making user can share the multi-medium data of such as video segment or spool or image and so on.Such as, CrackleTM makes user to share video.Other this websites can comprise trade council website, and it often serves as the bulletin board of the member of some " trade council " in MMORPG or group.Trade council website can be used as uploading target, to hold the interested video of trade council member.
" group " is any one group or one group of PC combination, such as, and the group, troop, Tuan Zhan troop etc. of trade council, friend.Can there be the blog of oneself or other such webpage of being associated with oneself in group.In event by the theme as entry, or when video segment or spool are posted, message can be sent to notify this entry to them to all members of group.
With reference to figure 1, it illustrates that the multi-user with multi-user environment 30 arranges 20.Show multiple users [user 1,2, i, k of mark, (N-1), and N] respectively with corresponding reference block 11-16.More or less user can be there is in any given implementation.When minimized office implementation, digital N such as can be less than 10.When MMORPG, digital N can be such as millions of.In the implementation of Fig. 1, each user controls one or more entity.In other embodiments, user can directly act in application and data, and therefore physical agent can be optional.In the implementation of Fig. 1, illustrate that entity 1,2,3, i, j, k, M-2, M-1 and M have corresponding reference block 21-29 respectively.As mentioned above, in any implementation, more or less entity can be there is.When MMORPG, digital M can be such as millions of.User can control more than one entity.Such as, user 15 controlled entity 27 and entity 28.Otherwise some entity can be can't help user and be controlled.Such as, entity 22 and 25 does not control by user.
With reference to figure 2, it illustrates the multi-user environment being embodied in multiplayer.Particularly, multiplayer arranges that 40 comprise many people environment 50 and one group of player or user 41-46 (being the player 1 of mark, player 2, player i, player k, player N-1 and player N respectively).N number of player controls these PC, and these PC form the subset with M entity.This M entity is labeled as PC 1, NPC 2, PC 3, PC i, NPC j, PC k, PCM-2, PC M-1 and PC M by way of example respectively by reference block 51-59.Player can control more than one PC.Such as, player 45 control PC M-2 and PC M-1.NPC 52 and 55 is by being controlled by the game engine of description below.In the figure 2 example, all the other players control a PC separately.Certainly, in any given multiplayer, more or less player and more or less PC and NPC can be adopted.
Therefore, there is N number of player and the M be combined to form entity by PC and NPC.M is generally greater than N.
Fig. 3 illustrates the process flow diagram of the method 600 describing the entry at least partially automatically generated for blog or other webpage.First it should be noted that in fact event recurs (step 62) in any multi-user environment or multiplayer.Such event can be above-described any event, etc., wherein great majority generally can not rise to the grade being suitable for blog entries or web page notation.But these events are monitored (steps 64).Whether meet preassigned about monitored event to carry out judging (step 66).Such as, the event monitored may be noticeable in some aspects, and therefore may rise to the grade as trigger event.Then, such event is by the theme as the entry in blog or other webpage.
If given event can not meet preassigned, then after, the method just continues monitor event.If given event meets preassigned, then select event (step 68).Generate the entry (step 72) about this event.Then, entry can be sent to webpage (step 74), blog (step 76) or file sharing sites (step 78).In replaceable implementation, entry can be sent to other position any or equipment.Such as, entry can be formatted as instant message, SMS or Email, and is sent to mobile phone, PDA or independent computer system.In other words, entry is not to be sent to blog.
Under any circumstance, afterwards, the method as directedly can carry out repetition.Certainly, between entry generation, this system and method can continue monitoring contingent event simultaneously.Be also noted that, the entry generated can be manipulated in any desired manner by user and utilize, and is not only be sent to website, blog, file sharing sites etc.
Fig. 4 is the flow process Figure 80 of the additional detail that step 66 is shown.Particularly, the step that whether decision event meets preassigned can comprise and judges whether various action occurs.The event of a type of the generation of entry can be caused: PC have accumulated the plot point of some in a time period to be, such as, the experience points, money, currency etc. (step 82) of some.Threshold levels by user, system or can be arranged via other means any.The event of the another kind of type of the entry that will generate can be caused: PC reaches given grade (step 84) to be.In this case, it should be noted that PC generally along with experience points obtains, to have explored etc. and grade rises.Entry can be created after each grade completes or after the noticeable Grade of such as grade 20,40,60 and so on.In another implementation, in situation (such as, the change of technical ability or talent or the increase) time that entry can change them in any other way at PC, is created.
The event of the another kind of type that can cause or cause entry to generate is: when PC and predetermined NPC is mutual (step 86).Particularly, given NPC can be considered to be special or noticeable, and PC and they can mark a certain achievement alternately.When PC aims at NPC, to be positioned in the predetermined radii of NPC (and these can be different according to grade, rank difference or other parameter any), or during via other measurement means any, such can being regarded as alternately has occurred.Except NPC, entry is generated and can also be triggered by the mutual of PC and another PC.Under any circumstance, the blog entries described in other place can be utilized subsequently to record this achievement.
The event of the another kind of type that can cause or cause entry to generate is: when PC arrives given border in virtual game environment or geographic position, or time consistent with it geographically by different way (step 88).Such as, if PC arrives specific city, door, terrestrial reference, dungeon or other geographic position, this event can be generated for event by selection.
Persons of ordinary skill in the art will recognize that and consider the disclosure and instruction, the event of other types various indicated by developer also can cause the generation of entry.Such as, predetermined article or environment detail is found also can be the reasons that entry generates.The generation that given NPC or PC can cause entry is defeated when the health of theme PC is in very low level (such as, 5% or less).Defeat (by the user of such as friend and so on predetermined or to arrange) specific PC can make entry be generated.In some cases, humorous events can be the theme of entry.Such as, being defeated by notorious especially NPC as entry, and in this situation or other situation, can be appropriate especially to the automatic notice of the friend of user.To the another kind triggering that entry generates can be: by the chat channel of system monitoring such as trade council or group's war channel and so on, and after using, create entry at the key word of the name determining such as specific NPC and so on.In audio chat channel, system can adopt speech recognition to judge whether such key word has been uttered.
In some implementation, user can provide the entry being used about what triggering and generating to be sent to input where.Such as, user can indicate: as long as their PC reaches ten grades, such as, and after PC reaches grade 10,20,30 etc., entry just should be created.Alternatively, as long as user can expect that their PC reaches new grade and just generates entry.User also can custom entry send.Such as, user can configuration-system, and make after the completing of specific exploration, the one group of user selected is notified; Same user can configure this system and make, and after reaching new grade, does not have user notified, but the little entry generated in the blog page of PC commemorates this event.
Fig. 5 is the flow process Figure 90 of the additional detail that step 72 is shown.Particularly, the step generating the entry of pertinent events can comprise many actions.The type that entry generates is: generate and comprise the video of event or the entry (step 92) of film.Such as, entry can comprise for downloading, flowing the video segment transmitting or watch.Alternatively, entry can comprise the link or website that video can be watched at this place or be downloaded.In any case video can comprise the video of predetermined number of seconds or the number of minutes, comprise the time before and after the actual generation of event.Amount of video can be arranged by user, or automatically can be provided by system, and can depend on user can system resource.
The another kind of type that entry generates is: generate the entry (step 94) comprising the screenshotss of event.Simply to the actual screenshotss of this event when being event generation, or can there is reconstruction step in screenshotss.As mentioned above, reconstruct can comprise: comprise PC or NPC not in screenshotss actual seen by player, get rid of undesirable PC or NPC, comprise or get rid of environment scene, the role heavily posed, and same these are occurred in more aesthetic mode.It should be noted that can also for the video of event or film to perform this reconstruct.
The another kind of type that entry generates is: generate the entry (step 96) comprised about the pre-set text of event.The text can be made to be (step 98) that can be edited via suitable editing screen by user.Like this, user can edit pre-set text, adds or replace it completely to it.Pop-up screen can be adopted to select to allow user several pre-set text option.Pre-set text can be different because of each role.Like this, pre-set text can adapt to the difference of PC race, class, occupation, sex etc.
Persons of ordinary skill in the art will recognize that and consider the disclosure and instruction, the entry of other type various can also be adopted to generate.
Fig. 6 is the flow process Figure 100 of the additional detail that step 78 is shown.Particularly, the step of file sharing sites entry is sent to can to comprise many actions.The type sent comprises and entry is sent to social networking site (step 102), such as Crackle tM.This step can occur automatically, and user can be prompted such transmission, or generated Code copying manually can be become the appropriate form on file sharing sites by user.The another kind of type sent can comprise entry is sent to video (or other such audio frequency, image or texts) file sharing sites (step 104).In some aspects, this and step 102 are similar, because social networking site usually allows the multimedia file uploaded.
Fig. 6 also illustrates that the notice of entry can be sent to the user's (step 106) be associated with subject player.Particularly, be not entry itself, but the notice of entry can be sent to one group of user, if subject player has constructed such group on applicable system.Such as, multiplayer can have corresponding blog system, for the blog safeguarded about the PC in game and blog entries.User can provide about whom they want be informed to the information of this event to blog system.User can provide several list, such as, and list of friends, trade council's list, the list of Tuan Zhan troop and other such grouping.When entry is posted, Email, SMS, mail in game or other such notice of putting up about event can be received (indicated by arranging of controlling by subject player) each user in one or more list.
Equally, each group can create blog or other website for oneself.Such as, can there be themselves blog in trade council.When trigger event occurs in trade council, this event can as the entry in trade council's blog.For Tuan Zhan troop, circle of friends, there is the group etc. of similar interests, equally so.
In an automatic fashion by entry transmission or be sent to blog or other file sharing sites can occur by the scheduling of any number.Such as, to be selected and entity is generated and just can sends once event.Alternatively, entry can be sent at the end of gaming session.In other implementation, entry can be sent out once in one day regularly, within one week, is sent out once, etc.
This system and method can also generate for other such editor on user or file sharing sites and provide code, and it is manually copied into appropriate form (step 108) by user.For this purpose, code can be provided with such as XML format.Certainly, other such code any can also be provided.User can use provided code that entry is inserted webpage, file sharing sites, blog, or for other object any.Can embed or link or provide in any other suitable manner any image or video or other multimedia file.
Fig. 7 illustrates layout 110, arranges 110 systems that can realize for automatically generating at least part of entry for blog or other webpage.This layout comprises the first module 112, second module 114, the 3rd module 116, four module 118 and the 5th module 122.Instruct and disclose for given, it is evident that those of ordinary skill in the art, these modules can combine with the combination of any number.First module 112 can comprise subscriber interface module 124, database module 126 and software or game engine modules 128.Generally, the most of multi-user environment of the first module operation or multiplayer.
Second module 114 can be used for monitoring such as the part of the operation of game engine 128 and event.Second module 114 can perform this task in many ways.Such as, the second module can contrast the list investigation event of preassigned.When discovery event matches or when exceeding preassigned (depending on the character of event), then this event is selected.This event can be selected by the 3rd module 116 or by the second module 114.As mentioned above, the second module 114 is shown as with the 3rd module 116 module be separated at Fig. 7, but they can be combined into single module.Described above in addition, all modules can be combined into one or more software application.
Four module 118 is investigated selected event and is created entry corresponding with it.Such as, four module 118 can obtain (if necessary) and store the video of event, such as, before 10 seconds and after 10 seconds, and is positioned in blog entries form by this video.Four module 118 can obtain the screenshotss of event and screenshotss are placed in blog entries, and can be provided for user the option reconstructing the image that screenshotss are described.Such as, the drop-down list that PC and NPC within radius is set of that four module 118 can provide PC group member or (interchangeable) this event, and user can be given the option being used for the image comprising or delete any denominative role in screenshotss.In many cases, if this event is corresponding with defeating specific NPC or PC, then user may wish PC stand NPC or PC top on or near represent their triumph.Ejection or drop-down list can also be provided to realize comprising or getting rid of environment detail.
Four module 118 also can obtain preset, the predetermined or text and it being positioned in blog entries automatically about event.In addition, four module 118 can provide editing screen to user, and autotext or screenshotss can be edited.
Under any circumstance, four module 118 formats the video corresponding with event, audio frequency, snapshot picture, text and other multimedia file any all by this way and makes them can be the theme of blog entries, file sharing sites etc.
Entry is sent to webpage, blog, file sharing sites by the 5th module 122, or alternatively provides the ready-made code of such as xml code and so on, make user their cut and paste can be become desired by the file of any type or webpage.Whether in one implementation, the 5th module provides a series of radio button (or other indicator), allow user to wish entry to be posted in such as Crackle to them tMand so on file sharing sites, create xml code or entry is posted in PC for putting up after a while bog site on make a choice.In another implementation, any or all entry in the future arranging that panel or menu can allow user to indicate to be posted to the website of expectation, instead of allow user select for each single entry.
The data using said system to collect can be stored on client-side, on server side or via the combination of client-side and server side memory storage.
Instruct and disclose for given, those of ordinary skill in the art will see various change.Such as, some event can be considered to group or trade council's event, and other event can be considered to independent or individual event.The former can be posted to group or trade council's blog and the latter can be posted to the blog of individual PC.Some visually interesting especially event can be posted to video file-sharing site.Such as, but other very interesting not necessarily visually interesting event, role reaches class 60 or 70, can be listed in the blog of PC (but be not necessary upload event video).Can be that user automatically given is wholly or in part arranged about the decision what where is posted to or puts up, or be alternatively default standard, or can such as manually carry out based on each entry.
Persons of ordinary skill in the art will recognize that various module can be combined as mentioned above, and can realize with any combination of hardware, software etc.In addition, in many multiplayers, due to players number and bandwidth requirement, each layout 110 can be replicated any number of times on the server of any number.
Fig. 8 illustrates the blog type webpage 130 of theme PC " role 1 ".The image 132 of role 1 can be shown, and this image can be selected can be maybe the default image providing from the image file MMORPG or obtain by user.Show a series of blog entries 1-4, i.e. entry 134-142.Entry 134 is shown to have pre-set text 144, and entry 134 does not comprise the text can edited or through editing.Entry 136 is shown to have user's input, that edit or editable text 146.Entry 138 is shown to have video 148 and text 139, and wherein the latter can be that preset as previously mentioned and/or editable.Click the video flowing that broadcast button " > > " starts playback such as event.Finally, entry 142 has deployment screenshotss 152 thereon.These screenshotss can be any types as above, comprise the screenshotss of reconstruct.
Fig. 8 also has search button 154.Other web page tools (not shown) can also be set.
Certainly, blog 130 can have than the more or less entry shown in Fig. 8.
The blog of group, PC, user etc. can use the Internet or other network to access by user, but also can access from game.Such as, the instrument that the user of multiplayer can be given in menu option, button or other game directly accesses PC, trade council or other such blog.These game in blog can be identical with above-described, or can be above-described briefly, sum up, summary or abbreviation version.These blogs can access or visit with various alternate manner in the blog view separated.Such as, PC is selected can to show the blog of PC with given way.Similarly, select trade council's title or flag (banner) that the blog of this trade council can be shown.Instruct and disclose for given, other change will be apparent.
Fig. 9 illustrates another implementation of character blog.This character blog 160 combine header line 162, with top news (its may with put up about role nearest about) corresponding text 164, one or more screenshotss 166 (it may be relevant with the nearest achievement of PC), and the icon 168 corresponding with the virtual goods that the achievement via role receives.Will be appreciated that, various other article relevant with this role can also be puted up.As are indicated by buttons 172 and 174, various web instrument can also be set.
Figure 10 illustrates another implementation of user's blog or file sharing sites 180.This implementation comprises the several button page 180 being linked to the various PC controlled by user (" user 1 ").Figure 10 illustrates the button 182-186 performing this function.In this example, button depicts the image of role.These roles can be the one or more multiplayers played for user.The page 180 also has the part 190 of the page being linked to friend or the user be associated with the user of the page 108.Such as, user can carry out selecting to make these friends be linked in the portion arranging in the page, or these friends can be set to a part for the trade council, group etc. of user.Figure 10 also illustrates and puts up corresponding image with the up-to-date of these users.This image can be screenshotss, text, video etc.If video, then cursor is put the playback that can cause this video on this image.This layout is exemplary purely, and can adopt various change.Such as, this page only can list the role of user 1, or only can list the friend of user 1.The quantity of role and friend never (zero) can arrive in fact any number.
Be disclosed above as blog or file sharing sites create the method and system of entry automatically.Describe below for creating, editing and the specific implementation of video spool of shared video segment or video segment, it visually can be recorded the achievement of player in video-game and can catch the moment that manual recording technique misses.
With reference to Figure 11, it illustrates a kind of for three periods in automatic video frequency fragment and spool establishment, editor and shared system and method or stage.Game engine presents Voice & Video to be appreciated for player.In this system and method, the Voice & Video presented is buffered, and makes as any given time point provides ongoing buffer memory, and this buffer memory is included in the Voice & Video presented before some preset time.After user inputs or mates the event generation of preassigned, the Voice & Video of institute's buffer memory is labeled to store as video segment.The video segment stored can be edited, and relevant video segment can be combined into video spool.Video segment or spool can be shared or upload to file-sharing or other website, or are otherwise shared, as described later.
In particular, the first stage 300 is video recording phase.In this stage, the Voice & Video that presents (hereinafter in order to clear and be only called once in a while " video ") when player's playing video game by buffer memory (step 302) continuously.Buffer memory can be arranged in storer or the impact damper of any kind, and can store the video of constant, or the length of the time stored can be variable.Such as, if the game monitored is such as via the determination to lost vitality, role's movement or be confirmed as having a large amount of action via any other measurement means, so the large I of buffer memory is increased and comprises more action by this way.But in many cases, the Time constant length (such as 5 or 10 seconds) that buffer memory comprises in game process may be just enough.
It is step for storing that the record stage 300 also comprises institute's buffered video scene markers.Storage can be the whole of cache contents, or can be the subset of cache contents.Storage can occur one of in two ways.Consider this instruction, other modes also will be apparent.
First, storage can input (step 304) initiation by user.In addition, storing can initiating (step 306) by the event of coupling preassigned.Except instruction video fragment should except the mode that preset time, point started, the end time of video segment also can be instructed to.
After the record stage 300, next stage is edit phase 350.In edit phase 350, as will be described in more detail, the video segment be associated with one or more PC can be combined into video spool (step 308), and fragment and spool self can be edited, reconstruct, polished or otherwise revise (step 312).Such as, title and transition can be added, and one or more track is added to strengthen fragment or spool to the whole structure of spectators.
After edit phase 350, next stage shares or uploads the stage 400.In this stage, video segment and video spool can be uploaded to file sharing sites, social networking site, or are otherwise supplied to other people.Stage 400 comprise answer user command (step 314) or automatically (step 316) share or the step of uploaded videos fragment or video spool.In user command option, user is provided to determine when shared or uploaded videos fragment or video spool ability.This ability needs user's general execution additional act, but ensure that user has extra control to the moment of sharing or upload.In robotization option, user is without the need to performing any additional step.At few user intervention or when not having user intervention, video segment or video spool are automatically shared or are uploaded.By utilizing this robotization feature, can ensure to provide its video segment and video spool to watch for other people in special mode easily to user.
Get back to and to catch and the stage 300, Figure 12 of record illustrates schematic description to continuous caching method 310.There is (step 320) in game process, and the video of game process is buffered (step 330).Three orders and partly overlapping video scene 318 is plotted on timeline 340, they can by order and continuously buffer memory.First video scene 322 starts and continue for duration t 1.Second video scene 324 starts to start in the near future at the first video scene, and continue for duration t 2.
Although start soon after the second video scene 324 is shown in the first video scene, but will be appreciated that buffer memory is generally continuous and " in carrying out " buffer memory: when new time interval is captured, a time interval is by release in the content from institute's buffer memory or erase.In other words, the Audio and Video presented recently is only had to be saved.In one implementation, the second video scene is a time period after the first video scene, and wherein this time period is extremely short, such as, be the inverse of the frame refreshing rate of video-game.
Figure 12 also illustrates the 3rd video scene 326, and it starts to start in the near future at the second video scene.See that the first video scene is overlapping with the second video scene, and see that the second video scene is overlapping with the 3rd video scene.
Figure 13 illustrates following situation: wherein the duration is t iscene 328 be stored after being buffered.In fig. 13, preassigned occurs, or user's input has shown to record a scene.Scene is stored (step 332), and cache contents all or part of is in this case stored in long-time memory as video segment.Except scene is stored as video segment, optional metadata can be stored as can be fetched from game engine or otherwise generate.
Figure 14 illustrates the take-off point in the record stage 300, particularly occurs to cause the beginning of video segment 328 and those take-off points of end.Video segment 328 has start time 338 and end time 339.Video segment 328 also has and equals time t iduration 336.On timeline 340, in the time 342 there is the event of mating preassigned in place.Or system may receive user's input in the time 342.As a result, video segment 328 is just included in the video that the time 342 occurs before and the video occurred after the time 342 once be stored.The dotted line tree in left side comprises the event of the storage can initiated video segment 328.The dotted line tree on right side comprises can cause the end of video segment 328 or the event of terminating point.
Can or answer user command (step 346) to make video segment 328 to be stored after (step 344) occurs the event of coupling preassigned.In a first scenario, once determine the event occurring to mate preassigned, then the video of institute's buffer memory can be as above labeled as storing.This combine with technique Fig. 6 is described in more detail.Preassigned can be any standard above-mentioned, and particularly those record useful especially standard to initiation to the video of the event in the situation of the event or video game character that betide video game character.As mentioned above, by the suitable analysis of game parameter provided game engine modules, such as by by this parameter compared with standard that is known or that wish, can determine that preassigned occurs.
When user command, user's select button or menu item, or by the button (being such as set as a button of hot key) on lower keyboard, or show that user selects to have the video segment be made up of event current in video-game in any other manner.In a certain implementation, user can indicate fragment to be should be made up of whole buffered video, or is made up of its subset.Such as, user can show that fragment is by from the writing time the earliest in buffer memory, or whether fragment will start in user's input time, or the moment between starts.Other this start times can be instructed to.Such as, can realize such system, it makes the video storing (before start instruction) default length, such as five seconds, ten seconds, 15 seconds, one minute and even longer video.Generally speaking, upon receiving user input, not the content of store video buffer memory immediately, because the video scene of wishing is still in generation.But scene is stored for being used for, and once scene terminates, just the video of institute's buffer memory transmitted together with any appropriate identification data (such as metadata etc.) or copy memory location to.Transmit or copy and also can occur at intermediate time.
Will be clear, other causal situations also can marking video fragment store for future.
The end time 339 of video segment 328 also can be caused by some situations, as has been described.The end reason of video segment 328 can be user command (step 354), or the generation (step 356) of the event of coupling preassigned.Such as, the end time such as can by the initiation such as to suffer a defeat of the group of suffering a defeat or being associated with this subject player of the end of suffering a defeat, fighting of specific NPC, subject player.In many cases, the end time can be the predetermined amount of time after preassigned occurs, such as 5 or 10 seconds.Or, such as, force to carry out default video segment length when user's input and preassigned previously all do not make video segment terminate.
Generally speaking, after the end time occurs, given video segment can be sent to persistent storage location.Or, once given video scene has been labeled for storing future, the part of buffer memory of video scene just can be stored immediately, and the part that video scene any recorded afterwards or can be buffered and store immediately, or can be buffered for storing afterwards, or can by immediate record in persistent storage.
The method 370 that can realize the record stage is illustrated in fig .15.There is (step 320) in game process, and is buffered (step 366) the middle record that carries out presenting Voice & Video of game.The event of coupling preassigned occurs, or user's input is received (step 368), and this start instruction causes and to be labeled as by video segment for storing (step 372).Generally also receive the data about video segment from game engine, and whether mate spool standard with regard to video segment to judge, namely judging whether video segment mates what set up can be the standard (step 374) of video spool about which video segment in groups.Such as, can set up so a kind of spool standard, all moment that specific PC is defeated are by together in groups.If video segment meets one or more spool standard, so this video segment is associated (step 376) with that one or more spool, that is, video segment is included in the video spool corresponding to this spool standard, and process restarts (step 320).If video segment does not meet spool standard, but so fragment is still kept not to be associated with spool in the storage device.Process and then beginning (step 320).
In some implementation, whether the part 360 that the judgement of spool standard and follow-up associated steps constitute editing and processing is met to video segment.They are illustrated in the method 370, because these steps can be performed simultaneously.It will be clear however that can as a part for recording processing, as editing and processing a part or even perform after fragment is uploaded video segment be associated as video spool.
Figure 16 illustrates event in video-game can meet or mate the process flow diagram of four kinds of exemplary approach of preassigned.Will be clear, this four kinds of modes exhaustive absolutely not, and many preassigneds can be used.
The one class event that video segment can be caused to be stored is: theme PC can be mutual with another specific PC, such as, defeat another specific PC (step 379).Such as, user or player may have its friend liking resisting with it.Whenever player defeats its friend, player may think that this is worth record in video segment or video spool.As a result, defeat at every turn and can be registered as video segment, and video segment can be combined into video spool.Can determine that the game parameter of this event has many, but can comprise the healthy variable of the PC of friend and whether the PC of the PC of player and friend is in fight when the health parameters of the PC of friend is fallen below predetermined threshold, this can be that the one of suffering a defeat in theme PC indicates.More the parameter of refinement can comprise: whether theme PC defeats the PC of friend in a specific way, and whether theme PC defeats the PC of friend when theme PC self will be defeated, etc.
The another kind of event that video segment can be caused to be stored is: PC reaches given grade (step 381).In this case, it should be noted that PC generally along with experience points obtains, to have explored etc. and grade rises.Video segment can be created after each grade completes or after the noticeable Grade of such as grade 20,40,60 and so on, and some or all in these Grades are combined into video spool.In another implementation, in situation (such as, the change of technical ability or talent or the increase) time that video segment can change them in any other way at PC, is created.
The another kind of event that can cause or cause video segment to be stored is: when PC and predetermined NPC is mutual (step 383).Particularly, given NPC can be considered to be special or noticeable, and PC and they can indicate a certain achievement alternately.When PC aims at NPC, to be positioned in the predetermined radii of NPC (and these can be different according to grade, rank difference or other parameter any), or during via other measurement means any, such can being regarded as alternately has occurred.
The another kind of event that can cause or cause video segment to be stored is: when PC arrives given border in virtual game environment or geographic position, or time consistent with it geographically by different way (step 385).Such as, if PC arrives specific city, door, terrestrial reference, dungeon or other geographic position, this event can be stored for video segment by selection.
Persons of ordinary skill in the art will recognize that and consider the disclosure and instruction, the event of other types various indicated by player or developer also can cause video segment to be stored.Such as, predetermined article or environment detail is found also can be the reasons that video segment is stored.Defeating given NPC or PC when the health of theme PC is in very low level (such as, 5% or less) can cause video segment to be stored.In some cases, humorous events can be the theme of video segment.Such as, defeated can be made into video segment by notorious especially NPC, and in this situation or other situations, can be appropriate especially to the automatic notice of the friend of user.The another kind stored video segment triggers and can be: by the chat channel of system monitoring such as trade council or group's war channel and so on, and after the key word of the name determining such as specific NPC and so on is by use store video fragment.In audio chat channel, system can adopt speech recognition to judge whether such key word has been uttered.
With reference to Figure 17, it illustrates the process flow diagram of the method 380 for editing video fragment and video spool.As above mentioned, edit step can occur during game process or after game process, and can occur before or after optional step video segment being combined as video spool.Because a part for edit phase 350 can be overlapping with the part in record stage 300, because the part of the method 380 can overlapping with a part for method 370 (Figure 15).
In one implementation, during game process (step 320), video segment uses the method in the record stage 300 to be stored (step 372).If video segment is determined that (step 374) is for meeting one or more spool standard, so this fragment is included (step 376) in the video spool corresponding to spool standard.Video spool only can comprise fragment based on the achievement of a PC, or the war of the group of execution can be comprised, explore, video segment that some players (those players such as, in trade council or other group) of example or other common developings watch.
Then video segment or video spool can utilize one or more should being used for edit (step 388).Edit step can comprise any one in editor above-mentioned, comprises and such as revises one or more fragment (step 384) by adding title, transition or track.Other editors various and amendment also can be employed.Even if video segment is not included in video spool, the video segment stored also can be edited by any way, comprise utilize in application above-mentioned any one edit (step 382).Similar amendment (step 384 ') can be applied to these independent video segments.
In some implementations, editing application can be for the application of recording of video fragment and/or the application for video segment being combined as video spool.Editing application also can be the application be associated with video-game, the application that such as can obtain as a part for game environment or can be accessed by game center, or can be independent third-party application, such as Windows MovieMaker tM.
Although described the editor such as adding title, transition or track and so on, will be noted that, the ability that the degree of editor is only applied by the software for editing of user limits.In some cases, can provide the editing application of editing application and so in such as game, these editing application make scene can be reconstructed to embody better the feature of involved all PC and NPC.Materials and pictures can be added, thus such as provide the history of specific enemy before it defeats by the PC of player or the hand of group.Player can utilize web camera or microphone to come record audio and/or video comments, and can be added to video segment or video spool.Utilize the role data stored in game database, the video segment comprised the full shot exploring or roll into a ball all PC involved in war can be generated, even if may never occur during this group is described in actual play process.Various change will be apparent.
Figure 18 is stored and the process flow diagram of the method 390 of the video segment edited alternatively and video spool for uploading or sharing.Such as, file-sharing and social networking site or whole video segment or video spool can be stored for viewing, or the link towards another website storing video segment or video spool can be provided.In other implementations, video segment or the video spool of short preview version can be stored on website, make spectators can experience video segment or video spool before viewing or download full release.File sharing sites can be the About You of user, webpage in game environment, with the webpage be associated of playing, the webpage be associated with the group of such as trade council and so in playing, or the file sharing sites of any other type.Can utilize list of friends, trade council's list etc. that the notice of video segment or spool or video segment or spool are sent to other users or group itself by Email.
The first step is: any editor of video segment and video spool or work out (step 394) and editor is saved.Optionally next step is generator data or other data corresponding to video segment or video spool, and fetches any metadata (if any) previously stored in storing step.Metadata comprise can be used to identify video generation person, mark theme and the data of spectators about the information of video can be informed.These can be uploaded in website with the video of helping user search and putting up in target.Such as, metadata can comprise the game played in the name of the PC seen in video, the name of any relevant NPC, video, the trade council described in video, the server (if having different server can) at place of playing games, the region (if applicable) of many people environment, " the killing number of times " of enemy's (such as always blaming) of defeating, and the comment that optional user generates.This data field can be utilized by Generator in some cases and fill in from the data of game engine, therefore a certain amount of metadata can occur during storing step and generate.This metadata and other data can be used for filling the metadata fields in file destination sharing site, social networking site or other web site or blog in step 396.
Also for optional next step is the chance (step 398) giving user's preview video fragment or video spool.If user is unsatisfied with, then user can return edit phase or Resume Mission process can be selected can be captured to make more game fragments.
Next step is that the computing equipment of user is set up communicate (step 402) with file sharing sites, and file sharing sites can be social networking site as mentioned above, be associated with video-game and share with it the website of public interface, blog or any other this website.If file sharing sites has login process, so user can manually log in or the system of user can utilize the voucher prestored automatically to log in.Via such as under the game center system of system and so on visits the certain situation of game, auditorium system access credentials can be used to obtain the access to ancillary documents sharing site.
Next step provides to user to upload or shared screen, and video segment or video spool can be uploaded thus or share (step 404).This step is optional, because user can select it to upload setting, makes automatically to upload after logining or share any video segment or video spool.Or the button on editor's panel or other windows of being associated with video segment or spool or other selective elements can allow automatically to upload or share to one or more website (see Figure 20-23).
User can edit some descriptive elements (step 406) comprising descriptive text and metadata alternatively.Specifically, user can edit some metadata for the purpose of it is satisfied, but other metadata (game such as, played, server etc.) can be made to edit.In some cases, metadata can comprise the descriptive text automatically generated, the history of such as defeated NPC, and the text generally can be edited by user or add.Wish how to describe video segment or video spool according to user, other fields various can be edited by user.
Then video segment or video spool are uploaded to file sharing sites, and website metadata fields is filled (step 408) by the metadata being generated.In some implementations, the link of leading to source document is only sent.
Can perform in many ways and upload or share (step 408).Video segment or video spool are sent to social networking site (step 412) by the uploading to comprise of one type, such as this step can automatically occur, and user can be prompted to carry out this transmission, or video segment or spool manually can be uploaded to website by user.Video segment or video spool are sent to file sharing sites (step 414) by the uploading to comprise of another kind of type.If list of friends or other this lists are created, so upload, put up or the notice of the video segment shared or video spool can be sent to friend's (step 416) of player.This notice also can manually be sent, and under any circumstance can by via e-mail, instant message etc. sends.Or video segment or video spool self can be sent out.
In any notice, multiplayer can have the system for safeguarding the information about the PC in game.User can wishing about it to notify that the information of institute's uploaded videos is supplied to system to whom.User can provide some lists, such as, and list of friends, trade council's list, the list of Tuan Zhan troop and other this groupings.When video segment or video spool are posted, one or more list (as player specified by the setting that controls) on each user can receive mail in Email, SMS, game, or other this notices to putting up, or the copy of institute's posting file self.
In an automated manner video segment or video spool are transmitted or are sent to file sharing sites and can occur according to the timetable of any amount.Such as, just can send once generating video.Or, video can be sent in the ending of game survival period.In other implementations, video can be transmitted termly, once a day, weekly, etc.The video manually sent uploaded by the random time table can wished according to player.
This system and method can also generate and provide through presenting video (such as Windows MediaVideo tMfile, MPEG-4 or video file), manually upload to its oneself webpage or file sharing sites (step 418) for user.File can be provided for any form of this object.Except mentioning the website of type above, video segment or video spool also can be uploaded to blog or other webpages (step 419) of any kind.
Figure 19 illustrates the device 410 that can realize for automatically generating the system supplying video segment or the video spool uploaded or share.Game module 403 is operation multi-user environment or multiplayer generally, and generally comprises (not shown) subscriber interface module, database module and game engine modules.Game module 403 provides display information to display module 401, and display module 401 presents the Voice & Video data then appreciated by player.Voice & Video data through presenting also are buffered in buffer memory 405.In some implementations, buffer memory 405 can be formed a part for game module 403 or display module 401.
Monitoring module 407 can be used to monitor such as the part of the operation of game module 403 and event.Monitoring module 407 can perform this task in many ways.Such as, monitoring module 407 can contrast the list of preassigned to check event.When finding event (character according to event) mating or exceed preassigned, so this event can cause the storage of the video segment of the event that corresponds to.Or load module 409 can receive from player the order about when, the video scene of institute's buffer memory being stored as video segment.As mentioned above, load module 409 also can receive instruction about when stopping the record to video segment from player.
Memory module 411 provides storage for the video segment be made up of institute's buffered video, and can provide storage for the video spool created from video segment.Editor module 413 provides editting function for video segment and video spool.As mentioned above, editor module 413 can be the combination of an application or multiple application, comprise independent third-party application, be associated with video-game or be formed the application of the module in video-game, comprise the application of those shared public interfaces, etc.
To share or entry is sent to webpage, blog, file sharing sites, social networking site by upper transmission module 415, or provide prefabricated video file (such as video file), make user can be uploaded to the webpage of required any type.In one implementation, shared or upper transmission module 415 provides and makes user whether can select them wish entry to be posted to such as Crackle tMand so on a series of radio buttons (or other designators) of file sharing sites, create video file for putting up afterwards, or entry be posted on the bog site of PC.In another implementation, arrange panel or menu user can be allowed to show any or all future video files are posted to expects on website, and non-usage family is selected for each individual files.
Module can according to those of ordinary skill in the art consider this instruction and openly will clearly any amount array mode and be combined.The data utilizing said system to collect can be stored in client, server end, or are stored via the combination of client and server end storage.
Figure 20 illustrates the model of the user interface 420 that can be used to editor and uploaded videos fragment and video spool.User interface 420 comprises for the window 434 in the storehouse of display video fragment, video playback screen 436, a series of function button 422-432 and Storyboard (storyboard) timeline 438, and fragment can be dragged on Storyboard timeline 438 to create film or video spool.Track menu 435 makes track feature can be added to one or more video segment or spool.
Window 434 shows storehouse or the compilation of the video segment stored.Any one in these video segments can be checked in video playback screen 436.Video segment is dragged to Storyboard timeline 438 according to any order by from window 434, with manual creation with all expectation video segments of any given order be feature film or video spool.Once in Storyboard, video segment just can be dragged to another location to change playback order by from a position.
As mentioned above, most functions of user interface 420 can be automated.Such as, spool standard can make a series of relevant video segments be automatically formed as video spool, and wherein playback order is determined by default setting (such as, the order of video segment generation).But user interface 420 allows customization to a certain degree and user to input.In some cases, spool standard can be used to judge which video segment is disposed in window 434.A this spool standard can make all video segments be associated with a group (such as trade council) be disposed in window 434; In a kind of implementation of this spool standard, video segment or the spool storage of server end can be used, and make system can access all trade council member fragments.In other illustrative examples, all video segments or all video segments not being organized as video spool can be provided in window 434.
Left side illustrates the button for providing various function.Current video spool preserved by button 422.Button 424 is to be adapted at Windows Movie in the form that carries out editing to preserve current video spool.Current video spool is uploaded to Crackle by button 426 tM.Current video spool deleted by button 428.Button 432 allows user to arrange various Preferences.Similar button or other selective elements for other functions can also be provided.
Figure 21 illustrates a kind of implementation (such as, visiting by select button 428) of Preferences selection window 446.Window 446 arranges general preference setting, and is non-specific for the Preferences of game.Shown exemplary Preferences comprise activation check box, to allow system by deactivation as required.Other Preferences comprise the amount (with time measurement) of the video that will store in the buffer, the memory location of video segment, and allow user to initiate the hot key of video segment record and storage.
Figure 22 illustrates a kind of implementation of Preferences selection window 442, this Preferences selection window specific to concrete game, such as The Agency tM(secret service agency).Specifically, this window 442 can be the covering on window 446, but when window 442, user have selected concrete game but not general preference setting.Window 442 lists user can make video be recorded multiple different event for it.By cancelling selected check box, user can select not make some video be captured.Window 442 comprises multiple event, such as " secret service act on behalf of moment occur " (it is TheAgency tMgame is specific predefined merits attention event), when theme PC act skill, when film sequence is demonstrated, when theme PC kills another PC via " quick-fried head ", when multiple PC is killed by theme PC, when theme PC is at death's door, or when the car of theme PC arrives.Under the exemplary cases of the quick-fried head of specific opponent, drop-down menu can be provided to the theme allowing which opponent as video segment.In some implementations, all opponents can be selected.Will be clear, what each difference game can have a different group merits attention event, but may there is overlap between game.Such as, Figure 23 illustrates another game the Preferences window 444 of (Medal of Honour).In this game, some event causing video segment to store and TheAgency tMidentical, although other events some are different.
A kind of implementation that game video Highlights system comprises comprises one or more programmable processor and corresponding computer system component to store and computer instructions, to provide record and storage, the identification to interesting or critical event, the editor to video of video and to be uploaded onto the server by video data.In another kind of implementation, the video of critical event can be caught by server end, thus does not affect the computing power of player, and therefore server comprises the software and hardware parts of such as suitable record, storage and identification.
Change in addition and implementation are also possible.Such as, a kind of implementation can store the Highlights from speech or lecture, and this is triggered by the key word in audio or video.In another example, be similar to newsworthy clips service, Highlights or sample can be collected from multiple live or record at line source.Although more than discuss pay close attention to based on comparing of spool standard and create the implementation of video spool, also can add video segment to video spool based on user's input, and the video spool of Complete customization can be created by this way.Video segment can be combined into video spool after uploading step.
In another implementation, system and method described herein can be used in non-MMORPG game contexts.Such as, this games system is without the need to online continuously, and this game is without the need to being multiplayer.The games system of user can be used to tracking event and generating video fragment and video spool, and once be connected to the Internet (or other such network any), just send in above-described any mode and use described fragment or spool.
Therefore, include but not limited to that the various application of playing fall within the scope of the present invention.

Claims (10)

1., for automatically recording and be stored in a system for the video segment of event in video-game, comprising:
A. buffer memory, for the video scene of the event in video-game in continuous and ongoing mode buffer memory a period of time;
B. load module, it is configured to receive from user show video segment start instruction to be stored, wherein one receive described start instruction, the video scene stored in described buffer memory be just labeled to be sent to memory module as video segment at least partially; And
C. memory module, for being stored therein described video segment;
D. stored video segment is made to comprise:
I. before described start instruction, the video data of buffer memory is at least partially; And
Ii. after described start instruction, the video data of buffer memory or storage is at least partially;
Monitoring module, for monitoring event in video-game, if wherein there is the event of coupling preassigned, so described memory module is instructed to store from the video segment of this event of described buffer memory, make stored video segment be included in this event before buffer memory video data at least partially and after the event buffer memory video data at least partially;
Upper transmission module, on this, transmission module is used for stored one or more video segment to upload to blog, webpage, social networking site or file sharing sites; And
Editor module, be provided for and can edit stored one or more video segments before uploading, wherein, two or more video segment is combined as video spool by described editor module.
2. the system as claimed in claim 1, wherein, it is one or more that described preassigned comprises in the following:
A. whether subject player role has arrived the predetermined geographic border in multiplayer;
B. subject player role whether with predetermined non-player role or article mutual;
C. subject player role whether with predetermined player role or article mutual;
D. whether subject player role has defeated predetermined player role or non-player role;
E. whether subject player role has reached predetermined grade, or change grade in described multiplayer; And
F. whether subject player role has accumulated plot point or the article of at least predetermined quantity in described multiplayer.
3. the system as claimed in claim 1, wherein, described upper transmission module uploads to described blog, webpage, social networking site or file sharing sites the metadata be associated with described video segment.
4. system as claimed in claim 3, wherein, described upper transmission module is configured to the metadata editor accepting to be undertaken by user.
5. automatically record and be stored in a method for the video segment of event in video-game, comprising:
A. with the vedio data presented by video-game in continuous and ongoing mode buffer memory a period of time;
If b. user indicates described vedio data and will be stored, so store the video segment corresponding to described vedio data, described video segment starts from the moment before user's instruction and ends at the moment after user's instruction;
If c. there is the event of coupling preassigned, so store the video segment corresponding to described vedio data, described video segment starts from the moment before this event and ends at the moment after this event;
D. edit the video segment stored, wherein, at least two video segments are stored, and described at least two video segments are combined as video spool by wherein said editor.
6. method as claimed in claim 5, also comprises and the notice of described video segment or described video segment itself is sent to one or more user.
7. method as claimed in claim 5, also comprises and stored video segment is uploaded to blog, webpage, social networking site or file sharing sites.
8. method as claimed in claim 5, wherein, it is one or more that described preassigned comprises in the following:
A. whether subject player role has arrived the predetermined geographic border in multiplayer;
B. subject player role whether with predetermined non-player role or article mutual;
C. subject player role whether with predetermined player role or article mutual;
D. whether subject player role has defeated predetermined player role or non-player role;
E. whether subject player role has reached predetermined grade, or change grade in described multiplayer; And
F. whether subject player role has accumulated plot point or the article of at least predetermined quantity in described multiplayer.
9. method as claimed in claim 7, the metadata also comprised being associated with described video segment uploads to described blog, webpage, social networking site or file sharing sites.
10. method as claimed in claim 9, wherein, described in upload the metadata editor comprising and accepting from user.
CN200980110541.7A 2008-01-25 2009-01-25 System and method for creating, editing, and sharing video content relating to video game events Active CN101981589B (en)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US6230908P 2008-01-25 2008-01-25
US61/062,309 2008-01-25
US12/305,623 US8856225B2 (en) 2007-01-29 2008-01-29 System and method of automatic entry creation for blogs, web pages or file-sharing sites based on game events
US12/305,623 2008-12-18
PCT/US2009/031938 WO2009094611A2 (en) 2008-01-25 2009-01-25 System and method for creating, editing, and sharing video content relating to video game events

