AU2017203736A1 - A method of gaming and gaming system - Google Patents

A method of gaming and gaming system Download PDF

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Publication number
AU2017203736A1
AU2017203736A1 AU2017203736A AU2017203736A AU2017203736A1 AU 2017203736 A1 AU2017203736 A1 AU 2017203736A1 AU 2017203736 A AU2017203736 A AU 2017203736A AU 2017203736 A AU2017203736 A AU 2017203736A AU 2017203736 A1 AU2017203736 A1 AU 2017203736A1
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Australia
Prior art keywords
symbols
gaming
groups
player
controller
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AU2017203736A
Inventor
Daniel Julio Montenegro
Zenja Solaja
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Aristocrat Technologies Australia Pty Ltd
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Aristocrat Technologies Australia Pty Ltd
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Priority to AU2017203736A priority Critical patent/AU2017203736A1/en
Publication of AU2017203736A1 publication Critical patent/AU2017203736A1/en
Priority to AU2019200611A priority patent/AU2019200611A1/en
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Abstract

Abstract A method of gaming for use with a gaming machine having a game controller and a display comprises selecting via the game controller a plurality of groups of at least two 5 symbols for a play line played by a player, displaying on the display the selected groups at respective ones of a plurality of display positions on the play line, determining via the game controller an optimum matching sequence of the symbols, moving the symbols via the game 10 controller so as to link the groups of symbols based on the optimum matching sequence of the symbols, and awarding via the game controller a prize to the player if sufficient of the groups of symbols on the play line have been linked. 9126760_1 (GHMatters) P72190.AU.4 2/06/17

Description

1 2017203736 02 Jun2017
Title
A METHOD OF GAMING AND GAMING SYSTEM
Related Application 5
This application is a divisional application o£ Australian patent application number 2015201651, which in turn is a divisional application of Australian patent application number 2011253590, which in turn is a divisional 10 application of Australian patent application number 2008202819. The disclosures of each of these applications are incorporated herein by reference.
Field 15
The present invention relates to a method of gaming and a gaming system.
Background to the Invention 20
The games played on gaming machines vary from market to market. Reasons for variation in games include regulations within the market or the appeal that particular games have within a market. For example, in 25 some markets, slot machines with spinning reel games are popular whereas in other markets gaming machines which allow players to play games like bingo or poker are popular. 30 There is a need to provide a game that may have appeal in some markets .
Summary of the Invention 35 In a first aspect the invention provides a method of gaming for use with a gaming machine having a game controller and a display, the method comprising: selecting via the game controller a plurality of 9126760J (GHMattcrs) P72190.AU.4 2/06/17 2 2017203736 02 Jun2017 groups of at least two symbols for a play line played by a player; displaying on the display the selected groups at respective ones of a plurality of display positions on the 5 play line; determining via the game controller an optimum matching sequence of the symbols; moving the symbols via the game controller so as to link the groups of symbols based on the optimum 10 matching sequence of the symbols; and awarding via the game controller a prize to the player if sufficient of the groups of symbols on the play line have been linked. 15 In an embodiment the method further comprises performing said moving automatically.
In an embodiment the method further comprises allowing said moving to be performed by the player. 20
In an embodiment the method further comprises specifying a symbol of a group may only be linked to one symbol of another group. 25 In an embodiment the method further comprises specifying a symbol of a group may be linked to a symbol of another group by matching the symbols.
In an embodiment the method further comprises specifying a 30 wild symbol matches any other symbol.
In an embodiment the method further comprises displaying each group of symbols as a token. 35 In an embodiment the method further comprises selecting the plurality of groups of at least two symbols by selecting a plurality of said tokens. 9126760 1 (GHMattcrs) P72190. AU .4 2/06/17 3 2017203736 02 Jun2017
In an embodiment, each said group of symbols consists of two symbols . 5 In an embodiment the method further comprises receiving a player selection of at least one play line of a plurality of play lines .
In an embodiment the method further comprises moving the 10 symbols in respect of each selected play line.
In an embodiment, the tokens are dominoes.
In an embodiment the method further comprises awarding a 15 prize to the player if sufficient symbols of the moved groups on the play line are linked.
In a second aspect, the invention provides a gaming controller for a gaming system haying a display, the 20 gaming controller arranged to: select a plurality of groups of at least two symbols for a play line played by a player; cause the display of the selected groups at respective ones of a plurality of display positions on the 25 play line on a display; determine an optimum matching sequence of the symbols; move the symbols so as to link the groups of symbols based on the optimum matching sequence of the 30 symbols; and award a prize to the player if sufficient of the groups of symbols on the play line have been linked.
In an embodiment, the gaming controller is further 35 arranged to link groups of symbols automatically.
In an embodiment, the gaming controller is further 9126760_1 (GHMattcrs) P72190.AU.4 2/06/17 4 2017203736 02 Jun2017 arranged to link groups of symbols in response to at least one instruction received from the player.
In an embodiment, the gaming controller is further 5 arranged to specify a symbol of a group may only be linked to one symbol of another group.
In an embodiment, the gaming controller is further arranged to specify a symbol of a group may be linked to a 10 symbol of another group by matching the symbols.
In an embodiment, the gaming controller is further arranged to specify a wild symbol matches any other symbol. 15
In an embodiment, the gaming controller is further arranged to cause the display to display each said group of symbols as a token. 20 In an embodiment, the gaming controller further comprises a token selector arranged to select the plurality of groups of at least two symbols by selecting a plurality of said tokens . 25 In an embodiment, each said group of symbols consists of two symbols .
In an embodiment, the gaming controller is further arranged to receive a player selection of at least one 30 play line of a plurality of play lines.
In an embodiment, the gaming controller is further arranged to link groups of symbols in respect of each selected play line. 35
In an embodiment, the tokens are dominoes. 9126760 1 (GHMattcrs) P72190.AU.4 2/06/17 5 2017203736 02 Jun2017
In an embodiment, the gaming controller is further arranged to award prize to the player if sufficient symbols of the moved groups on a play line played by the player are linked. 5
In an embodiment, the gaming controller further comprises a token linker for linking the tokens.
