AU1236001A - System and method for displaying real-time information based on real-life events - Google Patents

System and method for displaying real-time information based on real-life events

Info

Publication number
AU1236001A
AU1236001A AU12360/01A AU1236001A AU1236001A AU 1236001 A AU1236001 A AU 1236001A AU 12360/01 A AU12360/01 A AU 12360/01A AU 1236001 A AU1236001 A AU 1236001A AU 1236001 A AU1236001 A AU 1236001A
Authority
AU
Australia
Prior art keywords
real
time information
information based
life events
displaying
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU12360/01A
Inventor
Patrick J Dr. Hughes
David W. Warner
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Interactive Sports Holdings Inc
Original Assignee
Interactive Sports Holdings Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Interactive Sports Holdings Inc filed Critical Interactive Sports Holdings Inc
Publication of AU1236001A publication Critical patent/AU1236001A/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/338Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball
AU12360/01A 1999-10-29 2000-10-27 System and method for displaying real-time information based on real-life events Abandoned AU1236001A (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US42899199A 1999-10-29 1999-10-29
US09428991 1999-10-29
PCT/US2000/029569 WO2001033482A2 (en) 1999-10-29 2000-10-27 System and method for displaying real-time information based on real-life events

Publications (1)

Publication Number Publication Date
AU1236001A true AU1236001A (en) 2001-05-14

Family

ID=23701299

Family Applications (1)

Application Number Title Priority Date Filing Date
AU12360/01A Abandoned AU1236001A (en) 1999-10-29 2000-10-27 System and method for displaying real-time information based on real-life events

Country Status (2)

Country Link
AU (1) AU1236001A (en)
WO (1) WO2001033482A2 (en)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8296794B2 (en) 2001-10-15 2012-10-23 Rovi Technologies Corporation Systems and methods for providing advertisements in a fantasy sports contest application
US8702504B1 (en) 2001-11-05 2014-04-22 Rovi Technologies Corporation Fantasy sports contest highlight segments systems and methods
US7548242B1 (en) 2002-08-30 2009-06-16 Interactive Sports Holdings, Inc. Systems and methods for integrating graphic animation technologies in fantasy sports contest applications
US8176518B1 (en) 2002-08-30 2012-05-08 Rovi Technologies Corporation Systems and methods for providing fantasy sports contests based on subevents
US8509929B1 (en) 2002-08-30 2013-08-13 Rovi Technologies Corporation Systems and methods for roster management in fantasy sports contest applications
US8028315B1 (en) 2002-08-30 2011-09-27 United Video Properties, Inc. Systems and methods for using an interactive television program guide to access fantasy sports contests
US7614944B1 (en) 2002-08-30 2009-11-10 Interactive Sports Holdings, Inc. Systems and methods for providing multi-level fantasy sports contests in fantasy sports contest applications
WO2007013968A2 (en) * 2005-07-21 2007-02-01 Protrade Sports, Inc. Real-time play valuation
US20090165049A1 (en) 2007-12-19 2009-06-25 United Video Properties, Inc. Methods and devices for presenting and interactive media guidance application
JP2010157895A (en) * 2008-12-26 2010-07-15 Sony Corp Distributing server, data distributing method, and program

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4814896A (en) * 1987-03-06 1989-03-21 Heitzman Edward F Real time video data acquistion systems
US5971854A (en) * 1989-10-27 1999-10-26 William Junkin Trust Interactive contest system
US5846132A (en) * 1996-04-10 1998-12-08 William W. Junkin Trust Interactive system allowing simulated or real time participation in a league
GB9708061D0 (en) * 1997-04-22 1997-06-11 Two Way Tv Ltd Interactive, predictive game control system

Also Published As

Publication number Publication date
WO2001033482A3 (en) 2002-03-14
WO2001033482A2 (en) 2001-05-10

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Legal Events

Date Code Title Description
MK6 Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase