CN101784107A - Non-cooperative repeated game-based power scheduling method in wireless MIMO network - Google Patents
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Abstract
The invention discloses a non-cooperative repeated game-based power scheduling method in a wireless MIMO network, belongs to the technical field of wireless communication, and in particular relates to power scheduling in a wireless distributed MIMO network. In the method, power scheduling of each link is modeled as a non-cooperative game capable of maximizing a utility function. A pricing mechanism taking sending power and link quality into consideration is introduced into the utility function so as to acquire Pareto improvement of network throughput. The power scheduling of all sending windows is taken as a repeated game to establish a punishing mechanism for preventing the deviation, of the link, aiming to acquire excess earnings. Simulation results show that, compared with a gradient projection algorithm, the algorithm realizes distributed scheduling of resources at lower computational complexity without obviously sacrificing total throughput.
Description
Technical field
The invention belongs to wireless communication technology field, that relate to is a kind of wireless multiple-input and multiple-output (Multiple-InputMultiple-Output that is used for, MIMO) method of the distributed power of network scheduling (power scheduling), specifically being a kind of utilization comes the power dispatching of data transmission link in the wireless MIMO network is carried out modeling based on the power dispatching model of non-cooperative repeated game theory (non-cooperative repeated game theory), solves the method for the distributed power scheduling problem of network.
Background technology
Present cordless communication network normally occurs with forms such as cellular network or WLAN (wireless local area network).These cordless communication networks and wireless communication technology are to being fixed with replenishing and development of spider lines, and they need the support of static infrastructure, and generally adopt the mode of centralized control.But in some particular surroundings or emergency, for example, occasions such as search on the battlefield after the natural calamity such as army's rapid deployment and propelling, generation earthquake and rescue, open-air scientific investigation, remote mountain areas, temporary meeting press for a kind of static infrastructure that do not rely on, and can be fast and the cordless communication network technology of flexible configuration, Ad Hoc network produces for satisfying this special applications demand.
Ad hoc network is also referred to as self-organizing network, is made up of some wireless mobile nodes, does not rely on any static infrastructure, is the provisional autonomous networks of a kind of multi-hop ad hoc system that carries out the network interconnection by internodal mutual cooperation.In Ad hoc network, node can move arbitrarily, network topology structure also can change thereupon, and terminal can break through the finiteness of wireless network coverage, make 2 can't direct communication user terminal carry out data communication by means of the packet forward of other terminal.It can be not or be not easy to utilize the back-up environment that a kind of communication network is provided under the situation of existing network infrastructure.Compare with fixed network with common mobile network, wireless self-organization network has following feature: the equity between no center control nodes and the node, from discovery, configuration automatically, self-organizing, self-healing, dynamic network topology structure, the wireless transmission limited bandwidth, portable terminal has energy-conservation requirement, and fail safe is relatively poor and have a unidirectional wireless channel etc.
Ad Hoc network is mainly used in the occasion that fixation means can not be provided, and simultaneously node generally provides energy by battery in the network, therefore how effectively to utilize node energy to become a major issue in the Ad Hoc network research.Along with increasing of network node, the network capacity in the Ad Hoc network is restricted, and because internodal phase mutual interference, the raising of channel utilization is also limited.Adopt the energy consumption of effective power control can not only reduction network, prolong the node life-span, and can also reduce the phase mutual interference between the user, improve efficiency of resource, improve power system capacity.The abundant development space resource of MIMO technology utilizes a plurality of antennas to realize MIMO, not needing to increase under the situation of frequency spectrum resource and antenna transmission power, can improve channel capacity exponentially, is antagonism multipath fading and the effective means that improves power system capacity.
Traditional power control techniques comprises classical water-filling algorithm
[1]And derivation algorithm
[2,3], many for the power of the good channel allocation of channel status, the power of the channel allocation of difference does not even distribute power less, and the throughput of system is mainly by its good channel contribution.In recent years, game theory
[4]Be applied to the research of wireless system much more more and more, provide a kind of effective solution in particular for distributed power control problem.Document [8] has been studied the game power control in the cdma system, and it has carried out ingenious design to the game revenue function, has also introduced pricing mechanism and has improved systematic function, makes network throughput obtain Pareto and improves, and has obtained effective distributed power control algolithm.People such as Chao Liang have proposed a kind of link down power control mechanism based on the non-cooperative game opinion
[5], reduce inter-user interference by interrupting ropy link, improve power system capacity.
Aforementioned algorithm has only been considered space scale, and people such as Yue Rong propose a kind of power dispatching (Space TimePower Scheduling, STPS) mechanism when empty
[6], the transmission signal covariance matrix of MIMO link is adjusted in time.STPS has increased the time degree of freedom, and network throughput is improved significantly.Time division multiple access (TDMA) is a kind of special circumstances of STPS when interference is very serious.But document [6] adopts when asking optimum solution is gradient projection (gradient projection, GP) algorithm in the Non-Linear Programming
[7], belonging to center control type algorithm, computation complexity is big, is not suitable for the distributed autonomous characteristic of ad hoc network and the limited resources characteristic of node.
List of references (as patent/paper/standard)
[1]D.Tse,P.Viswanath.Fundamentals?of?Wireless?Communication.Cambridge?UniversityPress,2005.
[2]W.Yu,W.Rhee,S.Boyd,and?J.M.Cioffi.Iterative?water-filling?for?gaussian?vectormultiple?access?channels.IEEE?Transaction?on?Information?Theory,Jan.2004,50:145-152.
[3]M.F.Demirkol,M.A.Ingram.Power-controlled?capacity?for?interfering?MIMO?links.Proc.IEEE?VTC,Oct.2001,vol.1,pp.187-191.
[4]D.Fudenberg,J.Tirole.Game?theory.MIT?Press,Cambridge,MA,1991.
[5]Chao?Liang,Dandekar?K.R.Power?Management?in?MIMO?Ad?Hoc?Networks:AGame-Theoretic?Approach.IEEE?Transactions?on?Wireless?Communications,April?2007,vol.6,no.4,pp.1164-1170.
[6]Yue?Rong,Yingbo?Hua.Optimal?Power?Schedule?for?Distributed?MIMO?Links.IEEETransactions?on?Wireless?Communications,August?2008,vol.7,no.8,pp.2896-2900.
[7] Yuan Yaxiang. the Non-Linear Programming numerical method. Shanghai: Shanghai science tech publishing house, 1993.8.
[8]C.U.Saraydar,N.B.Mandayam,and?D.J.Goodman.Efficient?Power?Control?via?Pricingin?Wireless?Data?Networks.IEEE?Transaction?on?Communication,2002,vol.50,pp.291-303.
Summary of the invention
Technical problem
The present invention is a kind of power dispatching method based on non-cooperative repeated game in the wireless MIMO network, and purpose is to solve the distributed realization of power dispatching and the problem of low complex degree.Power dispatching between link is modeled as and makes the maximized non-cooperative game of utility function; in utility function, introduce the pricing mechanism of considering transmitting power and link-quality; the Pareto that obtains network throughput improves (Pareto Improvement); simultaneously all power dispatchings that send window are regarded as repeated game, set up penalty mechanism and prevent that link from being the behavior that deviates from that obtains excess earnings.
Technical scheme
Based on the power dispatching method of non-cooperative repeated game, comprise the steps: in the wireless MIMO network of the present invention
1) comprise L bar point-to-point link in wireless MIMO network, every link is subjected to the co-channel interference from other L-1 bar link, and each node has N root antenna, and during initialization, each link is with maximum transmit power P
MaxMean allocation is given N root transmitting antenna, and wherein N, L are natural number;
2) the transmission signal x of i link
iBe the multiple random vector of N * 1, the covariance matrix of its N * N
Matrix P
iBe also referred to as the power division matrix; The transmitted power of i link is tr{P
i}≤P
Max, i, P
Max, iIt is the maximum transmit power of i link; Noise n
iBe the independent same distribution standard normal additive white Gaussian vector of N * 1, its covariance matrix
I
NBe unit matrix; The baseband receiving signals of i link is:
N * N matrix H wherein
I, jBe the channel matrix between j link transmitting antenna and i link reception antenna in this transmission window, ρ
iBe the signal to noise ratio (snr) of i link, β
I, jBe the interference-to-noise ratio (INR) of the sending node of j link to the receiving node of i link, i, j ∈ 1,2,3 ..., L};
3) adopt piece decline (block fading) model, channel matrix is at T coherence time
cIn be quasi-static, will send the window size and be made as T
c, and be divided into T time slot, the transmission covariance matrix P of each link
iChange in time, promptly
Transmitted power is constrained to:
P
i(t)≥0,t=1,...,T;i=1,...,L,
4) with the throughput of every link as optimization aim, consider link-quality simultaneously and send the cost of signal that the game revenue function is:
Cost function wherein
Upgrade power dispatching:
K represents iterations, judges whether the transmitted power matrix that all twice iteration in links front and back obtain satisfies two norms less than ε, then jumps out iterative cycles if satisfy two norms less than ε, and current transmitted power matrix is the Nash Equilibrium of game and separates; If do not satisfy two norms less than ε, then return step 4 and enter next iteration and upgrade power dispatching, wherein ε be one smaller or equal to 10
-4Arithmetic number;
5) each link uses unified price factor gamma, makes total revenue
The maximum price factor is best price factor gamma
OptInitialization price factor gamma=0 is incremental update price factor gamma ← γ+Δ γ with Δ γ, and if execution in step 4 is u
γ+Δ γ〉=u
γ, then continue to improve the price factor, execution in step 4 with increment Delta γ; Otherwise iteration finishes, and the price factor of getting a preceding game is best price factor gamma
Opt, data to be sent will be according to the best factor gamma of fixing a price
OptThe power dispatching matrix sends, wherein ← the expression assignment, u
iThe prospective earnings of representing the i link;
6) according to step 5) the transmission data are set, data are sent in the actual gain of adding up each link when T time slot finishes, compare with the prospective earnings of step 5), actual gain is judged to exist greater than the link of prospective earnings deviate from behavior, after this respectively send window and all set its price factor gamma
iValue more than or equal to 10
4, the i link will be selected transmitted power matrix P
i=0, future profits will be zero, if do not find to deviate from behavior, then the price factor gamma of normal initialization i link
i=0, enter next after operation is finished and send window, return step 1).
Beneficial effect
The present invention has following advantage:
1. the scheme of document [6] needs a central dispatching node transceiver channel state information, the rated output allocation matrix, and the transmitted power of dispatching each link, this makes it become center control type method, is unfavorable for realizing in distributed ad hoc network.The present invention is based on theory of games, suppose that each link has rational and selfishness, can be separately according to the channel condition information that is obtained, by choosing the income of suitable transmitted power maximization self, each link transmitted power converges to the Nash Equilibrium point after the several times game, belong to distributed method, be applicable to ad hoc network, wireless sensor network distributed network.
2. in non-cooperative game power dispatching algorithm, each link is only known local information, is to be self benefits maximization, the i.e. competition process of a selfishness to the scheduling of power.And arbitrary link increases the revenue function attenuating (not changing at other link under the situation of strategy) that transmitted power all will make other link, this can make affected user also can improve self benefits by increasing transmitted power, final equilibrium point will be in an all bigger strategy of each link power makes up, and is unfavorable for saving the limited energy of node.Document [8] is introduced pricing mechanism for to impel each link to communicate with lower transmitted power, and structure is proportional to the linear cost function of link transmitted power, and the result shows that system has obtained the Pareto improvement of network throughput.This paper considers the random distribution nature of node on the basis of document [8], each link-quality difference, system should be tended to the measured link of matter, and ropy link is carried out heavier punishment, force it to reduce transmitted power, have designed cost function
Simulation result shows that the present invention has further Pareto to improve than document [8] on network throughput.
3. based on the dynamic characteristic of ad hoc network, the attributes such as position of Link State, node all change in time, and the present invention supposes that node is static, and power dispatching is necessary with T coherence time
cFor the time interval repeats, promptly constitute a repeated game (repeated game)
[4], each sends the game of window and can regard as at certain T
cThe stage game (stage game) carried out of incipient stage.Though the life-span of node is subjected to the restriction of battery in the network, because all can't predicting game, the participant of game when finishes, so the game between link can be regarded unlimited repeated game as.According in the repeated game with the method for discount factors δ ∈ (0,1) estimated income, represent to send window number with w, the average yield of i bar link is:
Discount factors δ is as the tolerance of link cooperation patience, and δ is big more, and then link is patient more, also payes attention to long-term gain more.The value of δ generally has network character and application scenarios decision, and the discount factors of long-standing stable network is greater than the dynamic network of height of interim foundation, and the present invention considers δ → 1.The game equilibrium that deviates from that causes for the selfish characteristic that prevents because of link obtains the excess earnings behavior, and the repeated game process is disciplined introducing as a warning mechanism.To cause corresponding punishment if deviate from behavior, link will have to consider its cost, that the loss of its future profits is surpassed is current when deviating from the short-term excess earnings that behavior obtains when punishment, and link will deviate from motivation owing to the rational faculty loses, and observe the power dispatching arrangement that the stage game produces.The mechanism of disciplining as a warning of the present invention's design will be utilized the price factor gamma
i→+∞ is as punishment, and according to revenue function, link will be selected P
i=0, this moment u
i=0, promptly after this link can't obtain income, the average yield u of link
i→ 0.Obviously the excess earnings that deviates from acquisition can't remedy the loss of losing income indefinite duration, thereby effectively prevents the behavior that deviates from of link.
Description of drawings
Fig. 1: distributed ad hoc network topology structure;
Fig. 2: the inventive method flow chart;
Fig. 3: network throughput is with the variation relation of interference-to-noise ratio;
Fig. 4: network throughput is with the variation relation of number of links;
Fig. 5: the relation of network total revenue and price factor gamma;
Fig. 6: the stage income that deviates from link;
Embodiment
Be elaborated below in conjunction with the technical scheme of accompanying drawing to invention:
As shown in Figure 2, be the inventive method flow chart.
The scene that the present invention considers comprises L bar point-to-point link as shown in Figure 1 in wireless MIMO network, every link is subjected to the co-channel interference from other L-1 bar link, and each node has N root antenna, and during initialization, each link is with maximum transmit power P
MaxMean allocation is given N root transmitting antenna;
The transmission signal x of i link
iBe the multiple random vector of N * 1, its covariance matrix
N * N matrix P
iBe also referred to as the power division matrix, the transmitted power of i link is tr{P
i}≤P
Max, i, noise n
iBe the independent same distribution standard normal additive white Gaussian vector of N * 1, its covariance matrix
I
NBe unit matrix, the baseband receiving signals of i link is:
N * N matrix H wherein
I, jBe the channel matrix between j link transmitting antenna and i link reception antenna in this transmission window, ρ
iBe the signal to noise ratio (snr) of i link, β
I, jBe the interference-to-noise ratio (INR) of the sending node of j link to the receiving node of i link.
Adopt piece decline (block fading) model, suppose that channel matrix is at T coherence time
cIn be quasi-static, will send the window size and be made as T
c, and being divided into T time slot, each sends covariance matrix P
iCan change in time, promptly
Transmitted power is constrained to:
P
i(t)≥0,t=1,...,T;i=1,...,L
As optimization aim, consider link-quality simultaneously and send the cost of signal that the game revenue function of the present invention's design is with the throughput of every link:
Cost function wherein
Each link upgrades power dispatching:
K represents iterations, judges before and after all links transmitted power matrix that twice iteration obtain whether to satisfy two norms (ε is an arithmetic number that goes to zero, and can be made as 10 less than ε
-4), then jump out iterative cycles if satisfy, current transmitted power matrix is the Nash Equilibrium of game and separates, and then enters next iteration renewal power dispatching if do not satisfy.
The price factor gamma
iSetting will influence the performance of system, for reducing system complexity, except that deviating from link, each link uses unified price factor gamma, definition makes total revenue
The maximum price factor is best price factor gamma
Opt, initialization price factor gamma=0 is incremental update price factor gamma=γ+Δ γ with Δ γ, carries out power dispatching and upgrades, if u
γ+Δ γ〉=u
γ, then continue to improve the price factor with increment Delta γ, carry out power dispatching and upgrade, otherwise the iteration end, the price factor of getting a preceding game is best price factor gamma
Opt, data to be sent will send according to its power dispatching matrix.
As can be seen from Figure 3, increase along with interference-to-noise ratio, the network throughput of three kinds of algorithms all becomes downward trend, but speed is slowed down gradually, the power dispatching method based on gradient project algorithms (STPS-GP) performance that wherein belongs to the center control type is best, the power dispatching method based on non-cooperative game (STPS-NGTH) of considering link-quality and transmitted power obtains the Pareto improvement with respect to the power dispatching method based on non-cooperative game of only considering transmitted power (STPS-NGT), because back two kinds of methods belong to distributed method, more meet ad hoc network characteristic, have higher combination property.As can be seen from Figure 4, network throughput increases with number of links in number of links more after a little while and rises, and the back is because the increase of number of links makes to be disturbed excessive and decline gradually, and the performance of three kinds of algorithms and the analysis of Fig. 3 are similar.
The transmission data of the power dispatching matrix during according to the best price of the acquisition factor, data are sent in the actual gain of adding up each link when the T time slot finishes, compare with the prospective earnings of power dispatching, actual gain is judged that greater than the link of prospective earnings existence deviates from behavior, after this respectively send window and all set its price factor gamma
i→+∞ participates in game (this moment γ
iCan be made as 10
4), according to revenue function as can be known this link will select transmitted power matrix P
i=0, future profits will be zero, if find to deviate from behavior with the normal initialization factor gamma of fixing a price
i=0, enter next after operation is finished and send window, reinitialize.
As can be seen from Figure 6, deviate from link and make and deviate from behavior sending window 6, obtain excess earnings, but all pay for the income vanishing in respectively sending in the window after this.
Claims (1)
- In the wireless MIMO network based on the power dispatching method of non-cooperative repeated game, it is characterized in that comprising the steps:1) comprise L bar point-to-point link in wireless MIMO network, every link is subjected to the co-channel interference from other L-1 bar link, and each node has N root antenna, and during initialization, each link is with maximum transmit power P MaxMean allocation is given N root transmitting antenna, and wherein N, L are natural number;2) the transmission signal x of i link iBe the multiple random vector of N * 1, the covariance matrix of its N * N Matrix P iBe also referred to as the power division matrix; The transmitted power of i link is tr{P i}≤P Max, i, P Max, iIt is the maximum transmit power of i link; Noise n iBe the independent same distribution standard normal additive white Gaussian vector of N * 1, its covariance matrix IN is a unit matrix; The baseband receiving signals of i link is:N * N matrix H wherein I, jBe the channel matrix between j link transmitting antenna and i link reception antenna in this transmission window, ρ iBe the signal to noise ratio (snr) of i link, β I, jBe the interference-to-noise ratio (INR) of the sending node of j link to the receiving node of i link, i, j ∈ 1,2,3 ..., L};3) adopt piece decline (block fading) model, channel matrix is at T coherence time cIn be quasi-static; To send the window size and be made as T c, and be divided into T time slot, the transmission covariance matrix P of each link iChange in time, promptly Transmitted power is constrained to:P i(t)≥0,t=1,...,T;i=1,...,L,4) with the throughput of every link as optimization aim, consider link-quality simultaneously and send the cost of signal that the game revenue function is:Cost function whereinUpgrade power dispatching: K represents iterations, judges whether the transmitted power matrix that all twice iteration in links front and back obtain satisfies two norms less than ε, then jumps out iterative cycles if satisfy two norms less than ε, and current transmitted power matrix is the Nash Equilibrium of game and separates; If do not satisfy two norms less than ε, then return step 4 and enter next iteration and upgrade power dispatching, wherein ε be one smaller or equal to 10 -4Arithmetic number;5) each link uses unified price factor gamma, makes total revenue The maximum price factor is best price factor gamma OptInitialization price factor gamma=0 is incremental update price factor gamma ← γ+Δ γ with Δ γ, execution in step 4, if Then continue to improve the price factor, execution in step 4 with increment Delta γ; Otherwise iteration finishes, and the price factor of getting a preceding game is best price factor gamma Opt, data to be sent will be according to the best factor gamma of fixing a price OptThe power dispatching matrix sends, wherein ← the expression assignment, u iThe prospective earnings of representing the i link;6) according to step 5) the transmission data are set, data are sent in the actual gain of adding up each link when T time slot finishes, compare with the prospective earnings of step 5), actual gain is judged to exist greater than the link of prospective earnings deviate from behavior, after this respectively send window and all set its price factor gamma iValue more than or equal to 10 4, the i link will be selected transmitted power matrix P i=0, future profits will be zero, if do not find to deviate from behavior, then the price factor gamma of normal initialization i link i=0, enter next after operation is finished and send window, return step 1).
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