In an embodiment, the gaming controller further comprises 10 an outcome determiner arranged to determine whether to award a prize.
In a third aspect, the invention provides a gaming system comprising: 15 a display; and a game controller arranged to: select a plurality of groups of at least two symbols for a play line played by a player; display the selected groups at respective 20 ones of a plurality of display positions on the play line on the display; determine an optimum matching sequence of the symbols; move the symbols so as to link the groups 25 of symbols based on the optimum matching sequence of the symbols; and award a prize to the player if sufficient of the groups of symbols on the play line have been linked. 30
In an embodiment, the game controller is further arranged to link groups of symbols automatically.
In an embodiment, the game controller is further arranged 35 to link groups of symbols in response to at least one link instruction received from the player. 9126760 1 (GHMattcrs) P72190. AU.4 2/06/17 6 2017203736 02 Jun2017
In an embodiment, the game controller is further arranged to specify a symbol of a group may only be linked to one symbol of another group. 5 In an embodiment, the game controller is further arranged to specify a symbol of a group may be linked to a symbol of another group by matching the symbols.
In an embodiment, the game controller is further arranged 10 to specify a wild symbol matches any other symbol.
In an embodiment, the game controller is further arranged to cause the display to display each said group of symbols as a token. 15
In an embodiment, the game controller comprises a token selector arranged to select the plurality of groups of at least two symbols by selecting a plurality of said tokens. 20 In an embodiment, each group of symbols consists of two symbols.
In an embodiment, the game controller is arranged to receive a player selection of at least one play line of a 25 plurality of play lines.
In an embodiment, the game controller is arranged to link groups of symbols in respect of each selected play line. 30 In an embodiment, the tokens are dominoes.
In an embodiment, the game controller is arranged to award prize to the player if sufficient symbols of the moved groups on a play line played by the player are linked. 35
In an embodiment, the game controller comprises a token linker for linking the tokens. 9126760J (GHMattcrs) P72190.AU.4 2/06/17 7 2017203736 02 Jun2017
In an embodiment, the game controller comprises an outcome determiner arranged to determine whether to award a prize. 5 In an embodiment, the gaming system further comprises a link instruction input mechanism to enable the player to input at least one link instruction.
In a fourth aspect the invention provides a computer 10 program code which when executed by a processor implements the above method of gaming.
In a fifth aspect the invention provides a computer readable medium comprising the above program code. 15
Brief Description of Drawings
Embodiments of the invention will now be described with reference to the accompanying drawings, in which: 20
Figure 1 is a block diagram of the core components of a gaming system.
Figure 2 is a perspective view of a stand alone gaming 25 machine;
Figure 3 is a block diagram of the functional components of a gaming machine; 30 Figure 4 is a schematic diagram of the functional components of a memory;
Figure 5 is a schematic diagram of a network gaming system; 35
Figure 6 is a block diagram showing further details of the opponents of a gaming system; 91267601 (GHMattcrs) P72190.AU.4 2/06/17 8 2017203736 02 Jun2017
Figure 7 is a flowchart of a method of an embodiment;
Figures 8 to 10 are screen shots of a domino game of the 5 embodiment.
Detailed Description
Referring to the drawings, there is shown a gaming system 10 arranged to implement a symbol linking game, exemplified by a domino game. In the domino game, dominoes are selected and arranged on play lines. The gaming system then determines which dominoes may be linked and awards prizes for linked dominoes on player played play lines. 15 The gaming system can take a number of different forms.
In a first form, a stand alone gaming machine is provided wherein all or most components required for implementing the game are present in a player operable gaming machine. 20
In a second form, a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the 25 game are located remotely relative to the gaming machine. For example, a "thick client" architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a "thin client" 30 architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player. 35
However, it will be understood that other arrangements are envisaged. For example, an architecture may be provided 9126760J (GHMattcrs) P72190.AU.4 2/06/17 9 2017203736 02 Jun2017 wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively modifiable. For example, the gaming system may operate in stand alone gaming 5 machine mode, "thick client" mode or "thin client" mode depending on the game being played, operating conditions, and so on. Other variations will be apparent to persons skilled in the art. 10 Irrespective of the form, the gaming system has several core components. At the broadest level, the core components are a player interface 50 and a game controller 60 as illustrated in Figure 1. The player interface is arranged to enable manual interaction between a player and 15 the gaming system and for this purpose includes the input/output components required for the player to enter instructions and play the game.
Components of the player interface may vary from 20 embodiment to embodiment but will typically include a credit mechanism 52 to enable a player to input credits and receive payouts, one or more displays 54 and a game play mechanism 56 that enables a player to input game play instructions . 25
The game controller 60 is in data communication with the player interface and typically includes a processor 62 that processes the game play instructions in accordance with game play rules and outputs game play outcomes to the 30 display. Typically, the game play instructions are stored as program code in a memory 64 but can also be hardwired. Herein the term "processor" is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a 35 microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer (e.g. a PC) or a server. 9126760 1 (GHMattcrs) P72190.AU.4 2/06/17 10 2017203736 02 Jun2017 A gaming system in the form of a stand alone gaming machine 10 is illustrated in Figure 2. The gaming machine 10 includes a console 12 having a display 14 on which is 5 displayed representations of a game 16 that can be played by a player. A mid-trim 20 of the gaming machine 10 houses a bank of buttons 22 for enabling a player to interact with the gaming machine, in particular during game play. The mid-trim 20 also houses a credit input 10 mechanism 24 which in this example includes a coin input chute 24A and a bill collector 24B. Other credit input mechanisms may also be employed, for example, a card reader for reading a smart card, debit card or credit card. A reading device may also be provided for the 15 purpose of reading a player tracking device, for example as part of a loyalty program. The player tracking device may be in the form of a card, flash drive or any other portable storage medium capable of being read by the reading device. 20 A top box 26 may carry artwork 28, including for example play tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on a front 25 panel 29 of the console 12. A coin tray 30 is mounted beneath the front panel 29 for dispensing cash payouts from the gaming machine 10.
The display 14 shown in Figure 2 is in the form of a video 30 display unit, particularly a cathode ray tube screen device. Alternatively, the display 14 may be a liquid crystal display, plasma screen, any other suitable video display unit, or the visible portion of an electromechanical device. The top box 26 may also include 35 a display, for example a video display unit, which may be of the same type as the display 14, or of a different type. 9126760J (GHMattcrs) P72190.AU.4 2/06/17 11 2017203736 02 Jun2017
Figure 3 shows a block diagram of operative components of a typical gaming machine which may be the same as or different to the gaming machine of Figure 2. 5
The gaming machine 100 includes a game controller 101 having a processor 102. Instructions and data to control operation of the processor 102 are stored in a memory 103, which is in data communication with the processor 102. 10 Typically, the gaming machine 100 will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory 103. 15 The gaming machine has hardware meters 104 for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/O) interface 105 for communicating with peripheral devices of the gaming machine 100. The input/output interface 105 and/or the 20 peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A random number generator module 113 generates random numbers for use by the processor 102. Persons 25 skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers.
In the example shown in Figure 3, a player interface 120 includes peripheral devices that communicate with the game 30 controller 101 include one or more displays 106, a touch screen and/or buttons 107, a card and/or ticket reader 108, a printer 109, a bill acceptor and/or coin input mechanism 110 and a coin output mechanism 111. Additional hardware may be included as part of the gaming machine 35 100, or hardware may be omitted as required for the specific implementation. 9126760 1 (GHMattcrs) P72190.AU.4 2/06/17 12 2017203736 02 Jun2017
In addition, the gaming machine 100 may include a communications interface, for example a network card 112. The network card may, for example, send status information, accounting information or other information 5 to a central controller, server or database and receive data or commands from the central controller, server or database.
Figure 4 shows a block diagram of the main components of 10 an exemplary memory 103. The memory 103 includes RAM 103A, EPROM 103B and a mass storage device 103C. The RAM 103A typically temporarily holds program files for execution by the processor 102 and related data. The EPROM 103B may be a boot ROM device and/or may contain 15 some system or game related code. The mass storage device 103C is typically used to store game programs, the integrity of which may be verified and/or authenticated by the processor 102 using protected code from the EPROM 103B or elsewhere. 20
It is also possible for the operative components of the gaming machine 100 to be distributed, for example input/output devices 106,107,108,109,110,111 to be provided remotely from the game controller 101. 25
Figure 5 shows a gaming system 200 in accordance with an alternative embodiment. The gaming system 200 includes a network 201, which for example may be an Ethernet network. Gaming machines 202, shown arranged in three banks 203 of 30 two gaming machines 202 in Figure 5, are connected to the network 201. The gaming machines 202 provide a player operable interface and may be the same as the gaming machines 10,100 shown in Figures 2 and 3, or may have simplified functionality depending on the requirements for 35 implementing game play. While banks 203 of two gaming machines are illustrated in Figure 5, banks of one, three or more gaming machines are also envisaged. 9I26760J (GHMattcrs) P72190.AU.4 2/06/17 13 2017203736 02 Jun2017
One or more displays 204 may also be connected to the network 201. The displays 204 may, for example, be associated with one or more banks 203 of gaming machines. 5 The displays 204 may be used to display representations associated with game play on the gaming machines 202, and/or used to display other representations, for example promotional or informational material. 10 In a thick client embodiment, game server 205 implements part of the game played by a player using a gaming machine 202 and the gaming machine 202 implements part of the game. With this embodiment, as both the game server and the gaming device implement part of the game, they 15 collectively provide a game controller. A database management server 206 may manage storage of game programs and associated data for downloading or access by the gaming devices 202 in a database 206A. Typically, if the gaming system enables players to participate in a Jackpot 20 game, a Jackpot server 207 will be provided to implement the accounting functions of a Jackpot game. The system may also include a player loyalty system 212.
In a thin client embodiment, game server 205 implements 25 most or all of the game played by a player using a gaming machine 202 and the gaming machine 202 essentially provides only the player interface. With this embodiment, the game server 205 provides the game controller. The gaming machine will receive player instructions, pass 30 these to the game server which will process them and return game play outcomes to the gaming machine for display. In a thin client embodiment, the gaming machines could be computer terminals, e.g. PCs running software that provides a player interface operable using standard 35 computer input and output components .
Servers are also typically provided to assist in the 9126760_ I (GHMattcrs) P72190. AU.4 2/06/17 14 2017203736 02 Jun2017 administration o£ the gaming network 200, including for example a gaming floor management server 208, and a licensing server 209 to monitor the use of licenses relating to particular games. An administrator terminal 5 210 is provided to allow an administrator to run the network 201 and the devices connected to the network.
The gaming network 200 may communicate with other gaming systems, other local networks, for example a corporate 10 network, and/or a wide area network such as the Internet, for example through a firewall 211.
Persons skilled in the art will appreciate that in accordance with known techniques, functionality at the 15 server side of the network may be distributed over a plurality of different computers. For example, elements may be run as a single "engine" on one server or a separate server may be provided. For example, the game server 205 could run a random generator engine. 20 Alternatively, a separate random number generator server could be provided. Further, persons skilled in the art will appreciate that a plurality of games servers could be provided to run different games or a single game server may run a plurality of different games as required by the 25 terminals.
Referring to Figure 6 there is a shown a block diagram containing more detail than Figure 1. The instruction input mechanism 56 includes a play line selector 56a which 30 enables the player to select how many play lines they will play and a bet amount selector 56b operable by the player to select the amount of credits they wish to bet per play line. The game controller 60 implements a number of separate modules 621 to 624 to carry out various functions 35 in respect of the game. In the embodiment these modules 621 to 624 are implemented as software program code executed by processor 62. However, a person skilled in 9126760J (GHMattcrs) P72190.AU.4 2/06/17 15 2017203736 02 Jun2017 the art will appreciate that some or all of the modules 621 to 624 may be implemented as dedicated hardware components. For example, it is possible to provide a dedicated random number generator module 621. 5 A person skilled will appreciate that other symbols, for example card symbols animal symbols or other identifiers as can be used. The number of different symbols can be used to vary the domino distribution. Further, while the 10 embodiment employs dominoes having a predetermined two symbols thereon. In some embodiments, it may be desirable to select symbols at random from a set of symbols to form the dominoes - i.e. by randomly selecting two symbols to form each domino rather than selecting dominoes. Thus, a 15 domino may be understood to be a group of two symbols displayed on a token. A person skilled in the art will appreciate that other forms of tokens may be used to for example, tokens having three symbols or more thereon. 20 In the embodiment, the token selector randomly selects dominoes using random number generator 621 from a set of dominoes and displays them as shown in Figures 8 to 10 in a 5 x 5 grid. 25 In accordance with the invention, prizes are awarded for linking dominoes on the play lines that a player is playing. Accordingly, the game controller includes a token linker 623 arranged to determine how the dominoes may be linked based on link rules 642. 30
In an alternative embodiment, the player operates the instruction input mechanism 56 to in put one or more link instructions to thereby make selections as to how the dominoes should be linked and the token linker 623 35 determines whether the attempted links are correct in accordance with the link rule. For example, where the input mechanism 56 includes a touch screen, the player 9126760_ I (GHMattcrs) P72190.AU.4 2/06/17 16 2017203736 02 Jun2017 could touch each domino which the player wants to rotate.
The outcome determiner 624 then determines whether to award a prize based on the linked dominoes in accordance 5 with the game rule and prize data 641. In some embodiments, dominoes having higher ranked identifiers for example a larger number of dots on their faces can be used as the basis of awarding a higher prize. A set of dominoes may also include dominoes that allow links to be 10 made even when there is not a match or which are treated deemed a match such as a wild symbol.
Further, in the example described below the dominoes are linked in play lines defined by rows in the matrix. 15 However a person skilled in the art will appreciate that play lines can be defined in a number of different ways.
In other embodiments, one or more dominoes may be moved in accordance with game rules in order to form additional 20 links. For example, either a single domino or a row or column of dominoes may be moved in accordance with game rules .
In a further embodiment, there may be additional dominoes, 25 for example, displayed in a reserve area which are used to replace dominoes to form links. In accordance with techniques known in the art, some of these possible additional features may be available to players who place additional bets or may be awarded based on an earlier game 3 o outcome.
The process 700 of the embodiment is shown in Figure 7.
The process 700 involves selecting tokens 710, linking the tokens 720 and awarding prizes based on the link 730. 35
Persons skilled in the art will also appreciate that the method of the embodiment could be embodied in program 9126760J (GHMattcrs) P72190.AU.4 2/06/17 17 2017203736 02 Jun2017 code. The program code could be supplied in a number of ways, for example on a computer readable medium, such as a disc or a memory (for example, that could replace part of memory 103) or as a data signal (for example, by 5 downloading it from a server).
The number of dominoes that a player is required to link will depend on the game rules 641 that is the game rules and prize data will specify how many symbols are 10 sufficient for a prize to be awarded. For example, in some embodiments linking two tokens may not sufficient.
The display of a game may be carried out in a number of different ways. In some embodiments if the player selects 15 to play only one play line, only tokens corresponding to that play line are drawn and displayed on the display. In a typical embodiment, a grid of dominoes is shown face down so that the symbols are not visible prior to the player playing the game. After the player chooses the 20 number of play lines to cover and enters their bet amount, the dominoes are turned over (preferably with animation) to reveal the symbols. In some embodiments, only dominoes played by the player are turned over. In a similar manner, in some embodiments the linking operation may only 25 be performed on paid for play lines or alternatively may be highlighted to distinguish it from linking operations occurring on play lines not played by the player.
Persons skilled in the art will appreciate that other grid 30 configurations may be employed, for example, 3x5, 4x5, 5x6 etc.
Various modifications to the above embodiment will apparent to a person skilled in the art and should be 35 considered as falling within the scope of the invention described herein. 9126760J (GHMattcrs) P72190.AU.4 2/06/17 18 2017203736 02 Jun2017
Example
To commence play, the player employs game play mechanism 56 in the form of a touch screen or buttons 107 to choose a bet multiplier and choose play lines to play in a manner 5 analogous to a multi-line reel spinning game. A new set of dominoes are selected and arranged in a grid of 5 columns and 5 rows as shown in Figure 8. This is done by turning over a set of dominoes that are face down, such as domino 830b to a series of face up dominoes 830a as shown 10 in the screen shot 800 of Figure 8. It will also be apparent from Figure 8 that there are five play lines 820 as well as a display of the credit bet and win amounts 810. In the example, once the whole stack is revealed dominoes such as domino 930a are turned to form winning 15 combinations. The screen shot 900 of Figure 9 shows the dominoes being linked by turning them to form the optimum matching sequence. In an embodiment, dominoes are only displayed for selected play lines. 20 Figure 10 shows the final result wherein play line 2 plays for 5 dominoes as the wild symbol in the fourth column connects to the footprint symbol in the fifth column.
Play line 1 plays for 3 dominoes, play line 3 pays for 2 dominoes with a connect using a wild symbol and play line 25 5 pays for 3 dominoes with a wild connecting again.
It will be understood to persons skilled in the art of the invention that many modifications may be made without departing from the spirit and scope of the invention, in 30 particular it will be apparent that certain features of embodiments and examples of the invention can be employed to form further embodiments.
In the claims which follow and in the preceding 35 description of the invention, except where the context requires otherwise due to express language or necessary implication, the word "comprise" or variations such as 9126760 1 (GHMallcrs) P72I90.AU.4 2/06/17 2017203736 02 Jun2017 19 "comprises" or "comprising" is used in an inclusive sense, i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the invention. 9126760J (GHMattcrs) P72190.AU.4 2/06/17

Claims (46)

  1. THE CLAIMS DEFINING THE INVENTION ARE AS FOLLOWS:
    1. A method of gaming for use with a gaming machine having a game controller and a display, the method comprising: selecting via the game controller a plurality of groups of at least two symbols for a play line played by a player; displaying on the display the selected groups at respective ones of a plurality of display positions on the play line; determining via the game controller an optimum matching sequence of the symbols; moving the symbols via the game controller so as to link the groups of symbols based on the optimum matching sequence of the symbols; and awarding via the game controller a prize to the player if sufficient of the groups of symbols on the play line have been linked.
  2. 2. A method as claimed in claim 1, and further comprising performing said moving automatically.
  3. 3. A method as claimed in claim 1, and further comprising allowing said moving to be performed by the player.
  4. 4. A method as claimed in any one of claims 1 to 3, and further comprising specifying a symbol of a group may only be linked to one symbol of another group.
  5. 5. A method as claimed in any one of claims 1 to 3, and further comprising specifying a symbol of a group may be linked to a symbol of another group by matching the symbols .
  6. 6. A method as claimed in claim 5, and further comprising specifying a wild symbol matches any other symbol.
  7. 7. A method as claimed in any one of claims 1 to 6, and further comprising displaying each group of symbols as a token.
  8. 8. A method as claimed in claim 7, and further comprising selecting the plurality of groups of at least two symbols by selecting a plurality of said tokens.
  9. 9. A method as claimed in any one of claims 1 to 8, and wherein each said group of symbols consists of two symbols .
  10. 10. A method as claimed in any one of claims 1 to 9, and further comprising receiving a player selection of at least one play line of a plurality of play lines.
  11. 11. A method as claimed in claim 10, and further comprising moving the symbols in respect of each selected play line.
  12. 12. A method as claimed in claim 7, and wherein the tokens are dominoes .
  13. 13. A method as claimed in any one of claims 1 to 12, and further comprising awarding a prize to the player if sufficient symbols of the moved groups on the play line are linked.
  14. 14. A gaming controller for a gaming system haying a display, the gaming controller arranged to: select a plurality of groups of at least two symbols for a play line played by a player; cause the display of the selected groups at respective ones of a plurality of display positions on the play line on a display; determine an optimum matching sequence of the symbols; move the symbols so as to link the groups of symbols based on the optimum matching sequence of the symbols; and award a prize to the player if sufficient of the groups of symbols on the play line have been linked.
  15. 15. A gaming controller as claimed in claim 14, and further arranged to link groups of symbols automatically.
  16. 16. A gaming controller as claimed in claim 14, and further arranged to link groups of symbols in response to at least one instruction received from the player.
  17. 17. A gaming controller as claimed in any one of claims 14 to 16, and further arranged to specify a symbol of a group may only be linked to one symbol of another group.
  18. 18. A gaming controller as claimed in any one of claims 14 to 17, and further arranged to specify a symbol of a group may be linked to a symbol of another group by matching the symbols .
  19. 19. A gaming controller as claimed in claim 18, and further arranged to specify a wild symbol matches any other symbol.
  20. 20. A gaming controller as claimed in any one of claims 14 to 19, and further arranged to cause the display to display each said group of symbols as a token.
  21. 21. A gaming controller as claimed in claim 20, and further comprising a token selector arranged to select the plurality of groups of at least two symbols by selecting a plurality of said tokens.
  22. 22. A gaming controller as claimed in any one of claims 14 to 21, and wherein each said group of symbols consists of two symbols .
  23. 23. A gaming controller as claimed in any one of claims 14 to 22, and further arranged to receive a player selection of at least one play line of a plurality of play lines.
  24. 24. A gaming controller as claimed in claim 23, and further arranged to link groups of symbols in respect of each selected play line.
  25. 25. A gaming controller as claimed in claim 20, and wherein the tokens are dominoes.
  26. 26. A gaming controller as claimed in any one of claims 14 to 25, and further arranged to award prize to the player if sufficient symbols of the moved groups on a play line played by the player are linked.
  27. 27. A gaming controller as claimed in claim 20, and further comprising a token linker for linking the tokens.
  28. 28. A gaming controller as claimed in any one of claims 14 to 27, and further comprising an outcome determiner arranged to determine whether to award a prize.
  29. 29. A gaming system comprising: a display; and a game controller arranged to: select a plurality of groups of at least two symbols for a play line played by a player; display the selected groups at respective ones of a plurality of display positions on the play line on the display; determine an optimum matching sequence of the symbols; move the symbols so as to link the groups of symbols based on the optimum matching sequence of the symbols; and award a prize to the player if sufficient of the groups of symbols on the play line have been linked.
  30. 30. A gaming system as claimed in claim 29, and wherein the game controller is further arranged to link groups of symbols automatically.
  31. 31. A gaming system as claimed in claim 29, and wherein the game controller is further arranged to link groups of symbols in response to at least one link instruction received from the player.
  32. 32. A gaming system as claimed in any one of claims 29 to 31, and wherein the game controller is further arranged to specify a symbol of a group may only be linked to one symbol of another group.
  33. 33. A gaming system as claimed in any one of claims 29 to 31, and wherein the game controller is further arranged to specify a symbol of a group may be linked to a symbol of another group by matching the symbols.
  34. 34. A gaming system as claimed in claim 33, and wherein the game controller is further arranged to specify a wild symbol matches any other symbol.
  35. 35. A gaming system as claimed in any one of claims 29 to 34, and wherein the game controller is further arranged to cause the display to display each said group of symbols as a token.
  36. 36. A gaming system as claimed in claim 35, and wherein the game controller comprises a token selector arranged to select the plurality of groups of at least two symbols by selecting a plurality of said tokens.
  37. 37. A gaming system as claimed in any one of claims 29 to 36, and wherein each group of symbols consists of two symbols .
  38. 38. A gaming system as claimed in any one of claims 29 to 37, and wherein the game controller is arranged to receive a player selection of at least one play line of a plurality of play lines.
  39. 39. A gaming system as claimed in claim 38, and wherein the game controller is arranged to link groups of symbols in respect of each selected play line.
  40. 40. A gaming system as claimed in claim 35, wherein the tokens are dominoes .
  41. 41. A gaming system as claimed in any one of claims 29 to 40, and wherein the game controller is arranged to award prize to the player if sufficient symbols of the moved groups on a play line played by the player are linked.
  42. 42. A gaming system as claimed in claim 35, and wherein the game controller comprises a token linker for linking the tokens .
  43. 43. A gaming system as claimed in any one of claims 29 to 42, and wherein the game controller comprises an outcome determiner arranged to determine whether to award a prize.
  44. 44. A gaming system as claimed in claim 31, and further comprising a link instruction input mechanism to enable the player to input at least one link instruction.
  45. 45. Computer program code which when executed by a processor implements the method of gaming of any one of claims 1 to 13.
  46. 46. A computer readable medium comprising the program code of claim 45.
AU2017203736A 2007-07-20 2017-06-02 A method of gaming and gaming system Withdrawn AU2017203736A1 (en)

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AU2017203736A AU2017203736A1 (en) 2007-07-20 2017-06-02 A method of gaming and gaming system
AU2019200611A AU2019200611A1 (en) 2007-07-20 2019-01-30 A method of gaming and gaming system

Applications Claiming Priority (4)

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AU2007903938 2007-07-20
AU2011253590A AU2011253590A1 (en) 2007-07-20 2011-11-22 A method of gaming and gaming system
AU2015201651A AU2015201651A1 (en) 2007-07-20 2015-03-31 A method of gaming and gaming system
AU2017203736A AU2017203736A1 (en) 2007-07-20 2017-06-02 A method of gaming and gaming system

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AU2015201651A Division AU2015201651A1 (en) 2007-07-20 2015-03-31 A method of gaming and gaming system

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AU2019200611A Division AU2019200611A1 (en) 2007-07-20 2019-01-30 A method of gaming and gaming system

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AU2017203736A1 true AU2017203736A1 (en) 2017-06-22

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AU2011253590A Abandoned AU2011253590A1 (en) 2007-07-20 2011-11-22 A method of gaming and gaming system
AU2015201651A Abandoned AU2015201651A1 (en) 2007-07-20 2015-03-31 A method of gaming and gaming system
AU2017203736A Withdrawn AU2017203736A1 (en) 2007-07-20 2017-06-02 A method of gaming and gaming system
AU2019200611A Ceased AU2019200611A1 (en) 2007-07-20 2019-01-30 A method of gaming and gaming system

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AU2011253590A Abandoned AU2011253590A1 (en) 2007-07-20 2011-11-22 A method of gaming and gaming system
AU2015201651A Abandoned AU2015201651A1 (en) 2007-07-20 2015-03-31 A method of gaming and gaming system

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AU2015201651A1 (en) 2015-04-16
AU2011253590A1 (en) 2011-12-15
AU2019200611A1 (en) 2019-02-21

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