WO2024149353A1 - Jointly coding of texture and displacement data in dynamic mesh coding - Google Patents
Jointly coding of texture and displacement data in dynamic mesh coding Download PDFInfo
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/102—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or selection affected or controlled by the adaptive coding
- H04N19/124—Quantisation
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/20—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using video object coding
- H04N19/25—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using video object coding with scene description coding, e.g. binary format for scenes [BIFS] compression
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/102—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or selection affected or controlled by the adaptive coding
- H04N19/12—Selection from among a plurality of transforms or standards, e.g. selection between discrete cosine transform [DCT] and sub-band transform or selection between H.263 and H.264
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/169—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding
- H04N19/17—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object
- H04N19/172—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object the region being a picture, frame or field
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/169—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding
- H04N19/17—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object
- H04N19/174—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object the region being a slice, e.g. a line of blocks or a group of blocks
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/169—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding
- H04N19/184—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being bits, e.g. of the compressed video stream
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/60—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using transform coding
Definitions
- a first aspect relates to a method for processing video media data including texture data and displacement data, comprising: determining that the texture data and the displacement data are included in a single bitstream and use different coding methods; and performing a conversion between the visual media data and the single bitstream based on the different coding methods of the texture data and the displacement data.
- the different coding methods comprise a first quantization parameter and a second quantization parameter different from the first quantization parameter, and wherein the texture data uses the first quantization parameter and the displacement data uses the second quantization parameter.
- another implementation of the aspect provides that the different coding methods comprise lossless coding, and wherein all video units of the displacement data use the lossless coding.
- another implementation of the aspect provides that K has a value of zero.
- another implementation of the aspect provides that the picture is padded with a value of a nearest pixel in the texture data or with a value of a nearest pixel in the displacement data.
- another implementation of the aspect provides inserting N rows of luma samples and N/2 rows of chroma samples between the texture data and the displacement data when the picture is padded, where N is an integer.
- another implementation of the aspect provides that all samples in the N rows of luma samples and the N/2 rows of chroma samples have a same value.
- another implementation of the aspect provides that the same value comprises a middle pixel value.
- another implementation of the aspect provides converting the displacement data to a 4: 2: 0 format, and concatenating the displacement data as converted with the texture data in the 4: 2: 0 format.
- another implementation of the aspect provides that the texture data and the displacement data are coded in different slices.
- another implementation of the aspect provides that one or more of a position and a size of the displacement data are included in the single bitstream.
- another implementation of the aspect provides that one or more of a position and a size of the texture data are inferred based on information in the single bitstream.
- another implementation of the aspect provides that one or more of a position and a size of the displacement data are inferred based on information in the single bitstream.
- another implementation of the aspect provides that only a padded area of the picture is smoothed by the smoothing process.
- another implementation of the aspect provides that the displacement data is coded in 4: 2: 0 format.
- another implementation of the aspect provides that the displacement data is converted to the 4: 2: 0 format prior to encoding, and converted to a 4: 4: 4 format after decoding.
- another implementation of the aspect provides that one or more of an sps_chroma_format_idc syntax element and a ChromaFormatIdc variable is set to 1 for coding the displacement data.
- another implementation of the aspect provides that coding of the displacement data uses a main profile or a main10 profile.
- another implementation of the aspect provides that the displacement data is packed into luma components and chroma components in the 4: 2: 0 format when the displacement data has only one non-zero component.
- another implementation of the aspect provides determining, at a decoder, whether the displacement data has only one non-zero component or has three non-zero components.
- another implementation of the aspect provides determining, at a decoder, whether the displacement data has only one non-zero component or has three non-zero components based on a video resolution of the displacement data and a number of base mesh points.
- another implementation of the aspect provides determining, at a decoder, whether the displacement data has only one non-zero component or has three non-zero components based on a video resolution of the displacement data and a number of vertexes.
- another implementation of the aspect provides that the conversion includes decoding the media data from a bitstream.
- a fifth aspect relates to a method for storing a bitstream of a video comprising the method of any of the disclosed embodiments.
- a sixth aspect relates to a method, apparatus, or system described in the present disclosure.
- any one of the foregoing embodiments may be combined with any one or more of the other foregoing embodiments to create a new embodiment within the scope of the present disclosure.
- FIG. 1 illustrates an example decoder design for dynamic mesh coding.
- FIG. 5 is a block diagram showing an example video processing system.
- FIG. 6 is a block diagram of an example video processing apparatus.
- FIG. 10 is a block diagram that illustrates an example decoder.
- a three dimensional (3D) /immersive content can usually be represented by a 3D mesh and a texture map.
- Those mesh and texture data can be generated by a machine or can be converted from images captured by multiple cameras from different angles. Similar to two dimensional (2D) video, when those 3D contents change with time, the mesh and texture data also change and consist a sequence of dynamic mesh.
- the data volume of dynamic mesh are usually huge and make it difficult to store and transmit.
- MPEG issued a call for proposal.
- To efficiently use the 2D codecs one of the requirements is to use a 2D video coding standard to compress most data and keep other parts simple and of low complexity. Such a requirement can guarantee that the representation can take advantages of the 2D video hardware/software systems, without much efforts to redesign a specific system just for dynamic mesh.
- a test model of dynamic mesh coding can be found via this link http: //mpegx. int-evry. fr/software/MPEG/dmc/mpeg-vmesh-tm/-/tags/v2.0; and the latest working draft document is working draft (WD) 1.0.
- the design philosophy is to make the base mesh part small enough so that the module to process base mesh can be implemented simply.
- the displacement vectors and the attribute map accounts for most of the volume of the whole dynamic mesh data, which can be processed with dedicated high efficient 2D video coding systems. Such a design can reduce the extra efforts to implement the dynamic mesh coding system and guarantee the high throughout and coding efficiency for the dynamic mesh data.
- FIG. 2 illustrates an example structure of a dynamic mesh coding test model.
- FIG. 2 shows the structure of an example dynamic mesh coding model.
- Draco is used to compress base mesh
- HM high efficiency video coding
- HEVC high efficiency video coding
- HM high efficiency video coding
- other mesh or video coding systems can also be used in dynamic mesh coding.
- the base mesh m is generated from the original mesh with a down-sampling scheme. Its quantized version m’ is then coded using Draco. The reconstrused base mesh m” can be obtained by inverse quantization of m’. Displacement vectors d’ are generated by making the difference between the original mesh and the subdivided version of m” using a subdivision scheme.
- a lifting-based wavelet transform is applied to further make the energy compact. Then the wavelet transform coefficients are traversed from low to high frequency using a Morton order to form 2D coefficient blocks.
- Various 2D coefficient blocks comprise a picture to be processed by a 2D codec.
- texture and displacement data are coded into two separate bitstreams, which needs two encoders or decoders to support the implementation.
- a single bitstream thus is more preferred.
- displacement data are coded in 4: 4: 4 or 4: 0: 0 format, which needs more encoding/decoding resources in HEVC.
- displacement data may be converted to 4: 2: 0 format and concatenated with texture in 4: 2: 0 format.
- displacement data may be converted to N-bit that is the bitdepth of the texture.
- N is 10.
- texture and displacement data are coded in different slices.
- the positions and/or sizes of the texture area and/or the displacement data area may be signalled in the bitstream.
- the positions and/or sizes of the texture area and/or the displacement data area may be inferred from the bitstream.
- texture part and displacement part coded in one video may use different encoding strategies/methods.
- texture may use one quantization parameter (QP) and displacement data may use a different QP.
- QP quantization parameter
- all video units of displacement data use lossless coding.
- all video units of displacement data apply transquant_bypass mode in HEVC.
- all video units of displacement data apply transform skip mode and QP equal to 4+6*K.
- K is 0.
- the area is padded with a fixed value
- the area is padded with the value of the nearest pixel either in texture area or displacement data area.
- N rows of luma samples and N/2 rows of chroma samples are inserted between texture and displacement data.
- N is 16.
- N 0.
- all inserted samples have the same value, e.g. middle pixel value.
- a smoothing process may be applied to the combined picture.
- only the padded area may be smoothed.
- the displacement data when displacement data have only one non-zero component, the displacement data may be packed into luma and chroma components in 4: 2: 0 format.
- displacement data have only one non-zero component or three non-zero components may be derived at the decoder.
- displacement data may be derived at the decoder.
- the system 4000 may include a coding component 4004 that may implement the various coding or encoding methods described in the present disclosure.
- the coding component 4004 may reduce the average bitrate of video from the input 4002 to the output of the coding component 4004 to produce a coded representation of the video.
- the coding techniques are therefore sometimes called video compression or video transcoding techniques.
- the output of the coding component 4004 may be either stored, or transmitted via a communication connected, as represented by the component 4006.
- the stored or communicated bitstream (or coded) representation of the video received at the input 4002 may be used by a component 4008 for generating pixel values or displayable video that is sent to a display interface 4010.
- the process of generating user-viewable video from the bitstream representation is sometimes called video decompression.
- certain video processing operations are referred to as “coding” operations or tools, it will be appreciated that the coding tools or operations are used at an encoder and corresponding decoding tools or operations that reverse the results of the coding will be performed
- the method 4200 can be implemented in an apparatus for processing video data comprising a processor and a non-transitory memory with instructions thereon, such as video encoder 4400, video decoder 4500, and/or encoder 4600.
- the instructions upon execution by the processor cause the processor to perform the method 4200.
- the method 4200 can be performed by a non-transitory computer readable medium comprising a computer program product for use by a video coding device.
- the computer program product comprises computer executable instructions stored on the non-transitory computer readable medium such that when executed by a processor cause the video coding device to perform the method 4200.
- FIG. 8 is a block diagram that illustrates an example video coding system 4300 that may utilize the techniques of this disclosure.
- the video coding system 4300 may include a source device 4310 and a destination device 4320.
- Source device 4310 generates encoded video data which may be referred to as a video encoding device.
- Destination device 4320 may decode the encoded video data generated by source device 4310 which may be referred to as a video decoding device.
- Source device 4310 may include a video source 4312, a video encoder 4314, and an input/output (I/O) interface 4316.
- Video source 4312 may include a source such as a video capture device, an interface to receive video data from a video content provider, and/or a computer graphics system for generating video data, or a combination of such sources.
- the video data may comprise one or more pictures.
- Video encoder 4314 encodes the video data from video source 4312 to generate a bitstream.
- the bitstream may include a sequence of bits that form a coded representation of the video data.
- the bitstream may include coded pictures and associated data.
- the coded picture is a coded representation of a picture.
- the associated data may include sequence parameter sets, picture parameter sets, and other syntax structures.
- Destination device 4320 may include an I/O interface 4326, a video decoder 4324, and a display device 4322.
- I/O interface 4326 may include a receiver and/or a modem.
- I/O interface 4326 may acquire encoded video data from the source device 4310 or the storage medium/server 4340.
- Video decoder 4324 may decode the encoded video data.
- Display device 4322 may display the decoded video data to a user.
- Display device 4322 may be integrated with the destination device 4320, or may be external to destination device 4320, which can be configured to interface with an external display device.
- FIG. 9 is a block diagram illustrating an example of video encoder 4400, which may be video encoder 4314 in the system 4300 illustrated in FIG. 8.
- Video encoder 4400 may be configured to perform any or all of the techniques of this disclosure.
- the video encoder 4400 includes a plurality of functional components.
- the techniques described in this disclosure may be shared among the various components of video encoder 4400.
- a processor may be configured to perform any or all of the techniques described in this disclosure.
- video encoder 4400 may include more, fewer, or different functional components.
- prediction unit 4402 may include an intra block copy (IBC) unit.
- the IBC unit may perform prediction in an IBC mode in which at least one reference picture is a picture where the current video block is located.
- IBC intra block copy
- Partition unit 4401 may partition a picture into one or more video blocks.
- Video encoder 4400 and video decoder 4500 may support various video block sizes.
- Mode select unit 4403 may select one of the coding modes, intra or inter, e.g., based on error results, and provide the resulting intra or inter coded block to a residual generation unit 4407 to generate residual block data and to a reconstruction unit 4412 to reconstruct the encoded block for use as a reference picture.
- mode select unit 4403 may select a combination of intra and inter prediction (CIIP) mode in which the prediction is based on an inter prediction signal and an intra prediction signal.
- CIIP intra and inter prediction
- Mode select unit 4403 may also select a resolution for a motion vector (e.g., a sub-pixel or integer pixel precision) for the block in the case of inter prediction.
- motion estimation unit 4404 may generate motion information for the current video block by comparing one or more reference frames from buffer 4413 to the current video block.
- Motion compensation unit 4405 may determine a predicted video block for the current video block based on the motion information and decoded samples of pictures from buffer 4413 other than the picture associated with the current video block.
- Motion estimation unit 4404 and motion compensation unit 4405 may perform different operations for a current video block, for example, depending on whether the current video block is in an I slice, a P slice, or a B slice.
- motion estimation unit 4404 may perform uni-directional prediction for the current video block, and motion estimation unit 4404 may search reference pictures of list 0 or list 1 for a reference video block for the current video block. Motion estimation unit 4404 may then generate a reference index that indicates the reference picture in list 0 or list 1 that contains the reference video block and a motion vector that indicates a spatial displacement between the current video block and the reference video block. Motion estimation unit 4404 may output the reference index, a prediction direction indicator, and the motion vector as the motion information of the current video block. Motion compensation unit 4405 may generate the predicted video block of the current block based on the reference video block indicated by the motion information of the current video block.
- motion estimation unit 4404 may perform bi-directional prediction for the current video block, motion estimation unit 4404 may search the reference pictures in list 0 for a reference video block for the current video block and may also search the reference pictures in list 1 for another reference video block for the current video block. Motion estimation unit 4404 may then generate reference indexes that indicate the reference pictures in list 0 and list 1 containing the reference video blocks and motion vectors that indicate spatial displacements between the reference video blocks and the current video block. Motion estimation unit 4404 may output the reference indexes and the motion vectors of the current video block as the motion information of the current video block. Motion compensation unit 4405 may generate the predicted video block of the current video block based on the reference video blocks indicated by the motion information of the current video block.
- motion estimation unit 4404 may output a full set of motion information for decoding processing of a decoder. In some examples, motion estimation unit 4404 may not output a full set of motion information for the current video. Rather, motion estimation unit 4404 may signal the motion information of the current video block with reference to the motion information of another video block. For example, motion estimation unit 4404 may determine that the motion information of the current video block is sufficiently similar to the motion information of a neighboring video block.
- motion estimation unit 4404 may indicate, in a syntax structure associated with the current video block, a value that indicates to the video decoder 4500 that the current video block has the same motion information as another video block.
- video encoder 4400 may predictively signal the motion vector.
- Two examples of predictive signaling techniques that may be implemented by video encoder 4400 include advanced motion vector prediction (AMVP) and merge mode signaling.
- AMVP advanced motion vector prediction
- merge mode signaling merge mode signaling
- residual generation unit 4407 may not perform the subtracting operation.
- Inverse quantization unit 4410 and inverse transform unit 4411 may apply inverse quantization and inverse transforms to the transform coefficient video block, respectively, to reconstruct a residual video block from the transform coefficient video block.
- Reconstruction unit 4412 may add the reconstructed residual video block to corresponding samples from one or more predicted video blocks generated by the prediction unit 4402 to produce a reconstructed video block associated with the current block for storage in the buffer 4413.
- FIG. 10 is a block diagram illustrating an example of video decoder 4500 which may be video decoder 4324 in the system 4300 illustrated in FIG. 8.
- the video decoder 4500 may be configured to perform any or all of the techniques of this disclosure.
- the video decoder 4500 includes a plurality of functional components.
- the techniques described in this disclosure may be shared among the various components of the video decoder 4500.
- a processor may be configured to perform any or all of the techniques described in this disclosure.
- Motion compensation unit 4502 may use some of the syntax information to determine sizes of blocks used to encode frame (s) and/or slice (s) of the encoded video sequence, partition information that describes how each macroblock of a picture of the encoded video sequence is partitioned, modes indicating how each partition is encoded, one or more reference frames (and reference frame lists) for each inter coded block, and other information to decode the encoded video sequence.
- Intra prediction unit 4503 may use intra prediction modes for example received in the bitstream to form a prediction block from spatially adjacent blocks.
- Inverse quantization unit 4504 inverse quantizes, i.e., de-quantizes, the quantized video block coefficients provided in the bitstream and decoded by entropy decoding unit 4501.
- Inverse transform unit 4505 applies an inverse transform.
- the encoder 4600 further includes an intra prediction component 4608 and a motion estimation/compensation (ME/MC) component 4610 configured to receive input video.
- the intra prediction component 4608 is configured to perform intra prediction
- the ME/MC component 4610 is configured to utilize reference pictures obtained from a reference picture buffer 4612 to perform inter prediction. Residual blocks from inter prediction or intra prediction are fed into a transform (T) component 4614 and a quantization (Q) component 4616 to generate quantized residual transform coefficients, which are fed into an entropy coding component 4618.
- the entropy coding component 4618 entropy codes the prediction results and the quantized transform coefficients and transmits the same toward a video decoder (not shown) .
- An apparatus for processing video data comprising: a processor; and a non-transitory memory with instructions thereon, wherein the instructions upon execution by the processor, cause the processor to perform the method of any of solutions 1-22.
- a non-transitory computer-readable recording medium storing a bitstream of a video which is generated by a method performed by a video processing apparatus, wherein the method comprises: determining texture and displacement data are combined into one set of video media data; and generating the bitstream based on the determining.
- a method for storing bitstream of a video comprising: determining texture and displacement data are combined into one set of video media data; generating the bitstream based on the determining; and storing the bitstream in a non-transitory computer-readable recording medium.
- the disclosed and other solutions, examples, embodiments, modules and the functional operations described in this disclosure can be implemented in digital electronic circuitry, or in computer software, firmware, or hardware, including the structures disclosed in this disclosure and their structural equivalents, or in combinations of one or more of them.
- the disclosed and other embodiments can be implemented as one or more computer program products, i.e., one or more modules of computer program instructions encoded on a computer readable medium for execution by, or to control the operation of, data processing apparatus.
- the computer readable medium can be a machine-readable storage device, a machine-readable storage substrate, a memory device, a composition of matter effecting a machine-readable propagated signal, or a combination of one or more them.
- data processing apparatus encompasses all apparatus, devices, and machines for processing data, including by way of example a programmable processor, a computer, or multiple processors or computers.
- the apparatus can include, in addition to hardware, code that creates an execution environment for the computer program in question, e.g., code that constitutes processor firmware, a protocol stack, a database management system, an operating system, or a combination of one or more of them.
- a propagated signal is an artificially generated signal, e.g., a machine-generated electrical, optical, or electromagnetic signal, that is generated to encode information for transmission to suitable receiver apparatus.
- the processes and logic flows described in this disclosure can be performed by one or more programmable processors executing one or more computer programs to perform functions by operating on input data and generating output.
- the processes and logic flows can also be performed by, and apparatus can also be implemented as, special purpose logic circuitry, e.g., a field programmable gate array (FPGA) or an application specific integrated circuit (ASIC) .
- FPGA field programmable gate array
- ASIC application specific integrated circuit
- processors suitable for the execution of a computer program include, by way of example, both general and special purpose microprocessors, and any one or more processors of any kind of digital computer.
- a processor will receive instructions and data from a read only memory or a random-access memory or both.
- the essential elements of a computer are a processor for performing instructions and one or more memory devices for storing instructions and data.
- a computer will also include, or be operatively coupled to receive data from or transfer data to, or both, one or more mass storage devices for storing data, e.g., magnetic, magneto optical disks, or optical disks.
- mass storage devices for storing data, e.g., magnetic, magneto optical disks, or optical disks.
- a computer need not have such devices.
- Computer readable media suitable for storing computer program instructions and data include all forms of non-volatile memory, media and memory devices, including by way of example semiconductor memory devices, e.g., erasable programmable read-only memory (EPROM) , electrically erasable programmable read-only memory (EEPROM) , and flash memory devices; magnetic disks, e.g., internal hard disks or removable disks; magneto optical disks; and compact disc read-only memory (CD ROM) and Digital versatile disc-read only memory (DVD-ROM) disks.
- semiconductor memory devices e.g., erasable programmable read-only memory (EPROM) , electrically erasable programmable read-only memory (EEPROM) , and flash memory devices
- magnetic disks e.g., internal hard disks or removable disks
- magneto optical disks magneto optical disks
- CD ROM compact disc read-only memory
- DVD-ROM Digital versatile disc-read only memory
- a first component is directly coupled to a second component when there are no intervening components, except for a line, a trace, or another medium between the first component and the second component.
- the first component is indirectly coupled to the second component when there are intervening components other than a line, a trace, or another medium between the first component and the second component.
