AU2015200492A1 - A display device for a gaming machine - Google Patents

A display device for a gaming machine Download PDF

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Publication number
AU2015200492A1
AU2015200492A1 AU2015200492A AU2015200492A AU2015200492A1 AU 2015200492 A1 AU2015200492 A1 AU 2015200492A1 AU 2015200492 A AU2015200492 A AU 2015200492A AU 2015200492 A AU2015200492 A AU 2015200492A AU 2015200492 A1 AU2015200492 A1 AU 2015200492A1
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Australia
Prior art keywords
reel
electronic displays
electronic
gaming machine
displays
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Abandoned
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AU2015200492A
Inventor
Philip Jeffrey Anderson
Anthony Wayne Bond
Linn Anthony Mckay
Scott Monroe Stewart
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Aristocrat Technologies Australia Pty Ltd
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Aristocrat Technologies Australia Pty Ltd
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Application filed by Aristocrat Technologies Australia Pty Ltd filed Critical Aristocrat Technologies Australia Pty Ltd
Priority to AU2015200492A priority Critical patent/AU2015200492A1/en
Publication of AU2015200492A1 publication Critical patent/AU2015200492A1/en
Priority to AU2017203530A priority patent/AU2017203530B2/en
Priority to AU2018264073A priority patent/AU2018264073A1/en
Abandoned legal-status Critical Current

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Abstract

Abstract A display device for a gaming machine comprising: a support structure; a display; and a mechanical reel having an outer periphery defining a plurality of symbol 5 positions including at least one variable displaying position at which the display may be varied, the mechanical reel mounted to the support structure for rotational movement relative to the display, wherein the display is operable to display content at the variable 10 displaying position when the variable displaying position registers with the display. 6172574_1 (GHMatters) P71681.AU.2 DEBORAM Figure 7

Description

-2 Title A GAMING MACHINE AND A DISPLAY DEVICE FOR A GAMING MACHINES 5 Related Application This application is a divisional application of Australian application no. 2011253772, the disclosure of which is 10 incorporated herein by reference. Field The invention relates to gaming machines and display 15 devices. Background to the Invention In the past gaming machines included a number of 20 mechanical reels which were spring loaded and released to spin by the pulling of a handle. The reels randomly stopped to display their symbols and define one or more outcomes. 25 Today, some gaming machines are electromechanical in nature and have mechanical reels driven by stepper motors to rotate and stop in a controlled manner to display outcomes derived from symbol combinations displayed on reel strips that are located on the periphery of the 30 mechanical reels. Because of the stepper motors, these types of games are often referred to stepper games. A drawback to current stepper games is that the symbols on the reel strips are fixed. That is, the symbols are printed on the reel strips and hence they can only be 35 changed by changing the printed reel strips. 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 3 Other current gaming machines employ video displays in order to display virtual reels to a player of a game. However, such gaming machines do not have the aesthetics and player appeal of electromechanical gaming machines 5 with the physical, spinning reels. Summary of the Invention In a first aspect there is provided an electronic gaming 10 machine comprising: a gaming machine housing; a processor; and one or more display devices disposed in said gaming machine housing, each display device comprising 15 a support structure; a plurality of electronic displays; and a mechanical reel having an outer periphery defining a plurality of symbol positions including at least one aperture through which at least one of the 20 electronic displays may be viewed when the aperture is aligned with the at least one of the electronic displays, wherein the mechanical reel is mounted to the support structure for rotational movement about the electronic displays, 25 wherein the processor is arranged to control the content displayed on each of the electronic displays and to control alignment of the at least one aperture relative to the electronic displays to control viewing of the electronic displays. 30 In an embodiment, the electronic gaming machine comprises a reel controller for controlling a stopping position of each reel. 35 In an embodiment, the electronic gaming machine comprises a display controller for controlling the content to be 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 4 displayed by the plurality of electronic displays. In an embodiment, the electronic gaming machine comprises a content selector for selecting the content to be 5 displayed by the plurality of electronic displays. In an embodiment, the content selector also selects the symbol or symbols to be displayed by the mechanical reel. 10 In an embodiment, the electronic gaming machine comprises a plurality of display devices. In an embodiment, the content is one or more of a symbol, an animation, and a video display. 15 In a second aspect there is provided a gaming device comprising: a cabinet; a processor; 20 a plurality of reel assemblies, each comprising: a reel comprising a plurality of symbol positions; a plurality of electronic displays, wherein at least one symbol position of the reel includes at least 25 one aperture through which at least one of the electronic displays may be viewed when the aperture is aligned with the at least one of the electronic displays, a motor coupled to the reel to drive the reel for rotation about the electronic displays, 30 wherein said processor is arranged to control the content displayed on each of the electronic displays and to control the motors of each of the reel assemblies to rotate and position said reels to vary the plurality of symbol positions of each reel and to control alignment of 35 the at least one aperture relative to the electronic displays to control viewing of the electronic displays. 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 5 In an embodiment, said periphery of said reel includes a reel strip having the at least one aperture and at least one symbol printed thereon. 5 In a third aspect there is provided a gaming device for play by a player which includes at least one reel mounted for rotation about a plurality of video displays, the reel including a reel strip at its periphery which includes at 10 one location a pre-printed symbol and at another location a window, the reel strip has an outer peripheral side and an inside, the plurality of video displays arranged, configured and controlled by a processor to provide a video display at the inside of the reel through the 15 window, the processor is arranged to control the content displayed on each of the electronic displays and to control alignment of the window relative to the electronic displays to control viewing of the electronic displays. 20 In a fourth aspect there is provided electronic gaming machine comprising: a gaming machine housing; a processor; and one or more display devices disposed in said 25 gaming machine housing, each display device comprising a support structure; a plurality of electronic displays; and a mechanical reel having an outer periphery defining a plurality of symbol positions including at 30 least one light transmissive symbol position through which at least one of the electronic displays may be viewed when the light transmissive symbol position is aligned with the at least one of the electronic displays, wherein the mechanical reel is mounted to the support structure for 35 rotational movement about the electronic displays, wherein the processor is arranged to control the 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 6 content displayed on each of the electronic displays and to control alignment of the at least one light transmissive symbol position relative to the electronic displays to control viewing of the electronic displays. 5 In an embodiment, the electronic gaming machine comprises a reel controller for controlling a stopping position of each reel. 10 In an embodiment, the electronic gaming machine comprises a display controller for controlling the content to be displayed by the plurality of electronic displays. In an embodiment, the electronic gaming machine comprises 15 a content selector for selecting the content to be displayed by the plurality of electronic displays. In an embodiment, the content selector also selects the symbol or symbols to be displayed by the mechanical reel. 20 In an embodiment, the electronic gaming machine comprises a plurality of display devices. In an embodiment, the content is one or more of a symbol, 25 an animation, and a video display. In an embodiment, the light transmissive symbol position is a clear or translucent window. 30 In a fifth aspect there is provided gaming device comprising: a cabinet; a processor; a plurality of reel assemblies, each comprising: 35 a reel comprising a plurality of symbol positions; 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 7 a plurality of electronic displays, wherein at least one symbol position of the reel includes at least one light transmissive symbol position through which at least one of the electronic displays may be viewed when 5 the aperture is aligned with the at least one of the electronic displays, a motor coupled to the reel to drive the reel for rotation about the electronic displays, wherein said processor is arranged to control the 10 content displayed on each of the electronic displays and to control the motors of each of the reel assemblies to rotate and position said reels to vary the plurality of symbol positions of each reel and to control alignment of the at least one light transmissive symbol position 15 relative to the electronic displays to control viewing of the electronic displays. In an embodiment, the light transmissive symbol position is a clear or translucent window. 20 Brief Description of the Drawings Figure 1 is a block diagram illustrating components for a gaming machine; 25 Figure 2 is a perspective view of a gaming machine; Figure 3 is a block diagram of the operative components of a gaming machine; 30 Figure 4 is a block diagram of a memory of a gaming machine; Figure 5 is a block diagram of the functional components 35 of a gaming machine of a embodiment; 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 8 Figure 6 is a block diagram of the components of a display device of the embodiment; Figure 7 is a perspective view of a display device of the 5 embodiment; and Figure 8 is a reverse perspective view of the display device of Figure 7. 10 Detailed Description Referring to the drawings, there is shown a gaming machine having a display apparatus that includes a plurality of mechanical reels. In the embodiment, each reel has at least one variable displaying position where a display may 15 display a still image (such as a symbol), an animation (such as an animated symbol), video or other content. The display may additionally be used to impart visual effects at positions where there is a symbol This gaming machine allows dynamic reel strips where the symbols of the 20 variable displaying position can be changed (for example by being selected from a set of symbols) while retaining at least some of the game play experience of a mechanical reel machine. 25 A gaming machine has several functional components. At the broadest level, the components are a player interface 50 and a game controller 60 as illustrated in Figure 1. The player interface is arranged to enable interaction between a player and the gaming system and for this purpose 30 includes the input/output components required for the player to enter instructions and play the game. Components of the player interface may vary from embodiment to embodiment but will typically include a 35 credit mechanism 52 to enable a player to input credits and receive payouts, one or more displays 54 and a game 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 9 play mechanism 56 that enables a player to input game play instructions. The credit mechanism 52 may be, for example, a bill acceptor which is configured to receive, validate and credit a cash amount to a credit meter for 5 the game, as is known in the art. In the embodiments at least one display of the gaming machine is provided by one or more display devices in the form of reel assemblies which include a mechanical reel and a display as described in further detail below. 10 The game controller 60 is in data communication with the player interface and typically includes a processor 62 that processes the game play instructions in accordance with game play rules and outputs game play outcome data to 15 the display 54. Typically, the game play instructions are stored as program code in a memory 64 but can also be hardwired. Herein the term "processor" is used to refer generically to any device that can process game play instructions in accordance with game play rules and may 20 include: a microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer (e.g. a PC) or a server. An example of the external physical form of a gaming 25 machine 10 is illustrated in Figure 2. The gaming machine 10 includes a housing in the form of cabinet 12 having a glass 14 with a viewing window 16 that enables three reels 16a,16b,16c to be viewed. In other embodiments, different numbers of reels are provided. A mid-trim 20 of the gaming 30 machine 10 houses an interface 50 embodied as a bank of buttons 22 for enabling a player to interact with the gaming machine, in particular during game play. The mid trim 20 also houses a credit mechanism 52 shown as a credit input mechanism 24 which in this example includes a 35 coin input chute 24A and a bill acceptor 24B. Other credit input mechanisms may also be employed, for example, 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 10 a card reader for reading a smart card, debit card or credit card. A reading device may also be provided for the purpose of reading a player tracking device, for example as part of a loyalty program. The player tracking 5 device may be in the form of a card, flash drive or any other portable storage medium capable of being read by the reading device. A top box 26 may carry artwork 28, including for example 10 pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on a front panel 29 of the console 12. A coin tray 30 is mounted beneath the front panel 29 for dispensing cash payouts 15 from the gaming machine 10. The top box 26 may also include an electronic display, for example a video display unit, particularly a cathode ray tube screen device. Alternatively, the top box display 26 20 may be a liquid crystal display, plasma screen, or any other suitable video display unit. Figure 3 shows a block diagram of operative components of a typical gaming machine which may be the same as or 25 different to the gaming machine of Figure 2. The gaming machine 100 includes a game controller 101 having a processor 102. Instructions and data to control operation of the processor 102 are stored in a memory 103, 30 which is in data communication with the processor 102. Typically, the gaming machine 100 will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory 103. 35 The gaming machine has hardware meters 104 for purposes 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 11 including ensuring regulatory compliance and monitoring player credit, an input/output (I/O) interface 105 for communicating with peripheral devices of the gaming machine 100. The input/output interface 105 and/or the 5 peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A random number generator module 113 generates random numbers for use by the processor 102. Persons 10 skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers. In the example shown in Figure 3, a player interface 120 includes peripheral devices that communicate with the game 15 controller 101 include one or more displays 106, buttons and/or handle 107, a card and/or ticket reader 108, a printer 109, a bill acceptor and/or coin input mechanism 110 and a coin output mechanism 111. Additional hardware may be included as part of the gaming machine 100, or 20 hardware may be omitted as required for the specific implementation. In addition, the gaming machine 100 may include a communications interface, for example a network card 112. 25 The network card 112 may, for example, send status information, accounting information or other information to a central controller, server or database and receive data or commands from the central controller, server or database. 30 Figure 4 shows a block diagram of the main components of an exemplary memory 103. The memory 103 includes RAM 103A, EPROM 103B and a mass storage device 103C. The RAM 103A typically temporarily holds program files for 35 execution by the processor 102 and related data. The EPROM 103B may be a boot ROM device and/or may contain 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 12 some system or game related code. The mass storage device 103C is typically used to store game programs, the integrity of which may be verified and/or authenticated by the processor 102 using protected code from the EPROM 103B 5 or elsewhere. As indicated above, the embodiment employs display devices that are reel assemblies which combine a mechanical reel having a reel strip with a small electronic display 10 arranged to display content at a variable displaying position of the mechanical reel, in one typical example by displaying a symbol through a window in the periphery that defines the variable displaying position. The mechanical reels are preferably driven by stepper motors which are 15 well known in the art. The stepper motor allows the mechanical reel to be moved through a series of incrementally-spaced positions, e.g. 22 stops, and to be stopped at a desired position. In this way, the mechanical reel can be stopped at any one of a plurality 20 of stop positions as determined by the processor 102. In the prior art, each of these stop positions corresponds to a symbol position. That is, a reel strip of printed symbols is affixed to the outer periphery of the reel. In most stepper machines of the prior art, a processor in 25 combination with a random mechanism, such as a random number generator, randomly selects stop positions for each of plurality of reels (for example 3 to 5 reels) and the result is determined by the processor and random number generator based on these stopping positions. A variation 30 on such a system is described in US Patent No. 4,448,419 to Telnaes where there is a virtual expansion of a reel by mapping at least some actual physical stop positions to more than one possible outcome thereby changing the odds of particular outcomes. 35 Referring to Figures 7 and 8, there is shown an example of 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 13 a display device embodied as a reel assembly 700. The reel assembly 700 includes a mechanical reel 705 mounted to a support structure having a lower support member 710 for mounting within the gaming machine 10 and a side plate 5 720 which provides a further support member to which the reel 705 is mounted for rotational movement around axle 730. Power and control signals are supplied to the reel assembly 700 through electrical connectors 715. According to one embodiment, a set of symbols are disposed on the 10 reel strip 750. The reel strip 750 may be a plastic velum printed with symbols, such as a "K" symbol 716 (FIG. 7). Symbols are separated by blank spaces on the reel strip 750. At one or more variable displaying positions, a window 755 is provided in the reel strip 750 and hence, in 15 the outer periphery of the reel. The window 755 may be an opening through the reel strip 750 as it is in the embodiment, or may be a transparent or translucent portion of the reel strip 750. 20 As shown in the drawings, within the periphery of the reel 705 is an arrangement of electronic video displays 760A-C supported and positioned to register with the window 755 when the window stops within the viewing window 16 of the machine 10. Thus, in embodiments, where the display 760A-C 25 displays content in the form of a symbol, the variable displaying position or provided by window 755C and the other printed symbol positions 750 provide a set of symbol positions for the reel. Typically there will be 20 to 22 different symbol positions or "stops" on the reel. By 30 providing the display 760A-BC the effective number of symbols (or blanks) which can be presented during a game is not constrained by the number of reel stops. For example, where a display 760A-C is controlled to display an additional 20 symbols at one window 755, the reel strip 35 has effectively 20 additional stop positions. 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 14 Typically at least one symbol position, such as, for example, 3 to 5 symbol positions, will be viewable for each reel assembly 700 through the viewing window 16 shown in Figure 2. Some or all of the symbol positions viewed 5 by the player through window 16 define outcomes for the game. For example, with three reel assemblies, the particular game may have a single pay line. If the outcome of a spin of the reels 705 aligns one or more symbol(s) from each reel strip 750 on the pay line in a 10 predetermined winning outcome combination, the player receives an award. Otherwise, the outcome is a losing outcome. Games may include more than one pay line which can be activated by the player using buttons 22and of course more than 3 reels 705. Other techniques of altering 15 the player's possible award may also be employed. Where each reel assembly 700 has the arrangement of electronic displays 760A-C and one or more windows 755, additional symbols, video, colours and other video effects can be provided to the reels. 20 Each reel assembly 700 includes one or more peripherally arranged video displays 760A-C disposed, when viewed from a position of a person viewing the reel strip 750 through the viewing window 16, behind the reel strip 750 as 25 depicted in Figures 7 and 8. Accordingly, the reel assembly 700 is arranged such that when the window 755 stops within the display window 16, the displays 760A-C can display selected content to the player. For example, and as shown in Figure 7, if the reel 705 stops to align 30 the window 755 over the display 760B, the processor 102 can control the display 760B to display, for example, an animated video symbol, one or more special symbols (for example as static symbol images), instructions, a video sequence or any other desired content. In conjunction 35 with this example, displays 760A and 760C may be controlled to go dark or assume a desired backlighting 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 15 colour, flash and/or other effect to backlight one or more symbols printed on the reel strip 750. The displays 760A-C may also be activated by the processor 5 to flash or generate colour during the rotation of the reel to enhance the viewing entertainment value. Flashing may be timed with the rotation of the reel 750 and the presentation of the symbols 749 or widows 755 over the displays 760A-C during rotation or may timed differently. 10 The video displays 760A-C or one or some of them may continuously or intermittently provide a colour background to the symbols 749 or blanks of the reel strip 750. Displays 760A-C may also be controlled by the processor to flash or assume a colour or other condition to highlight 15 the symbols of winning combinations. With reference to Figures 7 and 8 the displays 760A-C are LCD displays. In the embodiment depicted there are three LCD displays 760A, 760B, 760C mounted to the support 20 structure by a flange 765 extending from the side plate. The displays 760A-C may be any other suitable type of display including OLED, TFT or the like. Further a single display (not shown) may be arranged to display at more than one display position that is to substitute for two or 25 more of the displays 760A-C. It should be understood that the reel assembly may include a single display, display 760B for example, aligned with a pay line for the game. Where there are three or more reel assemblies 700 for a game, some or all may include one or more displays 760A-C. 30 A person skilled in the art will appreciate that in a typical gaming machine there will be a plurality of reel assemblies 700 arranged next to one another in order to provide game outcomes. For example, a typical gaming 35 machine will contain 3 to 5 reel assemblies 700. A person skilled in the art will appreciate that there are a number 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 16 of variations can be achieved, for example, there may be more than one window 755 on each reel strip 750. For example, there could be from one window 755 to several windows with the remainder of the symbols printed on the 5 reel strip 750 to a window 755 at every symbol position on the reel strip 750. That is, the reel strip 750 may not include any symbols printed thereon and instead rely on the video displays 760A-C to display all symbols or other content to the player and to display images timed with the 10 rotation of the reels to provide the desired visual effect of symbols rotating past the viewing window 16. The reel strip 750 may be configured to have different patterns of windows 755 and pre-printed symbols so that the reel 705 when stopped may present from none, one, two or three 15 adjacent windows 755 over the video displays 760A-C. Thus, in this example, it will be possible to control the gaming machine so that sometimes one, sometimes two, and sometimes three windows 755 in the display window 16. 20 A number of variations are possible to the above embodiment for example, while some of the aesthetics of a mechanical reel as provided by allowing several symbols to be seen on the reel surface during the spin. It is possible that the reel periphery may be composed entirely 25 of windows such that all symbols become dynamic, in this case, the rotating mechanical reel periphery provides the aesthetics of rotation. Further, while most reels show three symbols in the display window at a time, this could be adjusted to another number such as two or four symbols. 30 When a printed symbol is over a display, the display can act just as a white backlight, although other colours could be used for bonusing or special effects. It is also possible to use other display technology. For 35 example the video displays 760A-C may be embodied as reflectors (mirrors or prisms) with a projector focussed 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 17 to projects video content to the reflectors for reflection of the content through the windows 755. In a projector embodiment, some of a spin effect can be simulated by the projector. Where the projector is disposed to one side of 5 the reel assemblies 700, the reel 705 may include spokes 800 positioned to interrupt the projected light to simulate the "flicker" of the spinning reel symbols. It will be appreciated for the foregoing that the present 10 invention provides a number of advantages including that: some symbols of the game can be animated, more than one symbol can be displayed at any variable displaying position thereby changing the available game outcomes; symbols can be flashed in unison with the spinning reels 15 to enhance the spinning sensation of the mechanical reel; and games or game themes can be changed through replacing/downloading new games or themes either dynamically via server based gaming or manually in order to modify the gaming machines. Further, as the device is 20 mounted directly to the support the connections to the displays do not at involve complex wiring. Referring to Figure 5 there is shown the functional components of a player interface 50 and controller 60 of 25 the embodiment. A person skilled in the art will appreciate that the functions will typically be implemented as software sub-functions executed on the processor 62. However, it is possible that the functions or a subset of the functions could be implemented as 30 standalone hardware. For example the random number generator 620 could be implemented as a standalone hardware function. In Figure 5 there is shown a player interface 50 having a 35 display 54 having a plurality of reels 510, 520 and 530. Each reel has a plurality of displays 515, 525, 535. The 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 18 reels are in data communication with the controller. In this embodiment, a content selector is embodied by a stop determiner 610 which employs random number generator 620 to select stop positions for each of the reels 510, 520, 5 530 on the basis of reel symbol data 641 which includes reel display data 642. The stop determiner 610 includes a variable position determiner 615 which determines, based on display data 642, which symbol, video or other content should be displayed through the window 755. The stop 10 determiner 610 sends data specifying the stop position of the reels to the reel stop controller 630 and the symbols to be displayed at the displays 515, 525, 535 to the display controller 640. The reel stop controller 630 controls each of the reels 510, 520, 530 to stop at the 15 determined stop position and the in-reel display controller 640 controls the content displayed on each of the displays 515, 525, 535. Figure 6 is a block diagram of a typical display device. 20 As can be seen, in the display device 510 has three small LCD displays 515A, 515B, 515C. A micro-controller 520 receives data from the processor as described above, graphics are buffered into a graphic image buffer 530 before being displayed on relevant ones of the displays 25 515 under control of the microcontroller 520. The microcontroller also receives control signals for the stepper motor 550 which are applied by a driver circuit 540 in order to stop the reel at the correct position. 30 Further modifications will be apparent to persons skilled in the art as falling within the scope of the invention described herein. In particular features of the above embodiments, may be employed to form further embodiments. 35 In the claims which follow and in the preceding description of the invention, except where the context 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 19 requires otherwise due to express language or necessary implication, the word "comprise" or variations such as "comprises" or "comprising" is used in an inclusive sense, i.e. to specify the presence of the stated features but 5 not to preclude the presence or addition of further features in various embodiments of the invention. 6172574_1 (GHMatters) P71681.AU.2 DEBORAM

Claims (20)

1. An electronic gaming machine comprising: a gaming machine housing; 5 a processor; and one or more display devices disposed in said gaming machine housing, each display device comprising a support structure; a plurality of electronic displays; and 10 a mechanical reel having an outer periphery defining a plurality of symbol positions including at least one aperture through which at least one of the electronic displays may be viewed when the aperture is aligned with the at least one of the electronic displays, 15 wherein the mechanical reel is mounted to the support structure for rotational movement about the electronic displays, wherein the processor is arranged to control the content displayed on each of the electronic displays and 20 to control alignment of the at least one aperture relative to the electronic displays to control viewing of the electronic displays.
2. An electronic gaming machine as claimed in claim 25 1, further comprising a reel controller for controlling a stopping position of each reel.
3. An electronic gaming machine as claimed in claim 1, further comprising a display controller for controlling 30 the content to be displayed by the plurality of electronic displays.
4. An electronic gaming machine as claimed in claim 1, further comprising a content selector for selecting the 35 content to be displayed by the plurality of electronic displays. 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 21 5. An electronic gaming machine as claimed in claim 4, wherein the content selector also selects the symbol or symbols to be displayed by the mechanical reel.
5
6. An electronic gaming machine as claimed in claim 1, comprising a plurality of display devices.
7. An electronic gaming machine as claimed in claim 10 1, wherein the content is one or more of a symbol, an animation, and a video display.
8. A gaming device comprising: a cabinet; 15 a processor; a plurality of reel assemblies, each comprising: a reel comprising a plurality of symbol positions; a plurality of electronic displays, wherein 20 at least one symbol position of the reel includes at least one aperture through which at least one of the electronic displays may be viewed when the aperture is aligned with the at least one of the electronic displays, a motor coupled to the reel to drive the reel 25 for rotation about the electronic displays, wherein said processor is arranged to control the content displayed on each of the electronic displays and to control the motors of each of the reel assemblies to rotate and position said reels to vary the plurality of 30 symbol positions of each reel and to control alignment of the at least one aperture relative to the electronic displays to control viewing of the electronic displays.
9. A gaming device as claimed in claim 8, wherein 35 said periphery of said reel includes a reel strip having the at least one aperture and at least one symbol printed 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 22 thereon.
10. A gaming device for play by a player which includes at least one reel mounted for rotation about a 5 plurality of video displays, the reel including a reel strip at its periphery which includes at one location a pre-printed symbol and at another location a window, the reel strip has an outer peripheral side and an inside, the plurality of video displays arranged, configured and 10 controlled by a processor to provide a video display at the inside of the reel through the window, the processor is arranged to control the content displayed on each of the electronic displays and to control alignment of the window relative to the electronic displays to control 15 viewing of the electronic displays.
11. An electronic gaming machine comprising: a gaming machine housing; a processor; and 20 one or more display devices disposed in said gaming machine housing, each display device comprising a support structure; a plurality of electronic displays; and a mechanical reel having an outer periphery 25 defining a plurality of symbol positions including at least one light transmissive symbol position through which at least one of the electronic displays may be viewed when the light transmissive symbol position is aligned with the at least one of the electronic displays, wherein the 30 mechanical reel is mounted to the support structure for rotational movement about the electronic displays, wherein the processor is arranged to control the content displayed on each of the electronic displays and to control alignment of the at least one light 35 transmissive symbol position relative to the electronic displays to control viewing of the electronic displays. 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 23
12. An electronic gaming machine as claimed in claim 11, further comprising a reel controller for controlling a stopping position of each reel. 5
13. An electronic gaming machine as claimed in claim 11, further comprising a display controller for controlling the content to be displayed by the plurality of electronic displays. 10
14. An electronic gaming machine as claimed in claim 11, further comprising a content selector for selecting the content to be displayed by the plurality of electronic displays. 15
15. An electronic gaming machine as claimed in claim 14, wherein the content selector also selects the symbol or symbols to be displayed by the mechanical reel. 20
16. An electronic gaming machine as claimed in claim 11 comprising a plurality of display devices.
17. An electronic gaming machine as claimed in claim 1, wherein the content is one or more of a symbol, an 25 animation, and a video display.
18. An electronic gaming machine as claimed in claim 11, wherein the light transmissive symbol position is a clear or translucent window. 30
19. A gaming device comprising: a cabinet; a processor; a plurality of reel assemblies, each comprising: 35 a reel comprising a plurality of symbol positions; 6172574_1 (GHMatters) P71681.AU.2 DEBORAM - 24 a plurality of electronic displays, wherein at least one symbol position of the reel includes at least one light transmissive symbol position through which at least one of the electronic displays may be viewed when 5 the aperture is aligned with the at least one of the electronic displays, a motor coupled to the reel to drive the reel for rotation about the electronic displays, wherein said processor is arranged to control the 10 content displayed on each of the electronic displays and to control the motors of each of the reel assemblies to rotate and position said reels to vary the plurality of symbol positions of each reel and to control alignment of the at least one light transmissive symbol position 15 relative to the electronic displays to control viewing of the electronic displays.
20. A gaming device as claimed in claim 19, wherein the light transmissive symbol position is a clear or 20 translucent window. 6172574_1 (GHMatters) P71681.AU.2 DEBORAM
AU2015200492A 2007-06-28 2015-02-02 A display device for a gaming machine Abandoned AU2015200492A1 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
AU2015200492A AU2015200492A1 (en) 2007-06-28 2015-02-02 A display device for a gaming machine
AU2017203530A AU2017203530B2 (en) 2007-06-28 2017-05-26 A display device for a gaming machine
AU2018264073A AU2018264073A1 (en) 2007-06-28 2018-11-15 A display device for a gaming machine

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US60/946857 2007-06-28
AU2011253772A AU2011253772A1 (en) 2007-06-28 2011-12-01 A display device for a gaming machine
AU2015200492A AU2015200492A1 (en) 2007-06-28 2015-02-02 A display device for a gaming machine

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AU2017203530A Division AU2017203530B2 (en) 2007-06-28 2017-05-26 A display device for a gaming machine

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AU2015200492A1 true AU2015200492A1 (en) 2015-02-19

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AU2011253772A Abandoned AU2011253772A1 (en) 2007-06-28 2011-12-01 A display device for a gaming machine
AU2015200492A Abandoned AU2015200492A1 (en) 2007-06-28 2015-02-02 A display device for a gaming machine
AU2017203530A Active AU2017203530B2 (en) 2007-06-28 2017-05-26 A display device for a gaming machine
AU2018264073A Abandoned AU2018264073A1 (en) 2007-06-28 2018-11-15 A display device for a gaming machine

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AU2017203530A Active AU2017203530B2 (en) 2007-06-28 2017-05-26 A display device for a gaming machine
AU2018264073A Abandoned AU2018264073A1 (en) 2007-06-28 2018-11-15 A display device for a gaming machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006110064A (en) * 2004-10-14 2006-04-27 Aruze Corp Game machine

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AU2017203530B2 (en) 2018-08-16
AU2018264073A1 (en) 2018-12-06
AU2011253772A1 (en) 2011-12-22
AU2017203530A1 (en) 2017-06-15

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