WO2023027297A1 - 감정 결합 컨텐츠의 생성 방법 및 장치 - Google Patents
감정 결합 컨텐츠의 생성 방법 및 장치 Download PDFInfo
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- WO2023027297A1 WO2023027297A1 PCT/KR2022/007474 KR2022007474W WO2023027297A1 WO 2023027297 A1 WO2023027297 A1 WO 2023027297A1 KR 2022007474 W KR2022007474 W KR 2022007474W WO 2023027297 A1 WO2023027297 A1 WO 2023027297A1
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Definitions
- the disclosure below relates to the creation of emotion-binding content.
- a social network service (SNS) application provides a part of a function of creating content for expressing emotion to a user.
- the ability to create content for emotional expression and the sharing of content may be limited.
- emojis or stickers used in SNS can generally represent one emotion.
- An electronic device may generate and provide content that expresses various human complex emotions.
- An electronic device includes an input module that receives an input of a plurality of emotional expression contents representing emotions from a user; display; and a processor electrically connected to the input module and the display, wherein the processor is configured to, in response to a case where at least one emotional expression content among the plurality of emotional expression contents is different from the other emotional expression contents, the plurality of emotional expression contents.
- a recommended animation expression based on an emotion combination of the above, and an emotion combination content is generated by applying an animation expression selected by the user from among animation expressions including the recommended animation expression to the plurality of emotion expression contents.
- a method implemented by a processor includes an operation of receiving an input of a plurality of emotional expression contents representing emotions from a user; presenting a recommended animation expression based on an emotion combination of the plurality of emotional expression contents in response to a case where at least one of the plurality of emotional expression contents is different from the other emotional expression contents; and generating emotion combination content by applying an animation expression selected by the user from among animation expressions including the recommended animation expression to the plurality of emotional expression contents.
- a computer-readable recording medium storing one or more computer programs including instructions according to an embodiment, when the instructions are executed by a processor, the processor: receives an input of a plurality of emotional expression contents representing emotions from a user and, in response to a case where at least one emotional expression content among the plurality of emotional expression contents is different from the other emotional expression contents, presents a recommended animation expression based on an emotion combination of the plurality of emotional expression contents, and the recommendation Emotion combination content may be generated by applying an animation expression selected by the user from among animation expressions including animation expressions to the plurality of emotional expression contents.
- An electronic device may select two or more pieces of emotional expression content, apply various dynamic visual effects and combine them to convert and transmit emotion-combined content (eg, GIF content) in real time.
- emotion-combined content eg, GIF content
- the electronic device may recommend emotion combination content by reflecting an animation expression determined according to a combination based on an emotion category, priority, and number of selected emotion expression content.
- FIG. 1 is a block diagram of an electronic device in a network environment, according to various embodiments.
- FIG. 2 is a block diagram illustrating a program according to various embodiments.
- FIG. 3 is a flowchart illustrating generation of emotion-binding content according to various embodiments.
- FIG. 4 illustrates a content creation interface according to various embodiments.
- FIG 5 illustrates extraction of emotional expression content through an input window according to various embodiments.
- FIG. 6 illustrates identification of emotion combinations and selection of recommended animation effects according to various embodiments.
- FIG. 7 illustrates selection of recommended animation effects based on emotion weights according to various embodiments.
- FIG 8 illustrates an application example of an emphasis effect according to various embodiments.
- FIG. 9A illustrates an application example of a transition effect according to various embodiments
- FIG. 9B illustrates an application example of a hiding effect among transition effects according to various embodiments.
- FIG. 10 illustrates an application example of a neutral effect according to various embodiments.
- 11 to 13 illustrate preview rendering using a motion template and output of emotion-coupled content according to various embodiments.
- FIG. 14 illustrates presentation of emotion-binding content based on additional information according to various embodiments.
- 15 illustrates presentation of emotion-binding content based on image analysis according to various embodiments.
- 16 illustrates size adjustment for each emotion expression content in emotion combination content according to various embodiments.
- FIG 17 illustrates an interface for receiving three or more emotional expression contents according to various embodiments.
- FIG. 18 illustrates an interface for applying a plurality of animation effects according to various embodiments.
- 19 illustrates an example of combining and providing a tactile output and an auditory output along with a visual output according to various embodiments.
- FIG 20 illustrates an example of managing emotion-binding content according to various embodiments.
- FIG. 1 is a block diagram of an electronic device 101 within a network environment 100, according to various embodiments.
- an electronic device 101 communicates with an electronic device 102 through a first network 198 (eg, a short-range wireless communication network) or through a second network 199. It may communicate with at least one of the electronic device 104 or the server 108 through (eg, a long-distance wireless communication network). According to one embodiment, the electronic device 101 may communicate with the electronic device 104 through the server 108 .
- a first network 198 eg, a short-range wireless communication network
- the server 108 e.g, a long-distance wireless communication network
- the electronic device 101 includes a processor 120, a memory 130, an input module 150, an audio output module 155, a display module 160, an audio module 170, a sensor module ( 176), interface 177, connection terminal 178, haptic module 179, camera module 180, power management module 188, battery 189, communication module 190, subscriber identification module 196 , or the antenna module 197 may be included.
- at least one of these components eg, the connection terminal 178) may be omitted or one or more other components may be added.
- some of these components eg, sensor module 176, camera module 180, or antenna module 197) are integrated into a single component (eg, display module 160). It can be.
- the processor 120 for example, executes software (eg, the program 140) to cause at least one other component (eg, hardware or software component) of the electronic device 101 connected to the processor 120. It can control and perform various data processing or calculations. According to one embodiment, as at least part of data processing or operation, the processor 120 transfers instructions or data received from other components (e.g., sensor module 176 or communication module 190) to volatile memory 132. , processing commands or data stored in the volatile memory 132 , and storing resultant data in the non-volatile memory 134 .
- software eg, the program 140
- the processor 120 transfers instructions or data received from other components (e.g., sensor module 176 or communication module 190) to volatile memory 132. , processing commands or data stored in the volatile memory 132 , and storing resultant data in the non-volatile memory 134 .
- the processor 120 may include a main processor 121 (eg, a central processing unit or an application processor) or a secondary processor 123 (eg, a graphic processing unit, a neural network processing unit ( NPU: neural processing unit (NPU), image signal processor, sensor hub processor, or communication processor).
- a main processor 121 eg, a central processing unit or an application processor
- a secondary processor 123 eg, a graphic processing unit, a neural network processing unit ( NPU: neural processing unit (NPU), image signal processor, sensor hub processor, or communication processor.
- NPU neural network processing unit
- the secondary processor 123 may be implemented separately from or as part of the main processor 121 .
- the secondary processor 123 may, for example, take the place of the main processor 121 while the main processor 121 is in an inactive (eg, sleep) state, or the main processor 121 is active (eg, running an application). ) state, together with the main processor 121, at least one of the components of the electronic device 101 (eg, the display module 160, the sensor module 176, or the communication module 190) It is possible to control at least some of the related functions or states.
- the auxiliary processor 123 eg, image signal processor or communication processor
- the auxiliary processor 123 may include a hardware structure specialized for processing an artificial intelligence model.
- AI models can be created through machine learning. Such learning may be performed, for example, in the electronic device 101 itself where the artificial intelligence model is performed, or may be performed through a separate server (eg, the server 108).
- the learning algorithm may include, for example, supervised learning, unsupervised learning, semi-supervised learning or reinforcement learning, but in the above example Not limited.
- the artificial intelligence model may include a plurality of artificial neural network layers.
- Artificial neural networks include deep neural networks (DNNs), convolutional neural networks (CNNs), recurrent neural networks (RNNs), restricted boltzmann machines (RBMs), deep belief networks (DBNs), bidirectional recurrent deep neural networks (BRDNNs), It may be one of deep Q-networks or a combination of two or more of the foregoing, but is not limited to the foregoing examples.
- the artificial intelligence model may include, in addition or alternatively, software structures in addition to hardware structures.
- the memory 130 may store various data used by at least one component (eg, the processor 120 or the sensor module 176) of the electronic device 101 .
- the data may include, for example, input data or output data for software (eg, program 140) and commands related thereto.
- the memory 130 may include volatile memory 132 or non-volatile memory 134 .