- the term “coupled” and its variants include both directly coupled and indirectly coupled. The use of the term “about” means a range including ⁇ 10%of the subsequent number unless otherwise stated.
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Abstract
Description
Claims (41)
- A method for processing visual media data including texture data and displacement data, comprising:determining that the texture data and the displacement data are included in a single bitstream and use different coding methods; andperforming a conversion between the visual media data and the single bitstream based on the different coding methods of the texture data and the displacement data.
- The method of claim 1, wherein the different coding methods comprise a first quantization parameter and a second quantization parameter different from the first quantization parameter, and wherein the texture data uses the first quantization parameter and the displacement data uses the second quantization parameter.
- The method of any of claims 1-2, wherein the different coding methods comprise lossless coding, and wherein all video units of the displacement data use the lossless coding.
- The method of any of claims 1-3, wherein the different coding methods comprise a transquant bypass mode from the high efficiency video coding (HEVC) standard, and wherein all video units of the displacement data use the transquant bypass mode.
- The method of any of claims 1-4, wherein the different coding methods comprise a transform skip mode and a quantization parameter, and wherein all video units of the displacement data use the transform skip mode and the quantization parameter.
- The method of claim 5, wherein the quantization parameter is equal to 4+6*K, where K is an integer.
- The method of claim 6, wherein K has a value of zero.
- The method of any of claims 1-7, further comprising padding a picture in the single bitstream using data other than the texture data and the displacement data.
- The method of claim 8, wherein the picture is padded with a fixed value.
- The method of any of claims 8-9, wherein the picture is padded with a middle pixel value, and wherein the middle pixel value is 128 for an 8-bit video or 512 for a 10-bit video.
- The method of claim 8, wherein the picture is padded with a value of a nearest pixel in the texture data or with a value of a nearest pixel in the displacement data.
- The method of claim 8, further comprising inserting N rows of luma samples and N/2 rows of chroma samples between the texture data and the displacement data when the picture is padded, where N is an integer.
- The method of claim 12, wherein a value of N is 16.
- The method of claim 12, wherein a value of N is 0.
- The method of claim 12, wherein all samples in the N rows of luma samples and the N/2 rows of chroma samples have a same value.
- The method of claim 15, wherein the same value comprises a middle pixel value.
- The method of any of claims 1-16, further comprising converting the displacement data to a 4: 2: 0 format, and concatenating the displacement data as converted with the texture data in the 4: 2: 0 format.
- The method of any of claims 1-16, further comprising converting the displacement data to N-bit, wherein the N-bit is a bitdepth of the texture data, and where N is an integer.
- The method of claim 18, wherein N is 10.
- The method of any of claims 1-19, wherein the texture data and the displacement data are coded in different slices.
- The method of any of claims 1-20, wherein one or more of a position and a size of the texture data are included in the single bitstream.
- The method of any of claims 1-20, wherein one or more of a position and a size of the displacement data are included in the single bitstream.
- The method of any of claims 1-20, wherein one or more of a position and a size of the texture data are inferred based on information in the single bitstream.
- The method of any of claims 1-20, wherein one or more of a position and a size of the displacement data are inferred based on information in the single bitstream.
- The method of any of claims 1-24, further comprising applying a smoothing process to a picture in the single bitstream.
- The method of claim 25, wherein only a padded area of the picture is smoothed by the smoothing process.
- The method of claim 1, wherein the displacement data is coded in 4: 2: 0 format.
- The method of claim 27, wherein the displacement data is converted to the 4: 2: 0 format prior to encoding, and converted to a 4: 4: 4 format after decoding.
- The method of claim 27, wherein one or more of an sps_chroma_format_idc syntax element and a ChromaFormatIdc variable is set to 1 for coding the displacement data.
- The method of claim 27, wherein coding of the displacement data uses a main profile or a main10 profile.
- The method of claim 27, wherein the displacement data is packed into luma components and chroma components in the 4: 2: 0 format when the displacement data has only one non-zero component.
- The method of claim 1, further comprising determining, at a decoder, whether the displacement data has only one non-zero component or has three non-zero components.
- The method of claim 1, further comprising determining, at a decoder, whether the displacement data has only one non-zero component or has three non-zero components based on a video resolution of the displacement data and a number of base mesh points.