Publications (2)

Publication Number Publication Date
CN101981589A CN101981589A (en) 2011-02-23
CN101981589B true CN101981589B (en) 2015-07-22

Family

ID=42989211

Family Applications (1)

Application Number Title Priority Date Filing Date
CN200980110541.7A Active CN101981589B (en) 2008-01-25 2009-01-25 System and method for creating, editing, and sharing video content relating to video game events

Country Status (5)

Country Link
EP (1) EP2252969A4 (en)
JP (1) JP2011512172A (en)
KR (2) KR20100118986A (en)
CN (1) CN101981589B (en)
WO (1) WO2009094611A2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11857874B2 (en) 2012-03-13 2024-01-02 Sony Interactive Entertainment LLC System and method for capturing and sharing console gaming data

Families Citing this family (81)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8632409B2 (en) * 2010-05-11 2014-01-21 Bungie, Llc Method and apparatus for online rendering of game files
US20120265811A1 (en) * 2011-04-12 2012-10-18 Anurag Bist System and Method for Developing Evolving Online Profiles
US20140189042A1 (en) * 2011-09-01 2014-07-03 Thomson Licensing Method for capturing video related content
CN103124370B (en) * 2011-11-18 2016-08-31 康佳集团股份有限公司 Web TV information sharing method based on microblogging and Web TV platform
US9116555B2 (en) 2011-11-23 2015-08-25 Sony Computer Entertainment America Llc Gaming controller
US8672765B2 (en) * 2012-03-13 2014-03-18 Sony Computer Entertainment America Llc System and method for capturing and sharing console gaming data
US20130244790A1 (en) * 2012-03-13 2013-09-19 Sony Computer Entertainment America Llc System and method for capturing and sharing console gaming data
US10960300B2 (en) 2011-11-23 2021-03-30 Sony Interactive Entertainment LLC Sharing user-initiated recorded gameplay with buffered gameplay
US10486064B2 (en) 2011-11-23 2019-11-26 Sony Interactive Entertainment America Llc Sharing buffered gameplay in response to an input request
US11406906B2 (en) 2012-03-13 2022-08-09 Sony Interactive Entertainment LLC Network connected controller for direct to cloud gaming
US10913003B2 (en) 2012-03-13 2021-02-09 Sony Interactive Entertainment LLC Mini-games accessed through a sharing interface
US9345966B2 (en) 2012-03-13 2016-05-24 Sony Interactive Entertainment America Llc Sharing recorded gameplay to a social graph
KR101443124B1 (en) * 2012-04-20 2014-09-30 주식회사 엑스엘게임즈 Apparatus for providing browser for word processing in online game
WO2014050092A1 (en) * 2012-09-28 2014-04-03 パナソニック株式会社 Picture management method, and picture management system
JP5977147B2 (en) * 2012-11-05 2016-08-24 株式会社ソニー・インタラクティブエンタテインメント Information processing apparatus and input device
US9352226B2 (en) 2012-12-21 2016-05-31 Sony Interactive Entertainment America Llc Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay
EP2745893B1 (en) * 2012-12-21 2019-03-20 Sony Computer Entertainment America LLC Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay
US9844729B2 (en) * 2012-12-26 2017-12-19 Sony Interactive Entertainment America Llc Systems and methods for managing video game titles and user play metrics for video game titles executing on a game cloud system
US8834277B2 (en) 2012-12-27 2014-09-16 Sony Computer Entertainment America Llc Systems and methods for sharing cloud-executed mini-games, challenging friends and enabling crowd source rating
US9566505B2 (en) * 2012-12-27 2017-02-14 Sony Interactive Entertainment America Llc Systems and methods for generating and sharing video clips of cloud-provisioned games
CN103024447B (en) * 2012-12-31 2017-03-08 合一网络技术(北京)有限公司 A kind of many videos mobile terminal editing high in the clouds synthetic method shooting in the same time and place and server
GB201306037D0 (en) * 2013-04-03 2013-05-22 King Com Ltd Meta data constant
US9452354B2 (en) 2013-06-07 2016-09-27 Sony Interactive Entertainment Inc. Sharing three-dimensional gameplay
US9199165B2 (en) * 2013-07-16 2015-12-01 Microsoft Corporation Game clip popularity based control
JP5746291B2 (en) * 2013-09-05 2015-07-08 株式会社バンダイナムコエンターテインメント Program and game system
JP5588057B1 (en) * 2013-09-27 2014-09-10 グリー株式会社 Calendar management method, calendar management server, and calendar management program
US9884258B2 (en) 2013-10-08 2018-02-06 Google Llc Automatic sharing of engaging gameplay moments from mobile
US9308442B2 (en) * 2013-11-11 2016-04-12 Microsoft Technology Licensing, Llc Controller-based video editing
JP5716114B2 (en) * 2014-05-09 2015-05-13 グリー株式会社 Calendar management method, calendar management server, and calendar management program
US9928878B2 (en) 2014-08-13 2018-03-27 Intel Corporation Techniques and apparatus for editing video
US20160092088A1 (en) * 2014-09-30 2016-03-31 Microsoft Corporation Computing system facilitating inter-user communication
CN104811787B (en) * 2014-10-27 2019-05-07 深圳市腾讯计算机系统有限公司 Game video recording method and device
CN105653530B (en) * 2014-11-12 2021-11-30 上海交通大学 Efficient and scalable multimedia transmission, storage and presentation method
JP5739578B1 (en) * 2014-12-19 2015-06-24 株式会社Cygames Information processing system, server, program, and information processing method
JP6196248B2 (en) * 2015-01-28 2017-09-13 グリー株式会社 Calendar management method, calendar management server, and calendar management program
CN104901945A (en) * 2015-04-10 2015-09-09 深圳市金立通信设备有限公司 Terminal
TWM508350U (en) * 2015-04-24 2015-09-11 Aten Int Co Ltd Game recording apparatus
US11019378B2 (en) 2015-06-10 2021-05-25 Razer (Asia-Pacific) Pte. Ltd. Methods and apparatuses for editing videos from multiple video streams
GB201520367D0 (en) * 2015-11-19 2016-01-06 Bespoke Vr Ltd Editing interactive motion capture data for creating the interaction characteristics of non player characters
CN106803987B (en) * 2015-11-26 2021-09-07 腾讯科技(深圳)有限公司 Video data acquisition method, device and system
FR3046516B1 (en) * 2016-01-06 2019-06-28 Sashi Juganaikloo CONTINUOUS RECORDING MANAGEMENT SYSTEM
US10678398B2 (en) 2016-03-31 2020-06-09 Intel Corporation Prioritization for presentation of media based on sensor data collected by wearable sensor devices
JP6215995B2 (en) * 2016-04-13 2017-10-18 株式会社ソニー・インタラクティブエンタテインメント Input device
EP3235549A1 (en) * 2016-04-21 2017-10-25 KooJoo Ltd Gameplay trigger detection
JP2017202214A (en) * 2016-05-13 2017-11-16 株式会社ミクシィ Creation and disclosure of multi-play moving image work with multiple game moving images recorded for each player into one screen under situation that multiple players individually logging in game site perform multi-play of same game
CN107302716B (en) * 2017-05-15 2019-03-15 武汉斗鱼网络科技有限公司 A kind of method of live game, Zhu Boduan, direct broadcast server and client
CN107369195A (en) * 2017-06-16 2017-11-21 珠海金山网络游戏科技有限公司 It is a kind of to realize 3D game racquets according to the method, apparatus and system shared
JP6622255B2 (en) * 2017-06-27 2019-12-18 グリー株式会社 Calendar management method, calendar management server, and calendar management program
CN108052578B (en) * 2017-12-08 2020-07-28 上海星佑网络科技有限公司 Method and apparatus for information processing
CN109982142A (en) * 2017-12-28 2019-07-05 优酷网络技术(北京)有限公司 Video broadcasting method and device
US10818142B2 (en) 2018-02-28 2020-10-27 Sony Interactive Entertainment LLC Creation of winner tournaments with fandom influence
US10953335B2 (en) 2018-02-28 2021-03-23 Sony Interactive Entertainment Inc. Online tournament integration
US11065548B2 (en) 2018-02-28 2021-07-20 Sony Interactive Entertainment LLC Statistical driven tournaments
US10953322B2 (en) 2018-02-28 2021-03-23 Sony Interactive Entertainment LLC Scaled VR engagement and views in an e-sports event
US10814228B2 (en) 2018-02-28 2020-10-27 Sony Interactive Entertainment LLC Statistically defined game channels
KR102117593B1 (en) * 2018-06-14 2020-06-09 주식회사 넥슨코리아 Apparatus, method and computer program for game service
KR102305791B1 (en) * 2018-06-14 2021-09-27 주식회사 넥슨코리아 Apparatus, method and computer program for game service
KR102173724B1 (en) * 2018-06-14 2020-11-03 주식회사 넥슨코리아 Apparatus, method and computer program for game service
JP6440051B2 (en) * 2018-06-22 2018-12-19 株式会社ドリコム GAME SYSTEM, GAME PROVIDING METHOD, AND PROGRAM
CN109246441B (en) * 2018-09-30 2021-03-16 武汉斗鱼网络科技有限公司 Method, storage medium, device and system for automatically generating wonderful moment video
JP7134082B2 (en) * 2018-12-10 2022-09-09 株式会社ソニー・インタラクティブエンタテインメント Information processing device and content editing method
US10881962B2 (en) 2018-12-14 2021-01-05 Sony Interactive Entertainment LLC Media-activity binding and content blocking
US11269944B2 (en) 2018-12-14 2022-03-08 Sony Interactive Entertainment LLC Targeted gaming news and content feeds
US10843085B2 (en) 2018-12-14 2020-11-24 S0Ny Interactive Entertainment Llc Media-activity binding and content blocking
US11896909B2 (en) * 2018-12-14 2024-02-13 Sony Interactive Entertainment LLC Experience-based peer recommendations
US11247130B2 (en) 2018-12-14 2022-02-15 Sony Interactive Entertainment LLC Interactive objects in streaming media and marketplace ledgers
US20200193477A1 (en) * 2018-12-14 2020-06-18 Sony Interactive Entertainment LLC Experience-based peer recommendations
US11080748B2 (en) 2018-12-14 2021-08-03 Sony Interactive Entertainment LLC Targeted gaming news and content feeds
CN110225251B (en) 2019-05-31 2020-10-16 维沃移动通信(杭州)有限公司 Video recording method and terminal
JP7091289B2 (en) * 2019-07-08 2022-06-27 株式会社ソニー・インタラクティブエンタテインメント Information processing device and input device
JP6870047B2 (en) * 2019-09-13 2021-05-12 グリー株式会社 Calendar management system, calendar management method and calendar management program
US11213748B2 (en) 2019-11-01 2022-01-04 Sony Interactive Entertainment Inc. Content streaming with gameplay launch
US11602687B2 (en) 2020-05-28 2023-03-14 Sony Interactive Entertainment Inc. Media-object binding for predicting performance in a media
US11442987B2 (en) 2020-05-28 2022-09-13 Sony Interactive Entertainment Inc. Media-object binding for displaying real-time play data for live-streaming media
US11420130B2 (en) 2020-05-28 2022-08-23 Sony Interactive Entertainment Inc. Media-object binding for dynamic generation and displaying of play data associated with media
CN112843728A (en) * 2020-12-31 2021-05-28 上海米哈游天命科技有限公司 Shooting method, shooting device, electronic equipment and storage medium
JP7071550B2 (en) * 2021-01-07 2022-05-19 株式会社ソニー・インタラクティブエンタテインメント Information processing equipment
WO2022190893A1 (en) * 2021-03-09 2022-09-15 Arav株式会社 Machine for moving lever, and computer connected to machine
CN113596598A (en) * 2021-07-22 2021-11-02 网易(杭州)网络有限公司 Game information processing method, device, equipment and storage medium
CN113852767B (en) * 2021-09-23 2024-02-13 北京字跳网络技术有限公司 Video editing method, device, equipment and medium
US11883748B2 (en) * 2021-10-29 2024-01-30 Sony Interactive Entertainment Inc. Fractional non-fungible token for game related digital assets

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2006098606A1 (en) * 2005-03-17 2006-09-21 Nhn Corporation Game scrap system, game scrap method, and computer readable recording medium recording program for implementing the method

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06259883A (en) * 1993-03-05 1994-09-16 Hitachi Ltd Digital recording device for animation and sound, and method therefor
JP2001006270A (en) * 1999-06-18 2001-01-12 Sony Corp Information/data processor furnished with cache function, information/data processing method, computer- readable recording medium, integral circuit device of system-on-chip type, video data editing device, video-on- demand server and network game server
US6699127B1 (en) * 2000-06-20 2004-03-02 Nintendo Of America Inc. Real-time replay system for video game
JP2004153793A (en) * 2002-09-30 2004-05-27 Sharp Corp Motion picture/sound recording apparatus and motion picture/sound reproducing apparatus
US20060148571A1 (en) * 2005-01-04 2006-07-06 Electronic Arts Inc. Computer game with game saving including history data to allow for play reacquaintance upon restart of game
KR100738916B1 (en) * 2005-07-21 2007-07-12 에스케이 텔레콤주식회사 Method for saving display picture of executive video contents on embedded system

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2006098606A1 (en) * 2005-03-17 2006-09-21 Nhn Corporation Game scrap system, game scrap method, and computer readable recording medium recording program for implementing the method

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11857874B2 (en) 2012-03-13 2024-01-02 Sony Interactive Entertainment LLC System and method for capturing and sharing console gaming data
US11857875B2 (en) 2012-03-13 2024-01-02 Sony Interactive Entertainment LLC System and method for capturing and sharing console gaming data

Also Published As

Publication number Publication date
JP2011512172A (en) 2011-04-21
CN101981589A (en) 2011-02-23
KR20100118986A (en) 2010-11-08
KR20130103817A (en) 2013-09-24
WO2009094611A3 (en) 2009-10-15
WO2009094611A2 (en) 2009-07-30
EP2252969A2 (en) 2010-11-24
EP2252969A4 (en) 2013-10-16

Similar Documents

Publication Publication Date Title
CN101981589B (en) System and method for creating, editing, and sharing video content relating to video game events
US8187104B2 (en) System and method for creating, editing, and sharing video content relating to video game events
KR101101440B1 (en) System and method of automatic entry creation for blogs, web pages, or file-sharing sites based on game events
US9240014B1 (en) Method and apparatus for promotion of users in rules-based virtual worlds
JP5941039B2 (en) Method and apparatus for online rendering of game files
US20120190446A1 (en) Systems and methods for providing a game or story development platform
US20090197681A1 (en) System and method for targeted recommendations using social gaming networks
US10398974B2 (en) Systems and methods for interactive electronic games having scripted components
JP7177456B2 (en) Video information output method, program, and video information output device for outputting play videos of users with high compatibility
US10997494B1 (en) Methods and systems for detecting disparate incidents in processed data using a plurality of machine learning models
CN110798746A (en) Short video answering system and method
US20220203244A1 (en) Methods and systems for generating multimedia content based on processed data with variable privacy concerns
JP7270132B2 (en) Information processing system and program
Lowood Memento Mundi
Osório Social Media Integration in Video Games GameNshare: A Social Overlay for Desktop Games

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
ASS Succession or assignment of patent right

Owner name: SONY COMPUTER ENTERTAINMENT AMERICA, LLC

Free format text: FORMER OWNER: SONY ONLINE ENTERTAINMENT LLC

Effective date: 20141021

C41 Transfer of patent application or patent right or utility model
TA01 Transfer of patent application right

Effective date of registration: 20141021

Address after: American California

Applicant after: Sony Comp Entertainment Us

Address before: American California

Applicant before: Sony Online Entertainment LLC

C14 Grant of patent or utility model
GR01 Patent grant