AU4990900A - Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation - Google Patents
Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participationInfo
- Publication number
- AU4990900A AU4990900A AU49909/00A AU4990900A AU4990900A AU 4990900 A AU4990900 A AU 4990900A AU 49909/00 A AU49909/00 A AU 49909/00A AU 4990900 A AU4990900 A AU 4990900A AU 4990900 A AU4990900 A AU 4990900A
- Authority
- AU
- Australia
- Prior art keywords
- distributing
- communications network
- sporting event
- content over
- player participation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/338—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/409—Data transfer via television network
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/51—Server architecture
- A63F2300/513—Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13306899P | 1999-05-07 | 1999-05-07 | |
US60133068 | 1999-05-07 | ||
PCT/US2000/012438 WO2000067867A2 (en) | 1999-05-07 | 2000-05-05 | Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation |
Publications (1)
Publication Number | Publication Date |
---|---|
AU4990900A true AU4990900A (en) | 2000-11-21 |
Family
ID=22456866
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU49909/00A Abandoned AU4990900A (en) | 1999-05-07 | 2000-05-05 | Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation |
Country Status (2)
Country | Link |
---|---|
AU (1) | AU4990900A (en) |
WO (1) | WO2000067867A2 (en) |
Families Citing this family (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1217567A1 (en) * | 2000-12-21 | 2002-06-26 | Volker Goeman | Method for computer simulated participation in a real race |
KR20070108283A (en) * | 2001-05-09 | 2007-11-08 | 가부시키가이샤 세가 | Game apparatus, server apparatus, program, and recording medium |
US7173672B2 (en) * | 2001-08-10 | 2007-02-06 | Sony Corporation | System and method for transitioning between real images and virtual images |
US7091989B2 (en) | 2001-08-10 | 2006-08-15 | Sony Corporation | System and method for data assisted chroma-keying |
US7339609B2 (en) | 2001-08-10 | 2008-03-04 | Sony Corporation | System and method for enhancing real-time data feeds |
RU2190447C1 (en) * | 2001-10-01 | 2002-10-10 | Довгань Владимир Викторович | Network computer game method and opticomechanical random number generator unit producing two random numbers usable for implementing the method |
US20030187820A1 (en) | 2002-03-29 | 2003-10-02 | Michael Kohut | Media management system and process |
JP2007514494A (en) * | 2003-12-19 | 2007-06-07 | コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ | Interactive video |
CN1635760A (en) * | 2003-12-25 | 2005-07-06 | 皇家飞利浦电子股份有限公司 | A multimedia script file processing method and apparatus |
US8016653B2 (en) | 2007-02-01 | 2011-09-13 | Sportvision, Inc. | Three dimensional virtual rendering of a live event |
ITMI20071318A1 (en) * | 2007-07-03 | 2009-01-04 | Domenico Palmisani | SYSTEM, METHOD AND VIDEO-LUDIC PROGRAM TO DISTRIBUTE CONTENTS OF A SPORTS EVENT THROUGH A COMMUNICATION NETWORK. |
US20100185398A1 (en) * | 2009-01-22 | 2010-07-22 | Under Armour, Inc. | System and Method for Monitoring Athletic Performance |
US20120269494A1 (en) * | 2011-04-22 | 2012-10-25 | Qualcomm Incorporated | Augmented reality for live events |
AU2021261638A1 (en) * | 2020-04-24 | 2022-10-20 | I R Kinetics Limited | Systems and methods for controlling an interactive hybrid environment representing a motorised sporting event at a track |
CN112711195B (en) * | 2021-03-29 | 2021-07-02 | 中船航海科技有限责任公司 | SIL ship automatic control simulation test platform and simulation test method |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5707237A (en) * | 1993-04-20 | 1998-01-13 | Kabushiki Kaisha Ace Denken | Driving simulation system |
GB9706839D0 (en) * | 1997-04-04 | 1997-05-21 | Orad Hi Tec Systems Ltd | Graphical video systems |
-
2000
- 2000-05-05 AU AU49909/00A patent/AU4990900A/en not_active Abandoned
- 2000-05-05 WO PCT/US2000/012438 patent/WO2000067867A2/en active Application Filing
Also Published As
Publication number | Publication date |
---|---|
WO2000067867A3 (en) | 2001-03-15 |
WO2000067867A2 (en) | 2000-11-16 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
MK6 | Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase |