CN101489175A - Wireless game platform based on CVM virtual machine technique - Google Patents
Wireless game platform based on CVM virtual machine technique Download PDFInfo
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- CN101489175A CN101489175A CNA2009100251140A CN200910025114A CN101489175A CN 101489175 A CN101489175 A CN 101489175A CN A2009100251140 A CNA2009100251140 A CN A2009100251140A CN 200910025114 A CN200910025114 A CN 200910025114A CN 101489175 A CN101489175 A CN 101489175A
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Abstract
The present invention discloses a wireless game platform based on technique of CVM virtual machine. A standard C/S structure is adopted. The user mobile phone client is mainly divided into a CVM downloading management module and a CVM virtual machine. The client is used for downloading and executing program. The server is mainly used for storing CVM application program. The CVM application program is developed by a programmer and is deposited in the server after passing the test. The user mobile phone downloads the CVM application program on the server by the CVM downloading management module through GPRS. The user can selectively store the CVM application program in the local flash space of mobile phone or the SD card. The user mobile phone executes interpretive execution to the downloaded application program through the CVM virtual machine. The wireless game platform of the invention has the advantages of small volume, small consumption of internal memory and easy and convenient using relatively to the Java platform.
Description
Technical field
The present invention relates to C virtual machine technique field and wireless communication field.
Background technology
Universal day by day along with the cellphone subscriber, the cellphone subscriber is also more and more higher to the demand of present cell-phone function, various high performance smart mobile phones are profuse amusement and leisure experience for the user has brought, but because fancy price, the popularity rate of smart mobile phone is not high.That is to say, the employed mobile phone of domestic most cellphone subscriber is non-smart mobile phone, the maximum difference of non intelligent mobile phone and smart mobile phone is the not dynamic load execution of support application program of non intelligent cell phone platform itself, in other words, all application programs on the non intelligent cell phone platform all burn into before mobile phone dispatches from the factory in advance, the user can not delete top application after taking mobile phone, can not on the mobile phone of oneself, increase some new application, and because the restriction of memory headroom, manufacturer also can not add too many amusement and leisure in advance and use before mobile phone dispatches from the factory, therefore, non intelligent mobile phone is just poor much in the performance aspect the user experience with respect to smart mobile phone.
Certainly, be not to improve this user experience on non intelligent cell phone platform, a reasonable method is to adopt middleware Technology, that is to say the intermediate layer of on cell phone platform, reruning, finish the operation of dynamic download program by the intermediate layer, and the design and running of program can be irrelevant with the bottom cell phone platform.The main at present middleware Technology of using mainly contains dual mode:
Operation after dynamic load mode---program code dynamic load is come in, more representational is the Brew platform.
Virtual machine mode---program code is explained by virtual machine and carries out that more representational is Java Virtual Machine.The shortcoming of prior art:
Should pluses and minuses respectively be arranged this dual mode, all application considerations have been covered but almost contain when regrettably Brew and Java design, therefore use in order to provide enough abundant Api supply to use, these two kinds of platforms are all huger, and memory consumption is also bigger, and this also is why to have only at present on a spot of high performance non intelligent cell phone platform Java or Brew platform just have been installed.
Summary of the invention
At the deficiencies in the prior art, the present invention mainly adopts virtual machine technique, more is absorbed in gaming platform, so the CVM platform can be very not huge as the Java platform, can transplant installation on the cell phone platform of some low sides yet.
Technical scheme of the present invention is achieved in that
1, the present invention produces the C/S framework with standard, and user mobile phone client mainly is divided into CVM download management module and CVM virtual machine two parts, and client is used for the download and the execution of program, and server end is mainly used in deposits the CVM application program.
2, at first develop the CVM application program by the programmer, test just can be deployed to server end by the back.
3, user mobile phone downloads to the mobile phone end to the CVM application program on the server by the CVM download management module by GPRS then, and the user can select to leave on the flash space of mobile phone this locality, also can select to leave on the SD card.
4, user mobile phone then by the CVM virtual machine to the application program of the downloading execution that makes an explanation.
5, user mobile phone client also can be deleted the CVM application program of downloading and upgrades by the CVM download management module.
Beneficial effect of the present invention:
1. the present invention has volume little with respect to the Java platform, the advantage that memory consumption is little.
2. get final product for the direct downloading-running of new application program, need not equally need to install, use more simple and convenient with Java.
Description of drawings
Fig. 1 is that client of the present invention is in the cell phone platform top block diagram of FIG.
Fig. 2 is the interaction diagrams of client and server end of the present invention.
Embodiment
Below in conjunction with concrete block diagram or flow chart, concrete technical scheme of the present invention is further described:
Embodiment sub server end and client are implemented respectively.
The server end embodiment is as follows:
1, the CVM exploitation SDK and the simulator that provide by us of development sequence person carries out application development, and development environment can use VS2005 or highest version more.
2, after the application program debugging is passed through under the PC simulated environment, the developer can be compiled into program code the object code of the virtual function identification of CVM by the GCC compiler of standard.
3, with the compiled Mission Objective code and the needed picture of playing, files such as music are deployed to server together by the foreground management end page.
The client embodiment is as follows:
1, the transplanting personnel are transplanted to the CVM client on the cell phone platform, as MTK, and spreadtrum etc.
2, the cellphone subscriber is downloaded to the application program on the server on the Flash or SD card of mobile phone this locality by GPRS by the CVM client.
3, in the client list of games, directly select the recreation of download just can move.
4, the user can delete recreation and upgrades by client.
Though the present invention is described by embodiment, embodiment is used for limiting the present invention.Those skilled in the art can make various distortion and improvement in the scope of spirit of the present invention, so being as the criterion of should being defined with the application's claim protection range of protection scope of the present invention.
Claims (4)
1, based on the wireless game platform of CVM virtual machine technique, the C/S framework of employing standard, user mobile phone client mainly are divided into CVM download management module and CVM virtual machine two parts, and client is used for the download and the execution of program, server end is mainly used in deposits the CVM application program, it is characterized in that:
Develop the CVM application program by the programmer, test just can be deployed to server end by the back;
User mobile phone downloads to the mobile phone end to the CVM application program on the server by the CVM download management module by GPRS, and the user can select to leave on the flash space of mobile phone this locality, also can select to leave on the SD card;
User mobile phone by the CVM virtual machine to the application program of the downloading execution that makes an explanation.
2, the wireless game platform based on the CVM virtual machine technique according to claim 1 is characterized in that:
User mobile phone client is deleted the CVM application program of downloading by the CVM download management module and is upgraded.
3, the wireless game platform based on the CVM virtual machine technique according to claim 1 is characterized in that, the server end embodiment:
Development sequence person carries out application development by CVM exploitation SDK and the simulator that provides;
After the application program debugging is passed through under the PC simulated environment, program code is compiled into the object code of the virtual function identification of CVM by the GCC compiler of standard;
With the compiled Mission Objective code and the needed picture of playing, files such as music are deployed to server together by the foreground management end page.
4, the wireless game platform based on the CVM virtual machine technique according to claim 1 is characterized in that, the client embodiment:
The transplanting personnel are transplanted to the CVM client on the cell phone platform;
The cellphone subscriber is downloaded to the application program on the server on the Flash or SD card of mobile phone this locality by GPRS by the CVM client.
In the client list of games, select the recreation of download;
Recreation is deleted and upgrade by client.
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CNA2009100251140A CN101489175A (en) | 2009-02-24 | 2009-02-24 | Wireless game platform based on CVM virtual machine technique |
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CNA2009100251140A CN101489175A (en) | 2009-02-24 | 2009-02-24 | Wireless game platform based on CVM virtual machine technique |
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Cited By (6)
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CN103049300A (en) * | 2012-12-17 | 2013-04-17 | 福建天晴数码有限公司 | Method for supporting running of FLASH on WEB platform by C and C++ codes |
CN103316472A (en) * | 2013-05-17 | 2013-09-25 | 南京睿悦信息技术有限公司 | Android device gas platform system based on Bluetooth handle and implementation method of Android device gas platform system |
CN103368897A (en) * | 2012-03-26 | 2013-10-23 | 腾讯科技(深圳)有限公司 | Method, device and system for transmitting application program |
CN103870316A (en) * | 2014-04-11 | 2014-06-18 | 烽火通信科技股份有限公司 | JAVA virtual machine implementation method for intelligent operating system |
CN104267983A (en) * | 2014-09-23 | 2015-01-07 | 上海卓盟信息科技有限公司 | Android platform based serious game packaging method |
CN109725917A (en) * | 2017-10-31 | 2019-05-07 | 京瓷办公信息系统株式会社 | The computer record media and more new system that can read of server unit, non-transitory |
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2009
- 2009-02-24 CN CNA2009100251140A patent/CN101489175A/en active Pending
Cited By (11)
Publication number | Priority date | Publication date | Assignee | Title |
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CN103368897A (en) * | 2012-03-26 | 2013-10-23 | 腾讯科技(深圳)有限公司 | Method, device and system for transmitting application program |
CN103368897B (en) * | 2012-03-26 | 2015-09-09 | 腾讯科技(深圳)有限公司 | The method of delivery applications program, Apparatus and system |
CN103049300A (en) * | 2012-12-17 | 2013-04-17 | 福建天晴数码有限公司 | Method for supporting running of FLASH on WEB platform by C and C++ codes |
CN103049300B (en) * | 2012-12-17 | 2015-08-26 | 福建天晴数码有限公司 | C and C++ code is in the method supporting the WEB platform of FLASH is run |
CN103316472A (en) * | 2013-05-17 | 2013-09-25 | 南京睿悦信息技术有限公司 | Android device gas platform system based on Bluetooth handle and implementation method of Android device gas platform system |
CN103316472B (en) * | 2013-05-17 | 2015-12-23 | 南京睿悦信息技术有限公司 | A kind of Android device game platform system based on Bluetooth handle and its implementation |
CN103870316A (en) * | 2014-04-11 | 2014-06-18 | 烽火通信科技股份有限公司 | JAVA virtual machine implementation method for intelligent operating system |
CN103870316B (en) * | 2014-04-11 | 2016-09-07 | 烽火通信科技股份有限公司 | A kind of JAVA virtual machine realization method in intelligent operating system |
CN104267983A (en) * | 2014-09-23 | 2015-01-07 | 上海卓盟信息科技有限公司 | Android platform based serious game packaging method |
CN104267983B (en) * | 2014-09-23 | 2020-07-17 | 上海卓盟信息科技有限公司 | Severe game packaging method based on android platform |
CN109725917A (en) * | 2017-10-31 | 2019-05-07 | 京瓷办公信息系统株式会社 | The computer record media and more new system that can read of server unit, non-transitory |
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Open date: 20090722 |