AU781061B2 - Gaming machine - Google Patents

Gaming machine Download PDF

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Publication number
AU781061B2
AU781061B2 AU10153/02A AU1015302A AU781061B2 AU 781061 B2 AU781061 B2 AU 781061B2 AU 10153/02 A AU10153/02 A AU 10153/02A AU 1015302 A AU1015302 A AU 1015302A AU 781061 B2 AU781061 B2 AU 781061B2
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AU
Australia
Prior art keywords
symbols
array
groups
gaming machine
machine according
Prior art date
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Ceased
Application number
AU10153/02A
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AU1015302A (en
Inventor
Jason Meyer
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Ainsworth Game Technology Ltd
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Ainsworth Game Technology Ltd
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Publication date
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Priority to AU10153/02A priority Critical patent/AU781061B2/en
Publication of AU1015302A publication Critical patent/AU1015302A/en
Application granted granted Critical
Publication of AU781061B2 publication Critical patent/AU781061B2/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Description

-1-
AUSTRALIA
PATENTS ACT 1990 COMPLETE SPECIFICATION FOR A STANDARD PATENT
ORIGINAL
Name of Applicant: Ainsworth Game Technology Limited Actual Inventor: Jason Meyer Address for Service: BALDWIN SHELSTON WATERS 60 MARGARET STREET *SYDNEY NSW 2000 CCN: 3710000352 SYDNEY NSW 2000 Invention Title: 'GAMING MACHINE' Details of Associated Provisional Application No. PR3215 dated 15 Jan 2001 The following statement is a full description of this invention, including the best method of performing it known to me/us:- File: 30430AUP02 IP Australia P^ Documents received on: C0 f' 1 1 JAM 20? -2- GAMING MACHINE Field of the Invention The present invention relates to gaming machines. The invention has been developed primarily for computerised gaming machines such as stand alone "poker machines" or Intemrnet facilitated gaming. In light of the prevalence of these forms of gaming, the invention will be described herein with reference to that application.
However, the invention is not limited to this and may be suitable for many other *.*.applications.
Background of the Invention .eee.i Any discussion of the prior art throughout the specification should in no way be S• considered as an admission that such prior art is widely known or forms part of common general knowledge in the field.
ee e Gaming machines have long been known and are now one of the most common forms of gambling. Usually gaming machines will simulate a well-known game of eeeee 15 chance. One of the oldest and best known forms of gaming machine is the rotating reel type "poker machine". Poker machines use a series of three, four or five reels, each reel eeece having symbols on its peripheral edge. The reels are rotated upon the placement ofa bet and then stopped to produce an array of randomly arranged symbols. Winnings are paid if the random arrangement of symbols matches one of the predetermined winning combinations.
Gaming machines can "pay winnings" in a variety of ways. These include dispensing money, dispensing tokens that can be redeemed for money, or simply adding credits to a credit meter that can be used for placing future bets or redeemed as money.
More recently these gaming machines have been computerised in the form of stand alone -3machines or simulations of the stand alone machines accessible via the Internet.
Computerised machines usually award winnings in the form of credits tallied on a credit meter. In light of their wide spread use, the invention will be described in the context of this type of winnings payment mechanism. However those skilled in the art will readily understand that the term encompasses other many payment mechanisms.
More recently, these gaming machines have been computerised with a video screen replacing the physically rotating reels. Typically, the display screen presents an array of symbols in five columns and three rows equating to the symbols that would normally be seen on the five physically rotating reels of an old style mechanical machine. Upon the placement of a wager, the five columns of symbols move downwardly across the display screen and then stop in order to simulate a series of spinning reels.
Computerised gaming machines use a video screen display instead of physically o rotating reels. The display typically presents an array of symbols in five columns and three rows equating to the symbols that would normally be seen on the five physically rotating reels of an old style mechanical machine. Computerised machines have allowed players to simultaneously bet on the combination of symbols appearing in many different part of the array. These parts of the array are often referred to as "paylines" consisting of lines of adjacent symbols extending through the array. The symbols may be laterally adjacent each other (as in from the same row) or diagonally adjacent each other. They usually extend along each row as well as various angled or "zigzag" lines through the array. This provides a more interesting and exciting game than the old style mechanical machines which traditionally only offered a single payline through the middle row.
A common feature on gaming machines of this type is the use of"wildcards".
Wildcards are well known in many card games as cards that have been designated as substitutes for other cards. Similarly, wildcard symbols appearing in the array of symbols on a gaming machine can substitute for other symbols.
The appearance ofa wildcard on any paylines carrying a bet is beneficial as it increases the probability of forming a winning combination. Wildcards can also provide an incentive for players to place bets on most, if not all the available paylines. Each symbol in the array will usually be part of more than one payline. Therefore, the probability of a winning payline (that is, a payline which carries a bet and shows a winning combination of symbols) is significantly increased if one or more wildcards appear in an array in which the player has bet on all available paylines.
10 Seasoned players are now very familiar with these aspects of computerised 'spinning reel' type poker machines. In an effort to maintain player interest, game designers constantly need to incorporate fresh features and operating modes. However, S"despite this the fundamental operating principles discussed above remain the same.
Summary of the Invention 15 It is an object of the present invention to overcome or ameliorate at least one of the disadvantages of the prior art, or to provide a useful alternative.
Accordingly, the present invention provides a gaming machine adapted to display an array of symbols selected randomly from a set of symbols and paying winnings on any predetermined winning combinations appearing in a portion of the array carrying a bet; said randomly selected symbols being divided into groups of one or more symbols; such that the groups are sequentially positioned to complete the array and wherein all of the symbols in each group do not form complete columns of the array.
Preferably, the groups have two or more adjacent symbols. In a further preferred form, the array of randomly selected symbols include predetermined wildcard symbols; the randomly selected symbols being divided into groups of one or more symbols such that the groups containing wildcard symbols only contain wildcard symbols; wherein the groups not containing wildcard symbols are sequentially positioned in the array, whereafter the groups of wildcard symbols are positioned in the remaining positions to complete the array.
Of course, two or more of the groups may be positioned in the array simultaneously as long as the construction of the array occurs sequentially in the sense of a staged appearance of the symbols. The appropriately skilled addressee will appreciate that the use of the term 'sequentially' throughout the specification encompasses the positioning of the groups in pairs or otherwise.
In a particularly preferred form, one or more positions in the array are designated as having an associated bonus which is awarded if any winning combinations include a 10 symbol situated on any of the designated positions. The bonus is associated with each of the designated positions may include a set number of extra credits to be added to the winnings normally awarded for the ooooo winning combination covering the designated position; doubling, tripling or otherwise multiplying the winnings normally awarded for the 15 winning combination covering the designated position; or •i a set number of free games whereby the machine operates without requiring the placement ofa wager.
In still further preferred forms, one or more of the groups consist entirely of wildcards. In these embodiments of the invention, the volatility of the game can be increased if the wildcards multiply the winnings associated with any of the winning combinations that they appear in by a factor greater than one.
The volatility of a gaming machine is a reference to the average amount of any winnings paid by the machine and the frequency that winning combinations appear in the array. All gaming machines must, over time, return a percentage of all bets received as -6winnings. This percentage is usually set by government regulation. A high volatility gaming machine will return this percentage of the bets through relatively fewer wins of greater average amounts and conversely a low volatility gaming machine will return the set percentage of bets through a higher frequency of lower value wins.
For added visual interest, the symbols are displayed on simulated three dimensional objects. The three dimensional objects may be rectangular prisms with symbols shown on every face.
In some forms, the groups can simply appear in the array or they can form above the array and drop down into their intended positions within array. The latter situation 10 provides an extra degree of uncertainty and anticipation in the player who will not know where a group will be positioned in the array until it has stopped moving down the screen. In this way, if the player sees that the partially complete array has some of the symbols required for a valuable winning combination and the next group of symbols dropping into position contains some or all of the remaining symbols required for the 15 winning combination, a sense of excitement builds until the group is finally positioned within the array.
From the foregoing, it can be seen that gaming machines according to the present invention offer a significant departure from conventional gaming machines which have a long tradition of form the random arrangement of symbols through a video simulation of adjacent spinning reels being brought to a halt. By creating the array in stages using a series of groups of symbols, offers the player greater visual interest and provides a basis to raise the level of excitement and anticipation as the array is 'constructed'.
Brief Description of the Drawings -7- Preferred embodiments of the present invention will now be described by way of example only with reference to the accompanying drawings, in which Figure 1 shows examples of the configuration of groups of symbols for use in a gaming machine according to the present invention; Figure 2 shows the vacant array positions into which the groups of symbols are positioned; Figure 3 shows an example of groups combining to complete an array of symbols according to the present invention; ,o Figure 4 shows a group consisting entirely ofwildcard symbols; and oooe.
10 Figure 5 shows a vacant array with certain designated array positions having associated bonuses.
Detailed Description of the Preferred Embodiments Referring to Figures 1 and 2, schematic representations of the groups of symbols and partially complete array are shown. The partially complete five column, seven row o •o.ooe So.* 15 of array 6 is shown in Figure 2. While it is usually the case that the microprocessor has already determined the type and location of the symbols within the array at the "commencement of the game, the present invention divides the array into groups containing one or more symbols. Figure 1 shows four groups of symbols 1, 2, 3 and 4 that are positioned in the array 6 shown in Figure 2. The symbols within each group may be the same or different and may also include wildcard symbols 5 which can be used to substitute for any of the other available symbols. In the present embodiment, the groups 1, 2, 3 and 4 are formed on the screen above the incomplete array 6 and then dropped down into their predetermined position. The groups 1, 2, 3 and 4 are formed and positioned in the array 6 in sequence until the array is complete. Upon completion, -8winnings are awarded to the player for any winning combinations appearing on any of the paylines (not shown) carrying a bet.
The number and configuration of the groups can be randomly selected and the sequence with which they are positioned in the array may also be random. This allows the player to observe the incremental build up of the array and watch the groups move into position within the array and possibly form a winning combination. This serves to heighten the sense of anticipation and excitement experienced by the player.
As an additional feature, the machine can be programmed to arbitrarily choose a point during the completion of the array where it simply fills in any vacant positions with 10 wildcards. Figure 3 shows a portion of the array 6 of Figure 2. Symbol groups 1 and 4 oooee combine such that there is a single vacant array position 7 in this portion of the array 6.
Using this feature, any single positions 7 left vacant in the array after the groups are positioned can be given wildcards. In reality, the machine will have already predetermined which positions are to be occupied by wildcards at the commencement of the game, however by only revealing them all to the player as the final step in completing the array will heighten their anticipation.
As shown in Figure 4, another feature of the game may be groups of symbols that consist entirely ofwildcards. As wildcards can substitute for any other symbols, a group of wildcards appearing together in an array is likely to form part of many of the available paylines. This can be very beneficial for the player especially if the player bets on all available paylines. To further raise volatility of the game the wildcards may be assigned multiplying factors greater than one whereby the usual winnings associated with any winning combinations containing the wildcard will be multiplied by the multiplying -9factor. This provides a strong incentive for the player to bet on all paylines which in turn makes the machine more profitable.
Another feature made possible by the present invention is shown in Figure Positions within the vacant array can be designated as having associated bonuses. If a winning combination includes a symbol on one of the designated positions, which also happens to be on a payline carrying a bet, the player receives the bonus associated with the designated position. As shown, the bonus can be a multiplying factor to double or :....triple the usual winnings, or simply additional credits or free games.
To add to the visual appeal, the symbols can be shown on simulated three 10 dimensional objects which are then positioned on the vacant sites within the array.
.oooo) S"Rectangular prisms with symbols shown on each face could be conveniently rotated and assembled into the desired groups and then moved into position within the array.
By departing from the long standing traditional method of forming the array, the present invention provides a gaming machine having numerous additional features to ooooo 15 enhance a player's interest and enjoyment.
While the present invention has been described herein by way of example only, ordinary workers in this field will readily recognise many variations and modifications which do not depart from the spirit and scope of the broad inventive concept.

Claims (6)

1. A gaming machine adapted to display an array of symbols selected randomly from a set of symbols and paying winnings on any predetermined winning combinations appearing in a portion of the array carrying a bet; said randomly selected symbols being divided into groups of one or more symbols; such that the groups are sequentially positioned to complete the array and wherein all of the symbols in each group do not form complete columns of the array.
2. A gaming machine according to claim 1, wherein the groups have two or more adjacent symbols. 10 3. A gaming machine according to claim 1, wherein the array of randomly selected symbols include predetermined wildcard symbols; the randomly selected symbols being divided into groups of one or more symbols o:-i such that the groups containing wildcard symbols only contain wildcard symbols; wherein the groups not containing wildcard symbols are sequentially positioned in #go* :o .0 15 the array; s whereafter the groups of wildcards symbols are positioned in the remaining portions to complete the array. s A gaming machine according to claim 3, wherein one or more positions in the array are designated as having an associated bonus which is awarded in any winning combinations include a symbol situated on any of the designated positions. A gaming machine according claim 4, wherein the bonuses associated with the designated positions include; a set number of extra credits to be added to the winnings normally awarded for the winning combination covering the designated position; doubling, tripling or otherwise multiplying the winnings normally awarded for the winning combinations covering the designated position; or a set number of free games whereby the machine operates without requiring the placement of wager. -11
6. A gaming machine according to claim 5, wherein one or more of the groups consist entirely of wildcards.
7. A gaming machine according to claim 6, wherein the wildcards multiply the winnings associated with any of the winning combinations that they are in by a factor greater than one.
8. A gaming machine according any of one of claims 1 to 7, wherein the symbols are displayed on simulated three dimensional objects.
9. A gaming machine according to claim 8, wherein the three dimensional objects are rectangular prisms with symbols shown on every face. S 10 Dated this 16th day of February 2005 0 SHELSTON IP Attorneys for: AINSWORTH GAME TECHNOLOGY LIMITED oO o *i *o o• go* *ooo *go *o oo*o*
AU10153/02A 2001-01-15 2002-01-11 Gaming machine Ceased AU781061B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU10153/02A AU781061B2 (en) 2001-01-15 2002-01-11 Gaming machine

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AUPR3215 2001-01-15
AUPR321501 2001-01-15
AU10153/02A AU781061B2 (en) 2001-01-15 2002-01-11 Gaming machine

Publications (2)

Publication Number Publication Date
AU1015302A AU1015302A (en) 2002-07-18
AU781061B2 true AU781061B2 (en) 2005-05-05

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5980384A (en) * 1997-12-02 1999-11-09 Barrie; Robert P. Gaming apparatus and method having an integrated first and second game
US6120378A (en) * 1996-06-17 2000-09-19 Ernest W. Moody Multi-line slot machine method
US6322445B1 (en) * 1999-08-03 2001-11-27 Innovative Gaming Corporation Of America Multi-line poker video gaming apparatus and method

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6120378A (en) * 1996-06-17 2000-09-19 Ernest W. Moody Multi-line slot machine method
US5980384A (en) * 1997-12-02 1999-11-09 Barrie; Robert P. Gaming apparatus and method having an integrated first and second game
US6322445B1 (en) * 1999-08-03 2001-11-27 Innovative Gaming Corporation Of America Multi-line poker video gaming apparatus and method

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