- the program 140 may be stored as software in the memory 130 and may include, for example, an operating system 142 , middleware 144 , or an application 146 .
- the input module 150 may receive a command or data to be used by a component (eg, the processor 120) of the electronic device 101 from the outside of the electronic device 101 (eg, a user).
- the input module 150 may include, for example, a microphone, a mouse, a keyboard, a key (eg, a button), or a digital pen (eg, a stylus pen).
- the sound output module 155 may output sound signals to the outside of the electronic device 101 .
- the sound output module 155 may include, for example, a speaker or a receiver.
- the speaker can be used for general purposes such as multimedia playback or recording playback.
- a receiver may be used to receive an incoming call. According to one embodiment, the receiver may be implemented separately from the speaker or as part of it.
- the display module 160 may visually provide information to the outside of the electronic device 101 (eg, a user).
- the display module 160 may include, for example, a display, a hologram device, or a projector and a control circuit for controlling the device.
- the display module 160 may include a touch sensor set to detect a touch or a pressure sensor set to measure the intensity of force generated by the touch.
- the audio module 170 may convert sound into an electrical signal or vice versa. According to one embodiment, the audio module 170 acquires sound through the input module 150, the sound output module 155, or an external electronic device connected directly or wirelessly to the electronic device 101 (eg: Sound may be output through the electronic device 102 (eg, a speaker or a headphone).
- the audio module 170 acquires sound through the input module 150, the sound output module 155, or an external electronic device connected directly or wirelessly to the electronic device 101 (eg: Sound may be output through the electronic device 102 (eg, a speaker or a headphone).
- the sensor module 176 detects an operating state (eg, power or temperature) of the electronic device 101 or an external environmental state (eg, a user state), and generates an electrical signal or data value corresponding to the detected state. can do.
- the sensor module 176 may include, for example, a gesture sensor, a gyro sensor, an air pressure sensor, a magnetic sensor, an acceleration sensor, a grip sensor, a proximity sensor, a color sensor, an IR (infrared) sensor, a bio sensor, It may include a temperature sensor, humidity sensor, or light sensor.
- the interface 177 may support one or more designated protocols that may be used to directly or wirelessly connect the electronic device 101 to an external electronic device (eg, the electronic device 102).
- the interface 177 may include, for example, a high definition multimedia interface (HDMI), a universal serial bus (USB) interface, an SD card interface, or an audio interface.
- HDMI high definition multimedia interface
- USB universal serial bus
- SD card interface Secure Digital Card interface
- audio interface audio interface
- connection terminal 178 may include a connector through which the electronic device 101 may be physically connected to an external electronic device (eg, the electronic device 102).
- the connection terminal 178 may include, for example, an HDMI connector, a USB connector, an SD card connector, or an audio connector (eg, a headphone connector).
- the haptic module 179 may convert electrical signals into mechanical stimuli (eg, vibration or motion) or electrical stimuli that a user may perceive through tactile or kinesthetic senses.
- the haptic module 179 may include, for example, a motor, a piezoelectric element, or an electrical stimulation device.
- the camera module 180 may capture still images and moving images. According to one embodiment, the camera module 180 may include one or more lenses, image sensors, image signal processors, or flashes.
- the power management module 188 may manage power supplied to the electronic device 101 .
- the power management module 188 may be implemented as at least part of a power management integrated circuit (PMIC), for example.
- PMIC power management integrated circuit
- the battery 189 may supply power to at least one component of the electronic device 101 .
- the battery 189 may include, for example, a non-rechargeable primary cell, a rechargeable secondary cell, or a fuel cell.
- the communication module 190 is a direct (eg, wired) communication channel or a wireless communication channel between the electronic device 101 and an external electronic device (eg, the electronic device 102, the electronic device 104, or the server 108). Establishment and communication through the established communication channel may be supported.
- the communication module 190 may include one or more communication processors that operate independently of the processor 120 (eg, an application processor) and support direct (eg, wired) communication or wireless communication.
- the communication module 190 is a wireless communication module 192 (eg, a cellular communication module, a short-range wireless communication module, or a global navigation satellite system (GNSS) communication module) or a wired communication module 194 (eg, : a local area network (LAN) communication module or a power line communication module).
- a wireless communication module 192 eg, a cellular communication module, a short-range wireless communication module, or a global navigation satellite system (GNSS) communication module
- GNSS global navigation satellite system
- wired communication module 194 eg, : a local area network (LAN) communication module or a power line communication module.
- a corresponding communication module is a first network 198 (eg, a short-range communication network such as Bluetooth, wireless fidelity (WiFi) direct, or infrared data association (IrDA)) or a second network 199 (eg, legacy It may communicate with the external electronic device 104 through a cellular network, a 5G network, a next-generation communication network, the Internet, or a telecommunications network such as a computer network (eg, a LAN or a WAN).
- a telecommunications network such as a computer network (eg, a LAN or a WAN).
- These various types of communication modules may be integrated as one component (eg, a single chip) or implemented as a plurality of separate components (eg, multiple chips).
- the wireless communication module 192 uses subscriber information (eg, International Mobile Subscriber Identifier (IMSI)) stored in the subscriber identification module 196 within a communication network such as the first network 198 or the second network 199.
- subscriber information eg, International Mobile Subscriber Identifier (IMSI)
- IMSI International Mobile Subscriber Identifier
- the electronic device 101 may be identified or authenticated.
- the wireless communication module 192 may support a 5G network after a 4G network and a next-generation communication technology, for example, NR access technology (new radio access technology).
- NR access technologies include high-speed transmission of high-capacity data (enhanced mobile broadband (eMBB)), minimization of terminal power and access of multiple terminals (massive machine type communications (mMTC)), or high reliability and low latency (ultra-reliable and low latency (URLLC)).
- eMBB enhanced mobile broadband
- mMTC massive machine type communications
- URLLC ultra-reliable and low latency
- -latency communications can be supported.
- the wireless communication module 192 may support a high frequency band (eg, mmWave band) to achieve a high data rate, for example.
- the wireless communication module 192 uses various technologies for securing performance in a high frequency band, such as beamforming, massive multiple-input and multiple-output (MIMO), and full-dimensional multiplexing. Technologies such as input/output (FD-MIMO: full dimensional MIMO), array antenna, analog beam-forming, or large scale antenna may be supported.
- the wireless communication module 192 may support various requirements defined for the electronic device 101, an external electronic device (eg, the electronic device 104), or a network system (eg, the second network 199).
- the wireless communication module 192 is a peak data rate for eMBB realization (eg, 20 Gbps or more), a loss coverage for mMTC realization (eg, 164 dB or less), or a U-plane latency for URLLC realization (eg, Example: downlink (DL) and uplink (UL) each of 0.5 ms or less, or round trip 1 ms or less) may be supported.
- eMBB peak data rate for eMBB realization
- a loss coverage for mMTC realization eg, 164 dB or less
- U-plane latency for URLLC realization eg, Example: downlink (DL) and uplink (UL) each of 0.5 ms or less, or round trip 1 ms or less
- the antenna module 197 may transmit or receive signals or power to the outside (eg, an external electronic device).
- the antenna module 197 may include an antenna including a radiator formed of a conductor or a conductive pattern formed on a substrate (eg, PCB).
- the antenna module 197 may include a plurality of antennas (eg, an array antenna). In this case, at least one antenna suitable for a communication method used in a communication network such as the first network 198 or the second network 199 is selected from the plurality of antennas by the communication module 190, for example. can be chosen A signal or power may be transmitted or received between the communication module 190 and an external electronic device through the selected at least one antenna.
- other components eg, a radio frequency integrated circuit (RFIC) may be additionally formed as a part of the antenna module 197 in addition to the radiator.
- RFIC radio frequency integrated circuit
- the antenna module 197 may form a mmWave antenna module.
- the mmWave antenna module includes a printed circuit board, an RFIC disposed on or adjacent to a first surface (eg, a lower surface) of the printed circuit board and capable of supporting a designated high frequency band (eg, mmWave band); and a plurality of antennas (eg, array antennas) disposed on or adjacent to a second surface (eg, a top surface or a side surface) of the printed circuit board and capable of transmitting or receiving signals of the designated high frequency band. can do.
- peripheral devices eg, a bus, general purpose input and output (GPIO), serial peripheral interface (SPI), or mobile industry processor interface (MIPI)
- signal e.g. commands or data
- commands or data may be transmitted or received between the electronic device 101 and the external electronic device 104 through the server 108 connected to the second network 199 .
- Each of the external electronic devices 102 or 104 may be the same as or different from the electronic device 101 .
- all or part of operations executed in the electronic device 101 may be executed in one or more external electronic devices among the external electronic devices 102 , 104 , or 108 .
- the electronic device 101 when the electronic device 101 needs to perform a certain function or service automatically or in response to a request from a user or another device, the electronic device 101 instead of executing the function or service by itself.
- one or more external electronic devices may be requested to perform the function or at least part of the service.
- One or more external electronic devices receiving the request may execute at least a part of the requested function or service or an additional function or service related to the request, and deliver the execution result to the electronic device 101 .
- the electronic device 101 may provide the result as at least part of a response to the request as it is or additionally processed.
- cloud computing distributed computing, mobile edge computing (MEC), or client-server computing technology may be used.
- the electronic device 101 may provide an ultra-low latency service using, for example, distributed computing or mobile edge computing.
- the external electronic device 104 may include an internet of things (IoT) device.
- Server 108 may be an intelligent server using machine learning and/or neural networks. According to one embodiment, the external electronic device 104 or server 108 may be included in the second network 199 .
- the electronic device 101 may be applied to intelligent services (eg, smart home, smart city, smart car, or health care) based on 5G communication technology and IoT-related technology.
- the program 140 includes an operating system 142, middleware 144, or an application 146 executable in the operating system 142 for controlling one or more resources of the electronic device 101.
- the operating system 142 may include, for example, Android TM , iOS TM , Windows TM , Symbian TM , Tizen TM , or Bada TM .
- At least some of the programs 140 are, for example, preloaded in the electronic device 101 at the time of manufacture, or when used by a user, an external electronic device (eg, the electronic device 102 or 104), or a server ( 108)) can be downloaded or updated.
- the operating system 142 may control management (eg, allocation or reclamation) of one or more system resources (eg, process, memory, or power) of the electronic device 101 .
- Operating system 142 may additionally or alternatively include other hardware devices of electronic device 101 , such as input module 150 , sound output module 155 , display module 160 , audio module 170 . , sensor module 176, interface 177, haptic module 179, camera module 180, power management module 188, battery 189, communication module 190, subscriber identification module 196, or It may include one or more driver programs for driving the antenna module 197.
- the middleware 144 may provide various functions to the application 146 so that the function or information provided from one or more resources of the electronic device 101 may be used by the application 146 .
- the middleware 144 includes, for example, the application manager 201, the window manager 203, the multimedia manager 205, the resource manager 207, the power manager 209, the database manager 211, and the package manager 213. ), connectivity manager 215, notification manager 217, location manager 219, graphics manager 221, security manager 223, call manager 225, or voice recognition manager 227. can
- the application manager 201 may manage the life cycle of the application 146 , for example.
- the window manager 203 may manage one or more GUI resources used in a screen, for example.
- the multimedia manager 205 identifies, for example, one or more formats necessary for reproducing media files, and encodes or decodes a corresponding media file among the media files using a codec suitable for the selected format. can be done
- the resource manager 207 may manage a source code of the application 146 or a memory space of the memory 130 .
- the power manager 209 may manage, for example, the capacity, temperature, or power of the battery 189, and determine or provide related information necessary for the operation of the electronic device 101 by using corresponding information among them. . According to an embodiment, the power manager 209 may interoperate with a basic input/output system (BIOS) (not shown) of the electronic device 101 .
- BIOS basic input/output system
- the database manager 211 may create, search, or change a database to be used by the application 146, for example.
- the package manager 213 may manage installation or update of applications distributed in the form of package files, for example.
- the connectivity manager 215 may manage, for example, a wireless connection or a direct connection between the electronic device 101 and an external electronic device.
- the notification manager 217 may provide a function for notifying a user of occurrence of a designated event (eg, an incoming call, message, or alarm), for example.
- the location manager 219 may manage location information of the electronic device 101, for example.
- the graphic manager 221 may manage, for example, one or more graphic effects to be provided to a user or a user interface related thereto.
- Security manager 223 may provide system security or user authentication, for example.
- the telephony manager 225 may manage, for example, a voice call function or a video call function provided by the electronic device 101 .
- the voice recognition manager 227 transmits, for example, the user's voice data to the server 108, and at least partially based on the voice data, a command corresponding to a function to be performed in the electronic device 101; Alternatively, text data converted at least partially based on the voice data may be received from the server 108 .
- the middleware 144 may dynamically delete some existing components or add new components.
- at least part of the middleware 144 may be included as part of the operating system 142 or may be implemented as separate software different from the operating system 142 .
- the application 146 includes, for example, a home 251, a dialer 253, an SMS/MMS 255, an instant message (IM) 257, a browser 259, a camera 261, and an alarm 263. , Contacts (265), Voice Recognition (267), Email (269), Calendar (271), Media Player (273), Albums (275), Watch (277), Health (279) (e.g. exercise or blood sugar) measurement of biometric information) or environmental information 281 (eg, measurement of atmospheric pressure, humidity, or temperature information). According to an embodiment, the application 146 may further include an information exchange application (not shown) capable of supporting information exchange between the electronic device 101 and an external electronic device.
- an information exchange application not shown
- the information exchange application may include, for example, a notification relay application configured to transmit designated information (eg, a call, message, or alarm) to an external electronic device, or a device management application configured to manage an external electronic device.
- the notification relay application for example, transmits notification information corresponding to a designated event (eg, mail reception) generated in another application (eg, the email application 269) of the electronic device 101 to an external electronic device.
- the notification relay application may receive notification information from an external electronic device and provide the notification information to the user of the electronic device 101 .
- the device management application is, for example, a power source (eg, turn-on or turn-off) of an external electronic device that communicates with the electronic device 101 or some component thereof (eg, a display module or a camera module of the external electronic device). ) or functions (eg brightness, resolution, or focus).
- the device management application may additionally or alternatively support installation, deletion, or update of an application operating in an external electronic device.
- Electronic devices may be devices of various types.
- the electronic device may include, for example, a portable communication device (eg, a smart phone), a computer device, a portable multimedia device, a portable medical device, a camera, a wearable device, or a home appliance.
- a portable communication device eg, a smart phone
- a computer device e.g., a smart phone
- a portable multimedia device e.g., a portable medical device
- a camera e.g., a portable medical device
- a camera e.g., a portable medical device
- a camera e.g., a portable medical device
- a camera e.g., a camera
- a wearable device e.g., a smart bracelet
- first, second, or first or secondary may simply be used to distinguish a given component from other corresponding components, and may be used to refer to a given component in another aspect (eg, importance or order) is not limited.
- a (e.g., first) component is said to be “coupled” or “connected” to another (e.g., second) component, with or without the terms “functionally” or “communicatively.”
- the certain component may be connected to the other component directly (eg by wire), wirelessly, or through a third component.
- module used in various embodiments of this document may include a unit implemented in hardware, software, or firmware, and is interchangeable with terms such as, for example, logic, logical blocks, parts, or circuits.
- a module may be an integrally constructed component or a minimal unit of components or a portion thereof that performs one or more functions.
- the module may be implemented in the form of an application-specific integrated circuit (ASIC).
- ASIC application-specific integrated circuit
- a storage medium eg, internal memory 136 or external memory 138
- a machine eg, electronic device 101
- a processor eg, the processor 120
- a device eg, the electronic device 101
- the one or more instructions may include code generated by a compiler or code executable by an interpreter.
- the device-readable storage medium may be provided in the form of a non-transitory storage medium.
- the storage medium is a tangible device and does not contain a signal (e.g. electromagnetic wave), and this term refers to the case where data is stored semi-permanently in the storage medium. It does not discriminate when it is temporarily stored.
- a signal e.g. electromagnetic wave
- the method according to various embodiments disclosed in this document may be included and provided in a computer program product.
- Computer program products may be traded between sellers and buyers as commodities.
- a computer program product is distributed in the form of a device-readable storage medium (e.g. compact disc read only memory (CD-ROM)), or through an application store (e.g. Play Store TM ) or on two user devices (e.g. It can be distributed (eg downloaded or uploaded) online, directly between smart phones.
- a device e.g. compact disc read only memory (CD-ROM)
- an application store e.g. Play Store TM
- It can be distributed (eg downloaded or uploaded) online, directly between smart phones.
- at least part of the computer program product may be temporarily stored or temporarily created in a storage medium readable by a device such as a manufacturer's server, an application store server, or a relay server's memory.
- each component (eg, module or program) of the above-described components may include a single object or a plurality of entities, and some of the plurality of entities may be separately disposed in other components. there is.
- one or more components or operations among the aforementioned corresponding components may be omitted, or one or more other components or operations may be added.
- a plurality of components eg modules or programs
- the integrated component may perform one or more functions of each of the plurality of components identically or similarly to those performed by a corresponding component of the plurality of components prior to the integration. .
- the actions performed by a module, program, or other component are executed sequentially, in parallel, iteratively, or heuristically, or one or more of the actions are executed in a different order, or omitted. or one or more other actions may be added.
- FIG. 3 is a flowchart illustrating generation of emotion-binding content according to various embodiments.
- the input module (eg, the input module 150 of FIG. 1 ) of the electronic device receives an input of a plurality of emotional expression contents representing emotions from the user.
- Emotion representing content is a visual representation to represent emotion, and may represent one of positive emotion, negative emotion, and neutral emotion, respectively.
- the emotional expression content may include one or a combination of two or more of emojis, emoticons, and stickers representing emotions.
- the electronic device may directly receive an input indicating emotional expression content (eg, a Unicode input indicating an emoji) from a user, or may extract emotional expression content from a user's input (eg, a character string input).
- the electronic device may receive an input of a plurality of emotional expression contents representing one of positive emotion, negative emotion, and neutral emotion, respectively, from the user.
- positive emotions among emotional expressions of emotional expression content may include emotion categories such as smile, love, and fun.
- Negative emotions may include emotion categories of Skeptical, Sleepy, Unwell, Concern, and Negative.
- a neutral emotion may include a neutral emotion category.
- the processor of the electronic device may present a recommended animation expression based on an emotion combination of a plurality of emotion expression contents.
- the electronic device may present a recommended animation expression based on an emotion combination of a plurality of emotional expression contents in response to a case where at least one of the plurality of emotional expression contents is different from the other emotional expression contents.
- the emotion combination is a combination of emotions indicated by emotion expression contents, and includes, for example, a combination of positive emotions, a combination of negative emotions, a combination of one or more positive emotions and one or more negative emotions, and at least one neutral emotion.
- the electronic device may identify an emotion combination of a plurality of emotion expression contents as one or a combination of two or more of positive emotion, negative emotion, and neutral emotion, and present a recommended animation expression corresponding to the identified emotion combination. .
- the processor of the electronic device may generate emotion combination content by applying an animation expression selected by the user from among animation expressions including recommended animation expressions to a plurality of emotional expression contents.
- the animation expression applies motions of visually moving, transforming, resizing (eg, enlarging and reducing), and rotating motions to emotional expression contents, and may include one or a combination of two or more of the aforementioned motions.
- Emotion combination content may represent content resulting from applying a selected animation expression to a plurality of emotional expression content items.
- the electronic device may output a preview representation generated by applying the recommended animation expression suggested in operation 320 to a plurality of emotional expression contents and rendering them.
- the electronic device may generate emotion-combined content by encoding content obtained by applying the recommended animation expression to a plurality of emotional expression contents.
- the electronic device may output a plurality of preview expressions by applying and rendering a plurality of recommended animations to a plurality of emotional expression contents.
- the electronic device may generate emotion-binding content by encoding content to which an animation effect corresponding to a preview expression selected from among a plurality of preview expressions is applied.
- the electronic device may generate emotion-coupled content by encoding content to which another selected animation effect is applied, in response to a case in which an animation expression different from the suggested animation expression is selected.
- FIG. 4 illustrates a content creation interface according to various embodiments.
- An electronic device responds to an input through an input module (eg, the input module 150 of FIG. 1 ) among emotional expression contents provided from the content creation interface 400 .
- Some emotional expression contents may be selected.
- the content creation interface 400 is an interface for generating emotion-binding content, and includes, for example, an interface for selecting emotional expression content to be combined and an interface for selecting an animation expression applied to a plurality of selected emotional expression content. can do.
- the content creation interface 400 may include a preview area 410 , a combination candidate panel 420 , and an emotional expression content area 430 .
- selected emotional expression content may be output.
- the electronic device may provide default content in the preview area 410.
- the electronic device may exclude the previously selected emotion-binding content from the preview area 410 .
- the number of content that can be selected in the content creation interface 400 may be limited, and an example limited to two is shown in FIG. 4 .
- the content creation interface 400 may provide an empty image 411 representing the possibility of content selection in the preview area 410 .
- the electronic device may guide the user that content to be combined can be added as many as the number of blank images 411 . However, it is not limited thereto, and an example of an interface in which three or more contents can be selected is illustrated in FIG. 18 to be described later.
- the electronic device may select main content from a plurality of emotional expression contents selected in the preview area 410 .
- the electronic device may determine non-selected content as sub content.
- the electronic device may set the emotional expression content specified by the user among the plurality of emotional expression content selected by the user in the content creation interface 400 as main content and set the rest as sub content.
- the electronic device may preferentially visualize the main content over the sub content. For example, when there is a part that spatially overlaps and/or collides with main content and sub-content on the screen, the electronic device may preferentially display a part corresponding to the main content and cover the sub-content. In other words, the electronic device may display the main content by overlaying the sub content.
- the electronic device may output emotional expression content selected as main content in an upper position and output sub content in a lower position.
- An upper layer may represent a layer on which content is drawn with priority
- a lower layer may represent a layer on which content is drawn with a lower priority.
- the electronic device may switch main content and sub content in response to a user input.
- the first content may be the main content and the second content may be output as sub content.
- the electronic device may determine the second content as the main content in response to an input 491 for selecting the second content (eg, an input of tapping the screen).
- the second content covered by the first content may be output above.
- the electronic device may output the first content again.
- the electronic device may output the recommended animation expression determined based on the emotional combination of the plurality of emotional expression contents to an area where the user's attention is focused (eg, a preview area).
- the electronic device may visualize a preview expression obtained by applying the recommended animation expression to a plurality of emotional expression contents. Visualization of the preview representation is described in FIG. 11 below.
- the combination candidate panel 420 may indicate a candidate combination for the selected emotion combination content.
- the electronic device may provide a preset combination presenting emotional expression content currently selected in the combination candidate panel 420 and other recommended content.
- the electronic device may provide a combination history (eg, recent combination history) of emotional expression content currently selected in the combination candidate panel 420 and other recently used emotional expression content.
- FIG. 4 it is shown that four candidate combinations are provided, but it is not limited thereto.
- the electronic device may enter an animation selection interface to be described later in FIG. 11 in response to the selection completion input 440 .
- the electronic device may update the most recently used emotion expression combination among candidate combinations.
- the emotional expression content area 430 may include emotional expression content selectable in the content creation interface 400 .
- the electronic device may classify a plurality of emotional expression contents into main content and sub content.
- the electronic device may apply a partial motion corresponding to the main content in the selected animation representation to the main content.
- the electronic device may apply a partial motion corresponding to the sub-content in the selected animation representation to the sub-content.
- an animation representation may include a combination of several motions.
- the electronic device may apply a motion applied only to the main content to the main content, and apply a motion applied only to the sub content to the sub content.
- the electronic device may apply a fade-out motion (eg, a motion that gradually becomes transparent and disappears) to the main content and a fade-in motion (eg, a motion that gradually becomes opaque and appears) to the sub-content.
- a fade-out motion eg, a motion that gradually becomes transparent and disappears
- a fade-in motion eg, a motion that gradually becomes opaque and appears
- main content and sub content are selected from a plurality of emotional expression contents by a user's explicit input, but is not limited thereto.
- main content and sub-content may be selected based on information extracted from user input (eg, frequency of appearance of emotions).
- FIG 5 illustrates extraction of emotional expression content through an input window according to various embodiments.
- a processor (eg, the processor 120 of FIG. 1 ) of an electronic device receives a series of user inputs received through an application (eg, a keyboard application). From this, it is possible to determine a plurality of emotional expression contents to be used in generating emotion combination contents.