- The method of claim 1, further comprising determining, at a decoder, whether the displacement data has only one non-zero component or has three non-zero components based on a video resolution of the displacement data and a number of vertexes.
- The method of any of claims 1-34, wherein the conversion includes encoding the media data into a bitstream.
- The method of any of claims 1-34, wherein the conversion includes decoding the media data from a bitstream.
- An apparatus for processing media data comprising: a processor; and a non-transitory memory with instructions thereon, wherein the instructions upon execution by the processor, cause the processor to perform the method of any of claims 1-36.
- A non-transitory computer readable medium, comprising a computer program product for use by a video coding device, the computer program product comprising computer executable instructions stored on the non-transitory computer readable medium such that when executed by a processor cause the video coding device to perform the method of any of claims 1-36.
- A non-transitory computer-readable recording medium storing a bitstream of a video which is generated by a method performed by a video processing apparatus, wherein the method comprises the method of any of claims 1-36.
- A method for storing a bitstream of a video comprising the method of any of claims 1-36.
- A method, apparatus, or system described in the present disclosure.
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202480007761.1A CN120569963A (en) | 2023-01-12 | 2024-01-12 | Joint encoding and decoding of texture and displacement data in dynamic trellis encoding and decoding |
| US19/265,155 US20250343931A1 (en) | 2023-01-12 | 2025-07-10 | Jointly coding of texture and displacement data in dynamic mesh coding |
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN2023071918 | 2023-01-12 | ||
| CNPCT/CN2023/071918 | 2023-01-12 | ||
| CNPCT/CN2023/089469 | 2023-04-20 | ||
| CN2023089469 | 2023-04-20 |
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| US19/265,155 Continuation US20250343931A1 (en) | 2023-01-12 | 2025-07-10 | Jointly coding of texture and displacement data in dynamic mesh coding |
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| WO2024149353A1 true WO2024149353A1 (en) | 2024-07-18 |
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| PCT/CN2024/071941 Ceased WO2024149353A1 (en) | 2023-01-12 | 2024-01-12 | Jointly coding of texture and displacement data in dynamic mesh coding |
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| US (1) | US20250343931A1 (en) |
| CN (1) | CN120569963A (en) |
| WO (1) | WO2024149353A1 (en) |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20110091120A1 (en) * | 2008-06-27 | 2011-04-21 | Peng Yin | Methods and apparatus for texture compression using patch-based sampling texture synthesis |
| US20130114910A1 (en) * | 2010-06-29 | 2013-05-09 | Fittingbox | Method for compressing/decompressing a three-dimensional mesh |
| WO2019185985A1 (en) * | 2018-03-26 | 2019-10-03 | Nokia Technologies Oy | An apparatus, a method and a computer program for volumetric video |
| CN111971967A (en) * | 2018-04-11 | 2020-11-20 | 交互数字Vc控股公司 | Method and apparatus for encoding/decoding a point cloud representing a 3D object |
| US11270507B1 (en) * | 2020-11-20 | 2022-03-08 | Adobe Inc. | Rendering textures utilizing sharp displacement mapping |
-
2024
- 2024-01-12 CN CN202480007761.1A patent/CN120569963A/en active Pending
- 2024-01-12 WO PCT/CN2024/071941 patent/WO2024149353A1/en not_active Ceased
-
2025
- 2025-07-10 US US19/265,155 patent/US20250343931A1/en active Pending
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20110091120A1 (en) * | 2008-06-27 | 2011-04-21 | Peng Yin | Methods and apparatus for texture compression using patch-based sampling texture synthesis |
| US20130114910A1 (en) * | 2010-06-29 | 2013-05-09 | Fittingbox | Method for compressing/decompressing a three-dimensional mesh |
| WO2019185985A1 (en) * | 2018-03-26 | 2019-10-03 | Nokia Technologies Oy | An apparatus, a method and a computer program for volumetric video |
| CN111971967A (en) * | 2018-04-11 | 2020-11-20 | 交互数字Vc控股公司 | Method and apparatus for encoding/decoding a point cloud representing a 3D object |
| US11270507B1 (en) * | 2020-11-20 | 2022-03-08 | Adobe Inc. | Rendering textures utilizing sharp displacement mapping |
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| CN120569963A (en) | 2025-08-29 |
| US20250343931A1 (en) | 2025-11-06 |
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