AU4990900A - Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation - Google Patents

Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation

Info

Publication number
AU4990900A
AU4990900A AU49909/00A AU4990900A AU4990900A AU 4990900 A AU4990900 A AU 4990900A AU 49909/00 A AU49909/00 A AU 49909/00A AU 4990900 A AU4990900 A AU 4990900A AU 4990900 A AU4990900 A AU 4990900A
Authority
AU
Australia
Prior art keywords
distributing
communications network
sporting event
content over
player participation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU49909/00A
Inventor
Jeffery D. Boyken
Stephen D. House
Brian K. Mitchell
Robert V. Wells
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
AniVision Inc
Original Assignee
AniVision Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by AniVision Inc filed Critical AniVision Inc
Publication of AU4990900A publication Critical patent/AU4990900A/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/338Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • A63F2300/513Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Information Transfer Between Computers (AREA)
AU49909/00A 1999-05-07 2000-05-05 Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation Abandoned AU4990900A (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US13306899P 1999-05-07 1999-05-07
US60133068 1999-05-07
PCT/US2000/012438 WO2000067867A2 (en) 1999-05-07 2000-05-05 Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation

Publications (1)

Publication Number Publication Date
AU4990900A true AU4990900A (en) 2000-11-21

Family

ID=22456866

Family Applications (1)

Application Number Title Priority Date Filing Date
AU49909/00A Abandoned AU4990900A (en) 1999-05-07 2000-05-05 Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation

Country Status (2)

Country Link
AU (1) AU4990900A (en)
WO (1) WO2000067867A2 (en)

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1217567A1 (en) * 2000-12-21 2002-06-26 Volker Goeman Method for computer simulated participation in a real race
KR20070108283A (en) * 2001-05-09 2007-11-08 가부시키가이샤 세가 Game apparatus, server apparatus, program, and recording medium
US7173672B2 (en) * 2001-08-10 2007-02-06 Sony Corporation System and method for transitioning between real images and virtual images
US7091989B2 (en) 2001-08-10 2006-08-15 Sony Corporation System and method for data assisted chroma-keying
US7339609B2 (en) 2001-08-10 2008-03-04 Sony Corporation System and method for enhancing real-time data feeds
RU2190447C1 (en) * 2001-10-01 2002-10-10 Довгань Владимир Викторович Network computer game method and opticomechanical random number generator unit producing two random numbers usable for implementing the method
US20030187820A1 (en) 2002-03-29 2003-10-02 Michael Kohut Media management system and process
JP2007514494A (en) * 2003-12-19 2007-06-07 コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ Interactive video
CN1635760A (en) * 2003-12-25 2005-07-06 皇家飞利浦电子股份有限公司 A multimedia script file processing method and apparatus
US8016653B2 (en) 2007-02-01 2011-09-13 Sportvision, Inc. Three dimensional virtual rendering of a live event
ITMI20071318A1 (en) * 2007-07-03 2009-01-04 Domenico Palmisani SYSTEM, METHOD AND VIDEO-LUDIC PROGRAM TO DISTRIBUTE CONTENTS OF A SPORTS EVENT THROUGH A COMMUNICATION NETWORK.
US20100185398A1 (en) * 2009-01-22 2010-07-22 Under Armour, Inc. System and Method for Monitoring Athletic Performance
US20120269494A1 (en) * 2011-04-22 2012-10-25 Qualcomm Incorporated Augmented reality for live events
AU2021261638A1 (en) * 2020-04-24 2022-10-20 I R Kinetics Limited Systems and methods for controlling an interactive hybrid environment representing a motorised sporting event at a track
CN112711195B (en) * 2021-03-29 2021-07-02 中船航海科技有限责任公司 SIL ship automatic control simulation test platform and simulation test method

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5707237A (en) * 1993-04-20 1998-01-13 Kabushiki Kaisha Ace Denken Driving simulation system
GB9706839D0 (en) * 1997-04-04 1997-05-21 Orad Hi Tec Systems Ltd Graphical video systems

Also Published As

Publication number Publication date
WO2000067867A3 (en) 2001-03-15
WO2000067867A2 (en) 2000-11-16

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Legal Events

Date Code Title Description
MK6 Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase