AU2016203872A1 - A gaming management system and gaming management method - Google Patents

A gaming management system and gaming management method Download PDF

Info

Publication number
AU2016203872A1
AU2016203872A1 AU2016203872A AU2016203872A AU2016203872A1 AU 2016203872 A1 AU2016203872 A1 AU 2016203872A1 AU 2016203872 A AU2016203872 A AU 2016203872A AU 2016203872 A AU2016203872 A AU 2016203872A AU 2016203872 A1 AU2016203872 A1 AU 2016203872A1
Authority
AU
Australia
Prior art keywords
gaming management
data
gaming
venue
client
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2016203872A
Inventor
John Leslie Boesen
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Aristocrat Technologies Australia Pty Ltd
Original Assignee
Aristocrat Technologies Australia Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2014203762A external-priority patent/AU2014203762A1/en
Application filed by Aristocrat Technologies Australia Pty Ltd filed Critical Aristocrat Technologies Australia Pty Ltd
Priority to AU2016203872A priority Critical patent/AU2016203872A1/en
Publication of AU2016203872A1 publication Critical patent/AU2016203872A1/en
Priority to AU2018203636A priority patent/AU2018203636A1/en
Priority to AU2020202474A priority patent/AU2020202474A1/en
Abandoned legal-status Critical Current

Links

Landscapes

  • Pinball Game Machines (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Abstract A gaming management system comprising: a plurality of gaming management clients each associated with at least 5 one of a plurality of venues; and a gaming management server adapted to store gaming management data for each venue and comprising a data access module arranged to control access to the data by each gaming management client so that a gaming management client can only access 10 gaming management of a venue with which the gaming management client is associated. 78438601 (GHMatters) P76936.AU.4 9/06/16 -I'D 120a 130 Venue 1 120b Venue 2 - - Gaming Management Server 120c * Venue N Figure 1

Description

Title A GAMING MANAGEMENT SYSTEM AND GAMING MANAGEMENT METHOD Related Application
This application is a divisional application of Australian application no. 2014203762, the disclosure of which is incorporated herein by reference.
Field
The invention relates to a gaming management method and a gaming management system.
Background of the Invention
Large gaming venues such as casinos use "systems" to manage the deployed gaming assets such as gaming machines and gaming tables. Such gaming management systems provide a wide range of functions including player tracking, gaming analysis and jackpot controllers. In recent times, the development of such systems has been targeted at meeting the needs of the largest venues and/or venue operating companies. A disadvantage of this approach has been the trend toward producing monolithic products which cater for large venues but are not suited to the needs of smaller operators, who can often not afford to purchase and deploy complicated gaming management systems which generally far exceed their needs in terms of features.
There is a need for an alternative gaming management system and gaming management method.
Summary of Invention
In a first aspect, the invention provides a gaming management system comprising: a plurality of gaming management clients each associated with at least one of a plurality of venues, each gaming management client being arranged such that gaming management data associated with a respective venue is buffered at the gaming management client; a gaming management server in communication with the plurality of gaming management clients, the gaming management server being adapted to store the gaming management data for each venue and comprising a data access module arranged to control access to the gaming management data by each gaming management client so that a gaming management client can only access gaming management data of a venue with which the gaming management client is associated; and a local database in communication with a respective one of the plurality of gaming management clients, the local database being adapted to store the buffered gaming management data locally, and being arranged to periodically synchronise with the gaming management server via the gaming management client, such that if the gaming management server goes offline, the gaming management client can employ the most recent version of the gaming management data.
In an embodiment, at least one venue comprises: a plurality of gaming machines; and a plurality of data capture modules associated with respective ones of the gaming machines and arranged to collect data relating to use of the gaming machine with which it is associated.
In an embodiment, the gaming management server is arranged to store gaming management data based on venue data communicated from the venues.
In an embodiment, the venue data forms at least part of the gaining management data.
In an embodiment, the gaming management server is arranged to derive at least part of the gaming management data by processing the venue data.
In an embodiment, at least one gaming management client is associated with a user interface comprising a display, and the gaming management client is arranged to display at least some of the gaming management data on the display in response to a user instruction input via the user interface.
In an embodiment, at least one of the gaming management clients is associated with a user interface comprising a display, and the at least one gaming management client is arranged to display at least some of the gaming management data on the display in response to a user instruction input via the user interface.
In an embodiment, the gaming management client is arranged to display data corresponding to the current data stored by the gaming management server when the gaming management client is connected to the gaming management server and to display data corresponding to a prior version of data sent to the gaming management client when the gaming management client is not connected to the gaming management server.
In an embodiment, the gaming management server comprises one or more data management modules for processing venue data.
In a second aspect, the invention provides a gaming management method comprising: connecting a plurality of gaming management clients to a gaming management server, each gaming management client associated with at least one of a plurality of venues, each gaining management client being arranged such that gaming management data associated with a respective venue is buffered at the gaming management client; storing the buffered gaming data locally a local database in communication with a respective one of the plurality of gaming management clients, the local database being adapted to store the buffered gaming management data locally; periodically synchronising with a gaming management server via the gaming management client, such that if the gaming management server goes offline, the gaming management client can employ the most recent version of the gaming management data stored at the local database; and controlling access to the gaming management data by each gaming management client so that a gaming management client can only access gaming management data of a venue with which the venue-based gaming management client is associated.
In an embodiment, the method comprises collecting data with a plurality of data capture modules associated with respective ones of a plurality of gaming machines.
In an embodiment, the method comprises storing gaming management data based on venue data communicated from the venues.
In an embodiment, the venue data forms at least part of the gaming management data.
In an embodiment, the method comprises deriving at least part of the gaming management data by processing the venue data with the gaming management server.
In an embodiment, at least one of the gaming management clients is associated with a user interface comprising a display, and the method comprises displaying at least some of the gaming management data on the display in response to a user instruction input via the user interface.
In an embodiment, the method comprises displaying data corresponding to the current data stored by the gaming management server when the gaming management client is connected to the gaming management server and displaying data corresponding to a prior version of data sent to the gaming management client when the gaming management client is not connected to the gaming management server.
In a third aspect, the invention provides a gaming management method comprising: providing a gaming management server adapted to store gaming management data for a plurality of venues; providing a gaming management client to a venue operated by a venue operator, the gaming management client arrange to buffer gaming management data associated with the venue; providing a local database in communication with the gaming management client, the local database adapted to store the buffered gaming management data locally; connecting the gaming management client to the gaming management server such that the local database, via the gaming management client, synchronises periodically with the gaming management server such that data associated with the venue is gathered at the gaming management server; and storing gaming management data of the venue operator at the gaming management server such that the gaming management client can only access gaming management data of the venue operator.
Brief Description of the Drawings
An embodiment of the invention, which combines all aspects of the invention, will now be described in relation to the accompanying drawings in which:
Figure 1 shows an embodiment of a network configuration;
Figure 2 shows a first exemplary venue configuration;
Figure 3 shows a second exemplary venue configuration;
Figure 4 shows an embodiment of the gaming management server; and
Figure 5 is a flowchart of an embodiment.
Detailed Description
Embodiments of the invention provide a gaming management system which allows a plurality of venues to share a gaming management server while maintaining segregation of the data. This allows smaller venues which would normally install a gaming management system to have access to a gaming management system hosted by an outside party.
Thus, smaller venues can obtain access to some, or all of the functions of a gaming management system, for example, on a fee per service basis, rather than paying for an entire installation. In this manner venue operators can also extend the aspects of the system which they employ on an as needs basis. Accordingly, a venue can start with a minimal implementation. For example to do analysis of a gaming machines, and upgrade their system to offer additional features such as player tracking without requiring significant software update as all the functions can already be installed at the gaming server in order to accommodate other venue operators.
Referring to Figure 1, there is shown an exemplary network connection where plurality of venues 120 are connected by means of virtual private network 130 to a gaming management server 110.
Figure 2 show a first exemplary venue 200 which has a plurality of electronic gaming machines 201, 202, 203 each of which is associated with a player tracking module 211, 212, 213. The player tracking modules 211 are typically installed in the cabinet of the electronic gaming machines and are in data communication with the electronic gaming machines 201,202,203. Each player tracking module 211, 212, 213 acts a data capture module to capture information relating to use of the electronic gaming machine with which it is associated and store that data in a memory of the player tracking module to locally buffer the data. In this configuration, the buffered data is periodically communicated directly from the player tracking modules 211, 212, 213 to the gaming management server using a network communication protocol such as TCP/IP.
The gaming management client 240 is also in data communication with the gaming management server and can retrieve data from the gaming management server relating to the venue 200. Depending on the implementation, such data may be raw data or processed in some form as will be described in further detail below. The venue 200 may also incorporate a cash deck 230 having an associated data capture module 235 which communicates data to the management server. The gaming venue 200 may also incorporate one or more displays 200. Depending on the implementation the settings for the displays can be set at the gaming management server by the gaming management client 240.
Figure 3 shows an alternative configuration of a venue 300. In this embodiment, the venue 300 is arranged so that data relating to the venue is buffered at a gaming management client 340. That is, all communication with the gaming management server is done by the gaming management client 340. Accordingly, in this embodiment player tracking modules 311, 312, 313 gather data from EGM's 301, 302, 303 respectively, communicate this data to the gaming management client which stores it in the local database 350. The gaming management client 340 then communicates the data from the local database to the gaming management server. Similarly, gaming management client 340 communicates data captured by data capture module 335 about the cash desk 330 to the gaming management server. The gaming management server can periodically synchronise its version of the database for the venue with the local database 350. If the gaming management server goes offline, the gaming management client 340 can employ the most recent version of the data. Thus, in this configuration, some functions of the gaming management server can be conducted by the gaming management client such as controlling the displays 320.
In alternative configuration, the displays 320 461 may be connected directed to the gaming management server.
Referring to Figure 4, there is shown an exemplary configuration of a gaming management server 400. The gaming management server 400 is connected to the venues. The gaming management server incorporates a request handler 410 which controls communication with the venues and incorporates a data access control module 411 which ensures that transaction carried out by the request handler are in respect of the correct data such that gaming management clients are restricted to accessing data related to venues with which they are associated in client/venue association database 440. This extends to ensuring that any management functions 420 which are carried out in respect of the data of the correct venue. The master database 430 stores data for each of a plurality of venues (N) 431, 432, 433. The management functions in this illustrated embodiment include player tracking 421, electronic gaming machine analysis 422 and a jackpot controller 423. Persons skilled in the art will appreciate that other functions can also be implemented including any of the functions offered by known gaming management systems, for example, such as the gaming management systems sold under the trade name "Systems 7000 Prime Enterprise" by Aristocrat Technologies Australia Pty Limited.
Such a gaming management system can offer front office features, such as cash decks, desk, credit controller, player tracking, membership control, membership card design, security, VIP player management, award centres, customer relationship management, and complimentary and commissions. It can also offer gaming floor management features including of electronic gaming machines, the electronic gaming machine floor configuration management of the gaming machines, monitoring of the gaming machines, promotions, progressive jackpots, account play, ticket based play (known as ticket in ticket out), VIP player management, a rewards centre, graphics (such as for displays), and dashboards and score cards. Further, for venues which have tables it can conduct table management. The system can also provide back of house functions and typically most of these back of house functions would be hosted at the gaming server. These include electronic gaming machine analysis, marketing analysis, membership control, player tracking control, system administration, data warehousing, enterprise analysis, a provision of displays, dashboards and scorecards, customer relationship management, campaign management, channel management and customer relationship management analysis. Such systems can provide additional applications such as an integrated jackpot controller.
The method of an embodiment is summarised in Figure 5.
The method 500 involves providing a gaming management server 510, connecting a venue to a game management server in exchange for a fee 520, storing data for the venue 530 at the gaming server; and controlling 540 access to the data so it can only be accessed by a client associated with the venue.
It will be appreciated that while in the above example, clients are shown as being at the venues, in other configurations a client may be located elsewhere. It will also be appreciated that some clients may be associated with more than one venue and be able to access data of multiple venues or institute processing of data across multiple venues with which they are associated.
It will be understood to persons skilled in the art of the invention that many modifications may be made without departing from the spirit and scope of the invention, in particular, that various features of the embodiments can be combined to form further embodiments.
In the claims which follow and in the preceding description of the invention, except where the context requires otherwise due to express language or necessary implication, the word "comprise" or variations such as "comprises" or "comprising" is used in an inclusive sense, i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the invention.
It is to be understood that, if any prior art publication is referred to herein, such reference does not constitute an admission that the publication forms a part of the common general knowledge in any country.

Claims (16)

  1. THE CLAIMS DEFINING THE INVENTION ARE AS FOLLOWS:
    1. A gaming management system comprising: a plurality of gaming management clients each associated with at least one of a plurality of venues, each gaming management client being arranged such that gaming management data associated with a respective venue is buffered at the gaming management client; a gaming management server in communication with the plurality of gaming management clients, the gaming management server being adapted to store the gaming management data for each venue and comprising a data access module arranged to control access to the gaming management data by each gaming management client so that a gaming management client can only access gaming management data of a venue with which the gaming management client is associated; and a local database in communication with a respective one of the plurality of gaming management clients, the local database being adapted to store the buffered gaming management data locally, and being arranged to periodically synchronise with the gaming management server via the gaming management client, such that if the gaming management server goes offline, the gaming management client can employ the most recent version of the gaming management data.
  2. 2. A gaming management system as claimed in claim 1, wherein at least one venue comprises: a plurality of gaming machines; and a plurality of data capture modules associated with respective ones of the gaming machines and arranged to collect data relating to use of the gaming machine with which it is associated.
  3. 3. A gaming management system as claimed in claim 2 wherein the gaming management server is arranged to store gaming management data based on venue data communicated from the venues.
  4. 4 . A gaming management system as claimed in claim 3, wherein the venue data forms at least part of the gaming management data.
  5. 5. A gaming management system as claimed in claim 3 or claim 4, wherein the gaming management server is arranged to derive at least part of the gaming management data by processing the venue data.
  6. 6. A gaming management system as claimed in any one of claims 1 to 5, wherein at least one of the gaming management clients is associated with a user interface comprising a display, and the at least one gaming management client is arranged to display at least some of the gaming management data on the display in response to a user instruction input via the user interface.
  7. 7. A gaming management system as claimed in claim 6, wherein the gaming management client is arranged to display data corresponding to the current data stored by the gaming management server when the gaming management client is connected to the gaming management server and to display data corresponding to a prior version of data sent to the gaming management client when the gaming management client is not connected to the gaming management server.
  8. 8. A gaming management system as claimed in any one of claims 2 to 7, wherein the gaming management server comprises one or more data management modules for processing venue data.
  9. 9. A gaming management method comprising: connecting a plurality of gaming management clients to a gaming management server, each gaming management client associated with at least one of a plurality of venues, each gaming management client being arranged such that gaming management data associated with a respective venue is buffered at the gaming management client; storing the buffered gaming data locally a local database in communication with a respective one of the plurality of gaming management clients, the local database being adapted to store the buffered gaming management data locally; periodically synchronising with a gaming management server via the gaming management client, such that if the gaming management server goes offline, the gaming management client can employ the most recent version of the gaming management data stored at the local database; and controlling access to the gaming management data by each gaming management client so that a gaming management client can only access gaming management data of a venue with which the venue-based gaming management client is associated.
  10. 10. A gaming management method as claimed in claim 9, comprising collecting data with a plurality of data capture modules associated with respective ones of a plurality of gaming machines.
  11. 11. A gaming management method as claimed in claim 9 or claim 10, comprising storing gaming management data based on venue data communicated from the venues.
  12. 12. A gaming management method as claimed in claim 11, wherein the venue data forms at least part of the gaming management data.
  13. 13. A gaming management method as claimed in claim 11 or claim 12, comprising deriving at least part of the gaming management data by processing the venue data with the gaming management server .
  14. 14 . A gaining management method as claimed in any one of claims 9 to 13, wherein at least one of the gaming management clients is associated with a user interface comprising a display, and the method comprises displaying at least some of the gaming management data on the display in response to a user instruction input via the user interface .
  15. 15. A gaming management method as claimed in claim 14, comprising displaying data corresponding to the current data stored by the gaming management server when the gaming management client is connected to the gaming management server and displaying data corresponding to a prior version of data sent to the gaming management client when the gaming management client is not connected to the gaming management server.
  16. 16. A gaming management method comprising: providing a gaming management server adapted to store gaming management data for a plurality of venues; providing a gaming management client to a venue operated by a venue operator, the gaming management client arrange to buffer gaming management data associated with the venue; providing a local database in communication with the gaming management client, the local database adapted to store the buffered gaming management data locally; connecting the gaming management client to the gaming management server such that the local database, via the gaming management client, synchronises periodically with the gaming management server such that data associated with the venue is gathered at the gaming management server; and storing gaming management data of the venue operator at the gaming management server such that the gaming management client can only access gaming management data of the venue operator.
AU2016203872A 2008-04-14 2016-06-09 A gaming management system and gaming management method Abandoned AU2016203872A1 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
AU2016203872A AU2016203872A1 (en) 2008-04-14 2016-06-09 A gaming management system and gaming management method
AU2018203636A AU2018203636A1 (en) 2008-04-14 2018-05-23 A gaming management system and gaming management method
AU2020202474A AU2020202474A1 (en) 2008-04-14 2020-04-09 A gaming management system and gaming management method

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AU2008901839 2008-04-14
AU2014203762A AU2014203762A1 (en) 2008-04-14 2014-07-09 A gaming management system and gaming management method
AU2016203872A AU2016203872A1 (en) 2008-04-14 2016-06-09 A gaming management system and gaming management method

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
AU2014203762A Division AU2014203762A1 (en) 2008-04-14 2014-07-09 A gaming management system and gaming management method

Related Child Applications (1)

Application Number Title Priority Date Filing Date
AU2018203636A Division AU2018203636A1 (en) 2008-04-14 2018-05-23 A gaming management system and gaming management method

Publications (1)

Publication Number Publication Date
AU2016203872A1 true AU2016203872A1 (en) 2016-06-30

Family

ID=56409419

Family Applications (3)

Application Number Title Priority Date Filing Date
AU2016203872A Abandoned AU2016203872A1 (en) 2008-04-14 2016-06-09 A gaming management system and gaming management method
AU2018203636A Abandoned AU2018203636A1 (en) 2008-04-14 2018-05-23 A gaming management system and gaming management method
AU2020202474A Abandoned AU2020202474A1 (en) 2008-04-14 2020-04-09 A gaming management system and gaming management method

Family Applications After (2)

Application Number Title Priority Date Filing Date
AU2018203636A Abandoned AU2018203636A1 (en) 2008-04-14 2018-05-23 A gaming management system and gaming management method
AU2020202474A Abandoned AU2020202474A1 (en) 2008-04-14 2020-04-09 A gaming management system and gaming management method

Country Status (1)

Country Link
AU (3) AU2016203872A1 (en)

Also Published As

Publication number Publication date
AU2020202474A1 (en) 2020-05-07
AU2018203636A1 (en) 2018-06-14

Similar Documents

Publication Publication Date Title
US6003013A (en) Customer worth differentiation by selective activation of physical instrumentalities within the casino
US9308447B2 (en) User interface system and method for a gaming machine
US9072965B2 (en) Products and processes for operations management of casino, leisure and hospitality industry
US20020138594A1 (en) Wide area program distribution and game information communication system
US20040180721A1 (en) Gaming terminal data repository and information distribution system
WO1997044750B1 (en) National customer recognition system and method
CA2923875A1 (en) Gaming terminal data repository and information distribution system
US11620874B2 (en) Method for isolating players of electronic gaming machines on a network of electronic gaming machines
US20040147313A1 (en) Excluding certain people from gaming at a casino
CA2965836C (en) In-casino mobile gaming
US20120094771A1 (en) gaming management system and gaming management method
AU2020202474A1 (en) A gaming management system and gaming management method
AU761140B2 (en) Customer worth differentiation by selective activation of physical instrumentalities within the casino
US8376846B1 (en) Kiosk system and method for a gaming machine
AU2014203762A1 (en) A gaming management system and gaming management method
AU2011265488A1 (en) A gaming management system and gaming management method
US8257179B2 (en) Network for token-based and related devices
US8360888B2 (en) External control of a peripheral device through a communication proxy in a wagering game system
AU2008202926B2 (en) Wide Area Programming Distribution and Game Information Communication System
AU2002255490A1 (en) Wide area program distribution and game information communication system
AU2007260587A1 (en) Gaming host system

Legal Events

Date Code Title Description
MK5 Application lapsed section 142(2)(e) - patent request and compl. specification not accepted