AU2002227273A1 - Virtual reality game system with pseudo 3d display driver and mission control - Google Patents
Virtual reality game system with pseudo 3d display driver and mission controlInfo
- Publication number
- AU2002227273A1 AU2002227273A1 AU2002227273A AU2727302A AU2002227273A1 AU 2002227273 A1 AU2002227273 A1 AU 2002227273A1 AU 2002227273 A AU2002227273 A AU 2002227273A AU 2727302 A AU2727302 A AU 2727302A AU 2002227273 A1 AU2002227273 A1 AU 2002227273A1
- Authority
- AU
- Australia
- Prior art keywords
- pseudo
- virtual reality
- game system
- display driver
- reality game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
- G06F3/1423—Digital output to display device ; Cooperation and interconnection of the display device with other functional units controlling a plurality of local displays, e.g. CRT and flat panel display
- G06F3/1438—Digital output to display device ; Cooperation and interconnection of the display device with other functional units controlling a plurality of local displays, e.g. CRT and flat panel display using more than one graphics controller
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/10—Processing, recording or transmission of stereoscopic or multi-view image signals
- H04N13/194—Transmission of image signals
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/20—Image signal generators
- H04N13/275—Image signal generators from 3D object models, e.g. computer-generated stereoscopic image signals
- H04N13/279—Image signal generators from 3D object models, e.g. computer-generated stereoscopic image signals the virtual viewpoint locations being selected by the viewers or determined by tracking
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/20—Image signal generators
- H04N13/296—Synchronisation thereof; Control thereof
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
- H04N13/332—Displays for viewing with the aid of special glasses or head-mounted displays [HMD]
- H04N13/344—Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
- H04N13/356—Image reproducers having separate monoscopic and stereoscopic modes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/208—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/402—Communication between platforms, i.e. physical link to protocol
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/10—Processing, recording or transmission of stereoscopic or multi-view image signals
- H04N13/189—Recording image signals; Reproducing recorded image signals
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/20—Image signal generators
- H04N13/286—Image signal generators having separate monoscopic and stereoscopic modes
- H04N13/289—Switching between monoscopic and stereoscopic modes
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
- H04N13/361—Reproducing mixed stereoscopic images; Reproducing mixed monoscopic and stereoscopic images, e.g. a stereoscopic image overlay window on a monoscopic image background
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US24479600P | 2000-11-02 | 2000-11-02 | |
US24479500P | 2000-11-02 | 2000-11-02 | |
US60244796 | 2000-11-02 | ||
US60244795 | 2000-11-02 | ||
PCT/US2001/046939 WO2002036225A1 (en) | 2000-11-02 | 2001-11-02 | Virtual reality game system with pseudo 3d display driver and mission control |
Publications (1)
Publication Number | Publication Date |
---|---|
AU2002227273A1 true AU2002227273A1 (en) | 2002-05-15 |
Family
ID=26936790
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2002227273A Abandoned AU2002227273A1 (en) | 2000-11-02 | 2001-11-02 | Virtual reality game system with pseudo 3d display driver and mission control |
Country Status (2)
Country | Link |
---|---|
AU (1) | AU2002227273A1 (en) |
WO (1) | WO2002036225A1 (en) |
Families Citing this family (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
ES2229881B1 (en) * | 2003-02-27 | 2006-02-16 | Differend Games, S.A. | METHOD AND ELECTRONIC DEVICE FOR INTERACTIVE GAME CONTROL. |
FR2852526A1 (en) * | 2003-03-19 | 2004-09-24 | Jean Francois Riviere | Simulating machine for use in sport hall, has mechanical platform mounted on pneumatic jack with electric control to react dynamically in order to feel shocks and vibrations according to vision |
US7612786B2 (en) | 2006-02-10 | 2009-11-03 | Microsoft Corporation | Variable orientation input mode |
US7463270B2 (en) | 2006-02-10 | 2008-12-09 | Microsoft Corporation | Physical-virtual interpolation |
US8930834B2 (en) | 2006-03-20 | 2015-01-06 | Microsoft Corporation | Variable orientation user interface |
US8139059B2 (en) | 2006-03-31 | 2012-03-20 | Microsoft Corporation | Object illumination in a virtual environment |
US7552402B2 (en) | 2006-06-22 | 2009-06-23 | Microsoft Corporation | Interface orientation using shadows |
GB2470759A (en) * | 2009-06-03 | 2010-12-08 | Sony Comp Entertainment Europe | Displaying videogame on 3D display by generating stereoscopic version of game without modifying source code |
US9779554B2 (en) | 2015-04-10 | 2017-10-03 | Sony Interactive Entertainment Inc. | Filtering and parental control methods for restricting visual activity on a head mounted display |
WO2018002800A1 (en) * | 2016-06-28 | 2018-01-04 | Nokia Technologies Oy | Method and apparatus for creating sub-content within a virtual reality content and sharing thereof |
CN106201396A (en) * | 2016-06-29 | 2016-12-07 | 乐视控股(北京)有限公司 | A kind of method for exhibiting data and device, virtual reality device and playing controller |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5796373A (en) * | 1996-10-10 | 1998-08-18 | Artificial Parallax Electronics Corp. | Computerized stereoscopic image system and method of using two-dimensional image for providing a view having visual depth |
US6099408A (en) * | 1996-12-31 | 2000-08-08 | Walker Digital, Llc | Method and apparatus for securing electronic games |
US6295068B1 (en) * | 1999-04-06 | 2001-09-25 | Neomagic Corp. | Advanced graphics port (AGP) display driver with restricted execute mode for transparently transferring textures to a local texture cache |
-
2001
- 2001-11-02 AU AU2002227273A patent/AU2002227273A1/en not_active Abandoned
- 2001-11-02 WO PCT/US2001/046939 patent/WO2002036225A1/en not_active Application Discontinuation
Also Published As
Publication number | Publication date |
---|---|
WO2002036225A1 (en) | 2002-05-10 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
AU2001251365A1 (en) | Real world/virtual world correlation system using 3d graphics pipeline | |
AU2000262218A1 (en) | Virtual display system and method | |
AU2002217579A1 (en) | Relfecting three-dimensional display system | |
AU1363801A (en) | Virtual presentation system and method | |
AU2000234240A1 (en) | Virtual reality testdrive system | |
AU2001256409A1 (en) | System and method for virtual reality training for odontology | |
AU2002211391A1 (en) | Enhanced virtual navigation and examination | |
AU3216200A (en) | Interactive virtual character doll | |
AU6099101A (en) | Vehicle simulator having head-up display | |
AU2002216670A1 (en) | Systems and methods for representing and displaying graphics | |
AU2002232928A1 (en) | Interactive character system | |
AU2003220627A1 (en) | Interacting augmented reality and virtual reality | |
AU4459801A (en) | Virtual program list providing system | |
GB9721667D0 (en) | Virtual environment navigation aid | |
AU2002251112A1 (en) | Method and arrangement for providing an interactive game including three-dimensional graphics | |
AU2002227273A1 (en) | Virtual reality game system with pseudo 3d display driver and mission control | |
IL111086A0 (en) | Virtual graphics processor for embedded, real time display systems | |
AU2001238066A1 (en) | Virtual reality portrait | |
AU2001278839A1 (en) | Head-up display simulator system | |
GB2340330B (en) | Display techniques for three-dimensional virtual reality | |
AU4803300A (en) | Real or virtual imaging system with reduced ghost imaging | |
AU2001256806A1 (en) | Method and system for changing a screen image in the three-dimensional virtual space | |
AU2002342296A1 (en) | Virtual reality game system with pseudo 3d display driver and mission control | |
AU2000255179A1 (en) | 3d virtual landscape database | |
AU2002321500A1 (en) | Image-based rendering system for dynamic objects in a virtual environment |