CN101234224A - Method for using virtual reality technique to help user executing training rehabilitation - Google Patents
Method for using virtual reality technique to help user executing training rehabilitation Download PDFInfo
- Publication number
- CN101234224A CN101234224A CNA2008100188797A CN200810018879A CN101234224A CN 101234224 A CN101234224 A CN 101234224A CN A2008100188797 A CNA2008100188797 A CN A2008100188797A CN 200810018879 A CN200810018879 A CN 200810018879A CN 101234224 A CN101234224 A CN 101234224A
- Authority
- CN
- China
- Prior art keywords
- user
- virtual
- scene
- wave
- virtual reality
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Images
Landscapes
- Rehabilitation Tools (AREA)
Abstract
The invention provides a method of helping a user make training recovery by adopting the virtual reality technology, which comprises the following steps: step 1. Collecting three-dimensional model data of user; forming a model of three-dimensional human body data and storing the model into a computer; step 2. Collecting electric waves of the cerebral cortex; step 3. Wearing a helmet mounted display on the eyes of user and connecting the display to the computer, the user seeing that the virtual user are in the virtual reality environment through the helmet mounted display; step 4. Regulating the virtual reality environment to cause the electroencephalogram waves to exist between Alpha (8 to 12 Hz). Recovery training is made by adopting the method of virtual reality, which has a positive effect on recovery of uncomfortable human body parts.
Description
Technical field
The present invention relates to a kind of method of utilizing virtual reality technique to help user executing training rehabilitation, it relates to computer network model and graphic processing data, relates to reality environment and is applied to training rehabilitation.
Background technology
Virtual reality (Virtual Reality) technology is a kind of computer systems technology that can create with the experiencing virtual world (Virtual World).Virtual environment is generated by computer, it by the looking of people, listen, sense of touch etc. acts on the user, makes it to produce the vision simulation of sensation on the spot in person.The application of virtual reality is very extensive, is used greatly at aspects such as engineering design, computer-aided design (CAD), data visualization, flight simulation, multimedia remote education, tele-medicine, artistic creation, recreation, amusements.
Virtual reality technology the application aspect training and the medical science be recent years just develop, utilize virtual reality technology to be applied to perform the operation and blood vessel moulding etc.As: the virtual reality system of the scientists exploitation of University of Manchester can bring patient virtual limbs, and it can allow patient's brain feel still can command the limbs of being clipped itself, thereby reaches the effect that alleviates phantom pain.The project leader, doctor says in the Ke Laigemo of Psychology Dept. institute: " many amputation patients suffer from phantom pain.There is a patient to feel that the finger of the own that hand of being clipped tightly fastens the palm of oneself always.After course of treatment, she feels that the finger that fastens palm can loose with virtual limbs systematic treating, and phantom pain has also alleviated thereupon.″
The research worker of Israel is developed a cover " computer supplemental training rehabilitation environment system ", and by simulation various sights such as row the boat, play ball, jog, helping disabled improves balanced capacity, recovers the motion function of health.Allow the user as being at play, more can improve user's itself initiative and enthusiasm, strengthen the training effect, shorten the hospital stays, accelerate the training rehabilitation process.
Help in the virtual environment Laboratory Chief of American South University of California, the shrink Albert and say: " recreation can be brought into play very big effect in treatment." in the electronic game Re-Mission that aims at young cancer user design, the hero leads the user to experience the travel of human-body biological, understands the immunologic function of human body.The user eliminates cancerous cell with chemotherapy and medicine in recreation, thereby improves treatment confidence.
Though said method has the appearance of autonomous experience recreation, the user can be in the scene of oneself placing oneself in the midst of virtual reality, but still be a kind of process of pure recreation at present, yet need a tolerance, this tolerance is relevant with effect, do not combine as tolerance, just not too be suitable on training rehabilitation, using with the training rehabilitation index.
Training rehabilitation of the present invention comprises the various useful experience of nerve, spirit, also comprises the process to the training rehabilitation of the useful hint of psychology.
Summary of the invention
The present invention seeks to: a kind of method of utilizing virtual reality technique to help user executing training rehabilitation of proposition, a kind of virtual graphical user or image are proposed, then Virtual User is placed oneself in the midst of in the scene of virtual reality, by gathering the method for the corticocerebral electric wave signal of user as the indirect measurement of training rehabilitation effect; And by changing virtual reality scenario, induce user's corticocerebral electric wave, make its corticocerebral electric wave be in certain state, training rehabilitation feature according to the user, actively hinted with the user, allow the corticocerebral electric wave of user make this state that is in eventually, strengthen the positive experience effect of user, a kind of good method is provided for the training rehabilitation of technical ability.
Technical scheme of the present invention is, utilizes the method for virtual reality technique to help user executing training rehabilitation, comprises following steps: step 1 is gathered user's three-dimensional modeling data: form the three-dimensional somatic data model of user, deposit in the computer; Step 2 is gathered corticocerebral electric wave: allow and gather medicated cap (including electrode) with having on corticocerebral electric wave signal on the account, be used to accept the information of brain wave, also can show in the input computer;
After step 3 above-mentioned steps is finished, allow have on Helmet Mounted Display on the eyes of user, be connected to computer, can see that from Helmet Mounted Display virtual user oneself has appeared in the reality environment;
Under the condition that step 4 reality environment scene changes, because the environmental difference experienced, user's corticocerebral electric wave will change, and regulates reality environment, and its user's eeg wave is between the α (8-12Hz) because of the user;
Step 5 changes by scene is between the α (8-12Hz) user's eeg wave, in this virtual environment, some scenes are set, comprise that wave is slow, warm colour, calmness and demulcent virtual environment or scene, corresponding can be tourism scene such as mountain forest, sea, desert, plateau, lake, or to the experience of historical scene or training action.Some help user's environment or scene, making the uncomfortable part of user produce the virtual direction to training rehabilitation simultaneously changes, incremental, user's eeg wave is between the α (8-12Hz), carry out training rehabilitation training with the method for this virtual reality, will produce active influence the recovery at the uncomfortable position of human body.Certainly, if user's eeg wave is not between the α (8-12Hz), with regard to active respective change scene.Place oneself in the midst of in the virtual reality by the user, regulate virtual environment, make the user be in the brain wave scope of qualification always, accept the training rehabilitation effect to the user of virtual reality scenario or training action, system block diagram is seen Fig. 1.
The invention has the beneficial effects as follows: user's corticocerebral electric wave will change along with the experience of scene, regulate reality environment, it is that the user feels calm and feels process happy and that enter the forward evaluation cycle that its eeg wave is between the α (8-12Hz), training through 30-80 minute makes user psychology obviously feel to become good; Virtual scene also there is automatic advolution and adds study and the effect of subconscious imitation, help the various training in technical ability aspect.
Description of drawings
Fig. 1 virtual reality technology is carried out the flow chart of training rehabilitation to helping the user
Specific implementation method
Embodiment 1, below in conjunction with accompanying drawing 1, describe the present invention: a kind of method of utilizing virtual reality technique to help user executing training rehabilitation, carry out training rehabilitation training with the method for this virtual reality, improve user's training rehabilitation effect.Specifically comprise: start the virtual training rehabilitation procedure, password authentification correctly enters step 1: allow the user enter appointed positions, standing state, with 2 video cameras, in liftoff high 1 meter place, one of front, next one, shooting simultaneously, the input computer carries out date processing and splicing-in, form the data model of Virtual User, deposit the data base in; Enter step 2: to (can gather corticocerebral electric wave, the NT9200 standard type digital brain electrical ripple tester that adopts the BeiJing ZhongKe newly to open up instrument Co., Ltd demonstrates waveform in real time in computer with the head cap that has on implant electrode on the account; Enter step 3: allow the user put on Helmet Mounted Display, be connected to computer, allow the user lie on the comfortable bed, the virtual environment subprogram in the startup computer and the virtual data model of invoke user superpose, allow Virtual User place oneself in the midst of in the virtual environment, and in user's Helmet Mounted Display, show, for example: in virtual environment, allow Virtual User stand at this moment in the picturesque mountain forest, brightness of flowers and birdsongs is made us the spacious god of the heart and is pleased.Enter step 4: the conversion reality environment, allow the user loosen, at this moment owing to experience environmental differences, this moment, user's corticocerebral electric wave will change, operating computer, change the scene of virtual environment, observe the variation of user's brain wave, be between (8-12Hz) until user's brain wave.Enter step 5: in this virtual environment, some uncomfortable parts that help the user are set produce the possibility that the virtual direction to training rehabilitation changes, for example because the foot that wound causes is painful, it is inconvenient to walk, at this moment, in virtual environment, the user will find the foot that Virtual User is injured, improved, and the roaming of can also in mountain forest, walking, virtual environment regulated, allow user's brain wave be between (8-12Hz), keep a period of time, carry out the training rehabilitation training, will produce active influence the recovery at human body discomfort position with the method for this virtual reality.
The uncomfortable part that the present invention is beneficial to the user produces the possibility that the virtual direction to training rehabilitation changes, regulate virtual environment, allow user's brain wave be among the α (8-12Hz), carry out training rehabilitation training with the method for this virtual reality, will produce active influence the recovery at the uncomfortable position of human body.Especially psychology is fed up with and pessimistic user carrying out training rehabilitation and can bring about tangible results through the inventive method.The scene that each user makes eeg wave be in α (8-12Hz) is different.
Further: make eeg wave be in the scene change embodiment of α (8-12Hz): in step 4: the conversion reality environment, allow the user loosen but be unlikely and enter sleep, at this moment because the environmental difference of experiencing, user's corticocerebral electric wave will change, operating computer, change the scene of virtual environment, observe the variation of user's brain wave, be between (8-12Hz) until user's brain wave.
Embodiment 2, the embodiment that carries out training, be used for scene change embodiment: according to the movement locus of general high jumper's high jump the training high jumper, one group of virtual scene is set, trains with the method for this virtual reality, can improve the user training action accurately.Specifically comprise: start the virtual training rehabilitation procedure, password authentification correctly enters step 1: allow the user enter appointed positions, standing state, with 2 video cameras, in liftoff high 1 meter place, one of front, next one, shooting simultaneously, the input computer carries out date processing and splicing-in, form the data model of Virtual User, deposit the data base in; Enter step 2: to (can gather corticocerebral electric wave, the NT9200 standard type digital brain electrical ripple tester that adopts the BeiJing ZhongKe newly to open up instrument Co., Ltd demonstrates waveform in real time in computer with the head cap that has on implant electrode on the account; Enter step 3: allow the user put on Helmet Mounted Display, be connected to computer, allow the user lie on the comfortable bed, start the virtual subnet program of relevant high jump in the virtual environment in the computer and the virtual data model (corresponding to training action) of invoke user, superpose, allow Virtual User place oneself in the midst of in the virtual environment of high jump, and in user's Helmet Mounted Display, show.Enter step 4: the conversion reality environment, allow the user loosen, at this moment owing to experience environmental differences, this moment, user's cerebral cortex electric wave will change, operating computer, change the scene of virtual environment, observe the variation of user's brain wave, be between (8-12Hz) until user's brain wave.Enter step 5: in this virtual environment, user's understanding of action to oneself motion in virtual scene at a slow speed is more accurate, at this moment because what experience is the grasp of instinct to motor skill.Trained high jumper's acrobatic elements to grasp obviously soon and action criteria.The present invention is used for the higher sports events of acrobatics and tumblings: as hurdle, the action of swimming, pole vault, ball some technical skillses all can obtain good result.
Claims (1)
1, utilize the method for virtual reality technique to help user executing training rehabilitation, it is characterized in that:
Step 1 is gathered user's three-dimensional modeling data: form the 3 d body data model, deposit in the computer;
Step 2 is gathered corticocerebral electric wave: allow and gather medicated cap with having on corticocerebral electric wave signal on the account, be used to accept the information of brain wave, also can show in the input computer;
After step 3 above-mentioned steps is finished, allow have on Helmet Mounted Display on the eyes of user, be connected to computer, can see that from Helmet Mounted Display virtual user appears in the reality environment;
Step 4 allows the user loosen, and at this moment owing to the environmental difference of experiencing, user's corticocerebral electric wave will change, and regulates reality environment, and its eeg wave is between the α (8-12Hz);
Step 5 changes by scene is between the α (8-12Hz) user's eeg wave, in this virtual environment, some scenes are set, comprise that wave is slow, warm colour, calmness, gentle virtual environment or scene, corresponding can be tourism scene such as mountain forest, sea, desert, plateau, lake, or to the experience of training action or historical scene.Environment or scene that some help the user make the uncomfortable part of user produce the virtual direction to training rehabilitation simultaneously and change, and incremental, user's eeg wave also is between the α (8-12Hz).
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CNA2008100188797A CN101234224A (en) | 2008-01-29 | 2008-01-29 | Method for using virtual reality technique to help user executing training rehabilitation |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CNA2008100188797A CN101234224A (en) | 2008-01-29 | 2008-01-29 | Method for using virtual reality technique to help user executing training rehabilitation |
Publications (1)
Publication Number | Publication Date |
---|---|
CN101234224A true CN101234224A (en) | 2008-08-06 |
Family
ID=39918290
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CNA2008100188797A Pending CN101234224A (en) | 2008-01-29 | 2008-01-29 | Method for using virtual reality technique to help user executing training rehabilitation |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN101234224A (en) |
Cited By (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102548886A (en) * | 2008-06-17 | 2012-07-04 | 迪吉盖吉有限公司 | System for altering virtual views |
CN103260505A (en) * | 2010-12-16 | 2013-08-21 | 皇家飞利浦电子股份有限公司 | System for providing biofeedback |
CN103381280A (en) * | 2013-07-10 | 2013-11-06 | 上海昭鸣投资管理有限责任公司 | Visual and auditory integrated rehabilitation training system and method based on visible brain wave induction technology |
CN104000586A (en) * | 2014-05-12 | 2014-08-27 | 燕山大学 | Stroke patient rehabilitation training system and method based on brain myoelectricity and virtual scene |
CN104622655A (en) * | 2014-12-23 | 2015-05-20 | 上海工程技术大学 | Method and device for controlling rehabilitation nursing robot bed |
CN105056500A (en) * | 2015-07-22 | 2015-11-18 | 陈飞 | Situation simulation training/game system |
CN105630173A (en) * | 2016-01-04 | 2016-06-01 | 广东小天才科技有限公司 | Video playing method and system for helping memory recovery |
CN106560765A (en) * | 2016-06-14 | 2017-04-12 | 深圳创达云睿智能科技有限公司 | Method and device for content interaction in virtual reality |
CN107251548A (en) * | 2015-02-24 | 2017-10-13 | 精工爱普生株式会社 | Display device, display methods and program |
CN108140421A (en) * | 2015-07-31 | 2018-06-08 | 巴塞罗纳大学 | Training |
CN109887569A (en) * | 2019-01-30 | 2019-06-14 | 上海市精神卫生中心(上海市心理咨询培训中心) | Neurodevelopmental disorder points based on VR calculate auxiliary training system and training method |
CN112133408A (en) * | 2020-09-28 | 2020-12-25 | 安徽徽韵心理咨询有限公司 | Psychological training interactive system and training method based on VR technology |
CN112469481A (en) * | 2018-05-16 | 2021-03-09 | 海德洛有限公司 | Rowing boat |
CN113508436A (en) * | 2019-03-05 | 2021-10-15 | 株式会社富士 | Auxiliary information management system |
CN115067971A (en) * | 2022-05-18 | 2022-09-20 | 上海暖禾脑科学技术有限公司 | Neural feedback system for controlling virtual object based on electroencephalogram signal feedback |
US11904200B2 (en) | 2019-05-30 | 2024-02-20 | Hydrow, Inc. | Rowing exercise machines having a configurable rowing feel |
-
2008
- 2008-01-29 CN CNA2008100188797A patent/CN101234224A/en active Pending
Cited By (25)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102548886A (en) * | 2008-06-17 | 2012-07-04 | 迪吉盖吉有限公司 | System for altering virtual views |
CN103260505A (en) * | 2010-12-16 | 2013-08-21 | 皇家飞利浦电子股份有限公司 | System for providing biofeedback |
CN103260505B (en) * | 2010-12-16 | 2016-02-17 | 皇家飞利浦电子股份有限公司 | For providing the system of biofeedback |
US10016574B2 (en) | 2010-12-16 | 2018-07-10 | Koninklijke Philips N.V. | System for providing biofeedback |
CN103381280A (en) * | 2013-07-10 | 2013-11-06 | 上海昭鸣投资管理有限责任公司 | Visual and auditory integrated rehabilitation training system and method based on visible brain wave induction technology |
CN104000586B (en) * | 2014-05-12 | 2017-12-29 | 燕山大学 | Patients with cerebral apoplexy rehabilitation training system and method based on brain myoelectricity and virtual scene |
CN104000586A (en) * | 2014-05-12 | 2014-08-27 | 燕山大学 | Stroke patient rehabilitation training system and method based on brain myoelectricity and virtual scene |
CN104622655A (en) * | 2014-12-23 | 2015-05-20 | 上海工程技术大学 | Method and device for controlling rehabilitation nursing robot bed |
CN107251548A (en) * | 2015-02-24 | 2017-10-13 | 精工爱普生株式会社 | Display device, display methods and program |
CN105056500A (en) * | 2015-07-22 | 2015-11-18 | 陈飞 | Situation simulation training/game system |
CN105056500B (en) * | 2015-07-22 | 2017-08-29 | 陈飞 | A kind of situation simulation training/games system |
CN108140421A (en) * | 2015-07-31 | 2018-06-08 | 巴塞罗纳大学 | Training |
CN105630173A (en) * | 2016-01-04 | 2016-06-01 | 广东小天才科技有限公司 | Video playing method and system for helping memory recovery |
CN105630173B (en) * | 2016-01-04 | 2018-08-24 | 广东小天才科技有限公司 | A kind of video broadcasting method and system helping refresh memory |
CN106560765A (en) * | 2016-06-14 | 2017-04-12 | 深圳创达云睿智能科技有限公司 | Method and device for content interaction in virtual reality |
CN112469481B (en) * | 2018-05-16 | 2022-08-05 | 海德洛有限公司 | Rowing boat |
US11766588B2 (en) | 2018-05-16 | 2023-09-26 | Hydrow, Inc. | Rowing system and method |
CN112469481A (en) * | 2018-05-16 | 2021-03-09 | 海德洛有限公司 | Rowing boat |
CN109887569A (en) * | 2019-01-30 | 2019-06-14 | 上海市精神卫生中心(上海市心理咨询培训中心) | Neurodevelopmental disorder points based on VR calculate auxiliary training system and training method |
CN113508436A (en) * | 2019-03-05 | 2021-10-15 | 株式会社富士 | Auxiliary information management system |
CN113508436B (en) * | 2019-03-05 | 2023-06-02 | 株式会社富士 | Auxiliary information management system |
US11904200B2 (en) | 2019-05-30 | 2024-02-20 | Hydrow, Inc. | Rowing exercise machines having a configurable rowing feel |
CN112133408A (en) * | 2020-09-28 | 2020-12-25 | 安徽徽韵心理咨询有限公司 | Psychological training interactive system and training method based on VR technology |
CN115067971A (en) * | 2022-05-18 | 2022-09-20 | 上海暖禾脑科学技术有限公司 | Neural feedback system for controlling virtual object based on electroencephalogram signal feedback |
CN115067971B (en) * | 2022-05-18 | 2023-12-19 | 上海暖禾脑科学技术有限公司 | Nerve feedback system for controlling virtual object based on brain electrical signal feedback |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN101234224A (en) | Method for using virtual reality technique to help user executing training rehabilitation | |
US11592902B2 (en) | Wearable electronic haptic feedback system for VR/AR and gaming | |
US10437335B2 (en) | Wearable electronic, multi-sensory, human/machine, human/human interfaces | |
Blakeslee et al. | The body has a mind of its own: How body maps in your brain help you do (almost) everything better | |
Hoffman | Virtual-reality therapy | |
CN110335516B (en) | Method for performing VR cardiac surgery simulation by adopting VR cardiac surgery simulation system | |
Stanica et al. | Flexible virtual reality system for neurorehabilitation and quality of life improvement | |
US11804148B2 (en) | Methods and apparatuses for pre-action gaming | |
CN107433021A (en) | A kind of VR rehabilitation systems based on mirror neuron | |
CN110290741A (en) | Targeting nerve regneration is carried out by the aerobic exercise stimulation with brain function particular task | |
CN109885156A (en) | A kind of virtual reality interaction systems and interactive approach | |
Smys | Virtual reality gaming technology for mental stimulation and therapy | |
Wang et al. | A VR combined with MI-BCI application for upper limb rehabilitation of stroke | |
Mertz | Virtual reality is taking the hurt out of pain | |
Gay | The brain electric: the dramatic high-tech race to merge minds and machines | |
Paredes et al. | Gait rehabilitation system based on mixed reality | |
Cheung et al. | X-reality for phantom limb management for amputees: a systematic review and meta-analysis | |
CN108969864A (en) | Depression recovery therapeutic equipment and its application method based on VR technology | |
Tsatsis et al. | Lateropulsion rehabilitation using virtual reality for stroke patients | |
Anderson et al. | Virtual equine assisted therapy | |
Schack et al. | New technologies in sport psychology practice | |
Viriyasaksathian et al. | EMG-based upper-limb rehabilitation via music synchronization with augmented reality | |
KR102274918B1 (en) | The stress relaxation system and stress relaxation method by the system | |
Wen et al. | Design of a multi-functional system based on virtual reality for stroke rehabilitation | |
Yu et al. | Mobile VR game design for stroke rehabilitation |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
C02 | Deemed withdrawal of patent application after publication (patent law 2001) | ||
WD01 | Invention patent application deemed withdrawn after publication |
Application publication date: 20080806 |