CN100511254C - Network game system capable of resisting hack tools, and network game system reverse-external hanging method - Google Patents

Network game system capable of resisting hack tools, and network game system reverse-external hanging method Download PDF

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CN100511254C
CN100511254C CNB2006100364520A CN200610036452A CN100511254C CN 100511254 C CN100511254 C CN 100511254C CN B2006100364520 A CNB2006100364520 A CN B2006100364520A CN 200610036452 A CN200610036452 A CN 200610036452A CN 100511254 C CN100511254 C CN 100511254C
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client
service end
condition code
module
end condition
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CN101105825A (en
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赖立高
陈飞舟
张帆
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Xishanju Software Co., Ltd., Zhuhai
Zhuhai Kingsoft Software Co Ltd
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XISHANJU SOFTWARE CO Ltd ZHUHAI
Zhuhai Kingsoft Software Co Ltd
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Abstract

The invention provides an anti-plug-in network game system and an anti-plug-in method for network game systems, which can fulfill accurate judgment of the integrity and correctness of client end of games, so as to eliminate offline plug-ins and most of auxiliary plug-ins. The anti-plug-in network game system includes a server and a plurality of client ends. Each client end includes an anti-plug-in system of client end, which consists of a client end feature code scanning module and a client end scanning control module. The anti-plug-in system of client end is able to scan the client end of games and obtain dynamic feature codes; the server includes an anti-plug-in system of server end, which consists of a server end feature code scanning module, a server end feature code request module, a server end feature code validation module, and a server end feature code scanning event control module taken as the overall control center of the whole flow; the anti-plug-in system of server end can generate correct feature codes, and compare the codes with the dynamic feature codes that are fed back from the anti-plug-in system of client end.

Description

A kind of network game system and the anti-plug-in method of network game system that can be anti-plug-in
Technical field
The present invention relates to a kind of safeguard measure of network game system, relate in particular to a kind of system and method for anti-external hanging of online game, utilize the method for game client program behavioral characteristics sign indicating number to carry out plug-in identification.
Background technology
Specific game environment and rule are constructed in online game, the game environment and the platform that rely on network, provide many people to participate in simultaneously.Its user is worth and is to reach the purpose of interchange, amusement and leisure by interpersonal interaction, antagonism.Its core characteristics are real-time online, interaction entertainment.Here, network refers in particular to the internet." 2004 annual Chinese recreation industry annual report " by the issue of mechanisms such as the Ministry of Information Industry, the press and publications administration shows that China's Online Games market scale and growth rate are to attract attention in the whole world, have become Chinese publishing business and information industry new growth point.Simultaneously, manufacturer's quantity, the product quality of China's Online Games industry have all presented ascendant trend, and the development of its industry has also driven the development of industries such as communication, IT manufacturing.At present, family surplus China's Online Games manufacturer just reaches 300.
The Ai Rui statistics shows that the China's Online Games user reached 1,976 ten thousand in 2004, and it is network gaming user that 19% Chinese netizen is promptly arranged, and predicts 2007, and China's Online Games user will reach 3,731 ten thousand, account for 18% of netizen's ratio.Along with the fast development of network game industry, paying customer's ratio and quantity will increase to some extent in the network gaming user.2002, domestic charge network gaming user number was 3,500,000, and by 2003, the fee amount increased by one times, reaches 7,100,000.2004, the charge network gaming user was 1,130 ten thousand, accounts for 57% of network gaming user.Expect 2007, China's charge network gaming user will reach 2,255 ten thousand, account for 60% of the total number of users of online game.The growth of charge network gaming user will directly promote the growth of online game industry market scale.Relevant industries report from the Ministry of Information Industry shows that the China's Online Games marketable value reached 24.7 hundred million yuans in 2004, increased by 47.9% than the last year.Estimate that China's Online Games publication market sale income in 2009 will reach 109.6 hundred million yuan.
Online game also is faced with serious problem in develop rapidly.Relevant report shows, that the potential safety hazard of online game at present mainly comprises is plug-in, package, virtual objects duplicate, invade server, steal database data, wooden horse and other.In existing various potential safety hazards, the plug-in ratio maximum that occupies, it occupies 98% of all potential safety hazards.The plug-in killer who has become online game is threatening the development of online game greatly.
Plug-in harm:
1. destroy the recreation balance.By plug-in, part user can run counter under the situation of game rule upgrading fast, fast accumulate wealth, obtain extraordinary operational efficiency or the like.Recreation has lost balance, will make and much not use plug-in player that recreation is lost interest, and then leave recreation.The player who has has then selected to use together plug-in under the prerequisite of the balance of not playing, thereby has formed a vicious cycle.
2. bring added burden to game server.The plug-in function of part can substitute the player and carry out game operation extremely fast, carries out corresponding anti-processing and feedback and every operation here generally all can be sent to the game services end.Too fast operation just means also that service end will be handled and exceeds a lot of work doubly of anticipation that this can directly reduce the operational efficiency of server, thereby makes all players' recreation quality be affected.
3. grown the possibility that wooden horse is propagated.Plug-in is the mode of mainly carrying of recreation wooden horse, and 99% online game Trojan for stealing numbers is bundled on its corresponding network game external store and disseminates away.And wooden horse can be stolen player's GID, virtual objects, directly damaged the player interests, stoped player's normal game, force player's Abort Mission in disappointment.
Plug-in principal mode has two kinds, and a kind of is auxiliary plug-in, and a kind of is that off line is plug-in:
1. auxiliary plug-in.Auxiliary plug-in generally is when the player uses the normal game client to enter recreation, at normal client carry out some assisting operation, distort game logic, revise a kind of instrument of gaming network package or the like.Auxiliary plug-inly can also be subdivided into many types, but often the auxiliary plug-in of a maturation assembled various functions.A kind of plug-in type that the auxiliary plug-in player of being often uses when carrying out personal game experiencing.
2. off line is plug-in.The plug-in official that can break away from basically of off line provides game client and independent operating.Directly land game server simulation official's game client and server carries out alternately by plug-in during recreation.This plug-inly do not have any play to say, but it takies that resource is few, automaticity is high, often can substitute the player fully and automatically carry out required whole game operations.This similarly is the robot that a group (have more than is) substitutes the necessary labor that the player plays.Therefore the player can obtain temporary transient satisfying, and has but lost the enjoyment of game experiencing.Tend to cause most of gaming world to be occupied when serious, make gaming world become lonely uninteresting, greatly reduce player's game experiencing by robot.
The anti-plug-in mode of current known technical elements:
Facing to plug-in situation of spreading unchecked serious threat online game development, a lot of anti-plug-in methods have occurred.From anti-plug-in technical elements, common anti-plug-in mode probably has following several.
1, transmitted data on network is encrypted.This almost is the existing diverse network essential a kind of basic safeguard measure of playing.Its strick precaution scope is that off line is plug-in and revise the auxiliary plug-in of recreation package.But in view of the requirement of online game to the recreation fluency, this type of encryption can not be adopted has the very complicated encryption method of high security.The client that adds online game exists by the possibility of decompiling, and in fact this encryption method can only play and make plug-in appearance postpone the effect of very short a period of time.
2, game logic is complicated.This class way mainly is that plug-in and part is distorted the auxiliary plug-in of game logic at off line.Under the prerequisite that does not change practical operation substantially, make partial logic, data be difficult to analyze and understand some game logics, even in game logic, add the verification of various information, password, make the logical gate of recreation be difficult to be copied or revise from code.The shortcoming of this kind method is to realize bothering very much, and degree that can be complicated is very limited.Need bigger human input, and be that later maintenance, exploitation brought a lot of hidden danger.
3, player's mutual authentication.This mainly is to practice the auxiliary plug-in of level function at off line is plug-in entirely certainly with having.Typical mode is exactly to eject the problem that is difficult to the Automatic Program answer at random when recreation, requires the player to provide correct answer in limiting time.Shortcoming is, this means exist a spot of erroneous judgement may, the player might inadvertent provide wrong answer; This method also can influence player's normal game simultaneously, has reduced play to a certain extent.
4, destroy, stop plug-in program.This can only be known complementary plug-in at some, and the plug-in program of obvious characteristic is perhaps arranged.Can seek and destroy, stop the plug-in of this class automatically during game running.Drawback is: very little at scope, it is new plug-in to prevent plug-in renewal once will to reanalyse, make and upgrade official's game client; Simultaneously, owing to destroy the complicacy of operation, the stability of removing the recreation of plug-in back by force also has a lot of potential dangers.
5, abnormal logic detects.This can only take precautions against the plug-in type of having destroyed game rule.Service end is checked some known leaks in logic, is punished or close down game role, number of the account after the discovery.The shortcoming of this method is very little at scope, and very high erroneous judgement probability is arranged.The player probably can occur the game logic of mistake owing to all extreme cases, network delay etc., thereby be mistaken for plug-in user when normally playing.
Summary of the invention
In order to overcome the deficiency of existing network game system, the objective of the invention is to: a kind of network game system and the anti-plug-in method of network game system that can be anti-plug-in be provided, game client is scanned and obtains feature, can make exactly integrality, the correctness of game client and judging, thereby make plug-in and most of complementary plug-in the having not yet found openings to exploit of off line.
The technical solution adopted for the present invention to solve the technical problems is:
A kind of can anti-plug-in network game system, comprise server and a plurality of client, carry out data interaction by communication network between described server and each the described client, each described client can be controlled by the player; Each described client includes interconnective input equipment, display device and host computer; Described server includes single or multiple CPU and memory device, wherein:
Each described client includes the anti-external store system of client, the anti-external store system of described client includes: client features sign indicating number scan module, client scan control module, and the anti-external store system of described client can scan and obtain the behavioral characteristics sign indicating number to game client;
Described server includes the anti-external store system of service end, and the anti-external store system of described service end includes: service end condition code scan module, service end condition code request module, service end condition code authentication module and as the service end condition code scan event control module in whole flow process mster-control centre; The anti-external store system of described service end can generate the proper characteristics sign indicating number, and compares checking with the behavioral characteristics sign indicating number of the anti-external store system of described client feedback.
The input equipment that uses in the described player can be keyboard or mouse.
The anti-plug-in method of a kind of network game system, wherein, the mster-control centre of whole flow process is a service end condition code scan event control module, described service end condition code scan event control module triggers described service end condition code request module, and then activate described service end condition code authentication module and client features sign indicating number scan control module, when client returns to service end with the scan feature sign indicating number, perhaps return when overtime, described service end condition code authentication module will be judged the validity of checking and the result is sent to described condition code scan event control module, finish a circulation.
The invention has the beneficial effects as follows:
Compare with current common multiple anti-plug-in mode, the present invention has following characteristics:
At plug-in type wider.Whole off lines is plug-in and mostly auxiliary plug-inly all can replace or revise the part client-side program, and the wood invention all is suitable for any change of client-side program.
The accuracy height.There is the possibility of revising self code voluntarily hardly in client, so client-side program has any variation, all should stem from plug-in doing.Add that this method can send request at any time, promptly can verify request more frequently, so erroneous judgement is very little for plug-in probability suspicious client.
Stable.Because this method does not directly influence game logic, not direct intervention client and plug-in operation be not so this method can threaten to the stability of game running.
It is low to be developed to wood.This method only needs disposable exploitation to finish, and the upgrading of recreation, correction be not as long as service end can just can influence the operation of this method with the version wood that client is consistent.
Game experiencing is influence not.This method in client consistency operation (can multithreading), so, do not use plug-in player also not have significantly and discover even used than complicated algorithm, bigger calculated amount is arranged.
Security is relatively good.Under the prerequisite that the algorithm of supposition generating feature sign indicating number is not cracked fully, this method is because scan source data volume big (whole game client), selected part at random, plug-inly can not obtain all condition codes with exhaustive way.In addition, can join operation during the generating feature value data (for example GID, game role name etc.) in some recreation, so just can avoid the plug-in another one client help computation of characteristic values of passing through.
Guarantee the client integrality, the anti-plug-in mode of protecting other to exist.This method is based on complete this purport of assurance client working procedure.And guaranteed the integrality of client, just can guarantee that the various functions of client and other anti-plug-in functions can be not destroyed.That is to say that on the basis of having used this method, if also and have other anti-outer hanging methods, this method can guarantee that at least other anti-plug-in function can normally enable.
Extendability is strong:
A) part of this method scanning when scanning is by service end appointment at random.In any segment limit of service end in can given client end program, even can specify the data in some not variable game runnings are scanned.Different scope systems of selection can reach a lot of dissimilar plug-in strick precautions.
B) algorithm of generating feature sign indicating number can be very random.Eigenvalue calculation can be carried out on the backstage, does not worry that efficiency of algorithm exerts an influence to recreation.Can carry out join operation in conjunction with a lot of other game informations, multiple algorithm can use or gang uses, and has reached the purpose that improves security.
C) can freely hold the opportunity of request scanning.Service end can be formulated the opportunity of reasonably triggering the checking request according to various situations.
Description of drawings
Fig. 1 is the server and client side's of a kind of network game system that can be anti-plug-in of the present invention a principle schematic.
Fig. 2 is the workflow synoptic diagram of the anti-plug-in method of a kind of network game system of the present invention.
Embodiment
As shown in Figure 1, a kind of can anti-plug-in network game system, comprise server and a plurality of client, carry out data interaction by communication network between described server and each the described client, each described client can be controlled by the player; Each described client includes interconnective input equipment, display device and host computer; Described server includes single or multiple CPU and memory device, wherein:
Each described client includes the anti-external store system of client, the anti-external store system of described client includes: client features sign indicating number scan module, client scan control module, and the anti-external store system of described client can scan and obtain the behavioral characteristics sign indicating number to game client;
Described server includes the anti-external store system of service end, and the anti-external store system of described service end includes: service end condition code scan module, service end condition code request module, service end condition code authentication module and as the service end condition code scan event control module in whole flow process mster-control centre; The anti-external store system of described service end can generate the proper characteristics sign indicating number, and compares checking with the behavioral characteristics sign indicating number of the anti-external store system of described client feedback.
The input equipment that uses in the described player can be keyboard or mouse.
In the anti-external store system of described service end:
Described service end condition code scan module: be responsible for scanning according to a certain partial data of scan request to a virtual client; Scanning time, will generate the proper characteristics sign indicating number according to information such as this partial data and some recreation, numbers of the account;
Described service end condition code request module: be used for selected a part of client data at random, and scan request is sent in appointment or whole client, activate described service end condition code authentication module simultaneously;
Described service end condition code authentication module: be used for calling described service end condition code scan module according to the selected data division of described service end condition code request module, the record rreturn value; Behavioral characteristics sign indicating number and proper characteristics sign indicating number are compared, and comparative result is notified to described service end condition code scan event control module;
Described service end condition code authentication module includes and can write down the module that clocks of waiting for client backout feature value required time;
Described service end condition code scan event control module is used for triggering described service end condition code request module according to many-sided factors such as time, checking last time situations in good time, with verification portion or whole client, collect the checking situation of each client simultaneously, suspectable client is made suitable processing in good time.
In the anti-external store system of described client:
Described client features sign indicating number scan module: be responsible for client just being scanned in a certain partial memory value of operating games according to scan request; Scanning time, will generate the behavioral characteristics sign indicating number according to information such as this partial memory value and some recreation, numbers of the account;
Described client scan control module: be responsible for calling described client features sign indicating number scan module in to the request of a certain Partial Feature sign indicating number receiving service end, and the condition code of returning is sent to service end.
The anti-plug-in method of a kind of network game system of the present invention, wherein, the mster-control centre of whole flow process is a service end condition code scan event control module, described service end condition code scan event control module triggers described service end condition code request module, and then activate described service end condition code authentication module and client features sign indicating number scan control module, when client returns to service end with the scan feature sign indicating number, perhaps return when overtime, described service end condition code authentication module will be judged the validity of checking and the result is sent to described condition code scan event control module, finish a circulation.
As shown in Figure 2, the anti-plug-in method of a kind of network game system includes following steps:
Step 1: described service end condition code scan event control module triggers service end condition code request module according to many-sided factors such as time, checking last time situations in good time, with verification portion or whole client;
Step 2: described service end condition code request module selected a part of client data at random, and to specify or all client send scan request, activate described service end condition code authentication module simultaneously;
Step 3: described service end condition code authentication module calls described service end condition code scan module according to the selected data division of described service end condition code request module, the record rreturn value;
Step 4: described client scan control module is called described client features sign indicating number scan module in to the request of a certain Partial Feature sign indicating number receiving service end;
Step 5: described client features sign indicating number scan module just scans in a certain partial memory value of operating games client according to scan request;
Step 6: in the time of the scanning of described client features sign indicating number scan module, will generate the behavioral characteristics sign indicating number, and return this condition code according to information such as this partial memory value and some recreation, numbers of the account;
Step 7: described client scan control module sends to service end with the condition code of returning;
Step 8: described service end condition code scan module: be responsible for scanning according to a certain partial data of scan request to a virtual client, service end keeps the client data of a plurality of versions, normally verifies to guarantee the legacy version client;
Step 9: in the time of the scanning of described service end condition code scan module, will generate the proper characteristics sign indicating number, and return this condition code to described service end condition code authentication module according to information such as this partial data and some recreation, numbers of the account;
Step 10: described service end condition code authentication module is waited for client backout feature value within a certain period of time, compare: if relatively failure, or do not return eigenwert at the appointed time, then notice " particular clients authentication failed " is given described service end condition code scan event control module; Be proved to be successful and then notify " particular clients is proved to be successful " to give described service end condition code scan event control module;
Step 11: described service end condition code scan event control module is collected the checking situation of each client, suspectable client is made suitable treatment measures in good time.
In the above-mentioned steps ten, clock by the module that clocks of described service end condition code authentication module.
In the above-mentioned steps 11, it is " punishment " or register system daily record etc. that described service end condition code scan event control module is made suitable treatment measures to suspectable client.
Above-mentioned listed specific implementation is nonrestrictive, to one skilled in the art, is not departing from the scope of the invention, and various improvement and the variation carried out all belong to protection scope of the present invention.

Claims (8)

1, a kind of can anti-plug-in network game system, comprise server and a plurality of client, carry out data interaction by communication network between described server and each the described client, each described client can be controlled by the player; Each described client includes interconnective input equipment, display device and host computer; Described server includes single or multiple CPU and memory device, it is characterized in that:
Each described client includes the anti-external store system of client, the anti-external store system of described client includes: client features sign indicating number scan module, client scan control module, and the anti-external store system of described client can scan and obtain the behavioral characteristics sign indicating number to game client;
Described server includes the anti-external store system of service end, and the anti-external store system of described service end includes: service end condition code scan module, service end condition code request module, service end condition code authentication module and as the service end condition code scan event control module in whole flow process mster-control centre; The anti-external store system of described service end can generate the proper characteristics sign indicating number, and compares checking with the behavioral characteristics sign indicating number of the anti-external store system of described client feedback.
2, according to claim 1 a kind of can anti-plug-in network game system, it is characterized in that: the input equipment that uses in the described player is keyboard or mouse.
3, according to claim 1 and 2 a kind of can anti-plug-in network game system, it is characterized in that:
In the anti-external store system of described service end:
Described service end condition code scan module: be responsible for scanning according to a certain partial data of scan request to a virtual client; In the time of scanning, will include the information generation proper characteristics sign indicating number of recreation, number of the account according to this partial data and some;
Described service end condition code request module: be used for selected a part of client data at random, and scan request is sent in appointment or whole client, activate described service end condition code authentication module simultaneously;
Described service end condition code authentication module: be used for calling described service end condition code scan module according to the selected data division of described service end condition code request module, the record rreturn value; Behavioral characteristics sign indicating number and proper characteristics sign indicating number are compared, and comparative result is notified to described service end condition code scan event control module;
Described service end condition code scan event control module is used for triggering described service end condition code request module according to the many-sided factor that includes the time, verified situation last time in good time, with verification portion or whole client, collect the checking situation of each client simultaneously, suspectable client is made " punishment " or register system log processing in good time.
4, according to claim 3 a kind of can anti-plug-in network game system, it is characterized in that:
In the anti-external store system of described client:
Described client features sign indicating number scan module: be responsible for client just being scanned in a certain partial memory value of operating games according to scan request; In the time of scanning, will include the information generation behavioral characteristics sign indicating number of recreation, number of the account according to this partial memory value and some;
Described client scan control module: be responsible for calling described client features sign indicating number scan module in to the request of a certain Partial Feature sign indicating number receiving service end, and the condition code of returning is sent to service end.
5, according to claim 4 a kind of can anti-plug-in network game system, it is characterized in that: described service end condition code authentication module includes and can write down the module that clocks of waiting for client backout feature value required time.
6, a kind of anti-plug-in method of network game system that can be anti-plug-in as claimed in claim 1, it is characterized in that: the mster-control centre of whole flow process is a service end condition code scan event control module, described service end condition code scan event control module triggers described service end condition code request module, and then activate described service end condition code authentication module and client features sign indicating number scan control module, when client returns to service end with the scan feature sign indicating number, perhaps return when overtime, described service end condition code authentication module will be judged the validity of checking and the result is sent to described condition code scan event control module, finish a circulation.
7, the anti-plug-in method of a kind of network game system according to claim 6, it is characterized in that: this method specifically includes following steps:
Step 1: described service end condition code scan event control module triggers service end condition code request module according to the many-sided factor that includes the time, verified situation last time in good time, with verification portion or whole client;
Step 2: described service end condition code request module selected a part of client data at random, and to specify or all client send scan request, activate described service end condition code authentication module simultaneously;
Step 3: described service end condition code authentication module calls described service end condition code scan module according to the selected data division of described service end condition code request module, the record rreturn value;
Step 4: described client scan control module is called described client features sign indicating number scan module in to the request of a certain Partial Feature sign indicating number receiving service end;
Step 5: described client features sign indicating number scan module just scans in a certain partial memory value of operating games client according to scan request;
Step 6: when described client features sign indicating number scan module scans, will include the information generation behavioral characteristics sign indicating number of recreation, number of the account, and return this condition code according to this partial memory value and some;
Step 7: described client scan control module sends to service end with the condition code of returning;
Step 8: described service end condition code scan module: be responsible for scanning according to a certain partial data of scan request to a virtual client, service end keeps the client data of a plurality of versions, normally verifies to guarantee the legacy version client;
Step 9: when described service end condition code scan module scans, will include the information generation proper characteristics sign indicating number of recreation, number of the account, and return this condition code to described service end condition code authentication module according to this partial data and some;
Step 10: described service end condition code authentication module is waited for client backout feature value within a certain period of time, compare: if relatively failure, or do not return eigenwert at the appointed time, then notice " particular clients authentication failed " is given described service end condition code scan event control module; Be proved to be successful and then notify " particular clients is proved to be successful " to give described service end condition code scan event control module;
Step 11: described service end condition code scan event control module is collected the checking situation of each client, suspectable client is made " punishment " or the measure of register system log processing in good time.
8, the anti-plug-in method of a kind of network game system according to claim 7 is characterized in that: in the step 10, clocked by the module that clocks of described service end condition code authentication module.
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CN106345119A (en) * 2016-08-30 2017-01-25 江苏名通信息科技有限公司 Method for processing online game plug-ins
CN108543313B (en) * 2018-04-10 2021-01-22 杭州易现先进科技有限公司 Data processing method and device, medium and computing equipment
CN109663362A (en) * 2018-11-29 2019-04-23 福建天晴在线互动科技有限公司 The plug-in detection method of game, storage medium
CN110152303A (en) * 2019-05-24 2019-08-23 江苏亨通工控安全研究院有限公司 The plug-in method and system of protected network game off line
CN113827984B (en) * 2021-09-27 2023-12-12 �田�浩 Action game anti-plug-in method and system
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CN102769616B (en) * 2012-07-04 2015-03-25 珠海金山网络游戏科技有限公司 Delay calculation method based on game movement logic client and server synchronization

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