- the electronic device may receive an input 501 indicating emotional expression content (eg, a Unicode input indicating an emoji) through the input window 510 .
- the electronic device may receive the string 502 through the input window 510 and extract emotional expression content from the received string 502 through emotion analysis.
- the electronic device may operate differently depending on the case of receiving a single emotional expression 511 and the case of receiving a plurality of emotional expressions 512 .
- the electronic device may determine emotional expression contents corresponding to a limited number 520 (eg, two) of the plurality of emotional expressions 512 .
- the electronic device may determine a plurality of emotional expression contents based on the number of emotional expressions identified from a series of user inputs received through an input module (eg, the input module 150).
- the electronic device may determine a plurality of emotional expression contents corresponding to the user's input, based on the input frequency and input order of emotion.
- the input frequency of one emotional expression may indicate, for example, the number of extracted corresponding emotional expressions from a series of inputs input by a user within one input window 510 .
- the input order of one emotional expression may exemplarily indicate the order in which the corresponding emotional expression is input among a series of inputs input by the user within one input window 510 .
- the electronic device may extract a limited number 520 (eg, top two) of emotional expression contents in the order of high input frequency among emotional expressions extracted from a series of user inputs. In other words, when there are three or more emotional expressions with the same input frequency, the electronic device may preferentially select the emotional expression content corresponding to the previously input emotional expression.
- the electronic device may classify the plurality of emotional expression contents determined from a series of user inputs into main contents and sub contents based on input frequency and input order. For example, the electronic device may determine, as the main content, content with a high input frequency among emotional expression content extracted as much as the limited number 520 . When the input frequencies of the extracted emotional expression contents are the same, the electronic device may determine the emotional expression contents input first as the main content.
- the electronic device responds to an emotion combination 522 in which at least one emotion expression content among a plurality of extracted emotion expression content is different from the other emotion expression content, and the emotion combination and emotion described below with reference to FIGS. 6 and 7 below.
- a first recommended animation expression among a plurality of animation expressions may be determined according to the weight.
- the electronic device uses the animation expression applied to the matched combination as the second recommended animation expression. can decide
- the recent combination history may indicate a history of combining emotional expression contents by a user
- the preset combination may indicate a list of combinations of emotional expression contents set by the user.
- the electronic device may determine an animation expression applied most frequently in a recent combination history as a third recommended animation expression.
- the electronic device may randomly determine one animation expression among a plurality of animation expressions as the fourth recommended animation expression.
- the electronic device may randomly select a fourth recommended animation expression from among animation expressions other than the first recommended animation expression, the second recommended animation expression, and the third recommended animation expression among the plurality of animation expressions. 11, the electronic device applies a first preview expression to which a first recommended animation expression is applied, a second preview expression to which a second recommended animation expression is applied, and a third recommended animation expression to which a third recommended animation expression is applied to a plurality of emotional expression contents.
- the third preview expression and the fourth preview expression to which the fourth recommended animation expression is applied may be individually output to the preview area.
- the electronic device may exclude the second recommendation animation expression.
- the electronic device may exclude the third recommendation animation expression.
- the electronic device may exclude the fourth recommendation animation expression.
- the electronic device may classify emotion sequences based on delimiters (eg, spaces, line breaks, and special symbols) within one input window 510 .
- the electronic device may extract a plurality of identical emotional expression contents 521 from the corresponding emotional sequence.
- the electronic device may determine an animation expression applied to the matched combination as the first recommended animation expression.
- the electronic device may determine a second recommended animation expression from among animation expressions pre-selected for the same emotion combination among a plurality of animation expressions (eg, animation expressions designated for the same emotion combination by a service provider).
- the electronic device may separately output a first preview expression to which the first recommendation animation expression is applied and a second preview expression to which the second recommendation animation expression is applied to the plurality of emotional expression contents in the preview area.
- the electronic device may extract a single emotional expression content from the input window 510 .
- the electronic device may search for content that matches the extracted single emotional expression content within a recent combination history and a preset combination. When matching content is searched for, the electronic device may determine an animation expression applied to the corresponding content as the first recommended animation expression.
- the electronic device may determine a second recommended animation expression from among previously selected animation expressions for a single emotion expression 511 among a plurality of animation expressions.
- the electronic device may separately output a first preview expression to which the first recommendation animation expression is applied and a second preview expression to which the second recommendation animation expression is applied to the plurality of emotional expression contents in the preview area.
- the electronic device may exclude overlapping animation expressions while determining recommended animation expressions based on various criteria. If the same animation expression in which the main content and sub-content are distinguished is recommended on different criteria and the designation of the main content and sub-content is the same in the recommendation, the recommendation based on the remaining criteria except for one of the criteria is regarded as a redundant animation expression. may be excluded. When animation expression without distinction between main content and sub-content is recommended on different criteria and a plurality of emotional expression contents extracted from the recommendation are the same, recommendation based on the rest of the criteria except for one of the criteria is regarded as a redundant animation expression. may be excluded.
- the operation of determining the representation of the recommended animation is not limited to being performed in the above-described order, and is not limited to that all operations should be performed.
- the electronic device determines the main content and the sub content for the plurality of emotional expression contents. Classification can be skipped.
- the electronic device may share the encoded emotion-binding content corresponding to the preview expression with at least one of another application and another electronic device.
- the electronic device may present a plurality of preview expressions in the preview area, and generate emotion-combined content by encoding a plurality of emotional expression contents as a recommended animation expression corresponding to the preview expression selected by the user.
- FIG. 6 illustrates identification of emotion combinations and selection of recommended animation effects according to various embodiments.
- an electronic device (eg, the electronic device 101 of FIG. 1 ) generates emotional expression contents 611 from a series of user inputs (eg, the emotion input 601) as described above with reference to FIG. 5 . can be extracted.
- the electronic device may identify matching emotional expression contents 611 from the emotional resource list 610 in response to the emotional input 601 .
- the emotion resource list 610 may include emotional expression content and emotion categories (eg, laughter, love, fun, meeting, drowsiness, pain, worry, denial, and neutral) corresponding to each emotion expression content.
- the electronic device may extract a smile emoji and a ashamed emoji as main content and sub content, respectively.
- the electronic device may determine an emotional expression (eg, positive emotion, negative emotion, and neutral emotion) corresponding to the identified emotion category based on the emotion classification list 620 . For example, in the example illustrated in FIG. 6 , the electronic device may determine a positive emotion for a laughing emoji and a negative emotion for a skeptical emoji. The electronic device may identify an emotion combination 621 (eg, PN) in which the main content indicates positive emotion and the sub content indicates negative emotion.
- an emotional expression eg, positive emotion, negative emotion, and neutral emotion
- the electronic device may determine the recommended animation expression 631 from the animation expression list 630 including a plurality of animation expressions based on the emotion combination 621 of the plurality of emotional expression contents.
- the electronic device may present the plurality of animation expressions as the recommended animation expression 631 .
- the present invention is not limited thereto, and the electronic device may select one animation expression among a plurality of animation expressions and present it as the recommended animation expression 631 .
- FIG. 7 illustrates selection of recommended animation effects based on emotion weights according to various embodiments.
- an electronic device (eg, the electronic device 101 of FIG. 1 ) generates emotional expression contents 711 from a series of user inputs (eg, the emotion input 701) as described above with reference to FIG. 5 . can be extracted.
- the electronic device may identify matching emotional expression contents 711 from the emotional resource list 710 in response to the emotional input 701 .
- the electronic device may extract a laughing emoji and a skeptical emoji as main content and sub content, respectively.
- the electronic device may determine emotion expressions (eg, positive emotion, negative emotion, and neutral emotion) corresponding to the identified emotion category based on the emotion weight list 720 . For example, in the example shown in FIG. 7 , the electronic device assigns an emotion weight of 100% (eg, 1) as a positive emotion to a laughing emoji and an emotion weight of 85% (eg, -0.85) as a negative emotion to a skeptical emoji. can decide The electronic device may calculate an emotion score for an emotion combination of a plurality of emotional expression contents based on an emotion weight mapped for each of the plurality of emotional expression contents. For example, the electronic device may calculate an emotion score by multiplying emotion weights of a plurality of emotion expression contents. In FIG. 7 , the electronic device may calculate -0.85 as an emotion score for the emotion combination 721 .
- emotion weight list 720 For example, in the example shown in FIG. 7 , the electronic device assigns an emotion weight of 100% (eg, 1) as a positive emotion to a laughing emoji
- the electronic device may determine a recommended animation effect corresponding to the emotion score. For example, the electronic device may search for a recommended animation effect that matches the emotion score calculated from the animation expression list 730 . For example, the electronic device may determine an emphasizing effect as a recommended animation expression in response to a case where the calculated emotion score is a positive number. For another example, the electronic device may determine a transition effect as a recommended animation expression in response to a case where the calculated emotion score is a negative number. As another example, an emotion range may be assigned to each of a plurality of animation expressions in the animation expression list 730 . The emotional range may be defined by at least one of an upper emotional value and a lower emotional value. The electronic device may determine, as a recommended animation expression, an animation expression having an emotion range to which the calculated emotion score belongs among a plurality of animation expressions.
- the electronic device provides a first animation expression 731 (eg, a range of -0.8 or less) matching an emotion score of -0.85 calculated for the emotion combination 721 shown in FIG. 7 .
- transition effect can be determined as the recommended animation expression.
- the electronic device calculates an emotion score of 0.81 from a positive emotion of 0.9 points (eg love) and an emotion combination having a positive emotion of 0.9 points, and an emotion range matching the calculated emotion score of 0.81 (eg a range of 0.6 or more).
- a second animation expression eg, an emphasis effect having ? may be determined as a recommended animation expression.
- the electronic device calculates an emotion score of 0.85 from an emotion combination having a negative emotion of -0.85 (e.g., ashamed emotion) and a negative emotion of -1 (e.g., negative emotion), and an emotion range matching the calculated emotion score of 0.85. (eg, a range of 0.8 or more) may be determined as a recommended animation expression.
- the electronic device calculates an emotion score of 0.01 from a neutral emotion of 0.1 and an emotion combination having a neutral emotion of 0.1, and has an emotion range (eg, an absolute value of 0.08 or less) matching the calculated emotion score of 0.01.
- a fourth animation expression (eg, a neutral effect) may be determined as a recommended animation expression.
- the electronic device may determine all or part of the plurality of animation expressions as recommended animation expressions.
- FIG 8 illustrates an application example of an emphasis effect according to various embodiments.
- a processor eg, the processor 120 of FIG. 1 of the electronic device (eg, the electronic device 101 of FIG. 1 ) determines that a plurality of emotional expression contents are selected from among a combination of positive emotions and a combination of negative emotions.
- a processor determines that a plurality of emotional expression contents are selected from among a combination of positive emotions and a combination of negative emotions.
- at least one of the plurality of emotional expression contents may be visualized by applying an emphasizing effect of duplicating the emotional expression content to a plurality of graphic expressions.
- the main content may be visualized in a larger area than the sub content before duplication.
- the first emphasis effect 810 is performed by repeating an operation of duplicating emotional expression contents into a plurality of graphic representations 811, an operation of gradually making each graphic representation opaque at random positions, and an operation of making each graphic representation disappear as it becomes transparent. could be an effect.
- the second emphasizing effect 820 may be an effect of repeating the movement of a plurality of replicated graphic expressions of the plurality of emotional expression contents 821 from the top to the bottom.
- a first graphic representation of the main content 831 of a first size along an outer area among areas defined for emotion-combined content and a sub-region Second graphic representations of the content 832 may be alternately arranged, and the sub-content 832 may be arranged in a second size smaller than the first size in the inner area.
- the graphic representations of the outer area enter the inner area while decreasing from the first size to the second size with rotational movement, and the graphic representations of the inner area are rotated from the second size to the first size. It may be an effect of repeating advancing into the outer area while increasing in size.
- the fourth emphasis effect 840 (eg, an explosion effect) first visualizes the main content 841, temporarily reduces the size of the main content 841, and then duplicates the main content 841 and the sub content 842. It may be an effect of repeating output by doing.
- the fifth emphasis effect 850 may be an effect of repeating rotation while outputting the sub content 852 in a smaller size than the main content 851 around the main content 851 .
- FIG. 9A illustrates an application example of a transition effect according to various embodiments
- FIG. 9B illustrates an application example of a hiding effect among transition effects according to various embodiments.
- a processor (eg, the processor 120 of FIG. 1 ) of an electronic device (eg, the electronic device 101 of FIG. 1 ) indicates that one emotional expression content among a plurality of emotional expression contents indicates a positive emotion.
- a switching effect of switching from one emotional expression content to another emotional expression content among a plurality of emotional expression content may be applied to the plurality of emotional expression content.
- 9A shows examples of transition effects.
- the processor may perform at least one of an operation of visualizing main content prior to sub-content among a plurality of emotional expression contents to which a transition effect is applied and an operation of overlaying main content on sub-content.
- the first transition effect 910a may be an effect of repeating visualizing the main content 911a first, flipping and disappearing, and then appearing the sub content 912a.
- the second transition effect 920a visualizes the main content 921a first, and gradually overlays the sub-content 922a on the main content 921a in one direction (eg, from right to left) repeatedly. could be an effect.
- the third transition effect 930a first visualizes the main content 931a, moves the main content 931a to one side (eg, the left side) to reveal the hidden sub content 932a, and moves the main content 931a to the other side. (eg, to the right) and moving the sub content 932a to one side may be an effect of repeating overlaying the sub content 932a on the main content 931a.
- the fourth transition effect 940a may be an effect of repeating the appearance of the sub content 942a instead of the main content 941a while visualizing and tilting the main content 941a first.
- the fifth transition effect 950a may be an effect of first outputting the visualized main content 951a in a shaking motion and then changing the graphic expression to the sub content 952a.
- the sixth transition effect 960a may be an effect of gradually reducing the first visualized main content 961a while overlaying and displaying the sub-content 962a that was previously hidden in front of the main content 961a.
- the seventh transition effect 970a may be an effect of repeating the appearance of the sub content 972a instead of the main content 971a while moving the first visualized main content 971a to one side (eg, upward).
- the eighth transition effect 980a rolls the main content 981a to one side (eg, the right side) while outputting the sub-content 982a instead, and then returns to the other side (eg, the left side) to display the main content 981a again. It can be a repeating effect.
- the hiding effect may be an effect of temporarily removing or disappearing at least one of the extracted emotional expression contents from the screen.
- the main contents may be maintained and visualized in a larger size than the sub contents.
- the first hiding effect 910b may be an effect of repeatedly outputting the sub content 912b after the main content 911b and gradually reducing the size of the sub content 912b while fading it out.
- the second hiding effect 920b may be an effect of repeatedly reducing the size of the main content 921b while making it transparent, and outputting the sub content 922b instead.
- the third hiding effect 930b may be an effect of repeating the appearance and fading of the sub content 932b while the main content 931b is output.
- FIG. 10 illustrates an application example of a neutral effect according to various embodiments.
- a processor (eg, the processor 120 of FIG. 1 ) of an electronic device determines that at least one emotional expression content among a plurality of emotional expression contents determines a neutral emotion.
- a neutral effect maintaining simultaneous output of a plurality of emotional expression contents in a given time interval may be applied to the plurality of emotional expression contents.
- the given time interval is a time set for reproducing the motion of emotion-coupled content, and may be, for example, all time intervals for reproducing animation.
- the first content 1031 and the second content 1032 may alternately move to one side (eg, upward) and the other side (eg, downward), which may be repeated.
- the neutral effect 1030 may be an effect of alternately jumping the first content 1031 and the second content 1032 .
- 11 to 13 illustrate preview rendering using a motion template and output of emotion-coupled content according to various embodiments.
- 12 and 13 illustrate exemplary embodiments of operations 310, 320, and 330 of FIG.
- an electronic device may visualize the preview expression 1130 in a content creation interface or visualize the preview expression 1130 in a recommendation area of a keyboard application. .
- the electronic device may transmit the plurality of emotion expression contents 1120 extracted as described above to a motion template 1110 file corresponding to an animation expression (eg, a recommended animation expression) in a bitmap form.
- the animation expression may be a recommended animation expression determined according to the above description and an animation expression selected by the user.
- the electronic device may generate a preview expression 1130 by rendering an animation view by combining the emotional expression contents 1120 with the motion template 1110 .
- the electronic device that has entered the content creation interface in operation 1211 may provide a list of selectable emotional expression content.
- the electronic device may display emotional expression contents selected from the list.
- the electronic device may determine a recommended animation to be applied to a combination of emotional expression contents as described above with reference to FIGS. 1 to 11 .
- the electronic device may provide a preview image in which the recommended animation expression is applied to emotional expression contents.
- the electronic device may combine the motion template 1110 corresponding to the animation expression currently selected in the animation selection interface 1181 with the emotional expression contents 1120 described above.
- the electronic device may output the generated preview expression 1130 to a preview area within the content creation interface.
- the electronic device may perform encoding by combining the animation expression selected by the user with the emotional expression contents. For example, when the preview expression 1130 is confirmed by the user, the electronic device may generate emotion-combined content 1182 by encoding the preview expression 1130 in an aGIF format. The electronic device may share the emotion-binding content 1182 with other electronic devices and/or other applications.
- the electronic device executing the keyboard application may receive an input related to emotion (eg, an emotion input) in a text input field.
- the electronic device may determine whether one or more emotional inputs have been repeatedly input.
- the electronic device may extract an emotional combination of emotional expression contents.
- the electronic device may combine the recommended animation expression with emotional expression contents.
- the electronic device may provide a preview image to the recommended area of the keyboard application. For example, the electronic device may visualize a preview expression 1130 in which a recommended animation expression determined based on an emotion combination of a plurality of emotional expression contents is applied to a plurality of emotional expression contents in the recommendation area 1191 of the keyboard application.
- the electronic device may determine whether a corresponding emotional input (eg, a single emotional input) exists in a recent combination history and a preset combination. When the corresponding emotional input does not exist in the recent combination history and presets, the electronic device may end an operation related to emotional expression content. When a corresponding emotion input exists in the recent combination history and preset combination, the electronic device may provide a preview image matching the corresponding emotion input in the recent combination history and preset combination to the recommendation area in operation 1323 described above. For reference, the electronic device may also provide other recommended contents 1199 in addition to the preview expression 1130 .
- a corresponding emotional input eg, a single emotional input
- the electronic device may perform encoding by combining the emotional expression content with the animation expression selected by the user.
- the electronic device may generate emotion-combined content 1192 by encoding the preview expression 1130 in an aGIF format.
- the electronic device may transmit the emotion-binding content 1192 to another user's terminal through a multi media message (MMS) or a social network service application.
- MMS multi media message
- the electronic device may store and manage a file corresponding to the emotion-binding content 1192 generated through an internal memory.
- FIG. 14 illustrates presentation of emotion-binding content based on additional information according to various embodiments.
- Additional information may include weather information 1410 , location information 1420 , and food information 1430 .
- the weather information 1410 may include weather information corresponding to the user's location and time.
- the location information 1420 may include information about the user's location determined based on a location module (eg, a global navigation satellite system (GNSS)) and a means of movement.
- the food information 1430 may include information about food eaten by the user.
- GNSS global navigation satellite system
- the additional information shown in FIG. 14 is purely an example, and is not limited thereto, and may include various types of information that can be linked to emotions according to design.
- an electronic device may generate emotion-binding content based on the weather information 1410 .
- the electronic device may generate emotion-combined content combining emotional expression content indicating coldness and emotional expression content indicating pain.
- the electronic device may combine embarrassing emotional expression content and emotional expression content indicating a smile.
- the electronic device may combine emotional expression content representing a smile and emotional expression content representing tears.
- the electronic device may combine smiling emotion expression content and embarrassing emotion expression content when the weather is less cloudy.
- the electronic device may generate emotion-binding content based on the location information 1420 .
- the electronic device may combine emotional expression content indicating a broad smile and emotion expression content indicating a smile.
- the electronic device may combine happy emotional expression content and emotion combination content indicating a kiss.
- the electronic device may combine emotional expression content indicating coziness and emotional expression content indicating a smile.
- the electronic device may combine emotional expression contents indicating pain.
- the electronic device may generate emotion binding content based on the food information 1430 .
- the electronic device may combine emotional expression contents representing happiness.
- the food information 1430 indicates champagne, the electronic device may combine emotional expression contents indicating congratulations.
- the food information 1430 indicates coffee, the electronic device may combine emotional expression content indicating bitterness and emotion expression content indicating laughter.
- the food information 1430 represents pasta, the electronic device may combine emotional expression contents representing happiness.
- 15 illustrates presentation of emotion-binding content based on image analysis according to various embodiments.
- An electronic device may analyze emotions of faces detected in an image by analyzing the image.
- the electronic device may extract a plurality of emotions by analyzing the emotions and average values of the people 1510 appearing in the image through image analysis, and generate emotion-combined content 1520 based on the extracted result.
- the electronic device may recommend emotion binding content 1520 generated on a camping day to the calendar 1530 .
- the electronic device may provide the generated emotion-binding content 1520 to the wearable device 1540 of a user who engages in activities such as exercising or camping.
- 16 illustrates size adjustment for each emotion expression content in emotion combination content according to various embodiments.
- An electronic device (eg, the electronic device 101 of FIG. 1 ) may adjust the size of a plurality of emotional expression contents selected in a content creation interface. For example, the electronic device may determine the emotional expression content that the user uses more than the rest of the emotional expression content when generating the emotion combination content and/or the preview expression. The electronic device may adjust the size of each extracted emotional expression content based on the frequency of use of the plurality of extracted emotional expression content and recommend it in the preview area 1610 .
- the electronic device uses the first emotional expression content 1611 at a first rate (eg, 80%) and uses the second emotional expression content 1612 at a second rate (eg, 20%) when the user If used, the size of the first emotional expression content 1611 is determined to be the size corresponding to the first ratio, and the size of the second emotional expression content 1612 is determined to be the size corresponding to the second ratio smaller than the first ratio.
- a first rate eg, 80%
- a second emotional expression content 1612 eg, 20%
- FIG 17 illustrates an interface for receiving three or more emotional expression contents according to various embodiments.
- An electronic device may expand the limited number of emotional expression content that can be combined based on a user input in a content creation interface.
- the electronic device may provide a basic limited number of slots (eg, two) in the preview area 1710 .
- the electronic device may add a new slot 1712 in response to a user input for an empty slot 1711 among slots.
- the electronic device may provide a slot for selecting additional content whenever emotional expression content is additionally selected.
- FIG. 18 illustrates an interface for applying a plurality of animation effects according to various embodiments.
- An electronic device (eg, the electronic device 101 of FIG. 1 ) may select and apply a plurality of animation expressions to a combination of a plurality of extracted emotional expression contents when generating emotional content.
- the electronic device may select the first animation expression 1810 from the content creation interface.
- the electronic device may provide a preview expression to which the first animation expression 1810 is applied in the preview area.
- the electronic device previews a mixed animation expression of the first animation expression 1810 and the second animation expression 1820. expression can be provided.
- the electronic device may express the emojis in a way of bursting and rotating the emojis.
- the electronic device may sequentially display the emojis in a rotational manner after exploding them.
- 19 illustrates an example of combining and providing a tactile output and an auditory output along with a visual output according to various embodiments.
- An electronic device may provide an animation expression as well as an additional effect together with the emotion combining content 1910 .
- the electronic device may also provide vibration feedback 1920 mapped to an animation expression applied to the emotion-combined content 1910.
- the electronic device maps sound data 1930 (eg, a voice recording file) to the emotion-combined content 1910 and reproduces the motion of the emotion-combined content 1910. Sound data can also be reproduced together.
- FIG 20 illustrates an example of managing emotion-binding content according to various embodiments.
- An electronic device (eg, the electronic device 101 of FIG. 1 ) may store the generated emotion-combined content 2010 in the emotion-combined content database 2020 .
- the emotion binding content database 2020 may be stored inside the electronic device, but is not limited thereto, and may be stored in an external server.
- the electronic device may establish communication with the wearable device 2030 and perform an operation related to emotion-binding content with respect to the wearable device 2030 .
- the electronic device may trigger body measurement in the wearable device 2030 when emotion-binding content is created in operation 2031 .
- the electronic device may receive biometric data (eg, electrocardiogram, heart rate, respiratory rate, blood pressure, and stress level) measured from the wearable device 2030.
- the electronic device may correct emotional intensity based on the measured biometric data.
- the wearable device 2030 may be an accessory device including a smart watch.
- the wearable device 2030 may provide the user with a notification of the recognized emotion and a health activity suggestion as a notification 2039 related to the emotion.
- the electronic device may record emotion-combined content for each period in response to at least one of a case in which emotion-combined content corresponding to an emotion category is generated a predetermined number of times or more and a case in which a numerical value of biometric data continues beyond a threshold point during a predetermined period of time. there is.
- the electronic device may arrange and record representative emotion-combined content among emotion-combined content generated daily, weekly, monthly, and yearly in the health management application 2041 according to the emotion intensity for each emotion category.
- the electronic device may provide emotion-combined content and text representing representative emotions on a daily, weekly, monthly, and yearly basis from the health management application 2042 .
- the electronic device may display a date for generating emotion-combined content and representative emotion-combined content in the calendar application 2043 .
- each used The frequency of emotional expression content may be counted.
- the electronic device may display the most used emotional expression content as the corresponding emotional expression content when the percentage is greater than or equal to a critical ratio.
- the electronic device may display content created by the user when emotion-binding content is generated less than n times during a unit period.
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Abstract
Description
Claims (15)
- 전자 장치에 있어서,사용자로부터 감정을 나타내는 복수의 감정 표현 컨텐츠들의 입력을 수신하는 입력 모듈;디스플레이;상기 입력 모듈 및 상기 디스플레이와 전기적으로 연결된 프로세서를 포함하고,상기 프로세서는,상기 복수의 감정 표현 컨텐츠들 중 적어도 한 감정 표현 컨텐츠가 나머지 감정 표현 컨텐츠와 다른 경우에 응답하여, 상기 복수의 감정 표현 컨텐츠들의 감정 조합에 기초하여 추천 애니메이션 표현을 제시하도록 설정된,전자 장치.
- 제1항에 있어서,상기 입력 모듈은,사용자로부터 각각 긍정 감정, 부정 감정, 및 중립 감정 중 한 감정을 나타내는 상기 복수의 감정 표현 컨텐츠들의 상기 입력을 수신하고,상기 프로세서는,상기 복수의 감정 표현 컨텐츠들의 감정 조합을 긍정 감정, 부정 감정, 및 중립 감정 중 하나 또는 둘 이상의 조합으로 식별하고, 식별된 감정 조합에 대응하는 상기 추천 애니메이션 표현을 제시하도록 설정된,전자 장치.
- 제1항에 있어서,상기 프로세서는,상기 복수의 감정 표현 컨텐츠들을 메인 컨텐츠(main content) 및 서브 컨텐츠(sub content)로 분류하고,선택된 애니메이션 표현에서 상기 메인 컨텐츠에 대응하는 제1 부분 모션을 상기 메인 컨텐츠에 적용하며,상기 선택된 애니메이션 표현에서 상기 서브 컨텐츠에 대응하는 제2 부분 모션을 상기 서브 컨텐츠에 적용하도록 설정된,전자 장치.
- 제1항에 있어서,상기 프로세서는,상기 복수의 감정 표현 컨텐츠들 중 제1 감정 표현 컨텐츠가 긍정 감정을 나타내고 제2 감정 표현 컨텐츠가 부정 감정을 나타내는 경우에 응답하여, 상기 복수의 감정 표현 컨텐츠들 중 상기 제1 감정 표현 컨텐츠로부터 상기 제2 감정 표현 컨텐츠로 전환하는 전환 효과를 상기 복수의 감정 표현 컨텐츠들에 적용하도록 설정된,전자 장치.
- 제4항에 있어서,상기 프로세서는,상기 전환 효과가 적용되는 복수의 감정 표현 컨텐츠들 중 메인 컨텐츠를 서브 컨텐츠보다 선행하여 시각화하는 제1 동작, 및 상기 메인 컨텐츠를 상기 서브 컨텐츠 상에 오버레이하는 제2 동작 중 적어도 한 동작을 수행하도록 설정된,전자 장치.
- 제1항에 있어서,상기 프로세서는,상기 복수의 감정 표현 컨텐츠들이 긍정 감정들의 조합 및 부정 감정들의 조합 중 한 감정 조합을 나타내는 경우에 응답하여, 상기 복수의 감정 표현 컨텐츠들 중 적어도 한 감정 표현 컨텐츠를 복수의 그래픽 표현들로 복제하는 강조 효과를 적용하여 시각화하도록 설정된,전자 장치.
- 제1항에 있어서,상기 프로세서는,상기 복수의 감정 표현 컨텐츠들 별로 매핑된 감정 가중치에 기초하여, 상기 복수의 감정 표현 컨텐츠들의 감정 조합에 대한 감정 점수를 산출하고,상기 감정 점수에 대응하는 상기 추천 애니메이션 표현을 결정하도록 설정된,전자 장치.
- 제7항에 있어서,상기 프로세서는,상기 복수의 감정 표현 컨텐츠들의 감정 가중치들을 곱함으로써 상기 감정 점수를 산출하도록 설정된,전자 장치.
- 제8항에 있어서,상기 프로세서는,상기 산출된 감정 점수가 양수(positive number)인 경우에 응답하여, 상기 추천 애니메이션 표현으로서 강조 효과를 결정하고,상기 산출된 감정 점수가 음수(negative number)인 경우에 응답하여, 상기 추천 애니메이션 표현으로서 전환 효과를 결정하도록 설정된,전자 장치.
- 제1항에 있어서,상기 프로세서는,상기 추천 애니메이션 표현을 포함하는 애니메이션 표현들 중 상기 사용자에 의해 선택된 복수의 애니메이션 표현들을 상기 복수의 감정 표현 컨텐츠들에 적용함으로써 감정 결합 컨텐츠를 생성하도록 설정된,전자 장치.
- 제1항에 있어서,상기 프로세서는,상기 복수의 감정 표현 컨텐츠들 중 적어도 한 감정 표현 컨텐츠가 중립 감정을 나타내는 경우에 응답하여, 주어진 시간 구간에서 상기 복수의 감정 표현 컨텐츠들의 동시 출력을 유지하는 중립 효과를 상기 복수의 감정 표현 컨텐츠들에 적용하도록 설정된,전자 장치.
- 제1항에 있어서,상기 프로세서는,상기 입력 모듈을 통한 다른 입력에 응답하여, 컨텐츠 생성 인터페이스에서 제공되는 감정 표현 컨텐츠들 중 일부 감정 표현 컨텐츠들을 선택하도록 설정된,전자 장치.
- 제1항에 있어서,상기 프로세서는,컨텐츠 생성 인터페이스에서 사용자에 의해 선택된 복수의 감정 표현 컨텐츠들 중 사용자에 의해 지정된 감정 표현 컨텐츠를 메인 컨텐츠로 설정하고, 나머지를 서브 컨텐츠로 설정하며, 메인 컨텐츠를 서브 컨텐츠보다 우선적으로 시각화하도록 설정된,전자 장치.
- 제1항에 있어서,상기 프로세서는,상기 복수의 감정 표현 컨텐츠들의 감정 조합에 기초하여 결정된 상기 추천 애니메이션 표현을 사용자의 주의가 포커스되는 영역에 출력하고,상기 추천 애니메이션 표현을 상기 복수의 감정 표현 컨텐츠들에 적용한 프리뷰 표현을 시각화하도록 설정된,전자 장치.
- 프로세서로 구현되는 방법에 있어서,사용자로부터 감정을 나타내는 복수의 감정 표현 컨텐츠들의 입력을 수신하는 동작;상기 복수의 감정 표현 컨텐츠들 중 적어도 한 감정 표현 컨텐츠가 나머지 감정 표현 컨텐츠와 다른 경우에 응답하여, 상기 복수의 감정 표현 컨텐츠들의 감정 조합에 기초하여 추천 애니메이션 표현을 제시하는 동작; 및상기 추천 애니메이션 표현을 포함하는 애니메이션 표현들 중 상기 사용자에 의해 선택된 애니메이션 표현을 상기 복수의 감정 표현 컨텐츠들에 적용함으로써 감정 결합 컨텐츠를 생성하는 동작을 포함하는 방법
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